Load object with logic - javascript

I believe that solution to my issue is relatively easy. I just don't see it.
I have an object:
function MyObject(){
this.attr = "anything";
}
MyObject.prototype.doSomething = function(){
// logic
}
I create the object using new MyObject(). I use it and when I want to quit what I do I simply store it into database (mongodb). In mongo it is stored in this way:
{ "attr" : "anything" }
When I load the object from database I only have the plain object literal without any logic. The methods are missing. I can see why ;) but I don't know how to add the logic to the object literal again...
Question
How can I decorate the retrieved object with it's original logic again? So that it look like this again:
{
"attr" : "anything",
"doSomething": doSomething()
}
How to do it simply?
Is there any other approach to this (except for storing the methods and all prototype hierarchy with it)?

Make a load function to load all the properties of the object you get back into your own object.
You can access your objects property names as an associative array index.
so myobj.attr is the same as myobj['attr'].
This helps with dynamically inserting data into your object whilst keeping full control of the data(my personal favorite) :-)
You can add some extra checks to prevent surplus data or do some extra things whatever you want. For example modifying timestamps.
function MyObject(data){
if(typeof data !== 'undefined') {
this.load(data);
}
else {
this.attr = "anything";
}
}
MyObject.prototype.doSomething = function(){
// logic
}
MyObject.prototype.load = function(data) {
for(var key in data) {
if(data.hasOwnProperty(key)) {
this[key] = data[key];
// Just sample validation check. wahtever you want.
if(key == 'timestamp') {
if(this[key] < new Date().getTime()-4000) {
this[key] = new Date().getTime();
}
}
}
}
}

You can use Object.create to create an object from the prototype without calling the constructor, and then use Object.assign to assign the properties from the object that you retrieved, to the newly created object:
var fullObject = Object.assign( Object.create( MyObject.prototype ), retrievedObject );
Example:
function MyObject(){
this.attr = "anything";
}
MyObject.prototype.doSomething = function(){
document.body.innerHTML = this.attr;
}
// Plain object retrieved from database
var retrievedObject = {
"attr" : "foobar"
};
// Object with proper prototype and properties
var myObject = Object.assign( Object.create( MyObject.prototype ), retrievedObject );
myObject.doSomething();

An extension to #paulpro's answer which I had to modify a little this piece of code Object.create( MyObject.prototype ). As I was using an inherited object this way it didn't instantiate private members properly. I simply replaced Object.create( MyObject.prototype ) with new MyObject(). That's it.
UPDATE 5/3/2016
The safest way is to use lodash's assing.
var objectWithLogic = _.assign(new MyObject(), data);

