localStorage clears on refresh, parse & stringify not working - javascript

Working on a practice app with localStorage, but the stored data is getting cleared on page refresh. Based on answers to similar questions, I've used JSON.stringify(); on setItem, and JSON.parse(); on getItem, but still no luck. Am I using those methods in the wrong way? For reference, #petType and #petName are input IDs, and #name and #type are ul IDs. Thanks!
var animalArray = [];
var addPet = function(type,name) {
var type = $("#petType").val();
var name = $("#petName").val();
localStorage.setItem("petType", JSON.stringify(type));
localStorage.setItem("petName", JSON.stringify(name));
animalArray.push(type,name);
};
var logPets = function() {
animalArray.forEach( function(element,index) {
//empty array
animalArray.length = 0;
//empty input
$("input").val("");
var storedName = JSON.parse(localStorage.getItem("petName"));
var storedType = JSON.parse(localStorage.getItem("petType"));
//append localStorage values onto ul's
$("#name").append("<li>" + storedName + "</li>");
$("#type").append("<li>" + storedType + "</li>");
});
};
//click listPets button, call logPets function
$("#listPets").on("click", function() {
logPets();
$("#check").html("");
});
//click enter button, call addPet function
$("#enter").on("click", function() {
addPet(petType,petName);
$("#check").append("<i class='fa fa-check' aria-hidden='true'></i>");
});

It appears to clear because you are not loading data from it when the page loads. There are multiple bugs in the code:
It appears that you're only saving the last added pet to localStorage, which would create inconsistent behaviour
Setting animalArray.length to 0 is incorrect
animalArray.push(type, name); is probably not what you want, since it adds 2 items to the array, do something like animalArray.push({type: type, name: name});
logPets can just use the in memory array, since it's identical to the one saved
Fixed code:
var storedArray = localStorage.getItem("animalArray");
var animalArray = [];
if(storedArray) {
animalArray = JSON.parse(storedArray);
}
var addPet = function(type,name) {
var type = $("#petType").val();
var name = $("#petName").val();
animalArray.push({type: type, name: name});
localStorage.setItem("animalArray", JSON.stringify(animalArray));
};
var logPets = function() {
animalArray.forEach( function(element,index) {
//empty input
$("input").val("");
//append localStorage values onto ul's
$("#name").append("<li>" + element.name + "</li>");
$("#type").append("<li>" + element.type + "</li>");
});
};
//click listPets button, call logPets function
$("#listPets").on("click", function() {
logPets();
$("#check").html("");
});
//click enter button, call addPet function
$("#enter").on("click", function() {
addPet(petType,petName);
$("#check").append("<i class='fa fa-check' aria-hidden='true'></i>");
});
A quick fiddle to demo it: https://jsfiddle.net/rhnnvvL0/1/

Related

How to store jQuery objects locally using localStorage?

I'm trying to build a to-do list app (beginner here), and have some difficulties in storing the values inputted so that I can store this locally, so once the page is reloaded, it's still saved. You input an item and it gets stored in task, and then it's checked if it's deleted or checked-off, and I think appended to an array, so I'm not sure if I should be iterating over this. Here is the code: (Thank you in advance!)
$(".txtb1").on("keyup", function (e) {
console.log("sdfsdfsd");
//13 means enter button
if (e.keyCode === 13 && $(".txtb1").val() != "") {
console.log("entered");
var task = $("<div class='task'></div>").text($(".txtb1").val());
var del = $("<i class='fas fa-trash-alt'></i>").click(function () {
var p = $(this).parent();
p.fadeOut(function () {
p.remove();
});
});
var check = $("<i class='fas fa-check'></i>").click(function () {
var p = $(this).parent();
p.fadeOut(function () {
$("#task2.comp").append(p);
/* No stupid appendChild */
p.fadeIn();
});
$(this).remove();
});
task.append(del, check);
$("#task1.notcomp").append(task);
//to clear the input
$(".txtb1").val("");
//task needs to be set
localStorage.setItem('task', task.text());
var data = localStorage.getItem('task');
localStorage.removeItem('$task');
/* ------------------------ */
//Other option: Store data
localStorage.setItem('task1', JSON.stringify(task));
//Get data
var data = JSON.parse(localStorage.getItem('task1'));
//Remove data
localStorage.removeItem('task1');
}
}

