Need to change div background every 3 seconds? - javascript

I have to change div background color in every 3 seconds ,so as below I tried to change color array value in every 3 seconds .eg color index 0 of "red" will move to index 1,then index 1 value move to index 2...So I set last index 4 to always index 0 of value.The problem is that I didn't get that new edit array.How to edit color array value in every times called.
<style type="text/css">
div {
width: 100%;
height: 20%;
position: relative;
background: #fff;
}
</style>
<body>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<script>
var div = document.getElementsByTagName("div");
var color = ["red","green","pink","blue","lightblue"];
function change(){
for(var i in color){
var j = parseInt(i);
j !== 4 ? color[j+1].Key = color[j] : color[0].Key = color[j];
}
changediv();
}
function changediv () {
for(var d = 0 ; d < div.length; d ++){
div[d].style.background = color[d];
}
//can u also explain why using for in loop is getting additional value .see console.log output
//for(var i in div){
// div[i].style.background = color[i];
// console.log(i); // 0,1,2,3,4,length,item,callItem
// }
}
setInterval(change,3000);
</script>

This mus be helpful.
var divs = document.getElementsByTagName("div");
var color = ["red","green","pink","blue","lightblue"];
var colorIndex = 0;
var divIndex = 0;
function change (){
for(var i = 0 ; i < divs.length; i ++){
divs[divIndex].style.background = color[colorIndex];
colorIndex++;
colorIndex = (colorIndex == color.length?0:colorIndex);
divIndex++;
divIndex = (divIndex == divs.length?0:divIndex);
}
divIndex++;
divIndex = (divIndex == divs.length?0:divIndex);
}
setInterval(change,1000);
div{
height:50px;
width:50px;
}
span {
display: flex;
}
<span>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
</span>
And a Working Jsfiddle

My solution is clunky but it works and I made it easy to follow (I think). It's commented step by step.
OP: can u also explain why using for in loop is getting additional value?
Well I've read that for in loops should be used to iterate through objects because there's no guarantee that the result will be in the correct order. So if you use for in to iterate through an array, most likely it'll return in a different order which basically makes an array like an object but less useful since one of the fundamental strength of an array is it's ordered index.
When you are getting an extra value, it's because for in will interpret an array and not only give you it's contents: 0,1,2,3,4, but it'll enumerate properties as well: length,item,callItem. I don't know any circumstances when you need all of that mucking things up. Actually, div is just a NodeList, if it was an array, you'd have a bigger list of properties.
Plunker
Snippet
<!DOCTYPE html>
<html>
<head>
<style>
div {
width: 100%;
height: 20vh;
border: 1px solid #fff;
background: #555;
}
</style>
</head>
<body>
<div>1</div>
<div>2</div>
<div>3</div>
<div>4</div>
<div>5</div>
<script>
//Declare color Array
var color = ["red","green","pink","blue","lightblue"];
//Function takes one argument
function fill(color) {
//Collect all divs and make a NodeList
var divList = document.querySelectorAll('div');
//Make the NodeList an Array
var divArray = Array.prototype.slice.call(divList);
//Iterate through divArray
for(var i = 0; i < divArray.length; i++) {
//Each iteration of divArray is matched to an element of color
var div = divArray[i];
var bg = color[i];
//Set each background of div to the corresponding color in color Array
div.style.backgroundColor = bg;
}
}
setInterval(function() {
//Call fill with the given Array color
fill(color);
//x is the last element of color Array
var x = color[4];
//Remove x from the back of color Array
color.pop(x);
//Place x to the front of color Array
color.unshift(x);
//Do it again in 3 seconds
}, 3000);
</script>
</body>
</html>

The for-in statement by itself is not a "bad practice", however it can be mis-used, for example, to iterate over arrays or array-like objects.
The purpose of the for-in statement is to enumerate over object properties. This statement will go up in the prototype chain, also enumerating over inherited properties, a thing that sometimes is not desired.
ref: https://stackoverflow.com/a/4261096/2815301
Its good to use for index.

