Settimeout, bind and this - javascript

Here I have copied code snippet from MDN : https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_objects/Function/bind
function LateBloomer() {
this.petalCount = Math.ceil(Math.random() * 12) + 1;
}
// Declare bloom after a delay of 1 second
LateBloomer.prototype.bloom = function() {
window.setTimeout(this.declare.bind(this), 1000);
};
LateBloomer.prototype.declare = function() {
console.log('I am a beautiful flower with ' +
this.petalCount + ' petals!');
};
var flower = new LateBloomer();
flower.bloom();
// after 1 second, triggers the 'declare' method
The most confusing part is : window.setTimeout(this.declare.bind(this), 1000);
I understand how this works and this inside settimeout is always bound to global object.I know there can be var self or var that inside bloom function.
There are two this in that line but which this refers to what and how that works is totally confusing.
How works?

First of all read this article, which offers a very nice explanation about how this works.
.bind(this, args) just helps you to pass your this context inside your function (because inside it in your example by default this is undefined or refers to window).
Also bind is a nice alternative to this:
// Declare bloom after a delay of 1 second
LateBloomer.prototype.bloom = function() {
var self = this;
window.setTimeout(self.declare, 1000);
};
And as the last point in es6 you can do it in this way:
window.setTimeout(() => {
//do some stuff
}, 1000);
instead of
window.setTimeout(function () {
//do some stuff
}.bind(this), 1000);
this allow you to not think about this.

MSDN defines Function.prototype.bind() as,
The bind() method creates a new function that, when called, has its
this keyword set to the provided value, with a given sequence of
arguments preceding any provided when the new function is called.
By using .bind(this) we are passing this to the function declare
See this snippet.
function LateBloomer() {
console.log(this.constructor);
this.petalCount = Math.ceil(Math.random() * 12) + 1;
}
// Declare bloom after a delay of 1 second
LateBloomer.prototype.bloom = function() {
window.setTimeout(this.declare.bind(this), 1000);
};
LateBloomer.prototype.undefinedbloom = function() {
window.setTimeout(this.declare, 1000);
};
LateBloomer.prototype.declare = function() {
console.log(this.constructor);
console.log('I am a beautiful flower with ' +
this.petalCount + ' petals!');
};
var flower = new LateBloomer();
flower.bloom();
flower.undefinedbloom();
In the function undefinedbloom we are just calling the declare function. So the object will be the window object. It doesn't have property petalCount so its undefined.
In the function bloom we are binding the this of LateBloomer to the declare function by which we will have access to the LateBloomer's object petalCount.
this in JavaScript is a very difficult to fathom at first.
MDN Link: https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Operators/this

function LateBloomer() {
this.name = 'triven'; //simplified property
}
// Some thoughts we discuss main requirement.
LateBloomer.prototype.bloom = function() {
window.setTimeout(function() {console.log(this);}, 1000); //Logs window: We all know that keyword this INSIDE CALLBACK
//function refers to Window [Comment 1]
//window.setTimeout(console.log(this), 1000); /Attentions: Here it is very easy to MISUNDERSTAND
//that keyword this is inside setTimeout and it should refer to window.
//Please note that here keyword this is not INSIDE CALLBACK function so here
//keyword this will refer to object on which its wrapper function is
//executed(in our case flower). [Comment 2]
};
//The requirement: We need to call .bloom and it should log name after 1 second.
LateBloomer.prototype.bloom = function() {
//here keyword this refers to object
//window.setTimeout(function() {console.log(this);}, 1000); //But inside callback keyword this refers to window.
};
//We need some way to access object inside call back function so that its name can be accessed after 1 sec.
//step 1; Taking out anonymous function and adding it as a prototype property
LateBloomer.prototype.bloom = function() {
//window.setTimeout(this.callback, 1000); //Note: Keyword this is not inside callback so
//it is referring to object (not window). We can access newly
//defined function on the object. Also keyword this placed inside callback
//function(below) will still refer to window.
};
LateBloomer.prototype.callback = function() {console.log(this.name);}
//step 2; bringing .bind into picture.
//Definition of .bind as per MDN : The bind() method creates a new function
//that, when called, has its this keyword set to the provided value
LateBloomer.prototype.bloom = function() {
window.setTimeout(this.callback.bind(this), 1000); // Okay now we are now invoking .callback method on the object and
//passing the same object to bind.
// The keyword this inside newly return function (as a result of bind) will now refer to object
// we passed as argument to bind and we should not be able to access name property of our object.
// Note : Here both this keywords refers to same object ie on which which are calling .bloom.
//Note : we are no longer using passing callback function defined below. Instead we are now passing
// and exact copy of it but configuring it in such a way that keyword this start refering to object we passed.
};
LateBloomer.prototype.callback = function() {console.log(this.name);}

Related

What does binding a function to 'this' do in the constructor? [duplicate]

