I want to match two variables.
var this_roll;
and
var last_roll;
I have this code, that i want the output of "win" or "losse". The output should be "win" if last_roll and this_roll have the same value and "lose" if not
"use strict";
var x;
var win_losse = 'losse';
var last_roll;
var last_bet;
var this_roll = $('#past')[0].childNodes[9].textContent;
var bet_input = document.getElementById('betAmount').value=x;
var roll_time = $('#banner')[0].childNodes[0].textContent;
var base_bet = 5;
function thisRoll() {
console.log(this_roll);
if (this_roll == 0) {
this_roll = 'green';
} else if ((this_roll >= 1) && (this_roll <= 7)) {
this_roll = 'red';
} else if ((this_roll >= 8) && (this_roll <= 14)) {
this_roll = 'black';
}
}
function compare() {
if (this_roll == last_roll) {
win_losse = 'win';
} else {
win_losse = 'losse';
}
console.log(win_lose);
}
function lastRoll() {
console.log(this_roll);
if (this_roll == 0) {
last_roll = 'green';
} else if ((this_roll >= 1) && (this_roll <= 7)) {
last_roll = 'red';
} else if ((this_roll >= 8) && (this_roll <= 14)) {
last_roll = 'black';
}
}
function bet() {
if (win_losse == 'win') {
x = base_bet;
} else if (win_losse == 'losse') {
x = last_bet * 2;
}
}
console.log(x);
This works for sure
"use strict";
//Removed the global x variable
//Removed the global win_lose variable
var last_roll = $('#past')[0].childNodes[8].textContent;
var last_bet;
var this_roll = $('#past')[0].childNodes[9].textContent;
var bet_input = document.getElementById('betAmount').value=x;
//Removede the Roll_time variable because it wasn't used
var base_bet = 5;
function ThisRoll(this_roll) {
var rollhisThis; //Added a local variable
if (this_roll === 0) {
rollhisThis = 'green';
} else if ((this_roll >= 1) && (this_roll <= 7)) {
rollhisThis = 'red';
} else if ((this_roll >= 8) && (this_roll <= 14)) {
rollhisThis = 'black';
}
return rollhisThis; //Added return
}
var thisRoll = ThisRoll(this_roll); //Added a new global variable
console.log(thisRoll);
function LastRoll(last_roll) {
var rollhisLast; //Added a local variable
if (last_roll === 0) {
rollhisLast = 'green';
} else if ((last_roll >= 1) && (last_roll <= 7)) {
rollhisLast = 'red';
} else if ((last_roll >= 8) && (last_roll <= 14)) {
rollhisLast = 'black';
}
return rollhisLast; //Added return
}
var lastRoll = LastRoll(last_roll); //Added a new global variable
console.log(LastRoll);
function compare(thisRoll, lastRoll) {
var win_lose; //Added a local win_lose variable
if (thisRoll !== lastRoll) {
win_lose = 'lose';
} else {
win_lose = 'win';
}
return win_lose; //Added return
}
var winLose = compare(thisRoll, lastRoll); //Added a gloabl variable
console.log(winLose);
function bet() {
if (win_losse == 'win') {
x = base_bet;
} else if (win_losse == 'losse') {
x = last_bet * 2;
}
}
console.log(x);
Related
I'm making a snake clone, and I've got the head to the second segment working. The rest of the body checks should run through automatically, but it cuts off the body at the second segment without going through the rest of the segments, despite the fact that it should. My code is as follows:
var pixels = document.getElementsByClassName('pixel'); // 0 to 95
var dir = 'right';
var foodEat = true;
var dead = true;
var snakeLong = 1;
var headPos;
var foodPix;
var foodMake = function(){ // Create Food pixel (Not On Snake)
var tempnum = Math.ceil(Math.random() * (95 - 5) + 5);
var pixstate = window.getComputedStyle(pixels[tempnum]).getPropertyValue('--state');
if (pixstate == 'snake' || pixstate == 'snakeHead' || pixstate == 'snakeEnd'){
