Im trying to seal an object property .
My question is ,here i have given Object.seal(personObject),this particular object is sealed and does not allow to configure or make any extensions in this object,but as i did not mention on personObject_2 it does allow to extend or configure
How can i make it on prototype .I mean like any class of type person should have/respect this seal.Can we achieve such behaviour
"use strict";
var personModule=(function (module) {
var person=function (fname,lname) {
Object.defineProperty(this,'firstName',{
get:function () {
return fname;
}
,set:function (newValue) {
fname=newValue;
},
configurable:true
});
Object.defineProperty(this,'lastName',{
get:function () {
return lname;
}
,set:function (newValue) {
lname=newValue;
},
configurable:true
});
Object.defineProperty(this,'fullName',{
get:function () {
return fname+lname;
},
configurable:true
});
}
module.person=person;
return module;
})(personModule || {});
var personObject=new personModule.person( "Raju","Rani");
console.log(personObject.fullName);
Object.seal(personObject);
//delete personObject.firstName;-->It throws error here
var personObject2=new personModule.person( "Shiva","Kumar");
delete personObject2.firstName;
console.log(personObject2.firstName);
Thanks
Here is Proxy version in case you do not prefer adding Object.seal on constructor
"use strict";
var personModule=(function (module) {
var person=function (fname,lname) {
Object.defineProperty(this,'firstName',{
get:function () {
return fname;
}
,set:function (newValue) {
fname=newValue;
},
configurable:true
});
Object.defineProperty(this,'lastName',{
get:function () {
return lname;
}
,set:function (newValue) {
lname=newValue;
},
configurable:true
});
Object.defineProperty(this,'fullName',{
get:function () {
return fname+lname;
},
configurable:true
});
}
module.person=new Proxy(person, {
construct(target, args){
args.unshift(null);
let ctor = target.bind.apply(target, args);
let result = new ctor();
Object.seal(result);
return result;
}
});
return module;
})(personModule || {});
var personObject=new personModule.person( "Raju","Rani");
console.log(personObject.fullName);
Object.seal(personObject);
//delete personObject.firstName;-->It throws error here
var personObject2=new personModule.person( "Shiva","Kumar");
delete personObject2.firstName;
console.log(personObject2.firstName);
Did you tried - immutable-js
var personObject = new personModule.person("Raju", "Rani");
var sealed = Immutable.Map(personObject);
Related
I use Angular 1.5 and I made a factory function which is return a literal object like this:
return {
item: null,
get: function() {
return item;
},
create: function() {
if (this.get()){
this.remove();
}
this.item = {};
},
remove: function() {
var item = this.get();
if (item) {
this.item = null;
}
},
add: function() {
if (!this.get()) {
this.create();
}
this.item.newprop = 'value';
}
}
please do not ask me to change to function declaration. I want a object with his own actions(functions) and properties that is working on.
This pattern (like get inside create so on..) I didn't copied from anywhere. so I'm wonder if has a name? It is best way to deal with function-black boxes?
What is the best way to put Promise inside? so every function should return a promise
every then function I need to use bind???
todo like this:
create: function () {
this.get()
.then(remove)
.then(function () {
this.item = {}; // BUT this === undefined!!
});
}
You have to use bind in every then callback function:
var myModule = {
item: null,
get: function() {
return Promise.resolve(this.item);
},
create: function() {
return this.remove().then(function() {
this.item = {};
}.bind(this));
},
remove: function() {
return this.get().then(function(item) {
if (item) {
this.item = null;
}
}.bind(this));
},
add: function() {
return this.get().then(function(item) {
return item || this.create();
}.bind(this)).then(function() {
this.item.newprop = 'value';
}.bind(this));
}
}
// Let see it working:
myModule.create().then(function() {
return myModule.get();
}).then(function(item) {
console.log("After create: ", item);
return myModule.remove();
}).then(function() {
return myModule.get();
}).then(function(item) {
console.log("After remove: ", item);
return myModule.add();
}).then(function() {
return myModule.get();
}).then(function(item) {
console.log("After add: ", item);
});
I have a factory like this:
TestFactory= function () {
var objectName=null;
return {
SetName:function(name) {
objectName = name;
},
GetName:function() {
return objectName;
},
Init:function() {
return angular.copy(this);
}
}
}
A controller like:
TestController = function($scope) {
$scope.TestClick = function () {
var tstA = TestFactory.Init();
var tstB = TestFactory.Init();
tstA.SetName('test A')
tstB.SetName('test B')
console.log('A', tstA.GetName());
console.log('B', tstB.GetName());
}
}
In the console I get Test B for both objects.
How can I make a proper instance of this object?
I would like to use the objectName value in other functions of the factory.
