chart.js onAnimationProgress progress percentage - javascript

I want to change the fillColor as the animation occurs. In a way that makes it go from one color to the other, like blue->green.
I've been testing methods and so far I've been able to make the color change, but it's transition is not smooth.
The method currently involves 2 functions:
onAnimationProgress: function(){},
// Function - Will fire on animation completion.
onAnimationComplete: function(){}
but while using the onAnimationProgress, I can't see a way to see the progress of the animation, like how far along the progress is.
Any ideas?

The onAnimationProgress has 2 parameters easeDecimal and stepDecimal that you can use
var myLineChart = new Chart(ctx).Line(data, {
onAnimationProgress: function (easeDecimal, stepDecimal) {
// stepDecimal proceeds uniformly from 0 to 1
// easeDecimal proceeds depending on the easing function from 0 to 1
console.log(stepDecimal)
}
});
For instance, to change the fillColor - here I just adjust the transparency
var myLineChart = new Chart(ctx).Line(data, {
animationSteps: 200,
onAnimationProgress: function (easeDecimal, stepDecimal) {
this.datasets[0].fillColor = "rgba(120,120,120," + stepDecimal + ")";
}
});

Related

Animate transition between values on amcharts svg bar graph

I have a bar chart I built using the 'amcharts' plugin.
The graph updates its values when the a dropdown menu item is selected,
I am trying to get the graph to animate the transition between the values when it changes, currently it either resets the whole animation and animates from '0', or if animateAgain() is commented out (line 142 in js) it jumps to the new value. This code is called after the values have been updated:
// Animate between values instead of resetting animation?
chart.animateAgain(); // Resets animation
chart.validateData(); // redraws the chart with new data
I've searched the docs and google but can't find anything to help with this, anyone have any ideas or pointers in the right direction? Is it possible? Here's the codepen :
http://codepen.io/bananafarma/pen/yewbJQ
Cheers!!
You can use amCharts' own Animate plugin.
It adds a new method to chart objects animateData().
function updateGraph() {
var newData = chart.dataProvider.slice();
if( document.getElementById('data-set').value == 1 ) {
newData[0].gain= 3.8;
newData[1].gain= 8.5;
newData[2].gain= 3;
newData[3].gain= 1.9;
}
else if ( document.getElementById('data-set').value == 2 ) {
console.log("yo");
newData[0].gain= 2.6;
newData[1].gain= 8.6;
newData[2].gain= 13.8;
newData[3].gain= 4;
}
else if ( document.getElementById('data-set').value == 3 ) {
newData[0].gain= 4.8;
newData[1].gain= 10.6;
newData[2].gain= 15.9;
newData[3].gain= 16;
}
// use Animate plugin
chart.animateData( newData, { duration: 1000 } );
}
Here's your updated working demo.

Transition.translate Easing vs SpringTransition

I'm currently experimenting a bit with Famo.us and there is actually one thing I can't yet wrap my head around.
In a small example i tried to create a HeaderFooterLayout, where the header contains a simple icon left aligned. A click on it will bounce it to the right end of the header.
Now with a simple Transform.translate this works not as smooth as expected on my Nexus4 and Nexus 7, but hell changing it to a SpringTransition rocks. Here is the code example:
var Transitionable = require('famous/transitions/Transitionable');
var SpringTransition = require('famous/transitions/SpringTransition');
Transitionable.registerMethod('spring', SpringTransition);
var logoStateModifier = new StateModifier({});
var logo = new ImageSurface({
size: [186, 43],
content: 'images/my-logo.png'
});
var posX = 0;
var adjustment = 20;
// Click event on image
logo.on('click', function() {
if(posX === 0) {
posX = (window.innerWidth - logo.size[0] - adjustment);
} else {
posX = 0;
}
var spring = {
method: 'spring',
period: 10,
dampingRatio: 0.3,
};
// transform translate with Easing
logoStateModifier.setTransform(
Transform.translate(posX,0,0),
{ duration: 1000, curve: Easing.inOutBack}
);
// spring transition
logoStateModifier.setTransform(
Transform.translate(posX, 0, 0), spring
);
});
So what I don't understand here is why Easing is so "slow" compared to the Physics driven SpringTransition?
The spring transition your requesting has a period of 10ms while the easing transition is 1000ms or 100 times slower. I tried your code "as is" and with a modification that compares more apples to apples and the transitions can run at the same speed (both laptop and devices.) First you should note that the minimum spring period is 150ms so the 10ms your asking for is actually 150. Second you are stacking the transitions so that one follows the other. The easing will take 1 second and then the spring will oscillate. You may want to try something slightly different... set the transitions to the following:
// transform translate with Easing
logoStateModifier.setTransform(
Transform.translate(posX,0,0),
{ duration: 150, curve: Easing.inOutBack}
);
// spring transition
logoStateModifier.setTransform(
Transform.translate(0, 0, 0), spring
);
This will behave slightly differently. On click (every other click actually) the logo will cross the screen at high speed and then come back. I expect you'll find that these transitions run at comparable high speeds. Of course for a slower more viewable test you can set the spring period to 1000 and the easing duration to the same and again the speeds should be comparable.

