Execution time for successful search Binary Search algorithm - javascript

I have implemented Binary Search Algorithm using Node.js. I am recording the time taken by the algorithm to search for a number in a random generated array. I am able to output the time taken by the algorithm for an unsuccessful search.
But I am not able to figure out how to measure the time taken by the algorithm to successfully search a number in an array.
Here is my code -
function binarySearch(A,K)
{
var l = 0; // min
var r = A.length - 1; //max
var n = A.length;
var time = process.hrtime();
while(l <= r)
{
var m = Math.floor((l + r)/2);
if(K == A[m])
{
return m;
}
else if(K < A[m])
{
r = m - 1;
}
else
{
l = m + 1;
}
}
time = process.hrtime(time);
console.log('%d',time[1]/1000000);
return -1;
}
var randomlyGenerateArray = function(size)
{
var array = [];
for (var i = 0; i < size; i++)
{
var temp = Math.floor(Math.random() * maxArrayValue);
array.push(temp);
}
return array;
}
var sortNumber = function(a, b)
{
return a - b;
}
var program = function()
{
for (var i = 0; i <= 10000; i += 10)
{
var randomArray = randomlyGenerateArray(i);
var sort = randomArray.sort(sortNumber);
var randomKey = 100;
var result = binarySearch(sort, randomKey);
if(result < 0)
{
console.log("Element not found");
}
else
{
console.log('Element found in position ',result);
}
}
}
var maxArrayValue = 1000;
program();
I am using var time = process.hrtime(); to start the timer at the beginning of the algorithm and using time = process.hrtime(time); to end the timer and output it in the console.
How can I measure the time taken by the algorithm to successfully search a number in an array.
Any help would be greatly appreciated.

Start your timer before calling the binary search function and end it after the call .. regardless of whether the search is successful or not, you will get the time ..
var time = process.hrtime();
var result = binarySearch(sort, randomKey);
time = process.hrtime(time);
......

Related

I Failed To Train Neural Network On JS

I am newbie in machine learning, but decided to make own js library for neural networks, everything went perfect until i tryed to train my NN. In My Mini Library i created some functions...
1) A Function That Creates My Neuron-Object:
this.Node = function (conns) {
var output = {};
output.b = hyth.Random({type: "TanH"});
output.w = [];
for (var a = 0; a < conns; a++){
output.w[a] = hyth.Random({type: "TanH"});
}
output.Value = function (i) {
if (i.length == conns) {
var sum = 0;
for (var a = 0; a < conns; a++){
sum += i[a] * output.w[a];
}
sum += output.b;
return myMath.Activate(sum, {type: "Sigmoid"});
}
}
return output;
}
This function has one argument , which is the amount of wanted weights from neuron, and it returns an object with two properties - "b" the float (bias), and "w" the 1D Array which contains floats, and one method - which calculates the activation of neuron-object.
2) A Function That Creates My Neural Net
this.Network = function () {
var p = arguments;
var arr = [];
for (var a = 0; a < p.length-1; a++){
arr[a] = [];
for (var b = 0; b < p[a+1]; b++){
arr[a][b] = this.Node(p[a]);
}
}
return arr;
}
This Function Returns A 2D Array with Neuron-Object as It's final value, using argument array as settings for layer count and node count for each layer.
3) A Function That Feeds Forward The NN
this.Forward = function (network, input) {
if (network[0][0].w.length == input.length) {
var activations = [];
for (var a = 0; a < network.length; a++){
activations[a] = [];
for (var c = 0; c < network[a].length; c++){
if (a == 0){
activations[0][c] = network[0][c].Value(input);
continue;
}
activations[a][c] = network[a][c].Value(activations[a-1]);
}
}
return activations;
}
}
This Function Returns 2D array with an activation float for every neuron as it's final value. It uses 2 agruments - the output of 2nd function, input array.
4) And Final Function That Backpropagates
this.Backward = function (network, input, target) {
if (network[0][0].w.length == input.length && network[network.length-1].length == target.length) {
var activations = this.Forward(network, input, true);
var predictions = activations[activations.length-1];
var errors = [];
for (var v = 0; v < network.length; v++) {
errors[v] = [];
}
for (var a = network.length-1; a > -1; a--){
for (var x = 0; x < network[a].length; x++) {
var deract = hyth.Deractivate(activations[a][x]);
if (a == network.length-1) {
errors[a][x] = (predictions[x] - target[x]) * deract;
} else {
errors[a][x] = 0;
for (var y = 0; y < network[a+1].length; y++) {
errors[a][x] += network[a+1][y].w[x] * errors[a+1][y];
}
errors[a][x] *= deract;
}
}
}
return errors;
}
}
This Function Returns 2D array with the rror float for every neuron as it's final value. Arguments are 3 - the nnet , input and wanted output.
So I can make a neural network, feed forward and and backpropagate, receive activations and errors, but i always fail to train my net with my errors and activations to work perfect , last time it was outputing same result for every type of input. I want to understand training algorithm from zero , so i need someone's help.
P.S. - i dont want someone say that i need to use famous libraries , i want to understand and make it myself.