Take into account that in Angular, Factories are singletons, so the instance is always the same.
You can do the following:
TestFactory= function () {
var objectName={};
return {
SetName:function(property,name) {
objectName[property] = name;
},
GetName:function(property) {
return objectName[property];
},
Clear:function(property) {
delete objectName[property]
}
}
}
Then in your controller:
TestController = function($scope, TestFactory) {
$scope.TestClick = function () {
TestFactory.SetName('a','test A')
TestFactory.SetName('b','test B')
console.log('A', TestFactory.GetName('a')); // test A
console.log('B', TestFactory.GetName('b')); // test B
}
}
Couple of issues. First your returning an object rather than a function from your factory.
app.factory('TestFactory', function() {
return function() {
var objectName = null;
var setName = function(name) {
objectName = name;
};
var getName = function() {
return objectName;
};
return {
SetName: setName,
GetName: getName
};
};
});
Then you can just instantiate like this:
var tstA = new TestFactory();
var tstB = new TestFactory();
Services and factories are singletons so I think you can achieve what you want with a more appropriate use of the factory by providing an Init function that returns the common code and unique name like so:
angular.module('app')
.factory('ServiceFactory', serviceFactory);
function serviceFactory() {
return {
Init: function (name) {
return {
objectName: name,
setName: function (name) {
this.objectName = name;
},
getName: function () {
return this.objectName;
}
};
}
};
}
This leaves the possibility to use it as a factory that can initialize many types.
You basically need to create a simple getter/setter.
angular.module('app', [])
.controller('TestController', testController)
.service('serviceFactory', serviceFactory);
testController.$inject = ['serviceFactory'];
function testController(serviceFactory) {
serviceFactory.set('A', {
name: 'test A'
});
serviceFactory.set('B', {
name: 'test B'
});
console.log(serviceFactory.getAll());
console.log(serviceFactory.get('A'));
console.log(serviceFactory.get('B'));
}
function serviceFactory() {
var
_model = {
name: ""
},
_data = {};
return {
set: function(key, data) {
_data[key] = angular.extend({}, _model, data);
},
get: function(key) {
return _data[key];
},
getAll: function() {
return _data;
}
}
}
<script src="https://ajax.googleapis.com/ajax/libs/angularjs/1.2.22/angular.min.js"></script>
<body ng-app="app" ng-controller="testController"></body>
I am trying to create a flux store for a React app I am building. I am using an object-assign polyfill npm package and Facebook's Flux library.
Initially I was getting the error "Cannot read property '_data' of null' error in the console which was refering to var currIds = this._data.map(function(m){return m.id;});. That method is currently the only one being called directly. I then did console.log(this) which returned "null".
I find this strange. What is going on?
My code:
var Assign = require('object-assign');
var EventEmitterProto = require('events').EventEmitter.prototype;
var CHANGE_EVENT = 'CHANGE';
var StoreMethods = {
init: function() {},
set: function (arr) {
console.log(this);
var currIds = this._data.map(function(m){return m.id;});
arr.filter(function (item){
return currIds.indexOf(item.id) === -1;
}).forEach(this.add.bind(this));
},
add: function(item){
console.log(this);
this._data.push(item);
},
all: function() {
return this._data;
},
get: function(id){
return this._data.filter(function(item){
return item.cid === id;
})[0];
},
addChangeListener: function(fn) {
this.on(CHANGE_EVENT, fn);
},
removeChangeListener: function(fn) {
this.removeListener(CHANGE_EVENT, fn);
},
emitChange: function() {
this.emit(CHANGE_EVENT);
},
bind: function(actionType, actionFn) {
if(this.actions[actionType]){
this.actions[actionType].push(actionFn);
} else {
this.actions[actionType] = [actionFn];
}
}
};
exports.extend = function(methods) {
var store = {
_data: [],
actions: {}
};
Assign(store, EventEmitterProto, StoreMethods, methods);
store.init();
require('../dispatcher').register(function(action){
if(store.actions[action.actionType]){
store.actions[action.actionType].forEach(function(fn){
fn.call(null, action.data);
})
}
});
return store;
};
I can't see where set is called, however your this can be null if the function is invoked through call (see here) or apply, and your first argument is null.
This also happens in your require.register callback:
fn.call(null, action.data) //First parameter is your 'this'.
