Save result from html2canvas library - javascript
I used html2canvas library to get screenshot of the html content using jvascript. That is what html2canvas library does.
What I tried to do is to get a screenshot of the output from html2canvas library and save it in any image format(say jpeg).
But was not able to achieve it.
Here is what I've tried so far:
HTML
<svg width="500" height="350">
<circle id="orange-circle" r="30" cx="50" cy="50" fill="orange" />
<rect id="blue-rectangle" width="50" height="50" x="25" y="200" fill="#0099cc"></rect>
<animate
xlink:href="#orange-circle"
attributeName="cx"
from="50"
to="450"
dur="5s"
begin="0s"
repeatCount="2"
fill="freeze"
id="circ-anim"/>
<animate
xlink:href="#blue-rectangle"
attributeName="x"
from="50"
to="425"
dur="5s"
begin="0s"
repeatCount="indefinite"
fill="freeze"
id="rect-anim"/>
</svg>
CSS
svg {
border: 3px solid #eee;
display: block;
margin: 1em auto;
}
p {
color: #aaa;
text-align: center;
margin: 2em 0;
}
JS(with html2canvas lib)
<script type="text/javascript" src="html2canvas.js"></script>
<script type="text/javascript">
html2canvas(document.body).then(function(canvas) {
document.body.appendChild(canvas);
});
</script>
The only thing you need to do is wrapping the function by a window.onload
Here are the example
window.onload = function() {
$("#convert").click(function(){
html2canvas($('.svgElement')).then(function(canvas) {
var imgLink = canvas.toDataURL("image/png");
var img = document.createElement('img');
img.src = imgLink;
document.body.appendChild(img);
});
});
}
https://jsfiddle.net/t1fw7pgy/1/
In your code, the function is called before render the element, therefore it will just give you a blank canvas page.
Related
Get X,Y position of element in Javascript
I want to find X,Y position of mouse click relative to SVG element. The SVG element will be embedded in HTML. var svg = document.getElementById("svg1"); svg.addEventListener('click', event => { let x = event.clientX; let y = event.clientY; console.log(x, y); }); html { height: 100% } body { height: 100%; display: flex; justify-content: center; background-color: #fff; } svg { height: 100%; background: grey; } <svg id="svg1" viewBox="0 0 100 100"> <circle cx="50" cy="50" r="40" fill="#52c927" /> <circle cx="50" cy="50" r="25" fill="white" /> <circle cx="50" cy="50" r="15" fill="red" /> </svg> Want to subract offsetLeft and offsetTop of SVG before printing X and Y in console. But not able to get those value
To get an element coordinates or size use Element.getBoundingClientRect event.target.getBoundingClientRect() or event.currentTarget.getBoundingClientRect() (for the element bound to the listener, rather than the one who propagated the event). Or directly with your cached Element reference constant svg.getBoundingClientRect() const bcr = event.target.getBoundingClientRect(); console.log(bcr.left, bcr.top) https://developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect In your specific case, to get the relative mouse coordinates: var svg = document.getElementById("svg1"); svg.addEventListener('click', event => { const bcr = event.target.getBoundingClientRect(); const relative_x = event.clientX - bcr.left; const relative_y = event.clientY - bcr.top; console.log(relative_x, relative_y); });
You can get the coordinates relative to the element like this: var svg = document.getElementById("svg1"); svg.addEventListener('click', event => { const rect = svg.getBoundingClientRect(); let x = event.clientX - rect.left; let y = event.clientY - rect.top; console.log(x, y); }); html { height: 100% } body { height: 100%; display: flex; justify-content: center; background-color: #fff; } svg { height: 100%; background: grey; } <svg id="svg1" viewBox="0 0 100 100"> <circle cx="50" cy="50" r="40" fill="#52c927" /> <circle cx="50" cy="50" r="25" fill="white" /> <circle cx="50" cy="50" r="15" fill="red" /> </svg>
Isolate section of SVG when mouse is hovered
I am attempting to build an interactive map from scratch. I have an SVG of the map of Canada that has separate layers for each province. I'd like to highlight a specific province/territory when the mouse is hovered over it. I have tried using a function that gets the live update of the mouse coordinates, but I am unsure as to how to figure out which section of the image it is on. I am unsure as to if this is the best method of doing it. Through some of my research, I have found a method of gathering the pointer coordinates: let x = 0; let y = 0; function showCoords() { x = event.clientX; y = event.clientY; } And I call it around the SVG using: <div onmousemove="showCoords()"> ...SVG HERE </div> I can select the different layers inside of the SVG, but the question is if I can find a way of checking which layer my mouse is currently over. Thank you! Edit: I have reached a solution that accomplishes my goal, but I am unsure as to if it is efficient. Using CSS, I fill each group upon hover: #canada { fill: hsl(0, 0%, 29%); } #canada g { transition: .3s; } #canada g:hover { fill: hsl(189, 88%, 59%); } I am also using the onClick option on each group to pull up their dialogue.
