I'm trying to get an HTML5 video to play on mobile iOS. Desktop & android work fine.
Clicking the button enters fullscreen mode and plays the video.
I'm seeing reports that some cannot click the button at all though the video thumbnail is loading. The breakdown is currently:
iOS 16.0.2 not working
iOS 15.2.1 works using safari but not firefox or chrome
HTML snippet
`
<div class="video-player">
<video loop="true" width="400px" preload="auto" playsinline="true" controls="true">
<source src="media/video.mp4" type="video/mp4" />
<source src="media/video.webm" type="video/webm" />
<p>Your browser doesn't support HTML5 video. Here is
a link to the video instead </p>
</video>
<button><img src="img/play_video.svg"></button>
</div>
Script in Use
/* Get elements */
var brimmingVideo = document.querySelector('#brimming .video-player video');
var brimmingFullscreen = document.querySelector('#brimming .video-player button');
var brimmingIcon = document.querySelector('#brimming .video-player button img');
/* Build out functions */
// toggle play/pause
function brimmingtogglePlay() {
var method = brimmingVideo.paused ? 'play' : 'pause';
brimmingVideo[method]();
}
// Create fullscreen video button
function brimmingtoggleFullscreen() {
if (brimmingVideo.requestFullScreen) {
brimmingVideo.requestFullScreen();
brimmingtogglePlay();
} else if (brimmingVideo.webkitRequestFullScreen) {
brimmingVideo.webkitRequestFullScreen();
brimmingtogglePlay();
} else if (brimmingVideo.mozRequestFullScreen) {
brimmingVideo.mozRequestFullScreen();
brimmingtogglePlay();
} else if (vid.webkitEnterFullscreen) {
vid.webkitEnterFullscreen();
}
;
brimmingVideo.controls = true;
brimmingVideo.muted = false;
brimmingIcon.className = "hide";
}
// what happens when you exit fullscreen
function brimmingexitHandler() {
if (document.webkitIsFullScreen === false) {
brimmingtogglePlay();
brimmingVideo.muted = true;
brimmingVideo.controls = false;
} else if (document.mozFullScreen === false) {
brimmingtogglePlay();
brimmingVideo.muted = true;
brimmingVideo.controls = false;
} else if (document.msFullscreenElement === false) {
brimmingtogglePlay();
brimmingVideo.muted = true;
brimmingVideo.controls = false;
}
}
/* Hook up event listeners */
// Click events
brimmingFullscreen.addEventListener('click', brimmingtoggleFullscreen);
// Exit fullscreen event
brimmingVideo.addEventListener('fullscreenchange', brimmingexitHandler, false);
brimmingVideo.addEventListener('mozfullscreenchange', brimmingexitHandler, false);
brimmingVideo.addEventListener('MSFullscreenChange', brimmingexitHandler, false);
brimmingVideo.addEventListener('webkitfullscreenchange', brimmingexitHandler, false);
`
Three things are causing this problem:
At javascript, removing return false; of the event listener.
At the stylesheet, the element which calls the action must have the property cursor: pointer;. Probably Apple put this requirement in these calls for best feedback on a user interface.
Again at the stylesheet, we can't set display: none; for hidden input because some browsers don't accept clicks on elements that aren't displayed. (This doesn't apply for you)
Also, the general rule is to "grab" DOM elements only after DOM was loaded!
So i had this working at one point eventually i broke it and now i need to get it working again.
I want for when you press the PLAY button the video will start playing. and the PLAY button will change it text to say PAUSE. Then when you click it again the video will pause.
HTML:
<video id="myVideo" width="1024" height="576">
<source src="myaddiction.mp4" type="video/mp4">
<source src="myaddiction.mp4.ogg" type="video/ogg">
Your browser does not support HTML5 video.
</video>
<button id="button" onclick="playPause(); ">PLAY</button>
SCRIPT:
var vid = document.getElementById("myVideo");
function playPause() {
vid.play();
}
function playPause() {
vid.pause();
}
function playPause() {
var change = document.getElementById("button");
if (change.innerHTML == "PLAY") {
change.innerHTML = "PAUSE";
} else {
change.innerHTML = "PLAY";
}
}
Here is also a fiddle with everything in it. If you know how to get a video working in it that'd be cool if you'd add it. Thanks!
https://jsfiddle.net/wb83hydn/
**EDIT: currently the problem is the video wont play when the button is pressed. The button changes text but the video does nothing.
