In order to help users to draw a boxarea with minimum of 100 px at width and height, I've thought to start drawing in red color (fill and border of box) and then change automatically to green when it reaches the 100 px mentioned while user is drawing the feature.
Any idea how to do this?
I got it something like that when user has finished drawing, but in my opinion, that behavior is not enough comfortable.
Thanks in advance
UPDATE:
http://jsfiddle.net/jonataswalker/41j800kv/
Found a better solution. Put these conditions inside a ol.interaction.Draw#StyleFunction:
var draw = new ol.interaction.Draw({
source: vectorSource,
type: 'LineString',
maxPoints: 2,
style: function(feature){
var style;
var geometry = feature.getGeometry();
var extent = geometry.getExtent();
var topLeft =
map.getPixelFromCoordinate(ol.extent.getTopLeft(extent));
var bottomLeft =
map.getPixelFromCoordinate(ol.extent.getBottomLeft(extent));
var topRight =
map.getPixelFromCoordinate(ol.extent.getTopRight(extent));
var width = topRight[0] - topLeft[0];
var height = bottomLeft[1] - topLeft[1];
coords_element.innerHTML =
'width: ' + width + '<br>height: ' + height;
if (width > 100 && height > 100) {
style = new ol.style.Style({
fill: new ol.style.Fill({
color: 'rgba(255, 255, 255, 0.2)'
}),
stroke: new ol.style.Stroke({
color: 'red',
width: 2
})
});
} else {
style = new ol.style.Style({
fill: new ol.style.Fill({
color: 'rgba(255, 255, 255, 0.2)'
}),
stroke: new ol.style.Stroke({
color: '#ffcc33',
width: 2
})
});
}
return [style];
},
geometryFunction: function(coordinates, geometry) {
if (!geometry) {
geometry = new ol.geom.Polygon(null);
}
var start = coordinates[0];
var end = coordinates[1];
geometry.setCoordinates([
[start, [start[0], end[1]], end, [end[0], start[1]], start]
]);
return geometry;
}
});
Take this piece of code and put some conditions on it:
Using the latest version of ol3. 3.13.1 you may do the following to achieve your goal.
Create a map with a layer and add a dragbox interaction
var raster = new ol.layer.Tile({
source: new ol.source.OSM()
});
var map = new ol.Map({
layers: [raster],
target: 'map',
view: new ol.View({
center: [0, 0],
zoom: 2
})
});
var selectOnBoxInt = new ol.interaction.DragBox({
condition : ol.events.condition.always
});
map.addInteraction(selectOnBoxInt);
//set it active on start up
selectOnBoxInt.setActive(true);
Create two css classes holding styles for your drawbox
//this is the deafult
.ol-dragbox {
background-color: rgba(255,0,0,0.4);
border-color: rgba(2500,0,0,1);
border-width:2;
}
//this is when width,height>100
.ol-mydragbox {
background-color: rgba(0,255,0,0.4);
border-color: rgba(0,255,0,1);
border-width:2;
}
asign a boxdrag event to your drawbox interaction so you can truck down its width, height and make the style changes. For this action, and for the sake of time, I use jquery. You may use your imagination to do it without jquery.
selectOnBoxInt.on('boxdrag',function(e){
var width = Math.abs(e.target.box_.endPixel_[0] - e.target.box_.startPixel_[0]);
var height = Math.abs(e.target.box_.endPixel_[1] - e.target.box_.startPixel_[1]);
if (width>100 && height>100){
$('.ol-dragbox').removeClass('ol-dragbox').addClass('ol-mydragbox');
$('.ol-box').removeClass('ol-box').addClass('ol-mydragbox');
} else {
$('.ol-mydragbox').removeClass('ol-mydragbox').addClass('ol-dragbox');
}
});
And a fiddle to see it in action.
Related
I would like to draw the simple arrow in OpenLayers.
