I recently made a rudimentary html/css galery that is practicaly a table with next/previous buttons.The thing is I want to make it responsive to keyboard.Like if anyone hits the "left" button on keyboard it should go on the previous photo and if it hits the "right" button go on the next page.
I would love if you could make it with as less javascript/jquery as possible.I searched google for something like that but I haven't found none !
If you need any code of my website please let me know.
Please help !
You could capture the keyboard interaction using .on() and the keydown event, and decide what to do after the returned value like :
$(document).on("keydown", function (e) {
e.preventDefault();
var code = e.which || e.keyCode;
console.log(code)
if (code == 40) {
// down arrow pressed : do something
console.log("down arrow pressed")
}
});
See JSFIDDLE
The keyboard map of the navigation arrows are
// 37 = left arrow
// 38 = up arrow
// 39 = right arrow
// 40 = down arrow
EDIT : to avoid excessive use of if else if else, you could use switch (which performs better) like :
$(document).on("keydown", function (e) {
e.preventDefault();
var code = e.which || e.keyCode;
switch (code) {
case 37:
console.log("left arrow pressed")
break;
case 38:
console.log("up arrow pressed")
break;
case 39:
console.log("right arrow pressed")
break;
case 40:
console.log("down arrow pressed")
break;
default:
return false
}
});
See updated JSFIDDLE
JFK's answer is correct, but I extended that a little
$(document).on("keydown", function (e) {
var code = e.which || e.keyCode;
if (code == 40 || code == 39) { // down & right
// replace selector with your button id/class
$('.btn-next').click();
} else if (code == 38 || code == 37) { // up & left
// replace selector with your button id/class
$('.btn-previous').click();
}
});
The code simulates a click on the next/previous buttons so you are able to place any code which should happen when clicking or key pressing only once.
Please Help! I have spent a week to complete this game and this is the final huddle i have been stuck with for a couple of days now. I know some techy out there would probably take a glance and flick something in place. But I'm not very sophisticated with javascript and therefore need some help.
$(document).keydown(function(e){
// left arrow
if (e.keyCode == 37 && currentCell > 0) {
currentCell--;
ChangeCurrentCell();
return false;
}
// up arrow
if (e.keyCode == 38 && currentRow > 0) {
currentRow--;
ChangeCurrentCell();
return false;
}
// right arrow
if (e.keyCode == 39 && currentCell < MAX_CELL) {
currentCell++;
ChangeCurrentCell();
return false;
}
//down arrow
if (e.keyCode == 40 && currentRow < MAX_ROW) {
currentRow++;
ChangeCurrentCell();
return false;
}
// enter key
if (e.keyCode == 13) {
}
});
function ChangeCurrentCell()
{
document.getElementById(Boxes[currentRow + currentCell]).focus();
SimulateMouseOver(document.getElementById(Boxes[currentRow + currentCell]));
}
// function will trigger event of selecting current focus.
function selectElement()
{
}
$(document).ready(function(){
loadDivs()
// will give initial focus to top left element paving way for key navigation
ChangeCurrentCell();
// above gives first element in Boxes the focus when loading.
The div element will not focus despite getting it and calling the focus method, i have tried to trigger mousehover on the element with no luck. Please assist me, i put my masters thesis aside despite already being on a tight schedule to do this game which is a requirement for a job position. I have done whole the whole game logic and it all works well, if i send the code in as it is it will definitely be discarded because it doesnt meet the key navigation requirement ... i am desperate i will even pay if i need to -frustrated Student
Look at this
It's my solution for a test, maybe the same...maybe can help you :) If it is, please use it as a hint and don't copy all my code :D
Regards,
L.
You can bind to the document.keydown event to capture key strokes. Then you can use event.which (normalized by jQuery) to determine which key was pressed.
