I have a horizontal scrolling element like this:
<ul class="playlist">
<li>element1</li>
<li>element2</li>
.
.
<li>elementN</li>
</ul>
https://jsfiddle.net/3um9n6zk/
On a touch device, the user can then swipe-scroll and select an element.
I'd also like to be able to pinch the container to adjust the elements' scale. Using Hammer 2.0:
function pinchMe($container) {
var options={
touchAction:"pan-x"
// touchAction:"none"
};
var hammer = new Hammer.Manager($container[0], options),
cInitScale;
hammer
.add( [
new Hammer.Pinch({ threshold: 0 }),
new Hammer.Tap(),
new Hammer.Press()
])
.on("pinchstart", function(e) {
cInitScale = VSIZE;
window.console.log("pinch start is ",VSIZE);
})
.on("pinch pinchmove", function(ev) {
// if pan-x is activated, I dont' get these events until a pinchend
window.console.log("pinch");
resizeHot (cInitScale * ev.scale);
})
.on("tap", tapHandler);
.on("press", pressHandler);
}
My problem is, once I use Hammer to control the pinch, the (native html) scrolling no longer works.
When I set pan-x as the Touch Action, no pinch events are sent after pinchstart, only when the pinch ends I get an event. I suspect the intermediate events are ignored as part of a scroll (even though 2 touches are pressed)
When I don't set pan-x, the scrolling doesn't work(as expected) and the pinch does work
Is it possible to have both things at once?
It seems you have a typo there. The option is called touchAction, singular. The value of "pan-x" that you gave it is correct in your case and will allow you to scroll horizontally.
I've updated your fiddle to try it out: https://jsfiddle.net/3um9n6zk/1/
Related
Background
I'm trying to achieve something, but it's really driving me crazy. So any help would be appreciated!
I've created a scene in Matter.js that will be placed in a container further down on the page. I want the visitor to be able to interact with the scene, dragging and dropping the bodies. But allowing interaction creates the problem where Matter.js prevents the user from scrolling whenever the mouse is over the canvas.
So to work around this, I'm using the following code:
mouseConstraint.mouse.element.removeEventListener("mousewheel", mouseConstraint.mouse.mousewheel);
mouseConstraint.mouse.element.removeEventListener("DOMMouseScroll", mouseConstraint.mouse.mousewheel);
This makes it possible for the user to scroll through the page and still being able to interact with the scene by clicking and dragging the bodies, as it's only the scroll event listeners that are being removed. At least on desktop.
The problem
However, on mobile, the touch event is the event that makes it possible for the user to scroll on the page, so that would require me to also remove the touchmove, touchstart and touchend event listeners from the mouse constraint in Matter.js. Like this:
mouseConstraint.mouse.element.removeEventListener('touchmove', mouseConstraint.mouse.mousemove);
mouseConstraint.mouse.element.removeEventListener('touchstart', mouseConstraint.mouse.mousedown);
mouseConstraint.mouse.element.removeEventListener('touchend', mouseConstraint.mouse.mouseup);
And here's where the problem occurs. If I remove the touch events, the user can scroll by the canvas, but the user can't interact with the scene as that requires the touch events to be activated.
So I'm wondering if there is any way to have the touch events added but only allow them to work on certain bodies in the scene? I've found that I can use mouseConstraint.body as a boolean in order to know if a body has been clicked/touched or not. Could this be used in some way with this as a base?:
Matter.Events.on(mouseConstraint, "mousedown", function(event) {
if (mouseConstraint.body) {
console.log("Body clicked!");
}
});
This is the solution that I came up with. It's not perfect, but it's better than nothing.
let touchStart;
mouseConstraint.mouse.element.addEventListener('touchstart', (event) => {
if (!mouseConstraint.body) {
touchStart = event;
}
});
mouseConstraint.mouse.element.addEventListener('touchend', (event) => {
if (!mouseConstraint.body) {
const startY = touchStart.changedTouches[0].clientY;
const endY = event.changedTouches[0].clientY;
const delta = Math.abs(startY - endY);
if (delta > 80) {
window.scrollTo(0, 600);
}
}
});
You listen for the touch start event and store that in a variable. Then in the touchend event you check if the swipe is large enough to constitute a scroll, then scroll to the content.
In all versions prior to iOS8, I was able to prevent the iPhone keyboard from pushing up (and destroying) my html/css/js view when the keyboard appeared by the following method:
$('input, select').focus(function(event) {
$(window).scrollTop(0);
// or via the scrollTo function
});
Since iOS8, this no longer works. One workaround is to place this code within a setTimeOut
setTimeout(function() { $(window).scrollTop(0); }, 0);
But it only makes the view do a jerky motion as the view is initially pushed up by iOS, then dragged back down by my js code. preventDefault and stopPropagation does not help either.
I've tried everything available on the web of course including my own solution posted here: How to prevent keyboard push up webview at iOS app using phonegap but so far, nothing works for iOS8. Any clever ideas on how to prevent the keyboard in iOS8 to push/move the view?
Try position:fixed on body, and/or wrap content in a div and position:fixed on it as well.
