CesiumJS Rectangle Entity Overlap and Size Issue - javascript

My team and I are attempting to develop an application on Cesium that requires circle and rectangle points. We are using the native PointGraphics to make the circles, but are creating entities for the rectangles. The code is shown below:
var entity = {
id: point.id,
box: {
dimensions: new Cesium.Cartesian3(20000,
20000,
0),
outline: true,
material: Cesium.Color.fromHsl(hue, 1, 0.5)
},
position: Cesium.Cartesian3.fromDegrees(point.lon, point.lat)
};
We are getting the boxes to draw but with some issues. First, when two boxes overlap, the graphic distorts as shown below:
I'm not sure if it's a code or browser issue. This screenshot is from Chrome, but we have tried it on Chrome and Firefox on two different machines.
Second, there is no automated zoom scaling. When we zoom out, the boxes stay the absolute size instead of relative to the zoom number like the PointGraphics. Compare the example below to the image above:
We may try multiplying the dimensions (not sure what unit they are in) by the zoom level as soon as we figure out how to get the zoom from Cesium, but I'm not sure if that will work since the entity creation may be static?
As a side note, we are using an angular version of Cesium, but I don't think that will prevent us from implementing a solution even if it's solved in regular JS.

The artifacts you're seeing are called "z-fighting", which is a common problem in 3D rendering when multiple polygons are rendered at the same depth and the depth buffer can't distinguish them.
But let's try a different approach: If you want these boxes to stay the same size regardless of zoom level, then you should probably switch to using Billboards to render the boxes. This will fix the z-fighting artifacts in the process. Run this code snippet and see if it's closer to your desired result.
var viewer = new Cesium.Viewer('cesiumContainer', {
navigationHelpButton: false, animation: false, timeline: false
});
var boxImage = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAIAAACQkWg2AAAACXBIWXMAAAsTAAALEwEAmpwYAAAAB3RJTUUH3wwDFRU4/aN5pAAAACNJREFUKM9jYCARMDIwMPz//59Y1YyMTKTaMKphVAO1NJAMALu5AxxK3JB5AAAAAElFTkSuQmCC';
viewer.entities.add({
position : Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883),
billboard : {
image : boxImage,
color : Cesium.Color.LIME
}
});
viewer.entities.add({
position : Cesium.Cartesian3.fromDegrees(-75.2, 39.8),
billboard : {
image : boxImage,
color : new Cesium.Color(0, 0.5, 1.0, 1.0)
}
});
viewer.entities.add({
position : Cesium.Cartesian3.fromDegrees(-70.0, 41.0),
billboard : {
image : boxImage,
color : new Cesium.Color(0.5, 0.9, 1.0, 1.0)
}
});
viewer.entities.add({
position : Cesium.Cartesian3.fromDegrees(-73.0, 37.0),
billboard : {
image : boxImage,
color : Cesium.Color.RED
}
});
viewer.entities.add({
position : Cesium.Cartesian3.fromDegrees(-89.0, 35.0),
billboard : {
image : boxImage,
color : Cesium.Color.YELLOW,
scale : 2.0
}
});
html, body, #cesiumContainer {
width: 100%; height: 100%; margin: 0; padding: 0; overflow: hidden;
font-family: sans-serif;
}
<link href="http://cesiumjs.org/releases/1.15/Build/Cesium/Widgets/widgets.css"
rel="stylesheet"/>
<script src="http://cesiumjs.org/releases/1.15/Build/Cesium/Cesium.js">
</script>
<div id="cesiumContainer"></div>

