I'm implementing web push on chrome and everything works well except that I don't know how to get user specific notification from the server. On send, everybody gets d same thing.
Is there a way I can pass endpoint ID to the latest notification request from service worker? Or how else can I do this?
Thanks.
There should be a data storage implemented of all subscribed clients on the server endpoint.txt that can be read and then message can be delivered to a specific user.
More on that part here: developer.mozilla.org/en/docs/Web/API/Push_API
Part of the function that sends broadcast message that you can modify to pick one client not all of them in for-loop: https://github.com/chrisdavidmills/push-api-demo/blob/gh-pages/server.js
if(obj.statusType === 'chatMsg') {
fs.readFile("endpoint.txt", function (err, buffer) {
var string = buffer.toString();
var array = string.split('\n');
for(i = 0; i < (array.length-1); i++) {
var subscriber = array[i].split(',');
webPush.sendNotification(subscriber[2], 200, obj.key, JSON.stringify({
action: 'chatMsg',
name: obj.name,
msg: obj.msg
}));
};
});
You can send data with a message to a user but you need to encrypt the payload data. This has been in Firefox for a while in a few versions and is in a few versions of Chrome.
Check out libraries like the following:
https://github.com/marco-c/web-push
https://github.com/GoogleChrome/web-push-encryption/
https://github.com/Minishlink/web-push
Related
I execute this code to push notifications to mobile device using FCM library
public string PushFCMNotification(string deviceId, string message)
{
string SERVER_API_KEY = "xxxxxxxxxxxxxxxxxxxxxxx";
var SENDER_ID = "xxxxxxxxx";
var value = message;
WebRequest tRequest;
tRequest = WebRequest.Create("https://fcm.googleapis.com/fcm/send");
tRequest.Method = "post";
tRequest.ContentType = "application/json";
tRequest.Headers.Add(string.Format("Authorization: key={0}", SERVER_API_KEY));
tRequest.Headers.Add(string.Format("Sender: id={0}", SENDER_ID));
var data = new
{
to = deviceId,
notification = new
{
body = "This is the message",
title = "This is the title",
icon = "myicon"
}
};
var serializer = new JavaScriptSerializer();
var json = serializer.Serialize(data);
Byte[] byteArray = Encoding.UTF8.GetBytes(json);
tRequest.ContentLength = byteArray.Length;
Stream dataStream = tRequest.GetRequestStream();
dataStream.Write(byteArray, 0, byteArray.Length);
dataStream.Close();
WebResponse tResponse = tRequest.GetResponse();
dataStream = tResponse.GetResponseStream();
StreamReader tReader = new StreamReader(dataStream);
String sResponseFromServer = tReader.ReadToEnd();
tReader.Close();
dataStream.Close();
tResponse.Close();
return sResponseFromServer;
}
now, how to send message to multi device,
assume that string deviceId parameter replaced with List devicesIDs.
can you help
Update: For v1, it seems that registration_ids is no longer supported. It is strongly suggested that topics be used instead. Only the parameters shown in the documentation are supported for v1.
Simply use the registration_ids parameter instead of to in your payload. Depending also on your use case, you may use either Topic Messaging or Device Group Messaging.
Topic Messaging
Firebase Cloud Messaging (FCM) topic messaging allows you to send a message to multiple devices that have opted in to a particular topic. Based on the publish/subscribe model, topic messaging supports unlimited subscriptions for each app. You compose topic messages as needed, and Firebase handles message routing and delivering the message reliably to the right devices.
For example, users of a local weather forecasting app could opt in to a "severe weather alerts" topic and receive notifications of storms threatening specified areas. Users of a sports app could subscribe to automatic updates in live game scores for their favorite teams. Developers can choose any topic name that matches the regular expression: "/topics/[a-zA-Z0-9-_.~%]+".
Device Group Messaging
With device group messaging, app servers can send a single message to multiple instances of an app running on devices belonging to a group. Typically, "group" refers a set of different devices that belong to a single user. All devices in a group share a common notification key, which is the token that FCM uses to fan out messages to all devices in the group.
Device group messaging makes it possible for every app instance in a group to reflect the latest messaging state. In addition to sending messages downstream to a notification key, you can enable devices to send upstream messages to a device group. You can use device group messaging with either the XMPP or HTTP connection server. The limit on data payload is 2KB when sending to iOS devices, and 4KB for other platforms.
The maximum number of members allowed for a notification_key is 20.
For more details, you can check out the Sending to Multiple Devices in FCM docs.
You should create a Topic and let users subscribe to that topic.
That way, when you send an FCM message, every user subscribed gets it, except you actually want to keep record of their Id's for special purposes.
