Javascript - morph/animate svg path data WITHOUT SMIL or libraries - javascript

I want to morph/animate svg path data WITHOUT SMIL or libraries (jquery, Snap.svg, Velocity.js etc.), just pure javascript (and optionally with css if possible). I want to do this because Chrome deprecated SMIL and they suggest to animate with css or "Web animations" -what do they mean with web animations??-. For example I want to morph path with id "rect1" to path with id "rect2" in code below:
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>morph/animate svg path data WITHOUT SMIL or libraries (jquery, Snap.svg, Velocity.js etc.), just pure javascript</title>
</head>
<body>
<svg
xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink"
version="1.1"
width="500px" height="500px"
viewBox="0 0 500 500"
>
<g id="layer1">
<path id="rect1" d="m25 7.3 61 12-6 57-71 6z" stroke="#f00" stroke-miterlimit="10" stroke-width="2" fill="none"/>
</g>
<g id="layer2">
<path id="rect2" d="m9.3 34 59-27 26 41-54 42z" stroke="#f00" stroke-miterlimit="10" stroke-width="2" fill="none"/>
</g>
</svg>
<script>
// code for animating/morphing path with id "rect1" to path with id "rect 2"
</script>
</body>
</html>

To animate the path data using just JavaScript, I would suggest caching the original path data for both paths. Then use a timer to step through the animation process. At each step, calculate current path data that smoothly moves from start path data to end path data.
The following code waits 1 second and then runs a 2 second animation...
<script>
(function() {
var path1;
var path2;
var startPoints;
var endPoints;
var currentStep = 0;
var maximumSteps = 100;
var timeBeforeFirstStep = 1000;
var timeBetweenSteps = 20;
function animatePath() {
if (currentStep < maximumSteps) {
currentStep = currentStep + 1;
for (var i = 0; i < path1.pathSegList.numberOfItems; i++) {
var item = path1.pathSegList.getItem(i);
if (item.pathSegType === SVGPathSeg.PATHSEG_MOVETO_REL || item.pathSegType === SVGPathSeg.PATHSEG_LINETO_REL) {
if (startPoints[i] && endPoints[i]) {
item.x = startPoints[i].x + (endPoints[i].x - startPoints[i].x) * (currentStep / maximumSteps);
item.y = startPoints[i].y + (endPoints[i].y - startPoints[i].y) * (currentStep / maximumSteps);
}
}
}
setTimeout(animatePath, timeBetweenSteps);
}
}
function window_load() {
path1 = document.getElementById("rect1");
path2 = document.getElementById("rect2");
startPoints = [];
for (var i = 0; i < path1.pathSegList.numberOfItems; i++) {
var item = path1.pathSegList.getItem(i);
if (item.pathSegType === SVGPathSeg.PATHSEG_MOVETO_REL || item.pathSegType === SVGPathSeg.PATHSEG_LINETO_REL) {
startPoints.push({"x": item.x, "y": item.y});
}
else {
startPoints.push(null);
}
}
endPoints = [];
for (var i = 0; i < path2.pathSegList.numberOfItems; i++) {
var item = path2.pathSegList.getItem(i);
if (item.pathSegType === SVGPathSeg.PATHSEG_MOVETO_REL || item.pathSegType === SVGPathSeg.PATHSEG_LINETO_REL) {
endPoints.push({"x": item.x, "y": item.y});
}
else {
endPoints.push(null);
}
}
setTimeout(animatePath, timeBeforeFirstStep);
}
window.addEventListener("load", window_load);
}());
</script>

Related

Unhiding class elements one by one via javascript

I got HTML classes like
<path class="paths" fill="gainsboro" d="M644 1780c13...>
<path class="paths" fill="#E5E6E5" d="M759 2308c12,-10...>
<path class="paths" fill="#E0F3EC" d="M1340 1848c-3,9 5,6...>
CSS default value
.paths {display:none;}
JS
window.onload="show()";
function show(){
var a = document.querySelectorAll(".paths");
for(var i=0; i<a.length;i++){
a[i].style.display="";
}
}
With javascript I am trying to unhide all elements one by one to create animation. As you can see, my js code doesn't work and after few hours of trying a decided to ask because I am lost.
