I currently have a slide show for my website and i am trying to loop through each radio button. I tried doing it multiple ways, but nothing seems to work. can somebody help please.
here is my code:
/*This function is called when the window is done loading*/
window.onload = function() {
//Each of these buttons should call the Change Image Function, passing a differet parameter.
document.getElementById("button1").onclick = function(){
changeImage("formbackground1.jpg");
}
document.getElementById("button2").onclick = function(){
changeImage("formbackground2.jpg");
}
document.getElementById("button3").onclick = function(){
changeImage("background2.jpg");
}
}
var step=1
function slideit() {
document.images.slide.src=eval(document.getElementById("button"+step).onclick)
if (step < 3){
step++
}
else{
step = 1
setTimeout("slideit()", 2500)
}
slideit();
}
/*This function changes the picture when one of the 3 buttons is pressed*/
function changeImage(source) {
document.getElementById("myImage").src=source;
}
function popup(){
}
Instead of using setTimeout() I used setInterval() instead.
var slideTimer = setInterval(slideIt, 3000);
With setInterval(), we can call clearInterval() on a function in order to stop it from executing. This prevents the slideshow from jumping to the next image immediately after the user clicks on a certain image.
document.getElementById("button1").onclick = function(){
clearInterval(slideTimer);
slideTimer = setInterval(slideIt, 3000);
changeImage("background1.jpg");
}
document.getElementById("button2").onclick = function(){
clearInterval(slideTimer);
slideTimer = setInterval(slideIt, 3000);
changeImage("background2.jpg");
}
document.getElementById("button3").onclick = function(){
clearInterval(slideTimer);
slideTimer = setInterval(slideIt, 3000);
changeImage("background3.jpg");
}
The slideIt() function checks which radio button is currently selected, then selects the next radio button and slideshow image. This check occurs every 3 seconds due to setInterval(slideIt, 3000).
function slideIt() {
if (document.getElementById('button1').checked == true) {
document.getElementById('button2').click();
changeImage("background2.jpg");
}
else if (document.getElementById('button2').checked == true) {
document.getElementById('button3').click();
changeImage("background3.jpg");
}
else if (document.getElementById('button3').checked == true) {
document.getElementById('button1').click();
changeImage("background1.jpg");
}
else {
//do nothing
}
}
live example:
https://jsfiddle.net/kkdaily/oLed4em1/
Related
I'm trying to create a popup when a user is idle for (x) seconds and the idle timer only starts after a button is clicked but the timer is reset if there is mouse movement or another click. I also want this popup to only occur 1 timer per session.
So far I have the function working when the button is clicked and the popup shows up after 3 seconds. I would like the timer to be able to be reset when the mouse moves or is clicked.
Here's my javascript
function idlePop() {
var timer = 3000;
function resetTimer() {
}
$(document).ready(function() {
if (!sessionStorage.getItem('popupPreviouslyShown') || false) {
setTimeout(function() {
$('#donate-overlay').css('display', 'block');
sessionStorage.setItem('popupPreviouslyShown', true);
}, timer);
}
});
}
And the html button if you wanted to see it
<button onclick="idlePop();">Start</button>
I'm getting choked up on the function to reset the timer on mouse move (onmousemove) and on mouse click. Any help would be extremely appreciated.
i propose a solution , we'll see with what you say:
i suggest you to replace
<button onclick="idlePop();">Start</button>
by
<button id="start">Start</button>
user clicks on start button and after an idle of 3sec the popup appears
UPDATED V1.0
$(document).ready(function() {
var stage = 0;
var timer = 3000;
var timout = -1;
var isDetectionActivated = false;
$("#start").on('click', function(e) {
$("#start").prop("disabled", true);
//e.stopPropagation();
console.log("start");
idlePop();
})
function activateDetection() {
isDetectionActivated = true;
$(document).on("mousemove click", function(e) {
console.log("timeout aborted")
// you couldt test the type of event with e.type
clearTimeout(timout);
//console.log("you have moved or clicked", e.type);
//re-launch process
idlePop();
});
}
function desactivateDetection() {
$(document).off("mousemove click");
isDetectionActivated = false;
}
function idlePop() {
console.log("idlePop");
//for debuging
/*
timout = launchTimeout(timer);
return;
*/
if (!sessionStorage.getItem('popupPreviouslyShown') || false) {
timout = launchTimeout(timer);
}
}
function launchPopup() {
console.log("popup");
$('#donate-overlay').css('display', 'block');
sessionStorage.setItem('popupPreviouslyShown', true);
}
function launchTimeout() {
if (!isDetectionActivated) {
activateDetection();
}
console.log("timeout activated");
return setTimeout(function() {
console.log("timeout finished");
$("#start").prop("disabled", false);
clearTimeout(timout);
desactivateDetection();
launchPopup();
}, timer);
}
});
Heyo,
I want to call a function that disables the scrollwheel while the Preloader is shown. But after the Preloader is gone, the scrollwhell should be usable again.
I got the function which disables the scrollwheel allready. Now I need a simple code which makes it run only the first 3 seconds.
