I try to capture a video with Apache Cordova Plugin cordova-plugin-media-capture. How can i send this video to my server and store it?
This is an official example on how to start capturing a video:
// capture callback
var captureSuccess = function(mediaFiles) {
var i, path, len;
for (i = 0, len = mediaFiles.length; i < len; i += 1) {
path = mediaFiles[i].fullPath;
// do something interesting with the file
}
};
// capture error callback
var captureError = function(error) {
navigator.notification.alert('Error code: ' + error.code, null, 'Capture Error');
};
// start video capture
navigator.device.capture.captureVideo(captureSuccess, captureError, {limit:2, duration: 10});
But how can i send the video to my server to store it?
What do i have to pass to my ajax code?
// capture callback
var captureSuccess = function(mediaFiles)
{
var i, path, len;
for (i = 0, len = mediaFiles.length; i < len; i += 1)
{
path = mediaFiles[i].fullPath;
$.ajax
(
"ajax.php",
{
type: "POST",
data: { path: path } //This will just send the path to the server
}
);
}
};
Better to use this Function.
function uploadFile(mediaFile) {
var ft = new FileTransfer(),
path = mediaFile.fullPath,
name = mediaFile.name;
var options = new FileUploadOptions();
options.mimeType = "video/mpeg";
options.fileName = name;
options.chunkedMode = true;
ft.upload(path,
"**Your WebService Url Goes Here**",
function(result) {
console.log('Upload success: ' + result.responseCode);
console.log(result.bytesSent + ' bytes sent');
},
function(error) {
console.log('Error uploading file ' + path + ': ' + error.code);
},
options);
}
Call this function where you are getting your File Path.
Like Below.
uploadFile(mediaFiles[i]);
EDIT 1
Note: Make sure you added all below plugins in your project.
cordova-plugin-media
cordova-plugin-media-capture
cordova-plugin-file
cordova-plugin-file-transfer
Related
I am using MediaRecorder to record chunks of my live video in webm format from MediaStream and converting these chunks to .ts files on the server using ffmpeg and then updating my playlist.m3u8 file with this code:
function generateM3u8Playlist(fileDataArr, playlistFp, isLive, cb) {
var durations = fileDataArr.map(function(fd) {
return fd.duration;
});
var maxT = maxOfArr(durations);
var meta = [
'#EXTM3U',
'#EXT-X-VERSION:3',
'#EXT-X-MEDIA-SEQUENCE:0',
'#EXT-X-ALLOW-CACHE:YES',
'#EXT-X-TARGETDURATION:' + Math.ceil(maxT),
];
fileDataArr.forEach(function(fd) {
meta.push('#EXTINF:' + fd.duration.toFixed(2) + ',');
meta.push(fd.fileName2);
});
if (!isLive) {
meta.push('#EXT-X-ENDLIST');
}
meta.push('');
meta = meta.join('\n');
fs.writeFile(playlistFp, meta, cb);
}
Here fileDataArr holds information for all the chunks that have been created.
After that i use this code to create a hls server :
var runStreamServer = (function(streamFolder) {
var executed = false;
return function(streamFolder) {
if (!executed) {
executed = true;
var HLSServer = require('hls-server')
var http = require('http')
var server = http.createServer()
var hls = new HLSServer(server, {
path: '/stream', // Base URI to output HLS streams
dir: 'C:\\Users\\Work\\Desktop\\live-stream\\webcam2hls\\videos\\' + streamFolder // Directory that input files are stored
})
console.log("We are going to stream from folder:" + streamFolder);
server.listen(8000);
console.log('Server Listening on Port 8000');
}
};
})();
The problem is that if i stop creating new chunks and then use the hls server link:
http://localhost:8000/stream/playlist.m3u8 then the video plays in VLC but if i try to play during the recording it keeps loading the file but does not play. I want it to play while its creating new chunks and updating playlist.m3u8. The quirk in generateM3u8Playlist function is that it adds '#EXT-X-ENDLIST' to the playlist file after i have stopped recording.
The software is still in production so its a bit messy code. Thank you for any answers.
