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I prefer to use OOP in large scale projects like the one I'm working on right now. I need to create several classes in JavaScript but, if I'm not mistaken, there are at least a couple of ways to go about doing that. What would be the syntax and why would it be done in that way?
I would like to avoid using third-party libraries - at least at first.
Looking for other answers, I found the article Object-Oriented Programming with JavaScript, Part I: Inheritance - Doc JavaScript that discusses object-oriented programming in JavaScript. Is there a better way to do inheritance?
Here's the way to do it without using any external libraries:
// Define a class like this
function Person(name, gender){
// Add object properties like this
this.name = name;
this.gender = gender;
}
// Add methods like this. All Person objects will be able to invoke this
Person.prototype.speak = function(){
alert("Howdy, my name is" + this.name);
};
// Instantiate new objects with 'new'
var person = new Person("Bob", "M");
// Invoke methods like this
person.speak(); // alerts "Howdy, my name is Bob"
Now the real answer is a whole lot more complex than that. For instance, there is no such thing as classes in JavaScript. JavaScript uses a prototype-based inheritance scheme.
In addition, there are numerous popular JavaScript libraries that have their own style of approximating class-like functionality in JavaScript. You'll want to check out at least Prototype and jQuery.
Deciding which of these is the "best" is a great way to start a holy war on Stack Overflow. If you're embarking on a larger JavaScript-heavy project, it's definitely worth learning a popular library and doing it their way. I'm a Prototype guy, but Stack Overflow seems to lean towards jQuery.
As far as there being only "one way to do it", without any dependencies on external libraries, the way I wrote is pretty much it.
The best way to define a class in JavaScript is to not define a class.
Seriously.
There are several different flavors of object-orientation, some of them are:
class-based OO (first introduced by Smalltalk)
prototype-based OO (first introduced by Self)
multimethod-based OO (first introduced by CommonLoops, I think)
predicate-based OO (no idea)
And probably others I don't know about.
JavaScript implements prototype-based OO. In prototype-based OO, new objects are created by copying other objects (instead of being instantiated from a class template) and methods live directly in objects instead of in classes. Inheritance is done via delegation: if an object doesn't have a method or property, it is looked up on its prototype(s) (i.e. the object it was cloned from), then the prototype's prototypes and so on.
In other words: there are no classes.
JavaScript actually has a nice tweak of that model: constructors. Not only can you create objects by copying existing ones, you can also construct them "out of thin air", so to speak. If you call a function with the new keyword, that function becomes a constructor and the this keyword will not point to the current object but instead to a newly created "empty" one. So, you can configure an object any way you like. In that way, JavaScript constructors can take on one of the roles of classes in traditional class-based OO: serving as a template or blueprint for new objects.
Now, JavaScript is a very powerful language, so it is quite easy to implement a class-based OO system within JavaScript if you want to. However, you should only do this if you really have a need for it and not just because that's the way Java does it.
ES2015 Classes
In the ES2015 specification, you can use the class syntax which is just sugar over the prototype system.
class Person {
constructor(name) {
this.name = name;
}
toString() {
return `My name is ${ this.name }.`;
}
}
class Employee extends Person {
constructor(name, hours) {
super(name);
this.hours = hours;
}
toString() {
return `${ super.toString() } I work ${ this.hours } hours.`;
}
}
Benefits
The main benefit is that static analysis tools find it easier to target this syntax. It is also easier for others coming from class-based languages to use the language as a polyglot.
Caveats
Be wary of its current limitations. To achieve private properties, one must resort to using Symbols or WeakMaps. In future releases, classes will most likely be expanded to include these missing features.
Support
Browser support isn't very good at the moment (supported by nearly everyone except IE), but you can use these features now with a transpiler like Babel.
Resources
Classes in ECMAScript 6 (final semantics)
What? Wait. Really? Oh no! (a post about ES6 classes and privacy)
Compatibility Table – Classes
Babel – Classes
I prefer to use Daniel X. Moore's {SUPER: SYSTEM}. This is a discipline that provides benefits such as true instance variables, trait based inheritance, class hierarchies and configuration options. The example below illustrates the use of true instance variables, which I believe is the biggest advantage. If you don't need instance variables and are happy with only public or private variables then there are probably simpler systems.
function Person(I) {
I = I || {};
Object.reverseMerge(I, {
name: "McLovin",
age: 25,
homeState: "Hawaii"
});
return {
introduce: function() {
return "Hi I'm " + I.name + " and I'm " + I.age;
}
};
}
var fogel = Person({
age: "old enough"
});
fogel.introduce(); // "Hi I'm McLovin and I'm old enough"
Wow, that's not really very useful on it's own, but take a look at adding a subclass:
function Ninja(I) {
I = I || {};
Object.reverseMerge(I, {
belt: "black"
});
// Ninja is a subclass of person
return Object.extend(Person(I), {
greetChallenger: function() {
return "In all my " + I.age + " years as a ninja, I've never met a challenger as worthy as you...";
}
});
}
var resig = Ninja({name: "John Resig"});
resig.introduce(); // "Hi I'm John Resig and I'm 25"
Another advantage is the ability to have modules and trait based inheritance.
