I have a div that has background:transparent, along with border. Underneath this div, I have more elements.
Currently, I'm able to click the underlying elements when I click outside of the overlay div. However, I'm unable to click the underlying elements when clicking directly on the overlay div.
I want to be able to click through this div so that I can click on the underlying elements.
Yes, you CAN do this.
Using pointer-events: none along with CSS conditional statements for IE11 (does not work in IE10 or below), you can get a cross browser compatible solution for this problem.
Using AlphaImageLoader, you can even put transparent .PNG/.GIFs in the overlay div and have clicks flow through to elements underneath.
CSS:
pointer-events: none;
background: url('your_transparent.png');
IE11 conditional:
filter:progid:DXImageTransform.Microsoft.AlphaImageLoader(src='your_transparent.png', sizingMethod='scale');
background: none !important;
Here is a basic example page with all the code.
Yes, you CAN force overlapping layers to pass through (ignore) click events.
PLUS you CAN have specific children excluded from this behavior...
You can do this, using pointer-events
pointer-events influences the reaction to click-, tap-, scroll- und hover events.
In a layer that should ignore / pass-through mentioned events you set
pointer-events: none;
Children of that unresponsive layer that need to react mouse / tap events again need:
pointer-events: auto;
That second part is very helpful if you work with multiple overlapping div layers (probably some parents being transparent), where you need to be able to click on child elements and only that child elements.
Example usage:
.parent {
pointer-events:none;
}
.child {
pointer-events:auto;
}
<div class="parent">
I'm unresponsive
I'm clickable again, wohoo !
</div>
Allowing the user to click through a div to the underlying element depends on the browser. All modern browsers, including Firefox, Chrome, Safari, and Opera, understand pointer-events:none.
For IE, it depends on the background. If the background is transparent, clickthrough works without you needing to do anything. On the other hand, for something like background:white; opacity:0; filter:Alpha(opacity=0);, IE needs manual event forwarding.
See a JSFiddle test and CanIUse pointer events.
I'm adding this answer because I didn’t see it here in full. I was able to do this using elementFromPoint. So basically:
attach a click to the div you want to be clicked through
hide it
determine what element the pointer is on
fire the click on the element there.
var range-selector= $("")
.css("position", "absolute").addClass("range-selector")
.appendTo("")
.click(function(e) {
_range-selector.hide();
$(document.elementFromPoint(e.clientX,e.clientY)).trigger("click");
});
In my case the overlaying div is absolutely positioned—I am not sure if this makes a difference. This works on IE8/9, Safari Chrome and Firefox at least.
Hide overlaying the element
Determine cursor coordinates
Get element on those coordinates
Trigger click on element
Show overlaying element again
$('#elementontop').click(e => {
$('#elementontop').hide();
$(document.elementFromPoint(e.clientX, e.clientY)).trigger("click");
$('#elementontop').show();
});
I needed to do this and decided to take this route:
$('.overlay').click(function(e){
var left = $(window).scrollLeft();
var top = $(window).scrollTop();
//hide the overlay for now so the document can find the underlying elements
$(this).css('display','none');
//use the current scroll position to deduct from the click position
$(document.elementFromPoint(e.pageX-left, e.pageY-top)).click();
//show the overlay again
$(this).css('display','block');
});
I currently work with canvas speech balloons. But because the balloon with the pointer is wrapped in a div, some links under it aren't click able anymore. I cant use extjs in this case.
See basic example for my speech balloon tutorial requires HTML5
So I decided to collect all link coordinates from inside the balloons in an array.
var clickarray=[];
function getcoo(thatdiv){
thatdiv.find(".link").each(function(){
var offset=$(this).offset();
clickarray.unshift([(offset.left),
(offset.top),
(offset.left+$(this).width()),
(offset.top+$(this).height()),
($(this).attr('name')),
1]);
});
}
I call this function on each (new) balloon. It grabs the coordinates of the left/top and right/down corners of a link.class - additionally the name attribute for what to do if someone clicks in that coordinates and I loved to set a 1 which means that it wasn't clicked jet. And unshift this array to the clickarray. You could use push too.