EDIT: I forgot to append my project -> https://codepen.io/r8w9/pen/ZxePML
This is what I would do:
add the onload function as an anonymous function, because it doesn't
need a name
put the elements in a real array to have access to
.shift()
set an interval to perform the unhiding on a timed basis
inside the timed function: remove and get the first element from the
array using .shift()
set the elements display to initial(it's
default, because it could be other than block)
if the array is
empty remove the interval
window.onload = function() {
var paths = document.querySelectorAll(".paths");
var hidden = [];
for (var i = 0; i < paths.length; i++) hidden.push(paths[i]);
var interval = setInterval(() => {
hidden.shift().style.display = "initial";
if (hidden.length == 0) clearInterval(interval);
}, 200);
}
.paths {
display: none;
}
<span class="paths">A</span><span class="paths">A</span><span class="paths">A</span><span class="paths">A</span>
(I used <span>, so something is visibly happening)
EDIT For older browsers (without arrow functions support):
var hidden = [];
var interval;
window.onload = function() {
var paths = document.querySelectorAll(".paths");
for (var i = 0; i < paths.length; i++) hidden.push(paths[i]);
interval = setInterval(function() {
hidden.shift().style.display = "initial";
if (hidden.length == 0) clearInterval(interval);
}, 200);
}
.paths {
display: none;
}
<span class="paths">A</span><span class="paths">A</span><span class="paths">A</span><span class="paths">A</span>
window.onload=show();
function show(){
var a = document.querySelectorAll(".paths");
for(var i=0; i<a.length;i++){
a[i].classList.remove("paths");
}
}
.paths {display:none;}
Because class still exist in <path> element that's why it's not show <path> content. Best approach is to remove class to show <path>
<path class="paths" fill="gainsboro" d="M644 1780c13...">a</path>
<path class="paths" fill="#E5E6E5" d="M759 2308c12,-10...">b</path>
<path class="paths" fill="#E0F3EC" d="M1340 1848c-3,9 5,6...">c</path>
Hope this will also helps you.
var elements = document.getElementsByClassName("paths");
console.log(elements)
for (var i = 0, len = elements.length; i < len; i++) {
(function(i){
window.setTimeout(function(){
elements[i].style.display="block";
}, i * 300);
}(i));
}
.paths {
display:none;
}
<svg height="400" width="450">
<path class="paths" id="lineAB" d="M 100 350 l 150 -300" stroke="red" stroke-width="3" fill="none" />
<path class="paths" id="lineBC" d="M 250 50 l 150 300" stroke="red" stroke-width="3" fill="none" />
<path class="paths" d="M 175 200 l 150 0" stroke="green" stroke-width="3" fill="none" />
<path class="paths" d="M 100 350 q 150 -300 300 0" stroke="blue" stroke-width="5" fill="none" />
</svg>

I'm trying to get this code I found for draggable SVGs to work

I found some interesting code on petercollingridge.co.uk for dragging SVGs.
After a while of trying to get it to work in my project, I decided to just try to get Peter's code to run in a fiddle.