console.log('Repeating');
foodMake();
} else {
console.log('Food Made!');
$(pixels[tempnum]).css('--state','food');
}
}
var directSend = function(reference,direction){
if (direction == 'left'){
reference -=1;
return reference;
} else if (direction == 'up'){
reference -=12;
return reference;
} else if (direction == 'right'){
reference +=1;
return reference;
} else if (direction == 'down'){
reference +=12;
return reference;
}
}
var snakeMake = function(refer,tsnakel){ // Continue To Form Snake
if (tsnakel > 0){
var tempdir = $(pixels[refer]).css('--goFrom');
console.log(directSend(refer,tempdir));
if (tsnakel = 1){
$(pixels[directSend(refer,tempdir)]).css('--state','empty');
} else {
refer = directSend(refer,tempdir);
}
tsnakel -= 1;
snakeMake(refer,tsnakel);
}
}
var snakeHEF = function(){ // Form First Sections of Snake
var Pheadpos;
var tdir;
if (dir == 'left'){ // Previous Segment Position
Pheadpos = 1;
tdir = 'right';
} else if (dir == 'up'){
Pheadpos = 12;
tdir = 'down';
} else if (dir == 'right'){
Pheadpos = -1;
tdir = 'left';
} else if (dir == 'down'){
Pheadpos = -12;
tdir = 'up';
}
$(pixels[headPos]).css('--state','snakeHead');
$(pixels[headPos]).css('--snakePos','1');
$(pixels[headPos]).css('--goFrom',tdir);
if (snakeLong == 1){ // No Food Eaten
$(pixels[headPos+Pheadpos]).css('--state','empty');
}
if (snakeLong >= 2){ // One Food Eaten
var send;
$(pixels[headPos+Pheadpos]).css('--state','snake');
$(pixels[headPos+Pheadpos]).css('--snakePos','2');
var temppos = $(pixels[headPos+Pheadpos]).css('--goFrom');
if (temppos == 'left'){
$(pixels[headPos+Pheadpos-1]).css('--state','empty');
send = headPos+Pheadpos-1;
} else if (temppos == 'up'){
$(pixels[headPos+Pheadpos-12]).css('--state','empty');
send = headPos+Pheadpos-12;
} else if (temppos == 'right'){
$(pixels[headPos+Pheadpos+1]).css('--state','empty');
send = headPos+Pheadpos+1;
} else if (temppos == 'down'){
$(pixels[headPos+Pheadpos+12]).css('--state','empty');
send = headPos+Pheadpos+12;
}
if (snakeLong > 2){ // More Than 1 Food Eaten
snakeMake(send,snakeLong-2);
}
}
}
var Game = setInterval(function(){
$(document).keydown(function(keyPressed){
if (keyPressed.keyCode == 88){ // Reset Game [x]
for (s = 0; s < 96; s++){
var pixstate = $(pixels[s]).css('--state');
if (pixstate == 'food'){
$(pixels[s]).css('--state','empty');
}
if (pixstate == 'snake' || pixstate == 'snakeHead' || pixstate == 'snakeEnd'){
$(pixels[s]).css('--state','empty');
$(pixels[s]).css('--snakePos','not');
$(pixels[s]).css('--goFrom','none');
}
}
foodEat = true;
$(pixels[0]).css('--state','snakeHead');
$(pixels[0]).css('--snakePos','1');
$(pixels[0]).css('--goFrom','left');
dead = false;
snakeLong = 1;
headPos = 0;
dir = 'right';
} // Movement Set
if (keyPressed.keyCode == 37 && dir !== 'right'){ // [<-]
dir = 'left';
} else if (keyPressed.keyCode == 38 && dir !== 'down'){ // [^^]
dir = 'up';
} else if (keyPressed.keyCode == 39 && dir !== 'left'){ // [->]
dir = 'right';
} else if (keyPressed.keyCode == 40 && dir !== 'up'){ // [vv]
dir = 'down';
}
});
if (dead == false){ //Dead Check Then Do Game Calculations
if (dir == 'left'){ // Move Head
for (s = 0; s < 8; s++){
if (headPos == 0+(12*s)){
dead = true;
}
}
if (dead == false){
headPos -= 1;
if (foodPix == headPos){
snakeLong += 1;
foodEat = true;
}
snakeHEF();
}
} else if (dir == 'up'){
if (headPos < 12){
dead = true;
}
if (dead == false){
headPos -= 12;
if (foodPix == headPos){
snakeLong += 1;
foodEat = true;
}
snakeHEF();
}
