Provide Last-Event-Id to EventSource constructor - javascript

Is it possible to set the Last-Event-Id header of an EventSource ? I have a simple chat app that keeps the messages cached. When I connect, I send all the chat since the Last-Event-Id, or all of them if it is not provided.
Since I keep the messages, I figured I might be able to pass the Id to the EventSource constructor to avoid it giving me back all the messages I already have. Is that simply not possible ?

You can pass information on the query string.
var source = EventSource("source?eventId=12345");
Ultimately it is just up to you to make sense of it on the server side and return the correct event(s).

The EventSource request will only have the Last-Event-Id header if the connection breaks and the client will have to reconnect. You can "force" this reconnection by letting the server break the first connection.
It goes like this:
Create a connection using EventSource.
The server receives the request and test if the Last-Event-Id is a request header.
If the Last-Event-Id is present:
get the value/id.
send events from the server according to the id.
If the Last-Event-Id is not present:
send an event containing an id (the id that you consider to be the last id).
make the server break/finish the connection.
If the connection is broken by the server the client will try to reconnect with a new request. This time the request will have a Last-Event-Id header, and now you jump up to number 2.
The only problem with this approach is the delay caused by the client because it has to make two connections. I haven't tested the delay, but it looks like something around 3-5 seconds between each request.

Related

Express not allowing more than one pending request from the same IP?

I'm making a chat application that uses long polling with express (I'm aware websockets are better for this, I just wanted to make something specifically with long polling).
This is the code that the client sends a GET request to when it's waiting for a new chat message:
app.get('/api',(req,res)=>{
listeners.push(res)
})
It pushes the response objects to an array, and once a new chat message is available it calls .send() on the responses. When the client recieves the response, it sends a GET request again, waiting for new messages.
Here's the code for when someone sends a message (simplified)
app.post('/api', (req,res)=>{
listeners.forEach(listener=>{
listener.json(req.body)
})
listeners = []
res.status(200).end()
})
I noticed that when I open two tabs of my site, only the 1st tab's request gets put in the array at first. That makes the 2nd tab not receive the 1st chat message. The 2nd tab's request only gets pushed into the array after the 1st chat message. So when the second chat message is sent it works fine. This means that the 2nd tab is always one request behind.
Here's an example in case that wasn't clear:
Client 1 connects
Client 2 connects
---
Client X sends a message:
Client 1's request 1 receives the message
Client 2's request 1 is still pending
---
Client X sends another message
Client 1's request 2 receives the message
Client 2's request 1 receives the message
---
Client X sends another message
Client 1's request 3 receives the message
Client 2's request 2 receives the message
...
Another thing I noticed is that when I restart the server after client 1 and 2 connect, client 2's request get pushed into the array after the restart.
Could someone explain this behavior? Thanks in advance.
This sounds like the browser is hoping to use a cached request so it waits for a previous request with the exact same URL to see if it can use the cached result rather than firing the same request again.
You can test this hypothesis by adding a unique query parameter to every request as that will disable any attempts at caching since they would all be different URLs.
Or, if these requests are sent using the fetch() api in the browser, you can directly tell that API to not use caching with the cache: 'no-cache' option as in:
const response = await fetch(url, {cache: 'no-cache'});

How to cancel first, outdate request if second was alraedy sent

I need to cancel first pending request if another was sent from the same service as the first is outdated already and there is no need to spend time on it as there will be two parallel request from same service.
Could you tell me ways how to do it?
It's GET request from service with #service decorator like:
this.service.get({ id: someId }).then(this.result)
You can't cancel a request from the client's side, once its fired.
You can cancel it from the server's side, once a new request arrives - and identify the duplicate using some key in the request headers or body.
The only thing you can do on the client's side - is ignore the response of the first request.

Is it dangerous to establish WebSocket connection in a js file?

So, basically, I have this code :
let socket = new WebSocket('ws://localhost:8080/server.php');
socket.onopen = () => {
console.log('connection established !');
}
I use this code to establish a connection for a Real-Time Quiz. But after going to the Sources page of my inspector, I can see the whole javascript code in my browser, including ws://localhost:8080/server.php. Is it dangerous to show it (unintentionally) ? If someones creates a script and puts in it the same url (not localhost, it's just an example), can he receive/send data to the server ?
yes,it is dangerous. u can:
verify the client http request header for example 'Origin'. make sure the client website is the right client website.
use a TSL websocket service, visit to the server over SSL. So the protocol is changing to: wss://
give the client a request token, put this token in header or in post data, the server verify this token.
check the request times of a client in limited time. make sure a specific client won't request too frequently

What is a WebSocket Subprotocol?

