Javascript: Handling timers with multiple lengths of delay? - javascript

Essentially what I'm trying to get this to do is display a list of words given by #words on a textarea #display.
Each word is displayed one at a time, delayed by an amount of time designated by getTextSpeed which retrieves speed options chosen by the user.
For example, if the user selects 350 WPM as their desired speed for delay, then each word will have a delay of 117 ms. If they decide to change it to 400 WPM, the delay should decrease in real time dynamically to a delay of 150 ms without having to restart the display animation.
Additionally, if the word contains a character of punctuation, then the delay after the word is displayed should be doubled (ex: 117 ms to 234 ms) and the character should be removed. If there's multiple characters of punctuation, just one should be removed (ex: "..." --> "..")
Below are the relevant methods and my attempt at implementing this behavior.
If you need the rest of the code (for testing purposes?), please see these pastebin links: HTML, Javascript, CSS.
I haven't encountered any errors in the console, but the actual reflected behavior isn't what I want for sure.
There's a lag period at the beginning of starting the animation, which seems to vary based on the length of the input text, and the delay between each word is far, far longer than it should be. Additionally, the punctuation doesn't appear to remove correctly. EDIT #1: I just double-checked the string.remove syntax and you're supposed to put the actual String, not actually call the method from the String superclass.
Please let me know if you need any other information.
var timer;
function start() {
var text = document.getElementById("words").value;
var list = text.split(/\s+/);
runDisplay(list, "display");
}
function runDisplay(data, id) {
var reader = document.getElementById(id);
var index = 0;
var punctDelay = 0;
if (timer) {
clearInterval(timer);
}
if (data.length) {
timer = setInterval(function() {
var punctuation = [".", ",", ":", ";", "!", "?"];
var word = data[index++];
for (var j = 0; j < punctuation.length; j++) {
if (!(word.indexOf(punctuation[j]) === -1)) {
// word = String.replace(punctuation[j], '');
word = word.replace(punctuation[j], ''); // see edit #1
punctDelay = getTextSpeed();
}
}
reader.innerHTML = word;
index = index % data.length;
}, getTextSpeed() + punctDelay); // change speed dynamically in real time
}
}
function stop() {
var display = document.getElementById("display");
clearInterval(timer);
timer = null;
display.innerHTML = "";
}
function getTextSpeed() {
var speeds = document.getElementById("speed");
return speeds.options[speed.selectedIndex].value;
}

Related

How can I generate booking code in the vue?

I try like this :
methods: {
generateCode () {
const letters = '1217CHELS323412eafoo'
const uniqueId = function () {
let text = ''
for (let i = 0; i < 6; i++) {
text += letters.charAt(Math.floor(Math.random() * letters.length))
}
return text
}
return uniqueId()
}
}
Some examples of the results: : L1LE3C, o23H1f, HeLe34
Is this code perfect? I mean every time this method is called, it will definitely generate a unique booking code
You have very few choice of letter, and you only generate 6 characters code, I made a simple script to check how many times do you have to generate the code until it matches with LS73ea
12787899 times
20141743 times
31479934 times
18819863 times
30361586 times
5533616 times
6495725 times
13431128 times
29765633 times
18367311 times
That's a quite high chances of duplicates.
I don't understand why would you include same characters in the letters. Instead, do something like this:
methods: {
generateCode () {
// Alphanumeric
const characters = 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890'
const uniqueId = function () {
let text = ''
for (let i = 0; i < 8; i++) {
text += characters.charAt(Math.floor(Math.random() * characters.length))
}
return text
}
return uniqueId()
}
}
That function will generate a code like HrsK9wgF, and have way less chance of duplicates, and if you want to make it even lower, you can also:
Add more characters like symbol (-, _) to the choice of letters
Increase the generated code length
As for reference, Youtube's video id used A-Z, a-z, 0-9, - and _ for the choice of characters, and has 11 characters length.
Apart from that, are you sure you want to generate the ID on the front end app? It seems like it should be generated on your backend app instead.

