Webpack require/import acts lazily on client, not on server - javascript

It's hard to isolate this problem, so please bear with me.
I have two files, called index.js and feed.js. They are both run isomorphically.
index.js
const feed = require('./feed');
console.log('feed', JSON.stringify(feed));
console.log('feed.default', feed.default);
(global || window).feed = feed;
feed.js
console.log('inside feed');
export default 5;
On the server, the following gets printed in order:
inside feed
feed {"default":5}
feed.default 5
But on the client the output is
feed {}
feed.default undefined
inside feed
and when I actually check window.feed on the client (this is after all of this has occurred, of course), it's configured properly and has all the right data in it.
Does anyone know why this is or how I can prevent or work around it cleanly? I believe feed should always be populated with the correct stuff synchronously by the statement after the require.
The webpack config is a little complicated, but it's mostly the same as this one.
I'd be willing to believe it's some kind of race condition (the server has already required it), but I don't understand why it would be lazily loaded to begin with. Because I'm using babel-node and react-hot-loader, I can't exactly step through what's happening inside of webpack_require, but I'm pretty sure this isn't the intended behavior so I figure I'm doing something wrong.

You have a bunch of webpack optimization plugins enabled for the client. Do you really know what they do and how they do it? Try disabling them, especially AggressiveMergingPlugin. Make your configuration as simple as possible.
The only time I had a similar issue was when I accidentally had two modules that require each other. Maybe one of the plugins is doing some module reordering magic and causes a similar condition to arise somehow. Just a guess.
Failing that, examine the contents of the bundle that webpack generates. debugger; statements are useful to jump into the right places.

Related

Javascript. How to stop scripts from executing until all of them have loaded

I am trying to create small browser-game and have a lot of scripts sorted into different js files. Some of them reference other, each other and so on, therefore loading them in sequence so that first doesn't try and use function from second is not possible. Therefore I have a common problem:
One script tries to run function from other, that does not exist yet and creates an error, stoping script.
visual example of problem in console
Also often I recieve that error:
Uncaught ReferenceError: can't access lexical declaration
'something_something' before initialization
I tried to find solutions, but they don't seem to fit into my purpose:
"<script defer/async>" will still try to do the same, but with their own timing, which will still cause the problem.
window.addEventListener('load', function()) -- it is good solution, but not to my problem(i think), as it will still create some sequence of loading with errors.
I can try and catch errors, but it will create a lot of additional not-efficient work and will probably need to reload scripts, so I am honestly not sure of how it will work.
Modules can be used, probably? Not exactly sure as modules need to reference each other.
Basically all I need to do is to create something similar to a loading screen that a lot of programms have, so that nothing runs until everything loads. Or is it not how it works? I am pretty much a newbie in the programming.
Is there a way to do this? Or maybe there are some workarounds?
Write modules and use a bundler like Parcel or Webpack.
If you reference a function in another file, write proper imports:
import { myFunc } from ‘./otherModule‘
Then in your html, just include your main.js or entrypoint script.

How to fix circular dependency between functions in javascript [duplicate]

