How to show pop up in video js after time interval - javascript

How to show pop up after 30,60,90,120 ....e.t.c seconds in videojs .I need to use like set time interval like event listener that checks the use is actually seeing the video or not.
$(document).ready(function() {
//Create the instance of the video
var myPlayer = videojs('my-video');
// get the current time of the video
// get
myPlayer.on('play', function() {
alert("You click on play event");
});
myPlayer.on('pause', function() {
alert("You click on pause event");
});
myPlayer.on('timeupdate', function() {
var getcurrentTime = this.currentTime();
console.log(this.currentTime());
});
});
<head>
<script src="https://code.jquery.com/jquery-3.1.1.js"></script>
<!-- If you'd like to support IE8 -->
<script src="http://vjs.zencdn.net/ie8/1.1.2/videojs-ie8.min.js"></script>
</head>
<body>
<video id="my-video" class="video-js" controls preload="auto" width="640" height="264" data-setup="{}">
<source src="https://cdn.selz.com/plyr/1.5/View_From_A_Blue_Moon_Trailer-HD.mp4" type='video/mp4'>
<p class="vjs-no-js">
To view this video please enable JavaScript, and consider upgrading to a web browser that
supports HTML5 video
</p>
</video>
<link href="video-js.css" rel="stylesheet" type="text/css" />
<script src="//vjs.zencdn.net/5.8/video.min.js" type="text/javascript"></script>
</body>

Don't really understand your question, and I think that #Rob Wood answer is pretty good if you know what to do with the code, but I'm going to do my best:
var playing = false;
var lastPopup = 0;
function showPopup() {
alert("Popup test");
}
function checkPopup(time) {
if (playing && time-lastPopup >= 30) {
showPopup();
lastPopup = time;
}
}
$(document).ready(function() {
var myPlayer = videojs('my-video');
myPlayer.on('play', function() {
playing = true;
});
myPlayer.on('pause', function() {
playing = false;
});
myPlayer.on('timeupdate', function() {
var currentTime = this.currentTime();
checkPopup(currentTime);
});
});
<head>
<script src="https://code.jquery.com/jquery-3.1.1.js"></script>
<!-- If you'd like to support IE8 -->
<script src="http://vjs.zencdn.net/ie8/1.1.2/videojs-ie8.min.js"></script>
</head>
<body>
<video id="my-video" class="video-js" controls preload="auto" width="640" height="264" data-setup="{}">
<source src="https://cdn.selz.com/plyr/1.5/View_From_A_Blue_Moon_Trailer-HD.mp4" type='video/mp4'>
<p class="vjs-no-js">
To view this video please enable JavaScript, and consider upgrading to a web browser that
supports HTML5 video
</p>
</video>
<link href="video-js.css" rel="stylesheet" type="text/css" />
<script src="//vjs.zencdn.net/5.8/video.min.js" type="text/javascript"></script>
</body>
With this, showPopup() will be called if two conditions met: the video is playing and the difference in seconds since the last popup (or start) is 30 or more.

Hey just change you script as below,
myPlayer.on('timeupdate', function() {
var getcurrentTime = this.currentTime();
var dc = getcurrentTime.toFixed(0);
if(dc != 0 && ((dc%30).toFixed(1)) == 0.0){ // here you can mention your time interval
myPlayer.pause();
$("#hoverDemo").show();
console.log(getcurrentTime+ " ---- "+((dc%30)));
}});
And add two div like below in html,
<div style="position: relative;width:640px;height: 360px">
<div id="user23Demo" style="height:360px;width:640px;">
<video id="my-video" class="video-js" controls preload="auto" style="height:200px;" width="360" height="200" data-setup="{}">
<source src="https://cdn.selz.com/plyr/1.5/View_From_A_Blue_Moon_Trailer-HD.mp4" type='video/mp4'>
<p class="vjs-no-js">
To view this video please enable JavaScript, and consider upgrading to a web browser that
supports HTML5 video
</p>
</video>
</div>
<div id="hoverDemo" style="height:50px;position: absolute;top: 10px;background:none;display:none;" align="center">
<div align="center" style="color:white;background: red;max-width: 300px;min-height: 40px;">
<div>You have seen this before.<br/></div>
</div>
</div>

var poll = window.setInterval( function(){
//popup code here
}, 30000 )
Or, adding to the timeupdate event...
myPlayer.on('timeupdate', function() {
var getcurrentTime = this.currentTime();
console.log(this.currentTime());
//assuming getcurrentTime is in seconds...
if( getcurrentTime >= 30 && getcurrentTime < 60 ) {
//popup code here
}
//the rest should be self explanatory. If this function polls every
//second, you could simply use getcurrentTime == 30, etc...
});

