Force Audio library in JS to load - javascript

I want to get Audio Length without having to play then pause then play again for getting the audio length/duration?
The function called will be: this.createRangeElement
But for some reason it outputs "NaN", so how would I force the Audio to render?
function get_uai(){ return new uai(); }
function uai(){
var AE = new Audio();
var played = false;
this.src = "";
this.set_src = function(){ AE.src = this.src; AE.load(); }
this.play = function(){
if(played == true){
AE.play();
}else{
AE.src = this.src;
played = true;
AE.play();
}
};
this.pause = function(){
AE.pause();
}
this.stop = function(){
window.aui = undefined;
}
this.createRangeElement = function(){
var min = "0";
AE.load();
var max = AE.duration;
console.log(max);
}
}
// Getting the UAI API
var aud = get_uai();
// Setting the source
aud.src = "http://crossorigin.me/https://s3-us-west-2.amazonaws.com/s.cdpn.io/1715/the_xx_-_intro.mp3";
aud.set_src();
// Creating a range element
aud.createRangeElement();
// Playing the sound
//aud.play()
<html>
<head>
<title>Music Player</title>
<link rel="stylesheet" type="text/css" href="https://maxcdn.bootstrapcdn.com/font-awesome/4.7.0/css/font-awesome.min.css" />
</head>
<body>
<em class="fa fa-pause" onclick="aud.pause();"></em>
<em class="fa fa-play" onclick="aud.play();"></em>
</body>
</html>

You can use oncanplaythrough event to detect if audio duration data is available.
function get_uai() {
return new uai();
}
function uai() {
var AE = new Audio();
var played = false;
this.src = "";
this.set_src = function() {
AE.src = this.src;
AE.load();
}
this.play = function() {
if (played == true) {
AE.play();
} else {
AE.src = this.src;
played = true;
AE.play();
}
};
this.pause = function() {
AE.pause();
}
this.stop = function() {
window.aui = undefined;
}
this.createRangeElement = function() {
var min = "0";
AE.load();
AE.oncanplaythrough = function() {
var max = AE.duration;
console.log(max);
}
}
}
var aud = get_uai();
aud.src = "http://crossorigin.me/https://s3-us-west-2.amazonaws.com/s.cdpn.io/1715/the_xx_-_intro.mp3";
aud.set_src();
aud.createRangeElement();
<html>
<head>
<title>Music Player</title>
<link rel="stylesheet" type="text/css" href="https://maxcdn.bootstrapcdn.com/font-awesome/4.7.0/css/font-awesome.min.css" />
</head>
<body>
<em class="fa fa-pause" onclick="aud.pause();"></em>
<em class="fa fa-play" onclick="aud.play();"></em>
</body>
</html>