The client side that generates blobs is as follows:
var mediaConstraints = {
video: true,
audio:true
};
navigator.getUserMedia(mediaConstraints, onMediaSuccess, onMediaError);
function onMediaSuccess(stream) {
console.log('will start capturing and sending ' + (DT / 1000) + 's videos when you press start');
var mediaRecorder = new MediaStreamRecorder(stream);
mediaRecorder.mimeType = 'video/webm';
mediaRecorder.ondataavailable = function(blob) {
var count2 = zeroPad(count, 5);
// here count2 just creates a blob number
console.log('sending chunk ' + name + ' #' + count2 + '...');
send('/chunk/' + name + '/' + count2 + (stopped ? '/finish' : ''), blob);
++count;
};
}
// Here we have the send function which sends our blob to server:
function send(url, blob) {
var xhr = new XMLHttpRequest();
xhr.open('POST', url, true);
xhr.responseType = 'text/plain';
xhr.setRequestHeader('Content-Type', 'video/webm');
//xhr.setRequestHeader("Content-Length", blob.length);
xhr.onload = function(e) {
if (this.status === 200) {
console.log(this.response);
}
};
xhr.send(blob);
}
The code that receives the XHR request is as follows:
var parts = u.split('/');
var prefix = parts[2];
var num = parts[3];
var isFirst = false;
var isLast = !!parts[4];
if ((/^0+$/).test(num)) {
var path = require('path');
shell.mkdir(path.join(__dirname, 'videos', prefix));
isFirst = true;
}
var fp = 'videos/' + prefix + '/' + num + '.webm';
var msg = 'got ' + fp;
console.log(msg);
console.log('isFirst:%s, isLast:%s', isFirst, isLast);
var stream = fs.createWriteStream(fp, { encoding: 'binary' });
/*stream.on('end', function() {
respond(res, ['text/plain', msg]);
});*/
//req.setEncoding('binary');
req.pipe(stream);
req.on('end', function() {
respond(res, ['text/plain', msg]);
if (!LIVE) { return; }
var duration = 20;
var fd = {
fileName: num + '.webm',
filePath: fp,
duration: duration
};
var fileDataArr;
if (isFirst) {
fileDataArr = [];
fileDataArrs[prefix] = fileDataArr;
} else {
var fileDataArr = fileDataArrs[prefix];
}
try {
fileDataArr.push(fd);
} catch (err) {
fileDataArr = [];
console.log(err.message);
}
videoUtils.computeStartTimes(fileDataArr);
videoUtils.webm2Mpegts(fd, function(err, mpegtsFp) {
if (err) { return console.error(err); }
console.log('created %s', mpegtsFp);
var playlistFp = 'videos/' + prefix + '/playlist.m3u8';
var fileDataArr2 = (isLast ? fileDataArr : lastN(fileDataArr, PREV_ITEMS_IN_LIVE));
var action = (isFirst ? 'created' : (isLast ? 'finished' : 'updated'));
videoUtils.generateM3u8Playlist(fileDataArr2, playlistFp, !isLast, function(err) {
console.log('playlist %s %s', playlistFp, (err ? err.toString() : action));
});
});
runStreamServer(prefix);
}
You don't show us how you use MediaRecorder to generate your "chunks" of data. Do you you use its ondataavailable event for this purpose?
If so, please keep this in mind: You must concatenate all the chunks handed to you by ondataavailable to get a valid .webm (or .matroska) data stream.
You can't just store an arbitrary chunk of data in a media file and expect it to play. Even ffmpeg needs all your chunks streamed to it to generate valid output. That's because the first couple of chunks contain the mandatory .webm initialization segment, and the other chunks do not.
I have been working on a website incorporating the autodesk-forge viewer (more details can be seen on my past questions). I have successfully made many autodesk-forge viewer functions in a standard javascript (.js) file. These functions include displaying the viewer, and isolating to a particular part, when an external button is pressed.
Currently I have a main html/php home page where I have included my javascript file with all my forge functions using <script src="MyForgeFunctions.js"></script>
These functions are accessed through a button, which successfully displays the viewer in the html page. Attached to my main php/html page, another html/php page was added through an iframe html reference (<iframe src="URL.php"></iframe>). My home page displays the main machines we make, while the embedded php/html page displays all the stations within the machine. I have also included the MyForgeFunctions.js inside this second php/html page. Because of the way the website is set up, I need to be able to access the viewer in both web pages. However, when I attempt to access the viewer from the second html page, I get a message that the viewer is undefined. Below is my code from MyForgeFunctions.js.
