I want to create an audio background player where user can only click on image to play or stop the playback. I have trouble creating or rewirting existing codes to make a playlist for it, that automatically plays next song when previous is finished. I want to do it in vanilla js.
Here is what I have so far:
https://jsfiddle.net/rockarou/ad8Lkkrj/
var imageTracker = 'playImage';
swapImage = function() {
var image = document.getElementById('swapImage');
if (imageTracker == 'playImage') {
image.src = 'http://findicons.com/files/icons/129/soft_scraps/256/button_pause_01.png';
imageTracker = 'stopImage';
} else {
image.src = 'http://findicons.com/files/icons/129/soft_scraps/256/button_play_01.png';
imageTracker = 'playImage';
}
};
var musicTracker = 'noMusic';
audioStatus = function() {
var music = document.getElementById('natureSounds');
if (musicTracker == 'noMusic') {
music.play();
musicTracker = 'playMusic';
} else {
music.pause();
musicTracker = 'noMusic';
}
};
here is the trick to trigger next song:
music.addEventListener('ended',function(){
//play next song
});
How to play another song on same audio tag:
music.pause();
music.src = "new url";
music.load();
music.play();
Now here is a cool example of a playlist in html5, you can load each song at the time, case some clients (mobile) will not be happy when you consume the traffic, in next example all audios are loaded at same time to have a smooth transition from song to song,
loading the songs:
//playing flag
var musicTracker = 'noMusic';
//playlist audios
var audios = [];
$(".song").each(function(){
var load = new Audio($(this).attr("url"));
load.load();
load.addEventListener('ended',function(){
forward();
});
audios.push(load);
});
//active track
var activeTrack = 0;
Highlighting witch song is playing, with a bit of jquery, yeah, case yeah I'm lazy, lazy:
var showPlaying = function()
{
var src = audios[activeTrack].src;
$(".song").removeClass("playing");
$("div[url='" + src + "']").addClass("playing");
};
Fiddle here
Note: If the sound's doesn't play, manually check if audio url's are accessible
[Here a non vanilla solution.] My playlist consists of four songs, they are named 0.mp3, 1.mp3, 2.mp3 and 3.mp3.
<html>
<head><script src="https://ajax.googleapis.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script></head>
<body>
<audio id="player" autoplay controls><source src="0.mp3" type="audio/mp3"></audio>
</body>
<script>
var x = 0;
var music = document.getElementById("player");
$("#player").bind("ended", function(){
x=x+1;
music.src = x%4 + ".mp3";
music.load();
music.play();
});
</script>
</html>
The playlist is repeated indefinetely.
Vanilla Javascript variant:
const audioArray = document.getElementsByClassName('songs'); //Get a list of all songs
let i = 0; //Initiate current Index
const player = document.getElementById('player'); //get the player
player.src = audioArray[i].getAttribute('data-url'); //set first Song to play
player.addEventListener('ended',function(){ //when a song finished playing
i++; //increase index
if (i < audioArray.length) { //If current index is smaller than count of songs
player.src = audioArray[i].getAttribute('data-url'); //set next song
return; // stop further processing of this function for now
}
// current index is greater than count of songs
i = 0; // therefore we reset the current index to the first available song
player.src = audioArray[i].getAttribute('data-url'); // and set it to be played
});
In this example you don't set an initial src for the audioplayers source-tag but instead have a list of class 'song'-items with an data-url attribute containing the url/path to the tracks.
I added comments to learn what and why this code is doing what it does.
Of course it could be better but it's a quick throwup of code ;)
Related
I'm making a random order video player, adapting code from here but the same video just keeps playing, even though I can see (from text above the video) that the random ordering is working. Live version is here.
Is the problem with the appendChild meaning the new video is end of a list but the first in list keeps playing? I tried replaceChild but that didn't work.