My anitscrollwheel function looks like so: window.onwheel = function(){ return false; }
Try this:
<script type="text/javascript">
var wheelEnabled = false;
window.onwheel = function() { return wheelEnabled; }
setTimeout(function() {
wheelEnabled = true;
}, 3000);
</script>
You can do something like that
var enable_scroll = false;
//When preloader ends, set enable_scroll = true;
window.onwheel = function(){
if(enable_scroll == false) {
return false;
}
}
I wrote the function for check if button was clicked twice and if it was to measure the time between two clicks. It has to prevent multiple clicks in short time.
Button click:
$("#Save").click(function () {
dateTime1 = new Date().getTime();
BtnId = this.id;
showSaveDialog();
});
And measuring function:
ButtonWasTriggeredTwice: function () {
var result = false;
var currentTime = new Date().getTime();
var time = currentTime - dateTime1;
if (PreviousBtn === null) {
result= false;
} else {
if (PreviousBtn === BtnId) {
if ( time < 1500) {
result = true;
}
else result = false;
}
else {
result= false;
}
}
PreviousBtn = BtnId;
BtnId = null;
return result;
}
BtnId and PreviosusBtn are global scope variables.
The strange thing is this function works great when I set breakpoints in debugger. If I switch off debugger function blocks every next click on button, no matter what time interval is between clicks
You can use this solution with unbind and timeout, like this:
HTML
<input type="button" id="Save" value="save me" />
JS:
function saveEventButton(){
$("#Save").click(function () {
alert('saved!');
$("#Save").unbind('click');
setTimeout(function(){
saveEventButton();
}, 5000); // 5sec
});
}
saveEventButton();
This is the JSFiddle
UPDATE This solution is a mix from mine and Revish Patel solution
function disableTimeout(_this){
$(_this).prop('disabled','disabled');
setTimeout(function(){
$(_this).prop('disabled','');
}, 5000); // 5sec
}
$("#Save").click(function () {
alert('saved!');
disableTimeout(this);
});
This is the JSfiddle
You can also disable button when you first click is performed.
$(document).ready(function () {
$("#Save").click(function(){
$('#Save').prop('disabled','disabled');
// Perform your button click operation
});
});
The game is quite simple you click on the start button to begin then move your mouse along the track until you reach the end then the timer stops and shows you the score. If you go out of the track you get a score of zero.
Why don't my mouseOver functions work?
Link to my full code: http://www.codecademy.com/TictacTactic/codebits/AQBK4L/edit
Thank you in advance!
var score = 1000;
var timer = setInterval(countDown(), 1000);
$(document).ready(function() {
$('#start').click(function() {
$('#game').mouseover(function() {
stopTimer();
score = 0
$('#points').html(score)
});
$('#end').mouseover(function() {
stopTimer()
$('#points').html(score)
});
});
});
function countDown() {
score = score - 1;
}
function stopTimer() {
clearInterval(timer);
}
Most events are in lowercase, like mouseover, mouseout etc. There are also others that have capitals, like DOMContentLoaded. Most (if not all) programming languages are case-sensitive, watch out for these.
Try this
var clicked = false;
$('#start').click(function() {
if(!clicked){
clicked = true;
}
});
$("#game").hover(function(){
if(clicked){
stopTimer();
score = 0;
$("#points").html(score);
}
});
$("#end").hover(function(){
if(clicked){
stopTimer();
$("#points").html(score);
}
});
Then later if you don't want the hover event to work just set clicked to false I.E : clicked = false;
I have trouble with timer in button click. When i click button startpause() method is called there i set start timer and stop timer. It works fine when I click button normally(one click after sometime another click) but when I click the button again and again speedly the timer starts to jump with 2-3 secs. Seems like more than one timer is running.. Anyone have any idea....?? here time is my timer method
function startpause() {
if(FLAG_CLICK) {
setTimeout(tim,1000);
FLAG_CLICK = false;
}
else {
clearTimeout(ti);
FLAG_CLICK = true;
}
}
function tim() {
time.innerHTML = t;
t = t + 1;
ti= setTimeout("tim()", 1000);
}
Try this:
// assuming you declared ti and t out here, cuz I hope they're not global
var t = 0;
var ti;
var running = false;
function startpause() {
clearTimeout(ti);
if(!running) {
ti = setTimeout(tim,1000);
running = true;
} else {
running = false;
}
}
function tim() {
time.innerHTML = t;
t = t + 1;
ti = setTimeout(tim,1000);
}
You can read more about the .setTimeout() here: https://developer.mozilla.org/en/docs/DOM/window.setTimeout
Also, see the jsfiddle I just created: http://jsfiddle.net/4BMhd/
You need to store setTimeout somewhere in order to manipulate it later.
var myVar;
function myFunction()
{
myVar=setTimeout(function(){alert("Hello")},3000);
}
function myStopFunction()
{
clearTimeout(myVar);
}
ref http://www.w3schools.com/js/js_timing.asp
Maybe you must change this:
if(FLAG_CLICK) {
setTimeout(tim,1000);
FLAG_CLICK = false;
}
to:
if(FLAG_CLICK) {
tim();
FLAG_CLICK = false;
}
It seems works for me normally