I created a hexagon grid map and needed to be able to zoom in. The wheel event zooming in was added correctly, but when I zoom in, the top/left side of the map is covered and I can't scroll to the very top/left (bottom/right sides are reachable).
Likewise, if I zoom out, there is a huge gap on the top/left sides, while the bottom/right sides are normal. I'm not sure why this happens but I can't fix it.
HTML:
<div id="map"></div>
CSS:
#map {
position: absolute;
left: 0;
top: 0;
padding: 10px 1px;
width: 3032px;
z-index: 5;
overflow: visible;
transform-origin: 50% 50%;
}
body {
position: absolute;
left: 0;
top: 0;
right: 0;
bottom: 0;
overflow: hidden;
}
#map>div {
position: relative;
display: inline-block;
float: left;
width: 60px;
height: 34.64px;
margin: 8px 0;
border-left: solid 1px rgba(35, 35, 35, 0.8);
border-right: solid 1px rgba(35, 35, 35, 0.8);
opacity: 1;
transition: opacity 400ms;
}
#map>div:nth-child(97n+50) {
margin-left: 30px;
}
#map>div:before,
#map>div:after {
content: "";
position: absolute;
z-index: 1;
width: 42.43px;
height: 42.43px;
-webkit-transform: scaleY(0.5774) rotate(-45deg);
-ms-transform: scaleY(0.5774) rotate(-45deg);
transform: scaleY(0.5774) rotate(-45deg);
background-color: inherit;
left: 7.7868px;
}
#map>div:before {
top: -21.2132px;
border-top: solid 1.4142px rgba(35, 35, 35, 0.8);
border-right: solid 1.4142px rgba(35, 35, 35, 0.8);
}
#map>div:after {
bottom: -21.2132px;
border-bottom: solid 1.4142px #333333;
border-left: solid 1.4142px #333333;
}
JavaScript:
for (var j = 0; j < 2500; j++) {
var tile = document.createElement('div');
tile.setAttribute('id', '#' + j);
tile.setAttribute('tabindex', 0);
map.appendChild(tile);
}
var zoom = 1;
document.addEventListener('wheel', function(e) {
//console.log((map.scrollLeft + e.pageX) + ' ' + (map.scrollTop + e.pageY));
map.style.transformOrigin = (map.scrollLeft + e.pageX) + 'px ' + (map.scrollTop + e.pageY) + 'px';
// This is so that the zoom center is at the cursor. (I feel like this is causing the problem)
zoom += e.deltaY / 5;
if (zoom < 0.5) zoom = 0.5;
else if (zoom > 5) zoom = 5;
console.log(map.style.transform = "scale(" + zoom + ")");
}, false);
It seems that some browsers don't provide support for arrow keys navigation in this case. I'm using Firefox and arrow key navigation works.
Can someone help me fix this problem?
I can't really fix it, but I do have a suggestion. When zooming, you set a transform-origin based on the current position on the map. However, when changing the position by scrolling, you do not re-calculate that transform-origin. After having scrolled back to the top-left the transform-origin is not 0 0 that I think it should be.
So it's probably an idea to put the calculations inside a named function and attach event handlers for scroll and key input.
A quick test in FF shows that the map, after zooming, does go to top-left after keypress (obviously the changed code is flawed and the zoom stops working after keypress).
http://jsfiddle.net/11Lagwye/1/
document.addEventListener('wheel', myfunc, false);
document.addEventListener('keydown', myfunc, false);
function myfunc(e) {
// your zoom.transform code
}
Related
I have a custom cursor on my site that is working perfectly apart from one thing. When clicking through to a new page, when the page loads the cursor resets itself to the top left of the page regardless of where you leave the mouse on the page, then once you moved the mouse the cursor moves back to where the mouse is. I have tried removing "top" & "left" from the CSS but the problem remains. I cant see what is causing this to happen, and I just need the cursor to stay where the mouse is positioned on the page and not reset every time you navigate to a new page.