Optimal verification if a number is Palindrom in JS

I have a problem I am sitting on for the past few days.
I want to write an optimal (in JS) program for verifying if a number is a Palindrome.
My current approach:
function isPalidrom2(pali){
//MOST time consuming call - I am splitting the digit into char array.
var digits = (""+pali).split("");
//To get the length of it.
var size = digits.length;
var isPali = true;
for(var i = 0; i<Math.floor(size/2); i++){
//I am comparing digits (first vs last, second vs last-1, etc.) one by one, if ANY of the pars is not correct I am breaking the loop.
if(parseInt(digits[i]) != parseInt(digits[size-i-1])){
isPali = false;
break;
}
}
return isPali;
}
It's not optimal. The biggest amount of time I am waisting is the change from INT to STRING.
And I am out of ideas
- I tried to understand the BIT operators but I can't.
- I tried to google and look for alternative approaches - but I can't find anything.
- I tried to play with different algorithms - but this one is the fastest I was able to apply.
So in short - my question is:
"how can I make it faster?"
EDIT:
So the task I want to solve:
Find all of the prime numbers within the range of all five digit numbers.
Among all of the multiplies (i*j) they are between them, find the most significant palindrome.
My current approach:
function isPrime(number){
var prime = true;
var i
for(i = 2; i<= number/2; i++){
if((number%i)==0){
prime = false;
break;
}
}
return prime;
}
function get5DigitPrimeNr(){
var a5DigitsPrime = [];
var i;
for(i = 10000; i<100000; i++){
if(isPrime(i)){
a5DigitsPrime.push(i)
}
}
return a5DigitsPrime;
}
function isPalidrom(pali){
var digits = (""+pali).split("");
//we check if first and last are the same - if true, we can progress
size = digits.length;
return
(digits[0]==digits[size-1]) &&
(parseInt(digits.slice(1, Math.floor(size/2)).join("")) ==
parseInt(digits.reverse().slice(1, Math.floor(size/2)).join("")))
}
function isPalidrom2_48s(str) {
var str = str.toString();
const lower = str.substr(0, Math.floor(str.length / 2));
const upper = str.substr(Math.ceil(str.length / 2));
return lower.split("").reverse().join("") === upper;
}
function isPalidrom_22s(pali){
var digits = (""+pali).split("");
var size = digits.length;
for(var i = 0; i<Math.floor(size/2); i++){
//console.log("I am comparing: "+i+", and "+(size-i-1)+" elements in array")
//console.log("I am comparing digit: "+digits[i]+", and "+digits[(size-i-1)]+"")
if(digits[i] !== digits[size-i-1]){
//console.log('nie sa rowne, koniec')
return false;
}
}
return true;
}
function isPalidrom2_80s(pali){
return parseInt(pali) == parseInt((""+pali).split("").reverse().join(""))
}
function runme(){
var prime5digits = get5DigitPrimeNr();
var size = prime5digits.length;
var max = 0;
var message = "";
for(var i = 0; i<size; i++){
for(var j = 0; j<size; j++){
var nr = prime5digits[i]*prime5digits[j];
if(nr>max && isPalidrom2(nr)){
max = nr;
message = 'biggest palidrome nr: '+nr+', made from numbers: '+prime5digits[i]+' x '+prime5digits[j];
}
}
}
console.log(message)
}
function timeMe(){
var t0 = performance.now();
runme();
var t1 = performance.now();
console.log("Function took " + millisToMinutesAndSeconds(t1 - t0) + " s to find the perfect palindrom.")
}
//helper functons:
function millisToMinutesAndSeconds(millis) {
var minutes = Math.floor(millis / 60000);
var seconds = ((millis % 60000) / 1000).toFixed(0);
return minutes + ":" + (seconds < 10 ? '0' : '') + seconds;
}
To keep the spirit of you code, you could exit the loop with return instead of break and use the string directly without converting to an array. Strings have, as arrays, the possibility of an access single character with an index.
function isPalidrom2(value) {
var digits = value.toString(),
length = digits.length,
i, l;
for (i = 0, l = length >> 1; i < l; i++) {
if (digits[i] !== digits[length - i - 1]) {
return false;
}
}
return true;
}
console.log(isPalidrom2(1));
console.log(isPalidrom2(12));
console.log(isPalidrom2(1221));
console.log(isPalidrom2(123));
The fastest is probably to rely on javascripts native methods:
function isPalindrome(str) {
const lower = str.substr(0, Math.floor(str.length / 2));
const upper = str.substr(Math.ceil(str.length / 2));
return lower.split("").reverse().join("") === upper;
}
Or leave away all unneccessary conversions from your code:
function isPlaindrome(str) {
const half = str.length / 2;
for(var i = 0; i < half; i++)
if(str[i] !== str[str.length - i - 1])
return false;
return true;
}
If you're trying to speed things up, you could shave a few more seconds off by optimising your isPrime(n) function.
You don't need to check every factor, only the prime factors less than sqrt(n)
If you check every number from 2 to 99999 in ascending order, you can store the results as you go, so you don't need to keep re-calculating the list of previous primes
Something like this:
var savedPrimes = [2]
function isPrime(n){
// call this method with increasing values of n (starting at 2), saving primes as we go,
// so we can safely assume that savedPrimes contains all primes less than n
for(var i=0; i<savedPrimes.length; i++)
{
var f = savedPrimes[i];
if ((n % f) == 0)
return false; // found a factor
if (f*f>=n)
break; // stop checking after f >= sqrt(n)
}
// no prime factors - we found a new prime
savedPrimes.push(n);
return true;
}
function get5DigitPrimeNr(){
var a5DigitsPrime = [];
var i;
// first find all the primes less than 10000
for(i = 3; i<10000; i++){
isPrime(i);
}
// now find (and keep) the rest of the primes up to 99999
for(i = 10000; i<100000; i++){
if(isPrime(i)){
a5DigitsPrime.push(i)
}
}
return a5DigitsPrime;
}
EDIT - when I run your code with this method, I get a time of 10 sec
Code :
There are multiple methods that you can use (dunno if they are optimal) :
Palindrom = _ => (_=''+_) === [..._].sort(_=>1).join``
Some more :
let isPalindrome = __ => (_=(__=__+'').length)==0||_==1?!0:__[0]==__.slice(-1)?isPalindrome(__.slice(1,-1)):!1
let isPalindrome = (s,i) => (i=i||0)<0||i>=(s=''+s).length>>1||s[i]==s[s.length-1-i]&&isPalindrome(s,++i);
let isPalindrome = (str) => {
var len = ~~((str=str+'').length / 2);
for (var i = 0; i < len; i++)
if (str[i] !== str[str.length - i - 1])
return false;
return true;
}
Updated now takes numbers as input