Related

Images not showing up in Javascript

This is supposed to be a dice game where 2 people click to roll dice and they add what they get until they reach the goal. Their score resets if they roll over 9 though. Images of dice are supposed to pop up and show what they rolled. I know the images are not on here but it still shows that there should an image there with the error symbol. I am having trouble with the second image not showing up which should come from the SetPic2 function. Any help would be appreciated. Also, the PASS buttons are supposed the pass the person's turn to the other player but the main problem is the images.
//console.log("file loaded");
//var p1Button = document.getElementById("p1");
var p1Button = document.querySelector("#p1");
var p2Button = document.querySelector("#p2");
var P1Pass = document.querySelector("P1Pass");
var P2Pass = document.querySelector("P2Pass");
var setButton = document.querySelector("#set");
var resetButton = document.querySelector("#reset");
var diceImage = document.querySelector("img");
var diceImage2 = document.querySelector("img2");
var p1Total = document.querySelector("#p1score");
var p2Total = document.querySelector("#p2score");
var targetScore = document.querySelector("#tscore");
var newScore = document.querySelector("#newtarget");
var num = 0,
num2 = 0,
p1val = 0,
p2val = 0,
target;
var playgame = true;
target = Number(targetScore.textContent); //convert the string to num
p1Button.addEventListener("click", function() {
if (playgame) {
//Math.random() --> return a value between 0 & 1
num = Math.floor((Math.random() * 6) + 1);
num2 = Math.floor((Math.random() * 6) + 1);
p1val = p1val + num + num2;
p1Total.textContent = p1val;
setButton.disabled = true;
p1Button.disabled = true;
p2Button.disabled = false;
setPic(num);
setPic2(num2);
if (num + num2 > 9) {
p1val = 0;
}
if (p1val >= target) {
playgame = false;
p1Total.classList.add("winner");
stopGame();
}
}
});
p2Button.addEventListener("click", function() {
if (playgame) {
//Math.random() --> return a value between 0 & 1
num = Math.floor((Math.random() * 6) + 1);
num2 = Math.floor((Math.random() * 6) + 1);
p2val = p2val + num + num2;
p2Total.textContent = p2val;
setButton.disabled = true;
p1Button.disabled = false;
p2Button.disabled = true;
setPic(num);
setPic2(num2);
if (num + num2 > 9) {
p2val = 0;
}
if (p2val >= target) {
playgame = false;
p2Total.classList.add("winner");
stopGame();
}
}
});
/*P1Pass.addEventListener("click", function(){
p1Button.disabled= true;
p2Button.disabled = false;
});
P2Pass.addEventListener("click", function(){
p1Button.disabled = false;
p2Button.disabled = true;
});*/
setButton.addEventListener("click", function() {
targetScore.textContent = newScore.value;
target = Number(targetScore.textContent);
setButton.disabled = true;
newScore.disabled = true;
});
resetButton.addEventListener("click", function() {
p1Button.disabled = false;
p2Button.disabled = true;
p1Total.textContent = "0";
p2Total.textContent = "0";
targetScore.textContent = "25";
setButton.disabled = false;
newScore.disabled = false;
p1Total.classList.remove("winner");
p2Total.classList.remove("winner");
playgame = true;
p1val = 0;
p2val = 0;
target = 25;
});
function stopGame() {
p1Button.disabled = true;
p2Button.disabled = true;
setButton.disabled = true;
newScore.disabled = true;
}
function setPic(val) {
if (val == 1) {
diceImage.src = "1.png";
} else if (val == 2) {
diceImage.src = "2.png";
} else if (val == 3) {
diceImage.src = "3.png";
} else if (val == 4) {
diceImage.src = "4.png";
} else if (val == 5) {
diceImage.src = "5.png";
} else if (val == 6) {
diceImage.src = "6.png";
}
}
function setPic2(val2) {
if (val2 == 1) {
diceImage2.src = "1.png";
} else if (val2 == 2) {
diceImage2.src = "2.png";
} else if (val2 == 3) {
diceImage2.src = "3.png";
} else if (val2 == 4) {
diceImage2.src = "4.png";
} else if (val2 == 5) {
diceImage2.src = "5.png";
} else if (val2 == 6) {
diceImage2.src = "6.png";
}
}
.winner {
color: green;
background-color: yellow;
}
;
<!doctype html>
<html lang="en">
<head>
<!-- Required meta tags -->
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initialscale=1, shrink-to-fit=no">
<!-- Bootstrap CSS -->
<link rel="stylesheet" href="https://stackpath.bootstrapcdn.com/bootstrap/4.4.1/css/bootstrap
.min.css" integrity="sha384-
Vkoo8x4CGsO3+Hhxv8T/Q5PaXtkKtu6ug5TOeNV6gBiFeWPGFN9MuhOf23Q9Ifjh" crossorigin="anonymous">
<link rel="stylesheet" href="gamestyle.css">
<title>Dice Game</title>
</head>
<body>
<div class="container">
<br>
<h1> <span id="p1score">0</span> vs. <span id="p2score">0</span> </h1>
<br>
<p>Target-Score: <span id="tscore">25</span></p>
<br>
<button class="btn btn-success" id="p1"> Player One </button>
<button class="btn btn-warning" id="p2"> Player Two </button>
<br><br>
<button class="btn btn-secondary" id="P1Pass">PASS</button>
<button class="btn btn-secondary" id="P2Pass">PASS</button>
<br><br> New Target: <input type="number" id="newtarget">
<br><br>
<button class="btn btn-primary" id="set"> Set </button>
<button class="btn btn-danger" id="reset"> Reset </button>
<br><br>
<img src="">
<img src="">
</div>
<script src="gamefunction.js"></script>
<!-- Optional JavaScript -->
<!-- jQuery first, then Popper.js, then Bootstrap JS -->
<script src="https://code.jquery.com/jquery-3.4.1.slim.min.js" integrity="sha384-
J6qa4849blE2+poT4WnyKhv5vZF5SrPo0iEjwBvKU7imGFAV0wwj1yYfoRSJoZ+n" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/npm/popper.js#1.16.0/dist/umd/popper.min
.js" integrity="sha384-
Q6E9RHvbIyZFJoft+2mJbHaEWldlvI9IOYy5n3zV9zzTtmI3UksdQRVvoxMfooAo" crossorigin="anonymous"></script>
<script src="https://stackpath.bootstrapcdn.com/bootstrap/4.4.1/js/bootstrap.m
in.js" integrity="sha384-
wfSDF2E50Y2D1uUdj0O3uMBJnjuUD4Ih7YwaYd1iqfktj0Uod8GCExl3Og8ifwB6" crossorigin="anonymous"></script>
</body>
</html>
Your selector will not finding your second image element.
var diceImage2 = document.querySelector("img2");
You could give your images IDs and reference them directly:
HTML
<img id="die1" src="" />
<img id="die2" src="" />
JS
var diceImage1 = document.getElementById('die1');
var diceImage2 = document.getElementById('die2');