jQuery(document).ready(function($) {
let cursor = document.querySelector('#custom-cursor');
if(/Android|webOS|iPhone|iPad|iPod|BlackBerry|Windows Phone/i.test(navigator.userAgent)) {
$('#custom-cursor').remove();
}
else { cursor.style.display = 'block';}
document.addEventListener('mousemove', evt => {
let { clientX: x, clientY: y } = evt;
let scale = 1;
if (evt.target.matches('a,span,[onclick],img,video,i')) {
cursor.classList.add('active');
scale = 0.5;
} else {
cursor.classList.remove('active');
}
cursor.style.transform = `translate(${x}px, ${y}px) scale(${scale})`;
});
});
* {
cursor: none;
}
#custom-cursor {
display: none;
position: fixed;
width: 20px; height: 20px;
top: -10px;
left: -10px;
border: 2px solid black;
border-radius: 50%;
opacity: 1;
background-color: #fb4d98;
pointer-events: none;
z-index: 99999999;
transition:
transform ease-out 0.15s,
border 0.5s,
opacity 0.5s,
background-color 0.5s;
}
#custom-cursor.active {
opacity: 0.5;
background-color: #000;
border: 2px solid #fb4d98;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div id="custom-cursor"></div>
Use ordinary CSS cursor as shown in the other answer and replace it with you fancy cursor in the first mouse event:
jQuery(document).ready(function($) {
let cursor = document.querySelector('#custom-cursor');
document.addEventListener('mousemove', evt => {
document.body.classList.add('custom-cursor-moved')
if (/Android|webOS|iPhone|iPad|iPod|BlackBerry|Windows Phone/i.test(navigator.userAgent)) {
$('#custom-cursor').remove();
} else {
cursor.style.display = 'block';
}
let {
clientX: x,
clientY: y
} = evt;
let scale = 1;
if (evt.target.matches('a,span,[onclick],img,video,i')) {
cursor.classList.add('active');
scale = 0.5;
} else {
cursor.classList.remove('active');
}
cursor.style.transform = `translate(${x}px, ${y}px) scale(${scale})`;
});
});
body {
height: 100vh;
}
html,
body {
margin: 0;
padding: 0;
}
* {
cursor: url(https://i.stack.imgur.com/7pmmV.png) 0 0, auto;
}
.custom-cursor-moved,
.custom-cursor-moved * {
cursor: none !important;
}
#custom-cursor {
display: none;
position: fixed;
width: 20px;
height: 20px;
top: -10px;
left: -10px;
border: 2px solid black;
border-radius: 50%;
opacity: 1;
background-color: #fb4d98;
pointer-events: none;
z-index: 99999999;
transition: transform ease-out 0.15s, border 0.5s, opacity 0.5s, background-color 0.5s;
}
#custom-cursor.active {
opacity: 0.5;
background-color: #000;
border: 2px solid #fb4d98;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div id="custom-cursor"></div>
Try me.<br> Try me.
It needs a bit of modifications (better cursor image, fix it hotspot etc.) but it works.
Be very, very careful when doing such thing. Try to not break any accessibility tools and please do not assume that Android/some specific user-agent HAS touchscreen, etc.. Use proper APIs.
Use CSS cursor property instead:
html {
cursor: url(https://cdn.sstatic.net/Sites/stackoverflow/Img/favicon.ico?v=ec617d715196) 0 0, auto;
height: 100%;
}
Try me.
I'm making an app using JavaScript and JQuery, which will tell the user if there device is straight or not, basically like a spirit level. I want to draw a line a straight line across the middle of the screen and i want this to be responsive no matter the size of the device. This will be used on mobiles and tablets. I used a canvas to the draw a line and so far i'm not sure if this is the right way to approach this?
if anyone could give me any advice i would really appreciate it. Below is my canvas line so far. And I've included some rough drawing of what i mean.
