I want to use $watch in order to trigger a function each time one of those 3 values is changed :
html:
<input type="hidden" name="source_x" id="source_x" ng-model="source_x"/>
<input type="hidden" name="source_y" id="source_y" ng-model="source_y"/>
<input type="hidden" name="id" id="id" ng-model="id"/>
I just started angular and I want to use the $watch to trigger a function.
Those value are changed each time I drag one div with the draggable function below :
$("#div").draggable({
helper : 'clone',
stop:function(event,ui) {
var wrapper = $("#container-emote").offset();
var borderLeft = parseInt($("#container-emote").css("border-left-width"),10);
var borderTop = parseInt($("#container-emote").css("border-top-width"),10);
var pos = ui.helper.offset();
$("#source_x").val(pos.left - wrapper.left - borderLeft);
$("#source_y").val(-(pos.top - wrapper.top - borderTop)+185);
$("#id").val(2);
}
});
I started with this but I think it is not right because if I move one div I am going to call 3 times the function ? Moreover I don't know if I can use it with input hidden.. Thank you !
//Fonction
$scope.$watch($scope.source_x, createEmote);
$scope.$watch($scope.source_y, createEmote);
$scope.$watch($scope.id, createEmote);
function createEmote(newValue, oldValue, scope){
}
UPDATE : answer fiddle
I just add a function at the end of stop of drag
jsfiddle.net/5e7zbn5z/1/
You need to use your $scope.$watch like so:
$scope.$watch(function() {
return $scope.source_x + $scope.source_y + $scope.id;
}, function() {
$scope.createEmote();
});
And have your createEmote be a function on your $scope:
$scope.createEmote = function() {
// do something with $scope.source_x, etc
}
EDIT
As noted in the comments by #Sergey the exact watcher function will be dependent on your expected data. You could also just duplicate it and change which variable is returned (Similar to your existing code) if you want.
Related
I am working on Dojo Version 1.8.I have designed one custom widget as below. Its a snippet
<div>
<div>
<input
id ="NZ1",
data-dojo-attch-point = "NZ1"
data-dojo-attch-type = "ecm.widget.ValidationTextBox"
data-dojo-attch-event = "onBlur : makeAllSmall"
/>
</div>
<div>
<input
id ="NZ2",
data-dojo-attch-point = "NZ2"
data-dojo-attch-type = "ecm.widget.ValidationTextBox"
data-dojo-attch-event = "onBlur: makeAllSmall"
/>
</div>
</div>
Here is event handler
makeAllSmall : function(evt){
var currVal=evt.target.value;
currVal = currVal.toLowerCase();
/**Some Other business logic on currVal **/
}
This evt is always coming as undefined . I am quite new to Dojo. Am I missing something in HTML side ? I tried to change HTML as below but not luck
<input
id ="NZ2",
data-dojo-attch-point = "NZ2"
data-dojo-attch-type = "ecm.widget.ValidationTextBox"
data-dojo-attch-event = "onBlur : makeAllSmall"
data-dojo-args="e"
/>
First thing first, is there a typo in the method "onBlurr"? I see there is an extra 'r'. Shouldn't it be "onBlur"?
If you look at the DOJO API documentation for onBlur event, it doesn't pass an event object like what you are expecting
onBlur()
Defined by: dijit/_FocusMixin
Called when the widget stops being "active" because focus moved to something outside of it, or the user clicked somewhere outside of it, or the widget was hidden.
Examples
Example 1
var btn = new Button();
// when /my/topic is published, this button changes its label to
// be the parameter of the topic.
btn.subscribe("/my/topic", function(v){
this.set("label", v);
});
Next, in your event handler, you are trying to change the text to lowerCase and this can be done like
makeAllSmall : function(){
var currVal=this.get("value");
currVal = currVal.toLowerCase();
/**Some Other business logic on currVal **/
}
Another way of doing this without the event handler is to force the ValidationTextBox to convert everything to lowercase using construction parameters like
<input
id ="NZ2",
data-dojo-attach-point = "NZ2"
data-dojo-attach-type = "ecm.widget.ValidationTextBox"
data-dojo-props='lowercase:true'
data-dojo-attach-event = "onBlurr : makeAllSmall"
/>
Note that I have added data-dojo-props='lowercase:true'
Hope this helps.