Related

Cesium Earth entity path quality

I have developed an application, using the Cesium Earth library.
The problem is, the drawn line (entity path) has very low quality, it's not smooth. How to make it better?
viewer = new Cesium.Viewer('cesiumContainer', {
imageryProvider: false,
shadows:true,
skyAtmosphere: false,
geocoder: false,
shouldAnimate:true,
clockViewModel: new Cesium.ClockViewModel(clock),
imageryProviderViewModels: imageryViewModels,
requestRenderMode : true
});
entity[i] = viewer.entities.add({
path:{
leadTime:leadTime,
trailTime:trailTime,
width:1.5,
material: color,
resolution:10
}
});
satellite[id].position.setInterpolationOptions({
interpolationDegree : 10,
interpolationAlgorithm : Cesium.HermitePolynomialApproximation
});
Look into adding an anti-aliasing pass to your view, and possibly making the dimensions of your container div double what they actually are on the screen (scale it to half size with CSS). I have a similar scene, but it's in three.js, here: https://ccnmtl.github.io/astro-interactives/sun-motion-simulator/ source code is here: https://github.com/ccnmtl/astro-interactives/blob/master/sun-motion-simulator/src/HorizonView.jsx

Leaflet - drawing semitransparent canvas tiles over map

I'm extending Leaflet's GridLayer to show canvas tiles on which I draw some data points - the problem is that after zooming in and out the other zoom layers are still visible, or are partially chopped off in random ways.
E.g. on the left is zoom level 13, on the right is after zooming out to 11 and back to 13 -
How can I show only the current zoom level, and prevent the canvas tiles from getting chopped off?
This is how I ended up fixing it, though there might be better ways...
Here's my GridCanvas class -
L.GridLayer.GridCanvas = L.GridLayer.extend({
onAdd: function (map) {
L.GridLayer.prototype.onAdd.call(this, map);
map.on('zoomend', e => this.onZoomEnd(e.target._zoom));
},
// on zoom end, want to hide all the tiles that are not on this zoom level,
// and show all the ones that are
onZoomEnd: function (zoom) {
Object.values(this._levels).forEach(level => {
level.el.style.display = (level.zoom === zoom) ? 'block' : 'none';
});
},
createTile,
});
The visibility of the tiles also gets set in seemingly random ways - this seemed to fix the problem - adding a class to the canvas elements and setting them to always be visible -
function createTile(coords, done) {
const canvas = L.DomUtil.create('canvas', 'grid-canvas-tile');
...
}
with styles.css:
.grid-canvas-tile {
visibility: visible !important;
}

Cesium: "fan out" overlapping polylines?