There are some options :
Make listener on your ios code, to move the screen up along with the keyboard height, so everything move up along with the keyboard, then your design save.
Make your css design responsive. Then no problem with change height, it will be scrollable inside your webview.
When keyboard pushes up view in iOS, a scroll event is triggered ($(window).scrollTop() is changed). You can put $(window).scrollTop(0) inside the scroll event handler. To prevent the jerky motion, set opacity to 0 during scrolling. Related codes may look like this:
function forceScrollTop() {
var scrollTop = $(window).scrollTop();
if (scrollTop != 0) {
$(window).scrollTop(0);
$(selector).css('opacity', 1);
$(window).off('scroll', forceScrollTop);
}
}
// when an input is focused ...
$(selector).css('opacity', 0);
$(window).on('scroll', forceScrollTop);
I am currently having an issue in allowing vertical scrolling when event.preventdefault is enabled.
I am trying to add swipe functionality to my mobile page, I have tried may frameworks like hammer.js, swipe.js etc, and all of them require event.preventDefault enabled to detect left and right swipes.
When event.preventDefault is enabled, the swipes detect perfectly, however you lose the ability to vertical scroll when you are on that element. i.e you cannot move the screen up or down on a mobile device, when your finger starts on the swipe element.
I have tried building my own little script which works well, but again has the issue of vertical scrolling, that is an issue.
var el = document.getElementById('navigation');
el.ontouchstart = function(e){
e.preventDefault();
el.innerHTML = "touch start";
};
el.ontouchend = function(e){
el.innerHTML = "touch end";
};
el.ontouchmove = function(e){
el.innerHTML = "touch moved";
};
el.ontouchcancel = function(e){
el.innerHTML = "touch cancel";
};
Any ideas???
It's a common issue where you want the native browser behaviour to work alongside the interaction behaviour that people come to expect from a touchscreen device.
If you want to use a library you might need to hack it open as you WILL need to prevent the defaults to prevent the page from jumping all over the place when using touch events, but at other times you want to omit it as you want to prevent the page from remaining in a static position, obscuring other content.
Ideally you want add a clause to the handler that instructs them whether or not to prevent the default behaviour the browser executes upon receiving the event.
Swiping for instance, is a behaviour that should occur in a short time frame (if you are taking for instance one whole second in moving your finger from one area to the other instead of, let's say, 120 ms, you're not actually swiping, but dragging. Thinking about time frames may help you here, for instance:
var threshold = 150, interactionStart;
el.ontouchstart = function( e )
{
// store timestamp of interaction start
interactionStart = +new Date;
};
el.touchmove = function( e )
{
// get elapsed time in ms since start
var delta = +new Date - interactionStart;
if ( delta > threshold )
{
e.preventDefault();
}
else {
// super cool magic here
}
};
Whether 150 ms is the threshold you want depends on the action, as you see there is no fixed answer for your question as the actual implementation depends on what your application needs in terms of touch interactions.
You could also consider not blocking the events default when the user is scrolling more along the vertical axis (i.e. compare whether the delta position of the events Y offset (relative to the start Y offset) is larger than the events X offset (relative to the start X offset) to detect whether the users is moving left or right or up or down (for instance if you have a carousel that can swipe horizontally (where the default behaviour is blocked so the page won't move up/down during the horizontal scroll) but want the page to scroll vertically when the user is obviously dragging the page among the vertical axis).
The library jquery.touchSwipe solves that.
The library: https://github.com/mattbryson/TouchSwipe-Jquery-Plugin
An example page where swiping and scrolling are combined: http://labs.rampinteractive.co.uk/touchSwipe/demos/Page_scrolling.html
I have a phonegap application that uses iOS native scrolling through -webkit-overflow-scrolling in a div. I want to be able to manually halt an ongoing scroll when the user clicks a button (to scroll back to the top of the page). Is this doable?
This is actually very possible when using fastclick.js. The lib removes the 300ms click delay on mobile devices and enables event capturing during inertia/momentum scrolling.
After including fastclick and attaching it to the body element, my code to stop scrolling and go to the top looks like this:
scrollElement.style.overflow = 'hidden';
scrollElement.scrollTop = 0;
setTimeout(function() {
scrollElement.style.overflow = '';
}, 10);
The trick is to set overflow: hidden, which stops the inertia/momentum scrolling. Please see my fiddle for a full implementation of stop scrolling during inertia/momentum.
Unfortunately this is not possible at the moment. The scroll event is triggered only when the scrolling has come to an end. As long as the momentum keeps moving the content no events are fired at all. You can see this in Figure 6-1 The panning gesture in Apple's "Safari Web Content Guide".
I also created a fiddle to demonstrate this behavior. The scrollTop value is set after iOS is done animating.
You can capture a touch event using 'touchstart' instead of 'click', as the click event sometimes doesn't seem to get fired until the momentum scroll completes. Try this jQuery solution:
$('#yourTrigger').on('touchstart', function () {
var $div = $('.yourScrollableDiv');
if ($div.scrollTop() === 0) {
return false; //if no scroll needed, do nothing.
