functional composition javascript - javascript

I'm trying to understand functional composition in Javascript and followed a talk which describes the compose function
I tried the following program which will accept a sentence, break it up into pieces (delimited by space) and use uppercase on each word and return an array of words.
function compose(f, g) {
"use strict";
return function() {
return f.call(this, g.apply(this,arguments));
}
}
var split = function (string, delim) {
"use strict";
return string.split(delim);
};
var uppercase = function (string) {
"use strict";
if (string instanceof Array) {
return string.map(function (x) {
return x.toString().toUpperCase();
});
} else {
return string.toString().toUpperCase();
}
//return string.toString().toUpperCase();
};
var myfunc = compose(uppercase,split);
var data = myfunc("Elementary! My dear Watson",/\s+/);
console.log(data);
Though I got what I wanted, but the code is ugly on following counts:
I've to re-define split and toUpperCase as I constantly got
"Reference error: toUpperCase not defined". Is it because they are
methods and not pure functions per se?
the uppercase method is ugly because it should receive just a single string so that it flips the case,but since I'm tokenizing it, this function receives an array and hence the ugly array check.
How can the code be improvised to have a "pipe of functions" viz. split -> map -> uppercase ?

Here is the same sort of code that you have which has been simplified a little. If this is the direction you want to take with your coding I cant recommend Javascript Allonge by Reg Braithwait enough, It completely changed the way I thought about writing code.
Hopefully this small example shows how to compose functions and how useful functional js is. Another big benefit is that if you are using pure functions that don't look to the outer scope you can easily debug issues as there is a dependable stream of function calls that you can follow.
Learning Functional enough to be able to understand it's basic concepts took me about 6 months and constant practice. but it was well worth the effort.
"use strict"; // you just need one use strict on the hholee file
// for compose you shouldn't really need to call or apply as this is always the window for a pure function
function compose(a, b) {
return function( c ) {
return a( b( c ) );
}
}
// split is now a simple function that takes a delimeter and returns a function that splits the string
function split(delim) {
return function( string ){
return string.split(delim);
}
};
// if you add a function mapper you can remove some of the complexity in uppercase
// and compose map with uppercase
function map( fn ){
return function( arr ){
return Array.prototype.map.call( arr, fn );
}
}
// this is now a very simple single responsibility function that can be composed
function uppercase(string) {
return string.toUpperCase();
};
var
splitBySpace = split(/\s+/),
arrToUpper = map(uppercase),
myfunc = compose(arrToUpper,splitBySpace);
console.log( arrToUpper(['one', 'two']) );
console.log( myfunc("Elementary! My dear Watson") );
// if you want to split on a different character you will need to create a new split function by currying a different delimeter
var
splitByChar = split(''),
splitByBang = split('!');
// you also don't have to compose the functions you can write them out normally but it is much harder to follow eg.
console.log( map(uppercase)(split('')("Elementary! My dear Watson") ) );
<script src="http://codepen.io/synthet1c/pen/WrQapG.js"></script>

Here is a small example of how to get a fluent interface up and running covering the third part of your question. the key thing to take away is you create an object with new Obj and in the methods you need to return this to allow method chaining.
Functional Javascript cannot allow chaining methods as it has no internal state, you use functional js to decorate and mix other functions that can return either a value or another function.
// MyObj is declared within a module to make the internals private
var myObj = (function() {
// Constructor function
function MyObj(string, delim) {
this.input = string;
this.delim = delim;
}
// create the MyObj methods on it's prototype
// all methods have been decorated with the fluent function
MyObj.prototype = {
// split the input
split: fluent(function(delim) {
if( ! Array.isArray( this.input ) ){
this.input = this.input.split( delim != null ? delim : this.delim);
}
}),
// convert the text to uppercase
uppercase: fluent(function() {
if (Array.isArray(this.input)) {
this.input = this.input.map(function(string) {
return string.toUpperCase();
});
} else {
this.input = this.input.toUpperCase();
}
}),
// reverse the array
reverse: fluent(function(){
if( Array.isArray( this.input ) ){
this.input = this.input.reverse();
}
else {
this.input = this.input.split('').reverse().join('');
}
}),
// you will need a getter if you are using a fluent interface or decide what your end points will be
get: function() {
return this.input;
}
}
return function constructor(string, delim) {
return new MyObj(string, delim);
}
})();
// myObj is the function to create a MyObj
console.log( myObj );
console.log( myObj("Elementary! My dear Watson", /\s+/ ).split().uppercase().get() );
// with the code you can override the default delimeter
console.log( myObj("Elementary! My dear Watson", /\s+/ ).split('').uppercase().get() );
// run different methods
console.log( myObj("Elementary! My dear Watson", /\s+/ ).split().uppercase().reverse().get() );
// order no longer matters
console.log( myObj("Elementary! My dear Watson", /\s+/ ).reverse().uppercase().split().get() );
// MyObj also has an internal state so you can do
// functional decorator - this will make the prototype methods return a value or this
function fluent(method) {
return function() {
var ret = method.apply(this, arguments);
return ret != null
? ret
: this;
}
}
<script src="http://codepen.io/synthet1c/pen/WrQapG.js"></script>

Functional composition is just when you take two or more functions, and make one a single function out of them. I've written up a pretty easy to follow explanation of composing functions that I think will clear up quite a few things for you.
What you want however is something very different, and is very straight forward in javascript
"Elementary! My dear Watson".split(/\s+/).map(val => val.toUpperCase());
or if you really want it as a function like you have above...
function myFunct(str, delim) {
str.split(delim).map(val => val.toUpperCase());
}

composing function allows reusability of functions. You can apply javascript reduce method to apply set of functions on data.
Lets start with a basic reduce sample. The following is set of functions to calculate sale price.
const SALES_TAX = 0.08;
const COUPON_CODES = {
AAAA: 0.1,
BBBB: 0.07,
CCCC: 0.15,
};
const shoppingtotal = shoppingCart =>
shoppingCart.reduce((acc, item) => {
acc += item.price * item.qty;
return acc;
}, 0);
const discount = couponCode => amount =>
amount * (1 - COUPON_CODES[couponCode]);
const tax = amt => amt * (1 + SALES_TAX);
I can create a compose as below
const compose = fns => input => fns.reduce((acc, fn) => fn(acc), input);
const calculatePayment = compose([shoppingtotal, discount('AAAA'), tax]);
Now to calculate price, I can call calculatePayment.
calculatePayment([
{
name: 'pencil',
price: 1,
qty: 2,
},
{
name: 'Pen',
price: 1.5,
qty: 20,
},
{
name: 'Eraser',
price: 0.25,
qty: 10,
}])
It is a sample. Like this, you can easily compose multiple functions and create new function definitions.

