WebSocket Failed When try to connect to a public ip - javascript

I'm doing a websocket with javax.websocket and a JavaScript client; when I call the websocket in JavaScript with a private IP it works, like this:
var websocket = new WebSocket("ws://10.3.3.25:8083/MyJavaWebSocket/MyEndPoint");
But when I try to change the IP for a public IP, it doesn't work:
var websocket = new WebSocket("ws://190.168.10.10:8083/MyJavaWebSocket/MyEndPoint");
or
var websocket = new WebSocket("ws://mydomain.com:8083/MyJavaWebSocket/MyEndPoint");
It throws "failed: Error during WebSocket handshake: Unexpected response code: 404".
This is my Java server code:
#ServerEndpoint(value = "/MyEndPoint", configurator = ChatServerEndPointConfigurator.class)
public class MyEndPoint {
static Set<Session> sesionesUsuarios = Collections.synchronizedSet(new HashSet<Session>());
#OnOpen
public void onOpen(Session session) {
sesionesUsuarios.add(session);
System.out.println(session.getId() + " has opened a connection");
try {
session.getBasicRemote().sendText("Connection Established");
} catch (IOException ex) {
ex.printStackTrace();
}
}
#OnMessage
public void onMessage(String message, Session session) {
session.getBasicRemote().sendText("SEND MESSAGE");
}
#OnClose
public void onClose(Session session) {
sesionesUsuarios.remove(session);
System.out.println("Session " + session.getId() + " has ended");
}
#OnError
public void onError(Throwable e) {
e.printStackTrace();
}
}
I'm using apache-tomcat-8.0.33. Can anyone help shed some light on what is wrong here?

Related

How to get and send messages asynchronously from one websocket client to antoher

I need to establish connection between client websocket threw my backend on spring java to another websocket where my backend is a client, I established connection as client but can't figure out how to send it back as soon as my client send me message,
My Client Endpoint works as I need
#Service
#ClientEndpoint
public class ClientEndpoint {
Session userSession = null;
private MessageHandler messageHandler;
public WbsClientEndpoint(#Value("${url}") String url) {
try {
WebSocketContainer container = ContainerProvider.getWebSocketContainer();
container.connectToServer(this, new URI(url));
} catch (Exception e) {
throw new RuntimeException(e);
}
}
#OnOpen
public void onOpen(Session userSession) {
System.out.println("opening web socket");
this.userSession = userSession;
}
#OnClose
public void onClose(Session userSession, CloseReason reason) {
System.out.println("closing web socket");
this.userSession = null;
}
#OnMessage
public void onMessage(String message) {
if (this.messageHandler != null) {
this.messageHandler.handleMessage(message);
}
}
public void addMessageHandler(MessageHandler msgHandler) {
this.messageHandler = msgHandler;
}
public void sendMessage(String message) {
this.userSession.getAsyncRemote().sendText(message);
}
public interface MessageHandler {
void handleMessage(String message);
}
}
and example of method when I send my message as client, it does what I need but now I only printing the message cause cannot connect it to my message handler:
#Override
public void addDevice(DeviceTransfer deviceTransfer) {
clientEndPoint.addMessageHandler(message -> {
System.out.println("Response: " + message);
});
clientEndPoint.sendMessage(JSON.toJSONString(deviceTransfer));
}
Also I wrote a websockethandler for messages that comes to my backend:
#Component
public class WebSocketHandler extends AbstractWebSocketHandler {
#Override
protected void handleTextMessage(WebSocketSession session, TextMessage message) throws IOException {
System.out.println("New Text Message Received" + message + " ___ " + session);
String clientMessage = message.getPayload();
if (clientMessage.startsWith("/addDevice")) {
//Here I don't know how to send this clientMessage and wait for result from my addDevice method to return it back
}
}
}
And I need to connect both of the realizations to establish connection in real time.
When client sends message to me I must send this message to another server as client.
My client code on JavaScript as example, when I press button it establish connection to my web socket and send my message:
const connectBtn = document.getElementById('connect');
if (connectBtn) {
connectBtn.addEventListener('click', function () {
window.socket1 = new WebSocket("ws://localhost:8081/ws");
socket1.onopen = function(e) {
console.log("[open]");
socket1.send(JSON.stringify({"command": "subscribe","identifier":"{\"channel\":\"/topic/addDevice\"}"}))
};
socket1.onmessage = function(event) {
console.log(`[message]: ${event.data}`);
};
socket1.onclose = function(event) {
if (event.wasClean) {
console.log(`[close],code=${event.code}reason=${event.reason}`);
} else {
console.log('[close]');
}
};
socket1.onerror = function(error) {
console.log(`[error] ${error.message}`);
};
});
}
It seems to me like you need to keep track of your ClientEndpoint instances:
public class ClientEndpoint {
private HashSet<ClientEndpoint> endpoints = new HashSet<>();
// or perhaps a HashMap using `userSession.id` or similar
private HashMap<string, ClientEndpoint> userToEndpoint = new HahsMap<>();
#OnOpen
public void onOpen(Session userSession) {
System.out.println("opening web socket");
this.userSession = userSession;
this.endpoints.add(this);
this.userToEndpoint.put(userSession.id, this);
}
#OnClose
public void onClose(Session userSession, CloseReason reason) {
System.out.println("closing web socket");
this.endpoints.remove(this);
this.userToEndpoint.delete(userSession.id);
this.userSession = null;
}
}
You can use endpoints/userToEndpoint to find all connected clients, perhaps filter by which rooms they're in (I assume that's what you're trying to accomplish with that subscribe command), and do whatever you want with that information. E.g. a broadcast to everyone except the sender:
for (ClientEnpoint endpoint : this.endpoints) {
if (endpoint == sender) continue; // Don't send to sender
endpoint.sendMessage("message");
}

