Unmute youtube video bootstrap [duplicate] - javascript

I'm experimenting with the Youtube player but I can't get it to mute by default.
function onPlayerReady() {
player.playVideo();
// Mute?!
player.mute();
player.setVolume(0);
}
How do I mute it from the start?
Fiddle
Update:
JavaScript Player API is deprecated.
Use iframe Embeds instead.

Turns out player.mute() works fine. It only needed the parameter enablejsapi=1. Initial test in the fiddle didn't work because the player initiation had an error. The following works.
HTML:
<iframe id="ytplayer" type="text/html" src="https://www.youtube-nocookie.com/embed/zJ7hUvU-d2Q?rel=0&enablejsapi=1&autoplay=1&controls=0&showinfo=0&loop=1&iv_load_policy=3" frameborder="0" allowfullscreen></iframe>
JS:
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('ytplayer', {
events: {
'onReady': onPlayerReady
}
});
}
function onPlayerReady(event) {
player.mute();
player.playVideo();
}
Fiddle
Credit to Gagandeep Singh and Anton King for pointing to enablejsapi=1

All above answers didn't work for me for some reason. It might be weird wordpress theme that I had to use or depreciated methods at Youtube API, I'm not sure. The only way of muting the player was to insert the code below into tag.
// Loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/player_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// Replaces the 'ytplayer' element with an <iframe> and
// YouTube player after the API code downloads.
var player;
function onYouTubePlayerAPIReady() {
player = new YT.Player('ytplayer', {
height: '390',
width: '640',
videoId: 'YOUR_VIDEO_ID',
playerVars: {
autoplay: 1,
controls: 1,
disablekb: 1,
hl: 'ru-ru',
loop: 1,
modestbranding: 1,
showinfo: 0,
autohide: 1,
color: 'white',
iv_load_policy: 3,
theme: 'light',
rel: 0
},
events: {
'onReady': onPlayerReady,
}
});
}
function onPlayerReady(event){
player.mute();
}
<div id="ytplayer"></div>

It's important to note that YouTube API mandates you run this within your markup directly within a <script> tag, or via a standard document.onLoad() native listener and not as a named function.
Otherwise it will not natively bind the onYouTubeIframeAPIReady() function to the DOM.

Try below code
var youtubeplayer = iframe.getElementById('ytplayer');
youtubeplayer .setVolume(0);
And below is your fiddle updated version,
NOTE: Must include enablejsapi=1 in video url
var tag = document.createElement('script');
tag.src = "//www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('ytplayer', {
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
function onPlayerReady(event) {
player.playVideo();
// Mute?!
//player.mute(); instead of this use below
event.target.mute();
//player.setVolume(0);
}
DEMO
Hope this helps...

Related

How do I get the YouTube API to load onclick?

I am using the YouTube Iframe as shown below. I want to make my player load on the click of a button instead as soon as the API loads.
I have created a system where a user of my website will be able to choose what videos will be loaded into the playlist, so I cannot hardcode the YouTube video IDs. Is it possible to make an onclick function that fires an event that loads the player? If so, how??
Thanks so much!!!
<script>
// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. This function creates an <iframe> (and YouTube player)
// after the API code downloads.
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
height: '390',
width: '640',
videoId: 'M7lc1UVf-VE',
events: { //CAN I REPLACE THE ONREADY EVENT WITH ONE
'onReady': onPlayerReady, //THAT FIRES ONCLICK?
'onStateChange': onPlayerStateChange
}
});
}
// 4. The API will call this function when the video player is ready.
function onPlayerReady(event) {
event.target.playVideo();
}
You can do something like code below
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
var video_id = '' //Desired video ID
var player;
$('LOAD_BUTTON').on('click', function() {
// Load player when LOAD_BUTTON is clicked
player = new YT.Player('player', {
height: '390',
width: '640',
videoId: video_id,
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
});
function onPlayerReady(event) {
$('PLAY_BUTTON').on('click', function() {
// Play video when PLAY_BUTTON is clicked
event.target.playVideo();
});
}

YouTube autoplay with mute

I want to autoplay videos that are muted on my website. I found some code which seemed to work, but it doesn't. Why doesn't this javascript and HTML code work?
<div id="player"></div>
<script>
// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "http://www.youtube.com/player_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. This function creates an <iframe> (and YouTube player)
// after the API code downloads.
var player;
function onYouTubePlayerAPIReady() {
player = new YT.Player('player', {
playerVars: { 'autoplay': 1, 'controls': 1,'autohide':1,'wmode':'opaque' },
videoId: 'RDfjXj5EGqI',
events: {
'onReady': onPlayerReady}
});
}
// 4. The API will call this function when the video player is ready.
function onPlayerReady(event) {
event.target.mute();
} </script>
jsFiddle for testing: https://jsfiddle.net/qswpr8tL/
Thanks!
Please build your onReady handler just like that:
var player;
// ...
function onPlayerReady(event) {
player.mute();
}
According documentation you have to call mute method on player object.