Related

Can method chaining be implemented the way built-in functions in Javascript are implemented?

I think there is something that i'm missing about method chaining. To me it feels incomplete.
Method chaining works by having each method return this so that another method on that object can be called. However, the fact that the return value is this and not the result of the function seems inconvenient to me.
Here is a simple example.
const Obj = {
result: 0,
addNumber: function (a, b) {
this.result = a + b;
return this;
},
multiplyNumber: function (a) {
this.result = this.result * a;
return this;
},
}
const operation = Obj.addNumber(10, 20).multiplyNumber(10).result
console.log(operation)
key points:
Every method in the chain Obj.addNumber(10, 20).multiplyNumber(10) returns this.
The last part of the chain .result is the one that returns a value other than this.
The problem with this approach is that it require you to tack on a property / method to get a value at the end other thanthis.
Compare this with built-in functions in JavaScript.
const str = " SomE RandoM StRIng "
console.log(str.toUpperCase()) // " SOME RANDOM STRING "
console.log(str.toUpperCase().trim()) // "SOME RANDOM STRING"
console.log(str.toUpperCase().trim().length) // 18
key points:
Each function in the chain returns the result of the function not this (maybe this is done under the hood)
No property / method is required at the end of the chain just to get the result.
Can we implement method chaining to behave the way built-in functions in Javascript behave?
First of all, each of your console.log doesn't return properly:
console.log(str.toUpperCase.trim) //undefined
It returns undefined because str.toUpperCase returns the function object and does not execute the function itself so it won't work
The only correct usage is
console.log(str.toUpperCase().trim()
Now about your question, it is pretty easy to do it without a result and it is much more efficient.
Everything in javascript has a method called valueOf(), here is my example of calling everything like that for numbers, though I prefer just making functions instead of Objects.
const Obj = {
addNumber: function (a = 0) {
return a + this.valueOf();
},
multiplyNumber: function (a = 1) {
return a*this.valueOf();
},
}
const nr = 2;
Object.keys(Obj).forEach(method => {
Number.prototype[method] = Obj[method];
})
console.log(Number.prototype); // will print out addNumber and multiplyNumber
// Now You can call it like this
console.log(nr.addNumber().multiplyNumber()); // Prints out 2 because it becomes (nr+0)*1
console.log(nr.addNumber(3).multiplyNumber(2)) // Prints out 10;
I think you are misunderstanding what method chaining actually is. It is simply a shorthand for invoking multiple methods without storing each intermediate result in a variable. In other words, it is a way of expressing this:
const uppercase = " bob ".toUpperCase()
const trimmed = uppercase.trim()
as this
const result = " bob ".toUpperCase().trim()
Nothing special is happening. The trim method is simply being called on the result of " bob ".toUpperCase(). Fundamentally, this boils down to operator precedence and the order of operations. The . operator is an accessor, and is evaluated from left to right. This makes the above expression equivalent to this (parens used to show order of evaluation):
const result = (" bob ".toUpperCase()).trim()
This happens regardless of what is returned by each individual method. For instance, I could do something like this:
const result = " bob ".trim().split().map((v,i) => i)
Which is equivalent to
const trimmed = " bob ".trim()
const array = trimmed.split() //Note that we now have an array
const indexes = array.map((v,i) => i) //and can call array methods
So, back to your example. You have an object. That object has encapsulated a value internally, and adds methods to the object for manipulating the results. In order for those methods to be useful, you need to keep returning an object that has those methods available. The simplest mechanism is to return this. It also may be the most appropriate way to do this, if you actually are trying to make the object mutable. However, if immutability is an option, you can instead instantiate new objects to return, each of which have the methods you want in the prototype. An example would be:
function MyType(n) {
this.number = n
}
MyType.prototype.valueOf = function() {
return this.number
}
MyType.prototype.add = function(a = 0) {
return new MyType(a + this)
}
MyType.prototype.multiply = function(a = 1) {
return new MyType(a * this)
}
const x = new MyType(1)
console.log(x.add(1)) // { number: 2 }
console.log(x.multiply(2)) // { number: 2 }
console.log(x.add(1).multiply(2)) // { number: 4 }
console.log(x.add(1).multiply(2) + 3) // 7
The key thing to note about this is that you are still using your object, but the valueOf on the prototype is what allows you to directly utilize the number as the value of the object, while still making the methods available. This is shown in the last example, where we directly add 3 to it (without accessing number). It is leveraged throughout the implementation by adding this directly to the numeric argument of the method.
Method chaining is the mechanism of calling a method on another method of the same object in order to get a cleaner and readable code.
In JavaScript method chaining most use the this keyword in the object's class in order to access its method (because the this keyword refers to the current object in which it is called)
When a certain method returns this, it simply returns an instance of the object in which it is returned, so in another words, to chain methods together, we must make sure that each method we define has a return value so that we can call another method on it.
In your code above, the function addNumber returns the current executing context back from the function call. The next function then executes on this context (referring to the same object), and invokes the other functions associated with the object. it's is a must for this chaining to work. each of the functions in the function chaining returns the current Execution Context. the functions can be chained together because the previous execution returns results that can be processed further on.
This is part of the magic and uniqueness of JavaScript, if you're coming from another language like Java or C# it may look weird for you, but the this keyword in JavaScript behaves differently.
You can avoid the necessity of this and be able to return a value implicitly, using a Proxy object with a get-trap.
Here you find a more generic factory for it.
const log = Logger();
log(`<code>myNum(42)
.add(3)
.multiply(5)
.divide(3)
.roundUp()
.multiply(7)
.divide(12)
.add(-1.75)</code> => ${
myNum(42)
.add(3)
.multiply(5)
.divide(3)
.roundUp()
.multiply(7)
.divide(12)
.add(-1.75)}`,
);
log(`\n<code>myString(\`hello world\`)
.upper()
.trim()
.insertAt(6, \`cruel coding \`)
.upper()</code> => ${
myString(`hello world`)
.upper()
.trim()
.insertAt(6, `cruel coding `)
.upper()
}`);
log(`<br><code>myString(\`border-top-left-radius\`).toUndashed()</code> => ${
myString(`border-top-left-radius`).toUndashed()}`);
// the proxy handling
function proxyHandlerFactory() {
return {
get: (target, prop) => {
if (prop && target[prop]) {
return target[prop];
}
return target.valueOf;
}
};
}
// a wrapped string with chainable methods
function myString(str = ``) {
const proxyHandler = proxyHandlerFactory();
const obj2Proxy = {
trim: () => nwProxy(str.trim()),
upper: () => nwProxy(str.toUpperCase()),
lower: () => nwProxy(str.toLowerCase()),
insertAt: (at, insertStr) =>
nwProxy(str.slice(0, at) + insertStr + str.slice(at)),
toDashed: () =>
nwProxy(str.replace(/[A-Z]/g, a => `-${a.toLowerCase()}`.toLowerCase())),
toUndashed: () => nwProxy([...str.toLowerCase()]
.reduce((acc, v) => {
const isDash = v === `-`;
acc = { ...acc,
s: acc.s.concat(isDash ? `` : acc.nextUpcase ? v.toUpperCase() : v)
};
acc.nextUpcase = isDash;
return acc;
}, {
s: '',
nextUpcase: false
}).s),
valueOf: () => str,
};
function nwProxy(nwStr) {
str = nwStr || str;
return new Proxy(obj2Proxy, proxyHandler);
}
return nwProxy();
}
// a wrapped number with chainable methods
function myNum(n = 1) {
const proxyHandler = proxyHandlerFactory();
const obj2Proxy = {
add: x => nwProxy(n + x),
divide: x => nwProxy(n / x),
multiply: x => nwProxy(n * x),
roundDown: () => nwProxy(Math.floor(n)),
roundUp: () => nwProxy(Math.ceil(n)),
valueOf: () => n,
};
function nwProxy(nwN) {
n = nwN || n;
return new Proxy(obj2Proxy, proxyHandler);
}
return nwProxy();
}
// ---- for demo ---- //
function Logger() {
const report =
document.querySelector("#report") ||
document.body.insertAdjacentElement(
"beforeend",
Object.assign(document.createElement("pre"), {
id: "report"
})
);
return (...args) => {
if (!args.length) {
return report.textContent = ``;
}
args.forEach(arg =>
report.insertAdjacentHTML(`beforeEnd`,
`<div>${arg.replace(/\n/g, `<br>`)}</div>`)
);
};
}
body {
font: 12px/15px verdana, arial;
margin: 0.6rem;
}
code {
color: green;
}