If I understood correctly you need to change color of all div's from the given array.
Following can work
var divs = document.getElementsByTagName("div");
var color = ["red","green","pink","blue","lightblue"];
var index = 0
function change (){
for(var d = 0 ; d < divs.length; d ++){
divs[d].style.background = color[index];
}
index++;
index = index === color.length?0:index;
}
setInterval(change,3000);

div {
width: 100%;
height: 20%;
position: relative;
background: #fff;
animation:myfirst 12s;
-moz-animation:myfirst 12s infinite; /* Firefox */
-webkit-animation:myfirst 12s infinite; /* Safari and Chrome */
}
#-moz-keyframes myfirst /* Firefox */
{
0% {background:red;}
25% {background:green;}
50% {background:pink;}
75% {background:blue;}
100% {background:lightblue;}
}
#-webkit-keyframes myfirst /* Firefox */
{
0% {background:red;}
25% {background:green;}
50% {background:pink;}
75% {background:blue;}
100% {background:lightblue;}
}
<div>1</div>
<div>2</div>
<div>3</div>
<div>4</div>
<div>5</div>

You don't need a bit of JavaScript for this one:
div {
animation: cycle-colors 15s steps(1, end);
-moz-animation: cycle-colors 15s steps(1, end) infinite;
-webkit-animation: cycle-colors 15s steps(1, end) infinite;
}
#-moz-keyframes cycle-colors {
0% {
background: red;
}
20% {
background: green;
}
40% {
background: pink;
}
60% {
background: blue;
}
80% {
background: lightblue;
}
}
#-webkit-keyframes cycle-colors {
0% {
background: red;
}
20% {
background: green;
}
40% {
background: pink;
}
60% {
background: blue;
}
80% {
background: lightblue;
}
}
<div>1</div>
<div>2</div>
<div>3</div>
<div>4</div>
<div>5</div>
If you use a pre-processor like Sass, you can make this a little more programmatic:
$colors: (
red,
green,
pink,
blue,
lightblue
);
$colors-length: length($colors);
$frame-duration: 3s;
$animation-duration: $frame-duration * $colors-length;
div {
animation:cycle-colors $animation-duration steps(1, end);
-moz-animation:cycle-colors $animation-duration steps(1, end) infinite;
-webkit-animation:cycle-colors $animation-duration steps(1, end) infinite;
}
#-moz-keyframes cycle-colors {
#for $i from 1 through $colors-length {
$stop: 100 / $colors-length * ($i - 1) + 0%;
#{$stop} { background: nth($colors, $i)};
}
}
#-webkit-keyframes cycle-colors {
#for $i from 1 through $colors-length {
$stop: 100 / $colors-length * ($i - 1) + 0%;
#{$stop} { background: nth($colors, $i)};
}
}

Related

Show loading progress bar till the page load

I want to show loading progress bar till the page load. If the internet might be slow and page take more to load, the progress bar show till the page fully load.
I attempted to add code, but because internet speeds vary, it is inaccurate. Could you please help me with this? I want to add a progress bar that starts at 0% while the page is loading and goes up to 100% after the page is completely loaded, dependent on the page loading speed.
$(window).on('load', function() {
$('#preloader').fadeOut(500);
$('body').removeClass('pre_loader');
});
var width = 100,
perfData = window.performance.timing, // The PerformanceTiming interface represents timing-related performance information for the given page.
EstimatedTime = -(perfData.loadEventEnd - perfData.navigationStart),
time = parseInt((EstimatedTime / 1000) % 60) * 100;
// Loadbar Animation
$(".loadbar").animate({
width: width + "%"
}, time);
// Percentage Increment Animation
function animateValue(id, start, end, duration) {
var range = end - start,
current = start,
increment = end > start ? 1 : -1,
stepTime = Math.abs(Math.floor(duration / range)),
obj = $(id);
var timer = setInterval(function() {
current += increment;
$(obj).text(current + "%");
//obj.innerHTML = current;
if (current == end) {
clearInterval(timer);
}
}, stepTime);
}
// Fading Out Loadbar on Finised
setTimeout(function() {
$('.preloader-wrap').fadeOut(100);
}, time);
<div class="preloader-wrap">
<div class="loader">
<div class="trackbar">
<div class="loadbar">
</div>
</div>
</div>
</div>
<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
Sound like CSS (only) animation would be an option to consider. Inline your progress bar and it's <style> first thing as the page loads. Then remove then and make the body visible again on page load event. You can cheat time if you use some easing function that will never finish.
If you need numbers in your progress bar, then there is an options for that; even by a variable in modern browsers https://css-tricks.com/animating-number-counters/
For example (need to play with the percent values a bit):
<!-- almost first thing on page -->
<style>
.container {
width: 400px;
height: 50px;
position: relative;
border: 1px solid black;
}
.progress {
background: blue;
float: left;
color: white;
width: 100%;
height: 50px;
line-height: 50px;
animation-name: slideInFromLeft;
animation-duration: 30s;
animation-timing-function: cubic-bezier(0, .9, .9, .999);
text-align: center;
}
.percent::before {
content: counter(count);
animation-name: counter;
animation-duration: 30s;
animation-timing-function: cubic-bezier(0, .9, .9, .999);
counter-reset: count 0;
}
#keyframes slideInFromLeft {
0% {
width: 0%;
}
99% {
width: 99%;
}
}
#keyframes counter {
0% {
counter-increment: count 0;
}
10% {
counter-increment: count 50;
}
20% {
counter-increment: count 60;
}
30% {
counter-increment: count 70;
}
40% {
counter-increment: count 80;
}
50% {
counter-increment: count 90;
}
60% {
counter-increment: count 95;
}
70% {
counter-increment: count 98;
}
80% {
counter-increment: count 99;
}
90% {
counter-increment: count 90;
}
100% {
counter-increment: count 100;
}
}
</style>
<div class="container">
<div class="progress">
<span class="percent">%</span>
</div>
</div>