Ive been trying to implement the WebSocket protocol from scratch in nodejs, doing so i have a question thats since been unawnsered. What exactly are subprotocols in regards to websockets? The second parameter of the WebSocket constructor is where you specify "subprotocols" -
let socket = new WebSocket("ws://localhost:3000",["http",...]);
Can anybody give me a clear awnser to what purpose they have?
Websockets just define a mechanism to exchange arbitrary messages. What those messages mean, what kind of messages a client can expect at any particular point in time or what messages they are allowed to send is entirely up to the implementing application. So you need an agreement between the server and client about these things. You might say… you need a protocol specification. The subprotocol parameter simply lets clients formally exchange this information. You can just make up any name for any protocol you want. The server can simply check that the client appears to adhere to that protocol during the handshake. You can also use it to request different kinds of protocols from the server, or use it for versioning (e.g. when you introduce my-protocol-v2, but still need to support clients only understanding my-protocol-v1).
Explained on MDN here
Think of a subprotocol as a custom XML schema or doctype declaration.
You're still using XML and its syntax, but you're additionally
restricted by a structure you agreed on. WebSocket subprotocols are
just like that. They do not introduce anything fancy, they just
establish structure. Like a doctype or schema, both parties must agree
on the subprotocol; unlike a doctype or schema, the subprotocol is
implemented on the server and cannot be externally referred to by the
client.
Subprotocols are explained in sections 1.9, 4.2, 11.3.4, and 11.5 of the spec.
A client has to ask for a specific subprotocol. To do so, it will send
something like this as part of the original handshake:
http GET /chat HTTP/1.1 ... Sec-WebSocket-Protocol: soap, wamp
or, equivalently:
... Sec-WebSocket-Protocol: soap Sec-WebSocket-Protocol: wamp
Now the server must pick one of the protocols that the client
suggested and it supports. If there is more than one, send the first
one the client sent. Imagine our server can use both soap and wamp.
Then, in the response handshake, it sends:
Sec-WebSocket-Protocol: soap
The server can't send more than one Sec-Websocket-Protocol header. If
the server doesn't want to use any subprotocol, it shouldn't send any
Sec-WebSocket-Protocol header. Sending a blank header is incorrect.
The client may close the connection if it doesn't get the subprotocol
it wants.
If you want your server to obey certain subprotocols, then naturally
you'll need extra code on the server. Let's imagine we're using a
subprotocol json. In this subprotocol, all data is passed as JSON. If
the client solicits this protocol and the server wants to use it, the
server needs to have a JSON parser. Practically speaking, this will be
part of a library, but the server needs to pass the data around.
Some sample code, copy from https://hpbn.co/websocket/#subprotocol-negotiation, to make it clear.
The client can advertise which protocols it supports to the server as
part of its initial connection handshake:
var ws = new WebSocket('wss://example.com/socket',
['appProtocol', 'appProtocol-v2']);
ws.onopen = function () {
if (ws.protocol == 'appProtocol-v2') {
...
} else {
...
}
}

Ignore response from a PUT call - javascript

I've a JS (Angular) client that makes a PUT request (REST API) to server and server sends back a large payload that I'm not using in the client currently.
Is there a way to just fire the request and ignore any response that comes back? The main need here is to avoid the data cost incurred by receiving that payload. I've looked at closing the connection once the request is fired, but am not sure if that's the best way to handle this.
If able, I think the only way to change this would be to change the api endpoint to not include a payload from the put request.
I'm assuming you are using angular's http class and using Observables. But even if you aren't, your angular client is going to need to read the response status sent back from the server to determine whether or not the put request was successful or not. In order to read the status, you'll need to response, and unfortunately the full response sent from the server.
You could close the connection right after the request, but as I've mentioned you'll have no way of knowing whether or not the request was successful.
To ignore the request just don't do anything if the request is successful.
If you don't want the request to exist at all then do it on the backend.

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