var ext = '';
var dim = '';
var assemblyname = '';
function getAssemblyName(){
assemblyname = sessionStorage.getItem("assemblyName");
//var ext = partname.substr(partname.lastIndexOf('.'));
ext = assemblyname.split('.');
dim = ext[0] + ':1';
console.log(assemblyname);
console.log(dim);
if (dim !== ''){
isolateSelected();
}
}
//function to get part name from __MachineParts.php
var partname = '';
var extension = '';
var namewithoutextension = '';
function getPartName(){
partname = sessionStorage.getItem("partName");
//var ext = partname.substr(partname.lastIndexOf('.'));
extension = partname.split('.');
namewithoutextension = extension[0] + ':1'
console.log(partname);
console.log(namewithoutextension);
if (namewithoutextension !== ''){
isolateSelectedPart();
}
}
/*******************************************************************************
*
* AUTODESK FORGE VIEWER CODE (HTTP REQUESTS)
*
*******************************************************************************/
//VARIABLE DECLARATION
var code = '';
var access_token = '';
const hub = 'xxxxxxxxxxxxxxxxxxxxxxxxxxx';
const project ='xxxxxxxxxxxxxxxxxxxxxxxxxxx';
const folder='xxxxxxxxxxxxxxxxxxxxxxxxx';
const item = 'xxxxxxxxxxxxxxxxxxxxxxxxx';
var itemid = '';
var urn = '';
var urn2 = '';
//allow the program to view data from autodesk
function authorize(){
window.location.href = "https://developer.api.autodesk.com/authentication/v1/authorize?response_type=code&client_id=xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx&redirect_uri=xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx&scope=data:read data:write bucket:read viewables:read bucket:create data:create";
}
//grab the code from the url
function getCode(){
const querystring = window.location.search;
// console.log(querystring);
const urlParams = new URLSearchParams(querystring);
code = urlParams.get('code');
// console.log(code);
}
//call the function to get the code right away, and obtain a token
getCode();
getToken();
//function to obtain access token
function getToken(){
$.ajax({
method: 'POST',
url: 'https://developer.api.autodesk.com/authentication/v1/gettoken',
headers: {
'Content-Type':'application/x-www-form-urlencoded'
},
data:'client_id=dm2VLfnwJ6rYHKPAg7dG6l9yVbBQPGlH&client_secret=HRMpOPusLhsVoIMk&grant_type=authorization_code&code=' + code + '&redirect_uri=http://team/__MachineViewerMV.php',
success:function(response){
// console.log(response);
access_token = response.access_token;
console.log(access_token);
}
})
}
//Grab desired file id from project folder
function getItem(){
$.ajax({
method:'GET',
url: 'https://developer.api.autodesk.com/data/v1/projects/' + project + '/folders/' + item + '/contents',
headers:{
Authorization:'Bearer ' + access_token
},
/* beforeSend:function(before){
if(access_token !== '' && viewer !==''){
destroyViewer();}
},*/
success:function(response){
//console.log(response);
// folder = response.data[0].id;
// console.log(folder);
// itemid = response.data[0].id;
//console.log(itemid);
console.log(response);
for (var i = 0; i<response.data.length; i++){
//console.log(response.data[i].attributes.displayName);
if(response.data[i].attributes.displayName == fileName){
//console.log('hooray');
itemid = response.data[i].id;
console.log(itemid);
getVersion();
break;
}
else if (response.data[i].attributes.displayName !== fileName){
itemid = '';
}
}
},
error:function(error){
authorize();
}
})
}
function get2dItem(){
$.ajax({
method:'GET',
url: 'https://developer.api.autodesk.com/data/v1/projects/' + project + '/folders/' + item + '/contents',
headers:{
Authorization:'Bearer ' + access_token
},
/*beforeSend:function(before){
if(access_token !== '' && viewer !== ''){
destroyViewer();}
},*/
success:function(response){
//console.log(response);
// folder = response.data[0].id;
// console.log(folder);
// itemid = response.data[0].id;
//console.log(itemid);
console.log(response);
for (var i = 0; i<response.data.length; i++){
//console.log(response.data[i].attributes.displayName);
if(response.data[i].attributes.displayName == fileName2d){
//console.log('hooray');
itemid = response.data[i].id;