I am using Cesium and am looking to visually represent multiple polylines between the same two entities. For example, a green polyline from entity A to entity B, and also a blue polyline from entity A to entity B. I would like them not to overlap or blend, so I am imagining a fanning out as more lines are drawn, so that each line and what it represents can be visualized. I've included a crude drawing of what I'm trying to explain with the fanning out rather than overlapping.
I have a functional data structure keeping track of the lines I want to represent, as well as a Cesium map that they are already being programatically drawn on. I guess at this point I'm looking for the technical explanation of how to programatically bend the polylines on the map, and also any suggestions for polyline management in order to recognize overlapping lines so I can apply the bends.
Thanks for any help!
Here's one method. This sample code will "spread" the lines along longitude only, so works best on North/South lines and not on East/West lines. But I think it should convey the right idea, you just have to figure out a more general-purpose way of "moving" the midpoint to a visually pleasing location.
I'm using time-based paths here, to gain access to Cesium's interpolation logic. But I've selected a reference time far in the past, and I'm only showing the finished paths on the viewer. So, the user is none the wiser that time is playing any role here.
var viewer = new Cesium.Viewer('cesiumContainer', {
navigationInstructionsInitiallyVisible: false,
animation: false,
timeline: false,
// These next 5 lines are just to avoid the Bing Key error message.
imageryProvider : Cesium.createTileMapServiceImageryProvider({
url : Cesium.buildModuleUrl('Assets/Textures/NaturalEarthII')
}),
baseLayerPicker : false,
geocoder : false,
// This next line fixes another Stack Snippet error, you may omit
// this setting from production code as well.
infoBox : false
});
var numberOfArcs = 5;
var startLon = -105;
var startLat = 39.7;
var stopLon = -98.4;
var stopLat = 29.4;
var spread = 5;
var referenceTime = Cesium.JulianDate.fromIso8601('2001-01-01T00:00:00Z');
var midTime = Cesium.JulianDate.addSeconds(referenceTime, 43200, new Cesium.JulianDate());
var stopTime = Cesium.JulianDate.addSeconds(referenceTime, 86400, new Cesium.JulianDate());
for (var i = 0; i < numberOfArcs; ++i) {
var color = Cesium.Color.fromRandom({
alpha : 1.0
});
// Create a straight-line path.
var property = new Cesium.SampledPositionProperty();
var startPosition = Cesium.Cartesian3.fromDegrees(startLon, startLat, 0);
property.addSample(referenceTime, startPosition);
var stopPosition = Cesium.Cartesian3.fromDegrees(stopLon, stopLat, 0);
property.addSample(stopTime, stopPosition);
// Find the midpoint of the straight path, and move it.
var spreadAmount = (spread / (numberOfArcs - 1)) * i - (spread / 2);
var midPoint = Cesium.Cartographic.fromCartesian(property.getValue(midTime));
midPoint.longitude += Cesium.Math.toRadians(spreadAmount);
var midPosition = viewer.scene.globe.ellipsoid.cartographicToCartesian(
midPoint, new Cesium.Cartesian3());
// Redo the path to be the new arc.
property = new Cesium.SampledPositionProperty();
property.addSample(referenceTime, startPosition);
property.addSample(midTime, midPosition);
property.addSample(stopTime, stopPosition);
// Create an Entity to show the arc.
var arcEntity = viewer.entities.add({
position : property,
// This path shows the arc as a polyline.
path : {
resolution : 1200,
material : new Cesium.PolylineGlowMaterialProperty({
glowPower : 0.16,
color : color
}),
width : 10,
leadTime: 1e11,
trailTime: 1e11
}
});
// This is where it becomes a smooth path.
arcEntity.position.setInterpolationOptions({
interpolationDegree : 5,
interpolationAlgorithm : Cesium.LagrangePolynomialApproximation
});
}
// Optionally, add start and stop points, mostly for easy zoomTo().
viewer.entities.add({
position : Cesium.Cartesian3.fromDegrees(startLon, startLat),
point : {
pixelSize : 8,
color : Cesium.Color.WHITE
}
});
viewer.entities.add({
position : Cesium.Cartesian3.fromDegrees(stopLon, stopLat),
point : {
pixelSize : 8,
color : Cesium.Color.WHITE
}
});
viewer.zoomTo(viewer.entities);
html, body, #cesiumContainer {
width: 100%; height: 100%; margin: 0; padding: 0; overflow: hidden;
font-family: sans-serif;
}
<link href="http://cesiumjs.org/releases/1.30/Build/Cesium/Widgets/widgets.css"
rel="stylesheet"/>
<script src="http://cesiumjs.org/releases/1.30/Build/Cesium/Cesium.js">
</script>
<div id="cesiumContainer"></div>

How do I make Cesium points rotate with the map?