How do I add an image to an if statement in Javascript?

I'm new at JavaScript to be patient with me. I'm trying to get this little "game" to work where you drag cards in the drop box, and when you drop the joker card in it says "victory", otherwise it says "betrayal" for the other cards. Everything works great except the part where it says "victory" when you drop the joker. I feel like I have tried everything. The joker card is $(#black_joker)
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Drag and Drop</title>
<link rel="stylesheet" href="dragdrop.css">
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.4.1/jquery.min.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.12.1/jquery-ui.min.js"></script>
</head>
<body>
<h1>Find the Joker and eliminate him!</h1>
<br>
<input type="button" value="Deal!" id="dealDeck">
<br>
<br>
<br>
<br>
<br>
<div id='dropZone' class='dropZone'> <center>Find the joker card and drop it here to get rid of him once and for all! </center></div>
<script src="dragdrop.js"></script>
</body>
</html>
// JAVASCRIPT
$(document).ready(function () {
$(init);
function init() {
$('.dropZone').droppable({
drop: handleDropEvent
});
}
for (var a=0, all = 53; a < all; a++){
$('#dealDeck').click(function () {
dealCard(randomCard());
});
}
var cardsInDeck = new Array();
var numberOfCardsInDeck = 53;
cardsInDeck[0] = "C1";
cardsInDeck[1] = "C2";
cardsInDeck[2] = "C3";
cardsInDeck[3] = "C4";
cardsInDeck[4] = "C5";
cardsInDeck[5] = "C6";
cardsInDeck[6] = "C7";
cardsInDeck[7] = "C8";
cardsInDeck[8] = "C9";
cardsInDeck[9] = "C10";
cardsInDeck[10] = "C11";
cardsInDeck[11] = "C12";
cardsInDeck[12] = "C13";
cardsInDeck[13] = "D1";
cardsInDeck[14] = "D2";
cardsInDeck[15] = "D3";
cardsInDeck[16] = "D4";
cardsInDeck[17] = "D5";
cardsInDeck[18] = "D6";
cardsInDeck[19] = "D7";
cardsInDeck[20] = "D8";
cardsInDeck[21] = "D9";
cardsInDeck[22] = "D10";
cardsInDeck[23] = "D11";
cardsInDeck[24] = "D12";
cardsInDeck[25] = "D13";
cardsInDeck[26] = "H1";
cardsInDeck[27] = "H2";
cardsInDeck[28] = "H3";
cardsInDeck[29] = "H4";
cardsInDeck[30] = "H5";
cardsInDeck[31] = "H6";
cardsInDeck[32] = "H7";
cardsInDeck[33] = "H8";
cardsInDeck[34] = "H9";
cardsInDeck[35] = "H10";
cardsInDeck[36] = "H11";
cardsInDeck[37] = "H12";
cardsInDeck[38] = "H13";
cardsInDeck[39] = "S1";
cardsInDeck[40] = "S2";
cardsInDeck[41] = "S3";
cardsInDeck[42] = "S4";
cardsInDeck[43] = "S5";
cardsInDeck[44] = "S6";
cardsInDeck[45] = "S7";
cardsInDeck[46] = "S8";
cardsInDeck[47] = "S9";
cardsInDeck[48] = "S10";
cardsInDeck[49] = "S11";
cardsInDeck[50] = "S12";
cardsInDeck[51] = "S13";
cardsInDeck[52] = "black_joker";
function dealCard(i) {
if (numberOfCardsInDeck == 0) return false;
var img = document.createElement("img");
img.src = "http://deetito.com/images/" + cardsInDeck[i] + ".png";
img.id = cardsInDeck[i];
img.width = 100;
img.height = 125;
document.body.appendChild(img);
$('#C1').draggable();
$('#C2').draggable();
$('#C3').draggable();
$('#C4').draggable();
$('#C5').draggable();
$('#C6').draggable();
$('#C7').draggable();
$('#C8').draggable();
$('#C9').draggable();
$('#C10').draggable();
$('#C11').draggable();
$('#C12').draggable();
$('#C13').draggable();
$('#D1').draggable();
$('#D2').draggable();
$('#D3').draggable();
$('#D4').draggable();
$('#D5').draggable();
$('#D6').draggable();
$('#D7').draggable();
$('#D8').draggable();
$('#D9').draggable();
$('#D10').draggable();
$('#D11').draggable();
$('#D12').draggable();
$('#D13').draggable();
$('#H1').draggable();
$('#H2').draggable();
$('#H3').draggable();
$('#H4').draggable();
$('#H5').draggable();
$('#H6').draggable();
$('#H7').draggable();
$('#H8').draggable();
$('#H9').draggable();
$('#H10').draggable();
$('#H11').draggable();
$('#H12').draggable();
$('#H13').draggable();
$('#S1').draggable();
$('#S2').draggable();
$('#S3').draggable();
$('#S4').draggable();
$('#S5').draggable();
$('#S6').draggable();
$('#S7').draggable();
$('#S8').draggable();
$('#S9').draggable();
$('#S10').draggable();
$('#S11').draggable();
$('#S12').draggable();
$('#S13').draggable();
$('#black_joker').draggable();
removeCard(i);
}
function randomCard() {
return Math.floor(Math.random() * numberOfCardsInDeck);
}
function handleDropEvent(event, ui) {
var card = ui.draggable;
if (card == 'black_joker') {
$('#dropZone').html('victory!');}
else {
$('#dropZone').html('betrayal!');}
/*$('#dropZone').droppable({
drop: function(event, ui) {
ui.draggable.remove();
}
});*/
$("#dropZone").on('mouseover', function() {
//alert('bye draggable!');
//ui.draggable.draggable('disable');
//$(this).droppable('disable');
ui.draggable.remove();
})
}
function removeCard(c) {
// simply make every higher numbered card move down 1
for (j = c; j <= numberOfCardsInDeck - 2; j++) {
cardsInDeck[j] = cardsInDeck[j + 1];
}
numberOfCardsInDeck--;
}
});
I believe you are comparing object with string.
ui.draggable should be jQuery object
let card = ui.draggable.attr("id");
compare it with your id or other attribute you wanted to use should work