$(document).on("keydown", function (event) {
if (event.which === 37) {
//code for left arrow
} else if (event.which === 38) {
//code for up arrow
} else if (event.which === 39) {
//code for right arrow
} else if (event.which === 40) {
//code for down arrow
}
});
UPDATE
I just noticed you didn't tag your question with jQuery. To use native JS you'll have to change how you bind to the document.keydown event and how you determine the key that was pressed (different browser implementations store the info under different indexes of the event object).
to make it more convenient () not necessary:
`var LEFT = 37, UP = 38, RIGHT = 39, DOWN = 40, SPACE = 32;`
then bind to keydown, keypress doesn't catch arrow keys
and do something like this:
$(document).bind("keydown", function (e){
var which = e.which;
var navigationKeyWasPressed = which !== undefined && which >= 39 && which <= 40;
//do nothing if no significant key was pressed
if (!navigationKeyWasPressed ) {
return;
}
if ($(".selectedWithKey").length === 1){
switch (which) {
case LEFT:
//...
break;
case UP:
//...
break;
case RIGHT:
//...
break;
case DOWN:
//...
break;
case SPACE:
//turn card
break;
default: //non arrow pressed
//...
}
} else {
// if no card is selected, select one to start arrow navigation
$(".sponsor:first").addClass("selectedWithKey")
}
});
How do you obtain the clicked mouse button using jQuery?
$('div').bind('click', function(){
alert('clicked');
});
this is triggered by both right and left click, what is the way of being able to catch right mouse click? I'd be happy if something like below exists:
$('div').bind('rightclick', function(){
alert('right mouse button is pressed');
});
As of jQuery version 1.1.3, event.which normalizes event.keyCode and event.charCode so you don't have to worry about browser compatibility issues. Documentation on event.which
event.which will give 1, 2 or 3 for left, middle and right mouse buttons respectively so:
$('#element').mousedown(function(event) {
switch (event.which) {
case 1:
alert('Left Mouse button pressed.');
break;
case 2:
alert('Middle Mouse button pressed.');
break;
case 3:
alert('Right Mouse button pressed.');
break;
default:
alert('You have a strange Mouse!');
}
});
Edit: I changed it to work for dynamically added elements using .on() in jQuery 1.7 or above:
$(document).on("contextmenu", ".element", function(e){
alert('Context Menu event has fired!');
return false;
});
Demo: jsfiddle.net/Kn9s7/5
[Start of original post] This is what worked for me:
$('.element').bind("contextmenu",function(e){
alert('Context Menu event has fired!');
return false;
});
In case you are into multiple solutions ^^
Edit: Tim Down brings up a good point that it's not always going to be a right-click that fires the contextmenu event, but also when the context menu key is pressed (which is arguably a replacement for a right-click)
You can easily tell which mouse button was pressed by checking the which property of the event object on mouse events:
/*
1 = Left mouse button
2 = Centre mouse button
3 = Right mouse button
*/
$([selector]).mousedown(function(e) {
if (e.which === 3) {
/* Right mouse button was clicked! */
}
});
You can also bind to contextmenu and return false:
$('selector').bind('contextmenu', function(e){
e.preventDefault();
//code
return false;
});
Demo: http://jsfiddle.net/maniator/WS9S2/
Or you can make a quick plugin that does the same:
(function( $ ) {
$.fn.rightClick = function(method) {
$(this).bind('contextmenu rightclick', function(e){
e.preventDefault();
method();
return false;
});
};
})( jQuery );
Demo: http://jsfiddle.net/maniator/WS9S2/2/
Using .on(...) jQuery >= 1.7:
$(document).on("contextmenu", "selector", function(e){
e.preventDefault();
//code
return false;
}); //does not have to use `document`, it could be any container element.
Demo: http://jsfiddle.net/maniator/WS9S2/283/
$("#element").live('click', function(e) {
if( (!$.browser.msie && e.button == 0) || ($.browser.msie && e.button == 1) ) {
alert("Left Button");
}
else if(e.button == 2){
alert("Right Button");
}
});
Update for the current state of the things:
var $log = $("div.log");
$("div.target").on("mousedown", function() {
$log.text("Which: " + event.which);
if (event.which === 1) {
$(this).removeClass("right middle").addClass("left");
} else if (event.which === 2) {
$(this).removeClass("left right").addClass("middle");
} else if (event.which === 3) {
$(this).removeClass("left middle").addClass("right");
}
});
div.target {
border: 1px solid blue;
height: 100px;
width: 100px;
}
div.target.left {
background-color: #0faf3d;
}
div.target.right {
background-color: #f093df;
}
div.target.middle {
background-color: #00afd3;
}
div.log {
text-align: left;
color: #f00;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div class="target"></div>
<div class="log"></div>
$.event.special.rightclick = {
bindType: "contextmenu",
delegateType: "contextmenu"
};
$(document).on("rightclick", "div", function() {
console.log("hello");
return false;
});
http://jsfiddle.net/SRX3y/8/
There are a lot of very good answers, but I just want to touch on one major difference between IE9 and IE < 9 when using event.button.