Maybe something like this? 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transform="translate(-0.06 -0.26)" /> </g> </svg> </div> Here's how the full map looks: https://jsfiddle.net/darkosss/7umphzwn/
I want to place boxes of text and images on the corners of the path. How to do that?
I have defined a path over which a red dot moves on scrolling up and down. I want to place boxes of text and images on the corners of the path. So how do I go about doing that? function positionTheDot() { // What percentage down the page are we? var scrollPercentage = (document.documentElement.scrollTop + document.body.scrollTop) / (document.documentElement.scrollHeight - document.documentElement.clientHeight); // Get path length var path = document.getElementById("theMotionPath"); var pathLen = path.getTotalLength(); // Get the position of a point at <scrollPercentage> along the path. var pt = path.getPointAtLength(scrollPercentage * pathLen); // Position the red dot at this point var dot = document.getElementById("dot"); dot.setAttribute("transform", "translate(" + pt.x + "," + pt.y + ")"); }; // Update dot position when we get a scroll event. window.addEventListener("scroll", positionTheDot); // Set the initial position of the dot. positionTheDot(); .verylong { height: 2000px; } svg { width: 1000px; height: 1000px; align: center; } body { background-color: #333333; } h1 { color: red; font-size: 50px; text-align: center; } <script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script> <script src="/scripts/snippet-javascript-console.min.js?v=1"></script> <svg viewBox="0 0 820 820" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink"> <path d="M10 10 H 600 V 500 H 10 L 10 10" stroke="#d3d3d3" stroke-width="5" fill="none" id="theMotionPath"/> <!--<circle cx="10" cy="110" r="3" fill="#000"/> <!--The bottom grey dot--> <!-- <circle cx="110" cy="10" r="3" fill="#000"/> <!--The top grey dot--> <!-- Red circle which will be moved along the motion path. --> <circle cx="0" cy="0" r="5" fill="red" id="dot"/> </svg> <div class="verylong"> </div> This is what I tried to do by adding div, I had added cx and cy in div but that didn't help. div { width: 320px; padding: 10px; border: 5px solid gray; margin: 0; } </style> </head> <body> <svg viewBox="0 0 120 120"> <svg viewBox="0 0 820 820" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink"> <path d="M10 10 H 600 V 500 H 10 L 10 10" stroke="#d3d3d3" stroke- width="5" fill="none" id="theMotionPath"/> <!-- Red circle which will be moved along the motion path. --> <circle cx="0" cy="0" r="5" fill="red" id="dot"/> <div>This text is the actual content of the box.</div> </svg>
Save SVG as PNG using javascript Unknown DOM exception
I am trying to convert an SVG to PNG through browser using javascript I've been following the answer on this question Save inline SVG as JPEG/PNG/SVG It works for the given XML in that answer Unfortunately, I got Uncaught DOMException: Failed to execute 'toDataURL' on 'HTMLCanvasElement': Tainted canvases may not be exported. when trying to convert my SVG. Here's the snippet to my code. Can anybody tell me why it's not working? var btn = document.querySelector('button'); var svg = document.querySelector('svg'); var canvas = document.querySelector('canvas'); function triggerDownload (imgURI) { var evt = new MouseEvent('click', { view: window, bubbles: false, cancelable: true }); var a = document.createElement('a'); a.setAttribute('download', 