iOS Safari Overscrolling: Pulling down vs. bouncing - javascript

My team and me are developing a web application which bears a fixed header, that doesn't scroll.
In order to handle overscrolling on iOS, we need to detect scrolling in negative direction and reposition the fixed header as static again to make it scroll along with the rest of the page.We do this by binding a jQuery scroll handler to window:
$(window).scroll(function() {
if ($(window).scrollTop() < 0) {
// position static header postioning in order
// let the header behave correctly when overscrolling
}
});
This works well, when the page is manually pulled (dragged) down.
But as every iOS user knows, when scrolling the page from a downwards position with speed up again, it bounces (overscrolls), once it reaches its top.
In this case, our scroll handling doesn't work.
At the moment I can imagine two reasons, why this different behaviour occurs:
Rapid scrolling upwards, and making a page bounce, is too fast for Safari's JS engine to ensure a fluid handling
Is bouncing when scrolling upwards technically the same as manually pulling down a webpage? In respect to $(window).scrollTop() ?
Has anybody some hints how to make my scroll handling work in both cases?

If position:fixed in CSS isn't working for you, then you should try to make a draw loop, and every single time that loop runs, you place a horizontal offset that is equal to how far your user has scrolled.
Basically, your JS should look like this if CSS doesn't work:
var head = document.getElementById("header");
//head now has our header
head.style.position = "relative";
//and now, we can manipulate it's position
function draw(){
head.style.top = window.pageYOffset;
//all that's left to do is do this each and every frame.
}
And if you don't know how to make a draw loop, here's the code:
var frameRate = 60;
var frameCounter = (function(){
var counter = 0;
return function(){
counter ++;
if(counter > frameRate/1000){
counter -= frameRate/1000;
draw();
}
}
})();
setInterval(frameCounter, 1);

This has been resolved in iOS 9.3 New meta tag option
<meta name="viewport"content="width=device-width,shrink-to-fit=no">

Related

What's the most accurate way of measuring scroll?

I'm making a slide scrolling page, and I'm trying to have it scroll like you're pulling a notecard up and with the next one right behind it.
To do this, I'm making them all fixed, and then moving their "top" position based off of scroll. But then I also need to make the body the size of the panel.
It's hard to describe what I'm doing, so here's the demo: https://codepen.io/NotDan/pen/vzraJE
Here's the particular piece of code that's causing my problem:
//what's going on here?
$(window).scroll(function(){
var panelNum = parseInt($(window).scrollTop()/$(window).height());//detemines panel number
var pixelMovement = ($(window).scrollTop())-(panelNum*$(".panel").height()); determines how many pixels to move the panel by
$('body').find(".panel:eq("+panelNum+")").css("top", -1*pixelMovement);
});
The problem is when the user scrolls quickly, the top position is not set accurately and there's some overhang. Again, hard to explain, but if you jump to the demo and scroll quickly you'll see what I mean.
Is there a more precise way of measuring scroll? Or is there a better way to do what I'm trying to? I've tried scrollmagic, and its "section wipe" feature is really close, but they bring the previous one up rather than move the current one up.
I tried making a condition to determine the panel number and everything started working.
var panelNum = 0;
var pixelMovement = 0;
$(window).scroll(function () {
pixelMovement = $(window).scrollTop() - panelNum * $(".panel").height(); // determines how many pixels to move the panel by
$("body")
.find(".panel:eq(" + panelNum + ")")
.css("top", -1 * pixelMovement);
if (Math.abs(pixelMovement) >= $(window).height()) {
panelNum++;
} else if (pixelMovement <= 0) {
panelNum--;
}
});
Here's the working demo: https://codepen.io/NotDan/pen/RYJeZq

JavaScript scroll based animation is choppy on mobile

I have 2 divs (left and right) and i want to scroll the left based on the right.
https://jsfiddle.net/3jdsazhg/2/
This works fine on desktop, but when i change to mobile, it's not smooth anymore...
This can be noticed very easily, by changing
_left.style.top = _content.scrollTop - (_content.scrollTop * ratioLeftRight) + 'px';
to
_left.style.top = _content.scrollTop + 'px';
Where it should act as a fixed positioned div
I would like to know the exact reason why this isn't smooth... I know that it's not the animation. Simple animation on the div is smooth, the issue comes up when it's based on scroll.
How can i make this animation smooth?
It's probably choppy because it's being fired ALOT when being scrolled, in fact i'm pretty sure IOS mobile pauses the javascript execution whilst the user is scrolling.
Instead I'd suggest using an interval, you could tweak the time between each interval to what feels good for your use-case.
Although it may seem intensive that it's firing this logic every X millisecond when using the scroll event you could be firing the event off hundreds of times per second, which is going to be far more intensive and noticeable to a user using a device with limit processing power.
(function () {
var interval = null,
//Currently set at 0.4 seconds, play with the code
//and change this value to see what works best for
//this use-case
time_between_interval = 400;
setInterval(scrollLogic, time_between_interval);
function scrollLogic () {
//The function body of what you're assigning
//to the scroll event.
}
//I have omitted clearing the interval but you would want to do that, perhaps on page change, or something.
//clearInterval(interval);
})();
I finally managed to think out a solution.
From my point of view, i'm guessing the mobile view fires the scroll event less often and because we are scrolling the wrapper, we first scroll the whole page and then scroll back with js the left part and because it's different from the desktop version, this issue becomes visible...
The solution was to change the left side to fixed position, and substract from the top instead of adding to it.
_left.style.top = -(_content.scrollTop * ratioLeftRight) + 'px';