How do I make 'foo()' and 'foo().bar()' output completely different things?

So I'm trying to make it so foo() returns anything from a string to object, then have foo().bar() return something completely different and even have foo().bar().test() return another thing completely different. For example, databases() would return something like a list of databases, then databases().users() would return an object of all the users and finally databases().users().ids() would return an array of IDs.
I think it's called function/method chaining but I haven't found anything related to what I need.
All I find is examples like var number = new math(10) number.add(5).subtract(3).value but I don't want it to chain it like that, I want it very linear (I don't know how to explain). I don't want to be able to use number.subtract(3).add(5).value or databases().ids().users() and I don't want to have to have .value at the end.
var math = function (n) {
this.value = n;
this.add = function (x) {
this.value += x;
return this;
};
this.subtract = function (x) {
this.value -= x;
return this;
};
};
var number = new math(10);
console.log(number.add(5).subtract(3).value);
The node js module, moment, works the way I'd like my project to work. moment() returns Moment<...>, moment().hours() returns the hour and moment().format("YYYY/MM/DD") returns 2020/10/22.
You can do something like this if you want number capacity and limited string capacity:
class Database extends String {
valueOf() { return 2 }
users() { return { ids: () => [] } }
};
const database = (val) => new Database(val || "")
Then you will be able to do this database() + 2 === 4, all string methods will be available and you will be able to do this database().users().ids()

does javascript have something equivalent to Python's `id` function? [duplicate]