<script type="text/javascript">
$(document).ready(function(){
var videos = [
[{type:'mp4', 'src':'carlos/one-carlostest.mp4'}],
[{type:'mp4', 'src':'carlos/two-carlostest.mp4'}],
[{type:'mp4', 'src':'carlos/three-carlostest.mp4'}],
[{type:'mp4', 'src':'carlos/four-carlostest.mp4'}],
[{type:'mp4', 'src':'carlos/five-carlostest.mp4'}]
];
// selecting random item from array as first to be played
var randomitem = videos[Math.floor(Math.random()*videos.length)];
// This function adds a new video source (dynamic) in the video html tag
function videoadd(element, src, type) {
var source = document.createElement('source');
source.src = src;
source.type = type;
element.appendChild(source);
}
// this function fires the video for particular video tag
function newvideo(src){
var vid = document.getElementById("myVideo");
videoadd(vid,src ,'video/ogg');
vid.autoplay = true;
vid.load();
vid.play();
}
// function call
newvideo(randomitem[0].src)
// Added an event listener so that everytime the video finishes ,a new video is loaded from array
document.getElementById('myVideo').addEventListener('ended',handler,false);
function handler(){
var newRandom = videos[Math.floor(Math.random()*videos.length)];
newvideo(newRandom[0].src)
document.getElementById("monitor").innerHTML = "randomitem is " + newRandom[0].src;
}
})
</script>
Also, if anyone can tell me why the autoplay never works that'd be appreciated, though it's the least of my problems.
I have kinda found this solution for your video playing one after other. now in your JS file, now you just will need to add your video src path.
var vidElement = document.getElementById('video');
var vidSources = [
"https://lutins.co.uk/carlos/one-carlostest.mp4",
"http://www.w3schools.com/html/movie.mp4"
];
var activeVideo = Math.floor((Math.random() * vidSources.length));
vidElement.src = vidSources[activeVideo];
vidElement.addEventListener('ended', function(e) {
// update the active video index
activeVideo = (++activeVideo) % vidSources.length;
if(activeVideo === vidSources.length){
activeVideo = 0;
}
// update the video source and play
vidElement.src = vidSources[activeVideo];
vidElement.play();
});
video {
width:350px;
}
<p>wowww you got it!</p>
<video src="https://lutins.co.uk/carlos/one-carlostest.mp4" id="video" autoplay muted playsinline></video>
Change the randomIt variable into a callback, only this way, it will generate new random number each time it get call.
// I have change randomitem into a function with ofcourse a proper name
var getRandomItem = function() {
return videos[Math.floor(Math.random()*videos.length)];
}
You should also call it properly like this:
//newvideo(randomitem[0].src) -> change it to
newvideo(getrandomItem().src)
There might also other adjustments requires for your code to work.
I am running the following code which changes the source of an html5 video at the end of each video, so that it constantly plays one video after another. After the first video finishes, it runs the second, then the third and eventually starts again from the beginning, resulting in an endless cycle. It also chooses a random starting point, but that is not important for my question.
In the code below you will only find two video sources but the final code would use around ten or so.
My problem is that there is a small pause between the end of a video and the beginning of the next one. I have made the background-color of the video tag red so that you will be able to see a red flash between the playback of each video.
I'm guessing that this could be solved by preloading all videos specified inside the javascript code. So what I would like to achieve is to preload only the next video in the list specified inside the javascript code when the current video is playing. So when video nr. 5 is playing, it should preload video nr. 6 etc..
Or is this not something that could be solved by effective buffering / preloading? I'm happy about any other suggestions as well..