I found some examples here:
OpenLayer 4 draw arrows on map
https://openlayers.org/en/latest/examples/line-arrows.html
Draw arrow without using any image in openlayers3
and made some code:
var arrowInteraction = new ol.interaction.Draw({
type: 'LineString',
source: vectorLayer.getSource(),
geometryFunction: function(coordinates, geometry) {
var geometry = coordinates.getGeometry();
var styles = [
// linestring
new ol.style.Style({
stroke: new ol.style.Stroke({
color: '#ffcc33',
width: 2
})
})
];
geometry.forEachSegment(function (start, end) {
var dx = end[0] - start[0];
var dy = end[1] - start[1];
var rotation = Math.atan2(dy, dx);
var lineStr1 = new ol.geom.LineString([end, [end[0] - 200000, end[1]
+ 200000]]);
lineStr1.rotate(rotation, end);
var lineStr2 = new ol.geom.LineString([end, [end[0] - 200000, end[1]
- 200000]]);
lineStr2.rotate(rotation, end);
var stroke = new ol.style.Stroke({
color: 'green',
width: 1
});
styles.push(new ol.style.Style({
geometry: lineStr1,
stroke: stroke
}));
styles.push(new ol.style.Style({
geometry: lineStr2,
stroke: stroke
}));
});
return styles;
}
I am getting an error:
coordinates.getGeometry is not a function
What can be wrong here?
My full code is here:
https://mktest.opx.pl/
This might help: TypeError: Cannot read properties of undefined (reading 'id')
If I understand it right, the functions aren't called synchronized.
In that tutorial, he catch it with:
itemToForm = () => {
if(this.item === undefined) {return}
// The rest of the code
}
But you can also catch it with
if(yourObjectOrValue === undefined) {// The rest of the code}
I have a polygon feature in OpenLayers 5. It has some random id which I need to show at the center of the polygon slightly right aligned.
I have used the ol.style.Text() style to display the id on polygon. I can manage the alignment using the offsetX and offsetY options of the class but how can I display the text in html elements or imitate it, because ol.style.Text() only accepts text data.
Overlays in openlayers will definitely solve the problem, I was able get middle point of polygon using getInteriorPoint() on geometry but I don't want to use overlays because there could be large number of polygons on the map and adding overlay for each would deteriorate performance and memory utilization.
Here is the expected output / I am trying to achieve :
Here is my code :
Current code
Also check what I have done to toggle the Id ON and OFF and mention if that can be bettered. The ID could be turned ON and OFF based on zoom level.
Instead of using CSS you could draw the background in a canvas element and use it in an icon style. And use a style function to style the interior point of a polygon without needing to create more features:
var canvas = document.createElement("canvas");
canvas.width = ??;
canvas.height = ??;
var ctx = canvas.getContext("2d");
// draw an arraw and rounded box
.....
.....
var iconUrl = canvas.toDataURL();
var offStyle = new ol.style.Style({
fill: new ol.style.Fill({
color: 'rgba(255,255,255,0)'
}),
stroke: new ol.style.Stroke({
color: 'green',
width: 1.5
})
});
var onStyle = new ol.style.Style({
fill: new ol.style.Fill({
color: 'rgba(255,255,255,0)'
}),
stroke: new ol.style.Stroke({
color: 'black',
width: 1.5
})
});
var styleFunction = function (feature, resolution) {
if (off) { // or use (resolution > ????)
return offStyle;
else {
var styles = [onStyle];
if (feature.getGeometry().getType == 'Polygon') {
styles.push( new ol.style.Style({
geometry: feature.getGeometry().getInteriorPoint(),
image: new ol.style.Icon({
src: iconUrl,
// options to anchor the icon
....
}),
text: new ol.style.Text({
scale: 1,
text: feature.get('.....'),
font: 'normal 10px FontAwesome',
fill: new ol.style.Fill({
color: 'black'
}),
}),
zIndex: 100
}));
}
return styles;
}
}
I'm using openlayers3 and I have the encoded geometry. I can get the coordinates (lat,lng) for all points in the path (around 500 points per path). Given a random point inside the path, how do I calculate the distance between the beginning of the path up to that point?
I've taken a look at turfjs and it looks very promising, but the solution I pictured using it wouldn't be very nice. Taking a random point (p1), I could discover the point (p2) of the path that is closest to p1, then generate a new polygon and calculate its total distance. It may have performance issues, although the search would be O(log n) and the new polygon O(n).
EDIT: the random point is not necessarily inside the path, it's a GPS coordinate and there's a margin for error.
EDIT 2: estimation on the number of points was off, each path has about 500 points, not 5k
Does anyone know of a better approach? I'm not very experienced with either openlayers3 nor turfjs.
As you mentioned you're using OpenLayers 3, I've done an example using OpenLayers 3, the idea is:
Get Closest Point across the LineString given a coordinate
Iterate over LineString points calculating the distance of each individual paths and see if our closest point intersects the individual path.