Can't read undefined property for the second time

I've run into some problems while creating solitaire game.
I'm working on the remaining deck, on which, when clicked, will be show remaining cards, so player can cycle through them while clicking on the deck.
The problem itself: when you click on the deck code generates a picture file name taking parameters from 2 different arrays.
The first time after click the card appears without any error, but when one tries to click for the second time error appears: "Cannot read property 'Taskai' of undefined".
Code:
$.widget("Game.RemainingDeck", {
options: {
remainingDeck: []
},
_create: function() {
var game = this;
game.flipACard();
},
flipACard: function() {
var i = 0;
var game = this;
$("#remDeck").click(function() {
var remainDeck = game.options.remainingDeck;
var remDeck = $('#remDeck');
var oppenedCard = $('#openCard');
var card = $('<div class=" card"></div> ');
var imageName = remainDeck[i].Taskai + '_of_' + remainDeck[i].Simbolis + '.png';
var imagePath = 'texture/' + imageName;
card.css('background-image', 'url("' + imagePath + '")');
if (i = game.options.remainingDeck.lenght) {
aler("kaladë prasideda ið naujo");
}
i++;
oppenedCard.append(card);
});
}
})
i needs to be an outer var, otherwise it is 0 every time the click handler runs.
Also, I don't think the click handler should be attached in .flipcard(), otherwise it will be attached over and over, every time flipCard() is run. Try attaching the click handler in .create_().
$.widget("Game.RemainingDeck", {
options: {
remainingDeck: []
},
_create: function() {
var game = this;
var i = 0;
$("#remDeck").on('click', function() {
$('#openCard').append($('<div class=" card"></div>').css('background-image', 'url("texture/' + game.options.remainingDeck[i].Taskai + '_of_' + game.options.remainingDeck[i].Simbolis + '.png")'));
if(i === game.options.remainingDeck.length) {
alert("kaladë prasideda ið naujo");
}
i++;
});
this.flipACard();
},
flipACard: function() {
$("#remDeck").click();
}
})
Presumably you .pop() (or .shift()) cards off remainingDeck at some point? You could possibly do so on flipping, in which case the i counter is unnecessary.

How to update same input with javascript

I have to droppable area with same name, I need input for each to save it then in different places. The problem is its just creating new input after clicking save button but I need to update already existing input and creating new one.
You can see sample here
I am using this function to create input for each of the boxes. in my work it can be even more than 2. It depends on user's input:
var LISTOBJ = {
saveList: function() {
$(".projLeader").each(function() {
var listCSV = [];
$(this).find("li").each(function(){
listCSV.push($(this).text());
});
var values = listCSV.join(', ');
$(".output").append("<input type='text' name='projLeader[]' value='"+values+"' /></br>");
console.debug(listCSV);
});
}
}
You can try below code, might be help you.
var LISTOBJ = {
saveList: function() {
$(".output").html("");
$(".projLeader").each(function() {
var listCSV = [];
$(this).find("li").each(function(){
listCSV.push($(this).text());
});
var values = listCSV.join(', ');
$(".output").append("<input type='text' name='projLeader[]' value='"+values+"' /></br>");
console.debug(listCSV);
});
}
}