<svg xmlns:svg="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg" version="1.1" width="400" height="200">
<style>
.draggable {
cursor: move;
}
</style>
<script type="text/ecmascript">
< ![CDATA[
var selectedElement = 0;
var currentX = 0;
var currentY = 0;
var currentMatrix = 0;
function selectElement(evt) {
selectedElement = evt.target;
currentX = evt.clientX;
currentY = evt.clientY;
currentMatrix = selectedElement.getAttributeNS(null, "transform").slice(7, -1).split(' ');
for (var i = 0; i < currentMatrix.length; i++) {
currentMatrix[i] = parseFloat(currentMatrix[i]);
}
selectedElement.setAttributeNS(null, "onmousemove", "moveElement(evt)");
selectedElement.setAttributeNS(null, "onmouseout", "deselectElement(evt)");
selectedElement.setAttributeNS(null, "onmouseup", "deselectElement(evt)");
}
function moveElement(evt) {
var dx = evt.clientX - currentX;
var dy = evt.clientY - currentY;
currentMatrix[4] += dx;
currentMatrix[5] += dy;
selectedElement.setAttributeNS(null, "transform", "matrix(" + currentMatrix.join(' ') + ")");
currentX = evt.clientX;
currentY = evt.clientY;
}
function deselectElement(evt) {
if (selectedElement != 0) {
selectedElement.removeAttributeNS(null, "onmousemove");
selectedElement.removeAttributeNS(null, "onmouseout");
selectedElement.removeAttributeNS(null, "onmouseup");
selectedElement = 0;
}
}
]] >
</script>
<rect x="0.5" y="0.5" width="399" height="199" fill="none" stroke="black" />
<rect class="draggable" x="30" y="30" width="80" height="80" fill="blue" transform="matrix(1 0 0 1 25 20)" onmousedown="selectElement(evt)" />
<rect class="draggable" x="160" y="50" width="50" height="50" fill="green" transform="matrix(1 0 0 1 103 -25)" onmousedown="selectElement(evt)" />
</svg>
I'm still getting the errors I was in my project, those being:
" Uncaught SyntaxError: Unexpected token <" and "Uncaught ReferenceError: selectElement is not defined "
I read something about invisible characters causing the first problem if you copy/paste code, but I haven't found any.
Thanks for any help you can offer.
Like others said, just remove the CDATA jumbo. Here is an updated fiddle:
https://jsfiddle.net/88pocqsr/1/
We've removed < ![CDATA[ and ]]>
Change the line
< ![CDATA[
to
<![CDATA[
(remove space between < and !)
and the line
]] >
to
]]>

TinyMCE display as A4

I have a TinyMCE editor on my website and I would like to have the editable area (or the whole thing) displayed in A4 format.
Basically, I would like to view the document in the same way as in MS Word. (width, pagebreaks etc.)
Is that even possible? Please point me in the right direction.
Everybody says it's difficult, but Google already done it in Google Docs (TIP: you could use Google API and even get the PDF version of your document. I didn't do this, because we needed extra functions in the editor.)
Here's my solution:
I have resized the page to A4 width
Added a ruler, that shows how much page is left (obviously not 100% reliable, but close). And even page numbers! Yes!
Thoughts:
Ruler is much easier than trying to show each page, which would mean to split up the contents... IT WOULD BE DOPE THOUGH... I had my attempts to do full A4 pages even using css clip, but it was messing with text selection, so I don't know... I wish I could do it, but...
The reason I used SVG inside HTML tag is because it's the only thing I can place there... if you select all text in TinyMCE you could erase my ruler, or even copy and paste... even if you used contenteditable="false"... the choices were limited.