Vertical scroll on mobile - hammer.js element in page

There are a million similar questions but I can't find an answer that works for me.
Here is the situation:
I have an HTML page, and within that page is an element that I am using hammer.js on.
Need to be able to scroll like this:
--->
While also being able to pinch-to-zoom (and subsequently pan on that zoomed element) on the seating chart element above.
The element itself works perfectly. I'm using doubletap, pinch, pinchend, pan, and panend on it.
Now, in the event that the element is totally zoomed out (I'm keeping track of the scale for this reason), I would like the entire page to scroll when using it on a mobile browser (aka the finger will be dragging the page up).
I have tried almost everything under the sun at this point. I can't seem to get it to manually scroll to a specific position (I have tried setting window.scrollTop and using window.scrollTo() with no results).
If someone could point me in the right direction, I'll worship you and your family for the next...say....13 days. Heck, maybe even 14.
TL;DR
- Have we pinch zoomed on the element? If so, handle panning around that element with glee!
- Are we fully zoomed out / pinched out on the element? If so, mobile users should be able to scroll the page like normal!
Thanks
Chris
You may try window.scrollTo to "simulate" normal scroll. Like so:
var currentScroll = 0;
var currentScale = 1; //"fully zoomed out" state
hammer.on("panstart", function (ev) {
currentScroll = window.scrollY;
});
hammer.on("pan", function(ev) {
if (currentScale == 1) {
//abort pan and scroll window instead
window.scrollTo(0, currentScroll + ev.deltaY * -1);
return;
}
//do stuff with pan here...
});

Scroll by pushing side of screen with JavaScript

Windows 8 has this neat feature where you scroll through your apps by "pushing" the side of the screen.
I want to know if anyone has any ideas to accomplish this in JavaScript.
Essentially, the screen does should NOT scroll if you hover over the side of the screen, but should rather be able to detect when the user is attempting to go beyond the viewport and cannot.
Is such a thing possible?
Sure, you just need to figure out their algorithm if you want to duplicate it.
You can track the last several known locations of the pointer to determine velocity and direction and stop the scrolling as soon as the direction changes, for example.
I'm using something along the lines of:
$(window).mousemove(function (e) {
if (getIsPageEdge()) {
if (lastX == e.pageX) {
console.debug('pushing the page');
}
var now = new Date().getTime();
if (lastUpdate == null || now - lastUpdate > 500) {
lastUpdate = now;
lastX = e.pageX;
}
}
});
Essentially, onmousemove, if the cursor is at the edge of the viewport, and the X value is not changing (with a time delay added to compensate for the event processing delay), then change the scroll position of the containing div.

Window scroll event causing IE to lag badly, when using mouse wheel

I have a navigation container near the top of the page that should add or remove the classname "stuck" (switching between position:static and position:fixed) when the page scrolls beyond a certain value. Seems to work fine in FF and Chrome, but of course IE (7,8 and 9) is having trouble.
The page lags heavily (essentially unusable) when scrolling using the mousewheel, although if I grab and drag the horiz scrollbar then the page slides smoothly with no lag.
My searching around revealed that it's probably because IE executes way more scroll events than the other browsers, but I can't figure out exactly how to throttle the number of events being fired. You can see in the code block below that I'm also using a 'scroll stop' solution but I really need to also be able to execute a callback WHILE the user is still scrolling when they go beyond a certain point on the page.
I thought the way I was implementing it was pretty and stripped down and basic, but is there a better way to handle this, at least just for IE?
var scrollValue = 0;
var scrollTimer = false;
$(window).bind('scroll', function(){
scrollValue = $(window).scrollTop();
// SET TIMER DELAY FOR SCROLL-STOP
if (scrollTimer) {
clearTimeout(scrollTimer);
}
scrollTimer = setTimeout(scrollStopped, 25);
// STICK/UNSTICK HEADER
if (scrollValue > 320){
if (!$(stickyWrap).hasClass('stuck')){
$(stickyWrap).addClass('stuck')
}
} else {
if ($(stickyWrap).hasClass('stuck')){
$(stickyWrap).removeClass('stuck');
}
}
});
Down with timeout, up with switch
If you made the jQuery a little more simple, and added a switch to only execute anything once before and after the threshold, it should speed things up nicely.
var header = $('.stickyWrap'),
trig = 320,
go = true;
$(window).bind('scroll', function(){
var scrollValue = $(this).scrollTop();
if ((go && scrollValue > trig) || (!go && scrollValue <= trig)) {//before or after
header.toggleClass('stuck');//toggle class
go ? go = false : go = true;//toggle boolean
}
});
Now it will only try to execute anything only once before and once after it crosses the threshold of 320.
Made A Fiddle >

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