const c = document.getElementById("LineCanvas");
const drw = c.getContext("2d");
drw.beginPath();
drw.moveTo(10,45);
drw.lineTo(180,47);
drw.lineWidth = 5;
drw.strokeStyle = '#006400';
drw.stroke();
If the phone is aligned straight the line will be green else red
to draw the line you can use a pseudo element from HTML or body or any specific tag that you want to use in a specific page or click , then update rotation via transform:rotate() ; or rotate3D()
example ( without javascript, rotate values will have to be taken from your device via your app ):
let level = document.querySelector("#level");
document.querySelector("#spirit").onclick = function() {
level.classList.toggle('show');
}
#level {
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
display: none;
pointer-events: none;
}
#level.show {
display: block;
}
#level::before {
content: '';
position: absolute;
width: 200vmax;
margin: 0 -50vmax;
border-top: 1px solid;
box-shadow: 0 0 1px 5px #bee;
top: 50%;
transform: rotate(0deg);
}
#level.show~#spirit::before {
content: 'Hide';
}
#level:not(.show)~#spirit::before {
content: 'Show';
}
/* animation to fake phone device moving */
#level::before {
animation: rt 10s infinite;
}
#keyframes rt {
20% {
transform: rotate3d(1, -1, 1, -0.25turn);
}
40% {
transform: rotate3d(1, 1, 1, 0.5turn);
}
60% {
transform: rotate3d(1, -1, 1, -0.75turn);
}
80% {
transform: rotate3d(1, 1, -1, -0.5turn);
}
}
<div id="level">
<!-- to show on a single page or via js on user request -->
</div>
<button id="spirit" type=button> that spirit level</button>
While drawing a line with canvas can work you might find it more straightforward to draw it with a simple div element. When you sense a slope you can change its color to red and back to green if it's level.
Of course you will have to do some calculations to decide what angle you want the line to be - but I guess that is the whole point of your webapp to show people how far off they are.
When you know the angle you want the line to be call slope(n) where n is the number of degrees. I've also put in a simple button so the user can choose whether to show the line or not but I expect you'll have your own code for that.
On any page where you want the user to be able to show the line put this in the head:
<style>
* {
margin: 0;
padding: 0;
}
.linecontainer {
position: absolute;
top: 0;
left: 0;
width: 100vw;
height: 100vh;
overflow: hidden;
z-index: 99999;
}
#line {
width: 200vmax;
height: 5px;
position: relative;
top: 50%;
left: calc(50vw - 100vmax);
transform: rotate(45deg);
background-color:red;
}
.hideline {
display: none;
}
#showbtn {
font-size: 20px;
background-color: blue;
color: white;
height: 2em;
width: auto;
padding: 2px;
}
</style>
and put this in the main body of the page:
<div class="linecontainer">
<div id="showbtn" onclick="document.getElementById('line').classList.toggle('hideline');">
Click me to show/hide the line
</div>
<div id="line"></div>
</div>
<script>
function slope(deg) {
let line = document.getElementById('line');
line.style.backgroundColor = ( deg%180 == 0 ) ? 'green' : 'red';
line.style.transform = 'rotate(' + deg + 'deg)';
}
</script>
Here's a snippet where you can show the line at different angles.
function slope(deg) {
let line = document.getElementById('line');
line.style.backgroundColor = ( deg%180 == 0 ) ? 'green' : 'red';
line.style.transform = 'rotate(' + deg + 'deg)';
}
* {
margin: 0;
padding: 0;
}
.linecontainer {
position: absolute;
top: 0;
left: 0;
width: 100vw;
height: 100vh;
overflow: hidden;
z-index: 99999;
}
#line {
width: 200vmax;
height: 5px;
position: relative;
top: 50%;
left: calc(50vw - 100vmax);
transform: rotate(45deg);
background-color:red;
}
.hideline {
display: none;
}
#showbtn {
font-size: 20px;
background-color: blue;
color: white;
height: 2em;
width: auto;
padding: 2px;
}
<div class="linecontainer">
<div id="showbtn" onclick="document.getElementById('line').classList.toggle('hideline');">
Click me to show/hide the line
</div>
<div id="line"></div>
</div>
<!-- this is just for the demo -->
<div style="background-#eeeeee;font-size: 20px;position:fixed;z-index:100000;bottom:0;left:0;">How many degrees do you want me to rotate? <input style="font-size:20px;"value="45" onchange="slope(this.value);"/></div>
I have created a div inside a container that points to the cursor. The issue is that the accuracy is off and I need to change the angle.
