I want to hide a spinner div once ALL elements are loaded and in position on my page. I put a fadeOut() function on my spinner div in the window.on('load', ..., but I can see the tab/page is still loading even though the elements/assets are not in the correct css position yet. How do I force the spinner div to remain until everything is in place, i.e. until the loading icon on the tab is finished spinning?
This is my code:
$(window).load(function() {
$('#spinner').fadeOut();
}
jQuery(document).ready(function($){
// Append the spinner div.
$("#spinner").append(spinner.el);
}
It sounds like you have a large volume of CSS and it is taking a long time for the browser to compute the style for each element after all content for the page has loaded. You could do some experiments using your timeout idea, and polling one or more elements on the page to see when the computed style matches the expected style. The last element to be assigned a computed style might vary at each page load, and/or by browser, so you would definitely need to test your method. The example below uses some information from the accepted answer here to poll an element for an expected style.
var expectedTop="5px";
function ready() {
$('#spinner').fadeOut();
}
function poll() {
var o = document.getElementById("pollElementId");
var comp = o.currentStyle || getComputedStyle(o,null);
if(comp.top==expectedTop) {
ready();
}
else {
setTimeout("poll()",500);
}
}
jQuery(document).ready(function($){
$("#spinner").append(spinner.el);
poll();
}
Here pollElementId is the id of an element in the DOM that we are positioning via CSS.
Related
I want to achieve a sticky menu like the left navigation on this page: http://getbootstrap.com/2.3.2/scaffolding.html.
My menu is a nav element with position:relative (I tried static as well) that goes fixed when it reaches the top of the viewport.
here's my function:
$(document).ready(function() {
function stickyNav() {
var elementPosition = $('nav').offset();
console.log(elementPosition);
$(window).scroll(function(){
if($(window).scrollTop() > elementPosition.top){
$('nav').addClass("sticky");
} else {
$('nav').removeClass("sticky");
}
});
}
stickyNav();
}); //document ready
the console.log(elementPosition); returns an offset top of around 1200px on page load, which is wrong. But if i resize the page, the value changes to around 650px which is the correct offset top and the function does what it is supposed to be doing.
I've looked around and found out that offsetp top maybe wrong when it's on hidden elements, or it has issues with margins but I actually don't have any complex structure here, just a single visible nav element .
any help on figuring this out would be much appreciated! thanks!!
jQuery(document).ready handler occurs when the DOM is ready. Not when the page is fully rendered.
https://api.jquery.com/ready/
When using scripts that rely on the value of CSS style properties,
it's important to reference external stylesheets or embed style
elements before referencing the scripts.
In cases where code relies on loaded assets (for example, if the
dimensions of an image are required), the code should be placed in a
handler for the load event instead.
So if you're using stylesheets that are loaded AFTER the script in question, or the layout of the page depends on image sizes, or other content, the ready event will be hit when the page is not in its final rendering state.
You can fix that by:
Making sure you include all stylesheets before the script
Making sure the CSS is more robust, and doesn't depend that much on content size (such as images)
Or, you can do this on window load event.
Edit:
If you want to make your script dependent on more than one async event (like the loadCSS library), use this:
var docReady = jQuery.Deferred();
var stylesheet = loadCSS( "path/to/mystylesheet.css" );
var cssReady = jQuery.Deferred();
onloadCSS( stylesheet, function() {
cssReady.resolve();
});
jQuery(document).ready(function($) {
docReady.resolve($);
});
jQuery.when(docReady, cssReady).then(function($) {
//define stickyNav
stickyNav();
});
You can add a check to see if your CSS has loaded by setting a style tag in your document which shows a test element, and then overwrite this in your CSS file to hide it. Then you can check the status of your page by checking this element. For example...
In your HTML:
<div id="loaded-check" style="display:block; height:10px; width:10px; position:fixed;"></div>
In your CSS:
#loaded-check { display:none; }
In your jQuery script:
var startUp = function() {
var cssLoaded = $('#loaded-check').is(':visible');
if (cssLoaded) {
$('#loaded-check').remove();
doOtherStuff()
}
else {
setTimeout(function() {
startUp();
}, 10);
}
}
var doOtherStuff = function () {
//bind your sticky menu and any other functions reliant on DOM load here
}
I have tabs logic that load html templates inside a wrapper. That's works fine, but I included an animation that animate height of the tab wrapper when tab is switched.