Related

Refresh page a user is on and redirect [duplicate]

How do you detect when a HTML5 <video> element has finished playing?
You can add an event listener with 'ended' as first param
Like this :
<video src="video.ogv" id="myVideo">
video not supported
</video>
<script type='text/javascript'>
document.getElementById('myVideo').addEventListener('ended',myHandler,false);
function myHandler(e) {
// What you want to do after the event
}
</script>
Have a look at this Everything You Need to Know About HTML5 Video and Audio post at the Opera Dev site under the "I want to roll my own controls" section.
This is the pertinent section:
<video src="video.ogv">
video not supported
</video>
then you can use:
<script>
var video = document.getElementsByTagName('video')[0];
video.onended = function(e) {
/*Do things here!*/
};
</script>
onended is a HTML5 standard event on all media elements, see the HTML5 media element (video/audio) events documentation.
JQUERY
$("#video1").bind("ended", function() {
//TO DO: Your code goes here...
});
HTML
<video id="video1" width="420">
<source src="path/filename.mp4" type="video/mp4">
Your browser does not support HTML5 video.
</video>
Event types HTML Audio and Video DOM Reference
You can simply add onended="myFunction()" to your video tag.
<video onended="myFunction()">
...
Your browser does not support the video tag.
</video>
<script type='text/javascript'>
function myFunction(){
console.log("The End.")
}
</script>
Here is a simple approach which triggers when the video ends.
<html>
<body>
<video id="myVideo" controls="controls">
<source src="video.mp4" type="video/mp4">
etc ...
</video>
</body>
<script type='text/javascript'>
document.getElementById('myVideo').addEventListener('ended', function(e) {
alert('The End');
})
</script>
</html>
In the 'EventListener' line substitute the word 'ended' with 'pause' or 'play' to capture those events as well.
Here is a full example, I hope it helps =).
<!DOCTYPE html>
<html>
<body>
<video id="myVideo" controls="controls">
<source src="your_video_file.mp4" type="video/mp4">
<source src="your_video_file.mp4" type="video/ogg">
Your browser does not support HTML5 video.
</video>
<script type='text/javascript'>
document.getElementById('myVideo').addEventListener('ended',myHandler,false);
function myHandler(e) {
if(!e) { e = window.event; }
alert("Video Finished");
}
</script>
</body>
</html>
You can add listener all video events nicluding ended, loadedmetadata, timeupdate where ended function gets called when video ends
$("#myVideo").on("ended", function() {
//TO DO: Your code goes here...
alert("Video Finished");
});
$("#myVideo").on("loadedmetadata", function() {
alert("Video loaded");
this.currentTime = 50;//50 seconds
//TO DO: Your code goes here...
});
$("#myVideo").on("timeupdate", function() {
var cTime=this.currentTime;
if(cTime>0 && cTime % 2 == 0)//Alerts every 2 minutes once
alert("Video played "+cTime+" minutes");
//TO DO: Your code goes here...
var perc=cTime * 100 / this.duration;
if(perc % 10 == 0)//Alerts when every 10% watched
alert("Video played "+ perc +"%");
});
<!DOCTYPE html>
<html>
<head>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
</head>
<body>
<video id="myVideo" controls="controls">
<source src="your_video_file.mp4" type="video/mp4">
<source src="your_video_file.mp4" type="video/ogg">
Your browser does not support HTML5 video.
</video>
</body>
</html>

HTML5 video get currentTime not working with media events javascript addEventListener