You should be able to attach a DOM event to your custom widget by:
Using data attribute data-dojo-attach-event in the markup.
And using _AttachMixin passing your callBack function.
Example:
<div id="somenode"><span data-dojo-attach-point="anattachpoint"
data-dojo-attach-event="click: clicked">Click me</span></div>
var MyDijit = declare([ _WidgetBase, _AttachMixin ], {
// .. declaration goes here ..
clicked: function(e) {
// handle event
}
});
// instantiate the dijit instance, which will attach to the 'somenode' div.
var mydijit = new MyDijit({}, dom.byId('somenode'));
mydijit.startup();
I am making a cart application in Angular using Angular Bootstrap.
When hovering over the cart icon a tooltip should appear. The tooltip's content should change based on if the item is already in the cart or not.
So, here is the html:
<h3><i class="fa fa-shopping-basket" ng-click="add2Cart(item.Name)" tooltip-placement="right" uib-tooltip-html="itemtooltiptext(item.Name)" aria-hidden="true"></i></h3>
Basically, in order to check if the item is already in the cart, I want the tooltip text to resolve from a function. My understanding from the documentation is this is supported as long as the HTML is trusted.
It says,
uib-tooltip-html $ - Takes an expression that evaluates to an HTML string. Note that this HTML is not compiled. If compilation is required, please use the uib-tooltip-template attribute option instead. The user is responsible for ensuring the content is safe to put into the DOM!
So my itemtooltiptext() function is...
$scope.itemtooltiptext = function(name) {
if (localStorage.getItem("cart") === null) {
return $sce.trustAsHtml("Add " + name + " to Cart!");
} else {
var cart = JSON.parse(localStorage.getItem("cart"));
for (var i = 0; i < cart.length; i++) {
if (cart[i] == name) {
console.log("already in cart");
return $sce.trustAsHtml(name + "already in Cart!");
}
}
return $sce.trustAsHtml("Add " + name + " to Cart!");
}
}
This results in an
Infinite $digest Loop Error
As detailed here: https://stackoverflow.com/a/19370032
But the problem is I need it to come from a function with the various conditions? So should I be using a template? I don't understand how that would work any better because I still need dynamic text served from the template... so what is the solution?
Thank you.
This is not how you use uib-tooltip-html, apparently it causes an infinite digest loop, fortunately the demo plunk shows you how to do it.
You need to get/calculate your html, bind to some scope variable and bind it into uib-tooltip-html
js
$scope.itemtooltiptext = function() {
$scope.htmlTooltip = $sce.trustAsHtml('I\'ve been made <b>bold</b>!');
};
$scope.itemtooltiptext();
html
<button uib-tooltip-html="htmlTooltip" class="btn btn-default">Tooltip</button>
If you still want to bind a function to your tooltip, you can do like so
<button uib-tooltip="{{itemtooltiptext()}}" class="btn btn-default">Tooltip</button>
Note that this approache will have the function invoked every digest cycle.
I ran into this infinite digest cycle issue where I needed a dynamic tooltip... it caused angular to recalculate it every time as a new value (even though it was the same). I created a function to cache the computed value like so:
$ctrl.myObj = {
Title: 'my title',
A: 'first part of dynamic toolip',
B: 'second part of dynamic tooltip',
C: 'some other value',
getTooltip: function () {
// cache the tooltip
var obj = this;
var tooltip = '<strong>A: </strong>' + obj.A + '<br><strong>B: </strong>' + obj.B;
var $tooltip = {
raw: tooltip,
trusted: $sce.trustAsHtml(tooltip)
};
if (!obj.$tooltip) obj.$tooltip = $tooltip;
else if (obj.$tooltip.raw !== tooltip) obj.$tooltip = $tooltip;
return obj.$tooltip;
}
};
Then in the html, I accessed it like this:
<input type="text" ng-model="$ctrl.myObj.C"
uib-tooltip-html="$ctrl.myObj.getTooltip().trusted">
I have the following variable:
$scope.pixelWidth = "30px";
And I have an input box like so:
<input ng-model="pixelWidth" />
I'd like for the input box to only have the numbers inside it but still insert the px into $scope.pixelWidth while typing.