var vidElement = document.getElementById('video');
var vidSources = [
"http://www.w3schools.com/html/mov_bbb.mp4",
"http://www.w3schools.com/html/movie.mp4"
];
var activeVideo = Math.floor((Math.random() * vidSources.length));
vidElement.src = vidSources[activeVideo];
vidElement.addEventListener('ended', function(e) {
// update the active video index
activeVideo = (++activeVideo) % vidSources.length;
if(activeVideo === vidSources.length){
activeVideo = 0;
}
// update the video source and play
vidElement.src = vidSources[activeVideo];
vidElement.play();
});
video { background-color: red }
<video src="http://www.w3schools.com/html/mov_bbb.mp4" id="video" autoplay muted playsinline></video>
<p>(each video is just ~ 10 seconds)</p>
You can create video elements with preload attribute and add it to div containar like follows:
function initVideoElement(videoEl)
{
videoEl.playsinline = true;
videoEl.muted = false;
videoEl.preload = 'auto'; //but do not set autoplay, because it deletes preload
//loadedmetadata is wrong because if we use it then we get endless loop
videoEl.onplaying = function(e)
{
if(++nextActiveVideo == 2)
nextActiveVideo = 0;
//replace the video elements against each other:
if(this.inx == 0)
nextVideoElement = videoElements[1];
else
nextVideoElement = videoElements[0];
nextVideoElement.src = vidSources[nextActiveVideo];
nextVideoElement.pause();
};
videoEl.onended = function(e)
{
this.style.display = 'none';
nextVideoElement.style.display = 'block';
nextVideoElement.play();
};
}
var videoContainer = document.getElementById('videoContainer'),
nextActiveVideo = 0,
nextVideoElement,
videoElements =
[
document.createElement('video'),
document.createElement('video')
],
vidSources =
[
"http://www.w3schools.com/html/mov_bbb.mp4",
"http://www.w3schools.com/html/movie.mp4"
];
videoElements[0].inx = 0; //set index
videoElements[1].inx = 1;
initVideoElement(videoElements[0]);
initVideoElement(videoElements[1]);
videoElements[0].autoplay = true;
videoElements[0].src = vidSources[0];
videoContainer.appendChild(videoElements[0]);
videoElements[1].style.display = 'none';
videoContainer.appendChild(videoElements[1]);
video{background-color: red}
<div id="videoContainer"></div>
I'm currently trying to make a song selection list where a user can hit a button to preview a song. I'm struggling with the logic behind setting a buttons innerHTML to read 'Stop preview' when that buttons song is playing and also have the buttons HTML change when a user clicks another button.
Currently my script looks something like:
var playedBy;
var song;
var playing = false;
var audioPlayer = document.getElementById("demo");
function setSong(value, idForPlayed) {
song = value;
audioPlayer.src = song;
audioPlayer.play();
playedBy = idForPlayed;
var currentIdPlayingValue = document.getElementById(idForPlayed).value;
console.log(currentIdPlayingValue);
}
function valueGetter(button) {
song = button.value;
button.className += " playing";
var idForPlayed = button.id;
var value = song;
setSong(value, idForPlayed);
}
function doEnd() {
playing = false;
console.log('we have an end');
document.getElementById('demo').pause();
document.getElementById('demo').currentTime = 0;
}
With the value of the buttons being the URL i'm passing the audio object.
Any help is appreciated here, very unsure on the approach i should take.
Thanks all!
Simple example in code pen : http://codepen.io/anon/pen/XXwXYV
You could toggle the innerHtml and all of the other buttons html on click.
Something like
$('.btn').on('click', function(){
//Add or remove a class for the clicked button to determine if it's playing.
$(this).toggleClass('playing');
if($(this).hasClass('playing')){
//Set all buttons back to play
//And probably call some sort of Stop Playing function
$('.btn').html('Play').removeClass('playing');
$(this).html('Stop Playing').addClass('playing');
}else{
$('.btn').html('Play').removeClass('playing');
}
});
Hi I have a song playlist & use javascript in the player to set the back ground color to light green on the playing song. I am aware I could use a:focus however if the user selects the lyrics while the song is playing the song will continue to play however it looses focus so the background color reverts to original. I need a way to use javascript to change the color of the song back to its original when the song is no longer playing or another song is selected. code below.