See here my solution:
https://jsfiddle.net/mzvarik/59smpdv8/
// plugin pravítko
tinymce.PluginManager.add('ruler', function(editor) {
var domHtml;
var lastPageBreaks;
function refreshRuler()
{
console.log("ddd");
try {
domHtml = $( editor.getDoc().getElementsByTagName('HTML')[0] );
// HACK - erase this, I have to put my CSS here
console.log($('tinystyle').html() );
domHtml.find('head').append( $('<style>'+$('tinystyle').html()+'</style>'));
} catch (e) {
return setTimeout(refreshRuler, 50);
}
var dpi = 96
var cm = dpi/2.54;
var a4px = cm * (29.7-5.7); // A4 height in px, -5.5 are my additional margins in my PDF print
// ruler begins (in px)
var startMargin = 4;
// max size (in px) = document size + extra to be sure, idk, the height is too small for some reason
var imgH = domHtml.height() + a4px*5;
var pageBreakHeight = 14; // height of the pagebreak line in tinyMce
var pageBreaks = [];
domHtml.find('.mce-pagebreak').each(function(){
pageBreaks[pageBreaks.length] = $(this).offset().top;
});
pageBreaks.sort();
// if pageBreak is too close next page, then ignore it
if (lastPageBreaks == pageBreaks) {
return; // no change
}
lastPageBreaks = pageBreaks;
console.log("Redraw ruler");
var s = '';
s+= '<svg width="100%" height="'+imgH+'" xmlns="http://www.w3.org/2000/svg">';
s+= '<style>';
s+= '.pageNumber{font-weight:bold;font-size:19px;font-family:verdana;text-shadow:1px 1px 1px rgba(0,0,0,.6);}';
s+= '</style>';
var pages = Math.ceil(imgH/a4px);
var i, j, curY = startMargin;
for (i=0; i<pages; i++)
{
var blockH = a4px;
var isPageBreak = 0;
for (var j=0; j<pageBreaks.length; j++) {
if (pageBreaks[j] < curY + blockH) {
// musime zmensit velikost stranky
blockH = pageBreaks[j] - curY;
// pagebreak prijde na konec stranky
isPageBreak = 1;
pageBreaks.splice(j, 1);
}
}
s+= '<line x1="0" y1="'+curY+'" x2="100%" y2="'+curY+'" stroke-width="1" stroke="red"/>';
// zacneme pravitko
s+= '<pattern id="ruler'+i+'" x="0" y="'+curY+'" width="37.79527559055118" height="37.79527559055118" patternUnits="userSpaceOnUse">';
s+= '<line x1="0" y1="0" x2="100%" y2="0" stroke-width="1" stroke="black"/>';
s+= '</pattern>';
s+= '<rect x="0" y="'+curY+'" width="100%" height="'+blockH+'" fill="url(#ruler'+i+')" />';
// napiseme cislo strany
s+= '<text x="10" y="'+(curY+19+5)+'" class="pageNumber" fill="#ffffff">'+(i+1)+'.</text>';
curY+= blockH;
if (isPageBreak) {
//s+= '<rect x="0" y="'+curY+'" width="100%" height="'+pageBreakHeight+'" fill="#FFFFFF" />';
curY+= pageBreakHeight;
}
}
s+= '</svg>';
domHtml.css('background-image', 'url("data:image/svg+xml;utf8,'+encodeURIComponent(s)+'")');
}
editor.on('NodeChange', refreshRuler);
editor.on("init", refreshRuler);
});
tinymce.init({
plugins: "ruler pagebreak",
toolbar1: "pagebreak",
selector: 'textarea',
height: 300
});
Btw.
Imagine Google would make free rich text editor!
CKEditor also can't do it and is paid, what a shame!
It is possible, but hard, error prone and you won't get near MS Word. Maybe you can get it right for one font or so.
What you need to do is a custom CSS and a custom template. The template should resemble a grey background with the white page (with a shadow :). Define some buttons that will add custom classes to the template with Javascript and you will get the margin settings (narrow, wide, normal, no values). For the page break, you can insert a special <hr> that styles the underlying page template as if it ends and another one begins. Bear in mind you will have to replace almost all of your custom CSS in order to make it print-ready. Also, you should make tinymce fullscreen.
Another (very weird) approach that I've seen is a combination between tinymce and a PDF renderer library or equivalent. This way you'll get the WYSIWYG right.
Hope that helps.
I modified the Martin's ruler. Thanks
// plugin pravítko, modified by SerhatSoylemez
tinymce.PluginManager.add("editor-ruler", function(editor) {
var domHtml;
var lastPageBreaks;
var pagen= tinymce.util.I18n.translate("p.");
function refreshRuler() {
try {
domHtml = $(editor.getDoc().getElementsByTagName('HTML')[0]);
} catch (e) {
return setTimeout(refreshRuler, 50);
}
var dpi = 96
var cm = dpi/2.54;
var a4px = cm * (29.7); // A4 height in px, -5.5 are my additional margins in my PDF print
// ruler begins (in px)
var startMargin = 0;
// max size (in px) = document size + extra to be sure, idk, the height is too small for some reason
var imgH = domHtml.height() + a4px*5;
var pageBreakHeight = 4; // height of the pagebreak line in tinyMce
var pageBreaks = []; // I changed .mce-pagebreak with .page-break !!!
