Why does this switch statement not work? [duplicate] - javascript

This question already has answers here:
Expression inside switch case statement
(8 answers)
Closed 6 years ago.
I created a switch statement but everything seems to be falling into the default condition. If I rewrite this in an if/else format it works correctly. Can anyone explain why this is? Thanks!
Doesn't work:
switch(delta){
case (delta<10):
xsmall++;
break;
case (delta>= 10 && delta< 50):
small++;
break;
case (delta>= 50 && delta<250):
med++;
break;
case (delta>= 250 && delta<1000):
large++;
break;
case (delta>= 1000):
xlarge++;
break;
default:
unknown++;
}
Works successfully:
if(delta<10)
xsmall++;
else if(delta>= 10 && delta < 50)
small++;
else if(delta >= 50 && delta < 250)
med++;
else if(delta >= 250 && delta <1000)
large++;
else if(delta >= 1000)
xlarge++;
else
unknown++;

This will work:
switch(true){
case (delta<10):
xsmall++;
break;
case (delta>= 10 && delta< 50):
small++;
break;
case (delta>= 50 && delta<250):
med++;
break;
case (delta>= 250 && delta<1000):
large++;
break;
case (delta>= 1000):
xlarge++;
break;
default:
unknown++;
}
Reason: You need to pass boolean to the switch statement as all your cases will return boolean and not a number

Related

Why this switch isn't giving any output? [duplicate]

Am I writing the correct switch case with conditions?
var cnt = $("#div1 p").length;
alert(cnt);
switch (cnt) {
case (cnt >= 10 && cnt <= 20):
alert('10');
break;
case (cnt >= 21 && cnt <= 30):
alert('21');
break;
case (cnt >= 31 && cnt <= 40):
alert('31');
break;
default:
alert('>41');
}
For some reason, the alert does not occur when the conditions are matched!
A switch works by comparing what is in switch() to every case.
switch (cnt) {
case 1: ....
case 2: ....
case 3: ....
}
works like:
if (cnt === 1) ...
if (cnt === 2) ...
if (cnt === 3) ...
Therefore, you can't have any logic in the case statements.
switch (cnt) {
case (cnt >= 10 && cnt <= 20): ...
}
works like
if (cnt === (cnt >= 10 && cnt <= 20)) ...
and that's just nonsense. :)
Use if () { } else if () { } else { } instead.
You should not use switch for this scenario. This is the proper approach:
var cnt = $("#div1 p").length;
alert(cnt);
if (cnt >= 10 && cnt <= 20)
{
alert('10');
}
else if (cnt >= 21 && cnt <= 30)
{
alert('21');
}
else if (cnt >= 31 && cnt <= 40)
{
alert('31');
}
else
{
alert('>41');
}
This should work with this :
var cnt = $("#div1 p").length;
switch (true) {
case (cnt >= 10 && cnt <= 20):
alert('10');
break;
case (cnt >= 21 && cnt <= 30):
alert('21');
break;
case (cnt >= 31 && cnt <= 40):
break;
default:
alert('>41');
}
Something I came upon while trying to work a spinner was to allow for flexibility within the script without the use of a ton of if statements.
Since this is a simpler solution than iterating through an array to check for a single instance of a class present it keeps the script cleaner. Any suggestions for cleaning the code further are welcome.
$('.next').click(function(){
var imageToSlide = $('#imageSprite'); // Get id of image
switch(true) {
case (imageToSlide.hasClass('pos1')):
imageToSlide.removeClass('pos1').addClass('pos2');
break;
case (imageToSlide.hasClass('pos2')):
imageToSlide.removeClass('pos2').addClass('pos3');
break;
case (imageToSlide.hasClass('pos3')):
imageToSlide.removeClass('pos3').addClass('pos4');
break;
case (imageToSlide.hasClass('pos4')):
imageToSlide.removeClass('pos4').addClass('pos1');
}
}); `
What you are doing is to look for (0) or (1) results.
(cnt >= 10 && cnt <= 20) returns either true or false.
--edit--
you can't use case with boolean (logic) experessions. The statement cnt >= 10 returns zero for false or one for true. Hence, it will we case(1) or case(0) which will never match to the length.
--edit--
function date_conversion(start_date){
var formattedDate = new Date(start_date);
var d = formattedDate.getDate();
var m = formattedDate.getMonth();
var month;
m += 1; // JavaScript months are 0-11
switch (m) {
case 1: {
month="Jan";
break;
}
case 2: {
month="Feb";
break;
}
case 3: {
month="Mar";
break;
}
case 4: {
month="Apr";
break;
}
case 5: {
month="May";
break;
}
case 6: {
month="Jun";
break;
}
case 7: {
month="Jul";
break;
}
case 8: {
month="Aug";
break;
}
case 9: {
month="Sep";
break;
}
case 10: {
month="Oct";
break;
}
case 11: {
month="Nov";
break;
}
case 12: {
month="Dec";
break;
}
}
var y = formattedDate.getFullYear();
var now_date=d + "-" + month + "-" + y;
return now_date;
}
Switch case is every help full instead of if else statement :
switch ($("[id*=btnSave]").val()) {
case 'Search':
saveFlight();
break;
case 'Update':
break;
case 'Delete':
break;
default:
break;
}
Ok it is late but in case you or someone else still want to you use a switch or simply have a better understanding of how the switch statement works.
What was wrong is that your switch expression should match in strict comparison one of your case expression. If there is no match it will look for a default. You can still use your expression in your case with the && operator that makes Short-circuit evaluation.
Ok you already know all that. For matching the strict comparison you should add at the end of all your case expression && cnt.
Like follow:
switch(mySwitchExpression)
case customEpression && mySwitchExpression: StatementList
.
.
.
default:StatementList
var cnt = $("#div1 p").length;
alert(cnt);
switch (cnt) {
case (cnt >= 10 && cnt <= 20 && cnt):
alert('10');
break;
case (cnt >= 21 && cnt <= 30 && cnt):
alert('21');
break;
case (cnt >= 31 && cnt <= 40 && cnt):
alert('31');
break;
default:
alert('>41');
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div id="div1">
<p> p1</p>
<p> p2</p>
<p> p3</p>
<p> p3</p>
<p> p4</p>
<p> p5</p>
<p> p6</p>
<p> p7</p>
<p> p8</p>
<p> p9</p>
<p> p10</p>
<p> p11</p>
<p> p12</p>
</div>