Im trying to show the current duration (print currenttime live) when the video is playing.
I did read Kurt Van den Branden answer on Detect if HTML5 Video element is playing but to no avail
i eventually want to carry the currenttime value to a php variable $currenttime
below is my current code
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8"/>
<title>Html5 media events</title>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
</head>
<body >
<div id="output"></div>
<video id="myVideo" width="320" height="176" controls>
<source src="http://action.news/videos/Britney%20Spears%20-%20Overprotected%20(2009)%20Full%20HD%201080p_60%20fps.mp4" type="video/mp4">
</video>
<script>
var media = document.getElementById('myVideo');
// Playing event
var isPlaying = function(e) {
#$("#output").html("Playing event triggered");
};
// durationchange
var isdurationchange = function(e) {
$("#output").html(vid.currentTime);
};
media.addEventListener("playing", isPlaying, false);
media.addEventListener("durationchange", isdurationchange, true);
</script>
</body>
</html>
you should be able to carry it like this , the pros will help you with syntax
document.write("<a href=/time.htm?currentTime='.media.addEventListener("timeupdate", isdurationchange, true).'>link</a>;);
listen event timeupdate instead of durationchange
(also correct your typo error as #Jeto mentions in comment)
var media = document.getElementById('myVideo');
// Playing event
var isPlaying = function(e) {
$("#output").html("Playing event triggered");
};
// durationchange
var isdurationchange = function(e) {
$("#output").html(media.currentTime);
};
media.addEventListener("playing", isPlaying, false);
// media.addEventListener("durationchange", isdurationchange, true);
media.addEventListener("timeupdate", isdurationchange, true);
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="output"></div>
<video id="myVideo" width="320" height="176" controls>
<source src="http://fiber.westnet.ca:81/videos/Britney%20Spears%20-%20Overprotected.mp4" type="video/mp4">
</video>

Pause button not working on background video

Im trying to create a nice background video that has some text on top as well as a button that i can use to pause and unpause the video, the video works fine and loops, but i cant pause the video.
<html>
<head>
<script src="js/script.js" type="text/javascript" charset="utf-8"></script>
<link rel="stylesheet" href="css/custom.css">
</head>
<body>
<video poster="https://s3-us-west-2.amazonaws.com/s.cdpn.io/4273/polina.jpg" id="bgvid" playsinline autoplay muted loop>
<source src="dudleyByDrone.mp4" type="video/mp4">
</video>
<div id="polina">
<h1>dudley</h1>
<p>Directed by joe bloggs
<p>original article
<p>blah blah</p>
<button>Pause</button>
</div>
</body>
</html>
js (I got this code from here and though it says "// only functional if "loop" is removed" i have tried removing "loop" and it still doesn't pause:
var vid = document.getElementById("bgvid");
var pauseButton = document.querySelector("#polina button");
function vidFade() {
vid.classList.add("stopfade");
}
vid.addEventListener('ended', function()
{
// only functional if "loop" is removed
vid.pause();
// to capture IE10
vidFade();
});
pauseButton.addEventListener("click", function() {
vid.classList.toggle("stopfade");
if (vid.paused) {
vid.play();
pauseButton.innerHTML = "Pause";
} else {
vid.pause();
pauseButton.innerHTML = "Paused";
}
})
The following code should allow you to pause the video
$(function() {
$('#polina button').on("click", function() {
$('video')[0].pause();
});
});
EDIT: changing pause(); to play(); will do exactly what you think it will.
You need to reference the button with more specificity.
var playPause = document.querySelector("#playPause");
There are changes throughout the source playButton changed to playPause which is not the problem only a preference. An indirect selector may or may not work well with document.querySelector() since it tends to accept simple selectors more readily (from experience, not sure if it's documented.)
SNIPPET
var vid = document.getElementById("bgvid");
var playPause = document.querySelector("#playPause");
function vidFade() {
vid.classList.add("stopfade");
}
vid.addEventListener('ended', function() {
// only functional if "loop" is removed
vid.pause();
// to capture IE10
vidFade();
});
playPause.addEventListener("click", function() {
if (vid.paused) {
vid.play();
playPause.innerHTML = "Pause";
} else {
vid.pause();
playPause.innerHTML = "Paused";
}
})
<html>
<head>
<script src="js/script.js" type="text/javascript" charset="utf-8"></script>
<link rel="stylesheet" href="css/custom.css">
</head>
<body>
<video poster="https://s3-us-west-2.amazonaws.com/s.cdpn.io/4273/polina.jpg" id="bgvid" playsinline autoplay muted loop>
<source src="http://techslides.com/demos/sample-videos/small.mp4" type="video/mp4">
</video>
<div id="polina">
<h1>dudley</h1>
<p>Directed by joe bloggs
<p>original article
<p>blah blah</p>
<button id="playPause">Play/Pause</button>
</div>
</body>
</html>

how to display multiple videos one by one dynamically in loop using HTML5 and javascript