domHtml.find('.page-break').each(function() {
pageBreaks[pageBreaks.length] = $(this).offset().top;
});
pageBreaks.sort();
// if pageBreak is too close next page, then ignore it
if (lastPageBreaks == pageBreaks) {
return; // no change
}
lastPageBreaks = pageBreaks;
// console.log("Redraw ruler");
var s = '';
s+= '<svg width="100%" height="'+imgH+'" xmlns="http://www.w3.org/2000/svg">';
s+= '<style>';
s+= '.pageNumber{font-weight:bold;font-size:20px;font-family:verdana;text-shadow:1px 1px 1px rgba(0,0,0,.6);}';
s+= '</style>';
var pages = Math.ceil(imgH/a4px);
var i, j, curY = startMargin;
for (i=0; i<pages; i++) {
var blockH = a4px;
var isPageBreak = 0;
for (var j=0; j<pageBreaks.length; j++) {
if (pageBreaks[j] < curY + blockH) {
// musime zmensit velikost stranky
blockH = pageBreaks[j] - curY;
// pagebreak prijde na konec stranky
isPageBreak = 1;
pageBreaks.splice(j, 1);
}
}
curY2 = curY+38;
s+= '<line x1="0" y1="'+curY2+'" x2="100%" y2="'+curY2+'" stroke-width="1" stroke="red"/>';
// zacneme pravitko
s+= '<pattern id="ruler'+i+'" x="0" y="'+curY+'" width="37.79527559055118" height="37.79527559055118" patternUnits="userSpaceOnUse">';
s+= '<line x1="0" y1="0" x2="100%" y2="0" stroke-width="1" stroke="black"/>';
s+= '<line x1="24" y1="0" x2="0" y2="100%" stroke-width="1" stroke="black"/>';
s+= '</pattern>';
s+= '<rect x="0" y="'+curY+'" width="100%" height="'+blockH+'" fill="url(#ruler'+i+')" />';
// napiseme cislo strany
s+= '<text x="10" y="'+(curY2+19+5)+'" class="pageNumber" fill="#e03e2d">'+pagen+(i+1)+'.</text>';
curY+= blockH;
if (isPageBreak) {
//s+= '<rect x="0" y="'+curY+'" width="100%" height="'+pageBreakHeight+'" fill="#ffffff" />';
curY+= pageBreakHeight;
}
}
s+= '</svg>';
domHtml.css('background-image', 'url("data:image/svg+xml;utf8,'+encodeURIComponent(s)+'")');
}
function deleteRuler() {
domHtml.css('background-image', '');
}
var toggleState = false;
editor.on("NodeChange", function () {
if (toggleState == true) {
refreshRuler();
}
});
editor.on("init", function () {
if (toggleState == true) {
refreshRuler();
}
});
editor.ui.registry.addIcon("square_foot", '<svg xmlns="http://www.w3.org/2000/svg" enable-background="new 0 0 24 24" height="24" viewBox="0 0 24 24" width="24">'+
'<g><rect fill="none" height="24" width="24"/></g><g><g><path d="M17.66,17.66l-1.06,1.06l-0.71-0.71l1.06-1.06l-1.94-1.94l-1.06,1.06l-0.71-0.71'+
'l1.06-1.06l-1.94-1.94l-1.06,1.06 l-0.71-0.71l1.06-1.06L9.7,9.7l-1.06,1.06l-0.71-0.71l1.06-1.06L7.05,7.05L5.99,8.11L5.28,7.4l1.06-1.06L4,4'+
'v14c0,1.1,0.9,2,2,2 h14L17.66,17.66z M7,17v-5.76L12.76,17H7z"/></g></g></svg>');
editor.ui.registry.addToggleMenuItem("ruler", {
text: "Show ruler",
icon: "square_foot",
onAction: function() {
toggleState = !toggleState;
if (toggleState == false) {
deleteRuler();
} else {
refreshRuler();
}
},
onSetup: function(api) {
api.setActive(toggleState);
return function() {};
}
});
});
function loadJavascript(url) {
var script = document.createElement("script");
script.src = url;
document.head.appendChild(script);
}
loadJavascript("https://code.jquery.com/jquery-3.5.1.min.js");

Svg : iframe can not delete ! Why?