Trying to find a good and proper pattern to handle a circular module dependency in Python. Usually, the solution is to remove it (through refactoring); however, in this particular case we would really like to have the functionality that requires the circular import.
EDIT: According to answers below, the usual angle of attack for this kind of issue would be a refactor. However, for the sake of this question, assume that is not an option (for whatever reason).
The problem:
The logging module requires the configuration module for some of its configuration data. However, for some of the configuration functions I would really like to use the custom logging functions that are defined in the logging module. Obviously, importing the logging module in configuration raises an error.
The possible solutions we can think of:
Don't do it. As I said before, this is not a good option, unless all other possibilities are ugly and bad.
Monkey-patch the module. This doesn't sound too bad: load the logging module dynamically into configuration after the initial import, and before any of its functions are actually used. This implies defining global, per-module variables, though.
Dependency injection. I've read and run into dependency injection alternatives (particularly in the Java Enterprise space) and they remove some of this headache; however, they may be too complicated to use and manage, which is something we'd like to avoid. I'm not aware of how the panorama is about this in Python, though.
What is a good way to enable this functionality?
Thanks very much!
As already said, there's probably some refactoring needed. According to the names, it might be ok if a logging modules uses configuration, when thinking about what things should be in configuration one think about configuration parameters, then a question arises, why is that configuration logging at all?
Chances are that the parts of the code under configuration that uses logging does not belong to the configuration module: seems like it is doing some kind of processing and logging either results or errors.
Without inner knowledge, and using only common sense, a "configuration" module should be something simple without much processing and it should be a leaf in the import tree.
Hope it helps!
Will this work for you?
# MODULE a (file a.py)
import b
HELLO = "Hello"
# MODULE b (file b.py)
try:
import a
# All the code for b goes here, for example:
print("b done",a.HELLO))
except:
if hasattr(a,'HELLO'):
raise
else:
pass
Now I can do an import b. When the circular import (caused by the import b statement in a) throws an exception, it gets caught and discarded. Of course your entire module b will have to indented one extra block spacing, and you have to have inside knowledge of where the variable HELLO is declared in a.
If you don't want to modify b.py by inserting the try:except: logic, you can move the whole b source to a new file, call it c.py, and make a simple file b.py like this:
# new Module b.py
try:
from c import *
print("b done",a.HELLO)
except:
if hasattr(a,"HELLO"):
raise
else:
pass
# The c.py file is now a copy of b.py:
import a
# All the code from the original b, for example:
print("b done",a.HELLO))
This will import the entire namespace from c to b, and paper over the circular import as well.
I realize this is gross, so don't tell anyone about it.
A cyclic module dependency is usually a code smell.
It indicates that part of the code should be re-factored so that it is external to both modules.
So if I'm reading your use case right, logging accesses configuration to get configuration data. However, configuration has some functions that, when called, require that stuff from logging be imported in configuration.
If that is the case (that is, configuration doesn't really need logging until you start calling functions), the answer is simple: in configuration, place all the imports from logging at the bottom of the file, after all the class, function and constant definitions.
Python reads things from top to bottom: when it comes across an import statement in configuration, it runs it, but at this point, configuration already exists as a module that can be imported, even if it's not fully initialized yet: it only has the attributes that were declared before the import statement was run.
I do agree with the others though, that circular imports are usually a code smell.