// The Bindable module
function Bindable() {
var eventCallbacks = {};
return {
bind: function(event, callback) {
eventCallbacks[event] = eventCallbacks[event] || [];
eventCallbacks[event].push(callback);
},
trigger: function(event) {
var callbacks = eventCallbacks[event];
if(callbacks && callbacks.length) {
var self = this;
callbacks.forEach(function(callback) {
callback(self);
});
}
},
};
}
An example of having the person class include the bindable module.
function Person(I) {
I = I || {};
Object.reverseMerge(I, {
name: "McLovin",
age: 25,
homeState: "Hawaii"
});
var self = {
introduce: function() {
return "Hi I'm " + I.name + " and I'm " + I.age;
}
};
// Including the Bindable module
Object.extend(self, Bindable());
return self;
}
var person = Person();
person.bind("eat", function() {
alert(person.introduce() + " and I'm eating!");
});
person.trigger("eat"); // Blasts the alert!
Disclosure: I am Daniel X. Moore and this is my {SUPER: SYSTEM}. It is the best way to define a class in JavaScript.
var Animal = function(options) {
var name = options.name;
var animal = {};
animal.getName = function() {
return name;
};
var somePrivateMethod = function() {
};
return animal;
};
// usage
var cat = Animal({name: 'tiger'});
Following are the ways to create objects in javascript, which I've used so far
Example 1:
obj = new Object();
obj.name = 'test';
obj.sayHello = function() {
console.log('Hello '+ this.name);
}
Example 2:
obj = {};
obj.name = 'test';
obj.sayHello = function() {
console.log('Hello '+ this.name);
}
obj.sayHello();
Example 3:
var obj = function(nameParam) {
this.name = nameParam;
}
obj.prototype.sayHello = function() {
console.log('Hello '+ this.name);
}
Example 4: Actual benefits of Object.create(). please refer [this link]
var Obj = {
init: function(nameParam) {
this.name = nameParam;
},
sayHello: function() {
console.log('Hello '+ this.name);
}
};
var usrObj = Object.create(Obj); // <== one level of inheritance
usrObj.init('Bob');
usrObj.sayHello();
Example 5 (customised Crockford's Object.create):
Object.build = function(o) {
var initArgs = Array.prototype.slice.call(arguments,1)
function F() {
if((typeof o.init === 'function') && initArgs.length) {
o.init.apply(this,initArgs)
}
}
F.prototype = o
return new F()
}
MY_GLOBAL = {i: 1, nextId: function(){return this.i++}} // For example
var userB = {
init: function(nameParam) {
this.id = MY_GLOBAL.nextId();
this.name = nameParam;
},
sayHello: function() {
console.log('Hello '+ this.name);
}
};
var bob = Object.build(userB, 'Bob'); // Different from your code
bob.sayHello();
To keep answer updated with ES6/ ES2015
A class is defined like this:
class Person {
constructor(strName, numAge) {
this.name = strName;
this.age = numAge;
}
toString() {
return '((Class::Person) named ' + this.name + ' & of age ' + this.age + ')';
}
}
let objPerson = new Person("Bob",33);
console.log(objPerson.toString());
I think you should read Douglas Crockford's Prototypal Inheritance in JavaScript and Classical Inheritance in JavaScript.
Examples from his page:
Function.prototype.method = function (name, func) {
this.prototype[name] = func;
return this;
};
Effect? It will allow you to add methods in more elegant way:
function Parenizor(value) {
this.setValue(value);
}
Parenizor.method('setValue', function (value) {
this.value = value;
return this;
});
I also recommend his videos:
Advanced JavaScript.
You can find more videos on his page: http://javascript.crockford.com/
In John Reisig book you can find many examples from Douglas Crockfor's website.
Because I will not admit the YUI/Crockford factory plan and because I like to keep things self contained and extensible this is my variation:
function Person(params)
{
this.name = params.name || defaultnamevalue;
this.role = params.role || defaultrolevalue;
if(typeof(this.speak)=='undefined') //guarantees one time prototyping
{
Person.prototype.speak = function() {/* do whatever */};
}
}
var Robert = new Person({name:'Bob'});
where ideally the typeof test is on something like the first method prototyped
If you're going for simple, you can avoid the "new" keyword entirely and just use factory methods. I prefer this, sometimes, because I like using JSON to create objects.
function getSomeObj(var1, var2){
var obj = {
instancevar1: var1,
instancevar2: var2,
someMethod: function(param)
{
//stuff;
}
};
return obj;
}
var myobj = getSomeObj("var1", "var2");
myobj.someMethod("bla");
I'm not sure what the performance hit is for large objects, though.
var Student = (function () {
function Student(firstname, lastname) {
this.firstname = firstname;
this.lastname = lastname;
this.fullname = firstname + " " + lastname;
}
Student.prototype.sayMyName = function () {
return this.fullname;
};
return Student;
}());
var user = new Student("Jane", "User");
var user_fullname = user.sayMyName();
Thats the way TypeScript compiles class with constructor to JavaScript.