You are defining your playPause function 3 separate times. You are likely to get some unexpected results. That is, if the interpreter doesn't error out completely. You will be better served with just creating one function, and use a global variable to handle the tracking of the play/pause state. Something like this:
var vid = document.getElementById("myVideo");
var isPlaying = false;
function playPause() {
var change = document.getElementById("button");
if (isPlaying) {
vid.pause();
change.innerHTML = "PLAY";
} else {
vid.play();
change.innerHTML = "PAUSE";
}
isPlaying = !isPlaying;
}
Change your javascript to this to make it work.
You'll need to make sure the DOM is loaded first by using window.onLoad or putting the JS at the end of the HTML file.
I updated the JSFiddle, but you'll need a valid online video file to make it work.
var vid = document.getElementById("myVideo");
function play() {
vid.play();
}
function pause() {
vid.pause();
}
function playPause() {
var change = document.getElementById("button");
if (change.innerHTML == "PLAY") {
change.innerHTML = "PAUSE";
play();
} else {
change.innerHTML = "PLAY";
pause();
}
}
https://jsfiddle.net/wb83hydn/3/
Play and pause video by the same button
document.getElementById("play").onclick = function() {
if(document.getElementById("video").paused){
document.getElementById("video").play();
this.innerHTML ="Pause";
}else{
document.getElementById("video").pause();
this.innerHTML = "Play";
}
}
I am trying to create a mute button to my website's custom audio player. Apparently, this simple thing gives me a real headache.
As you see below, I have tried to ad an IF statement to the button. If the volume is on and I press the button, mute the volume. else, if the volume si muted, unmute it.
<audio id="audio" >
<source src="material/audio/sound.mp3"
type='audio/mpeg;
codecs="mp3"'/>
</audio>
<button ID="mute"
onclick="muteAudio()">
<img src="material/images/mute.png"
ID="mute_img"/>
<script type="text/javascript">
function muteAudio() {
var audio = document.getElementById('audioPlayer');
if (audio.mute = false) {
document.getElementById('audioPlayer').muted = true;
}
else {
audio.mute = true
document.getElementById('audioPlayer').muted = false;
}
}
</script>
You need to use == (comparison) rather than = (assignment):
if (audio.mute == false)
{
document.getElementById('audioPlayer').muted = true;
}
else
{
audio.mute = true
document.getElementById('audioPlayer').muted = false;
}
or probably better would be to use the ! (not) operator:
if (!audio.mute)
this does not work for me! anyone having the same issue? my code seems straightforward but it only plays once I need to be able to play over and over. see as follows:
My Html:
<audio id="siren" src="sounds/400.ogg" preload="auto">
and my JS:
function play_siren() {
log("play sound");
if(document.getElementById('siren').paused == true){
document.getElementById('siren').play();
}
}
function pause_siren() {
try{
if(document.getElementById('siren').paused == false){
document.getElementById('siren').pause();
}
log("paused siren");
}catch(err){
log(err.message);
}
try{
if(document.getElementById('siren').currentTime > 0.0){
document.getElementById('siren').currentTime = 0.0;
}
log("reset siren");
}catch(err){
log(err.message);
}
}
it is started programmatically in the JS code as follows:
if(Obj[3].siren == true && isPlayingSiren == false){
play_siren();
isPlayingSiren = true;
}else if(Obj[3].siren == false && isPlayingSiren == true){
pause_siren();
isPlayingSiren = false;
}
I found this gentleman's code and his DOES seem to work: http://html5.komplett.cc/code/chap_video/js_audioPlayer_en.html
But setting "currentTime = 0" is not doing anything for me.
I can't figure it out. I tested with Chrome, Firefox and Safari. Firefox does not work at all so far Chrome seems to be the best for HTML5 but still I can only play once.
I even tried mp3 and ogg same behavior.