How to pause interval on mouseover and resume when the mouse is no longer over

I created a page where the background colors of a div change every so often. I want to make it so that when the mouse is over(or hovers) the color changer pauses where it is, as long as the mouse hovers there. And when the mouse no longer hovers the div, the colors continue to change where it left off. The closest examples I ran into on this website used JQuery solutions. I am not looking for a JQuery solution. I am looking for a javascript solution. I appreciate any and all of your responses. Thank You!
var dammit = document.getElementById("muck");
var colorChange = document.getElementById("color-changer");
var colors = ["red", "blue", "green", "pink"];
var counter = 0;
function changer() {
if (counter >= colors.length) {
counter = 0;
};
colorChange.style.background = colors[counter];
counter++;
};
var myTimer = setInterval(changer, 3000);
body {
background: #FDCA40;
margin: 0;
padding: 0;
-webkit-transition: background 0.9s;
-moz-transition: background 0.9s;
transition: background 0.9s;
}
div#muck {
width: 100%;
height: 100vh;
}
<body id="color-changer">
<div id="muck"></div>
</body>
There is no way to pause a timer, but you can just stop the currently running one and then start a new one.
(FYI: All browsers that are within 5 years old at least support CSS transitions. No need to vendor prefix that.)
var source = document.getElementById("muck");
var colorChange = document.getElementById("color-changer");
var colors = ["red", "blue", "green", "pink"];
var counter = 0;
function changer(){
if (counter >= colors.length){
counter = 0;
};
colorChange.style.background = colors[counter];
counter++;
};
var myTimer = setInterval(changer, 1000);
// Stop the current timer when mouseover
source.addEventListener("mouseover", function(){ clearInterval(myTimer)});
// Start a new timer when mouse out
source.addEventListener("mouseout", function(){ myTimer = setInterval(changer, 1000);});
body{
background: #FDCA40;
margin: 0;
padding: 0;
transition: background 0.9s;
}
div#muck{
width: 100%;
height: 100vh;
}
<body id="color-changer">
<div id="muck"></div>
</body>
You can do this purely in CSS but you need to use animation. I also added some CSS variables so the animation is easier to change.
body {
background: #FDCA40;
margin: 0;
padding: 0;
}
/* Safari 4.0 - 8.0 */
#-webkit-keyframes example {
from {background-color: red;}
to {background-color: yellow;}
}
#keyframes example {
0% {background-color: red;}
20% {background-color: blue;}
40% {background-color: green;}
80% {background-color: pink;}
100% {background-color: red;}
}
div#muck {
--animation-transition-speed: 0.9s;
--number-of-colors: 4;
width: 100%;
height: 100vh;
-webkit-animation-name: example;
-webkit-animation-duration: calc(var(--animation-transition-speed) * var(--number-of-colors));
animation-name: example;
animation-duration: calc(var(--animation-transition-speed) * var(--number-of-colors));
animation-iteration-count: infinite;
}
div#muck:hover {
animation-play-state: paused;
}
<body id="color-changer">
<div id="muck"></div>
</body>
While this doesnt really pouse the interval it mimics what you need very closely..
You can use a flag.. something like this:
var output = document.getElementById('id')
var isPaused = false;
var counter = 0;
window.setInterval(function() {
if(!isPaused) {
counter++;
if (counter >= colors.length) {
counter = 0;
};
colorChange.style.background = colors[counter];
}
}, 1000);
document.getElementById('muck').addEventListener('mouseenter', function(e) {
isPaused = true;
});
document.getElementById('muck').addEvenetListener('mouseleave', function(e) {
isPaused = false;
});
from Javascript - Pausing setInterval()