I need to do some experiment and I need to know some kind of unique identifier for objects in javascript, so I can see if they are the same. I don't want to use equality operators, I need something like the id() function in python.
Does something like this exist ?
Update My original answer below was written 6 years ago in a style befitting the times and my understanding. In response to some conversation in the comments, a more modern approach to this is as follows:
(function() {
if ( typeof Object.id != "undefined" ) return;
var id = 0;
Object.id = function(o) {
if ( typeof o.__uniqueid != "undefined" ) {
return o.__uniqueid;
}
Object.defineProperty(o, "__uniqueid", {
value: ++id,
enumerable: false,
// This could go either way, depending on your
// interpretation of what an "id" is
writable: false
});
return o.__uniqueid;
};
})();
var obj = { a: 1, b: 1 };
console.log(Object.id(obj));
console.log(Object.id([]));
console.log(Object.id({}));
console.log(Object.id(/./));
console.log(Object.id(function() {}));
for (var k in obj) {
if (obj.hasOwnProperty(k)) {
console.log(k);
}
}
// Logged keys are `a` and `b`
If you have archaic browser requirements, check here for browser compatibility for Object.defineProperty.
The original answer is kept below (instead of just in the change history) because I think the comparison is valuable.
You can give the following a spin. This also gives you the option to explicitly set an object's ID in its constructor or elsewhere.
(function() {
if ( typeof Object.prototype.uniqueId == "undefined" ) {
var id = 0;
Object.prototype.uniqueId = function() {
if ( typeof this.__uniqueid == "undefined" ) {
this.__uniqueid = ++id;
}
return this.__uniqueid;
};
}
})();
var obj1 = {};
var obj2 = new Object();
console.log(obj1.uniqueId());
console.log(obj2.uniqueId());
console.log([].uniqueId());
console.log({}.uniqueId());
console.log(/./.uniqueId());
console.log((function() {}).uniqueId());
Take care to make sure that whatever member you use to internally store the unique ID doesn't collide with another automatically created member name.
So far as my observation goes, any answer posted here can have unexpected side effects.
In ES2015-compatible enviroment, you can avoid any side effects by using WeakMap.
const id = (() => {
let currentId = 0;
const map = new WeakMap();
return (object) => {
if (!map.has(object)) {
map.set(object, ++currentId);
}
return map.get(object);
};
})();
id({}); //=> 1
Latest browsers provide a cleaner method for extending Object.prototype. This code will make the property hidden from property enumeration (for p in o)
For the browsers that implement defineProperty, you can implement uniqueId property like this:
(function() {
var id_counter = 1;
Object.defineProperty(Object.prototype, "__uniqueId", {
writable: true
});
Object.defineProperty(Object.prototype, "uniqueId", {
get: function() {
if (this.__uniqueId == undefined)
this.__uniqueId = id_counter++;
return this.__uniqueId;
}
});
}());
For details, see https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Object/defineProperty
Actually, you don't need to modify the object prototype and add a function there. The following should work well for your purpose.
var __next_objid=1;
function objectId(obj) {
if (obj==null) return null;
if (obj.__obj_id==null) obj.__obj_id=__next_objid++;
return obj.__obj_id;
}
For browsers implementing the Object.defineProperty() method, the code below generates and returns a function that you can bind to any object you own.
This approach has the advantage of not extending Object.prototype.
The code works by checking if the given object has a __objectID__ property, and by defining it as a hidden (non-enumerable) read-only property if not.
So it is safe against any attempt to change or redefine the read-only obj.__objectID__ property after it has been defined, and consistently throws a nice error instead of silently fail.
Finally, in the quite extreme case where some other code would already have defined __objectID__ on a given object, this value would simply be returned.
var getObjectID = (function () {
var id = 0; // Private ID counter
return function (obj) {
if(obj.hasOwnProperty("__objectID__")) {
return obj.__objectID__;
} else {
++id;
Object.defineProperty(obj, "__objectID__", {
/*
* Explicitly sets these two attribute values to false,
* although they are false by default.
*/
"configurable" : false,
"enumerable" : false,
/*
* This closure guarantees that different objects
* will not share the same id variable.
*/
"get" : (function (__objectID__) {
return function () { return __objectID__; };
})(id),
"set" : function () {
throw new Error("Sorry, but 'obj.__objectID__' is read-only!");
}
});
return obj.__objectID__;
}
};
})();
Typescript version of #justin answer, ES6 compatible, using Symbols to prevent any key collision and added into the global Object.id for convenience. Just copy paste the code below, or put it into an ObjecId.ts file you will import.
(enableObjectID)();
declare global {
interface ObjectConstructor {
id: (object: any) => number;
}
}
const uniqueId: symbol = Symbol('The unique id of an object');
export function enableObjectID(): void {
if (typeof Object['id'] !== 'undefined') {
return;
}
let id: number = 0;
Object['id'] = (object: any) => {
const hasUniqueId: boolean = !!object[uniqueId];
if (!hasUniqueId) {
object[uniqueId] = ++id;
}
return object[uniqueId];
};
}
Example of usage:
console.log(Object.id(myObject));
jQuery code uses it's own data() method as such id.
var id = $.data(object);
At the backstage method data creates a very special field in object called "jQuery" + now() put there next id of a stream of unique ids like
id = elem[ expando ] = ++uuid;
I'd suggest you use the same method as John Resig obviously knows all there is about JavaScript and his method is based on all that knowledge.
For the purpose of comparing two objects, the simplest way to do this would be to add a unique property to one of the objects at the time you need to compare the objects, check if the property exists in the other and then remove it again. This saves overriding prototypes.
function isSameObject(objectA, objectB) {
unique_ref = "unique_id_" + performance.now();
objectA[unique_ref] = true;
isSame = objectB.hasOwnProperty(unique_ref);
delete objectA[unique_ref];
return isSame;
}
object1 = {something:true};
object2 = {something:true};
object3 = object1;
console.log(isSameObject(object1, object2)); //false
console.log(isSameObject(object1, object3)); //true
I faced the same problem and here's the solution I implemented with ES6
code
let id = 0; // This is a kind of global variable accessible for every instance
class Animal {
constructor(name){
this.name = name;
this.id = id++;
}
foo(){}
// Executes some cool stuff
}
cat = new Animal("Catty");
console.log(cat.id) // 1