'MY_COOL_IMAGE.png'); a.setAttribute('href', imgURI); a.setAttribute('target', '_blank'); a.dispatchEvent(evt); } btn.addEventListener('click', function () { var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); var data = (new XMLSerializer()).serializeToString(svg); var DOMURL = window.URL || window.webkitURL || window; var img = new Image(); img.crossOrigin = 'anonymous' var svgBlob = new Blob([data], {type: 'image/svg+xml;charset=utf-8'}); var url = DOMURL.createObjectURL(svgBlob); img.onload = function () { ctx.drawImage(img, 0, 0); DOMURL.revokeObjectURL(url); var imgURI = canvas .toDataURL('image/png') .replace('image/png', 'image/octet-stream'); triggerDownload(imgURI); }; img.src = url; }); <button>svg to png</button> <svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="161px" height="91px" version="1.1" style="background-color: rgb(255, 255, 255);"><defs/><g transform="translate(0.5,0.5)"><rect x="0" y="0" width="160" height="90" fill="#ffffff" stroke="#000000" pointer-events="none"/><path d="M 0 26 L 0 0 L 160 0 L 160 26 Z" fill="#dae8fc" stroke="#000000" stroke-miterlimit="10" pointer-events="none"/><g transform="translate(48.5,7.5)"><switch><foreignObject style="overflow:visible;" pointer-events="all" width="63" height="12" requiredFeatures="http://www.w3.org/TR/SVG11/feature#Extensibility"><div xmlns="http://www.w3.org/1999/xhtml" style="display: inline-block; font-size: 12px; font-family: Helvetica; color: rgb(0, 0, 0); line-height: 1.2; vertical-align: top; white-space: nowrap; font-weight: bold; text-align: center;"><div xmlns="http://www.w3.org/1999/xhtml" style="display:inline-block;text-align:inherit;text-decoration:inherit;">Classname</div></div></foreignObject><text x="32" y="12" fill="#000000" text-anchor="middle" font-size="12px" font-family="Helvetica" font-weight="bold">Classname</text></switch></g><g transform="translate(5.5,32.5)"><switch><foreignObject style="overflow:visible;" pointer-events="all" width="62" height="12" requiredFeatures="http://www.w3.org/TR/SVG11/feature#Extensibility"><div xmlns="http://www.w3.org/1999/xhtml" style="display: inline-block; font-size: 12px; font-family: Helvetica; color: rgb(0, 0, 0); line-height: 1.2; vertical-align: top; overflow: hidden; max-height: 22px; max-width: 148px; width: 63px; white-space: normal; word-wrap: normal;"><div xmlns="http://www.w3.org/1999/xhtml" style="display:inline-block;text-align:inherit;text-decoration:inherit;">+ field: type</div></div></foreignObject><text x="31" y="12" fill="#000000" text-anchor="middle" font-size="12px" font-family="Helvetica">+ field: type</text></switch></g><path d="M 0 56 L 160 56" fill="none" stroke="#000000" stroke-miterlimit="10" pointer-events="none"/><g transform="translate(5.5,66.5)"><switch><foreignObject style="overflow:visible;" pointer-events="all" width="111" height="12" requiredFeatures="http://www.w3.org/TR/SVG11/feature#Extensibility"><div xmlns="http://www.w3.org/1999/xhtml" style="display: inline-block; font-size: 12px; font-family: Helvetica; color: rgb(0, 0, 0); line-height: 1.2; vertical-align: top; overflow: hidden; max-height: 22px; max-width: 148px; width: 112px; white-space: normal; word-wrap: normal;"><div xmlns="http://www.w3.org/1999/xhtml" style="display:inline-block;text-align:inherit;text-decoration:inherit;">+ method(type): type</div></div></foreignObject><text x="56" y="12" fill="#000000" text-anchor="middle" font-size="12px" font-family="Helvetica">+ method(type): type</text></switch></g></g></svg> <canvas id="canvas"></canvas>