I'm building a cesium app and I need my points to indicate a rotational heading. I'm using billboards to display an image I created to show this heading; however, when I rotate the globe, the points don't rotate with it, making the heading indicators incorrect.
In other words, the rotation of my billboards stay constant with the screen space, but not with the globe.
Here's an aerial view of New York. The points in question are in the lower left corner of the image. Note that the heading indicators are pointing northeast.
Here's the same view, but rotated 180° so that up is South. Now, the heading indicators are still pointing to the northwest of the screen, but I need it to be pointing to the globe's northeast, i.e. towards Manhattan.
Here's the code that displays a point:
var entity = {
id: data.cluster_number + '_' + point.id,
name: point.id,
position: Cesium.Cartesian3.fromDegrees(point.lon, point.lat),
billboard: {
image: 'assets/img/point.png',
color: color,
rotation: -1 * toRadians(point.heading),
scale: point.size * 0.07
}
};
if (!angular.isDefined(viewer.entities.getById(entity.id))) {
viewer.entities.add(entity);
}
What's the easiest/most effective way to get the points to rotate with the globe/map?
You need to do a few things.
1 - Update the rotation property of the billboard to be a CesiumCallbackProperty.
rotation: new Cesium.CallbackProperty(
function () {
return -1 * toRadians(point.heading);
}, false);
2 - You'll need to update the heading property of the point based on the camera's heading.
point.heading = viewer.camera.heading;
3 - You'll want to update that point on an interval, either using the cesium clock:
mapContext.clock.onTick.addEventListener(function() {...});
or using JavaScripts setInterval
Once all that is set up here is how it works.
The billboard on the map continuosly pulls the rotation from the point, and if it changes, it will update the billboard on the map. Each time the interval or clock ticks, the value being used changes, based on the heading of the camera.
NOTE: The heading property on the camera is in radians.
Set the billboard's alignedAxis to Cesium.Cartesian3.UNIT_Z instead of the default screen up vector. Run following sample in SandCastle to demonstrate that it works:
var viewer = new Cesium.Viewer('cesiumContainer');
var position = Cesium.Cartesian3.fromDegrees(-111.572177, 40.582083);
var cesiumTerrainProviderMeshes = new Cesium.CesiumTerrainProvider(
{ url : '//assets.agi.com/stk-terrain/world' }
);
//viewer.terrainProvider = cesiumTerrainProviderMeshes;
//viewer.scene.globe.depthTestAgainstTerrain = true;
var ellipsoid = viewer.scene.globe.ellipsoid;
var billboardCollection = viewer.scene.primitives.add(new Cesium.BillboardCollection(
{ scene : viewer.scene }
));
billboardCollection.add(
{ position : position, image : '../images/facility.gif', //heightReference : Cesium.HeightReference.CLAMP_TO_GROUND, rotation: Cesium.Math.PI/4, alignedAxis : Cesium.Cartesian3.UNIT_Z }
);

How to make a preview of DIV in another DIV?

I am making an application or a site in html/css/javascript that will allow me to create slides, add some text, image maybe change color and styles to every slide and than launch it as a whole presentation.
So far I have managed to make a really easy layout :
http://sandbox.padsbanger.pl/ss/
My question is:
How can I make a dynamic preview of a div on sidebar and a full view of slide on the right ? This would allow me to switch between the diffrent slides and make changes to them.
Thanks in advance :)
EDIT: For this project I am not allowed to use PHP.
EDIT 2:
I am not bothering about storing the data about slides somewhere in db. The idea of this app it to make a presentation consistig of a few slides and then launch it full screen view as a presentation.
Well, you could do something like this:
.slajd * {
zoom: 0.25;
-moz-transform: scale(0.25);
-moz-transform-origin: 0 0;
-o-transform: scale(0.25);
-o-transform-origin: 0 0;
-webkit-transform: scale(0.25);
-webkit-transform-origin: 0 0;
}
That would shrink all the content in the left 'preview' panes to 1/4 size. Then, when you click one just copy the innerHTML to the right pane and since it won't have the zoom/scale styles it will be full size.
As for the connecting - this will make all slides clickable. I suggest you add this to a document.ready block somewhere in the HEAD.
$('#leftcolumn').on('click', '.slajd', function() {
$('#rightcolumn').html($(this).html());
});
If you want to show the exact contents of the left sidebar in the main content area you can read the contents of the current sidebar using $this then use .html to read the content.
Take a look at Google Docs, slide/presentation as an example.
They basically size everything tiny in the left box which is just what's in the right.
First, you need to save all of the design parameters in a data structure, for example:
var design =
[
{
type : "background-image",
params :
{
url: "/images/snow.png"
}
},
{
type : "image",
params :
{
x : 100,
y : 300,
width : 100,
height : 100,
url: "/images/tree.png"
}
},
{
type : "text",
params :
{
x : 100,
y : 300,
text : "Happy XMAS!",
font :
{
size : 20
family: arial;
}
}
},
];
Here you have a background image, some text and a regular image.
The size parameters will be used normally on the regular sized slide but you will have to divide those parameters by the size ratio of the large slide & the small one for example:
if the large slide is 400x400 and the small one is 100x100 do this:
largeWidth = 400;
largeHeight = 400;
smallWidth = 100;
smallHeight = 100;
xRatio = Math.round( largeWidth / smallWidth );
yRatio = Math.round( largeHeight / smallHeight );
Now, when you draw the thumbnail slide you need to divide the coordinates of the large one (which are specified in the data structure by the x & y ratios).

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