I'm trying to create a button to go on the first history page but I don't know why doesn't my code work.This is my code:
function firstpg() {
var startpt = '-' + window.history.length;
window.history.go(startpt);
}
<!DOCTYPE html>
<html>
<head>
</head>
<body>
<button onclick="firstpg()">Go First</button>
</body>
</html>
What is the problem?
The history also includes current page so you need to decrement 1 from the length in order go to the first page.
var startpt = '-' + ( window.history.length - 1) ;
or
var startpt = -(window.history.length - 1) ;
You need to negate the length as it is not 0 based. So try:
var startpt = ( window.history.length - 1) * -1;
This should work:
<!DOCTYPE html>
<html>
<head>
<script>
function firstpg() {
var startpt = ( window.history.length - 1) * -1;
window.history.go(startpt);
}
</script>
</head>
<body>
<button onclick="firstpg()">Go First</button>
</body>
</html>
Related
I´m almost got it, but it still not working out like I want
it -- I got s var a = generates an integer between 1 and 50
the integer (result) is output in a textare id("tt4")
but I can't get it done 50 times, I tried to use a for loop // but like I said, I´m
hanging here...
function add() {
var a = Math.floor(Math.random() * 50) + 1;
for (var i = 0; i < 49; i++) {
document.getElementById("tt4").innerHTML = a + ('\n');
}
}
<!DOCTYPE html>
<html>
<head>
<title></title>
<link rel="stylesheet" type="text/css" href="style.css" media="screen" />
</head>
<body>
<button onclick="add()">OK</button>
<br><br>
<textarea id="tt4" name="t4"></textarea>
</body>
</html>
I know that the problem is in the for-loop, because 'nothing' hapens with the var i inside the loop // but I can't figure it out
You need to concatenate the innerHTML property in order to update the display. You also need to move your random number generation into your loop. Here is a sample:
function add() {
for (var i = 0; i < 49; i++) {
var a = Math.floor(Math.random() * 50) + 1;
document.getElementById("tt4").innerHTML += a + ('\n');
}
}
<!DOCTYPE html>
<html>
<head>
<title></title>
<link rel="stylesheet" type="text/css" href="style.css" media="screen" />
</head>
<body>
<button onclick="add()">OK</button>
<br><br>
<textarea id="tt4" name="t4"></textarea>
</body>
</html>
You will need to use += instead of = when setting the innerHTML of the textarea (which will add more HTML instead of replacing the HTML with the current random number).
<!DOCTYPE html>
<html>
<head>
<title></title>
<link rel="stylesheet" type="text/css" href="style.css" media="screen" />
</head>
<body>
<button onclick="add()">OK</button>
<br><br>
<textarea id="tt4" name="t4"></textarea>
<script>
function add() {
for (var i = 0; i < 49; i++) {
var a = Math.floor(Math.random() * 50) + 1;
document.getElementById("tt4").innerHTML += a + ('\n');
}
}
</script>
</body>
</html>
If you place the random() inside the loop, each iteration generates a new number, otherwise you have the same number. Also += add content, intead of =, that assign and replace the content.
for (var i = 0; i < 49; i++) {
var a = Math.floor(Math.random() * 50) + 1;
document.getElementById("tt4").innerHTML += a + ('\n');
}
<textarea id="tt4" name="t4"></textarea>
Why does the following not produce any result? I get a blank page. I kept modifying/simplifying the code to see where the problem is and it seems to be with the line
"var count = NbnamePattern(names)"
Things seem to work when the body script calls a function defined in the head but with no arguments passed.
<!DOCTYPE html>
<html lang="en">
<head>
<title>Assignment 2 Q4</title>
<meta charset="utf-8" />
<script>
function NbnamePattern(var names) {
var count = 0;
for (var i in names) {
if (names[i].search(/ie$/) != -1 || names[i].search(/y$/) != -1)
count++;
}
return count;
}
</script>
</head>
<body>
<p></p>
<script type="text/javaScript">
var names = new Array("freddie", "bob", "mieke", "yahoo2", "georgey"); var count = NbnamePattern(names); document.getElementsByTagName("p")[0].innerHTML = "The number of names having these two patterns (/ie$/) and (/y$) in the array is:" + count;
</script>
</body>
</html>
function NbnamePattern(var names){
var count = 0;
for(var i in names)
if(names[i].search(/ie$/) != -1 || names[i].search(/y$/) != -1)
count++;
return count;
}
should be
function NbnamePattern(names){
var count = 0;
for(var i in names)
if(names[i].search(/ie$/) != -1 || names[i].search(/y$/) != -1)
count++;
return count;
}
The functions in javascript dont take types, it should just be name
you need to remove the var from NbnamePattern(var names) function
<!DOCTYPE html>
<html lang="en">
<head>
<title>Assignment 2 Q4</title>
<meta charset="utf-8" />
<script>
function NbnamePattern(names) {
var count = 0;
for (var i in names) {
if (names[i].search(/ie$/) != -1 || names[i].search(/y$/) != -1)
count++;
}
return count;
}
</script>
</head>
<body>
<p></p>
<script type="text/javaScript">
var names = new Array("freddie", "bob", "mieke", "yahoo2", "georgey"); var count = NbnamePattern(names); document.getElementsByTagName("p")[0].innerHTML = "The number of names having these two patterns (/ie$/) and (/y$) in the array is:" + count;
</script>
</body>
</html>
I have been struggling with the this output from which hangs my browser. When I run the following code it runs fine.