am trying to display multiple videos one by one using html5 and java script.. but its not coming.. i used the below code
<html>
<head>
<title>video example</title>
</head>
<script>
video_count =1;
videoPlayer = document.getElementById("ss");
video=document.getElementById("myVideo");
function run(){
video_count++;
//alert(video_count);
if (video_count == 4) video_count = 1;
var nextVideo = "video/video"+video_count+".mp4";
//videoPlayer.src = nextVideo;
alert(nextVideo);
videoPlayer.setAttribute("src", nextVideo[video_count]);
videoPlayer.play();
}
videoPlayer.onended(function(e) {
if (!e) {
e = window.event;
}
run();
};
</script>
<body onload="run();">
<video id="myVideo" height="400" width="400" autoplay>
<source id="ss" src="video/video1.mp4" type='video/mp4'>
</video>
</body>
</html>
currently code is displaying only first video and it will stop...
Let me show mine :D
<html>
<head>
<title>Subway Maps</title>
<link rel="stylesheet" type="text/css" href="main.css" />
</head>
<body onload="onload();">
<video id="idle_video" width="1280" height="720" onended="onVideoEnded();"></video>
<script>
var video_list = ["Skydiving Video - Hotel Room Reservation while in FreeFall - Hotels.com.mp4",
"Experience Conrad Hotels & Resorts.mp4",
"Mount Airy Casino Resort- Summer TV Ad 2.mp4"
];
var video_index = 0;
var video_player = null;
function onload(){
console.log("body loaded");
video_player = document.getElementById("idle_video");
video_player.setAttribute("src", video_list[video_index]);
video_player.play();
}
function onVideoEnded(){
console.log("video ended");
if(video_index < video_list.length - 1){
video_index++;
}
else{
video_index = 0;
}
video_player.setAttribute("src", video_list[video_index]);
video_player.play();
}
</script>
</body>
<html>
<head>
<title>video example</title>
</head>
<body>
<video id="myVideo" height="400" width="400" autoplay onended="run();">
<source id="ss" src="video/video1.mp4" type='video/mp4'>
</video>
<script>
video_count =1;
videoPlayer = document.getElementById("ss");
video=document.getElementById("myVideo");
function run(){
video_count++;
if (video_count == 4) video_count = 1;
videoPlayer.setAttribute("src","video/video"+video_count+".mp4");
video.load();
video.play();
}
</script>
</body>
</html>
Changes:
Placed the javascript code just before closing the body tag to ensure that the video object is loaded before the script is run.
video element already has an "onended" attribute so you can call the run function from there.
videoPlayer.setAttribute("src", nextVideo[video_count]); has an issue. nextVideo[video_count] implies that nextVideo is an array but is not . Its a string. So you can directly use nextVideo when setting the attribute.
videoPlayer = document.getElementById("ss"); gets the source element. You cannot call the play() function on that object, simply because that function isn't defined for it. So video.play() should work just fine.
Hope this solves your problem.
before this function call video.play(); need add: video.load();
otherwise it will still display the previous video. So the code should be
video.load();
video.play();
<video id="myVideo" height="400" width="400" autoplay onended="run();">
Add controls auto muted inside video tag.
<video id="myVideo" height="400" width="400" autoplay onended="run();" controls auto muted >
It's working fine. Thanks for you!
Little bit modified code I have attached below, I hope this is helpful for who searching the video plays continuously with entire screen,
enter image description here