/* Let's Generate a Random LineString */
var length = 5000;
var minLongitude = Math.random()*-180 + 180;
var minLatitude = Math.random()*-90 + 90;
var wgs84Sphere = new ol.Sphere(6378137);
var lastPoint = [minLongitude, minLatitude]
var points = Array.from({ length })
.map( _ =>{
var newPoint = [
Math.random() * (Math.random() > 0.8 ? -.005 : .005) + lastPoint[0]
, Math.random() * (Math.random() > 0.2 ? -.005 : .005) + lastPoint[1]
]
lastPoint = newPoint;
return newPoint;
})
var distanceTotal = points
.reduce((dis, p, i)=>{
if(points[i + 1])
dis += wgs84Sphere.haversineDistance(p, points[i + 1] )
return dis;
}, 0);
console.log(distanceTotal)
var extent = new ol.extent.boundingExtent(points)
//console.log(points)
var lineString = new ol.Feature({
geometry : new ol.geom.LineString(points)
});
var source = new ol.source.Vector();
var layer = new ol.layer.Vector({ source });
source.addFeature(lineString);
var map = new ol.Map({
layers: [
new ol.layer.Tile({
source: new ol.source.OSM()
})
],
target: 'map',
controls: ol.control.defaults({
attributionOptions: /** #type {olx.control.AttributionOptions} */ ({
collapsible: false
})
}),
view: new ol.View({
projection : 'EPSG:4326',
center: [0, 0],
zoom: 2
})
});
map.addLayer(layer)
map.getView().fit(extent, map.getSize())
var auxLayer = new ol.layer.Vector({ source : new ol.source.Vector() })
var styleAux = new ol.style.Style({
stroke: new ol.style.Stroke({
color: 'green',
width: 2
})
});
var styleAuxLine = new ol.style.Style({
stroke: new ol.style.Stroke({
color: 'green',
width: 0.5
})
});
var styleAuxPoint = new ol.style.Style({
image : new ol.style.Circle({
radius: 5,
fill: null,
stroke: new ol.style.Stroke({color: 'black', width: 2})
})
});
var styleAuxSourcePoint = new ol.style.Style({
image : new ol.style.Circle({
radius: 3,
fill: null,
stroke: new ol.style.Stroke({color: '#00bbff', width: 0.5})
})
});
auxLayer.setStyle(function(f, r){
var type = f.getGeometry().getType();
if(type === 'LineString') return styleAux;
return styleAuxPoint;
})
map.addLayer(auxLayer);
map.on('pointermove', function(e){
if(e.dragging) return;
var coord = e.coordinate;
var distance = 0;
var pointsGeometry = [];
var sourcePointFeature = new ol.Feature({
geometry : new ol.geom.Point(coord)
});
var closestPoint = lineString.getGeometry().getClosestPoint(coord);
var lineDiffFeature = new ol.Feature({
geometry : new ol.geom.LineString([
coord, closestPoint
])
});
for(let i = 0; i< points.length - 1; i++){
var p = points[i]
var next = points[i + 1];
var subLineStringGeom = new ol.geom.LineString([ p, next ]);
pointsGeometry.push(p);
var e = 1e-10;
var extent = [ closestPoint[0] - e, closestPoint[1] - e
, closestPoint[0] + e, closestPoint[1] + e
]
if(subLineStringGeom.intersectsExtent(extent)){
//console.log(i);
pointsGeometry.push(closestPoint);
distance += wgs84Sphere.haversineDistance(p, closestPoint);
break;
}
distance += wgs84Sphere.haversineDistance(p, next);
}
console.log(closestPoint)
var cpGeometry = new ol.geom.Point(closestPoint);
var cpFeature = new ol.Feature({ geometry : cpGeometry });
var geometry = new ol.geom.LineString(pointsGeometry);
var newFeature = new ol.Feature({ geometry });
auxLayer.getSource().clear();
auxLayer.getSource().refresh();
auxLayer.getSource().addFeature(lineDiffFeature);
auxLayer.getSource().addFeature(newFeature);
auxLayer.getSource().addFeature(sourcePointFeature);
auxLayer.getSource().addFeature(cpFeature);
sourcePointFeature.setStyle(styleAuxSourcePoint);
lineDiffFeature.setStyle(styleAuxLine);
//console.log(geometry.getLength())
console.log(distance);
})
html, body, #map {
width : 100%;
height : 100%;
padding : 0px;
margin : 0px;
}
<script src="https://openlayers.org/en/v3.20.1/build/ol.js"></script>
<link href="https://openlayers.org/en/v3.20.1/css/ol.css" rel="stylesheet"/>
<div id="map" class="map" tabindex="0"></div>
I'm writing an application where users can mark regions on a world map. Now these regions can be very small, so that it's hard to click on them when not zoomed in.