To work with that array:
$("body").click(function(event){
event.preventDefault();//if it is a a-tag
var x=event.pageX;
var y=event.pageY;
var job="";
for(var i in clickarray){
if(x>=clickarray[i][0] && x<=clickarray[i][2] && y>=clickarray[i][1] && y<=clickarray[i][3] && clickarray[i][5]==1){
job=clickarray[i][4];
clickarray[i][5]=0;//set to allready clicked
break;
}
}
if(job.length>0){
// --do some thing with the job --
}
});
This function proofs the coordinates of a body click event or whether it was already clicked and returns the name attribute. I think it is not necessary to go deeper, but you see it is not that complicate.
Hope in was enlish...
Another idea to try (situationally) would be to:
Put the content you want in a div;
Put the non-clicking overlay over the entire page with a z-index higher,
make another cropped copy of the original div
overlay and abs position the copy div in the same place as the original content you want to be clickable with an even higher z-index?
Any thoughts?
I think the event.stopPropagation(); should be mentioned here as well. Add this to the Click function of your button.
Prevents the event from bubbling up the DOM tree, preventing any parent handlers from being notified of the event.
Just wrap a tag around all the HTML extract, for example
<a href="/categories/1">
<img alt="test1" class="img-responsive" src="/assets/photo.jpg" />
<div class="caption bg-orange">
<h2>
test1
</h2>
</div>
</a>
in my example my caption class has hover effects, that with pointer-events:none; you just will lose
wrapping the content will keep your hover effects and you can click in all the picture, div included, regards!
An easier way would be to inline the transparent background image using Data URIs as follows:
.click-through {
pointer-events: none;
background: url(data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7);
}
I think that you can consider changing your markup. If I am not wrong, you'd like to put an invisible layer above the document and your invisible markup may be preceding your document image (is this correct?).
Instead, I propose that you put the invisible right after the document image but changing the position to absolute.
Notice that you need a parent element to have position: relative and then you will be able to use this idea. Otherwise your absolute layer will be placed just in the top left corner.
An absolute position element is positioned relative to the first parent
element that has a position other than static.
If no such element is found, the containing block is html
Hope this helps. See here for more information about CSS positioning.
You can place an AP overlay like...
#overlay {
position: absolute;
top: -79px;
left: -60px;
height: 80px;
width: 380px;
z-index: 2;
background: url(fake.gif);
}
<div id="overlay"></div>
just put it over where you dont want ie cliked. Works in all.
This is not a precise answer for the question but may help in finding a workaround for it.
I had an image I was hiding on page load and displaying when waiting on an AJAX call then hiding again however...
I found the only way to display my image when loading the page then make it disappear and be able to click things where the image was located before hiding it was to put the image into a DIV, make the size of the DIV 10x10 pixels or small enough to prevent it causing an issue then hiding the containing div. This allowed the image to overflow the div while visible and when the div was hidden, only the divs area was affected by inability to click objects beneath and not the whole size of the image the DIV contained and was displaying.
I tried all the methods to hide the image including CSS display=none/block, opacity=0, hiding the image with hidden=true. All of them resulted in my image being hidden but the area where it was displayed to act like there was a cover over the stuff underneath so clicks and so on wouldn't act on the underlying objects. Once the image was inside a tiny DIV and I hid the tiny DIV, the entire area occupied by the image was clear and only the tiny area under the DIV I hid was affected but as I made it small enough (10x10 pixels), the issue was fixed (sort of).
I found this to be a dirty workaround for what should be a simple issue but I was not able to find any way to hide the object in its native format without a container. My object was in the form of etc. If anyone has a better way, please let me know.
I couldn't always use pointer-events: none in my scenario, because I wanted both the overlay and the underlying element(s) to be clickable / selectable.
The DOM structure looked like this:
<div id="outerElement">
<div id="canvas-wrapper">
<canvas id="overlay"></canvas>
</div>
<!-- Omitted: element(s) behind canvas that should still be selectable -->
</div>
(The outerElement, canvas-wrapper and canvas elements have the same size.)
To make the elements behind the canvas act normally (e.g. selectable, editable), I used the following code:
canvasWrapper.style.pointerEvents = 'none';
outerElement.addEventListener('mousedown', event => {
const clickedOnElementInCanvas = yourCheck // TODO: check if the event *would* click a canvas element.
if (!clickedOnElementInCanvas) {
// if necessary, add logic to deselect your canvas elements ...
wrapper.style.pointerEvents = 'none';
return true;
}
// Check if we emitted the event ourselves (avoid endless loop)
if (event.isTrusted) {
// Manually forward element to the canvas
const mouseEvent = new MouseEvent(event.type, event);
canvas.dispatchEvent(mouseEvent);
mouseEvent.stopPropagation();
}
return true;
});
Some canvas objects also came with input fields, so I had to allow keyboard events, too.