You have issues in your SVG's foreignObject on removing this will solve your issue, var btn = document.querySelector('button'); var svg = document.querySelector('svg'); var canvas = document.querySelector('canvas'); function triggerDownload (imgURI) { var evt = new MouseEvent('click', { view: window, bubbles: false, cancelable: true }); var a = document.createElement('a'); a.setAttribute('download', 'MY_COOL_IMAGE.png'); a.setAttribute('href', imgURI); a.setAttribute('target', '_blank'); a.dispatchEvent(evt); } btn.addEventListener('click', function () { var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); var data = (new XMLSerializer()).serializeToString(svg); var DOMURL = window.URL || window.webkitURL || window; var img = new Image(); img.crossOrigin = 'anonymous' var svgBlob = new Blob([data], {type: 'image/svg+xml;charset=utf-8'}); var url = DOMURL.createObjectURL(svgBlob); img.onload = function () { ctx.drawImage(img, 0, 0); DOMURL.revokeObjectURL(url); var imgURI = canvas .toDataURL('image/png') .replace('image/png', 'image/octet-stream'); triggerDownload(imgURI); }; img.src = url; }); <button>svg to png</button> <svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="161px" height="91px" version="1.1" style="background-color: rgb(255, 255, 255);"> <defs/> <g transform="translate(0.5,0.5)"> <rect x="0" y="0" width="160" height="90" fill="#ffffff" stroke="#000000" pointer-events="none"/> <path d="M 0 26 L 0 0 L 160 0 L 160 26 Z" fill="#dae8fc" stroke="#000000" stroke-miterlimit="10" pointer-events="none"/> <g transform="translate(48.5,7.5)"> <switch> <text x="32" y="12" fill="#000000" text-anchor="middle" font-size="12px" font-family="Helvetica" font-weight="bold">Classname</text> </switch> </g> <g transform="translate(5.5,32.5)"> <switch> <text x="31" y="12" fill="#000000" text-anchor="middle" font-size="12px" font-family="Helvetica">+ field: type</text> </switch> </g> <path d="M 0 56 L 160 56" fill="none" stroke="#000000" stroke-miterlimit="10" pointer-events="none"/><g transform="translate(5.5,66.5)"> <switch> <text x="56" y="12" fill="#000000" text-anchor="middle" font-size="12px" font-family="Helvetica">+ method(type): type</text> </switch> </g> </g> </svg> <canvas id="canvas"></canvas> You can also try Canvas2Image plugin
svg to canvas image in jspdf - I Get a black content
I've used jspdf to convert the svg image to canvas and then to pdf The plugins I've used are <script type="text/javascript" src="assets/js/jquery.js"></script> <script type="text/javascript" src="assets/js/jspdf.js"></script> <script type="text/javascript" src="assets/js/html2canvas.js"></script> <script type="text/javascript" src="assets/js/html2canvas.svg.js"></script> <script type="text/javascript" src="assets/js/canvg.js"></script> My HTML code for the svg is genpdf <svg class="bullet" width="416" height="50"> <g transform="translate(75,5)"> <rect class="range s0" width="301" height="25" x="0"/> <rect class="range s1" width="250.83333333333334" height="25" x="0"/> <rect class="range s2" width="200.66666666666666" height="25" x="0"/> <rect class="measure s0" width="230.76666666666668" height="8.333333333333334" x="0" y="8.333333333333334"/> <rect class="measure s1" width="210.7" height="8.333333333333334" x="0" y="8.333333333333334"/> <g class="tick" transform="translate(0,0)" style="opacity: 1;"> <line y1="25" y2="29.166666666666668"/> <text text-anchor="middle" dy="1em" y="29.166666666666668">0</text> </g> <g class="tick" transform="translate(50.16666793823242,0)" style="opacity: 1;"> <line