I have created an object and am attaching a bunch of functions to the object. I am concerned about how the ordering of the functions effects when I can call my functions. In my example below, I must define my functions first before I can use them. My problem with this is that I cannot call init() immediately until I have defined it. Init() will contain a bunch of other functions that it will need to call, which will have to be placed above init(). So in the end, init() will have to be the very last function defined in my object. I believe this is related to Hoisting.
My question is if there is a way for me to call a function before defining it? Is there some sort of way to create a 'placeholder' function like in C?
https://jsfiddle.net/13hdbysh/1/
(function() {
foo = window.foo || {};
//this will not error
foo.helloWorld = function() {
console.log('helloWorld()');
};
foo.helloWorld();
//this will error
foo.init();
foo.init = function() {
console.log('init()');
};
})();
What you're asking deals with how objects store member data. This can be seen in a weird light because of prototypal inheritance. Javascript by default will parse naked functions before they execute.
Example:
(function() {
init();
function init()
{
console.log("Init");
}
)};
This gets muddied when storing behavior as a member to an object. Because prototypal inheritances dynamic functionality you need to declare your members before accessing them. This is Javascript's main difference from traditional OOP languages.
You mentioned, "is there a way to create a 'placeholder' function like in C." You can, but not in the same way. You can assign it to a naked function and assign that to your object. Look in my example, the hello function.
Alternatively you can store the behavior on the prototype of your object and override it when necessary.
Example:
function hello()
{
console.log("Hello my name is "+this.name);
}
(function() {
var something = function(name) {
this.name = name;
};
something.prototype.initTwo = function() {
console.log("My Name is: "+this.name);
};
var thingOne = new something("Thing One");
thingOne.init = "SomeThing";
var thingTwo = new something("Thing Two");
thingTwo.init = function() {
console.log(this.name);
};
thingTwo.initTwo = function() {
console.log("SomethingTwo is Named: "+this.name);
};
thingTwo.hello = hello;
console.log(thingOne.init);
thingTwo.init();
thingOne.initTwo();
thingTwo.initTwo();
thingTwo.hello();
}) ();
Demo: Fiddle
Documentation on objects in javascript.
Try using similar IIFE pattern
(function() {
foo = window.foo || {};
//this will not error
foo.helloWorld = function() {
console.log('helloWorld()');
};
foo.helloWorld();
//this will error
// foo.init();
foo.init = (function _foo() {
console.log('init()');
this.init = _foo;
return this.init
}).call(foo);
foo.init()
})();
jsfiddle https://jsfiddle.net/13hdbysh/2/
I am not sure why would you wanna call it before it is defined but here is how to do it:
foo = window.foo || { init: function() { } };
How about declaring it as a local variable first.
(function() {
foo = window.foo || {};
//this will not error
foo.helloWorld = function() {
console.log('helloWorld()');
};
foo.helloWorld();
var initFunction = function() {
console.log('init()');
};
//this will no longer error
initFunction();
foo.init = initFunction;
})();
Init() will contain a bunch of other functions that it will need to call, which will have to be placed above init().
You are operating under a misapprehension.
A function must be defined before you call it, not before you define another function which will call it later.
Just define all your functions and then start calling them.
(function() {
foo = window.foo || {};
foo.helloWorld = function() {
console.log('helloWorld()');
};
foo.init = function() {
console.log('init()');
};
foo.init();
foo.helloWorld();
})();
As far as hoisting is concerned, function declarations (you only have function expressions) are hoisted, but they create locally scoped variables, not object properties. You would have to assign them to object properties before you could call them as such, and that assignment wouldn't be hoisted.
It's throwing an error because you're calling the method init() before it's declared.
This way will works
foo.init = function() {
console.log('init()');
};
foo.init();
Since foo is an object, you can put those functions into an object so that will be assigned to foo once window.foo is null
(function() {
foo = window.foo || {
helloWorld: function() {
console.log('helloWorld()');
},
init: function() {
console.log('init()');
}
};
//this will not error
foo.helloWorld();
foo.init()
})();
Related
Sorry if my question is silly one,I searched on google but I could't find anything useful.
Here I have module with 2 functions inside it and here is the code
var sample = (function(){
var _return = [];
_return.bar = function(){
alert("hello world");
};
_return.foo = function(){
function test(){
this.bar();
};
};
return _return;
})();
sample.foo();
And my questions:
How can I access to the bar function inside test function? I tried this.this.bar() or parent.this.bar() but none of them worked.
And how can I access it with this operator?
Usually (unless one has used bind to change the context of a function), the this context is bound to the object on which the function is being called, i.e., if you call foo.bar(), then inside bar, this === foo. In your case, since you are returning _return, you want to access the function bar which is defined on the same object, i.e. this.bar. However, since you will call test directly, this will be bound to the window object.