Javascript stop setInterval

if (document.case.display.value.length >16 && document.case.display.value.length < 21) {
Notiflix.Notify.Info('Because you have a lot of charatchers font size is smaller');
document.getElementById("display").style.fontWeight = "550";
document.getElementById("display").style.fontSize = "2em";
} else if (document.case.display.value.length > 20) {
var str = document.case.display.value.length
Notiflix.Notify.Warning('Max characters you can see is 25 ');
Notiflix.Notify.Failure('Number of your characters' + str);
document.getElementById("display").style.fontWeight = "500";
document.getElementById("display").style.fontSize = "1.5em";
}
else {
document.getElementById("display").style.fontWeight = "500";
document.getElementById("display").style.fontSize = "2.5em";
}}
window.setInterval(function(){
testLength();
}, 100);
Notiflix is a JavaScript library for notification.
I have a display who font go down if have so much characters and i set time every 0.1 second he check number of characters. If number is higher than 16 he put a notification.
But he put every 0.1 second notification i want only one time/s. Do you have idea who can "block " this line of code for 10 second and after that read this without moving settimer down.
Sorry about bad English.
Any information will help me
You can try storing your setInterval() in a variable and calling it only when required. Else, you can stop that using that variable name.
let myInterval;
function start(){
myInterval = window.setInterval(function(){
testLength();
}, 100);
}
function stop(){
clearInterval(myInterval);
}
P.S: I would also like to advice on using onChange eventListener for checking test length rather than setInterval.
Update: Alternate method
You can also try removing setInterval thing and adding something like this:
document.addEventListener("DOMContentLoaded", function(event) {
var numbers = document.querySelectorAll(".digit")
console.log("numbers", numbers);
numbers.forEach(el => el.addEventListener('click', testLength))
});

Change the letter to the next element in the string in my HTML using javascript

I want to display one letter at a time on my homepage from a given string.
The alert function iterates through the for loop no problem but the 'letter' on in my HTML skips to the end. Help !
<div class='message'> <p id='letter'>T</p> </div>
<script>
var str= "Thank you for finding me"
for ( i=0; i < str.length; i++){
alert(str[i]);
document.getElementById("letter").innerHTML=str[i];
}
</script>
There were a few syntax errors in your code, but to achieve the effect you're looking for you should take a different approach.
Even if your loop did function correctly, there is no delay between the iterations of the loop, so it will just seem to skip to the last letter.
I would use a recursive function to achieve this effect.
var letter = document.getElementById("letter");
var cyclical = false; // Restart the loop once it has ended?
function say(string, index) {
if(index < string.length) {
setTimeout(function(){
letter.innerHTML = string[index];
say(string,++index);
},500); // Milliseconds between iterations.
} else if(cyclical) {
say(string,0); // Restart the loop once it has ended
}
}
say("Thank you for finding me",0);
<div class='message' style="height: 1.5em;">
<p id='letter'></p>
</div>
<!-- Demo purposes only -->
<label for="#cyclical"><input type="checkbox" id="cyclical" onclick="cyclical ? cyclical = false : cyclical = true">Cyclical</label>
There are a number of approaches you could take. Forgetting older IE versions to keep the code clear, here's one:
var elem = document.getElementById('letter');
var str = 'Thank you for finding me';
var int = 500;
var past = 0;
for (var char of str) {
setTimeout(function(char) {
elem.innerHTML = char;
}.bind(null, char)), past);
past += int;
}
Note the use of bind to "lock in" the value of char. Without it (or another approach that achieves the same thing, a new var in a new scope), char would refer to "char" in the loop, which will already be at the end of iteration ('e') by the time it executed the deferred function.

Is it possible to highlight all words on a web page without destroying the layout?