The problem is the following: When a template contains <img src="/some-image.png"> the $('#tab-content').load('template-url', function() {...}) callback function sometimes is executed before the browser show the images. And my animation is not working correctly.
Code example (jsFiddle):
var currentHeight = $contentHolder.height();
$contentHolder.load(path, function() {
$contentHolder.stop();
function animateHeight() {
var loadedContentHeight = $contentHolder.css('height', 'auto').height();
$contentHolder.height(currentHeight);
$contentHolder.animate({
height: loadedContentHeight
}, 800, 'linear');
}
animateHeight();
});
I tried to set little timeout, but it's not working every time. If I set more that 300ms timeout, It feels like tabs are changed too slow.
I tried to execute the animation when $('img').load(function() {}) is fired, but with no luck.
This bug occurs most often when the web page is fully refreshed and each tab content loading for first time.
The image load event is kind of broken. To know when images are loaded you will have to observe the DOM for changes. Then on every change, you have to fetch all the new images and add the onload event to them from the callback. To prevent checking each element every time, once they've been loaded you could mark them as such by adding a data-loaded="true" property for instance.
One way to listen to DOM changes is the MutationObserver event. This is supported by all modern browsers and IE11.
A better supported solution (IE9 and up) can be found in this answer: Detect changes in the DOM. I will not repeat it here (but it's included in the demo below).
On every DOM change first you check for images without the data-loaded attribute that are already loaded anyway (this could happen when an image was still in the browser's cache) by checking element.complete. If so, fire the callback function and add the attribute to it.
If .complete is not the case, add an onload event to them that also fires the callback once it is loaded.
In your case you only want to fire your callback when all images are loaded, so I added a check if there's still images without the data-loaded attribute. If you remove that if-clause your callback would run after each image is loaded.
// Observe the DOM for changes
observeDOM(document.body, function(){
checkNewImages();
});
var checkNewImages = function() {
var images = $('img:not([data-loaded]').each(function() {
addImageLoadedEvent( this );
});
}
var addImageLoadedEvent = function(img) {
if (img.complete) {
onImageLoaded(img);
} else {
$(img).on('load', function() {
onImageLoaded(this);
});
}
}
// The callback that is fired once an element is loaded
var onImagesLoaded = function(img) {
$(img).attr('data-loaded', 'true');
if($('img:not([data-loaded])').length === 0) {
// YourCallbackHere();
}
}
DEMO: fire event on all images loaded
You can call your animateHeight function as each image in the loaded HTML is in turn loaded. You can expand this selection if you have other objects like videos.
// Call animateHeight as each image loads
var items = $('img', $contentHolder);
items.bind('load', function(){
animateHeight();
});
Updated demo: http://jsfiddle.net/jxxrhvvz/1/
I inherited a project where a page is loaded, then code attached to that page fills in a div with dynamically generated html - it basically fills an existing div with a html string.
This string contains links to images, etc.
I want to tell when all the images, etc have loaded- I cannot seem to get any jQuery standard checks
to work - ie I have tried attaching $(window).load() after the dynamic stuff has been inserted.
I am wondering if I should write $(window).load() dynamically as well, or if there is any other
method- ie $("#thediv").load (doesn't seem to work. I cannot query all the new html for image tags, etc-
too much stuff is being put in.
The $(window).load() doesn't work for dynamic content as far as I know. You can use the .load event for each image separated. Here's an example:
var container = $("<div> ... Stuff ... </div>");
var images = container.find('img');
var imageIdx = 0;
images.load(function(){
imageIdx++;
if (imageIdx == images.length){
callback();
}
});
Where callback() is the function that runs after all images where loaded.
From my comment: window load applies to the initial page load only. Not dynamic loading of content within it. Attach load handlers to each loaded image element and count them.