firefox iframe designmode not working

i have web application where users can type on iframe(rich-text-editor) when they click a button an iframe will show up.
html code when user click button for new iframe :
<input name="add_button" type="button" value="New frame" onClick="javascript:add_new_frame();"/>
javascript code for creating iframe and designmode
function add_new_frame(){
$("<iframe class=\"a\" id="a" name="a"/>").appendTo(id);
var editor = document.getElementById ("a");
editorDoc = editor.contentWindow.document;
editorDoc1 = document.getElementById ("a").contentDocument;
var editorBody = editorDoc.body;
if ('spellcheck' in editorBody) { // Firefox
editorBody.spellcheck = false;
}
if ('contentEditable' in editorBody) {
// allow contentEditable
editorBody.contentEditable = true;
editorDoc1.designMode = "on";
}
else {
if ('designMode' in editorDoc1) {
editorDoc1.designMode = "on";
}
}
}
I have tested above on (chrome,opera,safari,IE) and it's working fine. However, it's not working on FF, the iframe is showing up but i cannot edit it (designmode is not working).
is there any solution?
sorry for bad english
You missed \ in your iframe element to mask the "
function add_new_frame(){
$("<iframe class=\"a\" id=\"a\" name=\"a\"/>").appendTo(id);
var editor = document.getElementById ("a");
editorDoc = editor.contentWindow.document;
editorDoc1 = document.getElementById ("a").contentDocument;
var editorBody = editorDoc.body;
if ('spellcheck' in editorBody) { // Firefox
editorBody.spellcheck = false;
}
if ('contentEditable' in editorBody) {
// allow contentEditable
editorBody.contentEditable = true;
editorDoc1.designMode = "on";
}
else {
if ('designMode' in editorDoc1) {
editorDoc1.designMode = "on";
}
}
}
<html> <head> <title>Untitled Page</title>
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js" type="text/javascript"></script>
<script type="text/javascript">
$ = jQuery;
function frame() {
$("<iframe class=\"a\" id=\"a\" name=\"a\"/>").appendTo(id);
var editor = document.getElementById("a");
editorDoc = editor.contentWindow.document;
editorDoc1 = document.getElementById("a").contentDocument;
var editorBody = editorDoc.body;
if ('spellcheck' in editorBody) { // Firefox
editorBody.spellcheck = false;
}
if ('contentEditable' in editorBody) {
// allow contentEditable
editorBody.contentEditable = true;
editorDoc1.designMode = "on";
}
else {
if ('designMode' in editorDoc1) {
editorDoc1.designMode = "on";
}
}
}
</script>
</head>
<body>
<input name="add_button" type="button" value="New frame" onclick="frame()" />
<p id="id">
contents</p>
</body>
</html>