The simple way is:
function Foo(a) {
var that=this;
function privateMethod() { .. }
// public methods
that.add = function(b) {
return a + b;
};
that.avg = function(b) {
return that.add(b) / 2; // calling another public method
};
}
var x = new Foo(10);
alert(x.add(2)); // 12
alert(x.avg(20)); // 15
The reason for that is that this can be bound to something else if you give a method as an event handler, so you save the value during instantiation and use it later.
Edit: it's definitely not the best way, just a simple way. I'm waiting for good answers too!
You probably want to create a type by using the Folding Pattern:
// Here is the constructor section.
var myType = function () {
var N = {}, // Enclosed (private) members are here.
X = this; // Exposed (public) members are here.
(function ENCLOSED_FIELDS() {
N.toggle = false;
N.text = '';
}());
(function EXPOSED_FIELDS() {
X.count = 0;
X.numbers = [1, 2, 3];
}());
// The properties below have access to the enclosed fields.
// Careful with functions exposed within the closure of the
// constructor, each new instance will have it's own copy.
(function EXPOSED_PROPERTIES_WITHIN_CONSTRUCTOR() {
Object.defineProperty(X, 'toggle', {
get: function () {
var before = N.toggle;
N.toggle = !N.toggle;
return before;
}
});
Object.defineProperty(X, 'text', {
get: function () {
return N.text;
},
set: function (value) {
N.text = value;
}
});
}());
};
// Here is the prototype section.
(function PROTOTYPE() {
var P = myType.prototype;
(function EXPOSED_PROPERTIES_WITHIN_PROTOTYPE() {
Object.defineProperty(P, 'numberLength', {
get: function () {
return this.numbers.length;
}
});
}());
(function EXPOSED_METHODS() {
P.incrementNumbersByCount = function () {
var i;
for (i = 0; i < this.numbers.length; i++) {
this.numbers[i] += this.count;
}
};
P.tweak = function () {
if (this.toggle) {
this.count++;
}
this.text = 'tweaked';
};
}());
}());
That code will give you a type called myType. It will have internal private fields called toggle and text. It will also have these exposed members: the fields count and numbers; the properties toggle, text and numberLength; the methods incrementNumbersByCount and tweak.
The Folding Pattern is fully detailed here:
Javascript Folding Pattern
Code golf for #liammclennan's answer.
var Animal = function (args) {
return {
name: args.name,
getName: function () {
return this.name; // member access
},
callGetName: function () {
return this.getName(); // method call
}
};
};
var cat = Animal({ name: 'tiger' });
console.log(cat.callGetName());
MooTools (My Object Oriented Tools) is centered on the idea of classes. You can even extend and implement with inheritance.
When mastered, it makes for ridiculously reusable, powerful javascript.
Object Based Classes with Inheritence
var baseObject =
{
// Replication / Constructor function
new : function(){
return Object.create(this);
},
aProperty : null,
aMethod : function(param){
alert("Heres your " + param + "!");
},
}
newObject = baseObject.new();
newObject.aProperty = "Hello";
anotherObject = Object.create(baseObject);
anotherObject.aProperty = "There";
console.log(newObject.aProperty) // "Hello"
console.log(anotherObject.aProperty) // "There"
console.log(baseObject.aProperty) // null
Simple, sweet, and gets 'er done.
Based on the example of Triptych, this might even be simpler:
// Define a class and instantiate it
var ThePerson = new function Person(name, gender) {
// Add class data members
this.name = name;
this.gender = gender;
// Add class methods
this.hello = function () { alert('Hello, this is ' + this.name); }
}("Bob", "M"); // this instantiates the 'new' object
// Use the object
ThePerson.hello(); // alerts "Hello, this is Bob"
This only creates a single object instance, but is still useful if you want to encapsulate a bunch of names for variable and methods in a class. Normally there would not be the "Bob, M" arguments to the constructor, for example if the methods would be calls to a system with its own data, such as a database or network.
I am still too new with JS to see why this does not use the prototype thing.
A base
function Base(kind) {
this.kind = kind;
}
A class
// Shared var
var _greeting;
(function _init() {
Class.prototype = new Base();
Class.prototype.constructor = Class;
Class.prototype.log = function() { _log.apply(this, arguments); }
_greeting = "Good afternoon!";
})();
function Class(name, kind) {
Base.call(this, kind);
this.name = name;
}
// Shared function
function _log() {
console.log(_greeting + " Me name is " + this.name + " and I'm a " + this.kind);
}
Action
var c = new Class("Joe", "Object");
c.log(); // "Good afternoon! Me name is Joe and I'm a Object"
JavaScript is object-oriented, but it's radically different than other OOP languages like Java, C# or C++. Don't try to understand it like that. Throw that old knowledge out and start anew. JavaScript needs a different thinking.