} else if (dir == 'right'){
for (s = 0; s < 8; s++){
if (headPos == 11+(12*s)){
dead = true;
}
}
if (dead == false){
headPos += 1;
if (foodPix == headPos){
snakeLong += 1;
foodEat = true;
}
snakeHEF();
}
} else if (dir == 'down'){
if (headPos > 83){
dead = true;
}
if (dead == false){
headPos += 12;
if (foodPix == headPos){
snakeLong += 1;
foodEat = true;
}
snakeHEF();
}
}
if (foodEat == true){ // Food generator
foodMake();
foodEat = false;
}
for (s = 0; s < 96; s++){
var tpixstate = $(pixels[s]).css('--state');
if (tpixstate == 'food'){
foodPix = s;
}
}
}
for (s = 0; s < 96; s++){ // Pixel Update
var pixstate = $(pixels[s]).css('--state');
if (pixstate == 'snake' || pixstate == 'snakeHead' || pixstate == 'snakeEnd'){
$(pixels[s]).css('background-color','rgb(0,170,0)');
} else if (pixstate == 'food'){
$(pixels[s]).css('background-color','rgb(270,0,0)');
} else if (pixstate == 'empty'){
$(pixels[s]).css('background-color','rgb(68,68,68)');
}
}
},750);
Edit: To reduce confusion, I have now given the entire code.
As it turns out, I was calling the code to remove the third body segment every time, (lines 76 thru 88) even when the body was supposed to be longer.(I changed it to one '--state' changer, in an if statement checking for a body length of 2) Additionally, an if statement (line 40) was using = instead of ==, causing it to count as true each time, cutting off the fourth body segment.
I'm trying to get the quiz to loop 5 times while recording the correct answer for each question before returning to start menu but I'm struggling to get it working
Any help with this will be much appreciated.
function cleartxt()
{
setTimeout("document.getElementById('ans').innerHTML = ''", 3000);
}
var random = new Array(5);
var count = 0;
function next()
{
var store = 0;
do
{
store = (Math.round(Math.ceil(Math.random() * 40) -1));
}while(random.indexOf(store) > -1);
document.getElementById("ques").innerHTML = questions[store][0];
document.getElementById("rad1").innerHTML = questions[store][1];
document.getElementById("rad2").innerHTML = questions[store][2];
document.getElementById("rad3").innerHTML = questions[store][3];
document.getElementById("rad4").innerHTML = questions[store][4];
document.getElementById("image").src = images[store];
var radio = document.getElementsByName("rad");
while(store <= 5)
{
count++;
if(store == 5)
startMenu();
if(radio[0].checked == true)
{
if(questions[store][0] == questions[store][5])
document.getElementById("ans").innerHTML = "Correct";
else
document.getElementById("ans").innerHTML = "Incorrect";
}
else if(radio[1].checked == true)
{
if(questions[store][1] == questions[store][5])
document.getElementById("ans").innerHTML = "Correct";
else
document.getElementById("ans").innerHTML = "Incorrect";
}
else if(radio[2].checked == true)
{
if(questions[store][2] == questions[store][5])
document.getElementById("ans").innerHTML = "Correct";
else
document.getElementById("ans").innerHTML = "Incorrect";
}
else if(radio[3].checked == true)
{
if(questions[store][3] == questions[store][5])
document.getElementById("ans").innerHTML = "Correct";
else
document.getElementById("ans").innerHTML = "Incorrect";
}
else
document.getElementById("ans").innerHTML = "Please select an answer!";
}
}
function startMenu()
{
window.history.back();
}
Rps game code isn't working. My battle function is supposed to set win to a 1,2, or 3 but it always stays at the default 0. I've checked the other values through the console, and they all seem to be working. here is my code.