console.log(itemid);
getVersion();
break;
}
else if (response.data[i].attributes.displayName !== fileName2d){
itemid = '';
}
}
},
error:function(error){
authorize();
}
})
}
//get version of the file using its id
function getVersion(){
$.ajax({
method:'GET',
url: 'https://developer.api.autodesk.com/data/v1/projects/' + project + '/items/' + itemid + '/versions',
headers:{
Authorization:'Bearer ' + access_token
},
success:function(response){
//console.log(response);
urn = btoa(response.data[0].relationships.storage.data.id);
console.log(urn);
translateToSVF();
}
})
}
function translateToSVF(){
$.ajax({
method: 'POST',
url:"https://developer.api.autodesk.com/modelderivative/v2/designdata/job",
headers:{
"content-type": "application/json",
Authorization: "Bearer " + access_token
},
data:JSON.stringify({
"input":{ "urn":urn
},
"output": {
"formats": [
{
"type": "svf",
"views": [
"2d",
"3d"
]
}
]
}
}),
success:function(response){
// console.log(response);
urn2 = response.urn;
console.log(urn2);
checkStatus();
}
})
}
function checkStatus(){
$.ajax({
method: 'GET',
url: "https://developer.api.autodesk.com/modelderivative/v2/designdata/" + urn2 + "/manifest",
headers:{
Authorization: "Bearer " + access_token
},
success: function(response){
console.log(response);
if (response.progress == 'complete'){
displayViewer();
}
else if (response.progress !== 'complete'){
alert('File Still Uploading, Press the Display Button Again!');
}
}
})
}
//function to get list of viewables\
var guid = '';
function getViewable(){
$.ajax({
method:'GET',
headers:{
Authorization: "Bearer " + access_token
},
url: 'https://developer.api.autodesk.com/modelderivative/v2/designdata/' + urn2 + '/metadata',
success:function(response){
console.log(response);
guid = response.data.metadata[0].guid;
console.log(guid);
}
})
}
//funciton to get the list of items within a model
function getTree(){
$.ajax({
method: 'GET',
headers:{
Authorization: "Bearer " + access_token
},
url:'https://developer.api.autodesk.com/modelderivative/v2/designdata/' + urn2 + '/metadata/' + guid + '/properties',
success:function(response){
console.log(response);
}
})
}
/**********************************************************************************
*
* FUNCTION TO DISPLAY THE VIEWER IN THE HTML PAGE
*
**********************************************************************************/
var viewer;
function displayViewer(){
//var viewer;
var options = {
env: 'AutodeskProduction',
api: 'derivativeV2', // for models uploaded to EMEA change this option to 'derivativeV2_EU'
getAccessToken: function(onTokenReady) {
var token = access_token;
console.log(token);
var timeInSeconds = 3600; // Use value provided by Forge Authentication (OAuth) API
onTokenReady(token, timeInSeconds);
}
};
Autodesk.Viewing.Initializer(options, function() {
var htmlDiv = document.getElementById('forgeViewer');
viewer = new Autodesk.Viewing.Private.GuiViewer3D(htmlDiv);
var startedCode = viewer.start();
// sessionStorage.setItem("viewer", viewer);
if (startedCode > 0) {
console.error('Failed to create a Viewer: WebGL not supported.');
return;
}
console.log('Initialization complete, loading a model next...');
});
var documentId = 'urn:'+urn2;
Autodesk.Viewing.Document.load(documentId, onDocumentLoadSuccess, onDocumentLoadFailure);
function onDocumentLoadSuccess(viewerDocument) {
var defaultModel = viewerDocument.getRoot().getDefaultGeometry();
viewer.loadDocumentNode(viewerDocument, defaultModel);
console.log(viewer);
}
function onDocumentLoadFailure() {
console.error('Failed fetching Forge manifest');
}
}
//function to hide the viewer
function destroyViewer(){
console.log(viewer);
viewer.finish();
viewer = null;
Autodesk.Viewing.shutdown();
}
/*****************************************************************************
* FUNCTIONS TO MODIFY THE VIEWER TO ZOOM INTO THE CORRECT PART/ASSEMBLY
*/
function isolateSelected(){
console.log(dim);
console.log(viewer);
viewer.search(dim, function(dbIds) {
// viewer.search('"' + 'M-109408 FOLDING PLOUGH:2' + '"', function(dbIds) {
console.log(dbIds.length);
getSubset(dbIds, 'label', dim, function(dbIds) {