How to get responce code and error message from retrofit 2.4.0 in Android

while signing up, I am unable to get the response code and error message so can you help me?
This is My Interface
public interface SignupAPI {
#FormUrlEncoded
#POST("users")
Call<ResponseBody> createUser(
#Field("email") String email,
#Field("password") String password,
#Field("role") String role
);
}
This is Java Class
public class SignupClient {
private static final String BASE_URL = "http://74.207.233.160/api/v1/";
private static SignupClient mInstance;
private Retrofit retrofit;
private SignupClient(){
retrofit = new Retrofit.Builder().baseUrl(BASE_URL).addConverterFactory(GsonConverterFactory.create()).build();
}
public static synchronized SignupClient getmInstance(){
if (mInstance == null){
mInstance = new SignupClient();
}
return mInstance;
}
public SignupAPI getApi(){
return retrofit.create(SignupAPI.class);
}
}
This Is Signup Activity
progressBar.setVisibility(View.VISIBLE);
Call<ResponseBody> call = SignupClient.getmInstance().getApi().createUser(email, password,role);
call.enqueue(new Callback<ResponseBody>() {
#Override
public void onResponse(Call<ResponseBody> call, Response<ResponseBody> response) {
if (response.isSuccessful()){
progressBar.setVisibility(View.GONE);
Toast.makeText(SignupActivity.this, "Account Sucessfully Created", Toast.LENGTH_SHORT).show();
}else {
try {
progressBar.setVisibility(View.GONE);
JSONObject jsonError = new JSONObject(response.errorBody().string());
Toast.makeText(SignupActivity.this, jsonError.getString("errors"),Toast.LENGTH_SHORT).show();
} catch (JSONException e) {
progressBar.setVisibility(View.GONE);
e.printStackTrace();
} catch (IOException e) {
progressBar.setVisibility(View.GONE);
e.printStackTrace();
}
}
}
#Override
public void onFailure(Call<ResponseBody> call, Throwable t) {
Toast.makeText(SignupActivity.this, t.getMessage(), Toast.LENGTH_SHORT).show();
}
I am not able to get error message and also response code so please help me to get it.
Here is the Postman PostMan API
Here I have written how you can get HTTP code from both success response and error response.
#Override
public void onResponse(Call<T> call, Response<T> response) {
int statusCode = response.code();
}
#Override
public void onFailure(Call<T> call, Throwable t) {
if (new Exception(t) instanceof HttpException) {
int statusCode = ((HttpException) t).getStatusCode();
else {
// unknown error
}
}