Please shed some light. Thank you!
here is full HTML:
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" media="all" href="js_audioPlayer.css">
<title>HTMLMediaElement example - Audio Player</title>
<script src="../js/audioPlayer.js"></script>
</head>
<body>
<fieldset>
<audio src="sounds/400.ogg" preload="auto"></audio>
<legend>Audio Player (400)</legend>
</fieldset>
<script>
function loadXMLDoc(){
_pause();
updateProgress(0);
playPause();
}
var loadXmlTimer = setInterval(loadXMLDoc, 2000);
</script>
</body>
</html>
and here is full javascript:
// global callback functions
var playPause, updateProgress, _play, _pause;
/* initialize audio player */
window.onload = function() {
// keep track of playback status
var AudioStatus = {
isPlaying : false
};
// define references to audio, pulldown menu, play-button, slider and time display
var audio = document.querySelector("AUDIO");
/* load track by menu-index */
var loadTrack = function(idx) {
audio.src = '../sounds/400.ogg';
audio.load();
};
/* callback to play or pause */
_play = function() {
audio.play();
log("play");
AudioStatus.isPlaying = true;
};
_pause = function() {
audio.pause();
log("pause");
AudioStatus.isPlaying = false;
};
playPause = function() {
if (audio.paused) {
_play();
}
else {
_pause();
}
};
/* callback to set or update playback position */
updateProgress = function(value) {
audio.currentTime = value;
log("updateProgress");
};
};
the timer plays the sounds programmatically on the expiration. this works as long it is private. I did not understand why it has to be private.
Does it pass thru the if statement?
You could use ontimeupdate for placing the value of document.getElementById('siren').currentTime in a variable.
If set to more than 0, then you could update it in an if conditionnal.
All of the previous solutions are unacceptable because they download the same sound file for each time the sound is played! Do this instead, for the sake of simplicity and efficiency:
var sound = document.getElementById("mySound")
if(window.chrome){
sound = sound.cloneNode()
}
sound.play()
This is how I fixed the problem with chrome specifically.
This question already has answers here:
How to tell if a <video> element is currently playing?
(7 answers)
Closed 1 year ago.
I've looked through a couple of questions to find out if an HTML5 element is playing, but can't find the answer. I've looked at the W3 documentation and it has an event named "playing" but I can't seem to get it to work.
This is my current code:
var stream = document.getElementsByTagName('video');
function pauseStream() {
if (stream.playing) {
for (var i = 0; i < stream.length; i++) {
stream[i].pause();
$("body > header").addClass("paused_note");
$(".paused_note").text("Stream Paused");
$('.paused_note').css("opacity", "1");
}
}
}
It seems to me like you could just check for !stream.paused.
Check my answer at How to tell if a <video> element is currently playing?: MediaElement does not have a property that tells if it is playing or not. But you could define a custom property for it.
Object.defineProperty(HTMLMediaElement.prototype, 'playing', {
get: function(){
return !!(this.currentTime > 0 && !this.paused && !this.ended && this.readyState > 2);
}
})
Now you can use it on video or audio elements like this:
if(document.querySelector('video').playing){
// Do anything you want to
}
Note : This answer was given in 2011. Please check the updated documentation on HTML5 video before proceeding.
If you just want to know whether the video is paused, use the flag stream.paused.
There is no property for a video element in getting its playing status. But there is one event "playing" which will be triggered when it starts to play. An Event called "ended" is also triggered when it stops playing.
So the solution is:
Declare one variable videoStatus.
Add event handlers for different events of video.
Update videoStatus using the event handlers.
Use videoStatus to identify the status of the video.