}
$div.addClass('scrolling'); //apply the overflow:hidden style with a class
$div.animate({
scrollTop: 0
}, 600, function () {
$div.removeClass('scrolling'); //scrolling has finished, remove overflow:hidden
});
}
where the 'scrolling' class simply has the CSS property, overflow:hidden, which as #Patrick-Rudolph said, will halt any momentum scrolling in progress.
.scrolling {
overflow: hidden;
}
Note: It's best to use a callback function to tell when your scroll animation finishes, rather than setting a timer function.
I am using the most wonderful javascript tool iScroll4 http://cubiq.org/iscroll-4 on a mobile website for iOS and Android. Here is what my layout looks like:
The horizontally scroll-able area is making use of iScroll4 with the following settings:
var myScroll = new iScroll('frame', { hScrollbar: false, vScrollbar: false, vScroll: false })
The horizontal scrolling part works great. This issue is what happens when a user attempts to scroll up or down the page placing their finger on the horizontal scrolling area. So I need native vertical scrolling, and iScroll horizontal scrolling on the same area.
What I have tried so far:
Removing e.preventDefault() in the iScroll code (allows for native scrolling, but in BOTH axes).
Removing e.preventDefault() and then disabling horizontal scrolling page wide with this:
var touchMove;
document.ontouchstart = function(e){
touchMove = e.touches[0];
}
document.ontouchmove = function(e){
var theTouch = e.touches[0] || e.changedTouches[0];
var Xer = rs(touchMove.pageX - theTouch.pageX).toPos();
var Yer = rs(touchMove.pageY - theTouch.pageY).toPos();
touchMove = theTouch;
if(Yer > Xer){ e.preventDefault(); }
}
which seems to do nothing. How can I allow for native vertical scrolling in the horizontal scrolling area, without loosing the horizontal scrolling of iScroll? I am really stumped here. Thanks in advance.
(just for the record rs(foo).toPos() is a function that makes foo a positive number regardless of its value).
If you would like to achieve the effect described by Fresheyeball without hacking the core, and without changing from iScroll to swipeview, then iScroll 4 does offer you its event listeners to work with.
myScroll = new iScroll('scrollpanel', {
// other options go here...
vScroll: false,
onBeforeScrollMove: function ( e ) {
if ( this.absDistX > (this.absDistY + 5 ) ) {
// user is scrolling the x axis, so prevent the browsers' native scrolling
e.preventDefault();
} else {
// delegate the scrolling to window object
window.scrollBy( 0, -this.distY );
}
},
});
By doing so, the onBeforeScrollMove-Handler checks whether the scroll direction seems to be horizontal, and then prevents the default handler, thus effectively locking the scroll action to the X-Axis (try commenting it out, you'll see the difference). Otherwise, if the scroll direction needs to be vertical, we make the browser scroll via the window.scrollBy() method. This is not exactly native, but does the job just fine.
Hope that helps
Lukx
[EDIT]
My original solution, which didn't use window.scrollBy() ,did not work on slower Samsung phones, which is why I needed to adapt the answer.
Suggested edit to #Lukx's excellent solution. New versions of iScroll4 place the e.preventDefault() in onBeforeScrollMove which can be overridden. By placing the if block into this option, default is not prevented for vertical scrolling, and vertical can scroll natively.
myScroll = new iScroll('scrollpanel', {
// other options go here...
vScroll: false,
onBeforeScrollStart: function ( e ) {
if ( this.absDistX > (this.absDistY + 5 ) ) {
// user is scrolling the x axis, so prevent the browsers' native scrolling
e.preventDefault();
}
},
});
With iscroll 5, you can set eventPassthrough: true to achieve this. See http://iscrolljs.com/#configuring
OLD ANSWER
UPDATE a special pluggin has been written just to address this problem:
http://cubiq.org/swipeview
I found a way!
add a variable to the top of the document: if android is 15 and is iOS is 3
var scrollTolerance = ( rs().isDevice('android') )?15:3;
disable the original e.preventDefault(); for scrolling. This is under onBeforeScrollStart:
the in _move just under
timestamp = e.timeStamp || Date.now();
add this line
if( Math.sqrt(deltaX*deltaX) > scrollTolerance){e.preventDefault();}
What this does is the following:
the scrollTolerance sets, you guessed it, a tolerance for finger direction. We don't want to demand a perfect vertical angle to get the up down native scroll. Also iOS does not detect properly and will never be higher than 4 for some reason so I used 3. Then we disable iScroll's standard e.preventDefault(); which prevents native vertical scrolling on our bi-scrollable area. Then we insert e.preventDefault(); only upon move and based on finger direction from tolerance.
This does not work perfect. But is acceptable and works on iOS and Android. If anyone sees better ways please post here. This is something I (and assume others) need to use regularly, and we should have a perfect rock solid solution.
Thanks.
Please test this solution from Adam.
https://gist.github.com/hotmeteor/2231984
I think the trick is to add the check in onBeforeScrollMove. First get the initial touch position in onBeforeScrollTouchStart and then in onBeforeScrollMove check the new position and then disable the required scroll based on the difference.
iScroll 5 supports native scrolling of any axis!
http://iscrolljs.com/
on iScroll5 just set eventPassthrougt to true. That fixes it.