Strange performance quirk in javascript

I experience a strange differences in performance of simple task depending of array I am working with. The task is to calculate sum of those elements in array which are greater than 5. Task is performed on arrays with equal lenghts.
I try the very same approach on three different array objects:
1) var hugeArray1 - array with all elemenets randomly picked from 0:10 range
2) var hugeArray2 - copy of hugeArray1 sorted with Array.prototype.sort()
3) var hugeArray3 - handcrafted but sorted array with values from 0:10 range, spread to equaly cover this interval.
I try to calculate sum of elements greater than 5 many times for each Array and then average them. What is strange, time needed varies a lot for those three arrays.
1) hugeArray1: 5.805ms
2) hugeArray2: 15.738ms
3) hugeArray3: 3.753ms
Result for array sorted with sort() is extreamly poor. Why is that? it looks like sort() returns some kind of wraper/proxy instead of 'native' Array, which affects performance. I tried it on 2 computers. Also i tried to change order of testing.
I include code below, please tell me what is happening here.
// random array with elements 0-10 of size n
function randomArray(n) {
var arr = [];
for (var i = 0; i < n; ++i) {
arr.push(Math.random() * 10);
}
return arr;
};
// measures time of execution
function measureTime(f) {
var start = new Date().getTime();
f();
var stop = new Date().getTime();
return stop - start;
};
// enumerate ofer array and calculate sum of elementsgreater than 5
function sumGreaterThan5(arr) {
var sum = 0;
for (var i = 0; i < arr.length; ++i) {
if (arr[i] > 5.0)
sum += arr[i];
}
return sum;
}
// generate array os size 'size' with elements with constant step to fill interval 0:10
function generateSortedArr(size) {
var arr = [];
for (var i = 0; i < size; ++i) {
arr.push(i * 10 / size);
}
return arr;
}
var huge = 1000000;
var hugeArray1 = randomArray(huge);
var hugeArray2 = hugeArray1.slice(0).sort();
var hugeArray3 = generateSortedArr(huge);
var hugeArrays = [hugeArray1, hugeArray2, hugeArray3];
hugeArrays.forEach(x=> {
var res = [];
for (var i = 0; i < 1000; ++i) {
res.push(measureTime(function () {
sumGreaterThan5(x);
}));
}
console.log(res.reduce((prev, curr)=> prev + curr) / res.length);
});
// random array with elements 0-10 of size n
function randomArray(n) {
var arr = [];
for (var i = 0; i < n; ++i) {
arr.push(Math.random() * 10);
}
return arr;
};
// measures time of execution
function measureTime(f) {
var start = new Date().getTime();
f();
var stop = new Date().getTime();
return stop - start;
};
// enumerate ofer array and calculate sum of elementsgreater than 5
function sumGreaterThan5(arr) {
var sum = 0;
for (var i = 0; i < arr.length; ++i) {
if (arr[i] > 5.0)
sum += arr[i];
}
return sum;
}
// generate array os size 'size' with elements with constant step to fill interval 0:10
function generateSortedArr(size) {
var arr = [];
for (var i = 0; i < size; ++i) {
arr.push(i * 10 / size);
}
return arr;
}
var huge = 1000000;
var hugeArray1 = randomArray(huge);
var hugeArray2 = hugeArray1.slice(0).sort();
var hugeArray3 = generateSortedArr(huge);
var hugeArrays = [hugeArray1, hugeArray2, hugeArray3];
hugeArrays.forEach(function(x){
var res = [];
for (var i = 0; i < 1000; ++i) {
res.push(measureTime(function () {
sumGreaterThan5(x);
}));
}
console.log(res.reduce(function(prev, curr){return prev + curr},0) / res.length);
});

How to display output of one function after another

I have written a Javascript file of two algorithms. As shown in the code below, I am using a for loop to generate random values which are used by both algorithms as input.
At present, I am displaying output of the binarySearch and SearchSorted alternatively.