I've written an extension for firefox which highlights all words on a web page (excluding some words in a given list).
What i've noticed is that (besides that my extension is terribly slow) some web pages get "destroyed", more specifically the layout gets destroyed (particularly websites with overlay advertising or fancy drop-down menus).
My code wraps <span> tags around every "word", or to be precise around every token, because i'm splitting the text nodes with a whitespace as seperator.
So is it possible anyway to realize this task without destroying the page's layout?
I'm iterating over all text nodes, split them, and iterate over every token.
When the token is in my list, i don't highlight it, else i wrap the <span> tag around it.
So any suggestions how this could be done faster would be helpful, too.
Here are some screenshots for a correctly highlighted and a not correctly highlighted web page:
right:
en.wikipedia.org before highlighting,
en.wikipedia.org after highlighting.
wrong:
developer.mozilla.org before highlighting,
developer.mozilla.org after highlighting.
OK. Study this code. It searches for all instances of "is" and highlights if it is not surrounded by word characters. Put this in your scratchpad while this tab is focused. You will see that words like "List" and other words containing "Is" are no highlighted, but all the "Is"'s are.
I basically made an addon here for you. You can now release this as an addon called RegEx FindBar and take all the credit....
var doc = gBrowser.contentDocument;
var ctrler = _getSelectionController(doc.defaultView);
var searchRange = doc.createRange();
searchRange.selectNodeContents(doc.documentElement);
let startPt = searchRange.cloneRange();
startPt.collapse(true);
let endPt = searchRange.cloneRange();
endPt.collapse(false);
let retRane = null;
let finder = Cc["#mozilla.org/embedcomp/rangefind;1"].createInstance().QueryInterface(Ci.nsIFind);
finder.caseSensitive = false;
var i = 0;
while (retRange = finder.Find('is', searchRange, startPt, endPt)) {
i++;
var stCont = retRange.startContainer;
var endCont = retRange.endContainer;
console.log('retRange(' + i + ') = ', retRange);
console.log('var txt = retRange.commonAncestorContainer.data',retRange.commonAncestorContainer.data);
//now test if one posiion before startOffset and one position after endOffset are WORD characters
var isOneCharBeforeStCharWordChar; //var that holds if the character before the start character is a word character
if (retRange.startOffset == 0) {
//no characters befor this characte so obviously not a word char
isOneCharBeforeStCharWordChar = false;
} else {
var oneCharBeforeStChar = stCont.data.substr(retRange.startOffset-1,1);
if (/\w/.test(oneCharBeforeStChar)) {
isOneCharBeforeStCharWordChar = true;
} else {
isOneCharBeforeStCharWordChar = false;
}
console.log('oneCharBeforeStChar',oneCharBeforeStChar);
}
var isOneCharAfterEndCharWordChar; //var that holds if the character before the start character is a word character
if (retRange.endOffset == endCont.length - 1) {
//no characters after this characte so obviously not a word char
isOneCharAfterEndCharWordChar = false;
} else {
var oneCharAferEndChar = endCont.data.substr(retRange.endOffset,1); //no need to subtract 1 from endOffset, it takes into account substr 2nd arg is length and is treated like length I THINK
if (/\w/.test(oneCharAferEndChar)) {
isOneCharAfterEndCharWordChar = true;
} else {
isOneCharAfterEndCharWordChar = false;
}
console.log('oneCharAferEndChar',oneCharAferEndChar);
}
if (isOneCharBeforeStCharWordChar == false && isOneCharAfterEndCharWordChar == false) {
//highlight it as surrounding characters are no word characters
_highlightRange(retRange, ctrler);
console.log('highlighted it as it was not surrounded by word charactes');
} else {
console.log('NOT hilte it as it was not surrounded by word charactes');
}
//break;
startPt = retRange.cloneRange();
startPt.collapse(false);
}
/*********************/
function _getEditableNode(aNode) {
while (aNode) {
if (aNode instanceof Ci.nsIDOMNSEditableElement)
return aNode.editor ? aNode : null;
aNode = aNode.parentNode;
}
return null;
}
function _highlightRange(aRange, aController) {
let node = aRange.startContainer;
let controller = aController;
let editableNode = this._getEditableNode(node);
if (editableNode)
controller = editableNode.editor.selectionController;
let findSelection = controller.getSelection(Ci.nsISelectionController.SELECTION_FIND);
findSelection.addRange(aRange);
if (editableNode) {
// Highlighting added, so cache this editor, and hook up listeners
// to ensure we deal properly with edits within the highlighting