This is the shortest version I could come up with for you:
// After HTML load finishes
var img = 0;
var imgCount = $("#thediv img").load(function(){
if (++img == imgCount){
// We are done loading all images!
}
}).length;
$(window).ready() only applies to the content within the HTML file and you can only use load to attach an onload event handler to a specific image (not a container), something like this might work for you.
window.ImageLoadHandled = false;
window.ImageLoadCount = 0;
function ImageLoadHandler() {
// guard against calling this function twice
if(window.ImageLoadHandled) return;
window.ImageLoadHandled = true;
// All images have loaded || timeout expired...
}
$("#myAjaxedDiv img").load( function() {
window.ImageLoadCount++;
if( window.ImageLoadCount == $("#myAjaxedDiv img").length ) {
// all images in #myAjaxedDiv have loaded
ImageLoadHandler();
}
});
// if images haven't loaded after 5 seconds, call the code
setTimeout( ImageLoadHandler, 5000 )
The only problem with this is that if an image fails to load for whatever reason, the code will never be hit, which is quite risky. To counteract this I'd recommend creating a setTimeout() method to call your code after a few seconds timeout in-case there is a problem loading images (client or server side) and I've also taken #TrueBlueAussie's correction into account in the edit.
Your alternative is to preload the images with your HTML page
I'm working with cookies to run or not run a jQuery animation someone else built:
$(function () {
$('div.transitional').click(function () {
$('div.intro').removeClass('hidden');
$('div.final').off('click');
});
ShowDiv($("div.transitional.hidden")[0]);
});
function ShowDiv(target) {
target = $(target);
target.removeClass('hidden');
target.delay(500).animate({
opacity: 1.0
}, 300, 'easeInExpo', function () {
ShowDiv($("div.transitional.hidden")[0]);
})
}
I have the cookie part working, but I'm confused about the anonymous function and the "ShowDiv" function.
What is each part doing?
Functionally, the animation makes visible a series of pictures, then the whole site. I want to skip the animation and just make the whole site visible (if cookies='visited'.) I'd like to do this without rewriting the animation script.
Here's a link: http://claytonsalem.com/bottlecap.
What happens now is if you have the cookie the animation doesn't run and everything is hidden.
That script only fades in elements, one after the other. If you want to skip that, use something like this in the anonymous function (which is also known as a DOM ready handler) :
$(function() {
$('div.transitional').click(function() {
$('div.intro').removeClass('hidden');
$('div.final').off('click');
});
if(cookies === "visited") //Assuming you already have the variable set.
ShowDiv($("div.transitional.hidden")[0]);
else
$("div.transitional.hidden").css('opacity', 1).removeClass('hidden')
});
I will focus on how it works:
$("div.transitional.hidden")
This would select ALL elements with div.transitional.hidden, placing them in a list.
By placing [0] in the selector, we are picking ONLY the first element in this list.
Then, when the script begins to run, this element is modified by target.removeClass('hidden'), which removes the hidden class.
When the scripts ends, it calls the $("div.transitional.hidden")[0] selector again, but this time it will not include the previously selected element (because it no longer has the hidden class).
That's why the script show images one after the other: it removes the hidden class and selects the next remaining element.
You might refer to Karl's answer on how to show your whole site.
I'm currently working on a web application which has a page which displays a single chart (a .png image). On another part of this page there are a set of links which, when clicked, the entire page reloads and looks exactly the same as before except for the chart in the middle of the page.
What I want to do is when a link is clicked on a page just the chart on the page is changed. This will speed things up tremendously as the page is roughly 100kb large, and don't really want to reload the entire page just to display this.
I've been doing this via JavaScript, which works so far, using the following code
document.getElementById('chart').src = '/charts/10.png';
The problem is that when the user clicks on the link, it may take a couple of seconds before the chart changes. This makes the user think that their click hasn't done anything, or that the system is slow to respond.
What I want to happen is display a spinner / throbber / status indicator, in place of where the image is while it is loading, so when the user clicks the link they know at least the system has taken their input and is doing something about it.
I've tried a few suggestions, even using a psudo time out to show a spinner, and then flick back to the image.