How to make the Chart.js animate when scrolled to that section?

I am trying to use the pie chart from Chart.js (http://www.chartjs.org/docs/#pieChart-exampleUsage). Everything works smooth, but the animation happens as soon as the page loads, but since the user has to scroll down to see the chart, they won't see the animation. Is there anyway I can make the animation to start only when scrolled to that position? Also if possible, is it possible to animate everytime when that chart becomes into view?
My code is as follows:
<canvas id="canvas" height="450" width="450"></canvas>
<script>
var pieData = [
{
value: 30,
color:"#F38630"
},
{
value : 50,
color : "#E0E4CC"
},
{
value : 100,
color : "#69D2E7"
}
];
var myPie = new Chart(document.getElementById("canvas").getContext("2d")).Pie(pieData);
</script>
You can combine the check for whether something is viewable with a flag to keep track of whether the graph has been drawn since it appeared in the viewport (though doing this with the plugin bitiou posted would be simpler):
http://jsfiddle.net/TSmDV/
var inView = false;
function isScrolledIntoView(elem)
{
var docViewTop = $(window).scrollTop();
var docViewBottom = docViewTop + $(window).height();
var elemTop = $(elem).offset().top;
var elemBottom = elemTop + $(elem).height();
return ((elemTop <= docViewBottom) && (elemBottom >= docViewTop));
}
$(window).scroll(function() {
if (isScrolledIntoView('#canvas')) {
if (inView) { return; }
inView = true;
new Chart(document.getElementById("canvas").getContext("2d")).Pie(data);
} else {
inView = false;
}
});
Best to use deferred plugin
https://chartjs-plugin-deferred.netlify.com/
<script src="https://cdn.jsdelivr.net/npm/chartjs-plugin-deferred#1"></script>
new Chart(ctx, {
// ... data ...
options: {
// ... other options ...
plugins: {
deferred: {
xOffset: 150, // defer until 150px of the canvas width are inside the viewport
yOffset: '50%', // defer until 50% of the canvas height are inside the viewport
delay: 500 // delay of 500 ms after the canvas is considered inside the viewport
}
}
}
});
I don't know if you could do that, I had the same issue and resolved it without any plugin in this simple way, check out:
$(window).bind("scroll", function(){
$('.chartClass').each(function(i){
var dougData = [
{value: 100, color:"#6abd79"},
{value: 20, color:"#e6e6e6"}
];
var graphic = new Chart(document.getElementById("html-charts").getContext("2d")).Doughnut(dougData, options);
$(window).unbind(i);
});
});
I had the same problem with Chart.js and found a really great solution.
There is a package on GitHub that is called ChartNew.js by FVANCOP.
He expanded it and added several functions.
Look at the sample, the charts are drawn by scrolling down.
Responsible is the statement
dynamicDisplay : true
Using IntersectionObserver is the more modern approach, and gives you the ability to choose how much of the element must be visible before triggering an event.
A threshold of 0 means it will trigger if any part of the element is visible, while a threshold of 1 means the entire element must be visible.
It performs better than listening to scroll, and will only fire once when the element transitions from hidden to visible, even while you are continuously scrolling. And it also works if the page content changes due to other events, such as other content being hidden/shown, or window resize, etc.
This is how I made a radial chart that animates every time at least 20% of it appears into view:
const options = {
series: [75],
chart: {
type: 'radialBar',
},
};
const chart = new ApexCharts(document.querySelector("#chart"), options);
chart.render();
const observer = new IntersectionObserver(function(entries) {
if (entries[0].isIntersecting === true) {
chart.updateSeries([0], false); // reset data to 0, then
chart.updateSeries([75], true); // set original data and animate
// you can disconnect the observer if you only want this to animate once
// observer.disconnect();
}
}, { threshold: [0.2] });
observer.observe(document.querySelector("#chart"));
This is what you want:
Check if element is visible after scrolling
Next time please check if there's already an answer ;)
Alternatively: jquery.appear