To do this, I had to update the pointerEvents property based on whether a canvas input field was currently focused or not:
onCanvasModified(canvas, () => {
const inputFieldInCanvasActive = // TODO: Check if an input field of the canvas is active.
wrapper.style.pointerEvents = inputFieldInCanvasActive ? 'auto' : 'none';
});
it doesn't work that way. the work around is to manually check the coordinates of the mouse click against the area occupied by each element.
area occupied by an element can found found by 1. getting the location of the element with respect to the top left of the page, and 2. the width and the height. a library like jQuery makes this pretty simple, although it can be done in plain js. adding an event handler for mousemove on the document object will provide continuous updates of the mouse position from the top and left of the page. deciding if the mouse is over any given object consists of checking if the mouse position is between the left, right, top and bottom edges of an element.
Nope, you can't click ‘through’ an element. You can get the co-ordinates of the click and try to work out what element was underneath the clicked element, but this is really tedious for browsers that don't have document.elementFromPoint. Then you still have to emulate the default action of clicking, which isn't necessarily trivial depending on what elements you have under there.
Since you've got a fully-transparent window area, you'll probably be better off implementing it as separate border elements around the outside, leaving the centre area free of obstruction so you can really just click straight through.
I have a map with a number of markers. When a user clicks on one marker information for that marker is displayed on a side pane. To accomplish that I have added 'click' listeners to the markers and also store marker identifiers more or less as suggested in this SO answer.
Now, on certain modes I don't want the markers to be clickable (but still want them to appear on the screen). It is easy for me to remove all the 'click' listeners. However, when I hover over them with my mouse, the icon does change from the "open palm" to the "pointed hand" confusing the user. Upon investigating I see that the canvas class normally has the leaflet-zoom-animated class, but when I hover over a marker, the leaflet-interactive class gets added. I can change that cursor using, e.g.:
.leaflet-interactive {
cursor: crosshair !important;
}
... but this has two problems:
it's not something I can toggle on and off depending on the various user interaction modes my application finds itself in
it's still jarring because the cursor does change and, further, I can't change it to the open palm cursor that Leaflet is normally using, since that's a non-default cursor and it's not clear to me how to access it.
If you can remove the click listener, I suppose that you can also add a css class to your marker. Here is an example http://jsfiddle.net/Mossart/w9830at1/7/ (look at the top marker)
var breakside = [45.571601194035345, -122.65673562884331];
var marker1 = L.marker(breakside).addTo(map);
marker1._icon.classList.add("not-clickable");
CSS:
.not-clickable {
cursor: grab;
}
This works for L.circleMarker objects on a canvas renderer:
marker.options.interactive = false;
Curiously, it doesn't work on a non-canvas renderer.
I'd like to replace the mouse cursor on my website with a custom one, composed of two elements:
a cursor;
a trail that follows the cursor and lags behind it.
Doing that with jquery is extremely easy.
1) You hide the default cursor in CSS:
html, body {cursor:none;}
2) You create two different divs (one for the cursor itself and one for the trail) and style them:
<div id="mouse_cursor" class="mouse_cursor"></div>
<div id="mouse_trail" class="mouse_trail"></div>
3) You create the logic for each one of them:
function moveCursor(e) {
$('#mouse_cursor').css({'left' : e.pageX,'top' : e.pageY });
}
$(window).on('mousemove', moveCursor);
function moveTrail(e) {
TweenMax.to('#mouse_trail', 0.35, {
css: {left: e.pageX,top: e.pageY},
ease:SlowMo.easeIn
}
)};
$(window).on('mousemove', moveTrail);
(In my case the trail effect is made using Greensock's GSAP).
Now... this works perfectly as long as the cursor style isn't changed. Here's a fiddle, for your reference: https://jsfiddle.net/collederfomento/jvy1zfg8/27/
I'd like to change the style of the cursor once it hovers specific elements, however, and that's where I am encountering a few issues.