Related

JavaScript Serialization and Methods

I am new to "object-oriented" JavaScript. Currently, I have an object that I need to pass across pages. My object is defined as follows:
function MyObject() { this.init(); }
MyObject.prototype = {
property1: "",
property2: "",
init: function () {
this.property1 = "First";
this.property2 = "Second";
},
test: function() {
alert("Executing test!");
}
}
On Page 1 of my application, I am creating an instance of MyObject. I am then serializing the object and storing it in local storage. I am doing this as shown here:
var mo = new MyObject();
mo.test(); // This works
window.localStorage.setItem("myObject", JSON.stringify(mo));
Now, on Page 2, I need get that object and work with it. To retrieve it, I am using the following:
var mo = window.localStorage.getItem("myObject");
mo = JSON.parse(mo);
alert(mo.property1); // This shows "First" as expected.
mo.test(); // This does not work. In fact, I get a "TypeError" that says "undefined method" in the consol window.
Based on the outputs, it looks like when I serialized the object, somehow the functions get dropped. I can still see the properties. But I can't interact with any of my functions. What am I doing wrong?
JSON doesn't serialize functions.
Take a look at the second paragraph here.
If you need to preserve such values, you can transform values as they are serialized, or prior to deserialization, to enable JSON to represent additional data types.
In other words, if you really want to JSONify the functions, you can convert them to strings before serializing:
mo.init = ''+mo.init;
mo.test = ''+mo.test;
And after deserializing, convert them back to functions.
mo.init = eval(mo.init);
mo.test = eval(mo.test);
However, there should be no reason to do that. Instead, you can have your MyObject constructor accept a simple object (as would result from parsing the JSON string) and copy the object's properties to itself.
Functions can not be serialized into a JSON object.
So I suggest you create a separate object (or property within the object) for the actual properties and just serialize this part.
Afterwards you can instantiate your object with all its functions and reapply all properties to regain access to your working object.
Following your example, this may look like this:
function MyObject() { this.init(); }
MyObject.prototype = {
data: {
property1: "",
property2: ""
},
init: function () {
this.property1 = "First";
this.property2 = "Second";
},
test: function() {
alert("Executing test!");
},
save: function( id ) {
window.localStorage.setItem( id, JSON.stringify(this.data));
},
load: function( id ) {
this.data = JSON.parse( window.getItem( id ) );
}
}
To avoid changing the structure, I prefer to use Object.assign method on object retrieval. This method merge second parameter object in the first one. To get object methods, we just need an empty new object which is used as the target parameter.
var mo = window.localStorage.getItem("myObject");
// this object has properties only
mo = JSON.parse(mo);
// this object will have properties and functions
var completeObject = Object.assign(new MyObject(), mo);
Note that the first parameter of Object.assign is modified AND returned by the function.
it looks like when I serialized the object, somehow the functions get dropped... What am I doing wrong?
Yes, functions will get dropped when using JSON.stringify() and JSON.parse(), and there is nothing wrong in your code.
To retain functions during serialization and deserialization, I've made an npm module named esserializer to solve this problem -- the JavaScript class instance values would be saved during serialization on Page 1, in plain JSON format, together with its class name information:
var ESSerializer = require('esserializer');
function MyObject() { this.init(); }
MyObject.prototype = {
property1: "",
property2: "",
init: function () {
this.property1 = "First";
this.property2 = "Second";
},
test: function() {
alert("Executing test!");
}
}
MyObject.prototype.constructor=MyObject; // This line of code is necessary, as the prototype of MyObject has been overridden above.
var mo = new MyObject();
mo.test(); // This works
window.localStorage.setItem("myObject", ESSerializer.serialize(mo));
Later on, during the deserialization stage on Page 2, esserializer can recursively deserialize object instance, with all types/functions information retained:
var mo = window.localStorage.getItem("myObject");
mo = ESSerializer.deserialize(mo, [MyObject]);
alert(mo.property1); // This shows "First" as expected.
mo.test(); // This works too.
That's because JSON.stringify() doesn't serialize functions i think.
You're right, functions get dropped. This page might help:
http://www.json.org/js.html
"Values that do not have a representation in JSON (such as functions and undefined) are excluded."

Defining a jQuery ajax callback parameter as an existing object type

I admit this question is getting to the limits of what I know of JavaScript & jQuery, and there is probably a more proper way to state my question (which would help in finding an existing solution), but if you can bear with me, this is what I'm after.
I have an existing object class I've defined. I'm making a jQuery ajax call using getJSON, and I want my callback parameter (which is an object) to be classed as my custom object, so that I can access that class' methods from it.
So I have some object class
function Boo() {
this.param1;
this.param2;
this.yah = function() {
...
}
}
and then I have something elsewhere of the sort
$.getJSON(url,function(new_instance) {
//from my php source this passed object is already loaded with param1, param2...
alert(new_instance.param1); //no probs
//but i want to be able to then call
new_instance.yah();
});
In other words, I want new_instance to be considered an instance of Boo(). I know in stuff like ActionScript you have to class the incoming parameters for exactly this reason, dunno what flexibility I have in JS.
I thought maybe about having an intermediate function that takes in the incoming object and creates/populates a new instance of Boo() but not sure if there is a more clever method.
Many thanks!!
Do not define methods in the constructor function, you are
defining them over and over again every time the costructor
is called. Move them over to the prototype:
Boo.prototype = {
yah: function() {
},
bah: function() {
}
...
};
a little helper function:
function coerceTo( proto, values ) {
var r = Object.create( proto );
for( var key in values ) {
r[key] = values[key];
}
return r;
}
Depending on browser, Object.create might not be available, so:
if (!Object.create) {
Object.create = function (o) {
if (arguments.length > 1) {
throw new Error('Object.create implementation only accepts the first parameter.');
}
function F() {}
F.prototype = o;
return new F();
};
}
Usage:
new_instance = coerceTo( Boo.prototype, new_instance );
new_instance instanceof Boo //true
new_instance.yah();
What you can do:
$.getJSON(url,function(newObjData) {
var newObj = $.extend(new Boo(), newObjData);
newObj.yah();
});
Also consider moving your Boo methods to object prototype so the methods don't get recreated for each Boo instance:
var Boo = function() {
this.param1;
this.param2;
}
Boo.prototype.yah = function() {
console.log(this.param1);
}