function Player(number) {
this.number = number;
this.choice = 0;
}
var player1 = new Player(1);
var player2 = new Player(2);
var win = 0;
var battle = function() {
if (player1.choice === player2.choice) {
win = 3;
} else if (player1.choice + 2 === player2.choice && player1.choice === 1){
win = 2;
} else if (player1.choice + 1 === player2.choice && player1.choice === 1) {
win = 1;
} else if (player1.choice + 1 === player2.choice && player1.choice === 2) {
win = 1;
} else if (player1.choice - 1 === player2.choice && player1.choice === 2) {
win = 2;
} else if (player1.choice - 1 === player2.choice && player1.choice === 3) {
win = 2;
} else if (player1.choice - 2 === player2.choice && player1.choice === 3) {
win = 1;
} else {
alert ('someone pressed the wrong button')
}
}
var Reset = function () {
win = 0;
player1.choice = 0;
player2.choice = 0;
}
$(document).ready(function() {
$(document).keydown(function(event) {
if (event.which === 81) {
player1.choice = 1;
} else if (event.which === 87){
player1.choice = 2;
} else if (event.which === 69){
player1.choice = 3;
} else if (event.which === 37){
player2.choice = 1;
} else if (event.which === 40){
player2.choice = 2;
} else if (event.which === 39){
player2.choice = 3;
}
})
if (player1.choice > 0 && player2.choice > 0) {
battle();
if (win === 1) {
$('.winner').append('<p>player1 wins!</p>')
} else if (win === 2) {
$('.winner').append('<p>player2 wins!</p>')
} else if (win === 3) {
$('.winner').append('<p>It is a draw!</p>')
}
}
})
My html has the div with class 'winner' in it.
Additional question
How do I cancel the keydown function after both players have chosen their options.
Are you giving your player a choice in the Player class you created? It should look like this:
function Player(number, choice) {
this.number = number;
this.choice = choice;
}
I am writing a function that will return an array with prime numbers.
The function should return an array with n elements. (n is a parameter) But it returns only one element. Why?
My codes:
function findPrimes(n)
{
var arr = [];
var currIndex = 0;
var sqrtNum;
var ceiledNum;
var ceiledIndex = 0;
var currCompose;
var res;
for (initNum = 2; arr.length < n; ++initNum)
{
sqrtNum = Math.sqrt(initNum);
ceiledNum = Math.ceil(sqrtNum);
for (currCompose = 2; currCompose <= ceiledNum; ++currCompose)
{
res = initNum % currCompose;
if (res == 0 && initNum != currCompose)
{
break;
}
else if (res == 0 && initNum == currCompose)
{
arr[currIndex] = initNum;
++currIndex;
break;
}
else if (res != 0 && initNum != currCompose)
{
continue;
}
else
{
console.log("Impossible result!");
}
}
}
return arr;
}
findPrimes(2); //return 2
findPrimes(10); //return 2 too
Jsbin
You should not be comparing initNum to currCompose. Keep in mind that initNum is the number you are checking (say, 71), and currCompose will be at most ceil(sqrt(initNum)) (say 9), so the two will never be equal.
Also note that it is best to append to the list and verify that no divisors where found only after the inner loop has finished.