I'd suggest to get a good manual or something on the subject. I myself found ExtJS Tutorials the best for me, although I haven't used the framework before or after reading it. But it does give a good explanation about what is what in JavaScript world. Sorry, it seems that that content has been removed. Here's a link to archive.org copy instead. Works today. :P
//new way using this and new
function Persons(name) {
this.name = name;
this.greeting = function() {
alert('Hi! I\'m ' + this.name + '.');
};
}
var gee=new Persons("gee");
gee.greeting();
var gray=new Persons("gray");
gray.greeting();
//old way
function createPerson(name){
var obj={};
obj.name=name;
obj.greeting = function(){
console.log("hello I am"+obj.name);
};
return obj;
}
var gita=createPerson('Gita');
gita.greeting();
I prefer to use OOP in large scale projects like the one I'm working on right now. I need to create several classes in JavaScript but, if I'm not mistaken, there are at least a couple of ways to go about doing that. What would be the syntax and why would it be done in that way?
I would like to avoid using third-party libraries - at least at first.
Looking for other answers, I found the article Object-Oriented Programming with JavaScript, Part I: Inheritance - Doc JavaScript that discusses object-oriented programming in JavaScript. Is there a better way to do inheritance?
Here's the way to do it without using any external libraries:
// Define a class like this
function Person(name, gender){
// Add object properties like this
this.name = name;
this.gender = gender;
}
// Add methods like this. All Person objects will be able to invoke this
Person.prototype.speak = function(){
alert("Howdy, my name is" + this.name);
};
// Instantiate new objects with 'new'
var person = new Person("Bob", "M");
// Invoke methods like this
person.speak(); // alerts "Howdy, my name is Bob"
Now the real answer is a whole lot more complex than that. For instance, there is no such thing as classes in JavaScript. JavaScript uses a prototype-based inheritance scheme.
In addition, there are numerous popular JavaScript libraries that have their own style of approximating class-like functionality in JavaScript. You'll want to check out at least Prototype and jQuery.
Deciding which of these is the "best" is a great way to start a holy war on Stack Overflow. If you're embarking on a larger JavaScript-heavy project, it's definitely worth learning a popular library and doing it their way. I'm a Prototype guy, but Stack Overflow seems to lean towards jQuery.
As far as there being only "one way to do it", without any dependencies on external libraries, the way I wrote is pretty much it.
The best way to define a class in JavaScript is to not define a class.
Seriously.
There are several different flavors of object-orientation, some of them are:
class-based OO (first introduced by Smalltalk)
prototype-based OO (first introduced by Self)
multimethod-based OO (first introduced by CommonLoops, I think)
predicate-based OO (no idea)
And probably others I don't know about.
JavaScript implements prototype-based OO. In prototype-based OO, new objects are created by copying other objects (instead of being instantiated from a class template) and methods live directly in objects instead of in classes. Inheritance is done via delegation: if an object doesn't have a method or property, it is looked up on its prototype(s) (i.e. the object it was cloned from), then the prototype's prototypes and so on.
In other words: there are no classes.
JavaScript actually has a nice tweak of that model: constructors. Not only can you create objects by copying existing ones, you can also construct them "out of thin air", so to speak. If you call a function with the new keyword, that function becomes a constructor and the this keyword will not point to the current object but instead to a newly created "empty" one. So, you can configure an object any way you like. In that way, JavaScript constructors can take on one of the roles of classes in traditional class-based OO: serving as a template or blueprint for new objects.
Now, JavaScript is a very powerful language, so it is quite easy to implement a class-based OO system within JavaScript if you want to. However, you should only do this if you really have a need for it and not just because that's the way Java does it.
ES2015 Classes
In the ES2015 specification, you can use the class syntax which is just sugar over the prototype system.
class Person {
constructor(name) {
this.name = name;
}
toString() {
return `My name is ${ this.name }.`;
}
}
class Employee extends Person {
constructor(name, hours) {
super(name);
this.hours = hours;
}
toString() {
return `${ super.toString() } I work ${ this.hours } hours.`;
}
}
Benefits
The main benefit is that static analysis tools find it easier to target this syntax. It is also easier for others coming from class-based languages to use the language as a polyglot.
Caveats
Be wary of its current limitations. To achieve private properties, one must resort to using Symbols or WeakMaps. In future releases, classes will most likely be expanded to include these missing features.
Support
Browser support isn't very good at the moment (supported by nearly everyone except IE), but you can use these features now with a transpiler like Babel.
Resources
Classes in ECMAScript 6 (final semantics)
What? Wait. Really? Oh no! (a post about ES6 classes and privacy)
Compatibility Table – Classes
Babel – Classes
I prefer to use Daniel X. Moore's {SUPER: SYSTEM}. This is a discipline that provides benefits such as true instance variables, trait based inheritance, class hierarchies and configuration options. The example below illustrates the use of true instance variables, which I believe is the biggest advantage. If you don't need instance variables and are happy with only public or private variables then there are probably simpler systems.
function Person(I) {
I = I || {};
Object.reverseMerge(I, {
name: "McLovin",
age: 25,
homeState: "Hawaii"
});
return {
introduce: function() {
return "Hi I'm " + I.name + " and I'm " + I.age;
}
};
}
var fogel = Person({
age: "old enough"
});
fogel.introduce(); // "Hi I'm McLovin and I'm old enough"
Wow, that's not really very useful on it's own, but take a look at adding a subclass:
function Ninja(I) {
I = I || {};
Object.reverseMerge(I, {
belt: "black"
});
// Ninja is a subclass of person
return Object.extend(Person(I), {
greetChallenger: function() {
return "In all my " + I.age + " years as a ninja, I've never met a challenger as worthy as you...";
}
});
}
var resig = Ninja({name: "John Resig"});
resig.introduce(); // "Hi I'm John Resig and I'm 25"
Another advantage is the ability to have modules and trait based inheritance.