There are three main ways of working around this issue:
Save the context while you can
_return.foo = function(){
var self = this;
function test(){
self.bar();
};
};
Working demo: http://jsfiddle.net/jcovmspr/
Use bind
The other approach is using bind (ES5):
_return.foo = function(){
function test_(){
this.bar();
};
var test = test_.bind(this);
};
Use arrow syntax
The third approach is using arrow syntax for defining test but this is ES6 only and you will need a transpiler to support more common browsers:
_return.foo = function(){
var test = () => {
this.bar();
};
};
You can use a closure like below,
Note: I prefer using 'that' or 'me' rather than 'self' because self is a special keyword in JS.
_return.foo = function() {
var that = this;
function test(){
that.bar();
}
};
or you can use bind:
_return.foo = function() {
var test = (function () {
this.bar();
}).bind(this);
};
Just refer to _return instead of this:
var sample = (function(){
var _return = {
bar: function(){
alert("hello world");
},
foo: function(){
return function test(){
_return.bar();
};
}
};
return _return;
})();
sample.foo()();
(Also, I've used a proper object literal instead of creating properties on an array)
I have a class-like function
var myapp = function() {
this.method = function() {
//Do something...
}
}
To reference myapp from within methods, the first line in the myapp function is
var self = this;
So a method in myapp can reference the "class" safely
this.anothermethod = function() {
self.method();
}
The full code:
var myapp = function() {
var self = this;
this.dosomething = function(Callback) {
Callback();
}
this.anothermethod = function() {
//Pass a callback ("self" is required here)...
this.dosomething(function() {
self.complete();
)};
}
this.complete = function() {
console.log('All done!');
}
}
My question is: can I assign var self = this; from outside the declaration of myapp? I don't want to set self every single time I write a "class".
Kind of like this:
var library = function() {
this.loadclass = function(Name) {
var tempclass = window[Name];
library[Name] = new tempclass();
library[Name].self = library[Name];
}
}
var myapp = new library();
myapp.loadclass('myapp');
myapp.myapp.dosomething();
It doesn't work as expected. self equals window for some reason.
I know it's a little abnormal programming, but can it be done?
Note about using self: I remember why I started using it. I wanted to reference the base class (this) from within callbacks inside methods. As soon as you try to use this within a function within a method, it then references the method, not the base class.
Unless you are detaching the methods from the object and calling them as plain functions, you don't need a self variable at all. The method can reach its object using the this keyword:
var myapp = function() {
this.method = function() {
//Do something...
}
this.anothermethod = function() {
this.method();
}
}
No, you can't really; not the way you're creating objects at least.
You can sort of do this, by enumerating all the functions on the object and binding them to the object itself. Something like this:
Object.keys(obj)
.filter(function(n) { return typeof obj[n] == "function" })
.forEach(function(n) { obj[n] = obj[n].bind(obj) })
This function will go over the public, enumerable properties of obj and make sure that any functions on it are bound to obj; i.e. this is now bound to obj.
A primer on this
When you call new, this within the constructor gets bound to the newly created object. If you do need a reference to this as it was bound at constructor time, you do need to keep away a reference to it.
Functions in JavaScript are bound to wherever it is called. Here's an example:
var foo = new function() {
this.bar = function() {
return 'bar'
}
this.baz = function() {
return this.bar()
}
}
console.log(foo.bar()) // bar
console.log(foo.baz()) // bar
var bar = function() {
return "window"
}
var baz = foo.baz
console.log(baz()) // window
When we call foo.baz() it'll look to foo for the implementation of bar, but when calling foo.baz through a "detached" reference, it'll look to whatever the global object is (in this case the browser window object) and call bar from there. Because we defined bar in the global context, it then returns window.
The practice of assign a variable called self is so that it doesn't matter how you call your methods, because you always reference the this at the time of creation through the self variable. You don't have to write things this way, but then you should understand that references to this may change under your feet.
var Foo = (function () {
var foo = function() { };
var privateMethod = function(){ };
foo.prototype = {
init: function() {
console.log(this.privateMethod); //undefined
}
};
return foo;
})();
I know that I can access privateMethod directly without using the this pointer. But since I come from the c# world, I would like to use it for readability purposes.
Is there any way to reference my "private methods" using a pointer?
You can't. You can only use this to refer to "public" methods. If you really want to use a something.method notation, you could use:
var Foo = (function () {
var foo = function() { };
var private = {
privateMethod : function(){ };
}
foo.prototype = {
init: function() {
console.log(private.privateMethod);
}
};
return foo;
})();
privateMethod is not specific to each instance of foo. Just reference it without the this. qualifier—although you probably want to log the results of a function call, not the function itself:
console.log(privateMethod());
I want to be able to assign a property to a function inside the function itself. I do not want to assign it to the object of invocation. So I want the equivalent of doing this:
var test = function() {
return true;
};
test.a = 'property on a function';
alert(test.a);
Instead of this, where the property is assigned to a global object:
var testAgain = function() {
this.a = "this property won't be assigned to the function";
return true;
};
testAgain();
alert(window.a);
Edit: To clarify, I'm wondering if there's something like this:
var test = function() {
function.a = 'property on a function';
};
alert(test.a); // returns 'property on a function'
Without knowing that the function is called test or having to execute it.