HTML
<div class="shooting_container">
<div class="shooter">
<div class="shooting_arm">
</div>
</div>
</div>
CSS
.shooter {
height: 480px;
width: 200px;
background-color: white;
bottom: 150px;
margin: 0 100px;
position: absolute;
.shooting_arm {
height: 245px;
width: 166px;
bottom: 500px;
position: absolute;
top: calc(50% - 40px);
transform: translateY(-50%) rotate(-12deg);
z-index: 500;
transform-origin: 156px 8px;
left: -43px;
background-color: red;
// Where the transform origin lies
&::after {
position: absolute;
top: 8px;
left: 156px;
width: 5px;
height: 5px;
content: '';
background-color: #f0f;
border-radius: 50%;
transform: translate(-50%, -50%);
}
}
}
JS
$(document).on('mousemove', moveCursor);
function moveCursor(e) {
var box = $(".shooter .shooting_arm");
var boxCenter = [box.offset().left+box.width()/2, box.offset().top+box.height()/2];
var angle = Math.atan2(e.pageX - boxCenter[0], - (e.pageY - boxCenter[1]) )*(180/Math.PI) - 180;
if (angle < -160) {
angle = -0;
}
setArm(box, angle);
}
function setArm(arm, angle) {
arm.css({ "-webkit-transform": 'translateY(-50%) rotate(' + angle + 'deg)'});
arm.css({ '-moz-transform': 'translateY(-50%) rotate(' + angle + 'deg)'});
}
CodePen:
https://codepen.io/anon/pen/vrWJwZ
Problem 1: Angle is incorrect and differs as you move
Incorrect angle. I need the top of the container to align with the cursor, not the center. I tried adjusting:
var boxCenter = [box.offset().left+box.width()/2, box.offset().top+box.height()/2];
to
var boxCenter = [box.offset().left+box.width()/2, box.offset().top+box.height()/2/2];
But it still was not in line with the top of the container.
Problem 2: Glitches when cursor is within the div itself
For some reason it returns two different angle values when the cursor is within the container and causes it to jiggle. Why does it do this?
I have spent many days trying to make an item resizable that is rotated with interact.js.
This is the code that I have at this moment, I will try to explain the concept.
We have a selector item for two reasons, because the container could be scaled with css transform (like a zoom), and we need to have the selector outside and because we have a multiselection, and the selector grow if I have two rectangle selected, but in this case this is not the main problem and we have calculated the scaled proportion without problems and other things.
When the selector is resize, it take the rectangle, and make the same with the width, height, left, top and rotation.
Javascript:
// TAP - CLICK EVENT (just for positioning the selector)
interact('#rectangle').on('tap', event => {
console.log('Tap Box!');
event.stopPropagation();
const $rectangleCloned = $('#rectangle').clone();
const previousTransform = $rectangleCloned.css('transform');
$rectangleCloned.css('transform', 'none');
$rectangleCloned.css('opacity', '0');
$rectangleCloned.css('display', 'block');
$('#container').append($rectangleCloned);
const values = $rectangleCloned[0].getBoundingClientRect();
// This is just a trick for fast implementation:
$('#selector').css('top', values.y);
$('#selector').css('left', values.x);
$('#selector').css('width', values.width);
$('#selector').css('height', values.height);
$('#selector').css('transform', previousTransform);
$rectangleCloned.remove();
return values;
});
interact('.pointer9').draggable({
max: 1,
onmove: event => {
const angleDeg =
Math.atan2(
centerRotate.posY - event.pageY,
centerRotate.posX - event.pageX
) *
180 /
Math.PI;
console.log(this.rotate);
const prevAngle = this.rotate - angleInitial;
const angle = parseInt(angleDeg) + prevAngle;
this.$rectangle.css({
transform: 'rotate(' + angle + 'deg)'
});
this.$selector.css({
transform: 'rotate(' + angle + 'deg)'
});
},
onstart: event => {
const data = event.interactable.getRect(event.target.parentNode);
this.centerRotate = {
posX: data.left + data.width / 2,
posY: data.top + data.height / 2
};
this.angleInitial =
Math.atan2(
centerRotate.posY - event.pageY,
centerRotate.posX - event.pageX
) *
180 /
Math.PI;
this.$rectangle = $('#rectangle');
this.$selector = $('#selector');
this.rotate = $rectangle.attr('angle') || 0;
},