y1="25" y2="29.166666666666668"/> <text text-anchor="middle" dy="1em" y="29.166666666666668">5</text> </g> <g class="tick" transform="translate(100.33333587646484,0)" style="opacity: 1;"> <line y1="25" y2="29.166666666666668"/> <text text-anchor="middle" dy="1em" y="29.166666666666668">10</text> </g> <g class="tick" transform="translate(150.5,0)" style="opacity: 1;"> <line y1="25" y2="29.166666666666668"/> <text text-anchor="middle" dy="1em" y="29.166666666666668">15</text> </g> <g class="tick" transform="translate(200.6666717529297,0)" style="opacity: 1;"> <line y1="25" y2="29.166666666666668"/> <text text-anchor="middle" dy="1em" y="29.166666666666668">20</text> </g> <g class="tick" transform="translate(250.8333282470703,0)" style="opacity: 1;"> <line y1="25" y2="29.166666666666668"/> <text text-anchor="middle" dy="1em" y="29.166666666666668">25</text> </g> <g class="tick" transform="translate(301,0)" style="opacity: 1;"> <line y1="25" y2="29.166666666666668"/> <text text-anchor="middle" dy="1em" y="29.166666666666668">30</text> </g> <g x="200" y="100" style="text-anchor: end;" transform="translate(-6,12.5)"> <text class="title">NOVORA</text> </g> </g> </svg> I'm unable to get the exact image that is required as an output when I generate it to pdf. I'm converting the svg to canvas but still I'm unable to get the desired output. Instead of the exact image I get a black content inside that. The css code for the above one is .bullet { font: 10 px sans-serif; } .bullet.marker { stroke: #000; stroke-width: 2px; } .bullet .tick line { stroke: # 666; stroke-width: .5px; } .bullet.range.s0 { fill: #eee; } .bullet.range.s1 { fill: #ddd; } .bullet.range.s2 { fill: #ccc; } .bullet.measure.s0 { fill: steelblue; } .bullet.measure.s1 { fill: #fff; } .bullet.measure.s2 { fill: steelblue; } .bullet.measure.s3 { fill: lightsteelblue; } .bullet.title { font-size: 10px; font-weight: bold; } .bullet.subtitle { fill: #999; } The javascript that helps me rendering the data is function genPdf(){ var svgElements = $("#page-content-wrapper").find('svg'); //replace all svgs with a temp canvas svgElements.each(function() { var canvas, xml; canvas = document.createElement("canvas"); canvas.className = "screenShotTempCanvas"; // canvas.getContext("3d"); //convert SVG into a XML string xml = (new XMLSerializer()).serializeToString(this); // Removing the name space as IE throws an error xml = xml.replace(/xmlns=\"http:\/\/www\.w3\.org\/2000\/svg\"/, ''); //draw the SVG onto a canvas canvg(canvas, xml); $(canvas).insertAfter(this); $(this).addClass('tempHide'); $(this).hide(); }); html2canvas(document.getElementById('page-content-wrapper'), { onrendered: function (canvas){ var img = canvas.toDataURL("image/jpeg",1.0); var doc = new jsPDF(); doc.addImage(img, 'JPEG' , 10, 10); doc.save('test.pdf'); } }); setTimeout(function(){ $("#page-content-wrapper").find('.screenShotTempCanvas').remove(); $("#page-content-wrapper").find('.tempHide').show().removeClass('tempHide'); $("#page-content-wrapper").find('.bullet').show(); },2000); } function getStyle(el, styleProp) { var camelize = function(str) { return str.replace(/\-(\w)/g, function(str, letter) { return letter.toUpperCase(); }); }; if (el.currentStyle) { return el.currentStyle[camelize(styleProp)]; } else if (document.defaultView && document.defaultView.getComputedStyle) { return document.defaultView.getComputedStyle(el, null) .getPropertyValue(styleProp); } else { return el.style[camelize(styleProp)]; } } Please help me out in this. Thanks