I've used code like this, which will cause Objects to stringify with unique strings:
Object.prototype.__defineGetter__('__id__', function () {
var gid = 0;
return function(){
var id = gid++;
this.__proto__ = {
__proto__: this.__proto__,
get __id__(){ return id }
};
return id;
}
}.call() );
Object.prototype.toString = function () {
return '[Object ' + this.__id__ + ']';
};
the __proto__ bits are to keep the __id__ getter from showing up in the object. this has been only tested in firefox.
Notwithstanding the advice not to modify Object.prototype, this can still be really useful for testing, within a limited scope. The author of the accepted answer changed it, but is still setting Object.id, which doesn't make sense to me. Here's a snippet that does the job:
// Generates a unique, read-only id for an object.
// The _uid is generated for the object the first time it's accessed.
(function() {
var id = 0;
Object.defineProperty(Object.prototype, '_uid', {
// The prototype getter sets up a property on the instance. Because
// the new instance-prop masks this one, we know this will only ever
// be called at most once for any given object.
get: function () {
Object.defineProperty(this, '_uid', {
value: id++,
writable: false,
enumerable: false,
});
return this._uid;
},
enumerable: false,
});
})();
function assert(p) { if (!p) throw Error('Not!'); }
var obj = {};
assert(obj._uid == 0);
assert({}._uid == 1);
assert([]._uid == 2);
assert(obj._uid == 0); // still
This one will calculate a HashCode for each object, optimized for string, number and virtually anything that has a getHashCode function. For the rest it assigns a new reference number.
(function() {
var __gRefID = 0;
window.getHashCode = function(ref)
{
if (ref == null) { throw Error("Unable to calculate HashCode on a null reference"); }
// already cached reference id
if (ref.hasOwnProperty("__refID")) { return ref["__refID"]; }
// numbers are already hashcodes
if (typeof ref === "number") { return ref; }
// strings are immutable, so we need to calculate this every time
if (typeof ref === "string")
{
var hash = 0, i, chr;
for (i = 0; i < ref.length; i++) {
chr = ref.charCodeAt(i);
hash = ((hash << 5) - hash) + chr;
hash |= 0;
}
return hash;
}
// virtual call
if (typeof ref.getHashCode === "function") { return ref.getHashCode(); }
// generate and return a new reference id
return (ref["__refID"] = "ref" + __gRefID++);
}
})();
If you came here because you deal with class instances like me you can use static vars/methods to reference instances by a custom unique id:
class Person {
constructor( name ) {
this.name = name;
this.id = Person.ix++;
Person.stack[ this.id ] = this;
}
}
Person.ix = 0;
Person.stack = {};
Person.byId = id => Person.stack[ id ];
let store = {};
store[ new Person( "joe" ).id ] = true;
store[ new Person( "tim" ).id ] = true;
for( let id in store ) {
console.log( Person.byId( id ).name );
}
Here's a variant of Justin Johnson's answer that provides a scalability benefit when you are creating billions of objects for which you want the ID.
Specifically, rather than solely using a 1-up counter (that might overflow the representational limits of Number, and can't be cycled without risking reusing an ID), we register the object and its newly generated ID with a FinalizationRegistry, such that, at some point after the object is garbage collected, the ID is returned to a freelist for reuse by a newly created object (Python's id function can also return the same ID for multiple objects, so long as the existence of the two objects does not overlap in time).
Limitations:
It only works on objects, not JS primitives (this is somewhat reasonable; unlike Python, where everything is an object, JS primitives typically aren't, and the id function logically only works on objects, since primitives need not "exist" in any reasonably identifiable way).
If the code creates (without discarding) billions of objects, asks for their IDs, then releases them all at once and never asks for an ID again, the recovered IDs in the freelist constitute a memory leak of sorts. Hopefully the JS optimizer stores them efficiently, so the cost remains a small fraction of what the objects themselves cost, but it's still a cost. In cases where objects with IDs are regularly created and destroyed, the wasted memory is roughly tied to the maximum number of such ID-ed objects in existence at any given point in time.
If those limitations aren't a problem though, this works fairly well. I modified the testing code a bit to hand control back to the event loop (and hopefully the garbage collector) now and again while creating 10M garbage objects to ID, and on my browser, nearly half the object IDs get reclaimed for reuse; the final loop making five objects and IDing them produces IDs just above 1M, when over 2M objects had IDs generated at some point. In a realistic scenario with meaningful code executing and real async usage I'd expect better results simply because there would be more opportunities for the finalization registry to perform cleanup.
async function sleep(ms) {
await _sleep(ms);
}
function _sleep(ms) {
return new Promise((resolve) => setTimeout(resolve, ms));
}
(function() {
if ( typeof Object.id != "undefined" ) return;
var freelist = []; // Stores previously used IDs for reuse when an object with
// an ID is garbage collected, so creating and dropping billions
// of objects doesn't consume all available IDs
const registry = new FinalizationRegistry((freeid) => {
freelist.push(freeid);
});
var id = 0;
Object.id = function(o) {
if ( typeof o.__uniqueid != "undefined" ) {
return o.__uniqueid;
}
Object.defineProperty(o, "__uniqueid", {
value: freelist.length ? freelist.pop() : ++id,
enumerable: false,
// This could go either way, depending on your
// interpretation of what an "id" is
writable: false
});
registry.register(o, o.__uniqueid); // Sometime after o is collected, its ID
// will be reclaimed for use by a new object
return o.__uniqueid;
};
})();
var obj = { a: 1, b: 1 };
console.log(Object.id(obj));
console.log(Object.id([]));
console.log(Object.id({}));
console.log(Object.id(/./));
var idsum = 0; // So we do something real to prevent optimizing out code
// Make a ton of temporary objects with IDs, handing control back to the event loop
// every once in a while to (hopefully) see some IDs returned to the pool
for (var i = 0; i < 1000000; ++i) {
idsum += Object.id({c: i});
}
sleep(10).then(() => {
console.log(Object.id(function() { console.log("Hey"); }));
for (var i = 1000000; i < 2000000; ++i) {
idsum += Object.id({c: i});
}
console.log(Object.id(function() { console.log("There"); }));
sleep(10).then(() => {
for (var i = 0; i < 5; ++i) {
console.log(Object.id([i]));
}
console.log(idsum);
});
});
for (var k in obj) {
if (obj.hasOwnProperty(k)) {
console.log(k);
}
}
// Logged keys are `a` and `b`