TypeScript use typescript-require shared files

I use TypeScript to code my javascript file with Object Oriented Programing.
I want to use the node module https://npmjs.org/package/typescript-require to require my .ts files from other files.
I want to share my files in both server and client side. (Browser) And that's very important. Note that the folder /shared/ doesn't mean shared between client and server but between Game server and Web server. I use pomelo.js as framework, that's why.
For the moment I'm not using (successfully) the typescript-require library.
I do like that:
shared/lib/message.js
var Message = require('./../classes/Message');
module.exports = {
getNewInstance: function(message, data, status){
console.log(requireTs);// Global typescript-require instance
console.log(Message);
return new Message(message, data, status);
}
};
This file need the Message.js to create new instances.
shared/classes/Message.ts
class Message{
// Big stuff
}
try{
module.exports = Message;
}catch(e){}
At the end of the fil I add this try/catch to add the class to the module.exports if it exists. (It works, but it's not really a good way to do it, I would like to do better)
If I load the file from the browser, the module.export won't exists.
So, what I did above is working. Now if I try to use the typescript-require module, I'll change some things:
shared/lib/message.js
var Message = requireTs('./../classes/Message.ts');
I use requireTs instead of require, it's a global var. I precise I'm using .ts file.
shared/classes/Message.ts
export class Message{
// Big stuff
}
// remove the compatibility script at the end
Now, if I try like this and if I take a look to the console server, I get requireTs is object and Message is undefined in shared/lib/message.js.
I get the same if I don't use the export keyword in Message.ts. Even if I use my little script at the end I get always an error.
But there is more, I have another class name ValidatorMessage.ts which extends Message.ts, it's not working if I use the export keyword...
Did I did something wrong? I tried several other things but nothing is working, looks like the typescript-require is not able to require .ts files.
Thank you for your help.
Looking at the typescript-require library, I see it hasn't been updated for 9 months. As it includes the lib.d.ts typing central to TypeScript (and the node.d.ts typing), and as these have progressed greatly in the past 9 months (along with needed changes due to language updates), it's probably not compatible with the latest TypeScript releases (just my assumption, I may be wrong).
Sharing modules between Node and the browser is not easy with TypeScript, as they both use very different module systems (CommonJS in Node, and typically something like RequireJS in the browser). TypeScript emits code for one or the other, depending on the --module switch given. (Note: There is a Universal Module Definition (UMD) pattern some folks use, but TypeScript doesn't support this directly).
What goals exactly are you trying to achieve, and I may be able to offer some guidance.
I am doing the same and keep having issues whichever way I try to do things... The main problems for me are:
I write my typescript as namespaces and components, so there is no export module with multiple file compilation you have to do a hack to add some _exporter.ts at the end to add the export for your library-output.js to be importable as a module, this would require something like:
module.exports.MyRootNamespace = MyRootNamespace
If you do the above it works, however then you get the issue of when you need to reference classes from other modules (such as MyRootNamespace1.SomeClass being referenced by MyRootNamespace2.SomeOtherClass) you can reference it but then it will compile it into your library-output2.js file so you end up having duplicates of classes if you are trying to re-use typescript across multiple compiled targets (like how you would have 1 solution in VS and multiple projects which have their own dll outputs)
Assuming you are not happy with hacking the exports and/or duplicating your references then you can just import them into the global scope, which is a hack but works... however then when you decide you want to test your code (using whatever nodejs testing framework) you will need to mock out certain things, and as the dependencies for your components may not be included via a require() call (and your module may depend upon node_modules which are not really usable with global scope hacking) and this then makes it difficult to satisfy dependencies and mock certain ones, its like an all or nothing sort of approach.
Finally you can try to mitigate all these problems by using a typescript framework such as appex which allows you to run your typescript directly rather than the compile into js first, and while it seems very good up front it is VERY hard to debug compilation errors, this is currently my preferred way but I have an issue where my typescript compiles fine via tsc, but just blows up with a max stack size exception on appex, and I am at the mercy of the project maintainer to fix this (I was not able to find the underlying issue). There are also not many of these sort of projects out there however they make the issue of compiling at module level/file level etc a moot point.
Ultimately I have had nothing but problems trying to wrestle with Typescript to get it to work in a way which is maintainable and testable. I also am trying to re-use some of the typescript components on the clientside however if you go down the npm hack route to get your modules included you then have to make sure your client side uses a require compatible resource/package loader. As much as I would love to just use typescript on my client and my server projects, it just does not seem to want to work in a nice way.
Solution here:
Inheritance TypeScript with exported class and modules
Finally I don't use require-typescript but typescript.api instead, it works well. (You have to load lib.d.ts if you use it, else you'll get some errors on the console.
I don't have a solution to have the script on the browser yet. (Because of export keyword I have some errors client side) I think add a exports global var to avoid errors like this.
Thank you for your help Bill.

How do I include the CLDR.js library in my Ember application?