Why drop down display first character in capital after dot

I make a drop down on pop up screen. I am able to make that drop down using jQuery mobile. I used dform plugin. Everything is working fine. But I have one issue my first character display in capital letter when I added bootstrap.min.css - why?
When I run my program without bootstrap.min.css, it works fine. But when I run with bootstrap.css, it give first letter capital after . . As I written in small. This problem is only in chrome browser. When I run in firefox it works perfectly.
Can you please explain why it is occurring?
Here is my code.
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>JS Bin</title>
<link href=" https://dl.dropboxusercontent.com/s/bbvcx2zc4ocuqzt/bootstrap.min.css?m=" rel="stylesheet" type="text/css" />
<link href="http://code.jquery.com/mobile/1.4.2/jquery.mobile-1.4.2.min.css" rel="stylesheet" type="text/css" />
<link href=" https://dl.dropboxusercontent.com/s/hg36tk1m7rc4gnj/style.css" rel="stylesheet" type="text/css" />
<script src="http://code.jquery.com/jquery-1.11.0.min.js"></script>
<script src="http://code.jquery.com/mobile/1.4.2/jquery.mobile-1.4.2.min.js"></script>
<script src="https://rawgit.com/daffl/jquery.dform/master/dist/jquery.dform-1.1.0.js"></script>
</head>
<body>
<button id="test">test</button>
<div data-role="popup" data-dismissible='false' data-transition="flip" id="tabbedPopup" data-theme="a"><a href="#"
data-rel="back"
data-role="button"
data-theme="a"
data-icon="delete"
data-iconpos="notext"
class="ui-btn-right cross-border cross-border closePopUp_h button circleClass" >Close</a>
<div id="commandInfo"></div>
<div id="commandInfoheader" class="comandinfoheader"></div>
<div data-role="collapsible-set" data-theme="b" data-content-theme="b" id="tabbedSet" data-iconpos="left">
</div>
</div>
</body>
<script type="text/javascript">
$(function () {
$('#test').click(function(){
createCommandPopUpTabs("tc_2-cmd_1_VoiceCallAudioMosMO");
$("#tabbedPopup").popup("open");
})
});
function createCommandPopUpTabs(id) {
var tabsHeader = ["InputParameter"];
var header = "<h3 >hh</h3>";
var commmand = "VoiceCallAudioMosMO";
var button = '<button onclick="return submitCommand("' + id
+ '")" style="" class="donebtn common-button1">Save</button>';
//$("#commandInfo").append(header);
$("#commandInfo").append(button);
$("#commandInfoheader").html(header);
for ( var i = 0; i < tabsHeader.length; i++) {
var headerId = tabsHeader[i] + "_tab" + commmand;
var header = "<div data-role='collapsible' data-collapsed='false' id='"
+ headerId + "'><h3>hhh</h3></div>";
var content = generateCommandTabContent(tabsHeader[i], id);
$("#tabbedSet").append(header);
$("#tabbedSet").find("#" + headerId).append(content);
$("#tabbedSet").collapsibleset("refresh");
$('input[name=direction]').parent().addClass('cleassr')
$("#tabbedSet").children(":first").collapsible( "expand" );
}
}
function generateCommandTabContent(name, id) {
var commandName = "VoiceCallAudioMosMO";
if (name == "InputParameter") {
var object = new window[commandName]();
var map = object.generateInputRequirment();
var formData = generateInputParamForm(map, id, status);
var form = $("<form />");
var dform = form.dform(formData);
return dform;
}
return null;
}
function VoiceCallAudioMosMO() {
COMMAND_NAME = "VoiceCallMos";
COMMAND_DISPLAY_NAME = "VoiceCallMOS";
this.map = {};
}
VoiceCallAudioMosMO.prototype.generateInputRequirment = function () {
if(typeof VoiceCallAudioMosMO.JSON!="undefined") {
var inputs = VoiceCallAudioMosMO.JSON.input;
for (var key in inputs) {