onend: event => {
const $box = $('#selector');
const matrix = $box.css('transform');
const values = matrix
.split('(')[1]
.split(')')[0]
.split(',');
var a = values[0];
var b = values[1];
var angle = Math.round(Math.atan2(b, a) * (180 / Math.PI));
$rectangle.attr('angle', angle);
}
});
interact('#selector')
.resizable({
// resize from all edges and corners
edges: {
left: true,
right: true,
bottom: true,
top: true
},
// keep the edges inside the parent
restrictEdges: {
outer: 'parent',
endOnly: true,
},
// minimum size
restrictSize: {
min: {
width: 100,
height: 50
},
},
inertia: true,
})
.on('resizemove', function(event) {
var target = event.target,
x = parseFloat($(target).offset().left) || 0,
y = parseFloat($(target).offset().top) || 0;
// update the element's style
target.style.width = event.rect.width + 'px';
target.style.height = event.rect.height + 'px';
// translate when resizing from top or left edges
x += event.deltaRect.left;
y += event.deltaRect.top;
target.style.left = x + 'px';
target.style.top = y + 'px';
$('#rectangle')[0].style.left = target.style.left;
$('#rectangle')[0].style.top = target.style.top;
$('#rectangle')[0].style.width = target.style.width;
$('#rectangle')[0].style.height = target.style.height;
target.setAttribute('data-x', x);
target.setAttribute('data-y', y);
});
CSS:
#container {
width: 500px;
height: 400px;
top: 0;
left: 0;
position: absolute;
background-color: #CCC;
}
#rectangle {
top: 50px;
left: 50px;
width: 120px;
height: 60px;
background-color: red;
position: absolute;
}
#selector {
display: inline-block;
position: absolute;
pointer-events: none;
z-index: 9999;
top: -1000px;
/*Not showing at start*/
}
#selector .pointers {
display: inline-block;
position: absolute;
z-index: 2;
width: 10px;
height: 10px;
pointer-events: all;
}
#selector .pointers .point {
width: 10px;
height: 10px;
background-color: #fff;
border: 2px solid rgba(0, 0, 0, 0.9);
border-radius: 50%;
box-shadow: 0 0 10px rgba(0, 0, 0, 0.1);
}
#selector .pointers.pointer1 {
top: -5px;
left: -5px;
}
#selector .pointers.pointer2 {
bottom: -5px;
left: -5px;
}
#selector .pointers.pointer3 {
top: -5px;
right: -5px;
}
#selector .pointers.pointer4 {
bottom: -5px;
right: -5px;
}
#selector .pointers.pointer-north {
top: -5px;
left: calc(50% - 5px);
}
#selector .pointers.pointer-south {
bottom: -5px;
left: calc(50% - 5px);
}
#selector .pointers.pointer-east {
right: -5px;
top: calc(50% - 5px);
}
#selector .pointers.pointer-west {
left: -5px;
top: calc(50% - 5px);
}
#selector .pointer-rotate {
border: 2px solid rgba(0, 0, 0, 0.9);
box-shadow: 0 0 10px rgba(0, 0, 0, 0.1);
border-radius: 50%;
cursor: rotate;
}
#selector .pointer9 {
bottom: -70px;
left: calc(50% - 11px);
display: inline-block;
width: 20px;
height: 20px;
background-color: #fff;
pointer-events: all;
position: absolute;
}
#selector .rotate-line {
border-left: 1px dashed #5f5f5f;
height: 40px;
position: absolute;
top: -40px;
left: calc(50% - 1px);
width: 1px;
}
HTML:
<div id="container">
<div id="rectangle">
</div>
<div id="selector">
<div class="pointers pointer1">
<div class="point"></div>
</div>
<div class="pointers pointer2">
<div class="point">
</div>
</div>
<div class="pointers pointer3">
<div class="point">
</div>
</div>
<div class="pointers pointer4">
<div class="point">
</div>
</div>
<div class="pointers pointer-north">
<div class="point">
</div>
</div>
<div class="pointers pointer-east">
<div class="point">
</div>
</div>
<div class="pointers pointer-south">
<div class="point">
</div>
</div>
<div class="pointers pointer-west">
<div class="point">
</div>
</div>
<span class="topline lines-resize" />
<span class="rightline lines-resize" />
<span class="botline lines-resize" />
<span class="leftline lines-resize" />
<div class="pointer-rotate pointer9" />
<div class="rotate-line" />
</div>
</div>
Fiddle for testing:
https://jsfiddle.net/ub70028c/46/
I have read about other people trying to make the same without not results...
Thanks!
I checked your code and a similar library for resizable and rotatable and I figure out your problem.
First, checking similar library:
Please see this fiddle that I created by jquery.freetrans.js.