According to the old Microsoft specification for event.button the codes differ from the ones used by W3C. W3C considers only 3 cases:
Left mouse button is clicked - event.button === 1
Right mouse button is clicked - event.button === 3
Middle mouse button is clicked - event.button === 2
In older Internet Explorers however Microsoft are flipping a bit for the pressed button and there are 8 cases:
No button is clicked - event.button === 0 or 000
Left button is clicked - event.button === 1 or 001
Right button is clicked - event.button === 2 or 010
Left and right buttons are clicked - event.button === 3 or 011
Middle button is clicked - event.button === 4 or 100
Middle and left buttons are clicked - event.button === 5 or 101
Middle and right buttons are clicked - event.button === 6 or 110
All 3 buttons are clicked - event.button === 7 or 111
Despite the fact that this is theoretically how it should work, no Internet Explorer has ever supported the cases of two or three buttons simultaneously pressed. I am mentioning it because the W3C standard cannot even theoretically support this.
It seems to me that a slight adaptation of TheVillageIdiot's answer would be cleaner:
$('#element').bind('click', function(e) {
if (e.button == 2) {
alert("Right click");
}
else {
alert("Some other click");
}
}
EDIT: JQuery provides an e.which attribute, returning 1, 2, 3 for left, middle, and right click respectively. So you could also use if (e.which == 3) { alert("right click"); }
See also: answers to "Triggering onclick event using middle click"
event.which === 1 ensures it's a left-click (when using jQuery).
But you should also think about modifier keys: ctrlcmdshiftalt
If you're only interested in catching simple, unmodified left-clicks, you can do something like this:
var isSimpleClick = function (event) {
return !(
event.which !== 1 || // not a left click
event.metaKey || // "open link in new tab" (mac)
event.ctrlKey || // "open link in new tab" (windows/linux)
event.shiftKey || // "open link in new window"
event.altKey // "save link as"
);
};
$('a').on('click', function (event) {
if (isSimpleClick(event)) {
event.preventDefault();
// do something...
}
});
To those who are wondering if they should or not use event.which in vanilla JS or Angular : It's now deprecated so prefer using event.buttons instead.
Note : With this method and (mousedown) event:
left click press is associated to 1
right click press is associated to 2
scroll button press is associated with 4
and (mouseup) event will NOT return the same numbers but 0 instead.
Source : https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/buttons
there is also a way, to do it without JQuery!
check out this:
document.addEventListener("mousedown", function(evt) {
switch(evt.buttons) {
case 1: // left mouse
case 2: // right mouse
case 3: // middle mouse <- I didn't tested that, I just got a touchpad
}
});
<!DOCTYPE html>
<html>
<head>
<title>JS Mouse Events - Button Demo</title>
</head>
<body>
<button id="btn">Click me with any mouse button: left, right, middle, ...</button>
<p id="message"></p>
<script>
let btn = document.querySelector('#btn');
// disable context menu when right-mouse clicked
btn.addEventListener('contextmenu', (e) => {
e.preventDefault();
});
// show the mouse event message
btn.addEventListener('mouseup', (e) => {
let msg = document.querySelector('#message');
switch (e.button) {
case 0:
msg.textContent = 'Left mouse button clicked.';
break;
case 1:
msg.textContent = 'Middle mouse button clicked.';
break;
case 2:
msg.textContent = 'Right mouse button clicked.';
break;
default:
msg.textContent = `Unknown mouse button code: ${event.button}`;
}
});
</script>
</body>
</html>
If you are looking for "Better Javascript Mouse Events" which allow for
left mousedown
middle mousedown
right mousedown
left mouseup
middle mouseup
right mouseup
left click
middle click
right click
mousewheel up
mousewheel down
Have a look at this cross browser normal javascript which triggers the above events, and removes the headache work. Just copy and paste it into the head of your script, or include it in a file in the <head> of your document. Then bind your events, refer to the next code block below which shows a jquery example of capturing the events and firing the functions assigned to them, though this works with normal javascript binding as well.