My issue is I have 2 inner objects in my js class and I'm trying to use the methods from one of those objects in my other object (examples of what I'm trying to do below). I understand why this doesn't work because of a the scope. I'm just wondering if there is a way to get it to work.
var Class1 = {
self : this,
Obj1 : {
Obj1Method : function () {
alert("Do something");
},
Obj1Method2 : function () {
alert("Do something else");
},
InnerObj1 : {
InnerNestObj1Method : function (val) {
alert(val + 2);
}
}
},
Class1Method2 : function () {
this.Obj1.Obj1Method2();
},
Obj2 : {
Obj2Method : function (val2) {
self.Obj1.InnerObj1.InnerNestObj1Method(val2);
},
Obj2Method2 : function () {
self.Class1Method2();
}
}
};
Class1.Obj1.InnerObj1.InnerNestObj1Method(3); //works
Class1.Class1Method2(); //works
Class1.Obj2.Obj2Method2(); //No bueno
Class1.Obj2.Obj2Method(5); //No bueno
You can fix your example by replacing self with Class1.
The line self : this, is setting Class1.self to point to the global object (this when that line is evaluated).
var Class1 = {
self : this,
Obj1 : {
Obj1Method : function () {
alert("Do something");
},
Obj1Method2 : function () {
alert("Do something else");
},
InnerObj1 : {
InnerNestObj1Method : function (val) {
alert(val + 2);
}
}
},
Class1Method2 : function () {
this.Obj1.Obj1Method2();
},
Obj2 : {
Obj2Method : function (val2) {
Class1.Obj1.InnerObj1.InnerNestObj1Method(val2);
},
Obj2Method2 : function () {
Class1.Class1Method2();
}
}
};
Class1.Obj1.InnerObj1.InnerNestObj1Method(3); //works
Class1.Class1Method2(); //works
Class1.Obj2.Obj2Method2(); //bueno
Class1.Obj2.Obj2Method(5); //bueno
What happens when you do self: this
// If this is running in non strict mode, from the global scope, `this` points
// To the global object because there was no function call setting `this`
var Class1 = {
self : this,
};
What you need to understand is that this is set by whoever called the function using this. In the example above, there is no caller, so the runtime sets this to point to the global object.
Here's how you could you could make your object a bit more reusable and give yourself a reference to the outer object:
function createClass() {
var self = {
Obj1: {
Obj1Method: function() {
alert("Do something");
},
Obj1Method2: function() {
alert("Do something else");
},
InnerObj1: {
InnerNestObj1Method: function(val) {
alert(val + 2);
}
}
},
Class1Method2: function() {
self.Obj1.Obj1Method2();
},
Obj2: {
Obj2Method: function(val2) {
self.Obj1.InnerObj1.InnerNestObj1Method(val2);
},
Obj2Method2: function() {
self.Class1Method2();
}
}
};
return self;
}
var Class1 = createClass();
Class1.Obj1.InnerObj1.InnerNestObj1Method(3); //works
Class1.Class1Method2(); //works
Class1.Obj2.Obj2Method2(); //works
Class1.Obj2.Obj2Method(5); //works
You can do it with Classes:
"use strict"
class Class1 {
constructor() {
this.Obj1 = {
Obj1Method: function() {
alert("Do something");
},
Obj1Method2: function() {
alert("Do something else");
},
InnerObj1: {
InnerNestObj1Method: function(val) {
alert(val + 2);
}
}
};
var self = this;
this.Obj2 = {
Obj2Method: function(val2) {
self.Obj1.InnerObj1.InnerNestObj1Method(val2);
},
Obj2Method2: function() {
self.Class1Method2();
}
};
}
Class1Method2() {
this.Obj1.Obj1Method2();
}
};
var c1 = new Class1();
c1.Obj1.InnerObj1.InnerNestObj1Method(3); //works
c1.Class1Method2(); //works
c1.Obj2.Obj2Method(3); //works
c1.Obj2.Obj2Method2(); //works
Given a product might have several attributes such as name, price, sku, description and so on - the following will become quite long winded to describe a product model...
function Product(data) {
var productData = data || {};
Object.defineProperty(this, "sku", {
get: function() {
return productData.sku;
}
});
Object.defineProperty(this, "name", {
get: function() {
return productData.name;
}
});
Object.defineProperty(this, "price", {
get: function() {
return productData.price;
}
});
}
module.exports = Product;
What alternatives are there in javascript for this and how is this normally handled?
#Pointy deserves the points here with Object.defineProperties-
function Product(data) {
var productData = data || {};
Object.defineProperties(this, {
"sku": {
get: function() {
return productData.sku;
}
},
"name": {
get: function() {
return productData.name;
}
},
"price": {
get: function() {
return productData.price;
}
}
});
}
module.exports = Product;
Support is near identical to Object.defineProperty so there is no real reason not to use this method when defining multiple properties at the same time.
You can use a single loop to define all the properties:
var self = this;
Object.keys(productData).forEach(function(prop){
Object.defineProperty(self, prop, {
get: function() {
return productData[prop];
}
});
});
Demo