FirebaseMessaging.getInstance().subscribeToTopic("news");
See this link: https://firebase.google.com/docs/cloud-messaging/android/topic-messaging
https://fcm.googleapis.com/fcm/send
Content-Type:application/json
Authorization:key=AIzaSyZ-1u...0GBYzPu7Udno5aA
{
"to": "/topics/news",
"data": {
"message": "This is a Firebase Cloud Messaging Topic Message!",
}
}
Please follow these steps.
public String addNotificationKey(
String senderId, String userEmail, String registrationId, String idToken)
throws IOException, JSONException {
URL url = new URL("https://android.googleapis.com/gcm/googlenotification");
HttpURLConnection con = (HttpURLConnection) url.openConnection();
con.setDoOutput(true);
// HTTP request header
con.setRequestProperty("project_id", senderId);
con.setRequestProperty("Content-Type", "application/json");
con.setRequestProperty("Accept", "application/json");
con.setRequestMethod("POST");
con.connect();
// HTTP request
JSONObject data = new JSONObject();
data.put("operation", "add");
data.put("notification_key_name", userEmail);
data.put("registration_ids", new JSONArray(Arrays.asList(registrationId)));
data.put("id_token", idToken);
OutputStream os = con.getOutputStream();
os.write(data.toString().getBytes("UTF-8"));
os.close();
// Read the response into a string
InputStream is = con.getInputStream();
String responseString = new Scanner(is, "UTF-8").useDelimiter("\\A").next();
is.close();
// Parse the JSON string and return the notification key
JSONObject response = new JSONObject(responseString);
return response.getString("notification_key");
}
I hope the above code will help you to send push on multiple devices.
For more detail please refer this link https://firebase.google.com/docs/cloud-messaging/android/device-group
***Note : Please must read the about creating/removing group by the above link.
A word of caution mentioned in FCM DOcument which is as follows,
Caution: Any apps that use device group messaging must continue to use the legacy API for the management of device groups (creating, updating, etc.). The HTTP v1 can send messages to device groups, but does not support management.
https://firebase.google.com/docs/cloud-messaging/migrate-v1
Also the Admin SDK's uses a Batch HttpPostrequest to make it easy for consumers, so if you want Device Group messaging you could still uses the New V1 FCM API, but using FCM Admin SDK.
Here is the code from Admin SDK which does this job for you.
Class Name: FirebaseMessagingClientImpl
for (Message message : messages) {
// Using a separate request factory without authorization is faster for large batches.
// A simple performance test showed a 400-500ms speed up for batches of 1000 messages.
HttpRequest request = childRequestFactory.buildPostRequest(
sendUrl,
new JsonHttpContent(jsonFactory, message.wrapForTransport(dryRun)));
request.setParser(jsonParser);
setCommonFcmHeaders(request.getHeaders());
batch.queue(
request, MessagingServiceResponse.class, MessagingServiceErrorResponse.class, callback);
}
I am totally new to Firebase Cloud Functions (2 days exposure). I am trying to send notifications to ALL users of my app when Firebase Database detects that new data has been added. Here is what I have so far:
exports.sendNotification = functions.database.ref("/uploads/{pushId}").onCreate(event => {
const snapshot = event.data;
var str = snapshot.child("name").val();
console.log(str);
if (snapshot.previous.val()) {
return 0;
}
if (snapshot.val().name != "ADMIN") {
return 0;
}
const text = snapshot.val().text;
const payload = {
notification: {
title: snapshot.name,
body: ""
}
}
//return admin.messaging().sendToDevice(tokens, payload);
});
I know the code is in a state of mess right now, its due to a couple of copy and testing from various tutorial sites. I can succesfully get the data's name from console.log but am unable to send notification to ALL users.
I am aware that most use tokens and device IDs. But is there any easier way to send to each and every one of my users ? And do I need to add any java codes for my app for this notification to work ?
EDIT 1:
Following Peter's suggestions, I have updated my functions:
exports.sendNotification = functions.database.ref("/uploads/{pushId}").onCreate(event => {
const snapshot = event.data;
var str = snapshot.child("name").val();
console.log(str);
if (snapshot.previous.val()) {
console.log("RETURN 1");
return 0;
}
const payload = {
notification: {
title: str,
body: ""
}
}
return admin.messaging().sendToTopic("Users", payload)
.then(function(response){
console.log("Notification sent ", response);
})
.catch(function(error){
console.log("Error sending notification: ", error);
});
});
I have also added the following java to my code:
FirebaseMessaging.getInstance().subscribeToTopic("Users");
Problem I am having now is that on the Firebase console it says that the notification is being sent successfully, but on my phone I am not receiving anything. Is it a must to use the onMessageReceived method in my case ?
One thing I noticed is that the above statement is being called each time the app launches. Will this effect the result in any way ?
I think the easiest one is topics, you can subscribe all the users to a single topic and then send a notification to that topic. You have to change your return statement to this:
return admin.messaging().sendToTopic("Cat", payload);
So now all the users subscribed to the topic "Cat" will receive the notification. Of course you can change the topic also to anything you want..