What is the use of bind() in JavaScript?
Bind creates a new function that will force the this inside the function to be the parameter passed to bind().
Here's an example that shows how to use bind to pass a member method around that has the correct this:
var myButton = {
content: 'OK',
click() {
console.log(this.content + ' clicked');
}
};
myButton.click();
var looseClick = myButton.click;
looseClick(); // not bound, 'this' is not myButton - it is the globalThis
var boundClick = myButton.click.bind(myButton);
boundClick(); // bound, 'this' is myButton
Which prints out:
OK clicked
undefined clicked
OK clicked
You can also add extra parameters after the 1st (this) parameter and bind will pass in those values to the original function. Any additional parameters you later pass to the bound function will be passed in after the bound parameters:
// Example showing binding some parameters
var sum = function(a, b) {
return a + b;
};
var add5 = sum.bind(null, 5);
console.log(add5(10));
Which prints out:
15
Check out JavaScript Function bind for more info and interactive examples.
Update: ECMAScript 2015 adds support for => functions. => functions are more compact and do not change the this pointer from their defining scope, so you may not need to use bind() as often. For example, if you wanted a function on Button from the first example to hook up the click callback to a DOM event, the following are all valid ways of doing that:
var myButton = {
... // As above
hookEvent(element) {
// Use bind() to ensure 'this' is the 'this' inside click()
element.addEventListener('click', this.click.bind(this));
}
};
Or:
var myButton = {
... // As above
hookEvent(element) {
// Use a new variable for 'this' since 'this' inside the function
// will not be the 'this' inside hookEvent()
var me = this;
element.addEventListener('click', function() { me.click() });
}
};
Or:
var myButton = {
... // As above
hookEvent(element) {
// => functions do not change 'this', so you can use it directly
element.addEventListener('click', () => this.click());
}
};
The simplest use of bind() is to make a function that, no matter
how it is called, is called with a particular this value.
x = 9;
var module = {
x: 81,
getX: function () {
return this.x;
}
};
module.getX(); // 81
var getX = module.getX;
getX(); // 9, because in this case, "this" refers to the global object
// create a new function with 'this' bound to module
var boundGetX = getX.bind(module);
boundGetX(); // 81
Please refer to this link on MDN Web Docs for more information:
Function.prototype.bind()
bind allows-
set the value of "this" to an specific object. This becomes very helpful as sometimes this is not what is intended.
reuse methods
curry a function
For example, you have a function to deduct monthly club fees
function getMonthlyFee(fee){
var remaining = this.total - fee;
this.total = remaining;
return this.name +' remaining balance:'+remaining;
}
Now you want to reuse this function for a different club member. Note that the monthly fee will vary from member to member.
Let's imagine Rachel has a balance of 500, and a monthly membership fee of 90.
var rachel = {name:'Rachel Green', total:500};
Now, create a function that can be used again and again to deduct the fee from her account every month
//bind
var getRachelFee = getMonthlyFee.bind(rachel, 90);
//deduct
getRachelFee();//Rachel Green remaining balance:410
getRachelFee();//Rachel Green remaining balance:320
Now, the same getMonthlyFee function could be used for another member with a different membership fee. For Example, Ross Geller has a 250 balance and a monthly fee of 25
var ross = {name:'Ross Geller', total:250};
//bind
var getRossFee = getMonthlyFee.bind(ross, 25);
//deduct
getRossFee(); //Ross Geller remaining balance:225
getRossFee(); //Ross Geller remaining balance:200
From the MDN docs on Function.prototype.bind() :
The bind() method creates a new function that, when called, has its
this keyword set to the provided value, with a given sequence of
arguments preceding any provided when the new function is called.
So, what does that mean?!
Well, let's take a function that looks like this :
var logProp = function(prop) {
console.log(this[prop]);
};
Now, let's take an object that looks like this :
var Obj = {
x : 5,
y : 10
};
We can bind our function to our object like this :
Obj.log = logProp.bind(Obj);
Now, we can run Obj.log anywhere in our code :
Obj.log('x'); // Output : 5
Obj.log('y'); // Output : 10
This works, because we bound the value of this to our object Obj.
Where it really gets interesting, is when you not only bind a value for this, but also for its argument prop :
Obj.logX = logProp.bind(Obj, 'x');
Obj.logY = logProp.bind(Obj, 'y');
We can now do this :
Obj.logX(); // Output : 5
Obj.logY(); // Output : 10
Unlike with Obj.log, we do not have to pass x or y, because we passed those values when we did our binding.
Variables has local and global scopes. Let's suppose that we have two variables with the same name. One is globally defined and the other is defined inside a function closure and we want to get the variable value which is inside the function closure. In that case we use this bind() method. Please see the simple example below:
