I want to be able to send music to sonos using its API. Unfortunately the only way I know is to send an URI to the device so it can download it.
I have visited already the package react-native-httpserver. This one has not been tested in Android. So I had a look over Android's nanoHTTPD and other similar packages in iOS as CocoaHTTPServer is.
It should not very difficult to create a wrapper over those packages to build something cross-platform but I wonder if there is another solution in Javascript or some work developing over react-native-tcp
I'll answer my own question, time has passed by and some packages have been released. Even with limitations, but looks promising so far:
HTTP Static server: https://github.com/futurepress/react-native-static-server
Quite flexible (but Android only) https://www.npmjs.com/package/react-native-http-server
Limited but both platforms https://github.com/alwx/react-native-http-bridge
Try to use react-native-fetch-blob https://github.com/wkh237/react-native-fetch-blob, I have used it to send pictures and It works very well. It supports both ios and Android
Related
Is there an Android app exposing the Tango API via websockets? Would be perfect to explore via JavaScript&more without heavy deploy! cf e.g. https://goocreate.com/blog/1137/it-takes-goo-to-tango/
I'd rather avoid having to (re) learn C# with Unity or C/C++ with the Android SDK as I solely want to focus on the Tango API. I understand the performance will be TERRIBLY downgraded but compared to the time to compile and upload, at first during the exploration phase at least, I believe it's still the better path for my needs.
Suggestions welcomed.
PS: checked alternative e.g. termux + node.js + node-ffi or Mobile App - Using both Project Tango and Ionic and/or angular but that doesn't seem much better.
Suggestion: Use my TangoAnywhere App and connect to it via TCP/IP (either on the same device or remote): https://play.google.com/store/apps/details?id=de.grauonline.tangoanywhere
Since Google I/O 2017 Google provides Chromium-WebAR https://github.com/googlevr/chromium-webar , a build of Chromium providing access to getPointCloud(), getPickingPointAndPlaneInPointCloud() and for websockets since it is a web browser.
It seems I can only use Flash or Java to record voice on a web app. Is there a way of doing it via JavaScript?
It can be done but the solution won't work across all platforms at the moment.
<input type="file" accept="audio/*;capture=microphone">
See HTML5 Media Capture
Currently Supported By:
Android 3.0 browser, Chrome for Android (0.16), Firefox Mobile 10.0, iOS6 Safari and Chrome (partial support)
Links:
http://www.html5rocks.com/en/tutorials/getusermedia/intro/
Audio capturing with HTML5
Javascript cannot access your hardware directly. What you need, is a client side technology that can. Flash, for one.
Javascript can communicate quite easily with flash, so you can hide your flash recorder and construct your recorder ui with html/js/css.
Here's one example: https://github.com/jwagener/recorder.js/blob/master/examples/example-1.html
Here's another one:
http://blogupstairs.com/flashwavrecorder-javascript-flash-audio-recorder/
I realize this is not EXACTLY what you need, but you didn't tell why you want a JS solution. This doesn't fix the flash dependency problem but it solves the UI problem since you can construct the UI without flash.
Another wellknow solution is WAMI, I know it's not pure javascript but maybe it can help.
"As of this writing, most browsers still do not support WebRTC's getUserMedia(), which promises to give web developers microphone access via Javascript. This project achieves the next best thing for browsers that support Flash. Using the WAMI recorder, you can collect audio on your server without installing any proprietary media server software."
https://code.google.com/p/wami-recorder/
Another example using node.js
This example application is written in JavaScript and uses Node and Express for the web server and framework. You will need all three installed on your web server in order for this to work, as well as the Node.js WebAPI Library.
nodejs voice recording example
Yes there is a pure HTML/JavaScript way but it only works in Firefox and Chrome:
http://audior.ec/blog/recording-mp3-using-only-html5-and-javascript-recordmp3-js/
Direct demo: http://audior.ec/recordmp3js/
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First, I'm not interested in doing this professionally. I am a web developer, a coworker of mine recently left for Spotify and said he will be working mostly in JavaScript for the Spotify Desktop app. He said it uses "Chrome frame" and everything inside is done like a web app (HTML/JS/CSS).
As a web developer who never built anything for Desktop, this is great news. If I can use the technologies I already know and implement them inside some sort of a "frame" and still be able to build a windows or better yet cross platform app.
I know I didn't mention anything about the database, but even a simple hello world desktop app with web technologies would be great to get going.
So how does one go about this? Exactly what do I need/need to know?
You may start with Titanium for desktop dev. Also you may have a look at Chromium Embedded Framework. It's basically a web browser control based on chromium.
It's written in C++ so you can do all the low level OS stuff you want(Growl, tray icons, local file access, com ports, etc) in your container app, and then all the application logic and gui in html/javascript. It allows you to intercept any http request to either serve local resources or perform some custom action. For example, a request to http://localapp.com/SetTrayIconState?state=active could be intercepted by the container and then call the C++ function to update the tray icon.
It also allows you to create functions that can be called directly from JavaScript.
It's very difficult to debug JavaScript directly in CEF. There's no support for anything like Firebug.
