Reference http://america.wtf/Shadex
The site has audio that auto plays. However there is a videos page. I want to have it so that when you play the videos it auto pauses the music
<div id="videos" style="z-index:1" onClick="document.getElementById('sitemusic').pause();"><br />
<div align="center" id="videobox">Splash
<video style="z-index:-1;" width="400" controls>
<source src="media/videos/splash.mp4" type="video/mp4">
<source src="media/videos/splash.ogg" type="video/ogg">
Your browser does not support HTML5 video.
</video>
</div>
</div>
<audio id="sitemusic" controls autoplay>
<source src="media/turbo_grid.ogg" type="audio/ogg">
<source src="media/turbo_grid.mp3" type="audio/mpeg">
Your browser does not support the audio element.
<script>
var video = document.currentScript.parentElement;
video.volume = 0.1;
</script>
</audio>
see below for updated sample which will:
Pause the audio when you play the video
Play the audio when you pause the video
note the I removed the onClick from the video element, and also added an explicit id to the <video> element to make directly referencing it easier
<div id="videos" style="z-index:1"><br />
<div align="center" id="videobox">Splash
<video style="z-index:-1;" width="400" controls id="video">
<source src="media/videos/splash.mp4" type="video/mp4">
<source src="media/videos/splash.ogg" type="video/ogg">
Your browser does not support HTML5 video.
</video>
</div>
</div>
<audio id="sitemusic" controls autoplay>
<source src="media/turbo_grid.ogg" type="audio/ogg">
<source src="media/turbo_grid.mp3" type="audio/mpeg">
Your browser does not support the audio element.
<script>
var audio = document.currentScript.parentElement;
audio.volume = 0.1;
var video = document.getElementById("video");
// this event listener reacts to "play" happening on video element and enacts pause on the audio element
video.addEventListener('play', function (){document.getElementById("sitemusic").pause()},false);
// this event listener reacts to "pause" happening on video element and enacts play on the audio element
video.addEventListener('pause', function (){document.getElementById("sitemusic").play()},false);
</script>
</audio>
Related
I want to check if user has unmuted or muted the video. I am using video html tag.
Is it possible to detect if user has unmuted or muted the video?
You can use Javascript to capture that event.
var video = document.querySelector('video');
video.addEventListener('volumechange', function () {
console.log('muted', video.muted);
}, false);
<video controls autoplay muted>
<source src="https://www.w3schools.com/html/mov_bbb.mp4" type="video/mp4">
</video>
I need to play a video (webm) and an audio (m4a) file at the same time on a browser that only accepts one media playing at a time (if I try to play them simultaneously on separate <video> and <audio> elements, the previous gets paused automatically).
Does anyone know what can I do?
Control the play of two media using JavaScript.
Try this:
function Players() {
var audio_player = document.getElementById('audio');
var video_player = document.getElementById('video');
audio_player.play();
video_player.play();
}
<button onClick="Players()">PLAY</button>
<br>
<br>
<audio id="audio" controls="controls">
<source src="audio.wav" type="audio/wav">
</audio>
<br>
<video id="video" width="320" height="240" controls="controls">
<source src="movie.mp4" type="video/mp4">
</video>
I want to download or save a part of a video that is playing in my HTML and I don't want to access webcam and microphone I just need to download or play a part of a video tag in another video tag or download it ... How can I do that?... anything I saw Was accessing the microphone and webcam
<video id="yourVideoplayer" width="640" height="480" preload="auto"> //preload="auto" buffers the video if initialize. you cannot seek a video which isn t buffering already
<source src="test.mp4" type="video/mp4" />
<source src="test.ogv" type="video/ogg" />
This browser is not compatible with HTML 5
</video>
I want a button to start recording from the video playing then I want to save it
<!DOCTYPE html>
<html>
<body>
<video id="original-video" width="320" height="240" controls>
<source src="movie.mp4" type="video/mp4">
<source src="movie.ogg" type="video/ogg">
Your browser does not support the video tag.
</video>
<video width="320" height="240" data-from="original-video" data-start="5" data-end="10" data-autoreplay="true" autoplay>
</video>
<video width="320" height="240" data-from="original-video" data-start="5" data-end="10" data-autoreplay="false" autoplay>
</video>
<script>
const body = document.querySelector('body');
const videos = document.querySelectorAll('video[data-from]');
videos.forEach(video=>{
const originalVideo = document.getElementById(video.dataset.from);
[...originalVideo.children].forEach(child=>{
video.appendChild(child.cloneNode())
});
video.duration = Number(video.dataset.end) - Number(video.dataset.start);
video.currentTime = video.dataset.start;
video.addEventListener('timeupdate', (e)=>{
if(video.currentTime>=video.dataset.end){
video.pause();
video.currentTime=video.dataset.start;
if(video.dataset.autoreplay==="true"){
video.play();
}
}
});
});
</script>
</body>
This is the closest I could get to your requirements. You use the data attributes to specify:
the original video
the start
the end
if it should replay non-stop
Foe example I have this code
<input type="file" id="thefile1" accept="audio/*" />
I want to play this audio by using javascript. How can I do?
You can do this in one of two ways. Since you asked for JavaScript, you just want so set autoplay to true. The second way would be to do the same but set autoplay="true" on the video element itself.
In your case, if you don't want autoplay, you just need to run .play() on your video element.
Just to Play the Video
document.getElementById('playButton').addEventListener('click', (e) => {
const video = document.getElementsByTagName('video')[0];
video.play();
});
<video width="320" height="240" controls>
<source src="https://www.w3schools.com/html/mov_bbb.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<button id="playButton">Play</button>
Autoplay options
JavaScript Option
const video = document.getElementsByTagName('video')[0];
video.autoplay = true;
<video width="320" height="240" controls>
<source src="https://www.w3schools.com/html/mov_bbb.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
HTML Option
<video width="320" height="240" controls autoplay="true">
<source src="https://www.w3schools.com/html/mov_bbb.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
This is my code this audio format does not work in mobile please help me how to work audio in mobile browser
<html>
<body>
<audio autoplay loop id="myVideo" width="320" height="176">
<source src="wedding.ogg" type="audio/ogg">
<source src="wedding.mp3" type="audio/mp3">
</audio>
</body>
</html>
<audio id="blast" src="blast.mp3"></audio>
<audio id="smash" src="smash.mp3"></audio>
<audio id="pow" src="pow.mp3"></audio>
<audio id="bang" src="bang.mp3"></audio>
<!-- Background Track -->
<audio id="smooth-jazz" src="smooth-jazz.mp3" autoplay></audio>
Then say you have a gun trigger with a class of blasterTrigger:
Shoot!
You could then use the Javascript API to control the playing of the blast sound when the trigger is clicked like so:
var blasterTrigger = document.querySelector(".blasterTrigger");
blasterTrigger.addEventListener("click", function(){
document.getElementById("blast").play();
});
Source of above code
OR
You can use some HTML5 Audio / Video Library:-
jplayer
mediaelementjs etc.