The problem I am facing is I have to pass the same array values generated by randomlyGenerateArray in the main program to both the algorithms for a meaningful comparison. But I don't know how to change the output format.
I have thought of adding them in different loops, but as I have explained above i need to use the same randomArray values for both the algorithms.
i.e., The below code produces output as shown below -
Binary Search Successful 1
Search Sorted Successful 5
Binary Search Successful 3
Search Sorted Successful 10
How do I display the output of Binary Search First and then display output of Search Sorted? it's something like this. Any help will be greatly appreciated.
Binary Search Successful 1
Binary Search Successful 3
Search Sorted Successful 5
Search Sorted Successful 10
// Binary Search Algorithm
function binarySearch(A,K)
{
var l = 0; // min
var r = A.length - 1; //max
var n = A.length;
var operations = 0;
while(l <= r)
{
var m = Math.floor((l + r)/2);
operations++;
if(K == A[m])
{
console.log('Binary Search Successful %d',operations);
return m;
}
else if(K < A[m])
{
r = m - 1;
}
else
{
l = m + 1;
}
}
operations++;
console.log('Binary Search Unsuccessful %d',operations);
return -1;
}
// Search Sorted Algorithm
function searchSorted(A, K)
{
var n = A.length;
var i = 0;
var operations = 0;
while (i < n)
{
operations++;
if (K < A[i])
{
return -1;
}
else if (K == A[i])
{
console.log('Search Sorted Successful %d', operations);
return i;
}
else
{
i = i + 1;
}
}
operations++;
console.log('Search Sorted Unsuccessful %d', operations);
return -1;
}
// Random Array generator
var randomlyGenerateArray = function(size)
{
var array = [];
for (var i = 0; i < size; i++)
{
var temp = Math.floor(Math.random() * maxArrayValue);
var final = array.splice(5, 0, 30);
array.push(final);
}
return array;
}
//Sort the Array
var sortNumber = function(a, b)
{
return a - b;
}
// Main Program
var program = function()
{
var incrementSize = largestArray / numberOfArrays;
for (var i = smallestArray; i <= largestArray; i += incrementSize)
{
var randomArray = randomlyGenerateArray(i);
var sort = randomArray.sort(sortNumber);
var randomKey = 30;
binarySearch(sort, randomKey);
searchSorted(sort, randomKey);
}
}
var smallestArray = 10;
var largestArray = 10000;
var numberOfArrays = 1000;
var minArrayValue = 1;
var maxArrayValue = 1000;
program();
You could store the sorted randomArrays in an array (which I've called sortedRandomArrays), then run a for loop for each search.
The Main Program would then look like:
// Main Program
var program = function()
{
var incrementSize = largestArray / numberOfArrays;
var sortedRandomArrays = [];
for (var i = smallestArray; i <= largestArray; i += incrementSize)
{
var randomArray = randomlyGenerateArray(i));
var sort = randomArray.sort(sortNumber);
sortedRandomArrays.push(sort);
var randomKey = 30;
}
for (var i = 0; i < sortedRandomArrays.length; i++)
{
binarySearch(sortedRandomArrays[i], randomKey);
}
for (var i = 0; i < sortedRandomArrays.length; i++)
{
searchSorted(sortedRandomArrays[i], randomKey);
}
}
Solution is simple: store the results and print with 2 separate loops (take out the printing from within the functions).
var program = function()
{
var binarySearchResults = [];
var sortedSearchResults = [];
var incrementSize = largestArray / numberOfArrays;
for (var i = smallestArray; i <= largestArray; i += incrementSize)
{
var randomArray = randomlyGenerateArray(i);
var sort = randomArray.sort(sortNumber);
var randomKey = 30;
binarySearchResults[i] = binarySearch(sort, randomKey);
sortedSearchResults[i] = searchSorted(sort, randomKey);
}
for (var i = smallestArray; i <= largestArray; i += incrementSize)
{
//print binary results
}
for (var i = smallestArray; i <= largestArray; i += incrementSize)
{
//print sorted results
}
}