// The Bindable module
function Bindable() {
var eventCallbacks = {};
return {
bind: function(event, callback) {
eventCallbacks[event] = eventCallbacks[event] || [];
eventCallbacks[event].push(callback);
},
trigger: function(event) {
var callbacks = eventCallbacks[event];
if(callbacks && callbacks.length) {
var self = this;
callbacks.forEach(function(callback) {
callback(self);
});
}
},
};
}
An example of having the person class include the bindable module.
function Person(I) {
I = I || {};
Object.reverseMerge(I, {
name: "McLovin",
age: 25,
homeState: "Hawaii"
});
var self = {
introduce: function() {
return "Hi I'm " + I.name + " and I'm " + I.age;
}
};
// Including the Bindable module
Object.extend(self, Bindable());
return self;
}
var person = Person();
person.bind("eat", function() {
alert(person.introduce() + " and I'm eating!");
});
person.trigger("eat"); // Blasts the alert!
Disclosure: I am Daniel X. Moore and this is my {SUPER: SYSTEM}. It is the best way to define a class in JavaScript.
var Animal = function(options) {
var name = options.name;
var animal = {};
animal.getName = function() {
return name;
};
var somePrivateMethod = function() {
};
return animal;
};
// usage
var cat = Animal({name: 'tiger'});
Following are the ways to create objects in javascript, which I've used so far
Example 1:
obj = new Object();
obj.name = 'test';
obj.sayHello = function() {
console.log('Hello '+ this.name);
}
Example 2:
obj = {};
obj.name = 'test';
obj.sayHello = function() {
console.log('Hello '+ this.name);
}
obj.sayHello();
Example 3:
var obj = function(nameParam) {
this.name = nameParam;
}
obj.prototype.sayHello = function() {
console.log('Hello '+ this.name);
}
Example 4: Actual benefits of Object.create(). please refer [this link]
var Obj = {
init: function(nameParam) {
this.name = nameParam;
},
sayHello: function() {
console.log('Hello '+ this.name);
}
};
var usrObj = Object.create(Obj); // <== one level of inheritance
usrObj.init('Bob');
usrObj.sayHello();
Example 5 (customised Crockford's Object.create):
Object.build = function(o) {
var initArgs = Array.prototype.slice.call(arguments,1)
function F() {
if((typeof o.init === 'function') && initArgs.length) {
o.init.apply(this,initArgs)
}
}
F.prototype = o
return new F()
}
MY_GLOBAL = {i: 1, nextId: function(){return this.i++}} // For example
var userB = {
init: function(nameParam) {
this.id = MY_GLOBAL.nextId();
this.name = nameParam;
},
sayHello: function() {
console.log('Hello '+ this.name);
}
};
var bob = Object.build(userB, 'Bob'); // Different from your code
bob.sayHello();
To keep answer updated with ES6/ ES2015
A class is defined like this:
class Person {
constructor(strName, numAge) {
this.name = strName;
this.age = numAge;
}
toString() {
return '((Class::Person) named ' + this.name + ' & of age ' + this.age + ')';
}
}
let objPerson = new Person("Bob",33);
console.log(objPerson.toString());
I think you should read Douglas Crockford's Prototypal Inheritance in JavaScript and Classical Inheritance in JavaScript.
Examples from his page:
Function.prototype.method = function (name, func) {
this.prototype[name] = func;
return this;
};
Effect? It will allow you to add methods in more elegant way:
function Parenizor(value) {
this.setValue(value);
}
Parenizor.method('setValue', function (value) {
this.value = value;
return this;
});
I also recommend his videos:
Advanced JavaScript.
You can find more videos on his page: http://javascript.crockford.com/
In John Reisig book you can find many examples from Douglas Crockfor's website.
Because I will not admit the YUI/Crockford factory plan and because I like to keep things self contained and extensible this is my variation:
function Person(params)
{
this.name = params.name || defaultnamevalue;
this.role = params.role || defaultrolevalue;
if(typeof(this.speak)=='undefined') //guarantees one time prototyping
{
Person.prototype.speak = function() {/* do whatever */};
}
}
var Robert = new Person({name:'Bob'});
where ideally the typeof test is on something like the first method prototyped
If you're going for simple, you can avoid the "new" keyword entirely and just use factory methods. I prefer this, sometimes, because I like using JSON to create objects.
function getSomeObj(var1, var2){
var obj = {
instancevar1: var1,
instancevar2: var2,
someMethod: function(param)
{
//stuff;
}
};
return obj;
}
var myobj = getSomeObj("var1", "var2");
myobj.someMethod("bla");
I'm not sure what the performance hit is for large objects, though.
var Student = (function () {
function Student(firstname, lastname) {
this.firstname = firstname;
this.lastname = lastname;
this.fullname = firstname + " " + lastname;
}
Student.prototype.sayMyName = function () {
return this.fullname;
};
return Student;
}());
var user = new Student("Jane", "User");
var user_fullname = user.sayMyName();
Thats the way TypeScript compiles class with constructor to JavaScript.