Javascript apply methods from one object to another

I have been at this for hours and just can't get it quite right. I have an object with methods that works fine. I need to save it as a string using JSON.stringify and then bring it back as an object and still use the same methods.
function Workflow(){
this.setTitle = function(newtitle){this.title = newtitle; return this;};
this.getTitle = function(){return this.title;};
}
function testIn(){
var workflow = new Workflow().setTitle('Workflow Test');
Logger.log(workflow);//{title=Workflow Test}
Logger.log(workflow.getTitle()); //Workflow Test
var stringy = JSON.stringify(workflow);
var newWorkflow = Utilities.jsonParse(stringy);
Logger.log(newWorkflow); //{title=Workflow Test}
//Looks like the same properties as above
Logger.log(newWorkflow.getTitle());//Error can't find getTitle
}
I think I should prototype the new object but nothing seems to work.
Please help I have very little hair left.
You need to copy the method to the new object:
newWorkflow.getTitle = workflow.getTitle;
you are losing your functions when you stringify and parse.
if you have access to jquery, the $.extend is handy (if not, just copy&paste form jquery source)
here's a demo:
http://jsfiddle.net/VPfLc/
Serializing to JSON won't store executable code. It's being removed from your object when calling JSON.stringify. Your best bet is to make the object so it can be initialized when created.
function Workflow(){
this.initialize = function(properties) { this.title = properties.title; }
this.setTitle = function(newtitle){this.title = newtitle; return this;};
this.getTitle = function(){return this.title;};
}
function testIn(){
var workflow = new Workflow().setTitle('Workflow Test');
Logger.log(workflow);//{title=Workflow Test}
Logger.log(workflow.getTitle()); //Workflow Test
var stringy = JSON.stringify(workflow);
var newWorkflow = new Workflow().initialize(Utilities.jsonParse(stringy));
Logger.log(newWorkflow); //{title=Workflow Test}
//Looks like the same properties as above
Logger.log(newWorkflow.getTitle());//Error can't find getTitle
}
All you have to do is use call.
Workflow.call(newWorkflow);
EDIT:
If your actual Workflow() implementation sets any attributes to default values during its initilization then calling on your new json object will also reset those. Which is what I'm assuming is going on, without being able to look at your actual implementation code.
If that is the case, then you have two options.
1) Rather than blindly initilize your object (and assuming its empty), conditionally initilize your variables.
function Workflow(){
this.setTitle = function(newtitle){this.title = newtitle; return this;};
this.getTitle = function(){return this.title;};
this.array = this.array || [];
}
for new empty objects. this.array will be null, and it'll be set to a new array. calling Workflow on a existing object that already has that property, it'll leave it alone.
2) Extract your methods into an Extension Module
function Workflow(){
this.array = this.array || [];
// Other work
// Lastly include my method extensions.
WorkflowMethodExtensions.call(this);
}
function WorkflowMethodExtensions(){
this.setTitle = function(newtitle){this.title = newtitle; return this;};
this.getTitle = function(){return this.title;};
}
Then use:
WorkflowMethodExtensions.call(newWorkflow);
to extend an existing object with those methods defined in the existion