I am trying to set up an animated icon in svg.
I got the code on a tutorial site ... Everything works except that when I try to delete an iframe in HTML code (the only one), the animation stops working. Why?
I puts you the codes in a zip file. If anyone can help me, it'd be great!
Edit:
HTML :
<!DOCTYPE html>
<html lang="en" style="">
<head>
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"></script>
<script src="js/vendor/jquery.svginject.js"></script>
<script src="js/site.js"></script>
</head>
<body style="background-color:#ffffff">
<img src="img/audio-spectrum-analyzer.svg" data-audiofile="fondspacial.mp3" width="18" class="svg-inject">
</body>
</html>
<iframe style="display:none" frameborder="0" height="0" width="0" src="nothing.html"></iframe>
SVG (image):
<svg id="audio-spectrum-analyzer" xmlns="http://www.w3.org/2000/svg" xml:space="preserve" height="320px" width="210px" version="1.1" y="0px" x="0px" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 210 320" onclick="toggleAudio()">
<g id="eq-bars" height="320px" width="210px" fill="#010101" transform="">
<rect x="00" y="150" height="20" width="10" />
<rect x="20" y="140" height="40" width="10" />
<rect x="40" y="100" height="120" width="10" />
<rect x="60" y="120" height="80" width="10" />
<rect x="80" y="60" height="200" width="10" />
<rect x="100" y="20" height="280" width="10" />
<rect x="120" y="70" height="180" width="10" />
<rect x="140" y="120" height="80" width="10" />
<rect x="160" y="140" height="40" width="10" />
<rect x="180" y="150" height="20" width="10" />
<rect x="200" y="155" height="10" width="10" />
</g>
<defs>
<style type="text/css"><![CDATA[
svg#audio-spectrum-analyzer {
margin: 0 auto;
}
]]></style>
</defs>
<script type="application/javascript"><![CDATA[
var context;
if (typeof AudioContext !== "undefined") {
context = new AudioContext();
}
else if (typeof webkitAudioContext !== "undefined") {
context = new webkitAudioContext();
}
else {
throw new Error('AudioContext not supported. :(');
}
var eqHeight = document.querySelector('svg#audio-spectrum-analyzer > g#eq-bars').getAttribute('height').replace('px', '');
var bars = document.querySelectorAll('svg#audio-spectrum-analyzer rect');
var playing = false;
var audioFileUrl = document.querySelector('svg#audio-spectrum-analyzer').getAttribute('data-audiofile');
if (audioFileUrl === undefined) {
throw new Error('Audio File not defined');
}
var soundSource;
var fft;
var fftSmoothing = 0.6;
var fftMaxValue = 256;
var samples = 128;
var sampleIntervalID;
var ampFactor = 1.25;
var numBars = bars.length;
var soundBuffer;
var request = new XMLHttpRequest();
request.open("GET", audioFileUrl, true);
request.responseType = "arraybuffer";
// Our asynchronous callback
request.onload = function () {
var audioData = request.response;
// The Audio Context handles creating source
// buffers from raw binary data
soundBuffer = context.createBuffer(audioData, true /*make mono*/ );
};
request.send();
function sampleAudio() {
var data = new Uint8Array(fft.frequencyBinCount);
fft.getByteFrequencyData(data);
// Calc bin size to sum freqs into.