Is there a way to accomplish this?
Yes, you need to create a directive and add formatters and parsers to the ngModelController. See working version on plunker
Directive:
app.directive('modelSuffix', [function() {
return {
restrict: 'AE',
require: '^ngModel',
link: function(scope, element, attributes, ngModelController) {
var suffix = attributes.modelSuffix;
// Pipeline of functions called to read value from DOM
ngModelController.$parsers.push(function(value) {
return value + suffix;
});
// Pipeline of functions called to display on DOM
ngModelController.$formatters.push(function(value) {
return value.replace(suffix, '');
});
}
}
}]);
And use it like so:
<input ng-model="pixelWidth" model-suffix="px"/>
<input type="text" name="userName" ng-model="pixel.value" ng-model-options="{ getterSetter: true }" />
var _myPixel = '0';
$scope.pixel = {
value: function(pixel) {`enter code here`
// Note that pixelcan be undefined for two reasons:
// 1. Because it is called as a getter and thus called with no arguments
// 2. Because the property should actually be set to undefined. This happens e.g. if the
// input is invalid
return arguments.length ? (_myPixel = pixel.split("px")[0]) : _myPixel + "px";
}
};
I'm removing the "px" in the setter and adding the "px" in the getter.
I hope this work for you!
You can do this by watch funciton.
$scope.$watch("pixelWidth",function(VariableValue){
// remove "px" from your variable and assign it again
$scope.pixelWidth=newValue;
});
I don't see any way that you can accomplish this without using a second variable in your controller. If you change $scope.pixelWidth to include the 'px', that's going to end up in your input box. That's the magic of two-way data binding, except that in this use case the result may be less than magical to you.
You'll probably need to do something like react to the ng-change event on the input box to change a second shadow variable.
<input ng-model='pixelWidth' ng-change='addPx(pixelWidth)'>
in controller JS
$scope.addPx = function(pw){
$scope.withPx = pw + 'px';
}
I have a problem with $scope.$watch call, when it obviously should be called.
I have a paginator (bootstrap UI) inside my html document:
<pagination total-items="paginatorTotalItems" items-per-page="paginatorItemsPerPage"
page="paginatorCurrentPage" max-size="paginatorSize" class="pagination-sm"
boundary-links="true">
</pagination>
A certain part, where my items are shown (for them I need a paginator):
<div ng-show="reviews" ng-repeat="review in reviewsPerPage">
...
</div>
And a Controller:
...
$scope.reviewsArray = [];
$scope.paginatorItemsPerPage = 1;
$scope.paginatorSize = 3;
$scope.reviewsPerPage = [];
$scope.paginatorTotalItems = $scope.reviews.result.total;
//restangular object to Array
for (var i = 0; i < $scope.paginatorTotalItems; i++) {
$scope.reviewsArray.push($scope.reviews.result.reviews[i]);
};
$scope.paginatorCurrentPage = 1;
$scope.$watch('paginatorCurrentPage', function () {
var begin = (($scope.paginatorCurrentPage - 1) * $scope.paginatorItemsPerPage);
var end = begin + $scope.paginatorItemsPerPage;
console.log($scope.paginatorCurrentPage);
console.log(begin + ' ' + end);
$scope.reviewsPerPage = $scope.reviewsArray.slice(begin,end);
console.log($scope.reviewsPerPage);
});
So, making long story short, I have a variable paginatorCurrentPage, that I change by clicking numbers in my <pagination>, but $watch does not react. This $watch is called only once: when I'm assigning it a value of 1 (after making an array from my restangular object), after that $watch is never called anymore.
Also I'm cheking how paginatorCurrentPage changes in my html file:
<p>Current : {{paginatorCurrentPage}}</p>
And it actually works, this variable is changing, when i switch my pagination buttons, but $watch is not called.