Adding Prototype to JavaScript Object Literal

STORE = {
item : function() {
}
};
STORE.item.prototype.add = function() { alert('test 123'); };
STORE.item.add();
I have been trying to figure out what's wrong with this quite a while. Why doesn't this work? However, it works when I use the follow:
STORE.item.prototype.add();
The prototype object is meant to be used on constructor functions, basically functions that will be called using the new operator to create new object instances.
Functions in JavaScript are first-class objects, which means you can add members to them and treat them just like ordinary objects:
var STORE = {
item : function() {
}
};
STORE.item.add = function() { alert('test 123'); };
STORE.item.add();
A typical use of the prototype object as I said before, is when you instantiate an object by calling a constructor function with the new operator, for example:
function SomeObject() {} // a constructor function
SomeObject.prototype.someMethod = function () {};
var obj = new SomeObject();
All the instances of SomeObject will inherit the members from the SomeObject.prototype, because those members will be accessed through the prototype chain.
Every function in JavaScript has a prototype object because there is no way to know which functions are intended to be used as constructors.
After many years, when JavaScript (ES2015 arrives) we have finally Object.setPrototypeOf() method
const STORE = {
item: function() {}
};
Object.setPrototypeOf(STORE.item, {
add: function() {
alert('test 123');
}
})
STORE.item.add();
You can use JSON revivers to turn your JSON into class objects at parse time. The EcmaScript 5 draft has adopted the JSON2 reviver scheme described at http://JSON.org/js.html
var myObject = JSON.parse(myJSONtext, reviver);
The optional reviver parameter is a
function that will be called for every
key and value at every level of the
final result. Each value will be
replaced by the result of the reviver
function. This can be used to reform
generic objects into instances of
pseudoclasses, or to transform date
strings into Date objects.
myData = JSON.parse(text, function (key, value) {
var type;
if (value && typeof value === 'object') {
type = value.type;
if (typeof type === 'string' && typeof window[type] === 'function') {
return new (window[type])(value);
}
}
return value;
});
As of this writing this is possible by using the __proto__ property. Just in case anyone here is checking at present and probably in the future.
const dog = {
name: 'canine',
bark: function() {
console.log('woof woof!')
}
}
const pug = {}
pug.__proto__ = dog;
pug.bark();
However, the recommended way of adding prototype in this case is using the Object.create. So the above code will be translated to:
const pug = Object.create(dog)
pug.bark();
Or you can also use Object.setPrototypeOf as mentioned in one of the answers.
Hope that helps.
STORE = {
item : function() {
}
};
this command would create a STORE object. you could check by typeof STORE;. It should return 'object'. And if you type STORE.item; it returns 'function ..'.
Since it is an ordinary object, thus if you want to change item function, you could just access its properties/method with this command.
STORE.item = function() { alert('test 123'); };
Try STORE.item; it's still should return 'function ..'.
Try STORE.item(); then alert will be shown.

JavaScript automatic getter/setters (John Resig book)