// Carve off some of the high-end, lower energy bars (+2)
var bin_size = Math.floor(data.length / (numBars + 2));
// Sum up and average the samples into their bins
for (var i = 0; i < numBars; ++i) {
// Sum this bin
var sum = 0;
for (var j = 0; j < bin_size; ++j) {
sum += data[(i * bin_size) + j];
}
// Duck some of the low-end power
if (i === 0) {
sum = sum * 0.75;
}
// Calculate the average frequency of the samples in the bin
var average = sum / bin_size;
var scaled_average = Math.max(10, ((average / fftMaxValue) * eqHeight) * ampFactor);
// Update eq bar height
bars[i].setAttribute('height', scaled_average);
// Center bar
bars[i].setAttribute('y', (eqHeight - scaled_average) / 2);
}
}
function playSound() {
// create a sound source
soundSource = context.createBufferSource();
// Add the buffered data to our object
soundSource.buffer = soundBuffer;
// Create the FFT
fft = context.createAnalyser();
fft.smoothingTimeConstant = fftSmoothing;
fft.fftSize = samples;
soundSource.connect(fft);
fft.connect(context.destination);
soundSource.noteOn(context.currentTime);
// Start the FFT sampler
sampleIntervalID = setInterval(sampleAudio, 30);
playing = true;
}
function stopSound() {
// Stop the FFT sampler
clearInterval(sampleIntervalID);
if (soundSource) {
soundSource.noteOff(context.currentTime);
}
playing = false;
}
var toggleAudio = function () {
if (!playing) {
playing = true;
playSound();
}
else {
stopSound();
playing = false;
}
}
window.addEventListener('load', function () {
window.toggleAudio = toggleAudio;
}, false);
]]></script>
</svg>
Javascript :
;(function ( $, window, document, undefined ) {
var pluginName = 'svgInject';
function Plugin(element, options) {
this.element = element;
this._name = pluginName;
this.init();
}
Plugin.prototype = {
init: function () {
$(this.element).css('visibility', 'hidden');
this.swapSVG(this.element);
},
swapSVG: function (el) {
var imgURL = $(el).attr('src');
var imgID = $(el).attr('id');
var imgClass = $(el).attr('class');
var imgData = $(el).clone(true).data();
var dimensions = {
w: $(el).attr('width'),
h: $(el).attr('height')
};
$.get(imgURL, function (data) {
var svg = $(data).find('svg');
if (typeof imgID !== undefined) {
svg = svg.attr('id', imgID);
}
if (typeof imgClass !== undefined) {
var cls = (svg.attr('class') !== undefined) ? svg.attr('class') : '';
svg = svg.attr('class', imgClass + ' ' + cls + ' replaced-svg');
}
$.each(imgData, function (name, value) {
svg[0].setAttribute('data-' + name, value);
});
svg = svg.removeAttr('xmlns:a');
var ow = parseFloat(svg.attr('width'));
var oh = parseFloat(svg.attr('height'));
if (dimensions.w && dimensions.h) {
$(svg).attr('width', dimensions.w);
$(svg).attr('height', dimensions.h);
}
//Scale proportionally based on width
else if (dimensions.w) {
$(svg).attr('width', dimensions.w);
$(svg).attr('height', (oh / ow) * dimensions.w);
}
//Scale proportionally based on height
else if (dimensions.h) {
$(svg).attr('height', dimensions.h);
$(svg).attr('width', (ow / oh) * dimensions.h);
}
$(el).replaceWith(svg);
var js = new Function(svg.find('script').text());
js();
});
}
};
$.fn[pluginName] = function (options) {
return this.each(function () {
if (!$.data(this, 'plugin_' + pluginName)) {
$.data(this, 'plugin_' + pluginName, new Plugin(this, options));
}
});
};
})(jQuery, window, document);
Edit site.js to inject SVG on DOM ready.
$(document).ready(function() {
$('.svg-inject').svgInject();
});
NOTE: script in SVG file uses deprecated web audio API.
createBuffer() used to be able to take compressed data and give back decoded samples, but this ability was removed from the spec, because all the decoding was done on the main thread, therefore createBuffer() was blocking other code execution.
Source: MDN

SVG hover with multiple elements

I've two svg elements on which I've applied a mouseover/mouseout event. The goal is to increase the radius of the mask on mouseover to a size specified by a variable (maxMaskRadius) and decrease it on mouseout back to the initial state (initialMaskRadius).