<!-- Video Player Script -->
var video_playlist = document.getElementById("video_player");
var links = video_playlist.getElementsByTagName('a');
for (var i=0; i<links.length; i++) {
links[i].onclick = handler;
};
function handler(e) {
e.preventDefault();
videotarget = this.getAttribute("href");
filename = videotarget.substr(0, videotarget.lastIndexOf('.')) || videotarget;
video = document.querySelector("#video_player video");
source = document.querySelectorAll("#video_player video source");
source[0].src = filename + ".mp3";
video.load();
video.play();
this.style.background = "#AAFF8D";
};
If this is an html5 video then use the onended proptery to detect when the video finishes playing:
video.onended = function(e) {
// change background color here
};
It appears that you are using a <video> for the music. With that in mind by "song is no longer playing." I'm going to assume that means the video has ended. In that case you can have an event onended that will change the background color to the original:
var player = document.getElementById("video_player");
player.onended = function(){
// Change background color here
};
After scouring google & some playing came up with the answer.
Thank you goes out to Spencer Wieczorek & Walker Boh for answers I thought should work.
Code Below:
<!-- Video Player Script -->
<!-- Get Selected Link -->
var video_playlist = document.getElementById("video_player");
var links = video_playlist.getElementsByTagName('a');
**var ele = video_playlist.getElementsByTagName("a");
var activeEle = null;**
for (var i=0; i<links.length; i++)
{
links[i].onclick = handler;
};
<!-- Find Previously Selected Link -->
**for( var i=0; i<ele.length; i++ )
{
if( ele.item(i).style.background == "##AAFF8D" )
{
document.write(ele.item(i).id);
break;
}
}**
<!-- Highlight Selected Link & Remove Highlght On Previous Link -->
**function highlight( )
{
if (activeEle){
activeEle.style.background = "#F9F9F9";
}
var oObj = event.currentTarget;
oObj.style.background = "#AAFF8D";
activeEle = oObj;
}**
function handler(e)
{
e.preventDefault();
videotarget = this.getAttribute("href");
filename = videotarget.substr(0, videotarget.lastIndexOf('.')) ||
videotarget;
video = document.querySelector("#video_player video");
source = document.querySelectorAll("#video_player video source");
source[0].src = filename + ".mp3";
video.load();
video.play();
**highlight();**
};
I am making my own music player in javascript and am working on the next song button. I have it set up to where the songs get added to the playlist and their corresponding ID number gets stored in an array. Then I index the array looking for the current ID of the song and then when the user hits next it goes to the next song in the array.
Here is my code:
$(document).ready(function(){
$("#player").prop("volume",".5");
});
var xmlhttp=new XMLHttpRequest();
xmlhttp.open("GET","playlist.xml",false);
xmlhttp.send();
xmlDoc=xmlhttp.responseXML;
var songlist = new Array();
var currentSong;
function song_play(song_id){
var player = document.getElementById("player");
player.setAttribute("src", "Music/"+song_id+".mp3");
player.play();
songlist.push(song_id);
alert(JSON.stringify(songlist));
currentSong = song_id;
var new_id=song_id-1;
$("#marquee").empty();
$("#marquee").append("<span style='color:red;'>Now Playing: </span>"+xmlDoc.getElementsByTagName("artist")[new_id].childNodes[0].nodeValue+"-");
$("#marquee").append(xmlDoc.getElementsByTagName("track")[new_id].childNodes[0].nodeValue);
};
function add_song(song_id,new_id){
var artist = xmlDoc.getElementsByTagName("artist")[new_id].childNodes[0].nodeValue;
var track = xmlDoc.getElementsByTagName("track")[new_id].childNodes[0].nodeValue;
$("#song_list").append("<a id="+song_id+" href='javascript:void(0)' onclick='song_play(this.id);' class='song'>"+artist+"-"+track+"</a><br/>");
};
function nextSong(currentSong){
var currentSongIndex = songlist.indexOf(currentSong);
var newSong = songlist[currentSongIndex + 1];
song_play(newSong);
};
The problem that I am experiencing is that once I hit the next button, it stops playing music all together.
newSong is representing the song object, not the id of the song and your song_play method is actually using the song id. change nextSong function to:
function nextSong(currentSong){
var currentSongIndex = songlist.indexOf(currentSong);
song_play(currentSongIndex + 1);
};