If your interested in seeing it work, have a look at the jsFiddle: https://jsfiddle.net/BNefn/
/**
Better Javascript Mouse Events
Author: Casey Childers
**/
(function(){
// use addEvent cross-browser shim: https://gist.github.com/dciccale/5394590/
var addEvent = function(a,b,c){try{a.addEventListener(b,c,!1)}catch(d){a.attachEvent('on'+b,c)}};
/* This function detects what mouse button was used, left, right, middle, or middle scroll either direction */
function GetMouseButton(e) {
e = window.event || e; // Normalize event variable
var button = '';
if (e.type == 'mousedown' || e.type == 'click' || e.type == 'contextmenu' || e.type == 'mouseup') {
if (e.which == null) {
button = (e.button < 2) ? "left" : ((e.button == 4) ? "middle" : "right");
} else {
button = (e.which < 2) ? "left" : ((e.which == 2) ? "middle" : "right");
}
} else {
var direction = e.detail ? e.detail * (-120) : e.wheelDelta;
switch (direction) {
case 120:
case 240:
case 360:
button = "up";
break;
case -120:
case -240:
case -360:
button = "down";
break;
}
}
var type = e.type
if(e.type == 'contextmenu') {type = "click";}
if(e.type == 'DOMMouseScroll') {type = "mousewheel";}
switch(button) {
case 'contextmenu':
case 'left':
case 'middle':
case 'up':
case 'down':
case 'right':
if (document.createEvent) {
event = new Event(type+':'+button);
e.target.dispatchEvent(event);
} else {
event = document.createEventObject();
e.target.fireEvent('on'+type+':'+button, event);
}
break;
}
}
addEvent(window, 'mousedown', GetMouseButton);
addEvent(window, 'mouseup', GetMouseButton);
addEvent(window, 'click', GetMouseButton);
addEvent(window, 'contextmenu', GetMouseButton);
/* One of FireFox's browser versions doesn't recognize mousewheel, we account for that in this line */
var MouseWheelEvent = (/Firefox/i.test(navigator.userAgent)) ? "DOMMouseScroll" : "mousewheel";
addEvent(window, MouseWheelEvent, GetMouseButton);
})();
Better Mouse Click Events Example (uses jquery for simplicity, but the above will work cross browser and fire the same event names, IE uses on before the names)
<div id="Test"></div>
<script type="text/javascript">
$('#Test').on('mouseup',function(e){$(this).append(e.type+'<br />');})
.on('mouseup:left',function(e){$(this).append(e.type+'<br />');})
.on('mouseup:middle',function(e){$(this).append(e.type+'<br />');})
.on('mouseup:right',function(e){$(this).append(e.type+'<br />');})
.on('click',function(e){$(this).append(e.type+'<br />');})
.on('click:left',function(e){$(this).append(e.type+'<br />');})
.on('click:middle',function(e){$(this).append(e.type+'<br />');})
.on('click:right',function(e){$(this).append(e.type+'<br />');})
.on('mousedown',function(e){$(this).html('').append(e.type+'<br />');})
.on('mousedown:left',function(e){$(this).append(e.type+'<br />');})
.on('mousedown:middle',function(e){$(this).append(e.type+'<br />');})
.on('mousedown:right',function(e){$(this).append(e.type+'<br />');})
.on('mousewheel',function(e){$(this).append(e.type+'<br />');})
.on('mousewheel:up',function(e){$(this).append(e.type+'<br />');})
.on('mousewheel:down',function(e){$(this).append(e.type+'<br />');})
;
</script>
And for those who are in need of the minified version...