// getSubset(dbIds, 'label', 'M-109408 FOLDING PLOUGH:2', function(dbIds) {
// getSubset(dbIds, property.name, 'M-54439 POST TUBING:1', function(dbIds) {
//getSubset(dbIds, property.name, property.value, function(dbIds){
var it = viewer.model.getData().instanceTree;
//console.log(it);
for (i = 0; i<dbIds.length; i++){
var namepart = it.getNodeName(dbIds[i]);
if (namepart !== undefined){
console.log(dbIds);
console.log(namepart);}}
/* for (i = 121; i<381;i++){
var dbId = i;
var it = NOP_VIEWER.model.getData().instanceTree;
var name = it.getNodeName(dbId);
console.log(name);}*/
viewer.isolate(dbIds)
viewer.select(dbIds);
viewer.utilities.fitToView();
})
}, function(error) {})
}
function isolateSelectedPart(){
console.log(namewithoutextension);
viewer.search(namewithoutextension, function(dbIds) {
// viewer.search('"' + 'M-109408 FOLDING PLOUGH:2' + '"', function(dbIds) {
console.log(dbIds.length);
getSubset(dbIds, 'label', namewithoutextension, function(dbIds) {
// getSubset(dbIds, 'label', 'M-109408 FOLDING PLOUGH:2', function(dbIds) {
// getSubset(dbIds, property.name, 'M-54439 POST TUBING:1', function(dbIds) {
//getSubset(dbIds, property.name, property.value, function(dbIds){
var it = viewer.model.getData().instanceTree;
//console.log(it);
for (i = 0; i<dbIds.length; i++){
var namepart = it.getNodeName(dbIds[i]);
if (namepart !== undefined){
console.log(dbIds);
console.log(namepart);}}
/* for (i = 121; i<381;i++){
var dbId = i;
var it = NOP_VIEWER.model.getData().instanceTree;
var name = it.getNodeName(dbId);
console.log(name);}*/
viewer.isolate(dbIds)
viewer.select(dbIds);
viewer.utilities.fitToView();
})
}, function(error) {})
}
//function to find the dbid of the part/assembly
function getSubset(dbIds, name, value, callback) {
console.log("getSubset, dbIds.length before = " + dbIds.length)
viewer.model.getBulkProperties(dbIds, {
propFilter: [name],
ignoreHidden: true
}, function(data) {
var newDbIds = []
for (var key in data) {
var item = data[key]
// console.log(item.properties);
if (item.properties[0].displayValue === value) {
newDbIds.push(item.dbId)
}
}
console.log("getSubset, dbIds.length after = " + newDbIds.length)
callback(newDbIds)
}, function(error) {})
}
Because of how the webpage is set up, when I needed to use a variable from the second web page in the first, I used sessionStorage.getItem and sessionStorage.setItem. I have also made a simple function as so inside MyForgeFunctions.js:
function checkViewer(){
console.log(viewer);
}
I then included a button in both html pages to execute the function with an onclick event. When the function is run from the first/home html page the following is displayed:
T {globalManager: e, clientContainer: div#forgeViewer, container: div.adsk-viewing-viewer.notouch.dark-theme.quality-text, config: {…}, contextMenu: o, …}. Which is normal for the viewer, but when the function is executed from the second html page, the viewer is undefined. Any help as to why this is happening or any solutions will be greatly appreciated. Cheers!
From the iframe, in order to access the viewer inside the main web page, I had to use (parent.viewer).
I'm new to Dropzone Js and i want to upload a file, process data to json then upload to my Flask server.
i appreciate any kind of help, thanks.
var id = '#kt_dropzone_4';
// set the preview element template
var previewNode = $(id + " .dropzone-item");
previewNode.id = "";
var previewTemplate = previewNode.parent('.dropzone-items').html();
previewNode.remove();
var myDropzone4 = new Dropzone(id, { // Make the whole body a dropzone
url: "/Upload", // Set the url for your upload script location
headers: {
'x-csrftoken': $('#csrf_Upload').val()
},
method: "post",
parallelUploads: 5,
acceptedFiles: ".xls, .xlsx, .csv",
previewTemplate: previewTemplate,
maxFilesize: 2, // Max filesize in MB
autoQueue: false, // Make sure the files aren't queued until manually added
previewsContainer: id + " .dropzone-items", // Define the container to display the previews
clickable: id +
" .dropzone-select" // Define the element that should be used as click trigger to select files.