Transforming old code to ember component

currently i'm starting with Ember, and i'm loving it! I'm with some difficulties, especially when it comes to components.
For you to understand, I'm going through old code to Ember, and I would like to turn this code into a Component, but I do not know actually how to start, since I do not know how to catch the button being clicked, and I also realized that Ember has several helpers, maybe I do not need any of this giant code to do what I want.
This is the old code result: http://codepen.io/anon/pen/WQjobV?editors=110
var eventObj = {};
var eventInstances = {};
var actual;
var others;
var clicked;
var createEventInstance = function (obj) {
for (var key in obj) {
eventInstances[key] = new Event(obj[key]);
}
};
var returnStyle = function (inCommon) {
var $inCommon = inCommon;
$inCommon.css({
width: '342.4px',
minWidth: '342.4px'
});
$inCommon.find('.cta').removeClass('hidden');
$inCommon.find('.event-close').removeClass('inline');
$inCommon.find('.event-info_list').removeClass('inline');
$inCommon.removeClass('hidden');
$inCommon.find('.expanded').slideUp();
$inCommon.find('.expanded').slideUp();
$inCommon.find('.event-arrow').remove();
$inCommon.find('h2').find('ul').remove('ul');
};
var Event = function (id) {
this.id = id;
};
Event.prototype.expandForm = function () {
actual.css('width', '100%');
actual.find('.event-info_list').addClass('inline');
actual.find('.expanded').slideDown().css('display', 'block');
actual.find('.event-close').addClass('inline');
};
Event.prototype.close = function () {
returnStyle(actual);
returnStyle(others);
};
Event.prototype.hideElements = function () {
clicked.addClass('hidden');
others.addClass('hidden');
};
Event.prototype.maskPhone = function () {
$('[name$=phone]').mask('(99) 99999-9999', {
placeholder: '(00) 0000-0000'
});
};
$('.submit-form').on('click', function (e) {
e.preventDefault();
var id = '.' + $(this).data('id');
var name = $(id).children('#person-name').val();
var email = $(id).children('#person-email').val();
var guests = $(id).children('#person-obs.guests').val();
var phone = $(id).children('#person-phone').val();
var participants = $(id).children('#booking-participants').val();
if (name === '' || email === '' || phone === '' || participants === '' || guests === '') {
alert('Preencha os campos obrigatórios.');
} else {
$(id).submit();
}
});
Event.prototype.createDropDown = function () {
actual.find('h2').addClass('event-change')
.append('<span class="event-arrow" aria-hidden="true">▼</span>')
.append(function () {
var self = $(this);
var list = '<ul class="dropdown hidden">';
$('.event').each(function (index) {
if ($(this).find('h2')[0] != self[0]) {
list += '<li data-index="' + index + '">' + $(this).find('h2').text() + '</li>';
}
});
return list;
}).click(function () {
if ($(this).attr('data-expanded') == true) {
$(this).find('ul').toggleClass('hidden');
$(this).attr('data-expanded', false);
} else {
$(this).find('ul').toggleClass('hidden');
$(this).attr('data-expanded', true);
}
}).find('li').click(function (e) {
e.stopPropagation();
actual.find('.event-info_list').removeClass('inline');
actual.find('h2').attr('data-expanded', false);
actual.find('h2').removeClass('event-change');
actual.find('.expanded').slideUp().css('display', 'inline-block');
others.removeClass('hidden');
actual.find('.cta').removeClass('hidden');
actual.find('h2').find('.event-arrow').remove();
actual.find('h2').off('click');
actual.find('h2').find('ul').remove('ul');
$($('.event')[$(this).attr('data-index')]).find('.cta').trigger('click');
});
};
Event.prototype.open = function () {
actual = $('[data-id="' + this.id + '"]');
others = $('.event').not(actual);
clicked = actual.find('.cta');
this.hideElements();
this.expandForm();
this.createDropDown();
this.maskPhone();
};
$('.event').each(function (i, event) {
var prop = 'id' + $(event).data('id');
var value = $(event).data('id');
eventObj[prop] = value;
});
createEventInstance(eventObj);
Basically i have this boxes, which box represent one booking in some event (will be populate by the server). When the user clicks in one box, this boxes expands and the other disappear. But than a dropbox will be created with the other boxes, so the user can navigate in the events by this dropdown.
I didn't do much with Ember, i transform the "events" div into a component with the name "BookingBoxComponent" and two actions:
SiteApp.BookingBoxComponent = Ember.Component.extend({
actions:
open: function() {
// HOW COULD I ACCESS THE CLICKED BUTTON HERE?
},
close: function() {
}
});
As you can see, i put two actions, one for opening the box and other for closing, should i just put the logic in both, or i can improve this like a Ember way?
I don't know if i am asking to much here, so if i am, at least i would like to know how to access the button clicked in the open method, i was trying passing as a parameter, like:
<button {{action 'open' this}}></button>
But didn't work.
I could offer 50 of my points to someone who help transform the old cold in a Ember way code.
Thanks.
The event object will be passed with every action as the last parameter, so when you specified this you were actually passing whatever object has context in that block. In your open function, do not pass this and do
open: function(event) {
// event.currentTarget would be the button
}
And now you can do something like event.currentTarget or event.target