This page will give you a better idea about video events. Play the video on this page and see how the events are triggered.
http://www.w3.org/2010/05/video/mediaevents.html
jQuery(document).on('click', 'video', function(){
if (this.paused) {
this.play();
} else {
this.pause();
}
});
Add eventlisteners to your media element. Possible events that can be triggered are: Audio and video media events
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8"/>
<title>Html5 media events</title>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
</head>
<body >
<div id="output"></div>
<video id="myVideo" width="320" height="176" controls autoplay>
<source src="http://www.w3schools.com/tags/mov_bbb.mp4" type="video/mp4">
<source src="http://www.w3schools.com/tags/mov_bbb.ogg" type="video/ogg">
</video>
<script>
var media = document.getElementById('myVideo');
// Playing event
media.addEventListener("playing", function() {
$("#output").html("Playing event triggered");
});
// Pause event
media.addEventListener("pause", function() {
$("#output").html("Pause event triggered");
});
// Seeking event
media.addEventListener("seeking", function() {
$("#output").html("Seeking event triggered");
});
// Volume changed event
media.addEventListener("volumechange", function(e) {
$("#output").html("Volumechange event triggered");
});
</script>
</body>
</html>
Best approach:
function playPauseThisVideo(this_video_id) {
var this_video = document.getElementById(this_video_id);
if (this_video.paused) {
console.log("VIDEO IS PAUSED");
} else {
console.log("VIDEO IS PLAYING");
}
}
I encountered a similar problem where I was not able to add event listeners to the player until after it had already started playing, so #Diode's method unfortunately would not work. My solution was check if the player's "paused" property was set to true or not. This works because "paused" is set to true even before the video ever starts playing and after it ends, not just when a user has clicked "pause".
You can use 'playing' event listener =>
const video = document.querySelector('#myVideo');
video.addEventListener("playing", function () {
// Write Your Code
});
Here is what we are using at http://www.develop.com/webcasts to keep people from accidentally leaving the page while a video is playing or paused.
$(document).ready(function() {
var video = $("video#webcast_video");
if (video.length <= 0) {
return;
}
window.onbeforeunload = function () {
var htmlVideo = video[0];
if (htmlVideo.currentTime < 0.01 || htmlVideo.ended) {
return null;
}
return "Leaving this page will stop your video.";
};
}
a bit example
var audio = new Audio('https://www.soundhelix.com/examples/mp3/SoundHelix-Song-1.mp3')
if (audio.paused) {
audio.play()
} else {
audio.pause()
}
I just looked at the link #tracevipin added (http://www.w3.org/2010/05/video/mediaevents.html), and I saw a property named "paused".
I have ust tested it and it works just fine.
This is my code - by calling the function play() the video plays or pauses and the button image is changed.
By calling the function volume() the volume is turned on/off and the button image also changes.
function play() {
var video = document.getElementById('slidevideo');
if (video.paused) {
video.play()
play_img.src = 'img/pause.png';
}
else {
video.pause()
play_img.src = 'img/play.png';
}
}
function volume() {
var video = document.getElementById('slidevideo');
var img = document.getElementById('volume_img');
if (video.volume > 0) {
video.volume = 0
volume_img.src = 'img/volume_off.png';
}
else {
video.volume = 1
volume_img.src = 'img/volume_on.png';
}
}
I just did it very simply using onpause and onplay properties of the html video tag. Create some javascript function to toggle a global variable so that the page knows the status of the video for other functions.
Javascript below:
// onPause function
function videoPause() {
videoPlaying = 0;
}
// onPause function
function videoPlay() {
videoPlaying = 1;
}
Html video tag:
<video id="mainVideo" width="660" controls onplay="videoPlay();" onpause="videoPause();" >
<source src="video/myvideo.mp4" type="video/mp4">
</video>
than you can use onclick javascript to do something depending on the status variable in this case videoPlaying.
hope this helps...
My requirement was to click on the video and pause if it was playing or play if it was paused. This worked for me.
<video id="myVideo" #elem width="320" height="176" autoplay (click)="playIfPaused(elem)">
<source src="your source" type="video/mp4">
</video>
inside app.component.ts
playIfPaused(file){
file.paused ? file.play(): file.pause();
}
var video_switch = 0;
function play() {
var media = document.getElementById('video');
if (video_switch == 0)
{
media.play();
video_switch = 1;
}
else if (video_switch == 1)
{
media.pause();
video_switch = 0;
}
}
I just added that to the media object manually
let media = document.querySelector('.my-video');
media.isplaying = false;
...
if(media.isplaying) //do something
Then just toggle it when i hit play or pause.
a bit example when playing video
let v = document.getElementById('video-plan');
v.onplay = function() {
console.log('Start video')
};