if (!this._editors) {
this._editors = [];
this._stateListeners = [];
}
let existingIndex = this._editors.indexOf(editableNode.editor);
if (existingIndex == -1) {
let x = this._editors.length;
this._editors[x] = editableNode.editor;
this._stateListeners[x] = this._createStateListener();
this._editors[x].addEditActionListener(this);
this._editors[x].addDocumentStateListener(this._stateListeners[x]);
}
}
}
function _getSelectionController(aWindow) {
// display: none iframes don't have a selection controller, see bug 493658
if (!aWindow.innerWidth || !aWindow.innerHeight)
return null;
// Yuck. See bug 138068.
let docShell = aWindow.QueryInterface(Ci.nsIInterfaceRequestor)
.getInterface(Ci.nsIWebNavigation)
.QueryInterface(Ci.nsIDocShell);
let controller = docShell.QueryInterface(Ci.nsIInterfaceRequestor)
.getInterface(Ci.nsISelectionDisplay)
.QueryInterface(Ci.nsISelectionController);
return controller;
}
Oh edit my solution out, will update with proper solution, I see you want to highlight all words
This is the code how firefox highlights stuff without changing document: Finder.jsm - _highlight function. You will have to copy this and use it for the whole document, if you need help let me know and I'll do it.
Here was my solution to highlight all matches of single word: https://stackoverflow.com/a/22206366/1828637
Here man this is how you are going to highlight the whole document, I didn't finish the snippet but this is the start of it: Gist - HighlightTextInDocument
Here's the copy paste answer to highlight everything in the document. As you learn more about it share with us, like how you can highlight with a different color, right now its all pink O_O
function _getEditableNode(aNode) {
while (aNode) {
if (aNode instanceof Ci.nsIDOMNSEditableElement)
return aNode.editor ? aNode : null;
aNode = aNode.parentNode;
}
return null;
}
function _highlightRange(aRange, aController) {
let node = aRange.startContainer;
let controller = aController;
let editableNode = this._getEditableNode(node);
if (editableNode)
controller = editableNode.editor.selectionController;
let findSelection = controller.getSelection(Ci.nsISelectionController.SELECTION_FIND);
findSelection.addRange(aRange);
if (editableNode) {
// Highlighting added, so cache this editor, and hook up listeners
// to ensure we deal properly with edits within the highlighting
if (!this._editors) {
this._editors = [];
this._stateListeners = [];
}
let existingIndex = this._editors.indexOf(editableNode.editor);
if (existingIndex == -1) {
let x = this._editors.length;
this._editors[x] = editableNode.editor;
this._stateListeners[x] = this._createStateListener();
this._editors[x].addEditActionListener(this);
this._editors[x].addDocumentStateListener(this._stateListeners[x]);
}
}
}
function _getSelectionController(aWindow) {
// display: none iframes don't have a selection controller, see bug 493658
if (!aWindow.innerWidth || !aWindow.innerHeight)
return null;
// Yuck. See bug 138068.
let docShell = aWindow.QueryInterface(Ci.nsIInterfaceRequestor)
.getInterface(Ci.nsIWebNavigation)
.QueryInterface(Ci.nsIDocShell);
let controller = docShell.QueryInterface(Ci.nsIInterfaceRequestor)
.getInterface(Ci.nsISelectionDisplay)
.QueryInterface(Ci.nsISelectionController);
return controller;
}
var doc = gBrowser.contentDocument;
var searchRange = doc.createRange();
searchRange.selectNodeContents(doc.documentElement);
_highlightRange(searchRange,_getSelectionController(gBrowser.contentWindow))
#jervis, I can't make a comment on your comment under #Noitidart code as I don't have 50rep yet. So I have to post here.
Re:
I did it with 'gFindBar._highlightDoc(true, word)' now. I'm using firefox 17, so i dont know if gFindBar is state of the art. – jervis 40 mins ago
But I tested his code and and it works.
Don't use gFindBar.
Copy it and then paste it into your Scratchpad.
Why are you using gFindBar._highlightDoc(true, word) ? I thoght you wanted to highlight everything in the document? Where did you get _highlightDoc from? I don't see that anywhere in #Noitidart's code.
Regading yoru comment on iterate all words and use gFindBar._highlightDoc:
I did it with 'gFindBar._highlightDoc(true, word)' now. I'm using firefox 17, so i dont know if gFindBar is state of the art. – jervis 39 mins ago
Dude why do that.... I saw #Noitidart posted a per word solution on the linked topic: gBrowser.tabContainer.childNodes[0].linkedBrowser.finder.highlight(true, 'YOUR_WORD_HERE'); that is extremely easy, one line and no need to create text nodes spans or anything. You have to run this code on each tab you want to highlight in.