A good suggestion I've had is to use the following
<img src="/charts/10.png" lowsrc="/spinner.gif"/>
Which would be ideal, except the spinner is significantly smaller than the chart which is being displayed.
Any other ideas?
I've used something like this to preload an image and then automatically call back to my javascript when the image is finished loading. You want to check complete before you setup the callback because the image may already be cached and it may not call your callback.
function PreloadImage(imgSrc, callback){
var objImagePreloader = new Image();
objImagePreloader.src = imgSrc;
if(objImagePreloader.complete){
callback();
objImagePreloader.onload=function(){};
}
else{
objImagePreloader.onload = function() {
callback();
// clear onLoad, IE behaves irratically with animated gifs otherwise
objImagePreloader.onload=function(){};
}
}
}
You could show a static image that gives the optical illusion of a spinny-wheel, like these.
Using the load() method of jQuery, it is easily possible to do something as soon as an image is loaded:
$('img.example').load(function() {
$('#spinner').fadeOut();
});
See: http://api.jquery.com/load-event/
Use the power of the setTimeout() function (More info) - this allows you set a timer to trigger a function call in the future, and calling it won't block execution of the current / other functions (async.).
Position a div containing the spinner above the chart image, with it's css display attribute set to none:
<div> <img src="spinner.gif" id="spinnerImg" style="display: none;" /></div>
The nbsp stop the div collapsing when the spinner is hidden. Without it, when you toggle display of the spinner, your layout will "twitch"
function chartOnClick() {
//How long to show the spinner for in ms (eg 3 seconds)
var spinnerShowTime = 3000
//Show the spinner
document.getElementById('spinnerImg').style.display = "";
//Change the chart src
document.getElementById('chart').src = '/charts/10.png';
//Set the timeout on the spinner
setTimeout("hideSpinner()", spinnerShowTime);
}
function hideSpinner() {
document.getElementById('spinnerImg').style.display = "none";
}
Use CSS to set the loading animation as a centered background-image for the image's container.
Then when loading the new large image, first set the src to a preloaded transparent 1 pixel gif.
e.g.
document.getElementById('mainimg').src = '/images/1pix.gif';
document.getElementById('mainimg').src = '/images/large_image.jpg';
While the large_image.jpg is loading, the background will show through the 1pix transparent gif.
Building on Ed's answer, I would prefer to see something like:
function PreLoadImage( srcURL, callback, errorCallback ) {
var thePic = new Image();
thePic.onload = function() {
callback();
thePic.onload = function(){};
}
thePic.onerror = function() {
errorCallback();
}
thePic.src = srcURL;
}
Your callback can display the image in its proper place and dispose/hide of a spinner, and the errorCallback prevents your page from "beachballing". All event driven, no timers or polling, plus you don't have to add the additional if statements to check if the image completed loading while you where setting up your events - since they're set up beforehand they'll trigger regardless of how quickly the images loads.
Some time ago I have written a jQuery plugin which handles displaying a spinner automatically http://denysonique.github.com/imgPreload/
Looking in to its source code should help you with detecting when to display the spinner and with displaying it in the centre of the loaded image.
I like #duddle's jquery method but find that load() isn't always called (such as when the image is retrieved from cache in IE). I use this version instead:
$('img.example').one('load', function() {
$('#spinner').remove();
}).each(function() {
if(this.complete) {
$(this).trigger('load');
}
});
This calls load at most one time and immediately if it's already completed loading.
put the spinner in a div the same size as the chart, you know the height and width so you can use relative positioning to center it correctly.
Aside from the lowsrc option, I've also used a background-image on the img's container.
Be aware that the callback function is also called if the image src doesn't exist (http 404 error). To avoid this you can check the width of the image, like:
if(this.width == 0) return false;
#iAn's solution looks good to me. The only thing I'd change is instead of using setTimeout, I'd try and hook into the images 'Load' event. This way, if the image takes longer than 3 seconds to download, you'll still get the spinner.
On the other hand, if it takes less time to download, you'll get the spinner for less than 3 seconds.
I would add some random digits to avoid the browser cache.