The simple way is:
function Foo(a) {
var that=this;
function privateMethod() { .. }
// public methods
that.add = function(b) {
return a + b;
};
that.avg = function(b) {
return that.add(b) / 2; // calling another public method
};
}
var x = new Foo(10);
alert(x.add(2)); // 12
alert(x.avg(20)); // 15
The reason for that is that this can be bound to something else if you give a method as an event handler, so you save the value during instantiation and use it later.
Edit: it's definitely not the best way, just a simple way. I'm waiting for good answers too!
You probably want to create a type by using the Folding Pattern:
// Here is the constructor section.
var myType = function () {
var N = {}, // Enclosed (private) members are here.
X = this; // Exposed (public) members are here.
(function ENCLOSED_FIELDS() {
N.toggle = false;
N.text = '';
}());
(function EXPOSED_FIELDS() {
X.count = 0;
X.numbers = [1, 2, 3];
}());
// The properties below have access to the enclosed fields.
// Careful with functions exposed within the closure of the
// constructor, each new instance will have it's own copy.
(function EXPOSED_PROPERTIES_WITHIN_CONSTRUCTOR() {
Object.defineProperty(X, 'toggle', {
get: function () {
var before = N.toggle;
N.toggle = !N.toggle;
return before;
}
});
Object.defineProperty(X, 'text', {
get: function () {
return N.text;
},
set: function (value) {
N.text = value;
}
});
}());
};
// Here is the prototype section.
(function PROTOTYPE() {
var P = myType.prototype;
(function EXPOSED_PROPERTIES_WITHIN_PROTOTYPE() {
Object.defineProperty(P, 'numberLength', {
get: function () {
return this.numbers.length;
}
});
}());
(function EXPOSED_METHODS() {
P.incrementNumbersByCount = function () {
var i;
for (i = 0; i < this.numbers.length; i++) {
this.numbers[i] += this.count;
}
};
P.tweak = function () {
if (this.toggle) {
this.count++;
}
this.text = 'tweaked';
};
}());
}());
That code will give you a type called myType. It will have internal private fields called toggle and text. It will also have these exposed members: the fields count and numbers; the properties toggle, text and numberLength; the methods incrementNumbersByCount and tweak.
The Folding Pattern is fully detailed here:
Javascript Folding Pattern
Code golf for #liammclennan's answer.
var Animal = function (args) {
return {
name: args.name,
getName: function () {
return this.name; // member access
},
callGetName: function () {
return this.getName(); // method call
}
};
};
var cat = Animal({ name: 'tiger' });
console.log(cat.callGetName());
MooTools (My Object Oriented Tools) is centered on the idea of classes. You can even extend and implement with inheritance.
When mastered, it makes for ridiculously reusable, powerful javascript.
Object Based Classes with Inheritence
var baseObject =
{
// Replication / Constructor function
new : function(){
return Object.create(this);
},
aProperty : null,
aMethod : function(param){
alert("Heres your " + param + "!");
},
}
newObject = baseObject.new();
newObject.aProperty = "Hello";
anotherObject = Object.create(baseObject);
anotherObject.aProperty = "There";
console.log(newObject.aProperty) // "Hello"
console.log(anotherObject.aProperty) // "There"
console.log(baseObject.aProperty) // null
Simple, sweet, and gets 'er done.
Based on the example of Triptych, this might even be simpler:
// Define a class and instantiate it
var ThePerson = new function Person(name, gender) {
// Add class data members
this.name = name;
this.gender = gender;
// Add class methods
this.hello = function () { alert('Hello, this is ' + this.name); }
}("Bob", "M"); // this instantiates the 'new' object
// Use the object
ThePerson.hello(); // alerts "Hello, this is Bob"
This only creates a single object instance, but is still useful if you want to encapsulate a bunch of names for variable and methods in a class. Normally there would not be the "Bob, M" arguments to the constructor, for example if the methods would be calls to a system with its own data, such as a database or network.
I am still too new with JS to see why this does not use the prototype thing.
A base
function Base(kind) {
this.kind = kind;
}
A class
// Shared var
var _greeting;
(function _init() {
Class.prototype = new Base();
Class.prototype.constructor = Class;
Class.prototype.log = function() { _log.apply(this, arguments); }
_greeting = "Good afternoon!";
})();
function Class(name, kind) {
Base.call(this, kind);
this.name = name;
}
// Shared function
function _log() {
console.log(_greeting + " Me name is " + this.name + " and I'm a " + this.kind);
}
Action
var c = new Class("Joe", "Object");
c.log(); // "Good afternoon! Me name is Joe and I'm a Object"
JavaScript is object-oriented, but it's radically different than other OOP languages like Java, C# or C++. Don't try to understand it like that. Throw that old knowledge out and start anew. JavaScript needs a different thinking.