requestAnimationFrame is not triggering the function supplied to it

I implemented a infinite loop animation using setInterval. I now like to change the implementation to requestAnimationFrame() so that I will have performance which I am after. For some reasons, requestAnimationFrame() does not call the function supplied to it.
My code looks like this;
var index = 0;
var $btn = $('.btn');
function btnBlinkRun() {
if (index < 2) {
index = index + 1;
} else {
index = 0;
}
$('#ani--scaleinout').removeAttr('id');
$($btn[index]).attr('id', 'ani--scaleinout');
window.requestAnimationFrame(btnBlinkRun);
}
btnBlinkRun();
.btn{
width: 30px;
height: 30px;
background: blue;
border-radius: 100%;
margin-bottom: 10px;
}
#ani--scaleinout {
animation: zoominout 1s ease-in;
}
#keyframes zoominout {
50% {
transform: scale(1.4);
}
100% {
transform: scale(1);
}
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div>
<div class="btn" id="ani--scaleinout"></div>
<div class="btn"></div>
<div class="btn"></div>
</div>
It looks like what's going on is you are firing requestAnimationFrame multiple times per second. Your css animation has a duration of 1s. But you are removing the attribute every x ms.
It is triggering, it's just happening so fast you can't see it. To demonstrate change your call to window.requestAnimationFrame to use a setTimeout and you'll notice the animation:
setTimeout(function() {
window.requestAnimationFrame(btnBlinkRun);
}, 1000);
Not saying this is a preferred solution, but explaining why this is happening.
It executes alright. But it does not do what you want it to, i presume.
Animation frame fires on every single rending frame (e.g. 60fps) and not on CSS animation keyframes.
The animationend event is your friend here.
var index = 0;
var buttons = document.querySelectorAll('.btn');
function btnBlinkRun() {
if (index < 2) {
index = index + 1;
} else {
index = 0;
}
const element = document.querySelector('#ani--scaleinout');
element.id = null;
buttons[index].id = 'ani--scaleinout';
buttons[index].addEventListener("animationend", btnBlinkRun, { once: true });
}
btnBlinkRun();
.btn{
width: 30px;
height: 30px;
background: blue;
border-radius: 100%;
margin-bottom: 10px;
}
#ani--scaleinout {
animation: zoominout 1s ease-in;
}
#keyframes zoominout {
50% {
transform: scale(1.4);
}
100% {
transform: scale(1);
}
}
<div>
<div class="btn" id="ani--scaleinout"></div>
<div class="btn"></div>
<div class="btn"></div>
</div>

How to animate endless loop using jquery?