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>Untitled Document</title>
</head>
<body>
<script type="text/javascript">
var input = 5;
for(var i=1;i< 5;i++){
input = i*input;
}
document.write(input);
</script>
</body>
</html>
But this hangs the browser and I have to stop it finally. I cant't find any bug or error in this code.
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>Untitled Document</title>
</head>
<body>
<script type="text/javascript">
var input = prompt("Enter the number to get factorial of: ");
var result = input;
for(var i=1;i < input;i++){
result = i * result;
}
document.write(result);
</script>
</body>
</html>
input = i*input; increases input so i < input is always false. Try smth like
var input = parseInt(prompt("Enter the number to get factorial of: "));
var result = input;
for(var i=1;i < input;i++){
result = i * result;
}
document.write(result);
<html>
<head>
<title> New Document </title>
<script type="text/javascript">
function fact(num)
{
var x=parseInt(num);
if(x>0)
x=x* fact(x-1);
alert(x);
}</script>
</head>
<body>
<form name="f1">
Enter the Number :<input type="text" length="8" name="txt1"><br>
<input type="button" value="Find factiorial" onclick="fact(txt1.value)">
</form>
</body>
var y = prompt("type number ");
var x = input;
function fact(x) {
if(x==0) {
return 1;
}
return x * fact(x-1);
}
function run(number) {
alert(fact(parseInt(number, 10)));
}
run(x);
I am trying to make this code to generate a random number of 10 images, so every time I click the button I will get a random number of images and I just want this 1 image and the button doesn't disappear so I can try again.
<!DOCTYPE html>
<html>
<body>
<input class="randombutton" type="button" value="Randomize" onclick="randomImg1()"/>
<script type="text/javascript">
function randomImg1() {
myImages1 = "Myimage.jpg";
var rnd = Math.floor( Math.random() * 10 );
document.write(myImages1[rnd]);
}
</script>
</body>
</html>
myImages1 is a string an not an array. And you need to multiple the random() by the number of elements in the array.
function randomImg1() {
var myImages1 = ['Myimage.jpg'];
var rnd = Math.floor(Math.random() * myImages1.length );
document.write(myImages1[rnd]);
}
You'll need to update the content dynamically, not using document.write. In addition, myImages1 must be an array.
<!DOCTYPE html>
<html>
<body>
<input class="randombutton" type="button" value="Randomize" onclick="randomImg1()"/>
<script type="text/javascript">
function randomImg1() {
myImages1 = new Array();
myImages1[0] = "Myimage.jpg";
myImages1[1] = "Myimage1.jpg";
var rnd = Math.floor( Math.random() * myImages1.length ); //incorporated other solution
document.getElementById("image").innerHTML = "<img src='" + myImages1[rnd] + "' alt='image'></img>";
}
</script>
<div id="image"></div>
</body>
</html>
I sort of started coding for this. It's almost working.
My goals:
1) Check for the length or url's entered in a field (the total length) and reduce each link's length by 20 if the length is greater than 20
2) Determine the characters left in an input field
The javascript in profile.js (prototype):
function checkurl_total_length(text) {
var text = "";
var matches = [];
var total_length = 0;
var urlRegex = /(http|https):\/\/[A-Za-z0-9\.-]{3,}\.[A-Za-z]{3}/;
text.scan(urlRegex, function(match){ matches.push(match[0])});
for (var index = 0; index < matches.length; ++index) {
item = matches[index];
reduce_length = matches.length*20;
if(item.length>20) {
total_length = total_length + item.length - reduce_length;
}
else {
total_length = total_length + item.length;
}
}
return total_length;
}
function count_characters(field){
var limitNum=140;
var link_length = 0;
if(checkurl_total_length(field.value)!=0) {
link_length =link_length+ checkurl_total_length(field.value);
}
else {
link_length = 0;
}
limitNum = limitNum+link_length;
if( link_length !=0 ){
$("links").update("with links");
}
left = limitNum-field.value.length;
$("count").update(left);
}
THE HTML
<!DOCTYPE HTML>
<html lang="en"><head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<title>JUST A TEST FILE</title>
<script src="prototype.js" type="text/javascript"></script>
<script src="profile.js" type="text/javascript"></script>
</head><body>
<h1>
CHARACTERS COUNT
</h1>
<div class="container_24">
<h2 id="title2">
TESTING
</h2>
<div class="grid_24">
<div id="count"></div>
<br /s>
<div id="links"></div>
<form >
<textarea wrap="hard" onpaste="count_characters(this);" onkeyup="count_characters(this);" onkeydown="count_characters(this);" id="updates" onfocus="count_characters(this);" name="test"/> </textarea>
<input type="submit" value=" " name="commit" disabled=""/>
</form>
</div>
</div>
<!-- end .container_24 -->
</body></html>
Counting characters left is working but checking for url and the length of the url isn't. Any hints on why this isn't working?
not sure, but should this be
checkurl_total_length(field.value!=0) // ) != 0