I'd suggest to get a good manual or something on the subject. I myself found ExtJS Tutorials the best for me, although I haven't used the framework before or after reading it. But it does give a good explanation about what is what in JavaScript world. Sorry, it seems that that content has been removed. Here's a link to archive.org copy instead. Works today. :P
//new way using this and new
function Persons(name) {
this.name = name;
this.greeting = function() {
alert('Hi! I\'m ' + this.name + '.');
};
}
var gee=new Persons("gee");
gee.greeting();
var gray=new Persons("gray");
gray.greeting();
//old way
function createPerson(name){
var obj={};
obj.name=name;
obj.greeting = function(){
console.log("hello I am"+obj.name);
};
return obj;
}
var gita=createPerson('Gita');
gita.greeting();
I have a View class that has a constructor method initialize I think this is a constructor method, correct me if wrong.
var View = function(obj) {
this.initalize = obj.initalize;
};
What I would like to achieve is something gets called when the Class is instantiated.
How can I pass in an object like so?
var chatView = new View({
initialize: function() {
alert('Yay for initialization');
}
});
So that when I instantiate the View I can pass an object to the constructor and within a key initialize which value is a function and this key specifically gets called when instantiated.
If I get it right, there is a simple way of achieving what you want:
var View = function(obj) {
obj.initialize();
}
This way, the initialize function gets called whenever you instantiate a View class.
Be aware that if you want to do real "initialization code" inside the initialize function to work, you could use call (or apply):
var View = function(obj) {
if (typeof obj.initialize === 'function') {
obj.initialize.call(this);
}
}
var chatView = new View({
initialize: function() {
this.property = 'property';
}
});
console.log(chatView.property); // outputs property
Javascript doesn't have a constructor, remember that javascript is based on prototype. This is an example of "constructor" you can create
function Example (firstname, lastname) {
this.firstname = firstname;
this.lastname = lastname;
}
Example.prototype.getFullname = function () {
return this.firstname + ' ' + this.lastname;
}
If you want to create a constructor function you must to call it after you instantiate the function.
But this is a better structure you can use. I recommended only if you need a constructor function and private function. Otherwise, use a simple structure with methods declared with prototype, you can get a better performance.
var MyObject = (function () {
// Constructor
function MyObject (foo) {
this._foo = foo;
}
function privateFun (prefix) {
return prefix + this._foo;
}
MyObject.prototype.publicFun = function () {
return privateFun.call(this, '>>');
}
return MyObject;
})();
var myObject = new MyObject('bar');
With this code you have a constructor, but it's a "private" function, so you can't overwrite it after instantiate the object.
Here I have a link I create testing differents structures:
https://plnkr.co/edit/qzgWVZlnIFnWl0MoUe5n?p=preview
The result:
Test 1: ~15k (with private function) - Recommended ONLY if you want/need a private function
Test 2: ~38k (with private function) - Not recommended, it's returning an object which is really bad.
Test 3: ~8k (without private function) - Recommended, it has the best performance, but you can't create a private function, which means, anybody can call any function :S
On the MDN JavaScript guide, under the "Property inheritance revisited" section, it explains some of the subtleties of property inheritance.
The one in particular I'm curious about is an example given about an incrementing id:
var idCounter = 1;
function Employee (name, dept) {
this.name = name || "";
this.dept = dept || "general";
this.id = idCounter++;
}
function Manager (name, dept, reports) {...}
Manager.prototype = new Employee;
function WorkerBee (name, dept, projs) {...}
WorkerBee.prototype = new Employee;
function Engineer (name, projs, mach) {...}
Engineer.prototype = new WorkerBee;
function SalesPerson (name, projs, quota) {...}
SalesPerson.prototype = new WorkerBee;
var mac = new Engineer("Wood, Mac");
Basically, it goes on to say that the completed version of this (each constructor has a 'base' property which also calls the constructor above them in the prototype chain) will mean mac.id will be 5.
I understand that every time an Employee object is created the id value gets incremented by 1, but exactly when are the 4 times before creating 'mac' that an Employee object has been created?
Would be grateful if anyone could give me the process in step by step form.
edit - the page in question: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Details_of_the_Object_Model#Global_information_in_constructors
Using new will call the constructor function. Whenever the constructor function is called (either by new, or the usual ways, (), call or apply), the id will be incremented. So let's count:
Manager.prototype = new Employee; //1
//...
WorkerBee.prototype = new Employee; //2
This is two so far. And if you take into account this important sentence under the code:
Further assume that the definitions omitted here have the base
property and call the constructor above them in the prototype chain.
This basically means that the {...} parts in the code are something like this:
function Manager (name, dept, reports) {
Employee.apply(this, arguments);
}
This jsFiddle shows the code without these ellipses (minimal implementation).
So these will all call the Employee function:
Engineer.prototype = new WorkerBee; //3
//...
SalesPerson.prototype = new WorkerBee; //4
//...
var mac = new Engineer("Wood, Mac"); //5
John Resig has an excellent article, and simple helper function, on how to use class-based inheritance. This makes it easier to inherit from a base class, without calling the constructor.