I know of course this isn't valid syntax
[is there a way to set a property on a function] without knowing that the function is called test or having to execute it.
Emphasis mine.
You can set a property on a function without knowing what its global variable name is necessarily going to be, however you do have to have a reference to the function in one way or another.
The module pattern is as close of a fit as I can think of:
window.test = (function () {
//the function could be named anything...
function testFn() {
...code here...
}
//...so long as the same name is used here
testFn.foo = 'bar';
return testFn;
}());
window.test.foo; //'bar'
The outer closure prevents testFn from being accessed anywhere globally, so all other references will have to use window.test.
This part of the answer is associated with the prior version of the question.
The simplest way of doing this is to use a named function:
var test = function testFn() {
testFn.foo = 'bar';
return true;
};
test.foo; //undefined
test();
test.foo; //'bar'
A better way of doing this is to use the module pattern so that you don't accidentally create issues with global leakage:
var test = (function () {
function ret() {
ret.foo = 'bar';
return true;
}
return ret;
}());
test.foo; //undefined
test();
test.foo; //'bar'
var testAgain = function() {
arguments.callee.a = "this property won't be assigned to the function";
return true;
};
testAgain();
alert(testAgain.a);
You can do this by simple using the name to assign the property like this:
var test = function () {
test.a = 'a';
return true;
};
When test is invoked, the property will be set.
Demo
You could use arguments.callee, as su- said, but that's considered really bad practice. Also, it won't work in strict mode.
var test = function() {
test.a = 'a';
};
Or you can use prototypes, read more here.
Suppose I have:
var myfunc = function() {
// do stuff
}
myfunc.foo = function() {
//do other stuff
};
Now myfunc has a property foo that is a function, great. Is there a way to create myfunc from the get-go in this state? That is, I want foo to be defined when myfunc is created. The syntax, I would imagine, is something like:
var myfunc = {
:function() {
// do stuff
},
foo: function() {
// do other stuff
}
}
Except that's wrong.
You can place an anonymous function inside an object, however the only plausible way of doing this is to call the anonymous function when the object is initialised, otherwise the function will never be able to be called - it's anonymous!
Here's a JSFiddle: http://jsfiddle.net/g105b/99K5F/
var myfunc = function() {
this.foo = function() {
console.log("myfunc.foo called!");
};
(function() {
console.log("Anonymous function called.");
})();
};
// Initialising "myfunc" will call the anonymous function.
var instance = new myfunc();
// Now the foo method can be called.
instance.foo();
A little confused as to what functionality you are looking to gain here...
If you want some code to execute when the myfunc is defined, you could use the module pattern:
var myfunc = (function() {
var self = {};
// any initialization code can go here
alert("myfunc init code");
self.somePublicMethod = function () {
}
return self;
}());
This can also be called an immediate function, a function that is defined and executed at the same time.
From within the closure, and code that is not defined as part of another function will be executed when the object is defined, so when you do something like this:
myfunc.somePublicMethod()
the alert would have already been fired.
(This answer written before the first half of the question was significantly revised)
Now myfunc has a property foo that is a function
No, it doesn't.
You called it with myfunc() so this is a reference to the global window object, thus you are creating window.foo.
Possibly what you are looking for is:
function myfunc () {
// do stuff when myfunc is called
}
myfunc.foo = function () {
// do stuff when myfunc.foo is called
};
or perhaps:
function myfunc () {
// do stuff when myfunc is instantiated
this.foo = function () {
// Add a foo property to this when myfunc is instantiated
// ... which is only worth while if you are doing pretty
// ... odd stuff with the variables that are passed in
}
}
var instance = new myfunc();
or maybe:
function myfunc () {
// do stuff when myfunc is instantiated
}
myfunc.prototype.foo = function () {
// Have a foo function on every instance of myfunc
}
var instance = new myfunc();
… but you've abstracted the problem you are trying to solve away in your question, so it is hard to tell what you are actually trying to achieve.
You can use jQuery:
var myFunc = jQuery.extend(
function() { ... },
{
bar: "wioll haven be",
foo: function() { alert(myFunc.bar); }
}
);
myFunc();
myFunc.foo();
This is mostly code acrobatics, this is probably the closest you'll get:
var myfunc;
(myfunc = function(){}).foo = function(){};
There is no practical difference in declaring methods later though, since javascript is single-threaded.