switch case of greater than or less than variable [duplicate]

This question already has answers here:
Expression inside switch case statement
(8 answers)
Closed 3 years ago.
I use this code to enter a number and compare it using less and greater than within switch case how should I do to get the correct result, only default can works
var sum=prompt("enter sum:");
// sum=50;
switch(sum)
{
case sum=0:
alert("sucess");
break;
case sum>50:
alert("also sucess");
break;
case sum<50:
alert("failed");
default:
alert("there is errorrrr");
}
You can use switch (true):
switch (true) {
case sum === 0:
alert('success');
break;
case sum < 50:
alert('also success');
break;
case sum > 50:
alert('failed');
break;
default:
alert('there is an error.')
break;
}
Note that in your code, the first case is actually an assignment and modify sum to set it to 0.
It actually doesn't work, as you expect, the switch statement is compared against all cases, such as :
switch (something)
{
case 1: // something == 1 ?
// ....
}
Actually, what you have write was interpreted such as
var sum = 42;
switch(sum)
{
case sum < 50: // sum == sum < 50 ? -> 42 == 42 < 50 ? -> 42 == true ? false !
// ...
Instead, you can use a switch true statement.
// v------- convert the prompt to a numeric value
let sum = + prompt("enter sum:");
switch(true)
{
// VV----- notice the double equal
case sum == 0: // true == sum == 0 ?
alert("sucess");
break;
case sum > 50:
alert("also sucess");
break;
case sum < 50:
alert("failed");
break; // <---- You forgot a break; there
default:
alert("there is errorrrr");
break;
}
ur idea works fine
sum=20;
switch(true)
{
case 50:
alert("sucess");
break;
case (sum>50):
alert("also sucess");
break;
case sum<50:
alert("failed");
break;
default:
alert("there is errorrrr");
}

Nested switch statement in javascript

Is it possible to use nested switch statement in javascript.
My code is some what look like
switch(id1)
{
case 1:
switch(id2){
case 1:{
switch(id3){
case 1:{}
case 2:{}
}
}
case 2:{
switch(id4){
case 1:{}
case 2:{}
}
}
}
case 2:
}
If yes then it is a good practice to do or we can use any alternate approach.
Your approach is absolutely fine.
You can make the switch nesting less complex by using switch (true):
switch (true) {
case ((id1 === 1) && (id2 === 1) && (id3 === 1)) :
case ((id1 === 1) && (id2 === 1) && (id3 === 2)) :
case ((id1 === 1) && (id2 === 2) && (id3 === 1)) :
case ((id1 === 1) && (id2 === 2) && (id3 === 2)) :
case ((id1 === 2) && (id2 === 1) && (id3 === 1)) :
case ((id1 === 2) && (id2 === 1) && (id3 === 2)) :
case ((id1 === 2) && (id2 === 2) && (id3 === 1)) :
case ((id1 === 2) && (id2 === 2) && (id3 === 2)) :
}
Yes, you can use inner switch like this way,
Please check this demo : https://jsfiddle.net/1qsfropn/3/
var text;
var date = new Date()
switch (date.getDay()) {
case 1:
case 2:
case 3:
default:
text = "Looking forward to the Weekend";
break;
case 4:
case 5:
text = "Soon it is Weekend";
break;
case 0:
case 6:
switch(date.getFullYear()){
case 2015:
text = "It is Weekend of last Year.";
break;
case 2016:
text = "It is Weekend of this Year.";
break;
case 2017:
text = "It is Weekend of next Year.";
break;
default:
text = date.getDay();
break;
}
break;
}
document.getElementById("demo").innerHTML = text;`
You can use a nested switch statement but that can quickly become a spaghetti code and therefore it is not recommended. I would rather use functions with the nested switch statement for code clearance or maybe use recursive function depending on what the code is supposed to do.
This is only a pseudo-code but I hope it gives you some idea on how to implement it. You have to be carefull to make the recursion stop on some given value of the ID.
This pseudo-code increments the value of the ID by 1 if the value of the ID is 1, and increments by 2 if the value is 2. If the value is not 1 or 2 the recursion ends.
function recursiveSwitch(var id) {
switch(id) {
case 1:
recursiveSwitch(id + 1);
break;
case 2
recursiveSwitch(id + 2)
break;
default:
return;
}
}
Basically, it's possible but I think it depends on the complexity of the nesting if it's recommended to use nested switch statement or to use functions with the nested switch statement as Ómar Óskarsson has suggested.