var inputField = inputs[key];
var inputParameterInfo = new InputParameterInfo();
for (var inputKey in inputField) {
inputParameterInfo[inputKey] = inputField[inputKey];
}
this.map[inputParameterInfo.name] = inputParameterInfo;
}
return this.map;
}
};
function InputParameterInfo() {
}
VoiceCallAudioMosMO.JSON = {
"commandName": "VoiceCallAudioMosMO",
"input": {
"refFileName": {
"displayDetail": "The reference file name to play in case of uplink channel",
"displayName": "Ref File Name",
"inputType": "SWITCH",
"name": "refFileName",
"inputValues": {
"USAReference.wav": "USAReference.wav",
"Reference.wav": "Reference.wav"
},
"value": "",
"unit": "NONE",
"required": false,
"visible": true
}
}
};
function generateInputParamForm(map, id, status) {
var formId = "form_" + id;
var formdata = {
elements : []
};
formdata.id = formId;
formdata.name = formId;
formdata.method = "post";
var div = {
html : []
};
div.type = "div";
div.class = "inputDiv";
div.caption = "<h3>Input Parameters</h3>";
var tabIndex = 1;
var arr = id.split("-");
var data = null;
for ( var key in map) {
var inputObj = map[key];
if (inputObj.visible==false && inputObj.required==false) {
continue;
}else {
var obj = createFormObject(inputObj);
}
//var obj = createFormObject(inputObj);
if(typeof data=="undefined"){
obj.value = inputObj["value"];
}else if (data != undefined && data.hasOwnProperty(inputObj["name"])) {
obj.value = data[inputObj["name"]];
}
/*if (data != undefined && data.hasOwnProperty(inputObj["name"])) {
obj.value = data[inputObj["name"]];
} else if (inputObj.hasOwnProperty("value")) {
obj.value = inputObj["value"];
}*/
if (status == "view") {
obj.readonly = "true";
obj.disabled = "disabled";
}
obj.tabindex = tabIndex;
var objName = "VoiceCallAudioMosMO";
obj.onblur = "validateElement('" + objName + "', '" + formId + "','"
+ obj.name + "')";
var unit = {};
var fieldset = {
html : []
};
fieldset.type = "fieldset";
fieldset.caption = inputObj["displayName"];
fieldset.html.push(obj);
$("div > fieldset legend:contains('*')").each(function () {
$(this).html($(this).html().replace("*", "<span class='red'>*</span>"));
});
div.html.push(fieldset);
tabIndex++;
}
formdata.elements.push(div);
return formdata;
}
function createFormObject(inputObj) {
var obj = {};
if (inputObj.hasOwnProperty("inputType")) {
if (inputObj["inputType"] == "LIST") {
var list = inputObj["inputValues"];
obj.type = "select";
obj.options = list;
} else if (inputObj["inputType"] == "NUMBER") {
obj.type = "text";
} else if (inputObj["inputType"] == "SWITCH") {
var list = inputObj["inputValues"];
obj.type = "select";
obj.options = list;
} else {
obj.type = "text";
}
} else {
obj.type = "text";
}
if (!inputObj.hasOwnProperty("displayName")) {
obj.type = "hidden";
}
obj.id = inputObj["name"];
obj.name = inputObj["name"];
obj.required = inputObj["required"];
obj.placeholder = inputObj["placeholder"];
obj.classes = inputObj["class"];
obj.className = inputObj["class"];
obj.class = inputObj["class"];
obj.title= inputObj["displayDetail"];
return obj;
}
</script>
</html>
It display a drop down when you click button.Drop down Value USAReference.wav.here I written "w" in small but it display in capital.but when I remove this css
https://dl.dropboxusercontent.com/s/bbvcx2zc4ocuqzt/bootstrap.min.css?m=" rel="stylesheet" type="text/css" />
it show in small letter ? why ?
After a long research I found the solution own .there is a property
text-transform: capitalize written on 247 line Number bootstrap.css file.I remove that property.I am able to solve my problem