How can I pipe functions in JS like Elm does?

I'm just getting into functional programming and i'm having a hard time figuring out how to do this (if it's even worth the trouble). I've looked into currying and am not sure if this is the direction I need to go?? Or pipelines?
I would like to start with a value and then pipe it through different functions. Underscore has the 'chain' method which is similar. However I don't want to use prototypes to do this. I realize the solution might not match my target syntax.
Elm has the |> syntax (below) which is really nice to look at
// what i'd like to do (or similar) in JS *without using prototype*
num = ("(123) 456-7890")
.removeDashes()
.removeParens()
.removeSpaces()
// what elm does
"(123) 456-7890"
|> removeDashes
|> removeParens
|> rem
// functions I wrote so far
removeDashes = function(str) {
return str.replace(/-/g, '');
};
removeParens = function(str) {
return str.replace(/\(|\)/g, '');
};
removeSpaces = function(str) {
return str.replace(/\s/g, '');
};
// what i'm currently doing
num =
removeDashes(
removeParens(
removeSpaces(
"(123) 456-7890"")));
If you want to get you're feet wet with functional programming in JavaScript I'd advice you to use a library like Underscore, Lodash or Ramda. Which all have a compose/pipe functionality. Most of the times you'd want to combine it with some form of partial application which those libraries also provide.
Anyway it's a nice exercise to try to implement it yourself.
I would solve it like this...
/* Asumes es5 or higher */
function pipe (firstFn /* ...restFns */) {
var _ = null;
var _slice = Array.prototype.slice;
var restFns = _slice.call(arguments, 1) || [];
return function exec_fns() {
var args = _slice.call(arguments, 0, 1);
return restFns.reduce(function(acc, fn) {
return fn.call(_, acc);
}, firstFn.apply(_, args));
}
}
removeDashes = function(str) {
return str.replace(/-/g, '');
};
removeParens = function(str) {
return str.replace(/\(|\)/g, '');
};
removeSpaces = function(str) {
return str.replace(/\s/g, '');
};
console.log(pipe(
removeDashes,
removeParens,
removeSpaces
)("(123) 456-7890") == "1234567890")
Also Functional JavaScript by Fogus is a nice resource to dig deeper into this style of programming
There are different ways to tackle this problem, and you've offered references in underscore and Elm.
In Elm, curried functions are an important part of the equation. As every function receives a single argument, you can build chains with some of them partially applied, waiting for the argument you're weaving in with the pipeline. The same applies to Haskell, PureScript and languages of their ilk.
Reproducing that ipsis literis in JavaScript requires a little bit of sugar — you can use a sweet.js macro to get a source transformation that does it.
Without sugar, it can go many ways. Maybe one way to explore is using generators, passing the bits of the resolved chain down until you get a non-function value.
Like hindmost said, look into using prototypes. The string prototype allows you to add class-level functionality to all strings:
String.prototype.removeParens = function() {
this = this.replace(/\(|\)/g, '');
}
This lets you do things like this:
var myString = "(test)";
myString.removeParens();
And once you add the other functions to the String prototype you can simply chain the function calls like this:
myString.removeDashes().removeParens().removeSpaces();
etc.
You can create the pipe function in one line, with good readability:
const pipe = (...fns) => fns.reduce((v, f) => v.constructor === Function ? v() : f(v));
and it would be used in this way:
var numResult = pipe('(123) 456-7890', removeDashes, removeParens, removeSpaces);
var pipe = (...fns) => fns.reduce((v, f) => v.constructor === Function ? v() : f(v));
function removeDashes(str) {
return str.replace(/-/g, '');
}
function removeParens(str) {
return str.replace(/\(|\)/g, '');
}
function removeSpaces(str) {
return str.replace(/\s/g, '');
}
console.log(
'result:', pipe('(123) 456-7890', removeDashes, removeParens, removeSpaces)
);
Attention: this function needs a platform with support for the spread operator ....
Just in case, i've created a module for this with support for async functions (Promises) and it also works on older/legacy platforms that can't use the spread ...
https://github.com/DiegoZoracKy/pipe-functions
The easiest way is to really just add those to the prototype chain, but you can do that with an object. Here's an easy example:
function MyString( str ){
var value = str.toString();
return {
removeDashes: function() {
value = value.replace(/-/g, '');
return this;
},
removeParens: function() {
value = value.replace(/\(|\)/g, '');
return this;
},
removeSpaces: function() {
value = value.replace(/\s/g, '');
return this;
},
toString: function (){
return value;
},
valueOf: function (){
return value;
}
};
}
You can later on do this:
var clean = (new MyString('This \\(Is)\/ Dirty'))
.removeDashes()
.removeParens()
.removeSpaces();
This way, you will keep your prototype clean. To retrieve a non-object value, just run the toStrong() method, toValue() or do anything with the value (contatenating 1, divide it, anything!).
Here's a solution I found with lodash, it allows you to mixin your own functions and then use them against chain:
...
removeSpaces = function(str) {
return str.replace(/\s/g, '');
};
_.mixin({
removeSpaces: removeSpaces,
removeParens: removeParens,
removeDashes: removeDashes
});
num = _.chain("(123) 456-7890")
.removeSpaces()
.removeParens()
.removeDashes()
.value()
Not a very serious suggestions, but one that will work:
var update = pipe()(removeDashes >> removeParens >> removeSpaces);
update("(123) 456-7890"); //=> "1234567890"
This is based upon this implementation of pipe:
var pipe = function() {
var queue = [];
var valueOf = Function.prototype.valueOf;
Function.prototype.valueOf = function() {
queue.push(this);
return 1;
};
return function() {
Function.prototype.valueOf = valueOf;
return function(x) {
for (var i = 0, val = x, len = queue.length; i < len; i++) {
val = queue[i](val);
}
return val;
}
};
};
You can see more in slide 33 of my talk on functional composition in js.
As the others have said, adding the functions to the String prototype is a valid and short solution. However, if you don´t want to add them to String prototype or if you want to perform in the future more complex functions, another option is to make a wrapper to handle this:
function SpecialString(str){
this.str = str;
this.removeDashes = function() {
this.str=this.str.replace(/-/g, '');
return this;
};
this.removeParens = function() {
this.str=this.str.replace(/\(|\)/g, '');
return this;
};
this.removeSpaces = function() {
this.str=this.str.replace(/\s/g, '');
return this;
};
return this;
}
num = new SpecialString("(123) 456-7890").removeDashes().removeParens().removeSpaces();
console.log(num) // 1234567890