var x = 9; // this refers to global "window" object here in the browser
var person = {
x: 81,
getX: function() {
return this.x;
}
};
var y = person.getX; // It will return 9, because it will call global value of x(var x=9).
var x2 = y.bind(person); // It will return 81, because it will call local value of x, which is defined in the object called person(x=81).
document.getElementById("demo1").innerHTML = y();
document.getElementById("demo2").innerHTML = x2();
<p id="demo1">0</p>
<p id="demo2">0</p>
Summary:
The bind() method takes an object as an first argument and creates a new function. When the function is invoked the value of this in the function body will be the object which was passed in as an argument in the bind() function.
How does this work in JS anyway
The value of this in javascript is dependent always depends on what Object the function is called. The value of this always refers to the object left of the dot from where is the function is called. In case of the global scope this is window (or global in nodeJS). Only call, apply and bind can alter the this binding differently. Here is an example to show how the this keyword works:
let obj = {
prop1: 1,
func: function () { console.log(this); }
}
obj.func(); // obj left of the dot so this refers to obj
const customFunc = obj.func; // we store the function in the customFunc obj
customFunc(); // now the object left of the dot is window,
// customFunc() is shorthand for window.customFunc()
// Therefore window will be logged
How is bind used?
Bind can help in overcoming difficulties with the this keyword by having a fixed object where this will refer to. For example:
var name = 'globalName';
const obj = {
name: 'myName',
sayName: function () { console.log(this.name);}
}
const say = obj.sayName; // we are merely storing the function the value of this isn't magically transferred
say(); // now because this function is executed in global scope this will refer to the global var
const boundSay = obj.sayName.bind(obj); // now the value of this is bound to the obj object
boundSay(); // Now this will refer to the name in the obj object: 'myName'
Once the function is bound to a particular this value we can pass it around and even put it on properties on other objects. The value of this will remain the same.
The bind() method creates a new function instance whose this value is bound to the value that was passed into bind().
For example:
window.color = "red";
var o = { color: "blue" };
function sayColor(){
alert(this.color);
}
var objectSayColor = sayColor.bind(o);
objectSayColor(); //blue
Here, a new function called objectSayColor() is created from sayColor() by calling bind() and passing in the object o. The objectSayColor() function has a this value equivalent to o, so calling the function, even as a global call, results in the string “blue” being displayed.
Reference : Nicholas C. Zakas - PROFESSIONAL JAVASCRIPT® FOR WEB DEVELOPERS
I will explain bind theoretically as well as practically
bind in javascript is a method -- Function.prototype.bind . bind is a method. It is called on function prototype. This method creates a function whose body is similar to the function on which it is called but the 'this' refers to the first parameter passed to the bind method. Its syntax is
var bindedFunc = Func.bind(thisObj,optionsArg1,optionalArg2,optionalArg3,...);
Example:--
var checkRange = function(value){
if(typeof value !== "number"){
return false;
}
else {
return value >= this.minimum && value <= this.maximum;
}
}
var range = {minimum:10,maximum:20};
var boundedFunc = checkRange.bind(range); //bounded Function. this refers to range
var result = boundedFunc(15); //passing value
console.log(result) // will give true;
Creating a new Function by Binding Arguments to Values
The bind method creates a new function from another function with one or more arguments bound to specific values, including the implicit this argument.
Partial Application
This is an example of partial application. Normally we supply a function with all of its arguments which yields a value. This is known as function application. We are applying the function to its arguments.
A Higher Order Function (HOF)
Partial application is an example of a higher order function (HOF) because it yields a new function with a fewer number of argument.
Binding Multiple Arguments
You can use bind to transform functions with multiple arguments into new functions.
function multiply(x, y) {
return x * y;
}
let multiplyBy10 = multiply.bind(null, 10);
console.log(multiplyBy10(5));
Converting from Instance Method to Static Function
In the most common use case, when called with one argument the bind method will create a new function that has the this value bound to a specific value. In effect this transforms an instance method to a static method.
function Multiplier(factor) {
this.factor = factor;
}
Multiplier.prototype.multiply = function(x) {
return this.factor * x;
}
function ApplyFunction(func, value) {
return func(value);