Is there a way how I can define (e.g. in the style function) that a (rectangle) feature should always be rendered with at least e.g. 10px × 10px?
Update: some code I currently use:
on the drawing side:
var draw = new ol.interaction.Draw({
source: vectorSource,
type: 'LineString',
geometryFunction: function(coordinates, geometry) {
if(!geometry) {
geometry = new ol.geom.Polygon(null);
}
var start = coordinates[0];
var end = coordinates[1];
geometry.setCoordinates([[
start,
[start[0], end[1]],
end,
[end[0], start[1]],
start
]]);
return geometry;
},
maxPoints: 2
});
draw.on('drawend', function(e) {
var extent = e.feature.getGeometry().getExtent();
extent = app.map.rlonlate(extent); // own function to convert it from map coordinates into lat/lon
// some code to save the extent to the database
});
and on the displaying side:
vectorSource.addFeature(
new ol.Feature({
geometry: ol.geom.Polygon.fromExtent(app.map.lonlate(extent)),
// … some more custom properties like a display name …
})
);
the style function:
function(feature) {
return [new ol.style.Style({
stroke: new ol.style.Stroke({
color: feature.get('mine') ? '#204a87' : '#729fcf',
width: 2
}),
fill: new ol.style.Fill({
color: 'rgba(255, 255, 255, ' + (feature.get('mine') ? '0.5' : '0.2') + ')'
})
})];
}
Using a style function is a good idea. The second argument of the style function is resolution which you can use to check if your feature geometry would be smaller than e.g. 10 px at the current resolution:
var styleFn = function(feature, resolution) {
var minSizePx = 30;
var minSize = minSizePx * resolution;
var extent = feature.getGeometry().getExtent();
if (ol.extent.getWidth(extent) < minSize || ol.extent.getHeight(extent) < minSize) {
// special style for polygons that are too small
var center = new ol.geom.Point(ol.extent.getCenter(extent));
return new ol.style.Style({
geometry: center,
image: ...
} else {
// normal style
return defaultStyle;
}
};
http://jsfiddle.net/ukc0nmy2/1/
I use the following code to modify the radius of a Circle marker based on the zoom level:
//add the layer to the map
map.addLayer(vectorLayer);
//add selection interactivity, using the default OL3 style
var select = new ol.interaction.Select();
map.addInteraction(select);
map.getView().on('change:resolution', function(evt) {
var zoom = map.getView().getZoom();
var radius = zoom / 2 + 1;
var newStyle = new ol.style.Style({
image: new ol.style.Circle({
radius: radius,
fill: new ol.style.Fill({color: 'red'}),
stroke: new ol.style.Stroke({color: 'black', width: 1})
})
})
vectorLayer.setStyle(newStyle);
});
But the problem I have is that if I select a feature on the map, the selected/highlighed style does not change when the map zoom changes. How can I also dynamically modify the style of selected features based on zoom/resolution?
Clarification The code above already works for changing radius of all features on the map, but in addition to that I also need the radius of selected features to change. Both selected and unselected features should be changing based on zoom level.
You need to set a style function on interaction constructor like:
var select = new ol.interaction.Select({
style: function(feature, resolution){
var zoom = map.getView().getZoom();
var radius = zoom / 2 + 1;
console.info(radius);
var newStyle = new ol.style.Style({
image: new ol.style.Circle({
radius: radius,
fill: new ol.style.Fill({color: 'red'}),
stroke: new ol.style.Stroke({color: 'black', width: 1})
})
});
return [newStyle];
}
});
A working demo.
Use the scale base for the radius resizing when zoomed.
map.getCurrentScale = function () {
//var map = this.getMap();
var map = this;
var view = map.getView();
var resolution = view.getResolution();
var units = map.getView().getProjection().getUnits();
var dpi = 25.4 / 0.28;
var mpu = ol.proj.METERS_PER_UNIT[units];
var scale = resolution * mpu * 39.37 * dpi;
return scale;
};
map.getView().on('change:resolution', function(evt){
var divScale = 60;// to adjusting
var radius = map.getCurrentScale()/divScale;
feature.getStyle().getGeometry().setRadius(radius);
})
Did you set the radius in that other style (selected/highlighed), too?