unique object identifier in javascript

I need to do some experiment and I need to know some kind of unique identifier for objects in javascript, so I can see if they are the same. I don't want to use equality operators, I need something like the id() function in python.
Does something like this exist ?
Update My original answer below was written 6 years ago in a style befitting the times and my understanding. In response to some conversation in the comments, a more modern approach to this is as follows:
(function() {
if ( typeof Object.id != "undefined" ) return;
var id = 0;
Object.id = function(o) {
if ( typeof o.__uniqueid != "undefined" ) {
return o.__uniqueid;
}
Object.defineProperty(o, "__uniqueid", {
value: ++id,
enumerable: false,
// This could go either way, depending on your
// interpretation of what an "id" is
writable: false
});
return o.__uniqueid;
};
})();
var obj = { a: 1, b: 1 };
console.log(Object.id(obj));
console.log(Object.id([]));
console.log(Object.id({}));
console.log(Object.id(/./));
console.log(Object.id(function() {}));
for (var k in obj) {
if (obj.hasOwnProperty(k)) {
console.log(k);
}
}
// Logged keys are `a` and `b`
If you have archaic browser requirements, check here for browser compatibility for Object.defineProperty.
The original answer is kept below (instead of just in the change history) because I think the comparison is valuable.
You can give the following a spin. This also gives you the option to explicitly set an object's ID in its constructor or elsewhere.
(function() {
if ( typeof Object.prototype.uniqueId == "undefined" ) {
var id = 0;
Object.prototype.uniqueId = function() {
if ( typeof this.__uniqueid == "undefined" ) {
this.__uniqueid = ++id;
}
return this.__uniqueid;
};
}
})();
var obj1 = {};
var obj2 = new Object();
console.log(obj1.uniqueId());
console.log(obj2.uniqueId());
console.log([].uniqueId());
console.log({}.uniqueId());
console.log(/./.uniqueId());
console.log((function() {}).uniqueId());
Take care to make sure that whatever member you use to internally store the unique ID doesn't collide with another automatically created member name.
So far as my observation goes, any answer posted here can have unexpected side effects.
In ES2015-compatible enviroment, you can avoid any side effects by using WeakMap.
const id = (() => {
let currentId = 0;
const map = new WeakMap();
return (object) => {
if (!map.has(object)) {
map.set(object, ++currentId);
}
return map.get(object);
};
})();
id({}); //=> 1
Latest browsers provide a cleaner method for extending Object.prototype. This code will make the property hidden from property enumeration (for p in o)
For the browsers that implement defineProperty, you can implement uniqueId property like this:
(function() {
var id_counter = 1;
Object.defineProperty(Object.prototype, "__uniqueId", {
writable: true
});
Object.defineProperty(Object.prototype, "uniqueId", {
get: function() {
if (this.__uniqueId == undefined)
this.__uniqueId = id_counter++;
return this.__uniqueId;
}
});
}());
For details, see https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Object/defineProperty
Actually, you don't need to modify the object prototype and add a function there. The following should work well for your purpose.
var __next_objid=1;
function objectId(obj) {
if (obj==null) return null;
if (obj.__obj_id==null) obj.__obj_id=__next_objid++;
return obj.__obj_id;
}
For browsers implementing the Object.defineProperty() method, the code below generates and returns a function that you can bind to any object you own.
This approach has the advantage of not extending Object.prototype.
The code works by checking if the given object has a __objectID__ property, and by defining it as a hidden (non-enumerable) read-only property if not.
So it is safe against any attempt to change or redefine the read-only obj.__objectID__ property after it has been defined, and consistently throws a nice error instead of silently fail.
Finally, in the quite extreme case where some other code would already have defined __objectID__ on a given object, this value would simply be returned.
var getObjectID = (function () {
var id = 0; // Private ID counter
return function (obj) {
if(obj.hasOwnProperty("__objectID__")) {
return obj.__objectID__;
} else {
++id;
Object.defineProperty(obj, "__objectID__", {
/*
* Explicitly sets these two attribute values to false,
* although they are false by default.
*/
"configurable" : false,
"enumerable" : false,
/*
* This closure guarantees that different objects
* will not share the same id variable.
*/
"get" : (function (__objectID__) {
return function () { return __objectID__; };
})(id),
"set" : function () {
throw new Error("Sorry, but 'obj.__objectID__' is read-only!");
}
});
return obj.__objectID__;
}
};
})();
Typescript version of #justin answer, ES6 compatible, using Symbols to prevent any key collision and added into the global Object.id for convenience. Just copy paste the code below, or put it into an ObjecId.ts file you will import.
(enableObjectID)();
declare global {
interface ObjectConstructor {
id: (object: any) => number;
}
}
const uniqueId: symbol = Symbol('The unique id of an object');
export function enableObjectID(): void {
if (typeof Object['id'] !== 'undefined') {
return;
}
let id: number = 0;
Object['id'] = (object: any) => {
const hasUniqueId: boolean = !!object[uniqueId];
if (!hasUniqueId) {
object[uniqueId] = ++id;
}
return object[uniqueId];
};
}
Example of usage:
console.log(Object.id(myObject));
jQuery code uses it's own data() method as such id.
var id = $.data(object);
At the backstage method data creates a very special field in object called "jQuery" + now() put there next id of a stream of unique ids like
id = elem[ expando ] = ++uuid;
I'd suggest you use the same method as John Resig obviously knows all there is about JavaScript and his method is based on all that knowledge.
For the purpose of comparing two objects, the simplest way to do this would be to add a unique property to one of the objects at the time you need to compare the objects, check if the property exists in the other and then remove it again. This saves overriding prototypes.
function isSameObject(objectA, objectB) {
unique_ref = "unique_id_" + performance.now();
objectA[unique_ref] = true;
isSame = objectB.hasOwnProperty(unique_ref);
delete objectA[unique_ref];
return isSame;
}
object1 = {something:true};
object2 = {something:true};
object3 = object1;
console.log(isSameObject(object1, object2)); //false
console.log(isSameObject(object1, object3)); //true
I faced the same problem and here's the solution I implemented with ES6
code
let id = 0; // This is a kind of global variable accessible for every instance
class Animal {
constructor(name){
this.name = name;
this.id = id++;
}
foo(){}
// Executes some cool stuff
}
cat = new Animal("Catty");
console.log(cat.id) // 1