Pick random numbers until number is high enough [javascript]

I am building a Pathfinder Character Generator, but struggling to get the stats rolls high enough. So I'd like to tell it to reroll unless the total modifier is higher than 10.
Dice are rolled 4 times, and the three highest rolls are added to make a single stat. Six stats are served into an array to work from. The total modifier is calculated by adding all six stats together, subtract 60 and divide that number by 2. So I've got all that shown here.
I assume I'm looking for an if/else statment now where if checkModifier() < 10 then run rollStat() again else move forward. But I'm not sure what that would look like. Or would it be better to simplify the whole thing into a single function and then run it as a while statement?
EDIT: There was an issue with the code producing the same six stat numbers. I've fixed it.
function makeDie(sides) {
var die = function () {
return 1 + Math.random() * sides | 0;
};
die.times = function (count) {
var rolls = [];
for(var i = 0 ; i < count ; i++) {
rolls.push(this());
}
return rolls;
};
return die;
}
var rollStat = function () {
var dieRolls = makeDie(5).times(4)
for (a in dieRolls) {
dieRolls[a] += 1;
}
var sortedRolls = dieRolls.sort();
var singleStat = 0;
for (b = 1; b < sortedRolls.length; b++) {
singleStat += sortedRolls[b];
}
return singleStat;
}
var sixStats = function () {
var ss = [];
for (var c = 0; c < 6; c++) {
ss.push(rollStat());
}
return ss;
}
var stats = sixStats();
var stats = stats.sort(function (a, b) {
return a - b;
});
var checkModifier = function() {
var total = 0;
for (var d in stats) {
total += stats[d];
}
return (total-60)/2;
};
Here's a fiddle with the solution I'd give after seeing your edit.
var createStats = function () {
var stats = sixStats();
stats = stats.sort(function (a, b) {
return a - b;
});
var total = 0;
for (var d in stats) {
total += stats[d];
}
var totalModifier = (total-60)/2;
if (totalModifier < 10) {
return createStats();
} else {
return totalModifier; //of course, ultimately you will probably want to return stats, not the totalModifier, but this is here for debugging purposes.
}
};
You can see this fiddle as a proof of concept.
Another, perhaps neater solution:
var genStats = function () {
var stats = sixStats();
stats = stats.sort(function (a, b) {
return a - b;
});
return stats;
};
var totalMod = function (stats) {
var total = 0;
for (var d in stats) {
total += stats[d];
}
var totalModifier = (total-60)/2;
return totalModifier;
};
var createStats = function (minMod) {
var stats = genStats();
if (totalMod(stats) < minMod) {
return createStats(minMod);
} else {
return stats;
}
};

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