I have been trying using jquery animate to do a running text. But I can't seems to get it run in an endless loop. It always runs one time only..
/* js: */
$(document).ready(function(){
function scroll() {
$('.scroll').animate({
right: $(document).width()
}, 8000, scroll);
}
scroll();
});
/* css: */
.scroll {
position: absolute;
right: -200px;
width: 200px;
}
<!-- html: -->
<div class="scroll">This text be scrollin'!</div>
This is the demo:
https://jsfiddle.net/y9hvr9fa/1/
Do you guys know how to fix it?
So this is what I did:
Precalculate $(document).width() as if a horizontal scroll appears, the width will change in the next iteration
Remove the width you have set for scroll so that the width is only as long as the content - and you would have to give white-space:nowrap to keep the text in a line.
In the animate use the width of the scroll text using $('.scroll').outerWidth()
See demo below and update fiddle here
$(document).ready(function() {
// initialize
var $width = $(document).width();
var $scrollWidth = $('.scroll').outerWidth();
$('.scroll').css({'right': -$scrollWidth + 'px'});
// animate
function scroll() {
$('.scroll').animate({
right: $width
}, 8000, 'linear', function() {
$('.scroll').css({'right': -$scrollWidth + 'px'});
scroll();
});
}
scroll();
});
body {
overflow: hidden;
}
.scroll {
position: absolute;
white-space: nowrap;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div class="scroll">This text be scrollin'!</div>
Let me know your feedback on this, thanks!
CSS Alternative:
Alternatively you could use a CSS transition like in this CodePen:
https://codepen.io/jamesbarnett/pen/kfmKa
More advanced:
$(document).ready(function(){
var scroller = $('#scroller'); // scroller $(Element)
var scrollerWidth = scroller.width(); // get its width
var scrollerXPos = window.innerWidth; // init position from window width
var speed = 1.5;
scroller.css('left', scrollerXPos); // set initial position
function moveLeft() {
if(scrollerXPos <= 0 - scrollerWidth) scrollerXPos = window.innerWidth;
scrollerXPos -= speed;
scroller.css('left', scrollerXPos);
window.requestAnimationFrame(moveLeft);
}
window.requestAnimationFrame(moveLeft);
});
.scroll {
display: block;
position: absolute;
overflow: visible;
white-space: nowrap;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="scroller" class="scroll">This text be scrollin'!</div>
Dirty solution (my original answer):
In this example this would be a quick fix:
The text is running to the left without ever stopping. Here you will tell the text to always start at that position. (After the time has run up - meaning not necessarily just when it has left the screen)
$(document).ready(function(){
function scroll() {
$('.scroll').css('right', '-200px').animate({
right: $(document).width()
}, 8000, scroll);
}
scroll();
});
I have been trying using jquery animate to do a running text.
You know that the <marquee> HTML element works, right?
Which means you don't need CSS, Javascript or jQuery.
Pure HTML Solution:
<marquee>This text be scrollin'!</marquee>
The <marquee> element includes a large number of optional declarative attributes which control the behaviour of the scrolling text:
behavior
bgcolor
direction
height
hspace
loop
scrollamount
scrolldelay
truespeed
vspace
width
Further Reading:
https://developer.mozilla.org/en-US/docs/Web/HTML/Element/marquee
Note 1:
The resource above correctly notes that:
This feature is no longer recommended. Though some browsers might
still support it, it may have already been removed from the relevant
web standards, may be in the process of being dropped, or may only be
kept for compatibility purposes.
Note 2
The same resource also recommends:
see the compatibility table at the bottom of this page to guide your decision
And... a cursory look at that compatibility table shows that the <marquee> element is as browser-compatible as the most established, most browser-compatible elements which exist today.
I hope it is useful :)
function start() {
new mq('latest-news');
mqRotate(mqr);
}
window.onload = start;
function objWidth(obj) {
if (obj.offsetWidth) return obj.offsetWidth;
if (obj.clip) return obj.clip.width;
return 0;
}
var mqr = [];
function mq(id) {
this.mqo = document.getElementById(id);
var wid = objWidth(this.mqo.getElementsByTagName("span")[0]) + 5;
var fulwid = objWidth(this.mqo);
var txt = this.mqo.getElementsByTagName("span")[0].innerHTML;
this.mqo.innerHTML = "";
var heit = this.mqo.style.height;
this.mqo.onmouseout = function () {
mqRotate(mqr);
};
this.mqo.onmouseover = function () {
clearTimeout(mqr[0].TO);
};
this.mqo.ary = [];
var maxw = Math.ceil(fulwid / wid) + 1;
for (var i = 0; i < maxw; i++) {
this.mqo.ary[i] = document.createElement("div");
this.mqo.ary[i].innerHTML = txt;
this.mqo.ary[i].style.position = "absolute";
this.mqo.ary[i].style.left = wid * i + "px";
this.mqo.ary[i].style.width = wid + "px";
this.mqo.ary[i].style.height = heit;
this.mqo.appendChild(this.mqo.ary[i]);
}
mqr.push(this.mqo);
}
function mqRotate(mqr) {
if (!mqr) return;
for (var j = mqr.length - 1; j > -1; j--) {
maxa = mqr[j].ary.length;
for (var i = 0; i < maxa; i++) {
var x = mqr[j].ary[i].style;
x.left = parseInt(x.left, 10) - 1 + "px";
}
var y = mqr[j].ary[0].style;
if (parseInt(y.left, 10) + parseInt(y.width, 10) < 0) {
var z = mqr[j].ary.shift();
z.style.left = parseInt(z.style.left) + parseInt(z.style.width) * maxa + "px";
mqr[j].ary.push(z);
}
}
mqr[0].TO = setTimeout("mqRotate(mqr)", 20);
}
.marquee {
position: relative;
overflow: hidden;
text-align: center;
margin: 0 auto;
width: 100%;
height: 30px;
display: flex;
align-items: center;
white-space: nowrap;
}
#latest-news {
line-height: 32px;
a {
color: #555555;
font-size: 13px;
font-weight: 300;
&:hover {
color: #000000;
}
}
span {
font-size: 18px;
position: relative;
top: 4px;
color: #999999;
}
}
<div id="latest-news" class="marquee">
<span style="white-space:nowrap;">
<span> •</span>
one Lorem ipsum dolor sit amet
<span> •</span>
two In publishing and graphic design
<span> •</span>
three Lorem ipsum is a placeholder text commonly
</span>
</div>
How is this?
.scroll {
height: 50px;
overflow: hidden;
position: relative;
}
.scroll p{
position: absolute;
width: 100%;
height: 100%;
margin: 0;
line-height: 50px;
text-align: center;
-moz-transform:translateX(100%);
-webkit-transform:translateX(100%);
transform:translateX(100%);
-moz-animation: scroll 8s linear infinite;
-webkit-animation: scroll 8s linear infinite;
animation: scroll 8s linear infinite;
}
#-moz-keyframes scroll {
0% { -moz-transform: translateX(100%); }
100% { -moz-transform: translateX(-100%); }
}
#-webkit-keyframes scroll {
0% { -webkit-transform: translateX(100%); }
100% { -webkit-transform: translateX(-100%); }
}
#keyframes scroll {
0% {
-moz-transform: translateX(100%);
-webkit-transform: translateX(100%);
transform: translateX(100%);
}
100% {
-moz-transform: translateX(-100%);
-webkit-transform: translateX(-100%);
transform: translateX(-100%);
}
}
<div class="scroll"><p>This text be scrollin'!</p></div>