generate random string for div id

I want to display YouTube videos on my website, but I need to be able to add a unique id for each video that's going to be shared by users. So I put this together, and I have run into a little problem. I am trying to get the JavaScript to add a random string for the div id, but it's not working, showing the string:
<script type='text/javascript' src='jwplayer.js'></script>
<script type='text/javascript'>
function randomString(length) {
var chars = '0123456789ABCDEFGHIJKLMNOPQRSTUVWXTZabcdefghiklmnopqrstuvwxyz'.split('');
if (! length) {
length = Math.floor(Math.random() * chars.length);
}
var str = '';
for (var i = 0; i < length; i++) {
str += chars[Math.floor(Math.random() * chars.length)];
}
return str;
}
var div = randomString(8);
</script>
<div id='div()'>This text will be replaced</div>
<script type='text/javascript'>
jwplayer('div()').setup({
'flashplayer': 'player.swf',
'file': 'http://www.youtube.com/watch?v=4AX0bi9GXXY',
'controlbar': 'bottom',
'width': '470',
'height': '320'
});
</script>
I really like this function:
function guidGenerator() {
var S4 = function() {
return (((1+Math.random())*0x10000)|0).toString(16).substring(1);
};
return (S4()+S4()+"-"+S4()+"-"+S4()+"-"+S4()+"-"+S4()+S4()+S4());
}
From Create GUID / UUID in JavaScript?
2018 edit: I think this answer has some interesting info, but for any practical applications you should use Joe's answer instead.
A simple way to create a unique ID in JavaScript is to use the Date object:
var uniqid = Date.now();
That gives you the total milliseconds elapsed since January 1st 1970, which is a unique value every time you call that.
The problem with that value now is that you cannot use it as an element's ID, since in HTML, IDs need to start with an alphabetical character. There is also the problem that two users doing an action at the exact same time might result in the same ID. We could lessen the probability of that, and fix our alphabetical character problem, by appending a random letter before the numerical part of the ID.
var randLetter = String.fromCharCode(65 + Math.floor(Math.random() * 26));
var uniqid = randLetter + Date.now();
This still has a chance, however slim, of colliding though. Your best bet for a unique id is to keep a running count, increment it every time, and do all that in a single place, ie, on the server.
Here is the reusable function to generate the random IDs :
function revisedRandId() {
return Math.random().toString(36).replace(/[^a-z]+/g, '').substr(2, 10);
}
// It will not start with the any number digit so it will be supported by CSS3
I think some folks here haven't really focused on your particular question. It looks like the problem you have is in putting the random number in the page and hooking the player up to it. There are a number of ways to do that. The simplest is with a small change to your existing code like this to document.write() the result into the page. I wouldn't normally recommend document.write(), but since your code is already inline and what you were trying do already was to put the div inline, this is the simplest way to do that. At the point where you have the random number, you just use this to put it and the div into the page:
var randomId = "x" + randomString(8);
document.write('<div id="' + randomId + '">This text will be replaced</div>');
and then, you refer to that in the jwplayer set up code like this:
jwplayer(randomId).setup({
And the whole block of code would look like this:
<script type='text/javascript' src='jwplayer.js'></script>
<script type='text/javascript'>
function randomString(length) {
var chars = '0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghiklmnopqrstuvwxyz'.split('');
if (! length) {
length = Math.floor(Math.random() * chars.length);
}
var str = '';
for (var i = 0; i < length; i++) {
str += chars[Math.floor(Math.random() * chars.length)];
}
return str;
}
var randomId = "x" + randomString(8);
document.write('<div id="' + randomId + '">This text will be replaced</div>');
jwplayer(randomId).setup({
'flashplayer': 'player.swf',
'file': 'http://www.youtube.com/watch?v=4AX0bi9GXXY',
'controlbar': 'bottom',
'width': '470',
'height': '320'
});
</script>
Another way to do it
I might add here at the end that generating a truly random number just to create a unique div ID is way overkill. You don't need a random number. You just need an ID that won't otherwise exist in the page. Frameworks like YUI have such a function and all they do is have a global variable that gets incremented each time the function is called and then combine that with a unique base string. It can look something like this:
var generateID = (function() {
var globalIdCounter = 0;
return function(baseStr) {
return(baseStr + globalIdCounter++);
}
})();
And, then in practical use, you would do something like this:
var randomId = generateID("myMovieContainer"); // "myMovieContainer1"
document.write('<div id="' + randomId + '">This text will be replaced</div>');
jwplayer(randomId).setup({
i like this simple one:
function randstr(prefix)
{