}
var mul = new Multiplier(5);
// Produces garbage (NaN) because multiplying "undefined" by 10
console.log(ApplyFunction(mul.multiply, 10));
// Produces expected result: 50
console.log(ApplyFunction(mul.multiply.bind(mul), 10));
Implementing a Stateful CallBack
The following example shows how using binding of this can enable an object method to act as a callback that can easily update the state of an object.
function ButtonPressedLogger()
{
this.count = 0;
this.onPressed = function() {
this.count++;
console.log("pressed a button " + this.count + " times");
}
for (let d of document.getElementsByTagName("button"))
d.onclick = this.onPressed.bind(this);
}
new ButtonPressedLogger();
<button>press me</button>
<button>no press me</button>
As mentioned, Function.bind() lets you specify the context that the function will execute in (that is, it lets you pass in what object the this keyword will resolve to in the body of the function.
A couple of analogous toolkit API methods that perform a similar service:
jQuery.proxy()
Dojo.hitch()
Bind Method
A bind implementation might look something like so:
Function.prototype.bind = function () {
const self = this;
const args = [...arguments];
const context = args.shift();
return function () {
return self.apply(context, args.concat([...arguments]));
};
};
The bind function can take any number of arguments and return a new function.
The new function will call the original function using the JS Function.prototype.apply method.The apply method will use the first argument passed to the target function as its context (this), and the second array argument of the apply method will be a combination of the rest of the arguments from the target function, concat with the arguments used to call the return function (in that order).
An example can look something like so:
function Fruit(emoji) {
this.emoji = emoji;
}
Fruit.prototype.show = function () {
console.log(this.emoji);
};
const apple = new Fruit('🍎');
const orange = new Fruit('🍊');
apple.show(); // 🍎
orange.show(); // 🍊
const fruit1 = apple.show;
const fruit2 = apple.show.bind();
const fruit3 = apple.show.bind(apple);
const fruit4 = apple.show.bind(orange);
fruit1(); // undefined
fruit2(); // undefined
fruit3(); // 🍎
fruit4(); // 🍊
/**
* Bind is a method inherited from Function.prototype same like call and apply
* It basically helps to bind a function to an object's context during initialisation
*
* */
window.myname = "Jineesh";
var foo = function(){
return this.myname;
};
//IE < 8 has issues with this, supported in ecmascript 5
var obj = {
myname : "John",
fn:foo.bind(window)// binds to window object
};
console.log( obj.fn() ); // Returns Jineesh
Consider the Simple Program listed below,
//we create object user
let User = { name: 'Justin' };
//a Hello Function is created to Alert the object User
function Hello() {
alert(this.name);
}
//since there the value of this is lost we need to bind user to use this keyword
let user = Hello.bind(User);
user();
//we create an instance to refer the this keyword (this.name);
Simple Explanation:
bind() create a new function, a new reference at a function it returns to you.
In parameter after this keyword, you pass in the parameter you want to preconfigure. Actually it does not execute immediately, just prepares for execution.
You can preconfigure as many parameters as you want.
Simple Example to understand bind:
function calculate(operation) {
if (operation === 'ADD') {
alert('The Operation is Addition');
} else if (operation === 'SUBTRACT') {
alert('The Operation is Subtraction');
}
}
addBtn.addEventListener('click', calculate.bind(this, 'ADD'));
subtractBtn.addEventListener('click', calculate.bind(this, 'SUBTRACT'));
The bind function creates a new function with the same function body as the function it is calling .It is called with the this argument .why we use bind fun. : when every time a new instance is created and we have to use first initial instance then we use bind fun.We can't override the bind fun.simply it stores the initial object of the class.
setInterval(this.animate_to.bind(this), 1000/this.difference);
function.prototype.bind() accepts an Object.
It binds the calling function to the passed Object and the returns
the same.
When an object is bound to a function, it means you will be able to
access the values of that object from within the function using
'this' keyword.
It can also be said as,
function.prototype.bind() is used to provide/change the context of a
function.
let powerOfNumber = function(number) {
let product = 1;
for(let i=1; i<= this.power; i++) {
product*=number;
}
return product;
}
let powerOfTwo = powerOfNumber.bind({power:2});
alert(powerOfTwo(2));
let powerOfThree = powerOfNumber.bind({power:3});
alert(powerOfThree(2));
let powerOfFour = powerOfNumber.bind({power:4});
alert(powerOfFour(2));
Let us try to understand this.
let powerOfNumber = function(number) {
let product = 1;
for (let i = 1; i <= this.power; i++) {
product *= number;
}
return product;
}
Here, in this function, this corresponds to the object bound to the function powerOfNumber. Currently we don't have any function that is bound to this function.