jQuery Animation Triggered By User Interaction Depends on Previous Animation Completion

I have a timeline that can be zoomed by clicking a zoom in or zoom out button. This timeline doesn't all fit on the screen at once, so it is a scrollable div. When the user clicks to zoom, I want the position in the timeline to be the same, so I calculate a new scrollTop for the scrollable div. Here's a simplified version of what I'm doing:
var self = this;
...
this.zoomIn = function() {
var offset = $("#scrollable").scrollTop();
self.increaseZoomLevel(); // Assume this sets the correct zoom level
var newOffset = offset * self.zoomLevel();
$("#scrollable").scrollTop(newOffset);
};
This works fine. Now I'd like to animate the scrolling. This almost works:
var self = this;
...
this.zoomIn = function() {
var offset = $("#scrollable").scrollTop();
self.increaseZoomLevel(); // Assume this sets the correct zoom level
var newOffset = offset * self.zoomLevel();
$("#scrollable").animate({ scrollTop: newOffset });
};
It works if it's clicked once. However, if a second call to zoomIn happens while the animation is still running, the newOffset calculation is wrong because the offset is set to scrollTop() before scrollTop() is correct since the animation is still manipulating it.
I've tried to use jQuery's queue in various ways to make this calculation happen first, and that seems to work sometimes:
var self = this;
...
this.zoomIn = function() {
$("#scrollable").queue(function(next) {
var offset = $("#scrollable").scrollTop();
self.increaseZoomLevel(); // Assume this sets the correct zoom level
var newOffset = offset * self.zoomLevel();
next();
}).animate({ scrollTop: newOffset });
};
I think I'm just not understanding queue properly. How do I keep everything in order even when zoomIn is called repeatedly and rapidly? I want:
zoomIn x 2 clicks
to give me:
calculate 1 -> animate 1 start -> animate 1 finish -> calculate 2 -> animate 2 start -> animate 2 finish
and not
calculate 1 -> animate 1 start -> calculate 2 -> animate 1 finish -> animate 2 start -> animate 2 finish
Because then animate 2 is based on incorrect calculations.
Thanks!
Hm... what about: stop(true,true)? See: http://api.jquery.com/stop/
var self = this;
...
this.zoomIn = function() {
var offset = $("#scrollable").stop(true,true).scrollTop();
self.increaseZoomLevel(); // Assume this sets the correct zoom level
var newOffset = offset * self.zoomLevel();
$("#scrollable").animate({ scrollTop: newOffset });
};
Here's an implementation of #RobinJonsson's comment, which would be my proposed solution too, using a boolean to allow a new zoom action only after the previous animation is complete:
var self = this;
...
this.zooming = false;
this.zoomIn = function() {
if(!self.zooming){
self.zooming = true;
var offset = $("#scrollable").scrollTop();
self.increaseZoomLevel(); // Assume this sets the correct zoom level
var newOffset = offset * self.zoomLevel();
$("#scrollable").animate({ scrollTop: newOffset },function(){
self.zooming = false;
});
}
};
I very much appreciate the answers given. They both would work, but my unwritten requirements included animations that completed entirely as well as no loss of clicks. I know, I should have been more thorough in my question.
Anyway, I believe I have a solution that fits both of those requirements using jQuery queues. There were a couple of things I didn't realize about queues that I learned that got me going in the right direction. The biggest thing is this from the jQuery .animate docs:
When a custom queue name is used the animation does not automatically
start...
This allowed me to have complete control over the queue. I believe this is similar to (or maybe exactly what) #RobinJonsson's comment meant.
var top = 0;
var animating = false;
function calcAndAnimate(top) {
$("#block").queue("other", function() {
// Calculations go here
animating = true;
// This kicks off the next animation
$("#block").dequeue("other");
});
$("#block").animate({
top: top
}, {
duration: 2000,
queue: "other",
complete: function () {
animating = false;
// No need; it looks like animate dequeues for us, which makes sense.
// So the next calculation will be kicked off for us.
//$("#block").dequeue("other");
}
});
}
$("#queueButton").click(function() {
top += 20;
calcAndAnimate(top);
if (!animating) {
// Initial animation, need to kick it off
$("#block").dequeue("other");
}
});
There's a working example with log messages showing the enforced order at http://jsfiddle.net/cygnl7/6h3c2/3/