This modified version works.
function findPrimes(n)
{
var arr = [];
var currIndex = 0;
var sqrtNum;
var ceiledNum;
var ceiledIndex = 0;
var currCompose;
var res;
var initNum;
for (initNum = 2; arr.length < n; ++initNum)
{
sqrtNum = Math.sqrt(initNum);
ceiledNum = Math.ceil(sqrtNum);
for (currCompose = 2; currCompose <= ceiledNum; ++currCompose)
{
res = initNum % currCompose;
if (res == 0 && initNum != currCompose)
{
break;
}
}
if (currCompose == ceiledNum+1)
{
arr[currIndex] = initNum;
++currIndex;
}
}
return arr;
}
var primes = findPrimes(6);
document.write(primes);
correct Line 14 of your code as follows and it works like charm.
for (currCompose = 2; currCompose <= initNum; ++currCompose)
function FindPrime(numbers){
if(numbers.constructor === Array){
output = [];
for (var i = numbers.length - 1; i >= 0; i--) {
if(isPrime(numbers[i]) == true){
output.push(numbers[i]);
};
};
return output;
}
}
function isPrime(numb){
if (numb % 2 == 0) return false;
for (var i=3; i<= Math.sqrt(numb); i = i + 2) {
if (numb % i == 0) {
return false;
}
}
return true;
}
numbers = [1,2,3,4,5];
test = FindPrime(numbers);
console.log('testing', test);
Below is my code. It is supposed to filter a table. It functions great in everything but IE. Can you help?
Perhaps there is a missing tag or something. I've been over it a number of times and could really do with someone's help please!
<script type="text/javascript">
function hasPath(element, cls) {
return (' ' + element.getAttribute('pathway')).indexOf(cls) > -1;
}
function hasLevel(element, cls) {
return (' ' + element.getAttribute('level')).indexOf(cls) > -1;
}
function hasBody(element, cls) {
return (' ' + element.getAttribute('body')).indexOf(cls) > -1;
}
function QualificationSearch() {
var imgdiv = document.getElementById("Chosen_Pathway_img");
var p = document.getElementById("PathwaySelect");
var pathway = p.options[p.selectedIndex].value;
if (pathway == "ALLPATHS") {
pathway = "";
imgdiv.src = "/templates/superb/images/QualChecker/pic_0.png"
}
if (pathway == "ES") {
imgdiv.src = "/templates/superb/images/QualChecker/pic_1.png"
}
if (pathway == "HOUSING") {
imgdiv.src = "/templates/superb/images/QualChecker/pic_2.png"
}
if (pathway == "PLAYWORK") {
imgdiv.src = "/templates/superb/images/QualChecker/pic_3.png"
}
if (pathway == "SC") {
imgdiv.src = "/templates/superb/images/QualChecker/pic_4.png"
}
if (pathway == "YW") {
imgdiv.src = "/templates/superb/images/QualChecker/pic_5.png"
}
var a = document.getElementById("AwardingBodySelect");
var awardingBody = a.options[a.selectedIndex].value;
if (awardingBody == "ALLBODIES") {
awardingBody = "";
}
var levelGroup = document.getElementsByName("LevelGroup");
var chosenLevel = ""
for (var g = 0; g < levelGroup.length; g++) {
if (levelGroup[g].checked) {
chosenLevel += levelGroup[g].value + " ";
}
}
if (chosenLevel == undefined) {
var chosenLevel = "";
} else {
var splitLevel = chosenLevel.split(" ");
var levelA = splitLevel[0];
var levelB = splitLevel[1];
var levelC = splitLevel[2];
var levelD = splitLevel[3];
if (levelA == "") {
levelA = "NOLVL"
}
if (levelB == "") {
levelB = "NOLVL"
}
if (levelC == "") {
levelC = "NOLVL"
}
if (levelD == "") {
levelD = "NOLVL"
}
}
var fil = document.getElementsByName("QList");
for (var i = 0; i < fil.length; i++) {
fil.item(i).style.display = "none";
if ((hasBody(fil.item(i), awardingBody) == true || awardingBody == "") && (hasPath(fil.item(i), pathway) == true || pathway == "") && ((hasLevel(fil.item(i), levelA) == true || hasLevel(fil.item(i), levelB) == true || hasLevel(fil.item(i), levelC) == true || hasLevel(fil.item(i), levelD) == true) || chosenLevel == "")) {
fil.item(i).style.display = "block";
}
}
}
</script>
Check your semicolons. IE is far more strict on that kind of stuff than FF.