Let us create a function powerOfTwo which will find the second power of a number using the above function.
let powerOfTwo = powerOfNumber.bind({power:2});
alert(powerOfTwo(2));
Here the object {power : 2} is passed to powerOfNumber function using bind.
The bind function binds this object to the powerOfNumber() and returns the below function to powerOfTwo. Now, powerOfTwo looks like,
let powerOfNumber = function(number) {
let product = 1;
for(let i=1; i<=2; i++) {
product*=number;
}
return product;
}
Hence, powerOfTwo will find the second power.
Feel free to check this out.
bind() function in Javascript
The bind() method creates a new function that, when called, has its this keyword set to the provided value, with a given sequence of arguments preceding any provided when the new function is called.
An example for the first part
grabbed from react package useSt8
import { useState } from "react"
function st8() {
switch(arguments.length) {
case 0: return this[0]
case 1: return void this[1](arguments[0])
default: throw new Error("Expected 0 or 1 arguments")
}
}
function useSt8(initial) {
// this in st8 will be something like [state, setSatate]
return st8.bind(useState(initial))
}
// usage
function Counter() {
const count = useSt8(0);
return (
<>
Count: {count()}
<button onClick={() => count(0)}>Reset</button>
<button onClick={() => count(prevCount => prevCount + 1)}>inc</button>
</>
);
}
An example for the second part
const add = (a, b) => a+b
someThis = this
// new function with this value equal to someThis
add5 = add.bind(someThis, 5)
add5(10) // 15
// we don't use this in add decelartion so this will work too.
add10 = add.bind(null, 10)
add10(5) // 15
Here's the simplest possible explanation:
Say you have a function
function _loop(n) { console.log("so: " + n) }
obviously you can call it like _loop(69) as usual.
Rewrite like this:
var _loop = function() { console.log("so: " + this.n) }
Notice there are now
no arguments as such
you use "this. " to get to the named arguments
You can now call the function like this:
_loop.bind( {"n": 420} )
That's it.
Most typical use case:
A really typical use is when you need to add an argument to a callback.
Callbacks can't have arguments.
So just "rewrite" the callback as above.
Simple example
function lol(second, third) {
console.log(this.first, second, third);
}
lol(); // undefined, undefined, undefined
lol('1'); // undefined, "1", undefined
lol('1', '2'); // undefined, "1", "2"
lol.call({first: '1'}); // "1", undefined, undefined
lol.call({first: '1'}, '2'); // "1", "2", undefined
lol.call({first: '1'}, '2', '3'); // "1", "2", "3"
lol.apply({first: '1'}); // "1", undefined, undefined
lol.apply({first: '1'}, ['2', '3']); // "1", "2", "3"
const newLol = lol.bind({first: '1'});
newLol(); // "1", undefined, undefined
newLol('2'); // "1", "2", undefined
newLol('2', '3'); // "1", "2", "3"
const newOmg = lol.bind({first: '1'}, '2');
newOmg(); // "1", "2", undefined
newOmg('3'); // "1", "2", "3"
const newWtf = lol.bind({first: '1'}, '2', '3');
newWtf(); // "1", "2", "3"
Another usage is that you can pass binded function as an argument to another function which is operating under another execution context.
var name = "sample";
function sample(){
console.log(this.name);
}
var cb = sample.bind(this);
function somefunction(cb){
//other code
cb();
}
somefunction.call({}, cb);
In addition to what have been said, the bind() method allows an object to borrow a method from another object without making a copy of that method. This is known as function borrowing in JavaScript.
i did not read above code but i learn something in simple so want to share here about bind method after bind method we can use it as any normal method.
<pre> note: do not use arrow function it will show error undefined </pre>
let solarSystem = {
sun: 'red',
moon : 'white',
sunmoon : function(){
let dayNight = this.sun + ' is the sun color and present in day and '+this.moon + ' is the moon color and prenet in night';
return dayNight;
}
}
let work = function(work,sleep){
console.log(this.sunmoon()); // accessing the solatSystem it show error undefine sunmmon untill now because we can't access directly for that we use .bind()
console.log('i work in '+ work +' and sleep in '+sleep);
}
let outPut = work.bind(solarSystem);
outPut('day','night')
bind is a function which is available in java script prototype, as the name suggest bind is used to bind your function call to the context whichever you are dealing with for eg:
var rateOfInterest='4%';
var axisBank=
{
rateOfInterest:'10%',
getRateOfInterest:function()
{
return this.rateOfInterest;
}
}
axisBank.getRateOfInterest() //'10%'
let knowAxisBankInterest=axisBank.getRateOfInterest // when you want to assign the function call to a varaible we use this syntax
knowAxisBankInterest(); // you will get output as '4%' here by default the function is called wrt global context
let knowExactAxisBankInterest=knowAxisBankInterest.bind(axisBank); //so here we need bind function call to its local context
knowExactAxisBankInterest() // '10%'