socket.io-client.java Error while handshaking

I'm trying to write a JavaScript server running on node.js using Socket.io that communicates with the client which is written in JAVA.
I have no problem with the server side because I try it with a JavaScript client, so I assumed that the problem came from my java client.
I have this error on my client side :
io.socket.SocketIOException: Error while handshaking
at io.socket.IOConnection.handshake(IOConnection.java:322)
at io.socket.IOConnection.access$600(IOConnection.java:39)
at io.socket.IOConnection$ConnectThread.run(IOConnection.java:199)
Caused by: java.io.IOException: Server returned HTTP response code: 400 for
URL: http://localhost:8000/socket.io/1/
at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(Unknown
Source)
at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown
Source)
at io.socket.IOConnection.handshake(IOConnection.java:313)
This is my code :
public class BasicExample implements IOCallback {
private SocketIO socket;
public static void main(String[] args) {
try {
new BasicExample();
} catch (Exception e) {
e.printStackTrace();
}
}
public BasicExample() throws Exception {
socket = new SocketIO();
socket.connect("http://localhost:8000", this);
// Sends a string to the server.
socket.send("Hello Server");
// Emits an event to the server.
socket.emit("event", "ILYES");
}
#Override
public void onMessage(JSONObject json, IOAcknowledge ack) {
try {
System.out.println("Server said:" + json.toString(2));
} catch (JSONException e) {
e.printStackTrace();
}
}
#Override
public void onMessage(String data, IOAcknowledge ack) {
System.out.println("Server said: " + data);
}
#Override
public void onError(SocketIOException socketIOException) {
System.out.println("an Error occured");
socketIOException.printStackTrace();
}
#Override
public void onDisconnect() {
System.out.println("Connection terminated.");
}
#Override
public void onConnect() {
System.out.println("Connection established");
}
#Override
public void on(String event, IOAcknowledge ack, Object... args) {
System.out.println("Server triggered event '" + event + "'");
}
}

Java socket io unknown transport undefined

When I try to connect node.js from java socket.io client I'm getting this error:
engine intercepting request for path "/socket.io/" +0ms
engine handling "GET" http request "/socket.io/1/" +0ms
engine unknown transport "undefined" +0ms
Meantime, when I try from a javascript client, works fine:
engine intercepting request for path "/socket.io/" +0ms
engine handling "GET" http request "/socket.io/?EIO=3&transport=polling&t=1494940689150-0&b64=1" +0ms
engine handshaking client "3EFWO3PTlnvZksM8AAAA" +15ms
My Java client code:
import io.socket.IOAcknowledge;
import io.socket.IOCallback;
import io.socket.SocketIO;
import io.socket.SocketIOException;
import org.json.JSONException;
import org.json.JSONObject;
public class BasicExample implements IOCallback {
private SocketIO socket;
public static void main(String[] args) {
try {
new BasicExample();
} catch (Exception e) {
e.printStackTrace();
}
}
public BasicExample() throws Exception {
socket = new SocketIO();
socket.connect("http://localhost:9990", this);
socket.send("Hello Server");
// Sends a JSON object to the server.
socket.send(new JSONObject().put("key", "value").put("key2","another value"));
// Emits an event to the server.
socket.emit("event", "argument1", "argument2", 13.37);
}
#Override
public void onMessage(JSONObject json, IOAcknowledge ack) {
try {
System.out.println("Server said:" + json.toString(2));
} catch (JSONException e) {
e.printStackTrace();
}
}
#Override
public void onMessage(String data, IOAcknowledge ack) {
System.out.println("Server said: " + data);
}
#Override
public void onError(SocketIOException socketIOException) {
System.out.println("an Error occured");
socketIOException.printStackTrace();
}
#Override
public void onDisconnect() {
System.out.println("Connection terminated.");
}
#Override
public void onConnect() {
System.out.println("Connection established");
}
#Override
public void on(String event, IOAcknowledge ack, Object... args) {
System.out.println("Server triggered event '" + event + "'");
}
}
In Java, I'm using socketio.jar downloaded from here http://www.java2s.com/Code/Jar/s/Downloadsocketiojar.htm, wich seems was compiled from here https://github.com/Gottox/socket.io-java-client
In node.js server I'm user socket.io#1.0.6 version.
Please, can someone help me?
This client looks to be outdated about 5 years. It seems this is a newer one: https://github.com/socketio/socket.io-client-java