If you inspect on <div class="shape">, you can see
transform: matrix(1, 0, 0, 1, 0, 0);
If you rotate it, transform changed like below:
transform: matrix(0.997373, -0.0724379, 0.0724379, 0.997373, 0, 0);
In similar case, your code uses transform that at first, it doesn't transform and after rotating, it has like below:
transform: rotate(-2.49576deg);
If you can use matrix instead of rotate in transform, your code will work properly. If you can't change it, you can use similar library like jquery.freetrans.jsthat work properly with rotate and resize together.
https://github.com/taye/interact.js/issues/569
https://github.com/taye/interact.js/issues/499
https://github.com/taye/interact.js/issues/394
I am afraid you have chosen a library whose author has clearly stated his intent
There's no built-in way. As I mentioned in #137 I'm not really interested in handling scaled or rotated elements
So the question you should ask yourself is
Do I want to find a workaround to make this library work or choose a different library perhaps?
Update-1: 28-Apr-2018
In case you want to do it in canvas instead of normal elements then I found fabric.js a good option
we are very close to finish the work after five days... we need to optimice all the mathematical calculations... but yes, this is what I was looking for:
Sorry, but we don't have the code ready... I will post all with comments for other people.
Comments: For a mathematician, this task is not very complex because all the angles are rectangular (90º). I will try to make a PR to the Interact.js, even to other libraries to implement this feature by default. Hope this work help to other developers ;)
I've been searching and I can't find anything on the web, but I'm interested in creating (or using something already available, hopefully since I'm pressed with time) similar to this site:
http://www.citroen.hr/citroen/#/citroen/
It's also similar to the Safari Top Sites view, but has the added mouse-tracking and 3d rotation.
Does anyone know of something similar created with javascript/html/css or can point me in the right direction?
A basic version with HTML elements, CSS 3D transforms (so it only works in browsers supporting 3D transforms & nesting of 3D transformed elements - this means no Opera and no IE) and a little bit of JavaScript for the mouse tracking:
demo
HTML:
<ul class='tiles'>
<li class='tile'></li>
<!-- more tiles; I used 16 for the demo and put them on an icosagon -->
</ul>
<div class='slider'></div>
Relevant CSS:
.tiles {
position: absolute;
top: 50%; left: 50%;
padding: 0;
width: 0; height: 0;
list-style: none;
transform-style: preserve-3d;
transform: rotateY(-162deg);
}
.tile {
position: absolute;
left: 50%;
margin: 0.5em -10em;
width: 20em; height: 20em;
backface-visibility: hidden;
opacity: 0.5;
/* inradius of an icosagon */
cursor: pointer;
transition: 0.5s;
}
.tile:hover { opacity: 1; }
.tile:nth-child(odd) { bottom: 100%; }
.tile:nth-child(2), .tile:nth-child(1) {
transform: rotateY(18deg) translateZ(-66.29439em);
}
/* and so on... in general, something of the form:
.tile:nth-child(2*i), .tile:nth-child(2*i-1) {
transform: rotateY(1*18deg) translateZ(-66.29439em);
}
where 18deg = outer angle of the icosagon
66.29439em = 1.05*20em*(1 + sqrt(5) + sqrt(5 + 2*sqrt(5)))/2
= 1.05 * inradius of icosagon
see http://mathworld.wolfram.com/Icosagon.html */
.tile:nth-child(1) {
background: url(image1.jpg);
background-size: cover;
}
/* and so on, set backgrounds for each */
.slider {
position: absolute;
bottom: 5%; left: 10%;
height: 0.25em; width: 80%;
opacity: 0.5;
background: grey
linear-gradient(90deg, crimson 100%, transparent 100%) no-repeat;
background-size: 5% 100%;
}
JavaScript:
(function(){
var b = document.body;
b.addEventListener('mousemove', function(e) {
var w = b.clientWidth, x = e.clientX,
perc = x/w,
full_angle = -162,
to_angle = full_angle + (100 - perc)*full_angle,
txt = 'rotateY(' + to_angle + 'deg)',
prefixes = ['Webkit', 'Moz', /*'ms', 'O', */''],
len = prefixes.length,
property = 'Transform',
a = document.querySelector('.tiles'),
s = document.querySelector('.slider');
for(var i = 0; i < len; i++) {
if(prefixes[i] == '')
property = property.toLowerCase();
a.style[prefixes[i] + property] = txt;
}
s.style.backgroundPosition = (perc*100 - .5) + '% 50%';
}, false);
}());