The way I have attempted to do that is the following:
1) Create a function bound to the mouseenter \ mouseover events that adds a class to the cursor if it's hovering the element:
$(".hover").bind( "mouseenter mouseover", function() {
$("#mouse_cursor").addClass("mouse_cursor_hover");
});
2) ... and then a second function that removes the class once the cursor is not hovering the element anymore:
$(".hover").mouseleave(function() {
$("#mouse_cursor").removeClass("mouse_cursor_hover");
});
3) Lastly, of course, I added the style for the "hover" cursor:
.mouse_cursor_hover {width:300px;height:300px;}
As you can see in this fiddle ( https://jsfiddle.net/collederfomento/z4e1qjbc/13/ ) the hover event is not firing properly, and the mouse cursor flickers.
I have tried several other approaches (using Javascript event listener rather than the above mentioned functions, using the css property rather than toggling a class, etc.) but they all behave in the same way.
What's curious is that if I remove the functions that make the cursors move, then the hover event is handled flawlessly. I believe the combination of the two functions is causing the issue, but I have no clue why (or how to solve it).
I think the cursor and the trail elements are interfering with the hover events. Even though they are at a high z-index, the browser still has to take them into account to figure out which element is actually getting hovered. The mouse cursor is still going over them after all, since they are not a “real” cursor, but actual elements positioned in that place.
Adding pointer-events none to both of them seems to fix the issue for the most part (checked in Chrome and Firefox, in both it seemed to significantly improve), so please give that a try:
.mouse_cursor,
.mouse_trail {
pointer-events:none;
}
https://jsfiddle.net/aur39py4/1/
I am assuming that you are not going to need any sort of hover effect on the cursor and trail themselves, so setting pointer-events:none should not have any adverse effects on the rest of what you’re doing on the page.
How do I bind zoom-events to an ol.Control or on document?
Openlayers (3.7.0) binds serveral zoom-events (interactions, pinchzoom) on .ol-viewport, but they are only triggered on the <canvas>-Element.
In my case I do a pinchzoom on a custom control (a div with some text) and the browser is zooming instead of the map/view.
How I'm able to change that behaviour?
A solution on document would be great, because if a layer is still loading and I do a pinchzoom it is also triggered to the browser.
Controls are added inside the ol-overlaycontainer-stopevent div by default, which prevent events to propagate to the map. See in: http://openlayers.org/en/v3.7.0/apidoc/ol.control.Control.html, more specifically:
A control is a visible widget with a DOM element in a fixed position
on the screen. They can involve user input (buttons), or be
informational only; the position is determined using CSS. By default
these are placed in the container with CSS class name
ol-overlaycontainer-stopevent, but can use any outside DOM element.
There's an other div that doesn't: ol-overlaycontainer, which can be obtained using map.getOverlayContainer(). Unfortunately, this method doesn't have the #api flag, i.e. it is not exported. You can still obtain it using map.getViewport() and use (let's say) jQuery to find it inside the map viewport.
Give that div as target of your control and events should be propagated down to the map. From map.js, getOverlayContainer:
/**
* Get the element that serves as the container for overlays. Elements added to
* this container will let mousedown and touchstart events through to the map,
* so clicks and gestures on an overlay will trigger {#link ol.MapBrowserEvent}
* events.
* #return {Element} The map's overlay container.
*/
I have two divs that overlap each other completely. The div above is a partially transparent HTML5 canvas, and the parts that are not transparent interact with mouse hovers, clicks, scrolls, etc.
The div below has a map (using leaflet), and similarly it is supposed to interact with hovers, clicks, scrolls, etc.
I can register a click in both divs by having code as follows:
$("#canvas").click(function(e){
$('#map').click();
}
However, in order for my app to work properly, the click event (and all other mouse events) need to register in the identical X-Y position.
All I really need to do is pass e.pageX and e.pageY over to the new click function, since the two divs overlap completely (AKA identical 4 corners) - however I am unsure how to do this. Using JQuery (or any other alternative means), how can I register a click in a specific X-Y position in the div #map?
// Create a new jQuery.Event object with specified event properties.
var e = jQuery.Event("click", { pageX: pageX, pageY: pageY });
// trigger an artificial keydown event with keyCode 64
jQuery("#map").trigger( e );
This would "register a click in a specific X-Y position in the div #map".