To subscribe users to a topic, all you need to do is write this:
FirebaseMessaging.getInstance().subscribeToTopic("Cat"); //in java code
check this for more info topic messaging
For people seeking a more direct answer
It is not possible to send to all users from firebase functions unless you are sending to targetted users. These would be users who have subscribed to a certain topic The proceeding function would be
sendToTopic(topic, payload); //for topic
Alternatively, You can use the console GUI that will send to every user even if one is not subscribed to a topic provided you don't specify a topic or send to device option
There are many SO questions how to get http headers with javascript, but for some reason they don't show up HTTP_CF_IPCOUNTRY header.
If I try to do with php echo $_SERVER["HTTP_CF_IPCOUNTRY"];, it works, so CF is working just fine.
Is it possible to get this header with javascript?
#Quentin's answer stands correct and holds true for any javascript client trying to access server header's.
However, since this question is specific to Cloudlfare and specific to getting the 2 letter country ISO normally in the HTTP_CF_IPCOUNTRY header, I believe I have a work-around that best befits the question asked.
Below is a code excerpt that I use on my frontend Ember App, sitting behind Cloudflare... and varnish... and fastboot...
function parseTrace(url){
let trace = [];
$.ajax(url,
{
success: function(response){
let lines = response.split('\n');
let keyValue;
lines.forEach(function(line){
keyValue = line.split('=');
trace[keyValue[0]] = decodeURIComponent(keyValue[1] || '');
if(keyValue[0] === 'loc' && trace['loc'] !== 'XX'){
alert(trace['loc']);
}
if(keyValue[0] === 'ip'){
alert(trace['ip']);
}
});
return trace;
},
error: function(){
return trace;
}
}
);
};
let cfTrace = parseTrace('/cdn-cgi/trace');
The performance is really really great, don't be afraid to call this function even before you call other APIs or functions. I have found it to be as quick or sometimes even quicker than retrieving static resources from Cloudflare's cache. You can run a profile on Pingdom to confirm this.
Assuming you are talking about client side JavaScript: no, it isn't possible.
The browser makes an HTTP request to the server.
The server notices what IP address the request came from
The server looks up that IP address in a database and finds the matching country
The server passes that country to PHP
The data never even goes near the browser.
For JavaScript to access it, you would need to read it with server side code and then put it in a response back to the browser.
fetch('https://cloudflare-quic.com/b/headers').then(res=>res.json()).then(data=>{console.log(data.headers['Cf-Ipcountry'])})
Reference:
https://cloudflare-quic.com/b
https://cloudflare-quic.com/b/headers
Useful Links:
https://www.cloudflare.com/cdn-cgi/trace
https://github.com/fawazahmed0/cloudflare-trace-api
Yes you have to hit the server - but it doesn't have to be YOUR server.
I have a shopping cart where pretty much everything is cached by Cloudflare - so I felt it would be stupid to go to MY server to get just the countrycode.
Instead I am using a webworker on Cloudflare (additional charges):
addEventListener('fetch', event => {
event.respondWith(handleRequest(event.request))
})
async function handleRequest(request) {
var countryCode = request.headers.get('CF-IPCountry');
return new Response(
JSON.stringify({ countryCode }),
{ headers: {
"Content-Type": "application/json"
}});
}
You can map this script to a route such as /api/countrycode and then when your client makes an HTTP request it will return essentially instantly (for me it's about 10ms).
/api/countrycode
{
"countryCode": "US"
}
Couple additional things:
You can't use webworkers on all service levels
It would be best to deploy an actual webservice on the same URL as a backup (if webworkers aren't enabled or supported or for during development)
There are charges but they should be neglibible
It seems like there's a new feature where you can map a single path to a single script. That's what I am doing here. I think this used to be an enterprise only feature but it's now available to me so that's great.
Don't forget that it may be T1 for TOR network
Since I wrote this they've exposed more properties on Request.cf - even on lower priced plans:
https://developers.cloudflare.com/workers/runtime-apis/request#incomingrequestcfproperties
You can now get city, region and even longitude and latitude, without having to use a geo lookup database.
I've taken Don Omondi's answer, and converted it to a promise function for ease of use.
function get_country_code() {
return new Promise((resolve, reject) => {
var trace = [];
jQuery.ajax('/cdn-cgi/trace', {
success: function(response) {
var lines = response.split('\n');
var keyValue;
for (var index = 0; index < lines.length; index++) {
const line = lines[index];
keyValue = line.split('=');
trace[keyValue[0]] = decodeURIComponent(keyValue[1] || '');
if (keyValue[0] === 'loc' && trace['loc'] !== 'XX') {
return resolve(trace['loc']);
}
}
},
error: function() {
return reject(trace);
}
});
});
}
usage example
get_country_code().then((country_code) => {
// do something with the variable country_code
}).catch((err) => {
// caught the error, now do something with it
});
I am using realtime.co for realtime messaging in my .NET 4.5/Javascript webapp.