});
myDropzone4.on("addedfile", function (file) {
// Hookup the start button
file.previewElement.querySelector(id + " .dropzone-start").onclick = function () {
myDropzone4.enqueueFile(file);
};
$(document).find(id + ' .dropzone-item').css('display', '');
$(id + " .dropzone-upload, " + id + " .dropzone-remove-all").css('display', 'inline-block');
//remove duplicates
if (this.files.length) {
var i, len;
for (i = 0, len = this.files.length; i < len - 1; i++) // -1 to exclude current file
{
if (this.files[i].name === file.name && this.files[i].size === file.size && this.files[i]
.lastModifiedDate.toString() === file.lastModifiedDate.toString()) {
this.removeFile(file);
$('#muted-span').text('Duplicates are not allowed').attr('class', 'kt-font-danger kt-font-bold').hide()
.fadeIn(1000)
setTimeout(function () {
$('#muted-span').hide().text('Only Excel and csv files are allowed for upload')
.removeClass('kt-font-danger kt-font-bold').fadeIn(500);
}, 2500);
}
}
}
});
// Update the total progress bar
myDropzone4.on("totaluploadprogress", function (progress) {
$(this).find(id + " .progress-bar").css('width', progress + "%");
});
myDropzone4.on("sending", function (file, response) {
console.log(file)
console.log(response)
// Show the total progress bar when upload starts
$(id + " .progress-bar").css('opacity', '1');
// And disable the start button
file.previewElement.querySelector(id + " .dropzone-start").setAttribute("disabled", "disabled");
});
// Hide the total progress bar when nothing's uploading anymore
myDropzone4.on("complete", function (progress) {
var thisProgressBar = id + " .dz-complete";
setTimeout(function () {
$(thisProgressBar + " .progress-bar, " + thisProgressBar + " .progress, " + thisProgressBar +
" .dropzone-start").css('opacity', '0');
}, 300)
});
// Setup the buttons for all transfers
document.querySelector(id + " .dropzone-upload").onclick = function () {
myDropzone4.enqueueFiles(myDropzone4.getFilesWithStatus(Dropzone.ADDED));
};
// Setup the button for remove all files
document.querySelector(id + " .dropzone-remove-all").onclick = function () {
$(id + " .dropzone-upload, " + id + " .dropzone-remove-all").css('display', 'none');
myDropzone4.removeAllFiles(true);
};
// On all files completed upload
myDropzone4.on("queuecomplete", function (progress) {
$(id + " .dropzone-upload").css('display', 'none');
});
// On all files removed
myDropzone4.on("removedfile", function (file) {
if (myDropzone4.files.length < 1) {
$(id + " .dropzone-upload, " + id + " .dropzone-remove-all").css('display', 'none');
}
});
I have not found yet a way to get the uploaded data from dropzonejs. I tried to read the file with FileReader but it's not a binary data (correct me if i'm wrong).
I need to process data on myDropzone4.on("addedfile", function (file){})
and return it as a json format if possible.
I found an answer for it, I just needed to find the input type file.when using dropzone.js either you find the input type file in the html page or in their javascript file, where i found that the input type file was being created with a class to hide this element :
var setupHiddenFileInput = function setupHiddenFileInput() {
if (_this3.hiddenFileInput) {
_this3.hiddenFileInput.parentNode.removeChild(_this3.hiddenFileInput);
}
_this3.hiddenFileInput = document.createElement("input");
_this3.hiddenFileInput.setAttribute("type", "file");
_this3.hiddenFileInput.setAttribute("id", "123");
if (_this3.options.maxFiles === null || _this3.options.maxFiles > 1) {
_this3.hiddenFileInput.setAttribute("multiple", "multiple");
}
// _this3.hiddenFileInput.className = "dz-hidden-input";
}
so i gave it an id and bind an event to the input then i read the file with two functions depends on the format of the file uploaded, for csv files to json :
function getText(fileToRead) {
var reader = new FileReader();
reader.readAsText(fileToRead);
reader.onload = loadHandler;
reader.onerror = errorHandler;
}
function loadHandler(event) {
var csv = event.target.result;
process(csv);
}
function process(csv) {
// Newline split
var lines = csv.split("\n");
result = [];
var headers = lines[0].split(",");
for (var i = 1; i < lines.length - 1; i++) {
var obj = {};
//Comma split
var currentline = lines[i].split(",");
for (var j = 0; j < headers.length; j++) {
obj[headers[j]] = currentline[j];
}
result.push(obj);
}
console.log(result);
}
function errorHandler(evt) {
if (evt.target.error.name == "NotReadableError") {
alert("Canno't read file !");
}
}
Read excel files (xls,xlsx) format to json format:
var ExcelToJSON = function () {
this.parseExcel = function (file) {
var reader = new FileReader();
reader.onload = function (e) {
var data = e.target.result;
var workbook = XLSX.read(data, {
type: 'binary'
});
workbook.SheetNames.forEach(function (sheetName) {
// Here is your object
var XL_row_object = XLSX.utils.sheet_to_row_object_array(workbook.Sheets[
sheetName]);
var json_object = JSON.stringify(XL_row_object);
console.log(JSON.parse(json_object));
jQuery('#xlx_json').val(json_object);
})
};
reader.onerror = function (ex) {
console.log(ex);
};
reader.readAsBinaryString(file);
};
};
the event that will detect change on the input, detect file format then use one of those to get the result in a JSON format:
$(document).ready(function () {
$('input[type="file"]').on('change', function (e) {
// EXCEL TO JSON
var files = e.target.files;
console.log(files)
var xl2json = new ExcelToJSON();
xl2json.parseExcel(files[0]);
var fileName = e.target.files[0].name;
console.log('The file "' + fileName + '" has been selected.');
// CSV TO JSON
var files = e.target.files;
if (window.FileReader) {
getText(files[0]);
} else {
alert('FileReader are not supported in this browser.');
}
});
});
I hope this helps i'm using dropzonejs with keenthemes implementation.