!function(){function e(e){e=window.event||e;var t="";if("mousedown"==e.type||"click"==e.type||"contextmenu"==e.type||"mouseup"==e.type)t=null==e.which?e.button<2?"left":4==e.button?"middle":"right":e.which<2?"left":2==e.which?"middle":"right";else{var n=e.detail?-120*e.detail:e.wheelDelta;switch(n){case 120:case 240:case 360:t="up";break;case-120:case-240:case-360:t="down"}}var c=e.type;switch("contextmenu"==e.type&&(c="click"),"DOMMouseScroll"==e.type&&(c="mousewheel"),t){case"contextmenu":case"left":case"middle":case"up":case"down":case"right":document.createEvent?(event=new Event(c+":"+t),e.target.dispatchEvent(event)):(event=document.createEventObject(),e.target.fireEvent("on"+c+":"+t,event))}}var t=function(e,t,n){try{e.addEventListener(t,n,!1)}catch(c){e.attachEvent("on"+t,n)}};t(window,"mousedown",e),t(window,"mouseup",e),t(window,"click",e),t(window,"contextmenu",e);var n=/Firefox/i.test(navigator.userAgent)?"DOMMouseScroll":"mousewheel";t(window,n,e)}();
$("body").on({
click: function(){alert("left click");},
contextmenu: function(){alert("right click");}
});
Oold old post - but thought would share with complete answer to people asking above about all mouse click event types.
Add this script so it applies to the entire page:
var onMousedown = function (e) {
if (e.which === 1) {/* Left Mouse Click */}
else if (e.which === 2) {/* Middle Mouse Click */}
else if (e.which === 3) {/* Right Mouse Click */}
};
clickArea.addEventListener("mousedown", onMousedown);
Note: Make sure you 'return false;' on the element being clicked - is really important.
Cheers!
$(document).ready(function () {
var resizing = false;
var frame = $("#frame");
var origHeightFrame = frame.height();
var origwidthFrame = frame.width();
var origPosYGrip = $("#frame-grip").offset().top;
var origPosXGrip = $("#frame-grip").offset().left;
var gripHeight = $("#frame-grip").height();
var gripWidth = $("#frame-grip").width();
$("#frame-grip").mouseup(function (e) {
resizing = false;
});
$("#frame-grip").mousedown(function (e) {
resizing = true;
});
document.onmousemove = getMousepoints;
var mousex = 0, mousey = 0, scrollTop = 0, scrollLeft = 0;
function getMousepoints() {
if (resizing) {
var MouseBtnClick = event.which;
if (MouseBtnClick == 1) {
scrollTop = document.documentElement ? document.documentElement.scrollTop : document.body.scrollTop;
scrollLeft = document.documentElement ? document.documentElement.scrollLeft : document.body.scrollLeft;
mousex = event.clientX + scrollLeft;
mousey = event.clientY + scrollTop;
frame.height(mousey);
frame.width(mousex);
}
else {
resizing = false;
}
}
return true;
}
});
With jquery you can use event object type
jQuery(".element").on("click contextmenu", function(e){
if(e.type == "contextmenu") {
alert("Right click");
}
});
$.fn.rightclick = function(func){
$(this).mousedown(function(event){
if(event.button == 2) {
var oncontextmenu = document.oncontextmenu;
document.oncontextmenu = function(){return false;};
setTimeout(function(){document.oncontextmenu = oncontextmenu;},300);
func(event);
return false;
}
});
};
$('.item').rightclick(function(e){
alert("item");
});
you can try this code:
event.button
Return Value: A Number, representing which mouse button that was pressed when the mouse event occured.
Possible values:
0 : Left mouse button
1 : Wheel button or middle button (if present)
2 : Right mouse button
Note: Internet Explorer 8 and earlier has different return values:
1 : Left mouse button
2 : Right mouse button
4 : Wheel button or middle button (if present) Note: For a left-hand configured mouse, the return values are reversed
$.event.special.rightclick = {
bindType: "contextmenu",
delegateType: "contextmenu"
};
$(document).on("rightclick", "div", function() {
console.log("hello");
return false;
});