I created a connection using the code:
xRTML.ready(function () {
xRTML.Config.debug = true;
globalRealtimeConnectionId = generateUUID();
globalRealtimeToken = getRealtimeToken();
globalMyConnection = xRTML.ConnectionManager.create(
{
id: globalRealtimeConnectionId,
appkey: 'xxxx',
authToken: globalRealtimeToken, // insert token
url: 'http://ortc-developers.realtime.co/server/2.1'
});
globalMyConnection.bind(
{
// When we get a message, process it
message: function (e) {
var user = e.message; // the use that just joined
}
});
globalMyConnection.active = true;
});
On the server I gave permissions to "main:*" (all sub channels) and returned a token.
When I send a message to the user from the server using the following code:
OrtcClient client = (OrtcClient)Application["realtime"]; // get reference to client, which initialized in global.asax
client.Send(channel, user); // send message
user is a string with the username, channel is the channel name (e.g. main:12_323_34_. I get the following error in xrtml-custom-3.2.0-min.js:1
Uncaught TypeError: boolean is not a function xrtml-custom-3.2.0-min.js:1
c.Connection.process
(anonymous function)
f.proxy
IbtRealTimeSJ.d.sockjs.d.sockjs.onmessage
x.dispatchEvent
m._dispatchMessage
m._didMessage
m.websocket.d.ws.onmessage
From what I can tell, the client is subscribed because it triggers something when a message is sent to it from the server. But I can't understand the source of the error. Because of the error, the function binded to "message:" is not triggered.
For debugging purposes, if I were you, I would include the non-minified version so you can see exactly what function is causing the error. Once you've done that, it should be easier to track down.
One other quick note is when making RESTful calls you should try to do this in the back end so your api key is not exposed to the public. This would obviously only be an issue when you are creating a public facing website, so if this is an organizational (internal) application you can disregard.
I am not using the Javascript SDK because that is client-side whereas I'm making a server-side call.
I want to make a page post so that I can make an ad creative with it. I can do the call perfectly fine in the Graph API Explorer tool, but I cannot make the same call (with the same long-lived access tokens that continue to work in the Graph Explorer) from Javascript. Here is my code:
tok = <valid and never expiring user token>;
var pg_tok = <valid and never expiring page token>;
var act_id = <account_id>;
var pg_id = <page_id>;
var call_to_action = 'INSTALL_MOBILE_APP';
var fb_app_url = 'https://itunes.apple.com/us/app/id284882215';
var msg = 'Test creative, ya see';
var pic_url = 'https://s3.amazonaws.com/<path_to_my_image>';
var ROOT = 'https://graph.facebook.com/';
var pagepost_endpoint = ROOT+pg_id+'/feed';
console.log(pagepost_endpoint);
var pagepost_params = {
access_token: pg_tok,
call_to_action: {
type: call_to_action,
value: {link: fb_app_url}
},
message: msg,
picture: pic_url,
published: false
};
console.log(pagepost_params);
var pagepost_res = HTTP.post(pagepost_endpoint, {params: pagepost_params});
console.log(pagepost_res);
I have played around a bunch with params vs. data for where pagepost_params goes in the HTTP.post that is giving the error (that is Meteor's HTTP btw).
-Putting everything in params gives the error: {"error":{"type":"Exception","message":"No Call To Action Type was parseable. Please refer to the call to action api documentation","code":1373054,"is_transient":false}}.
-Putting everything in data gives the error: {"error":{"message":"(#200) This API call requires a valid app_id.","type":"OAuthException","code":200}}.
-Putting access_token in params and everything else in data gives the error: {"error":{"message":"Invalid parameter","type":"FacebookApiException","code":100,"error_subcode":1349125}}.
One more clue for everyone, if I change the HTTP.post to HTTP.get, and just put access_token in params and include no other parameters (in params or in data), the call succeeds and I see past posts I have made on this page through the Graph Explorer (only the ones with published: true, though), so the access token and endpoint do work, just something is faulty about POST-ing instead of GET-ing and the specific parameters I'm using.
Have you tried posting to /photos instead of /feed? The error subcode is the same as mentioned here Posting to facebook wall using graph api
Hope this helps
Turned out to be an issue with Meteor's HTTP. It does not handle nested JSON very well, and we're going to submit a pull request for that. But for those seeing this, the important thing to take away is that the call_to_action may not be a valid JSON object, and even if it is, it may not be being stringified/parsed as expected. My fix was using request.post instead of HTTP.post. (then instead of params or data, you use form. look up node's request https://github.com/mikeal/request)