I am working on a function that will write data to a remote server in chunks using a 3rd party API. Through some help on Stack Overflow I was able to accomplish this, where it is now working as expected. The problem is that I can only get a single 16kb chunk to write as I will need to advance the pos of where the next bytes are written to.
The initial write starts at 0 easily enough. Due to my unfamiliarity with this though, I am unsure if the next pos should just be 16 or what. If it helps, the API call writeFileChunk() takes 3 parameters, filepath (str), pos (int64), and data (base64 encoded string).
reader.onload = function(evt)
{
// Get SERVER_ID from URL
var server_id = getUrlParameter('id');
$("#upload_status").text('Uploading File...');
$("#upload_progress").progressbar('value', 0);
var chunkSize = 16<<10;
var buffer = evt.target.result;
var fileSize = buffer.byteLength;
var segments = Math.ceil(fileSize / chunkSize); // How many segments do we need to divide into for upload
var count = 0;
// start the file upload
(function upload()
{
var segSize = Math.min(chunkSize, fileSize - count * chunkSize);
if (segSize > 0)
{
$("#upload_progress").progressbar('value', (count / segments));
var chunk = new Uint8Array(buffer, count++ * chunkSize, segSize); // get a chunk
var chunkEncoded = btoa(String.fromCharCode.apply(null, chunk));
// Send Chunk data to server
$.ajax({
type: "POST",
url: "filemanagerHandler.php",
data: { 'action': 'writeFileChunk', 'server_id': server_id, 'filepath': filepath, 'pos': 0, 'chunk': chunkEncoded },
dataType: 'json',
success: function(data)
{
console.log(data);
setTimeout(upload, 100);
},
error: function(XMLHttpRequest, textStatus, errorThrown)
{
alert("Status: " + textStatus); alert("Error: " + errorThrown); alert("Message: " + XMLHttpRequest.responseText);
}
});
}
else
{
$("#upload_status").text('Finished!');
$("#upload_progress").progressbar('value', 100);
getDirectoryListing(curDirectory);
}
})()
};
The current position for the file on client side would be represented by this line, or more specifically the second argument at the pre-incremental step:
var chunk = new Uint8Array(buffer, count++ * chunkSize, segSize);
though, in this case it advances (count++) before you can reuse it so if you need the actual position (below as pos) you can extract it by simply rewriting the line into:
var pos = count++ * chunkSize; // here chunkSize = 16kb
var chunk = new Uint8Array(buffer, pos, segSize);
Here each position update will increment 16kb as that is the chunk-size. For progress then it is calculated pos / fileSize * 100. This of course assuming using the unencoded buffer size.
The only special case is the last chunk, but when there are no more chunks left to read the position should be equal to the file length (fileSize) so it should be pretty straight-forward.
When the ajax call return the server should have the same position unless something went wrong (connection, write access change, disk full etc.).
You can use Filereader API to read the chunks and send it to your remote server.
HTML
<input type="file" id="files" name="file" /> Read bytes:
<span class="readBytesButtons">
<button>Read entire file in chuncks</button>
</span>
Javascript
// Post data to your server.