Java server JavaScript client WebSockets

I'm trying to do a connection between a server in Java and a JavaScript client but I'm getting this error on client side:
WebSocket connection to 'ws://127.0.0.1:4444/' failed: Connection closed before receiving a handshake response
It maybe stays on OPENNING state because the connection.onopen function is never called. The console.log('Connected!') isn't being called.
Could someone let me know what is going wrong here?
Server
import java.io.IOException;
import java.net.ServerSocket;
public class Server {
public static void main(String[] args) throws IOException {
try (ServerSocket serverSocket = new ServerSocket(4444)) {
GameProtocol gp = new GameProtocol();
ServerThread player= new ServerThread(serverSocket.accept(), gp);
player.start();
} catch (IOException e) {
System.out.println("Could not listen on port: 4444");
System.exit(-1);
}
}
}
ServerThread
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.Socket;
public class ServerThread extends Thread{
private Socket socket = null;
private GameProtocol gp;
public ServerThread(Socket socket, GameProtocol gp) {
super("ServerThread");
this.socket = socket;
this.gp = gp;
}
public void run() {
try (
PrintWriter out = new PrintWriter(socket.getOutputStream(), true);
BufferedReader in = new BufferedReader(
new InputStreamReader(
socket.getInputStream()));
) {
String inputLine, outputLine;
while ((inputLine = in.readLine()) != null) {
outputLine = gp.processInput(inputLine);
System.out.println(outputLine);
}
socket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
GameProtocol
public class GameProtocol {
public String processInput(String theInput) {
String theOutput = null;
theOutput = theInput;
return theOutput;
}
}
Client
var connection = new WebSocket('ws://127.0.0.1:4444');
connection.onopen = function () {
console.log('Connected!');
connection.send('Ping'); // Send the message 'Ping' to the server
};
// Log errors
connection.onerror = function (error) {
console.log('WebSocket Error ' + error);
};
// Log messages from the server
connection.onmessage = function (e) {
console.log('Server: ' + e.data);
};
To start with, both your code looks identical the Java and JavaScript one. Both work for what they are design to, but the facts is that you are trying to connect a WebSocket client to a socket server.
As I know they are two different things regarding this answer.
I have never tried it your way. That said if I have a network application that use socket than it would be pure client/server socket, and if it was a web application than I would use WebSocket on both side as well.
So far so good..
To make this work, this answer suggests to use any available WebSocket on server side and your problem is solved.
I am using WebSocket for Java and here is a sample implementation that I have tested with your client code and it works, both on client and server side.
import org.java_websocket.WebSocket;
import org.java_websocket.handshake.ClientHandshake;
import org.java_websocket.server.WebSocketServer;
import java.net.InetSocketAddress;
import java.util.HashSet;
import java.util.Set;
public class WebsocketServer extends WebSocketServer {
private static int TCP_PORT = 4444;
private Set<WebSocket> conns;
public WebsocketServer() {
super(new InetSocketAddress(TCP_PORT));
conns = new HashSet<>();
}
#Override
public void onOpen(WebSocket conn, ClientHandshake handshake) {
conns.add(conn);
System.out.println("New connection from " + conn.getRemoteSocketAddress().getAddress().getHostAddress());
}
#Override
public void onClose(WebSocket conn, int code, String reason, boolean remote) {
conns.remove(conn);
System.out.println("Closed connection to " + conn.getRemoteSocketAddress().getAddress().getHostAddress());
}
#Override
public void onMessage(WebSocket conn, String message) {
System.out.println("Message from client: " + message);
for (WebSocket sock : conns) {
sock.send(message);
}
}
#Override
public void onError(WebSocket conn, Exception ex) {
//ex.printStackTrace();
if (conn != null) {
conns.remove(conn);
// do some thing if required
}
System.out.println("ERROR from " + conn.getRemoteSocketAddress().getAddress().getHostAddress());
}
}
On your main method just:
new WebsocketServer().start();
You might need to manipulate your code to fit it with this implementation, but that should be part of the job.
Here is the test output with 2 tests:
New connection from 127.0.0.1
Message from client: Ping
Closed connection to 127.0.0.1
New connection from 127.0.0.1
Message from client: Ping
here is WebSocket maven configuration, otherwise download the JAR file/s manually and import it in your IDE/development environment:
<!-- https://mvnrepository.com/artifact/org.java-websocket/Java-WebSocket -->
<dependency>
<groupId>org.java-websocket</groupId>
<artifactId>Java-WebSocket</artifactId>
<version>1.3.0</version>
</dependency>
Link to WebSocket.

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