No Ouput to DOM Tree

In the following code, my attempts at creating the preparePlaceholder on the the fly
has failed, and the only error is "parent is not defined" from the error console.
I'm modifying this example for use with a JS object literal and could use the
sage wisdom of StackOverflow.
TIA
imageGallery={
// IDs
placeHolderID:'placeholder',
imageNavListID:'imagegallerylist',
// CSS Classes
init:function(){
if(!document.getElementById || !document.createTextNode){return;}
imageGallery.preparePlaceholder();// Call to preparePlacholder
// Prepare Gallery:
imageGallery.navList = document.getElementById(imageGallery.imageNavListID);
if(!imageGallery.navList){return;}
var links = imageGallery.navList.getElementsByTagName('a');
for(var i = 0; i<links.length;i++){
links[i].onclick = function(){
// Call to showPic function:
return imageGallery.showPic(this) ? false : true;
}
}
},
showPic:function(whichpic){
imageGallery.pHolder=document.getElementById(imageGallery.placeHolderID);
if(!imageGallery.pHolder || imageGallery.pHolder.nodeName != "IMG"){return;}
var source = whichpic.getAttribute("href");
imageGallery.pHolder.setAttribute("src",source);
if(document.getElementById("description")){
// var text = whichpic.getAttribute("title");
var text = whichpic.getAttribute("title") ? whichpic.getAttribute("title") : "";
var description = document.getElementById("description");
if(description.firstChild.nodeType == 3){
description.firstChild.nodeValue = text;
}
}
return true;
},
preparePlaceholder:function(){
var placeholder = document.createElement("img");
placeholder.setAttribute("id", "placeholder");
placeholder.setAttribute("src","images/placeholder.gif");
placeholder.setAttribute("alt","My Image Gallery");
// alert(placeholder);
var description = document.createElement("p");
description.setAttribute("id","description");
var desctext = document.createTextNode("Choose an Image");
description.appendChild(desctext);
var gallery = document.getElementById("imageGallery");
imageGallery.insertAfter(placeholder,imageGallery);
imageGallery.insertAfter(description,imageGallery.placeholder);
// alert("Function Called");
},
// Utility Functions
insertAfter:function(newElement,targetElement){
var parent = targetElement.parentNode;
if(parent.lastChild == targetElement){
parent.appendChild(newElement);
} else {
parent.insertBefore(newElement,targetElement.nextSibling);
}
},
addLoadEvent:function(func){
var oldonload = window.onload;
if(typeof window.onload != 'function'){
window.onload = func;
}else{
window.onload = function(){
oldonload();
func();
}
}
}
}
// End Utility Functions
imageGallery.addLoadEvent(imageGallery.init);
// window.onload=imageGallery.init;
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="uft-8" />
<title>Image Gallery</title>
<link rel="stylesheet" href="styles/layout.css" type="text/css" media="screen" title="layout" charset="utf-8" />
</head>
<body>
<h1>Snapshots</h1>
<ul id="imagegallerylist">
<!--Links Here-->
</ul>
<script src="scripts/imageGallery.js"></script>
</body>
</html>
Have an example here which doesn't produce errors. I have removed your comments and put in comments where I have changed the code.
JavaScript:
var gallery = document.getElementById("imageGallery");
// Changed from imageGallery to gallery
imageGallery.insertAfter(placeholder, gallery);
// Changed from imageGallery.placeholder to placeholder
imageGallery.insertAfter(description, placeholder);
HTML:
<div id="imageGallery"></div> <!-- Added this div -->

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