return Math.random().toString(36).replace('0.',prefix || '');
}
since id should (though not must) start with a letter, i'd use it like this:
let div_id = randstr('youtube_div_');
some example values:
youtube_div_4vvbgs01076
youtube_div_1rofi36hslx
youtube_div_i62wtpptnpo
youtube_div_rl4fc05xahs
youtube_div_jb9bu85go7
youtube_div_etmk8u7a3r9
youtube_div_7jrzty7x4ft
youtube_div_f41t3hxrxy
youtube_div_8822fmp5sc8
youtube_div_bv3a3flv425
I also needed a random id, I went with using base64 encoding:
btoa(Math.random()).substring(0,12)
Pick however many characters you want, the result is usually at least 24 characters.
Based on HTML 4, the id should start from letter:
ID and NAME tokens must begin with a letter ([A-Za-z]) and may be followed by any number of letters, digits ([0-9]), hyphens ("-"), underscores ("_"), colons (":"), and periods (".").
So, one of the solutions could be (alphanumeric):
var length = 9;
var prefix = 'my-awesome-prefix-'; // To be 100% sure id starts with letter
// Convert it to base 36 (numbers + letters), and grab the first 9 characters
// after the decimal.
var id = prefix + Math.random().toString(36).substr(2, length);
Another solution - generate string with letters only:
var length = 9;
var id = Math.random().toString(36).replace(/[^a-z]+/g, '').substr(0, length);
Or you could use Cripto since it's already built in(except in IE11, I swear these guys havent updated in years!)
https://developer.mozilla.org/en-US/docs/Web/API/Crypto/getRandomValues#Examples
var id = new Uint32Array(10);
window.crypto.getRandomValues(id);
I also found this:
https://gist.github.com/6174/6062387#gistcomment-3255605
let length = 32;
let id = crypto.randomBytes(length).toString("base64");
There's a lot of ways to do this, but for most people, there's no reason to reinvent the wheel :)
A edited version of #jfriend000 version:
/**
* Generates a random string
*
* #param int length_
* #return string
*/
function randomString(length_) {
var chars = '0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghiklmnopqrstuvwxyz'.split('');
if (typeof length_ !== "number") {
length_ = Math.floor(Math.random() * chars.length_);
}
var str = '';
for (var i = 0; i < length_; i++) {
str += chars[Math.floor(Math.random() * chars.length)];
}
return str;
}
For generating random ids, you can also use the standard crypto API with its randomUUID() function which is available in node.js (>=v16.7.0) and all relevant browsers except Safari:
const uuid = crypto.randomUUID()
console.log(uuid)
// prints e.g. "7f3f4512-fcf9-45fe-b726-512bba403426"
I would suggest that you start with some sort of placeholder, you may have this already, but its somewhere to append the div.
<div id="placeholder"></div>
Now, the idea is to dynamically create a new div, with your random id:
var rndId = randomString(8);
var div = document.createElement('div');
div.id = rndId
div.innerHTML = "Whatever you want the content of your div to be";
this can be apended to your placeholder as follows:
document.getElementById('placeholder').appendChild(div);
You can then use that in your jwplayer code:
jwplayer(rndId).setup(...);
Live example: http://jsfiddle.net/pNYZp/
Sidenote: Im pretty sure id's must start with an alpha character (ie, no numbers) - you might want to change your implementation of randomstring to enforce this rule. (ref)
May I an share an intuitive way to generate a randomID ?
const getRandomID = (length: number) => {
let text = '';
const possible = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789';
for (let i = 0; i < length; i++) {
text += possible.charAt(Math.floor(Math.random() * possible.length));
}
return text;
}
Here is an easy one liner:
const generateUniqueID = (idLength) => [...Array(idLength).keys()].map((elem)=>Math.random().toString(36).substr(2, 1)).join("")
Where all you do is enter the idLength and it will return a unique id of that length.
generateUniqueID(23)
>>>'s3y9uebzuo73ih79g0s9p2q' // Id of length 23
First. Assign an id to your div. Like this:
<div id="uniqueid">This text will be replaced</div>
After that, add inside your <script> tag following code:
Document.getElementById("uniqueid").id = randomString(8);
window.btoa(String.fromCharCode(...window.crypto.getRandomValues(new Uint8Array(5))))
Using characters except ASCII letters, digits, '_', '-' and '.' may cause compatibility problems, as they weren't allowed in HTML 4. Though this restriction has been lifted in HTML5, an ID should start with a letter for compatibility.
function id(prefix = '', length = 7) {
let result = prefix;
for(let i = 0; i < length; i++) {
const random = Math.random();
result += String.fromCharCode(Math.floor(random * 26) + (random < .5 ? 65 : 97));
}
return result;
}
a random number between 0 and 25 is generated then added to either 65 or 97. When added to 65 it will give you an ascii code for a capital letter and when added to 97, an ascii code for a small letter.
Just use built-int crypto.randomUUID() which is supportted by all major browsers:
let uuid = crypto.randomUUID();
console.log(uuid);

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