JavaScript local storage for pages

I have here a little script that I found and am using it to create a simple game of sorts...
/*
Here add:
'image_path': ['id_elm1', 'id_elm2']
"id_elm1" is the ID of the tag where the image is initially displayed
"id_elm2" is the ID of the second tag, where the image is moved, when click on the first tag
*/
var obimids = {
'http://www.notreble.com/buzz/wp-content/uploads/2011/12/les-claypool-200x200.jpg': ['lesto', 'les'],
'http://rs902.pbsrc.com/albums/ac223/walkingdeadheartbreaker/Muzak/Guitarists/LarryLalondePrimus.jpg~c200': ['lerto', 'ler'],
'http://www.noise11.com/wp/wp-content/uploads/2014/07/Primus-Alexander-200x200.jpg': ['timto', 'tim']
};
// function executed when click to move the image into the other tag
function whenAddImg() {
/* Here you can add a code to be executed when the images is added in the other tag */
return true;
}
/* From here no need to edit */
// create object that will contain functions to alternate image from a tag to another
var obaImg = new Object();
// http://coursesweb.net/javascript/
// put the image in element with ID from "ide"
obaImg.putImg = function(img, ide, stl) {
if(document.getElementById(ide)) {
document.getElementById(ide).innerHTML = '<img src="'+ img+ '" '+stl+' />';
}
}
// empty the element with ID from "elmid", add image in the other element associated to "img"
obaImg.alternateImg = function(elmid) {
var img = obaImg.storeim[elmid];
var addimg = (elmid == obimids[img][0]) ? obimids[img][1] : obimids[img][0];
$('#'+elmid+ ' img').hide(800, function(){
$('#'+elmid).html('');
obaImg.putImg(img, addimg, 'style="display:none;"');
$('#'+addimg+ ' img').fadeIn(500);
});
// function executed after the image is moved into "addimg"
whenAddImg();
}
obaImg.storeim = {}; // store /associate id_elm: image
// add 'image': 'id_elm1', and 'image': 'id_elm1' in "storeim"
// add the image in the first tag associated to image
// register 'onclick' to each element associated with images in "obimids"
obaImg.regOnclick = function() {
for(var im in obimids) {
obaImg.storeim[obimids[im][0]] = im;
obaImg.storeim[obimids[im][2]] = im;
obaImg.putImg(im, obimids[im][0], '');
document.getElementById(obimids[im][0]).onclick = function(){ obaImg.alternateImg(this.id); };
document.getElementById(obimids[im][3]).onclick = function(){ obaImg.alternateImg(this.id); };
}
}
obaImg.regOnclick(); // to execute regOnclick()
FIDDLE
When clicking the items it adds them to a container where I'd like them to be stored if the user navigates to another page. I have seen some local storage cookie code on another script
FIDDLE
var $chks = $('.compare').change(function () {
console.log('c', this)
if ($(this).is(':checked')) {
var img = $('<img>'),
findimg = $(this).closest('.box').find('img'),
data_term = findimg.data('term');
img.attr('src', findimg.attr('src'));
img.attr('data-term', data_term);
var input = '<input type="hidden" name="imagecompare" value="' + data_term + '">';
$('#area').find('div:empty:first').append(img).append(input);
} else {
var term = $(this).data('term'),
findboximage = $('#area > div > img[data-term=' + term + ']')
findboximage.parent('div').empty();
}
localStorage.setItem("imagecookie", $chks.filter(':checked').map(function () {
return $(this).data('term')
}).get().join(','));
});
$(document).on('click', '#area > div', function () {
$(this).empty();
localStorage.clear();
});
var cookie = localStorage.getItem("imagecookie");
if (cookie) {
var terms = cookie.split(',');
if (terms.length) {
$chks.filter($.map(terms, function (val) {
return '[data-term="' + val + '"]'
}).join()).prop('checked', true).change();
}
}
but can't figure how to apply something similar to this one. I would be grateful for any help or to be pointed to some useful places for help.

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