function postChunk(obj) {
var url = "https://your.remote.server";
return new Promise(function(resolve, reject) {
var xhr = new XMLHttpRequest();
xhr.open('post', url, true);
xhr.responseType = 'json';
xhr.onload = function() {
var status = xhr.status;
if (status == 200) {
resolve(xhr.response);
} else {
reject(status);
}
};
var params = "";
// check that obj has the proper keys and create the url parameters
if (obj.hasOwnProperty(action) && obj.hasOwnProperty(server_id) && obj.hasOwnProperty(filepath) && obj.hasOwnProperty(pos) && obj.hasOwnProperty(chunk)) {
params += "action="+obj[action]+"&server_id="+obj[server_id]+"&filepath="+obj[filepath]+"&pos="+obj[pos]+"&chunk="+obj[chunk];
}
if(params.length>0) {
xhr.send(params);
} else {
alert('Error');
}
});
}
// add chunk to "obj" object and post it to server
function addChunk(reader,obj,divID) {
reader.onloadend = function(evt) {
if (evt.target.readyState == FileReader.DONE) { // DONE == 2
obj.chunk = evt.target.result;
console.log(obj);
document.getElementById(divID).textContent +=
['Sending bytes: ', obj.pos*16000, ' - ', ((obj.pos*16000)+(obj.pos+1)*obj.chunk.length),
'\n'].join('');
// post data to server
postChunk(obj).then(function(data) {
if(data!=="" && data!==null && typeof data!=="undefined") {
// chunk was sent successfully
document.getElementById(divID).textContent +=
['Sent bytes: ', obj.pos*16000, ' - ', ((obj.pos*16000)+(obj.pos+1)*obj.chunk.length),'\n'].join('');
} else {
alert('Error! Empty response');
}
}, function(status) {
alert('Resolve Error');
});
}
};
}
// read and send Chunk
function readChunk() {
var files = document.getElementById('files').files;
if (!files.length) {
alert('Please select a file!');
return;
}
var file = files[0];
var size = parseInt(file.size);
var chunkSize = 16000;
var chunks = Math.ceil(size/chunkSize);
var start,stop = 0;
var blob = [];
for(i=0;i<chunks;i++) {
start = i*chunkSize;
stop = (i+1)*chunkSize-1;
if(i==(chunks-1)) {
stop = size;
}
var reader = new FileReader();
blob = file.slice(start, stop);
reader.readAsBinaryString(blob);
var obj = {action: 'writeFileChunk', server_id: 'sid', filepath: 'path', pos: i, chunk: ""};
var div = document.createElement('div');
div.id = "bytes"+i;
document.body.appendChild(div);
addChunk(reader,obj,div.id);
}
}
// Check for the various File API support.
if (window.File && window.FileReader && window.FileList && window.Blob) {
console.log(' Great success! All the File APIs are supported.');
} else {
alert('The File APIs are not fully supported in this browser.');
}
document.querySelector('.readBytesButtons').addEventListener('click', function(evt) {
if (evt.target.tagName.toLowerCase() == 'button') {
readChunk();
}
}, false);
You can check this example in this Fiddle
I am using PhoneGap, and uploading a file (using a HTTP POST) like this,
function uploadSingleFile()
{
var ft = new FileTransfer();
// set up parameters etc
ft.upload(imageName, "http://serviceaddress/UploadFile.ashx", win, fail, options);
}
function win(r)
{
// success callback
}
I am wanting to upload muliple files, so in the success callback I want to call the uploadSingleFile to move onto the next file.
How can I store which file I am up to? I am using the localStorage to store the file names. So I would want to do this,
upload file localStorage.file0
upload file localStorage.file1
upload file localStorage.file2
So all I would need to do would be to store the number on the end, 0, 1, etc of where we are up to. Do I need to use a global variable? Seems messy.
If only I could pass through to the success callback a number as a additional parameter?
Hmmm. Is the problem worth doubting? Just store an array of file names and use JSON.stringify / JSON.parse for conversion between array and string.
function uploadSingleFile(fileName) {
var ft = new FileTransfer();
ft.upload("fileUrl",
"server",
function (result , fileName) {
console.log(fileName + ' has been uploaded successfully to server');
},
function (error) {
console.log(error);
},
{fileName: fileName, fileKey: "file"});
}
function uploadFiles() {
var files = JSON.parse(localStorage.files);
for(var i=0; i < files.length; i++) {
uploadSingleFile(files[i]);
}
}
You can send the index of file as parameter to uploadSingleFile() then using it in console.log()
First add all your images to array :
var TemplstImg = [];
function UploadImages()
{
var lstImages = [localStorage.file0,localStorage.file1,localStorage.file2];
TemplstImg=lstImages ;
if (TemplstImg.length > 0) {
var img = TemplstImg.pop();
uploadPhoto(img);
}
}
function uploadPhoto(imageURI) {
imageURI = imageURI.ImageFile;
var options = new FileUploadOptions();
options.fileKey = "file";
options.fileName = imageURI.substr(imageURI.lastIndexOf('/') + 1);
options.mimeType = "image/jpeg";
var params = {};
params.value1 = "test";
params.value2 = "param";
options.params = params;
var ft = new FileTransfer();
ft.upload(imageURI, yourServerPath, winImg, failImg,options);
}
function winImg(r) {
if (TemplstImg.length == 0) {
alert ('Done , all files was uploaded');
} else {
var img = TemplstImg.pop();
uploadPhoto(img);
}
}
function failImg(error) {
alert("failImg An error has occurred: Code = " + error.code);
console.log("upload error source " + error.source);
console.log("upload error target " + error.target);
}