You may also try AppJS.com (Helps to build Desktop Applications. for Linux, Windows and Mac using HTML, CSS and JavaScript)
Also, as pointed out by #Clint, the team at brackets.io (Adobe) created an awesome shell using Chromium Embedded Framework that makes it much easier to get started. It is called the brackets shell: github.com/adobe/brackets-shell Find out more about it here: clintberry.com/2013/html5-desktop-apps-with-brackets-shell
NW.js
(Previously known as node-webkit)
I would suggest NW.js if you are familiar with Node or experienced with JavaScript.
NW.js is an app runtime based on Chromium and node.js.
Features
Apps written in modern HTML5, CSS3, JS and WebGL
Complete support for Node.js APIs and all its third party modules.
Good performance: Node and WebKit run in the same thread: Function calls are made straightforward; objects are in the same heap and can just reference each other
Easy to package and distribute apps
Available on Linux, Mac OS X and Windows
You can find the NW.js repo here, and a good introduction to NW.js here. If you fancy learning Node.js I would recommend this SO post with a lot of good links.
Awesomium makes it easy to use HTML UI in your C++ or .NET app
Update
My previous answer is now outdated. These days you would be crazy not to look into using Electron for this. Many popular desktop apps have been developed on top of it.
NOTE: AppJS is deprecated and not recommended anymore.
Take a look at NW.js instead.
It seems the solutions for HTML/JS/CSS desktop apps are in no short supply.
One solution I have just come across is TideSDK: http://www.tidesdk.org/, which seems very promising, looking at the documentation.
You can develop with Python, PHP or Ruby, and package it for Mac, Windows or Linux.
Sorry to burst your bubble but Spotify desktop client is just a Webkit-based browser. Of course it exposes specific additional functionality, but it's only able to run JS and render HTML/CSS because it has a JS engine as well as a Chromium rendering engine. This does not help you with coding a client-side web-app and deploying to multiple platforms.
What you're looking for is similar to Sencha Touch - a framework that allows for HTML5 apps to be natively deployed to iOS, Android and Blackberry devices. It basically acts as an intermediary between certain API calls and device-specific functionality available.
I have no experience with appcelerator, bit it appears to be doing exactly that - and get very favourable reviews online. You should give it a go (unless you wanted to go back to 1999 and roll with MS HTA ;)
I know for there's Fluid and Prism (there are others, that's the one I used to use) that let you load a website into what looks like a standalone app.
In Chrome, you can create desktop shortcuts for websites. (you do that from within Chrome, you can't/shouldn't package that with your app) Chrome Frame is different:
Google Chrome Frame is a plug-in designed for Internet Explorer based
on the open-source Chromium project; it brings Google Chrome's open
web technologies to Internet Explorer.
You'd need to have some sort of wrapper like that for your webapp, and then the rest is the web technologies you're used to. You can use HTML5 local storage to store data while the app is offline. I think you might even be able to work with SQLite.
I don't know how you would go about accessing OS specific features, though. What I described above has the same limitations as any "regular" website. Hopefully this gives you some sort of guidance on where to start.
You can build Javascript apps with Adobe AIR… http://www.adobe.com/products/air.html
CEF offers lot of flexibility and options for customisation. But if the intent is to develop quickly node-webkit is also a good option. Node-web kit also offers ability to call node modules directly from DOM.
If there aren't any native modules to integrate Node-Webkit can offer better mileage. With native modules C/C++ or even C# it is better with CEF.
As part of a third level project I am going to attempt to build a web based sound synthesiser using HTML5 and JavaScript.
Does anyone know of any APIs that would allow me to deploy it on all or most browsers?
I have so far seen an API that works with Firefox only and another on GitHub that works with Chrome only.
It would be great to be able to use this in Safari, as with the iPad it could become a stand alone instrument.
Is this feasible?
If you go to http://caniuse.com they will tell you if a technology is supported by Safari or not. Go check it out. Then, any API that you use will tell you what support you will get for it.
I think your best bet might be to do it server side. I would have your app use AJAX to call a server-side script to generate the sound file if it doesn't already exist, then return it's URL so you can use it in JS. Eventually, all the different sound files should be created by the server and named properly allowing you to look them up quickly.
http://mohayonao.github.com/timbre.js/ seems pretty powerful. Pity some of the documentation appears to be in Japanese only!
WebPd is a partial Puredata port to JS - https://github.com/sebpiq/WebPd - it works well with Chrome and Firefox. "It is also a standalone DSP library. Every object as you know it in Pure Data exposes a complete API, allowing developers to control everything with JavaScript."
I was looking all over and couldn't get a direct and clear answer. Is it possible to sign a document from Javascript code running in a web application (Safari)? I wish to use a certificate from the iPhone built-in certificate store.
I found a similar post which was not answered: Working with certificates in web applications for Apple iOS
Thanks!
Yoash
Just been looking through some older questions (just in case somebody else stumbles across this) and I can say that No, this is definitely not possible. The only way to achieve something along these lines would be to create a phonegap plugin which handles this for you and distribute your web application as a phonegap application.