How handle multiple objects with EventEmitter - NodeJS - javascript

Main File
var DogModule = require('Dog');
var dogsList = [];
function addNewDog(){
var newDog = new Dog();
dogsList.push(newDog);
}
???.on('bark', function(barkSound) {
console.log(barkSound);
});
Dog File
var EventEmitter = require('events').EventEmitter;
function Dog() {
EventEmitter.call(this);
this.name = "asda";
this.chipId = 1234;
this.emit('bark', "au-au");
}
Dog.prototype = {
getName: function () {
return this.name;
},
getChipId: function () {
return this.chipId;
}
}
Question 1 - How can i properly add EventEmitter.prototype to Dog object and save the current prototype and basically just get access to EventEmitter methods?
Dog.prototype = Object.create(EventEmitter.prototype);
Using util module and then util.inherits(Dog, EventEmitter);
The problem here is just how to not overwrite the existing methods...
Question 2 - Handle one object its no problem but for multiple how i can handle them individuality, knowing that they will be stored on that list?
Thank you.

To prevent rewriting the prototype, you can use Object.assign:
util.inherits(Dog, EventEmitter);
Dog.prototype = Object.assign({
getName: function () {
return this.name;
},
getChipId: function () {
return this.chipId;
}
}, Dog.prototype);

Related

prototypal inheritance & how to do a super()

I'm trying to understand how to create inheritance. I think I have it (below), but the part I can't figure out is how to call the "baseclass" method (ie, doing a "super()"). How do I call the delegate's talk() method below?
(demo link: https://plnkr.co/edit/H76NFBiuWqgaZaUfR7H2?p=preview)
function Person(name) {
var api = {
name,
talk
}
return api;
function init(name) {
this.name = name;
}
function talk() {
return (`I am ${this.name}`)
}
}
function Student(name, major) {
var api = {
major: major,
talk
};
var o = $.extend({}, Person(name), api);
return o;
function changeMajor(newMajor) {
this.major = newMajor;
}
function talk() {
var str = ""
// var str = Person.prototype.talk.call(this)
str += ` and I study ${major}`;
return str;
}
}
var s = Student("Sue", "Economics")
console.log(s.talk())
You lose the reference to the "super" talk method from the Person object when using extend:
var o = $.extend({}, Person(name), api);
Although that parent object is created, it is not stored. Only the modified version of it (with api.talk overriding its talk method) is available in o.
So... you need to keep a reference to the original talk method:
var proto = Person(name);
var o = $.extend({}, proto, api);
And then reference it:
var str = proto.talk.call(this);
Note that since ES6 you can use the native Object.assign which has similar functionality as $.extend.
function Person(name) {
var api = {
name,
talk
};
return api;
function init(name) {
this.name = name;
}
function talk() {
return (`I am ${this.name}`)
}
}
function Student(name, major) {
var api = {
major: major,
talk
};
var proto = Person(name);
var o = Object.assign({}, proto, api);
return o;
function changeMajor(newMajor) {
this.major = newMajor;
}
function talk() {
var str = proto.talk.call(this);
str += ` and I study ${major}`;
return str;
}
}
var s = Student("Sue", "Economics");
console.log(s.talk());
You could reveal the init method in your api objects but mark it as I'm not part of the published API, I only happen to be public here so to say. Leveraging a naming convention you could do something like this:
function Person(name) {
var api = {
"__init__": function () {
// I'm part of the API but please treat me as private
},
talk: function () {
// Do sth.
}
};
return api;
}
function Student(name, major) {
var personApi = Person(name);
var api = {
"__init__": function () {
// I'm also part of the API but treat me as private
personApi.__init__.call(this, name)
},
talk: function () {
return personApi.talk.call(this);
}
};
return api;
}
But then you'd have to marshall around the this and you have to think about not accidentally overriding you __init__ so you customize your own $.extend() function... the rabbit hole goes deep :-). Things like this have been done by some frameworks in the past but I personally wouldn't recommend rolling your own object system - it's fun as a toy but in this day and age there are better options.
The old ES5 way to do this is via constructor functions:
// Base `class` is just a constructor function
function Person(name) {
this.name = name;
}
Person.prototype.talk = function () {
// Do sth.
};
function Student(name, major) {
Person.call(this, name); // emulating super(name)
}
Student.prototype = Object.create(Person.prototype);
Student.prototype.changeMajor = function () {
// Do sth.
};
// later
var homer = new Student("Homer Simpson", "Donuts");
In modern browsers or with the help of a transpiler say babeljs or TypeScript you can do this - which is probably what you wanted in the first place:
class Person {
constructor(name) {
this.name = name;
}
talk() {
// Do sth.
}
}
class Student extends Person {
constructor(name, major) {
super(name); // proper super(name);
this.major = major; // Or anything you want to do
}
changeMajor() {
// Do sth.
super.talk();
}
}
// later
let homer = new Student("Homer Simpson", "Donuts");