Sorry for my English, and Thank you!
Edited :
I have updated my bootstrap UI, so now in paginator I use ng-model istead of page. And I realized that variable paginatorCurrentPage changes only in my view, but in controller I still have my default $scope.paginatorCurrentPage = 1. Problem still exists.
Thanks for all comments. The problem was about scope. I rewrote ng-model in paginator: ng-model="paginatorPage.current"
and changed
$scope.paginatorCurrentPage = 1;
to
$scope.paginatorPage = {current : 1};
And thanks to #Leo Farmer for advice about dots in directives.
I have a silly problem, where my only solution is a sloppy hack that is now giving me other problems.
See my fiddle,
or read the code here:
HTML:
<input id='1' value='input1' />
<template id='template1'>
<input id='2' value='input2' />
</template>
JS - Item View Declaration:
// Declare an ItemView, a simple input template.
var Input2 = Marionette.ItemView.extend({
template: '#template1',
onRender: function () {
console.log('hi');
},
ui: { input2: '#2' },
onRender: function () {
var self = this;
// Despite not being in the DOM yet, you can reference
// the input, through the 'this' command, as the
// input is a logical child of the ItemView.
this.ui.input2.val('this works');
// However, you can not call focus(), as it
// must be part of the DOM.
this.ui.input2.focus();
// So, I have had to resort to this hack, which
// TOTALLY SUCKS.
setTimeout(function(){
self.ui.input2.focus();
self.ui.input2.val('Now it focused. Dammit');
}, 1000)
},
})
JS - Controller
// To start, we focus input 1. This works.
$('#1').focus();
// Now, we make input 2.
var input2 = new Input2();
// Now we 1. render, (2. onRender is called), 3. append it to the DOM.
$(document.body).append(input2.render().el);
As one can see above, my problem is that I can not make a View call focus on itself after it is rendered (onRender), as it has not yet been appended to the DOM. As far as I know, there is no other event called such as onAppend, that would let me detect when it has actually been appended to the DOM.
I don't want to call focus from outside of the ItemView. It has to be done from within for my purposes.
Any bright ideas?
UPDATE
Turns out that onShow() is called on all DOM appends in Marionette.js, be it CollectionView, CompositeView or Region, and it isn't in the documentation!
Thanks a million, lukaszfiszer.
The solution is to render your ItemView inside a Marionette.Region. This way an onShow method will be called on the view once it's inserted in the DOM.
Example:
HTML
<input id='1' value='input1' />
<div id="inputRegion"></div>
<template id='template1'>
<input id='2' value='input2' />
</template>
JS ItemView
(...)
onShow: function () {
this.ui.input2.val('this works');
this.ui.input2.focus();
},
(...)
JS Controller
$('#1').focus();
var inputRegion = new Backbone.Marionette.Region({
el: "#inputRegion"
});
var input2 = new Input2();
inputRegion.show(input2);
More information in Marionette docs: https://github.com/marionettejs/backbone.marionette/blob/master/docs/marionette.region.md#region-events-and-callbacks
Well, I managed to solve it by extending Marionette.js, but if anyone else has a better idea that doesn't involve extending a library, I will GLADLY accept it and buy you a doughnut.
// After studying Marionette.js' annotated source code,
// I found these three functions are the only places
// where a view is appended after rendering. Extending
// these by adding an onAppend call to the end of
// each lets me focus and do other DOM manipulation in
// the ItemView or Region, once I am certain it is in
// the DOM.
_.extend(Marionette.CollectionView.prototype, {
appendHtml: function(collectionView, itemView, index){
collectionView.$el.append(itemView.el);
if (itemView.onAppend) { itemView.onAppend() }
},
});
_.extend(Marionette.CompositeView.prototype, {
appendHtml: function(cv, iv, index){
var $container = this.getItemViewContainer(cv);
$container.append(iv.el);
if (itemView.onAppend) { itemView.onAppend() }
},
});
_.extend(Marionette.Region.prototype, {
open: function(view){
this.$el.empty().append(view.el);
if (view.onAppend) { view.onAppend() }
},
});