Switch Statement with range value

I'm writing swtich javascript switch statement in JS file and figured out the problem whole day still cannot find the solution.
Here is my javascript file written in jQuery :
var percent = 20;
var widthbytes;
switch(percent)
{
case 0:
widthbytes=0;
break;
case (percent > 10 && percent < 20):
widthbytes=16;
break;
case (percent >=20 && percent < 30):
widthbytes=30;
break;
default:
widthbytes=0;
break;
}
average.width(widthbytes);
It always return to default instead of 30. Anything wrong with my codes ?
switch statement only check the value of variable and then give the result according to that value so your expression
case (percent > 10 && percent < 20):
return boolean value which is not not comparable to variable value. Use if-else to get the job done.
just make a bit change in your code.
You have switch(percent)**in your code, only change for this ***switch(true)*.
The reason for that is because the switch statement return a boolean value, this is why we need they have the same comparation, i.e. boolean vrs boolean.
For example the case 10: return one value; true or false.
I can't see a problems with #Carlos Marin's answer. This works:-
var percent = 10; //test values-> 10, 11, 19, 20, 21, 29, 30
var widthbytes;
switch(true){
// case 0:
// widthbytes=0;
// break;
case (percent > 10 && percent < 20):
widthbytes=16;
break;
case (percent >=20 && percent < 30):
widthbytes=30;
break;
default:
widthbytes=0;
break;
}
console.log(widthbytes);
switch statements don't work like that. Your second case is checked like this: if (percent == (percent > 10 && percent < 20)) ..., which will not yield the desired result.
You could use an if / elseif / else construct:
if (percent === 0) {
widthbytes = 0;
} else if (percent > 10 && percent < 20 {
widthbytes = 16;
} else if (percent >= 20 && percent < 30 {
widthbytes = 30;
} else {
widthbytes = 0;
}
Or you could use a function that turns the ranges into constants:
function getRange(percent) {
return Math.floor(percent/10);
}
switch(getRange(percent)) {
case 10:
widthbytes = 16;
break;
case 20:
widthbytes = 30;
break;
default:
widthbytes = 0;
}
Note that to get a cleaner implementation i assimilated your original case 0: into the default, since they both do the same thing. If that is not desirable, you need to change the getRange function to no longer return the same range for 0 as for any number between 0 and 10.

how to use two onkeydown events at the same time?

I'm trying to build a pong game, and I want the boards to be able to move simultaneously (one with the 's' and 'w' and the other with the up and down arrows).
function movePlayer1(event) {
if (player1.y > 7.5 && player1.y < 390) {
switch (event.keyCode) {
case 83: player1.y += player1.v;
break;
case 87: player1.y -= player1.v;
break;
}
}
else if (player1.y <= 7.5) {
switch (event.keyCode) {
case 83: player1.y += player1.v;
break;
}
}
else if (player1.y >= 390) {
switch (event.keyCode) {
case 87: player1.y -= player1.v;
break;
}
}
}
document.addEventListener("keydown", movePlayer1, false);
function movePlayer2() {
if (player2.y > 7.5 && player2.y < 390) {
switch (event.keyCode) {
case 40: player2.y += player2.v;
break;
case 38: player2.y -= player2.v;
break;
}
}
else if (player2.y <= 7.5) {
switch (event.keyCode) {
case 40: player2.y += player2.v;
break;
}
}
else if (player2.y >= 390) {
switch (event.keyCode) {
case 38: player2.y -= player2.v;
break;
}
}
}
document.addEventListener("keydown", movePlayer2, false);
I've tried putting them in one function instead but it didn't help.
There are two things make you code behave not as you expect.
Autorepeating works only for last pressed key. Say if you press "A" and hold it autorepeating will generate keydown events for "A". But if you press "B" and hold both autorepeating will generate sequential keydown automatically for "B" only. On the other side I believe for MacOS it will not autorepeat at all so better not rely on this.
But actually "keyup" are triggered correctly even if mutliple keys were pressed and are hold.
So you can refactor your code: instead of relying on keyup/keydown only you need some timer and each player model will be
{
directionIsUp: true | false,
isMoving: true | false
}
So on keydown you are setting appropriate direction and make isMoving to be true. And on keyup you are making isMoving to be false.
And timer will re-render your battlefield accordingly to those models - either moving player or keeping it at the same place.

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