I'm building an Ember application which started using the ember-skeleton (which means I'm using Rake Pipeline as my build toolchain). I'm using ember-i18n, and that constantly throws warnings about not having the CLDR.pluralForm function.
I've added the CLDR plural functions which ember-i18n uses to the app/vendor/ directory and added that file to my Assetfile. I've verified that the code is included in my app.js before the ember-i18n code. I've also added the appropriate require lines in my main.js:
require('plurals');
require('ember-i18n');
Still, ember-i18n is giving warnings. This is the code where it's happening:
if (typeof CLDR !== "undefined" && CLDR !== null) {
pluralForm = CLDR.pluralForm;
}
if (pluralForm == null) {
Ember.Logger.warn("CLDR.pluralForm not found. Em.I18n will not support count-based inflection.");
}
How do I make sure CLDR is defined in my app?
Because no-one else has, I will suggest a few things I might look at if I were debugging the problem myself.
If the message you see in your site is the same as in the fiddler, it is due to the files just load out of order. Pretty much "plural" must load before the "i18n" plugin. If you flip the order of the linked files it will work (I forked the error-ing example).
I would try validating I am wrong by throwing some debugger; statements into each file to see which actually gets loaded first on the browser.
Because of your require('plurals') I am going to assume you are using requirejs (github is down for maintenance so I can't actually examine ember-skeleton at the moment... so this might get an edit in the future). If this assertion is true, you need to declare that 'plurals' is a dependency of 'i18n'.
"If you do not express the dependencies, you will likely get loading errors since RequireJS loads scripts asynchronously and out of order for speed." - RequireJS API
This means you probably will end up wrapping the two calls into one, adding a define or making a "shim"; these (and more) examples can be found on the RequireJS site.
Sorry if this does not help you but without seeing it actually broken; it is hard for me to debug the problem.
EDIT: Looking at the ember-skeleton, I don't see requireJS. I have never used rake (we ended up writing our pipeline in nodeJS) so I am not quite sure if you were actually trying to concat the files with require "blaw" in rake or if you actually trying to use both.... So now I assume this answer might not be super helpful.

path- and other problems using node.JS and Socket.IO

I'm using node.JS in VirtualBox on a TurnkeyLinux hosted by Windows. I was following the instructions here. node.JS is living in /root/node. Although I can run simple examples successfully I'm having a hard time figuring out certain things, cause I'm not a Linux-guy normally. I wanted to use socket.io.
I managed installing node.JS itself using git and tried that with Express and Socket.IO too. (e.g. git clone git://github.com/LearnBoost/Socket.IO.git). It seems to work, but I can't find that stuff anywhere! Was in /root/node when calling git, expecting changes in the lib-folder...
node.JS is using the CommonJS module system. In the Socket.IO example io = require('../') is used to import Socket.IO which looks pretty strange to me. Other expamples on the web are referring to './Socket.IO-node'. As a module is just a JS-file following certain rules I would expect sth like a path to such a file, as I found http.js in /root/node/lib.
By the way, looking at the server.js example: Is there a certain reason using var for http, but not for the rest of the variables (url, fs, io, sys)?
On clientside the first line on "How to use" Socket.IO is: io.setPath(...). setPath is not mentioned anywhere else on the page. Where should it point to, relative to what?
I've found no information about stoping/restarting node using the shell. Probably it's so obvious, that it's never mentioned anywhere ;)
Thanks for helping out.
The git-version that comes with the Turnkey-Core these days is quite outdated. Maybe this is causing problems. I worked around using my git on windows and WinSCP ;)
There is an inbuild automatism that index.js is used by default like index.html is used by default on webservers. So '../' is pointing to index.js in the parent folder, which then exports the listener of socket.io. Guillermo Rauch has put an index.js in the socket.io-folder now, so sth like './lib/socket.io/' is working. Note that there are examples out there with sth like './socket.io/socket.io.js', but socket.io.js doesn't exist anymore for some good reasons.
Of course the var is used for all variables. I've seen the commas as semicolons. Maybe I should change my screen-resolution ;)
It comes clear when looking at the example. setPath points to the folder where socket.io.js and it's lib-directory lives, relative to the html-file that uses it. This is needed for the flash-sockets to work.
Well, it's not that simple. You may look up the PID usind 'ps ux' and then 'kill' the process using the PID. A better way is using upstart. Or you do it by code using autorestart.

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