Javascript bind to object

function Developer(skill) {
this.skill = skill;
this.says = function() {
alert(this.skill + ' rocks!');
}
}
var john = new Developer('Ruby');
var func = john.says;
func();
I tried this example when I do this I get the following message undefined rocks! instead of Ruby rocks!.
can u explain why is that.
Function Execution Context and the this Keyword
JavaScript functions have an execution context at invocation time such that the this keyword is bound to the object they are invoked from. If you call john.says() the execution context of the function would have a this keyword that points to john. If you instead assign a global variable func to the method says found on the object john you have changed the execution context to the global object. When you invoke the func function, this dereferences to window (or undefined*) and since window.skill is undefined, says will coerce that value into a string to concatenate it with the string ' rocks!'.
How to guarantee execution context using bind
You can instead bind a copy of the function to an object (effectively locking it's context reference):
var func = john.says.bind(john);
How to guarantee execution context using a closure
Alternately you can close over the relevant bits by using a closure in your constructor:
function Developer(skill){
var _this = this; // we keep a reference here
this.skill = skill;
this.says = function(){
alert(_this.skill + ' rocks!');
// when invoked _this refers to the context at construction
}
return this;
}
How to guarantee a value using a closure
You could just reference the skill value directly from the method and so not need the context at all:
function Developer(skill){
// because skill is defined in this context, says will refer to this context
// to get the value of the skill variable.
this.says = function(){
alert(skill + ' rocks!');
}
}
How to guarantee an execution context at invocation time using call and apply
The final options are to to invoke the method with the context you want at invocation time:
func.call(john /*, optional arguments... */);
func.apply(john /*, optional arguments as an array */);
How to use prototypes to allow the dynamic execution context to set the right this
If we want to reuse a method between object instances or types but have the right execution context when invoked we can use the prototype property.
function Developer(skill){
this.skill = skill;
this.says();
}
Developer.prototype.says = function(){
alert(this.skill + ' rocks!');
}
var john = new Developer("Ruby"); // alert("Ruby rocks!")
var tony = new Developer("JavaScript"); // alert("JavaScript rocks!")
More reading:
Specification for execution contexts: http://ecma-international.org/ecma-262/5.1/#sec-10.3
MDN Docs about this: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/this?redirectlocale=en-US&redirectslug=JavaScript%2FReference%2FOperators%2Fthis
* "use strict" activates a special strict mode representing the future of JavaScript. This special strict executing environment will not resolve to the global object when a context has not been set, instead resolving this to the appropriately scoped value undefined.
Let's illustrate what is happening, by actually returning the object:
function Developer(skill) {
this.skill = skill;
this.says = function() {
alert(this.skill + ' rocks!');
}
return this; //this is basically { skill: skill, says: function() {} }
}
var john = new Developer('Ruby');
var func = john.says; // all it knows is the function() part, has no knowledge of skill
func(); //undefined rocks!
Ok, so why are we getting undefined? Well, once we rip out the function, it no longer has context - it doesn't know what this is. If we were to do:
func.apply(john);
Then we are passing in John as the this parameter. A workaround, it to pass the value in to the function when we create it:
function Developer(skill) {
this.skill = skill;
this.says = function(skill) { //<--calling this function
return function() { //<--returning this function
alert(skill + ' rocks!');
};
}(this.skill); //<--passing in the value here
return this;
}
When you call a function, this will refer to the object on which the function was called.
When you say
var func = john.says;
you are just getting the function object (it doesn't remember the object on which it is defined).
When you invoke the function, like this
func();
there is no current object, on which func is invoked. So, by default, JavaScript assigns the global object(window object in browser) as this. Since, skill is not defined in the global object, undefined is returned.
Note: In Strict mode, this will be undefined, if there is no current object.
That is why we have to explicitly bind the object to the function, like this
func.bind(john)();
Function.prototype.bind will return a new function, which is bound to john. So, when you invoke this this will refer john.
Because func() only has the function and not any other related info.(this.skill)
The context is lost. this referred to the john when the says() is called.
But now, when you call func() this refers to the window. Therefore this.skills will return undefined unless you have a global variable of the same name.
the fastest way to keep the above pattern is to bind this direct to the method this.says = function () { ... }.bind(this);:
function Developer(skill) {
this.skill = skill;
this.says = function () {
alert(this.skill + ' rocks!');
}.bind(this);
}
var john = new Developer('Ruby');
var func = john.says;
func(); // Ruby rocks!
try this
function Developer(skill) {
this.skill = skill;
this.says = function() {
alert(this.skill + ' rocks!');
}
}
var john = new Developer('Ruby');
john.says();
working demo
http://jsfiddle.net/ZENtL/