Here's my own explanation:
In order for Manager to inherit from Employee, Manager.prototype must actually be an instance of an Employee. So, Manager.prototype = new Employee will actually execute the Employee constructor immediately.
The only way around this, is to put the constructor logic into a separate method, such as init:
function Employee() { /* EMPTY CONSTRUCTOR */ }
Employee.prototype.init = function(name, dept) {
this.name = name || "";
this.dept = dept || "general";
this.id = idCounter++;
}
function Manager(name, dept, reports) {
this.init(name, dept); // Calls the base constructor
}
Manager.prototype = new Employee();
I am trying to understand what is going on here:
if (!Object.create) {
Object.create = (function () {
var F = function(){};
return function (o) {
if (arguments.length !== 1) {
throw new Error('Object.create implementation only accepts one parameter.');
}
F.prototype = o;
return new F();
};
}());
}
what does F.prototype mean... How does returning a function work
These are two separate questions. The concept of a prototype and what it means is separate from the concept of returning functions. I will do my best to try and explain.
What does F.prototype mean?
Javascript does not support inheritance in the classical sense, but rather uses prototype inheritance to pass object properties from one function to another.
All Javascript objects contain a prototype field by default. The prototype field is always initially set to the base Object object. (You can create a new instance of Object by doing
var x = new Object() or by doing var x = {}.) You can create objects that set the prototype to another object thereby gaining access to their methods and properties that are placed on the prototype.
Let's walk through an example to illustrate.
Consider you create a constructor to create a Bird object.
function Bird(name) {
var me = this;
this.name = name;
this.flying = false;
this.fly = function() { me.flying = true; };
}
Bird.prototype.fly = function() { this.flying = true; }
Bird.prototype.land = function() { this.flying = false; }
If we look at the details of this object (which you can do using console.dir(obj), or by using Chrome developer tools):
Now consider you want to create another bird object that implements the Object Bird. You would do something like this.
function Duck(name) {
this.name = name;
this.quack = function() {
console.log("quack");
}
}
If you look at the details of this object you see:
Now if you want to make the duck fly, you do not have a method on it yet. You need to set the prototype of Duck to be Bird. You do that by doing something like this:
function Duck(name) {
this.name = name;
this.quack = function() {
console.log("quack");
}
}
Duck.prototype = new Bird();
Now when you look at the details of the object you will see that the prototype is now set to bird.
In short prototypes are used to provide code reuse among objects. Programmers coming from object oriented backgrounds can use prototypes to provide the same mechanisms as inheritance. Mozilla has a good article that goes into more depth.
How does returning a function work?
Javascript is a functional programming language. One of the principles of the functional programming paradigm is the existence function as first class objects. Among other things this means that functions are treated the same as any other object.
A function returning a function means nothing different then a function that returns a string.
function getString() {
return "I am a string";
}
You can use the result of this function in whatever way you choose. A function that returns a function is the same way.
function getFunctionToGetSomethingImportant() {
return function() {
return "I am something important";
}
}
Now when you want to get a function that returns a function that does something important you can do this:
var x = getFunctionToGetSomethingImportant();
x();
Despite these use cases having little value, using functions as first class objects is incredibly valuable. Functions can be treated like other objects which means they can be passed into other functions as parameters (a concept called higher order functions).
function filter(list, function(element) {
return element < 0;
});
The function filter takes as its second parameter a function that takes an element parameter. An implementation of filter would loop through each element in list and apply the function given as the second paramater. This is one example of many important use cases of functions as first class objects. This wiki article contains more information.
Initialy F is empty function and new F() returns empty object, i.e {}
after
F.prototype = o
F as class gets properties of the object o
for example if o={a:1}, then new F() returns {a:1}
this is the same like you define F as
F = function(){
this.a = 1;
}
but in your example you can create new object based on the class of object o passed to the create() function
function dostuff() {
return function () {console.log('hello')}
}
f = dostuff();
f();
--output:--
hello
.
Array.prototype.greet = function() {console.log('hello')};
[1, 2, 3].greet();
--output:--
hello
.
function Dog(name) {
this.name = name;
this.speak = function() {console.log('Ruff, ruff!') };
}
mydog = new Dog("Joey")
console.log(mydog.name);
mydog.speak();
--output:--
Joey
Ruff, ruff!
.
function Dog() {
}
Dog.prototype.speak = function() {console.log("Ruff, ruff!")};
mydog = new Dog();
mydog.speak();
--output:--
Ruff, ruff!
.
function Dog() {
}
var obj = {
name: "Joey",
speak: function() {console.log("Ruff, ruff!")}
}
Dog.prototype = obj;
mydog = new Dog();
console.log(mydog.name);
mydog.speak();
--output:--
Joey
Ruff, ruff!
obj.jump = function() {console.log("Look at me jump!")};
mydog.jump();
--output:--
Look at me jump!
.
var F = function() {
};
var o = {
"greet": function() {console.log('hello')}
};
F.prototype = o;
f = new F();
f.greet();
--output:--
hello