Javascript/Node.js: ES5 child class instance accessing parent class method

I am trying to access parent's method in child's constructor as following:
file1.js
var ParentClass = function(arg) {
this.arg = arg;
this.result = {};
};
ParentClass.prototype = {
constructor: ParentClass,
isActive: function(condition) {
return new Date(condition.valid).getTime() <= Date.now())
}
};
module.exports = ParentClass;
file2.js
var ParentClass = require('file1');
var ChildClass= function(arg) {
ParentClass.apply(this, arguments);
this.init();
};
ChildClass.prototype = Object.create(ParentClass.prototype);
ChildClass.prototype.constructor = ChildClass;
ChildClass.prototype = {
init: function() {
this.result = this.arg.validity
.filter(function(elem) {
return this.isActive(elem)
}.bind(this));
}
}
module.exports = ChildClass;
file3.js
var ChildClass= require('file2.js');
var instance = new ChildClass(param);
initializing such instance gives me
TypeError: this.isActive is not a function
at Object.<anonymous> (file2.js)
at Array.filter (native)
at Object.ChildClass.init (file2.js)
Help and explanation appreciated. Thank you!
You have two separate assignments to ChildClass.prototype. One will override the other. Instead, you need to first initialize your prototype with Object.create() as you are doing and then you need to ADD new methods to it, not assign to the whole prototype, thus replacing everything you just put there.
These are the two conflicting statements:
ChildClass.prototype = Object.create(ParentClass.prototype);
ChildClass.prototype = {...};
One common way to fix this is to use Object.assign() to copy your methods onto the existing prototype:
Object.assign(ChildClass.prototype, {
init: function() {
this.result = this.arg.validity
.filter(function(elem) {
return this.isActive(elem)
}.bind(this));
}
});
This will copy each of your methods over to the already existing prototype object and this method is more commonly used when you have lots of methods.
You can also just assign the new methods one at a time (more commonly used when you have just a few methods):
ChildClass.prototype.init = function() {
this.result = this.arg.validity.filter(function(elem) {
return this.isActive(elem)
}.bind(this));
}
You are redefining ChildClass.prototype as a new object, which overwrites your assignment using Object.create() a few lines prior. Instead, simply define the init method on it.
Try this:
var ParentClass = function(arg) {
this.arg = arg;
this.result = {};
};
ParentClass.prototype = {
constructor: ParentClass,
isActive: function(condition) {
return new Date(condition.valid).getTime() <= Date.now();
}
};
var ChildClass = function(arg) {
ParentClass.apply(this, arguments);
this.init();
};
ChildClass.prototype = Object.create(ParentClass.prototype);
ChildClass.prototype.constructor = ChildClass;
ChildClass.prototype.init = function() {
this.result = this.arg.validity
.filter(function(elem) {
return this.isActive(elem);
}.bind(this));
};
var instance = new ChildClass({
validity: [{
valid: "01/01/17"
}]
});
console.log(instance);

Prototypes issue in javascript

i am just starting learn a prototypes in javascript an i can't understand what a problem is in my code. I'm sorry, my question may seem silly
i got an error like this :
Uncaught TypeError: undefined is not a function
why is undefined? I inherited a function of the user.
can't understand it :(
var user = {
sayName: function() {
console.log(this.name)
}
};
user.name = "viktor";
user.sayName();
var user2 = {};
user2.prototype = user;
user2.name = "segey";
user2.sayName();
All you need to set up the prototype chain with plain objects is:
var user2 = Object.create(user); // set `user` as prototype of `user2`
user2.name = "segey";
user2.sayName();
For you question correct solution will:
function User() {
this.name = 'Viktor';
return this;
}
User.prototype = Object.create({
sayName: function() {
return this.name;
}
});
function User2() {}
User2.prototype = Object.create(User.prototype);
var user = new User();
user.sayName(); // 'Viktor'
user2 = new User2();
user2.name = 'Bogdan';
user2.sayName(); // 'Bogdan'
And detailed explanation with example.
Let say we have some basic class Animal. Our Animal have age and name.
function Animal() {
this.age = 5;
this.name = "Stuffy";
return this;
}
Animal.prototype = Object.create({
getAge: function() {
return this.age;
},
getName: function() {
return this.name;
}
});
And when I spent some time with architecture I understand that I also need SubClass of Animal. For example, let it will be Dog class with new property and functions. And also Dog must extend functions and properties from Animal class.
function Dog() {
Animal.apply(this, arguments); // Call parent constructor
this.wantsEat = true; // Add new properties
return this;
}
Dog.prototype = Object.create(Animal.prototype); // Create object with Animal prototype
Object.extend(Dog.prototype, { // Any extend() function, wish you want
constructor: Dog, // Restore constructor for Dog class
eat: function() {
this.wantsEat = false;
return this;
}
});
Or you can use Object.defineProperties() and extend in this way:
Dog.prototype = Object.create(Animal.prototype, {
constructor: {
value: Dog
},
eat: {
value: function() {
this.wantsEat = false;
return this;
}
}
});