YouTube embedded video using IFrame API can't play a perfect loop and re-buffers the video with each loop

I'm trying to make a video that autoplays and witha perfect as I use it as a background for my landing page.
I can achieve perfect looping with HTML5 <video> tag as it caches the video upon download.
I don't want to host the video on my server, so I switched to embedding using YouTube IFrame API, I got everything to work correctly except that YT does not cache the video so there is a few seconds lag with every loop.
Is there any way to achieve a perfect loop playback using YouTube API without refresh?
Here's my code
Codepen
<div id="js-video"></div>
<script>
// Load the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/player_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// Replace the 'ytplayer' element with an <iframe> and
// YouTube player after the API code downloads.
var player;
function onYouTubePlayerAPIReady() {
player = new YT.Player('js-video', {
height: '315',
width: '560',
videoId: 'CFgqg5B924U',
playerVars: {
'rel': 0,
'showinfo': 0,
'autoplay': 1, 'loop': 1,
'controls': 0,
'playlist': 'CFgqg5B924U'
},
events: {
'onReady': onPlayerReady
}
});
}
function onPlayerReady(event) {
event.target.playVideo();
}
</script>
Have you tried, instead of setting loop, set up an setInterval inside the onPlayerReady function, for example every 250 ms.. do a simple condition inside the setInterval, like:
if(vidplayer.getCurrentTime() > vidplayer.getDuration()-500){
//if video is 500 ms before ending, do
vidplayer.seekTo(0);
//gets back to the start of video
}
Following Code will play a perfect loop without buffering the video everytime.
<script>
// 1. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 2. This function creates an <iframe> (and YouTube player)
// after the API code downloads.
var restart_before = 500;//milisecenods
var code_overhead=10;
var player;
var total_video_time;
function onYouTubeIframeAPIReady() {
player = new YT.Player('video-foreground', {
height: '100%',
width: '100%',
playerVars: {
rel:0,
autoplay: 1,
controls: 0,
showinfo: 0,
autohide: 1,
modestbranding: 1,
vq: 'hd1080'},
videoId: '<?php echo $youtubevideoid;?>',
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
// 3. The API will call this function when the video player is ready.
function onPlayerReady(event) {
event.target.playVideo();
player.mute();
total_video_time = (player.getDuration()*1000)-restart_before;
setTimeout(checkvideopos, total_video_time);
}
var done = false;
function onPlayerStateChange(event) {
// player.seekTo(0);
}
function checkvideopos()
{
// console.log("MIA\n");
var curr_time = player.getCurrentTime();
curr_time = curr_time * 1000;
if(curr_time>=total_video_time)
{
player.seekTo(0);
setTimeout(checkvideopos, total_video_time);
}
else
{
var new_time = (total_video_time - curr_time) - code_overhead;
setTimeout(checkvideopos, new_time);
}
}
</script>

Pass youtube iframe api events onstatechange when src changes

So I figured I would update this with a working example. I have ditched stating the iframe tag and just used the iframe api to create an iframe and then loaded the player by id with a data attribute. Here is a working example below. So now all statechanges are passed consistently through the youtube player. So the script will load an iframe into the Div #player and you can just loadVideoByID pretty easily with jquery and javascript.
<div id="player"></div>
<script>
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
playerVars: { 'autoplay': 0,},
videoId: 'M7lc1UVf-VE',
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
function onPlayerReady(event) {
alert('started');
}
function onPlayerStateChange(event) {
if(event.data === 0) {
alert('done');
}
}
$( document ).on( "click", ".video-link", function(e) {
e.preventDefault();
var videoID = $(this).attr('data-videoID');
player.loadVideoById(videoID);
});
</script>
And then use a link with a data-attribute like so.
Link
Rather than having buttons to play, why not cue to playlist when the player is ready? You can hold the video ID's in an array... If this isn't what you're looking for just leave a comment below and I will change things the best I can to fit.
//Array of videos
var MyVideos=["E6RGMRamAFk","IHQr0HCIN2w","CogIXrea6A4"];
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
function onPlayerReady(event) {
//Player is ready, cue the array of videos into the playlist.
player.cuePlaylist(MyVideos);
}
function onPlayerStateChange(event) {
}
JS Fiddle - Working Demo
YouTube JavaScript Player API Reference
If you have any questions please leave a comment below and I will get back to you as soon as possible.
I hope this help. Happy coding!

Youtube delay auto start video

There is anyway to delay the auto start of a youtube video for example:" 20seconds, after page loads?"
Here is the example just with the auto start:
http://jsfiddle.net/qbqEA/
Thanks
It is not perfect solution but it works,
<iframe class="delayed" width="486" height="273" frameborder="0" data-src="__url__" allowfullscreen=""></iframe>
note that I used data-src instead of 'src'
$(document).ready(function() {
setTimeout(function() {
$('iframe.delayed').attr('src',
$('iframe.delayed').attr('data-src'));
}, 20000);
}
It will load iframe 20 seconds after page loads.
see my fork: http://jsfiddle.net/WswGV/
The best way to do it is to use YouTube.API with Javascript functionality.
// Load the IFrame Player API code asynchronously.
setTimeout(function() {
player.playVideo();
}, 20000);
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/player_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// Replace the 'ytplayer' element with an <iframe> and
// YouTube player after the API code downloads.
var player;
function onYouTubePlayerAPIReady() {
player = new YT.Player('ytplayer', {
height: '315',
width: '560',
videoId: 'I_V_kIzKKqM'
});
}
I hope this help
The link to the IFrame YouTube API above is obsolete, I think, but here's one I found today:
https://developers.google.com/youtube/iframe_api_reference
Wish I'd read that a long time ago.
To excerpt from the example there, I would suggest that you detect the player being downloaded and ready, then set a timer for the desired number of seconds (20 in your case, I think), and then play the video.
---v
Using https://developers.google.com/youtube/iframe_api_reference this will add a 10 second delay before the video automatically starts:
<div id="player"></div>
<script>
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
height: '390',
width: '640',
videoId: 'M7lc1UVf-VE',
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
function onPlayerReady(event) {
setTimeout(function() {
event.target.playVideo();
}, 10000);
}
function stopVideo() {
player.stopVideo();
}
</script>
I use the following function
jQuery(document).ready(function () {
var frame = jQuery('.embed-responsive iframe');
var src = frame.attr('src');
setTimeout(function(){ frame.attr('src', src+'?autoplay=1'); }, 20000);
});

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