How to prevent loss hover in Raphael?

I'm developing some page when I use Raphael liblary to draw some items.
my App
So my problem is in that when I'm moving to some rect it growing up but when my mouse is on text which is positioning on my rect, it loss his hover. You can see it on my app example.
var paper = new Raphael(document.getElementById('holder'), 500, object.length * 100);
drawLine(paper, aType.length, bType.length, cType.length, cellSize, padding);
process = function(i,label)
{
txt = paper.text(390,((i+1)* cellSize) - 10,label.devRepo)
.attr({ stroke: "none", opacity: 0, "font-size": 20});
var a = paper.rect(200, ((i+1)* cellSize) - 25, rectWidth, rectHeight)
.hover(function()
{
this.animate({ transform : "s2"}, 1000, "elastic");
this.prev.animate({opacity: 1}, 500, "elastic");
this.next.attr({"font-size" : 30});
},
function()
{
this.animate({ transform : "s1" }, 1000, "elastic");
this.prev.animate({opacity: 0}, 500);
this.next.attr({"font-size" : 15});
});
}
I have tried e.preventDefault(); on hover of this.next and some other solutions but it's doesn't work.
Any help would be appreciated.
Most people will suggest you place a transparent rectangle over the box and the labels and attach the hover functions to that instead. (If memory serves, you have to make the opacity 0.01 instead of 0 to prevent the object from losing its attached events.) This works fine, but I don't love this solution; it feels hacky and clutters the page with unnecessary objects.
Instead, I recommend this: Remove the second function from the hover, making it functionally a mouseover function only. Before you draw any of the rectangles and labels, make a rectangular "mat" the size of the paper. Then, attach the function that minimizes the label as a mouseover on the mat. In other words, you're changing the trigger from mousing out of the box to mousing over the area outside of it.
I left a tiny bit of opacity and color on the mat to be sure it's working. You can just change the color to your background color.
var mat = paper.rect(0, 0, paper.width, paper.height).attr({fill: "#F00", opacity: 0.1});
Now, you want to make a container for all the rectangles so you can loop through them to see which need to be minimized. I made an object called "rectangles" that contains the objects we're concerned with. Then:
mat.mouseover(function () {
for (var c = 0; c < rectangles.length; c += 1) {
//some measure to tell if rectangle is presently expanded
if (rectangles[c].next.attr("font-size")) {
rectangles[c].animate({
transform : "s1"
}, 1000, "elastic");
rectangles[c].prev.animate({opacity: 0}, 500);
rectangles[c].next.attr({"font-size" : 15});
}
}
});
Then I just removed the mouseout function from the individual rectangles.
jsBin
To be clear, this will have some downsides: If people run the mouse around really fast, they can expand several rectangles at the same time. This is remedied as soon as the mouse touches the mat. I think the functionality looks pretty nice. But the invisible mats is always an option.
I wrote a small extension to Raphael - called hoverInBounds - that resolves this limitation.
Demo: http://jsfiddle.net/amustill/Bh276/1
Raphael.el.hoverInBounds = function(inFunc, outFunc) {
var inBounds = false;
// Mouseover function. Only execute if `inBounds` is false.
this.mouseover(function() {
if (!inBounds) {
inBounds = true;
inFunc.call(this);
}
});
// Mouseout function
this.mouseout(function(e) {
var x = e.offsetX || e.clientX,
y = e.offsetY || e.clientY;
// Return `false` if we're still inside the element's bounds
if (this.isPointInside(x, y)) return false;
inBounds = false;
outFunc.call(this);
});
return this;
}

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