Passing arguments to anonymous function of module

$(document).ready(function () {
var patient = (function (options) {
var age = options.age;
var name = options.name;
function getName() {
return this.name;
}
function setName(val) {
name = val;
}
function getAge() {
return this.age;
}
function setAge(val) {
age = val;
}
return {
getAge: getAge,
setAge: setAge,
getName: getName,
setName: setName
}
})();
});
I realize that I'm never passing any options in my example here.
If I try to do something like patient.setAge('100') and then console.log(patient.getAge()) I get an error saying cannot read property Age of undefined. The overarching theme that I'm trying to get at is within a module, how can I emulate consturctors to instantiate a new patient object while keeping all the OOP goodness of private variables and all that jazz.
I've seen some examples of constructors in a module pattern on here and I haven't understood them very well. Is it a good idea in general to have a constructor in a module? Is its main purpose similarity with class-based languages?
This is a constructor:
function Patient(options) {
options = options || {};
this.age = options.age;
this.name = options.name;
}
$(document).ready(function () {
var patient = new Patient();
});
You can put it inside a module if you want. What you shouldn’t do is provide getters and setters, especially ones that don’t do anything. If you’re exposing a variable through two properties to get and set it, it should just be one property.
Try this
function Patient (options) {
options = options || {};
var age = options.age;
var name = options.name;
function getName() {
return name;
}
function setName(val) {
name = val;
}
function getAge() {
return age;
}
function setAge(val) {
age = val;
}
return {
getAge: getAge,
setAge: setAge,
getName: getName,
setName: setName
}
}); // pass empty object
$(document).ready(function () {
var p1 = new Patient({});
var p2 = new Patient();
var p3 = new Patient({age:20});
var p4 = new Patient({name:"abcd"});
var p5 = new Patient({age:21, name:"abcd"});
});

How to make a JavaScript singleton with a constructor without using return?

I currently know two ways to construct singletons in JavaScript. First:
var singleton = {
publicVariable: "I'm public",
publicMethod: function() {}
};
It is perfect except that it does not have a constructor where I could run initialization code.
Second:
(function() {
var privateVariable = "I'm private";
var privateFunction = function() {}
return {
publicVariable: "I'm public",
publicMethod: function () {}
}
})();
The first version does not have private properties nor does it have a constructor, but it is faster and simpler. The second version is more complex, ugly, but has a constructor and private properties.
I'm not in a need for private properties, I just want to have a constructor. Is there something I am missing or are the two approaches above the only ones I've got?
function Singleton() {
if ( Singleton.instance )
return Singleton.instance;
Singleton.instance = this;
this.prop1 = 5;
this.method = function() {};
}​
Here is my solution with closures:
function Singleton() {
Singleton.getInstance = (function(_this) {
return function() { return _this; };
})(this);
}
Test:
var foo = new Singleton();
var bar = Singleton.getInstance();
foo === bar; // true
If you are just looking for a place to initialise your singleton, how about this?
var singleton = {
'pubvar': null,
'init': function() {
this.pubvar = 'I am public!';
return this;
}
}.init();
console.assert(singleton.pubvar === 'I am public!');
Simple and elegant.
var singleton = new function() { // <<----Notice the new here
//constructorcode....
this.publicproperty ="blabla";
}
This is basically the same as creating a function, then instantly assiging a new instace of it to the variable singleton. Like var singleton = new SingletonObject();
I highly advice against using singletons this way in javscript though because of the execution order is based on where in the file you place the object and not on your own logic.
What about this?
var Singleton = (function() {
var instance;
// this is actual constructor with params
return function(cfg) {
if (typeof instance == 'undefined') {
instance = this;
this.cfg = cfg;
}
return instance;
};
})();
var a = new Singleton('a');
var b = new Singleton('b');
//a === b; <-- true
//a.cfg <-- 'a'
//b.cfg <-- 'a'
I make it an actual Singleton with static functions and no this like so:
class S {
//"constructor"
static init() {
//Note: Since it's a singleton, there's no "this" instance.
//Instead, you store variables directly on the class.
S.myVar = 7;
}
static myOtherFunc() {
alert(S.myVar);
}
}
//Immediately call init() to make it the "constructor".
//Alternatively, you can call init() elsewhere if you'd
//like to initialize it at a particular time.
S.init();
//Later:
S.myOtherFunc();
S.myVar = 10;

Categories