Flashing Table Row

I have a dynamic table, and set conditions to make the table row background color changed based on time comparison. I want to add a second logic that will make the table row flash/blink every 2 seconds if cells are not matching. I understand that I need to create the "Flash/Blink" function but how do I integrate that function into my logic below?
for (i = 0; i < rows.length; i++) {
cells = rows[i].getElementsByTagName('td');
if (cells[10].innerText != cells[11].innterText) {
rows[i].className = "blink/Flash";
}
}
Look ma, no JavaScript!
HTML
<table>
<tr>
<td>true</td>
<td class="invalid">false</td>
<td>true</td>
<td>true</td>
</tr>
</table>
CSS
#-webkit-keyframes invalid {
from { background-color: red; }
to { background-color: inherit; }
}
#-moz-keyframes invalid {
from { background-color: red; }
to { background-color: inherit; }
}
#-o-keyframes invalid {
from { background-color: red; }
to { background-color: inherit; }
}
#keyframes invalid {
from { background-color: red; }
to { background-color: inherit; }
}
.invalid {
-webkit-animation: invalid 1s infinite; /* Safari 4+ */
-moz-animation: invalid 1s infinite; /* Fx 5+ */
-o-animation: invalid 1s infinite; /* Opera 12+ */
animation: invalid 1s infinite; /* IE 10+ */
}
Live demo
http://jsfiddle.net/bikeshedder/essxz/
For those poor souls who are forced to use an outdated browser
CSS
.invalid-blink {
background-color: red;
}
JavaScript
$(function() {
var on = false;
window.setInterval(function() {
on = !on;
if (on) {
$('.invalid').addClass('invalid-blink')
} else {
$('.invalid-blink').removeClass('invalid-blink')
}
}, 2000);
});
Live demo
http://jsfiddle.net/bikeshedder/SMwAn/
Try this:
<style type="text/css">
/* styles to make cells red when under row with class "blink" */
tr.blink td {background-color:#ff0000;}
</style>
var blinking_rows = []; //array to store rows that must blink
if (cells[10].innerText != cells[11].innterText)
{
rows[i].className = "blink"; //this makes cells background color red
blinking_rows[blinking_rows.length] = rows[i]; //saving row DOM object into array
}
//Running a timer that makes the row blinks every 2 seconds by changing their class
window.setInterval(function()
{
for(var i = 0, len = blinking_rows.length; i < len; ++i)
if(blinking_rows[i].className === "blink") //I'm supposing you do not add other classes
blinking_rows[i].className = ""; //removing class, this makes the row not red anymore
else
blinking_rows[i].className = "blink"; //this makes the row red again
}, 2000);

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