Why I cannot access variable through this in Windows 8 JavaScript App

My code is very simple. Ans to me it should work.
var preview = WinJS.Class.define(
function (el, options) {
el.winControl = this;
this.el = el;
this.textarea = d.getElementById('preview-input');
this.preview = d.getElementById('preview-text');
this.form = d.getElementById('perview-form');
this.preview.addEventListener('click', this.click, false);
//WinJS.Utilities.query("button", this.form)
//this.preview.addEventListener('', this.save, false);
},
{
click: function (e) {
this.form.style('display', 'block');
}
}
);
WinJS.Namespace.define('RegCtrl', { preview: preview });
But when click occurs this.form seems to be undefined of null. Why? I do not want to initialize objects in every method of the class.
New tests
I made additional test very small
var preview = WinJS.Class.define(
function (el, options) {
var test = 1;
this.test = 1;
this.test1();
},
{
test1: function () {
console.log(this.form, test);
}
}
);
WinJS.Namespace.define('RegCtrl', { preview: preview });
This test fails on line this.test1();. What I think now that this class is called RegCtrl.preview() rather than new RegCtrl.preview().
How do I shek inside the function that this called as new but not a simple function?
The other answers aren't explaining what's going on, and as such are giving incorrect advice.
JavaScript has first-class function objects - you can pass them around as values. That's exactly what you're doing when you set up this callback:
this.preview.addEventListener('click', this.click, false);
You're taking the contents of the this.click property, which happens to be a function, and handing it to the addEventListener function to do whatever it wants with it.
I was very specific about terminology there - note I specifically said function, not method. JavaScript doesn't really have a method construct, it just has methods as properties on an object.
So where does the "this" member come from? It's determined at the caller - the object you use on the left side of the '.' is the one that becomes the value of this. For example,
function exampleFunc() { console.log("this.myName = " + this.myName); }
var a = { myName: "Chris", doSomething: exampleFunc };
var b = { myName: "Bob", doSomething: exampleFunc };
Note I've assigned the exact same function to the doSomething properties. What what happens:
a.doSomething(); // Outputs "this.myName = Chris"
b.doSomething(); // Outputs "this.myName = Bob"
The exact same function object, called through two different objects, has a different this pointer.
exampleFunc is a global function, let's call it:
exampleFunc() // Outputs "this.myName = undefined"
So where'd the undefined come from? In a global function, "this" is set to window (the global scope), which didn't have the myName property defined. Which also means that you could do this instead:
myName = "Global Name"; // note, no var - we want this global
exampleFunc(); // Outputs "this.myName = Global Name"
Ok, so what's going on with the original question? Basically, you've passed the function this.click to be the callback, but you haven't passed the "this" pointer that you want it called through. Actually, addEventListener doesn't have a way to pass the this pointer. As a result, when the function is invoked this is not pointing at your object. I don't remember off the top of my head what it's pointing at - it's either window or the element that was clicked on, check the DOM documentation to verify.
To get it to call the right function with the right context (context = the correct "this"), the traditional approach is to use a closure. Capture "this" in a variable, then pass in an anonymous function that calls your actual callback with the right this pointer. The code looks like this:
var preview = WinJS.Class.define(
function (el, options) {
// Capture your current this pointer in a global variable
// Using "that" as the name comes from JavaScript: The Good Parts book
var that = this;
el.winControl = this;
this.el = el;
this.textarea = d.getElementById('preview-input');
this.preview = d.getElementById('preview-text');
this.form = d.getElementById('perview-form');
// Note what gets passed instead of this.click:
this.preview.addEventListener('click',
function (e) {
// NOTE: Calling through "that": "this" isn't pointing to the right object anymore
// Calling through "that" resets "this" inside the call to click
that.click(e);
}, false);
},
{
click: function (e) {
this.form.style('display', 'block');
}
}
);
This is a common enough pattern that ECMAScript 5 has a utility function to build these wrappers for you - function.bind. Do this:
this.preview.addEventListener('click',
this.click.bind(this),
false);
The construct this.click.bind(this) will construct a new function that, when called, will set the "this" reference to whatever you passed (in this case "this"), and then invoke the function you called it on.
Yes, there are a lot of different values for "this" floating around. Keeping track of what "this" is pointing at is an important part of mastering JavaScript programming.
I think you may want to define a global JavaScript variable as :
var myForm = document.getElementById('perview-form');
or jest define var myForm; and initialize inside function (el, options) as:
myForm = d.getElementById('perview-form');
Now you can use this variable in your function as :
myForm.style('display', 'block');
EDIT: I believe you may define this variable as first line in your WinJS.Class.define to make it instance level variable as below:
var preview = WinJS.Class.define(
var myForm;
function (el, options) {
....
....
myForm = d.getElementById('perview-form');
...
},
{
click: function (e) {
myForm.style('display', 'block');
}
});
This is a really hard thing to research if you don't know what to look for. I added one line and changed another line. That should fix your issue.
In short, the keyword this gets reset every time you enter a new function, this the value of this inside your click function is not the same this of the outer scope. Preserve this this you want. The name of that seems fairly common.
Edited based on the link provided by the OP.
This code is UNTESTED. If using this doesn't work now, then I'd try this2
Sorry I can't test this, but I don't have the framework anywhere so I'm doing
educated guesswork.
var preview = WinJS.Class.define(
function (el, options) {
that = this; // No var should be needed since it is declared already
el.winControl = this;
this.el = el;
this.textarea = d.getElementById('preview-input');
this.preview = d.getElementById('preview-text');
this.form = d.getElementById('perview-form');
this.preview.addEventListener('click', this.click, false);
//WinJS.Utilities.query("button", this.form)
//this.preview.addEventListener('', this.save, false);
},
// This is the section for instance vars
{
click: function (e) {
that.form.style('display', 'block'); // AND THIS ONE
},
that: null // Added instance variable
},
// And these are static variables
{
that2: null
}
);