Video with custom controls using HTML5 video and Javascript

I am trying to create an HTML5 video player without the default controls that will play/pause by simply clicking the video(or overlaying div). I want to hide the default controls completely. I want the user to only be able to pause/play by clicking on the video. Is this possible? My initial strategy was to overlay a transparent div above the element that would serve as my play/pause button. Below is the HTML and javascript I started, but need a little bit of help. Thanks everyone!
<!-- Video -->
<div style="height:980px;height:540px;">
<div style="z-index:100;position:absolute;">
<video id="myVideo" width="980" height="540" poster="http://d3v.lavalobe.com/voicecarousel/images/Carousel_Still.png" audio="muted" autoplay="true">
<source src="http://d3v.lavalobe.com/voicecarousel/video/CarouselWBG_v3.mp4" type="video/mp4">
</video>
</div>
<div id="imgPoster" style="height:300px; width:300px; background-color:red; z-index:500;position:absolute;"></div>
</div>
<!-- end Video -->
<!-- JAVASCRIPT FOR VIDEO PLAYER -->
<script type="text/javascript">
var videoEl = $('#myVideo');
playPauseBtn = $('#imgPoster');
playPauseBtn.bind('click', function () {
if (videoEl.paused) {
videoEl.play();
} else {
videoEl.pause();
}
});
videoEl.removeAttribute("controls");
</script>
<!-- END JAVASCRIPT FOR VIDEO PLAYER -->
There's no need for two id attributes in the video tag, and there's no need for a separate source tag if only using one file format, and the video and poster you are linking to does not exist.
Anyway, example below:
<video id="myVideo" width="980" height="540" poster="http://d3v.lavalobe.com/voicecarousel/images/myPoster.png" audio="muted" autoplay="true" src="http://d3v.lavalobe.com/voicecarousel/video/myVid.mp4" type="video/mp4">
</video>
<script type="text/javascript">
$("#myVideo").bind("click", function () {
var vid = $(this).get(0);
if (vid.paused) {
vid.play();
} else {
vid.pause();
}
});
</script>
EDIT: adding a fiddle : http://jsfiddle.net/SKfBY/
Had a quick look at your site, and the video is cool :-)
If you look closely you'll see that there are two jQuery files added, not really the problem here, but you only need one, the second one will make your page load slower.
Also not the problem, but you should consider using the HTML5 doctype like below, as the video element is HTML5, but most browsers will figure it out anyway.
The problem seems to be my fault, jsFiddle automagically inserts the $document.ready function, and I forgot it in my example, that's why it's not working for you.
Here is a complete rundown of how I would write it, I removed both instances of jQuery for you and replaced with Google's version of jQuery, wich is usually a better option, and also you should probably remove any scripts that you don't need, like removing swfObject if the site does not contain any flash files using swfobject etc.
<!DOCTYPE html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Untitled Document</title>
<link rel="stylesheet" type="text/css" href="http://dev4.baytechlabs.com/Voice_Carousel/css/main/style.css"/>
<link rel="stylesheet" type="text/css" href="http://dev4.baytechlabs.com/Voice_Carousel/css/main/thickbox.css"/>
<script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.6.4/jquery.min.js"></script>
<script src="http://dev4.baytechlabs.com/Voice_Carousel/js/main/cufon-yui.js" type="text/javascript"></script>
<script src="http://dev4.baytechlabs.com/Voice_Carousel/js/main/Pristina_400.font.js" type="text/javascript"></script>
<script src="http://dev4.baytechlabs.com/Voice_Carousel/js/main/MomsTypewriter_400.font.js" type="text/javascript"></script>
<script src="http://dev4.baytechlabs.com/Voice_Carousel/js/main/cufon-config.js" type="text/javascript"></script>
<script src="http://dev4.baytechlabs.com/Voice_Carousel/js/thickbox.js" type="text/javascript"></script>
<script src="http://dev4.baytechlabs.com/Voice_Carousel/js/swfobject.js" type="text/javascript"></script>
<script type="text/javascript" src="http://dev4.baytechlabs.com/Voice_Carousel/js/facebox/facebox.js"></script>
<link href="http://dev4.baytechlabs.com/Voice_Carousel/js/facebox/facebox.css" media="screen" rel="stylesheet" type="text/css"/>
<script type="text/javascript">
$(document).ready(function() {
$("#myVideo").bind("click", function () {
var vid = $(this).get(0);
if (vid.paused) {
vid.play();
} else {
vid.pause();
}
});
});
</script>
</head>
<body>
<video id="myVideo" width="980" height="540" audio="muted" autoplay="true" src="http://d3v.lavalobe.com/voicecarousel/video/CarouselWBG_v3.mp4" type="video/mp4">
</video>
</body>
</html>
This code works for me:
function vidplay() {
var video = document.getElementById("video1");
var button = document.getElementById("play");
if (video.paused) {
video.play();
button.textContent = "||";
} else {
video.pause();
button.textContent = ">";
}
}
function restart() {
var video = document.getElementById("video1");
video.currentTime = 0;
}
function skip(value) {
var video = document.getElementById("video1");
video.currentTime += value;
}
But setting the time to 0 rewound the video only; no playback. So I wanted the video to replay after rewinding, and came up with this:
function restart() {
var video = document.getElementById("video1");
var button = document.getElementById("play");
if (video.paused) {
}
else {
video.pause();
}
video.currentTime = 0;
video.play();
button.textContent = "||";
}
Here are the buttons:
<div id="buttonbar">
<button id="restart" onclick="restart();">[]</button>
<button id="rew" onclick="skip(-10)"><<</button>
<button id="play" onclick="vidplay()">></button>
<button id="fastFwd" onclick="skip(10)">>></button>
</div>
My two-cent's worth...
Cheers

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