I'm reading "Pro JavaScript Techniques" by John Resig, and I'm confused with an example. This is the code:
// Create a new user object that accepts an object of properties
function User( properties ) {
// Iterate through the properties of the object, and make sure
// that it's properly scoped (as discussed previously)
for ( var i in properties ) { (function(){
// Create a new getter for the property
this[ "get" + i ] = function() {
return properties[i];
};
// Create a new setter for the property
this[ "set" + i ] = function(val) {
properties[i] = val;
};
})(); }
}
// Create a new user object instance and pass in an object of
// properties to seed it with
var user = new User({
name: "Bob",
age: 44
});
// Just note that the name property does not exist, as it's private
// within the properties object
alert( user.name == null );
// However, we're able to access its value using the new getname()
// method, that was dynamically generated
alert( user.getname() == "Bob" );
// Finally, we can see that it's possible to set and get the age using
// the newly generated functions
user.setage( 22 );
alert( user.getage() == 22 );
Now running that in the Firebug console (on Firefox 3) throws that user.getname() is not a function. I tried doing this:
var other = User
other()
window.getname() // --> This works!
And it worked!
Why?
Doing:
var me = this;
seems to work a bit better, but when executing "getname()" it returns '44' (the second property)...
Also I find it strange that it worked on the window object without modification...
And a third question, what's the difference between PEZ solution and the original? (He doesn't use an anonymous function.)
I think it's best not to use the new keyword at all when working in JavaScript.
This is because if you then instantiate the object without using the new keyword (ex: var user = User()) by mistake, *very bad things will happen...*reason being that in the function (if instantiated without the new keyword), the this will refer to the global object, ie the window...
So therefore, I suggest a better way on how to use class-like objects.
Consider the following example :
var user = function (props) {
var pObject = {};
for (p in props) {
(function (pc) {
pObject['set' + pc] = function (v) {
props[pc] = v;
return pObject;
}
pObject['get' + pc] = function () {
return props[pc];
}
})(p);
}
return pObject;
}
In the above example, I am creating a new object inside of the function, and then attaching getters and setters to this newly created object.
Finally, I am returning this newly created object. Note that the the this keyword is not used anywhere
Then, to 'instantiate' a user, I would do the following:
var john = user({name : 'Andreas', age : 21});
john.getname(); //returns 'Andreas'
john.setage(19).getage(); //returns 19
The best way to avoid falling into pitfalls is by not creating them in the first place...In the above example, I am avoiding the new keyword pitfall (as i said, not using the new keyword when it's supposed to be used will cause bad things to happen) by not using new at all.
Adapting Jason's answer, it works:
We need to make a closure for the values. Here's one way:
function bindAccessors(o, property, value) {
var _value = value;
o["get" + property] = function() {
return _value;
};
o["set" + property] = function(v) {
_value = v;
};
}
Then the User constructor looks like this:
function User( properties ) {
for (var i in properties ) {
bindAccessors(this, i, properties[i]);
}
}
You probably want something like this, which is more readable (closures are easy to learn once you get some practice):
function User( properties ) {
// Helper function to create closures based on passed-in arguments:
var bindGetterSetter = function(obj, p, properties)
{
obj["get" + p] = function() { return properties[p]; }
obj["set" + p] = function(val) { properties[p]=val; return this; }
};
for (var p in properties)
bindGetterSetter(this, p, properties);
}
I also added "return this;", so you can do:
u = new User({a: 1, b:77, c:48});
u.seta(3).setb(20).setc(400)
I started this post with the sole purpose of learning why that things happened, and I finally did. So in case there's someone else interested in the "whys", here they are:
Why does 'this' changes inside the anonymous function?
A new function, even if it is an anonymous, declared inside an object or another function, always changes the scope, in this case returning to the global scope (window).
Solution: all stated in the post, I think the clearer is executing the anonymous function with .call(this).
Why does getname() always return the age?
While the anonymous function gets executed right away, the getters/setters get executed for the first time when they are called. In that moment, the value of i will always be the last, because it has already iterated for all the properties... and it will always return properties[i] which is the last value, in this case the age.
Solution: save the i value in a variable like this
for ( i in properties ) { (function(){
var j = i
// From now on, use properties[j]
As written in the OP, this in the loop is not referring to the User object as it should be. If you capture that variable outside the loop, you can make it work:
function User( properties ) {
// Iterate through the properties of the object, and make sure
// that it's properly scoped (as discussed previously)
var me = this;
for ( i in properties ) { (function(){
// Create a new getter for the property
me[ "get" + i ] = function() {
return properties[i];
};
// Create a new setter for the property
me[ "set" + i ] = function(val) {
properties[i] = val;
};
// etc
I just modified the code a bit like this.. This one should work.. This is same as setting me=this; But a closure is required to set the value of each property properly, else the last value will be assigned to all properties.
// Create a new user object that accepts an object of properties
var User = function( properties ) {
// Iterate through the properties of the object, and make sure
// that it's properly scoped (as discussed previously)
var THIS = this;
for ( var i in properties ) { (function(i){
// Create a new getter for the property
THIS[ "get" + i ] = function() {
return properties[i];
};
// Create a new setter for the property
THIS[ "set" + i ] = function(val) {
properties[i] = val;
};
})(i); }
}
// Create a new user object instance and pass in an object of
// properties to seed it with
var user = new User({
name: "Bob",
age: 44
});
// Just note that the name property does not exist, as it's private
// within the properties object
alert( user.name == null );
// However, we're able to access its value using the new getname()
// method, that was dynamically generated
alert( user.getname() == "Bob" );
// Finally, we can see that it's possible to set and get the age using
// the newly generated functions
user.setage( 22 );
alert( user.getage() == 22 );
Maybe the variable i is "closured" with the last value in the iteration ("age")? Then all getters and setters will access properties["age"].
I found something that seems to be the answer; it’s all about context. Using the anonymous function inside the for loop, changes the context, making 'this' refer to the window object. Strange isn't it?
So:
function User(properties) {
for (var i in properties) {
// Here this == User Object
(function(){
// Inside this anonymous function, this == window object
this["get" + i] = function() {
return properties[i];
};
this["set" + i] = function(val) {
properties[i] = val;
};
})();
}
}
I don't know why that function changes the context of execution, and I'm not sure it should do that. Anyway, you can test it running the code there and trying window.getname(). It magically works! :S
The solution, as stated before, is changing the context. It can be done like J Cooper said, passing the variable 'me' and making the function a closure or you can do this:
(function(){
// Inside this anonymous function this == User
// because we called it with 'call'
this[ "get" + i ] = function() {
return properties[i];
};
this["set" + i] = function(val) {
properties[i] = val;
};
}).call(this);
Anyway, I'm still getting 44 when running 'getname'... What could it be?

Categories