I don't understand why the "this" keyword doesn't work as I expect

What I want to do is to execute the create_tag function when a specified condition is satisfied. I am referring to this function as a method of an object, in this case document.body, by setting as its method an external function, "create_tag(..)". The problem is inside this function I have a "this" keyword which I would expect to refer to the method's parent, document.body. Instead it doesn't seem to work. I tried replacing "this" with "document.body" in the function so the problem should be caused by "this".
Here is the code:
xmlDom=xmlhttp.responseXML;
hint_ul=document.getElementById("hint_ul");
personaggi=xmlDom.documentElement.getElementsByTagName("personaggio");
for(i=0;i<personaggi.length;i++){
personaggio=personaggi.item(i);
name=personaggio.childNodes[1].firstChild.nodeValue;
if(name.substr(0, str.length).toLowerCase()==str.toLowerCase()){
document.body.crea_li=create_tag(name);
}
}
}
function create_tag(inner){
a=document.createElement("a");
a.innerHTML=inner;
this.appendChild(a); }
this will be window when called like that.
To get its this as the body element, call it like so...
document.body.crea_li = create_tag.call(document.body, name);
Nowhere in your code is create_tag assigned as a method of document.body. The closest you get is with the line document.body.crea_li=create_tag(name);, but what's actually happening here is that you are executing create_tag as a member of the global object, and the result of that operation is assigned to document.body.crea_li.
You could make a reference to this outside the function body - referencing it within the scope later:
var self = this;
function create_tag(inner){
a=document.createElement("a");
a.innerHTML=inner;
self.appendChild(a);
}
This could be a nice trick. When I make complicated javascript objects involving many objects and functions, at the top of the object I create:
var self = this;
as that will live within the scope, the root object is always accessible.
Here is a working example of how I would implement this:
SomeReallyComplexThing = function() {
var self = this;
var foo = 'bar'
this.fooThing = 'Other thing'
this.setSomeData = function(){
console.log('Some data set', arguments)
}
this.makeMassiveCall = function() {
var completeFunc = function(){};
var url = '/some/endpoint.json';
var requestData = {};
jQuery.get(url, requestData, function(data) {
/*
* Data has come back
*/
self.setSomeData(data)
completeFunc(data);
});
}
}
//outside the scope
s = new SomeReallyComplexThing()
s.fooThing() //visible
s.self //undefined
this in javascript is a sqirrely fellow. The idea is this refers to the current function context.
This means that when your running code inside the function this refers to that function's context, which does not have an appendChild method.
Normally you use a closure to keep a reference to the calling context around, something like this
var _self = this;
var result = func();
function func()
{
// _self is the calling context, this is the current context
}
Or you could pass a reference to the calling context:
document.body.crea_li=create_tag(name,this);
function create_tag(inner, context) { context.body.appendChild(...) }
this is referring to the function's parent, but its parent is actually the window object, not the document object or document.body. this actually refers to wherever context the function is called from, and in my opinion you should avoid using it to call methods just for that reason because it can be difficult to see what this is actually referring to. For example, if you called a function using this from another function, it would refer to the context within that function.
This example might help show what's going on:
var hello = function() {
alert( this.message );
}
window.message = "hello!";
hello()
You could document.body directly in the code like you suggested before, or you could pass another parameter that tells the function where to append the created tag:
function create_tag(inner, elementToAddTag){
a=document.createElement("a");
a.innerHTML=inner;
elementToAddTagTo.appendChild(a);
}

Any way to get the currently executing function object in javascript?

Is there any way to refer to the function object that you're currently executing in? If it's not a method of any object or not called with .call() or .apply(), the this pointer is likely just window, not the function object.
I often use a design pattern like this for global variables that I want scoped to a particular function as this keeps them out of the top level namespace:
function generateRandom() {
if (!generateRandom.prevNums) {
generateRandom.prevNums = {}; // generateRandom.prevNums is a global variable
}
var random;
do {
random = Math.floor((Math.random() * (99999999 - 10000000 + 1)) + 10000000);
} while (generateRandom.prevNums[random])
generateRandom.prevNums[random] = true;
return(random.toString());
}
But, I'd rather not have to spell out the function name every time I want to use a variable scoped to that object. If the name of the function ever changes, there are then a lot of places to change the name.
Is there any way to get the currently executing function object?
Well, you could use arguments.callee()...
https://developer.mozilla.org/en/JavaScript/Reference/Functions_and_function_scope/arguments/callee
From MDN:
Description
callee is a property of the arguments object. It can be used to refer
to the currently executing function inside the function body of that
function. This is for example useful when you don't know the name of
this function, which is for example the case with anonymous functions.
Note: You should avoid using arguments.callee() and just give every
function (expression) a name.
BUT...
What you really want are Javascript Prototypes.
function RandomSomethingGenerator()
{
this.prevNums = {};
}
RandomSomethingGenerator.prototype.generate = function() {
var random;
do {
random = Math.floor((Math.random() * (99999999 - 10000000 + 1)) + 10000000);
} while (this.prevNums[random])
this.prevNums[random] = true;
return(random.toString());
};
Why do I say this?
1.) You're dirtying the global space with all those functions.
2.) Even if you like Jani's suggestion, and you want a "static" function like you have now, my suggestion would be the same, but with a twist: Create your global function, and wrap an instance of an object (built from a prototype) inside the closure and make the call to it (so, basically, make yourself a singleton).
As in this (adapted from Jani's answer):
var randomSomething = (function() {
var randomSomethingGenerator = new RandomSomethingGenerator();
return function() {
randomSomethingGenerator.generate();
};
})();
I don't think there's any way to do exactly what you ask, but you could use a closure for your function-local static variables instead.
You can easily achieve this using an IIFE:
var generateRandom = (function() {
//any function's static variables go here
var prevNums = {};
return function() {
//function code goes here
var random;
do {
random = Math....
}
prevNums[random] = true;
return random.toString();
};
})();
You want arguments.callee. From MDN - callee:
callee is a property of the arguments object. It can be used to refer to the currently executing function inside the function body of that function. This is for example useful when you don't know the name of this function, which is for example the case with anonymous functions.
For example:
> foo = function() { console.log(arguments.callee); };
> bar = function() { foo() };
> bar();
function () { console.log(arguments.callee) }
However, I think this is being deprecated. The above link says, "The 5th edition of ECMAScript forbids use of arguments.callee() in strict mode."

Categories