I've used code like this, which will cause Objects to stringify with unique strings:
Object.prototype.__defineGetter__('__id__', function () {
var gid = 0;
return function(){
var id = gid++;
this.__proto__ = {
__proto__: this.__proto__,
get __id__(){ return id }
};
return id;
}
}.call() );
Object.prototype.toString = function () {
return '[Object ' + this.__id__ + ']';
};
the __proto__ bits are to keep the __id__ getter from showing up in the object. this has been only tested in firefox.
Notwithstanding the advice not to modify Object.prototype, this can still be really useful for testing, within a limited scope. The author of the accepted answer changed it, but is still setting Object.id, which doesn't make sense to me. Here's a snippet that does the job:
// Generates a unique, read-only id for an object.
// The _uid is generated for the object the first time it's accessed.
(function() {
var id = 0;
Object.defineProperty(Object.prototype, '_uid', {
// The prototype getter sets up a property on the instance. Because
// the new instance-prop masks this one, we know this will only ever
// be called at most once for any given object.
get: function () {
Object.defineProperty(this, '_uid', {
value: id++,
writable: false,
enumerable: false,
});
return this._uid;
},
enumerable: false,
});
})();
function assert(p) { if (!p) throw Error('Not!'); }
var obj = {};
assert(obj._uid == 0);
assert({}._uid == 1);
assert([]._uid == 2);
assert(obj._uid == 0); // still
This one will calculate a HashCode for each object, optimized for string, number and virtually anything that has a getHashCode function. For the rest it assigns a new reference number.
(function() {
var __gRefID = 0;
window.getHashCode = function(ref)
{
if (ref == null) { throw Error("Unable to calculate HashCode on a null reference"); }
// already cached reference id
if (ref.hasOwnProperty("__refID")) { return ref["__refID"]; }
// numbers are already hashcodes
if (typeof ref === "number") { return ref; }
// strings are immutable, so we need to calculate this every time
if (typeof ref === "string")
{
var hash = 0, i, chr;
for (i = 0; i < ref.length; i++) {
chr = ref.charCodeAt(i);
hash = ((hash << 5) - hash) + chr;
hash |= 0;
}
return hash;
}
// virtual call
if (typeof ref.getHashCode === "function") { return ref.getHashCode(); }
// generate and return a new reference id
return (ref["__refID"] = "ref" + __gRefID++);
}
})();
If you came here because you deal with class instances like me you can use static vars/methods to reference instances by a custom unique id:
class Person {
constructor( name ) {
this.name = name;
this.id = Person.ix++;
Person.stack[ this.id ] = this;
}
}
Person.ix = 0;
Person.stack = {};
Person.byId = id => Person.stack[ id ];
let store = {};
store[ new Person( "joe" ).id ] = true;
store[ new Person( "tim" ).id ] = true;
for( let id in store ) {
console.log( Person.byId( id ).name );
}
Here's a variant of Justin Johnson's answer that provides a scalability benefit when you are creating billions of objects for which you want the ID.
Specifically, rather than solely using a 1-up counter (that might overflow the representational limits of Number, and can't be cycled without risking reusing an ID), we register the object and its newly generated ID with a FinalizationRegistry, such that, at some point after the object is garbage collected, the ID is returned to a freelist for reuse by a newly created object (Python's id function can also return the same ID for multiple objects, so long as the existence of the two objects does not overlap in time).
Limitations:
It only works on objects, not JS primitives (this is somewhat reasonable; unlike Python, where everything is an object, JS primitives typically aren't, and the id function logically only works on objects, since primitives need not "exist" in any reasonably identifiable way).
If the code creates (without discarding) billions of objects, asks for their IDs, then releases them all at once and never asks for an ID again, the recovered IDs in the freelist constitute a memory leak of sorts. Hopefully the JS optimizer stores them efficiently, so the cost remains a small fraction of what the objects themselves cost, but it's still a cost. In cases where objects with IDs are regularly created and destroyed, the wasted memory is roughly tied to the maximum number of such ID-ed objects in existence at any given point in time.
If those limitations aren't a problem though, this works fairly well. I modified the testing code a bit to hand control back to the event loop (and hopefully the garbage collector) now and again while creating 10M garbage objects to ID, and on my browser, nearly half the object IDs get reclaimed for reuse; the final loop making five objects and IDing them produces IDs just above 1M, when over 2M objects had IDs generated at some point. In a realistic scenario with meaningful code executing and real async usage I'd expect better results simply because there would be more opportunities for the finalization registry to perform cleanup.
async function sleep(ms) {
await _sleep(ms);
}
function _sleep(ms) {
return new Promise((resolve) => setTimeout(resolve, ms));
}
(function() {
if ( typeof Object.id != "undefined" ) return;
var freelist = []; // Stores previously used IDs for reuse when an object with
// an ID is garbage collected, so creating and dropping billions
// of objects doesn't consume all available IDs
const registry = new FinalizationRegistry((freeid) => {
freelist.push(freeid);
});
var id = 0;
Object.id = function(o) {
if ( typeof o.__uniqueid != "undefined" ) {
return o.__uniqueid;
}
Object.defineProperty(o, "__uniqueid", {
value: freelist.length ? freelist.pop() : ++id,
enumerable: false,
// This could go either way, depending on your
// interpretation of what an "id" is
writable: false
});
registry.register(o, o.__uniqueid); // Sometime after o is collected, its ID
// will be reclaimed for use by a new object
return o.__uniqueid;
};
})();
var obj = { a: 1, b: 1 };
console.log(Object.id(obj));
console.log(Object.id([]));
console.log(Object.id({}));
console.log(Object.id(/./));
var idsum = 0; // So we do something real to prevent optimizing out code
// Make a ton of temporary objects with IDs, handing control back to the event loop
// every once in a while to (hopefully) see some IDs returned to the pool
for (var i = 0; i < 1000000; ++i) {
idsum += Object.id({c: i});
}
sleep(10).then(() => {
console.log(Object.id(function() { console.log("Hey"); }));
for (var i = 1000000; i < 2000000; ++i) {
idsum += Object.id({c: i});
}
console.log(Object.id(function() { console.log("There"); }));
sleep(10).then(() => {
for (var i = 0; i < 5; ++i) {
console.log(Object.id([i]));
}
console.log(idsum);
});
});
for (var k in obj) {
if (obj.hasOwnProperty(k)) {
console.log(k);
}
}
// Logged keys are `a` and `b`

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