I works perfectly with just one element. But when I've two elements and hover from one element to another, the animation from the previous elements aborts immediately. But I'd like to have it animate back to its initial state. With my current code that's unfortunately not possible.
Any suggestions on how to do that proper?
DEMO
CSS:
.dday.highlight .overlay {
fill: rgba(247,99,62,0.8);
}
.dday.normal {
width: 288px;
height: 288px;
}
HTML:
<svg class="dday highlight normal" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" data-image="car.jpg">
<image height="196" width="250" />
<a class="overlay" xlink:href="/svg/index.html" target="_top">
<rect x="0" y="0" width="288" height="288" style="mask: url(#mask1)" onmouseover="initAnimation(evt)" onmouseout="initAnimation(evt)" />
</a>
<mask id="mask1">
<rect x="0" y="0" width="288" height="288" fill="#fff" />
<circle cx="125" cy="125" r="25" />
</mask>
</svg>
<svg class="dday highlight normal" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" data-image="nokia.jpg">
<image height="196" width="250" />
<a class="overlay" xlink:href="/svg/index.html" target="_top">
<rect x="0" y="0" width="288" height="288" style="mask: url(#mask2)" onmouseover="initAnimation(evt)" onmouseout="initAnimation(evt)" />
</a>
<mask id="mask2">
<rect x="0" y="0" width="288" height="288" fill="#fff" />
<circle cx="125" cy="125" r="25" />
</mask>
</svg>
JS:
var maxImageWidth = 250,
maxImageHeight = 196,
ease = 50,
speed = 12,
maxMaskRadius = 100,
svg = null,
svgWidth = null,
svgHeight = null,
mask = null,
maskRadius = null,
initialMaskRadius = null,
imageObj = [],
imageSrcs = [],
imageWidth = null,
imageHeight = null,
mouseEvent = null;
init();
function init(el, index) {
$('.dday').each(function(index){
defineCurrentElement(this, index);
positionMask();
});
}
function defineCurrentElement(el, index) {
// Redefine the current Element
svg = $(el).closest('.dday'),
svgWidth = svg.width(),
svgHeight = svg.height(),
mask = svg.find('circle')[0];
// On page load there is a index provided to load the images for each element
if(typeof index !== 'undefined'){
loadImage(index);
}
}
function loadImage(index) {
// Load images and scale them to fit the predefined area
imageSrcs[index] = svg.data('image');
imageObj[index] = new Image(),
imageObj[index].image = $('image')[index];
imageObj[index].onload = function(){
scale_width = maxImageWidth / this.width;
scale_height = maxImageHeight / this.height;
scale = Math.min(scale_width, scale_height);
imageWidth = this.width * scale;
imageHeight = this.height * scale;
var xCoordinate = (svgWidth - imageWidth) / 2,
yCoordinate = (svgHeight - imageHeight) / 2;
this.image.setAttributeNS('http://www.w3.org/1999/xlink','href', imageSrcs[index]);
this.image.setAttributeNS(null,'width', imageWidth);
this.image.setAttributeNS(null,'height', imageHeight);
this.image.setAttributeNS(null,'x', xCoordinate);
this.image.setAttributeNS(null,'y', yCoordinate);
};
imageObj[index].src = imageSrcs[index];
}
function initAnimation(ev) {
// Triggered on mouseover/-out
// Change current element and init animation
defineCurrentElement(ev.target);
mouseEvent = ev.type;
requestAnimationFrame(animate);
}
function animate() {
if(mouseEvent == 'mouseover') {
// Increase mask radius on mouseover and repeat until target state is reached
maskRadius += Math.round(Math.max(((maxMaskRadius-maskRadius)/ease) * speed, 0.5));
if(maskRadius >= maxMaskRadius) {
// Target radius has been reached
maskRadius = maxMaskRadius;
} else {
// Target radius hasn't been reached yet -> repeat animation
mask.setAttributeNS(null,'r', maskRadius);
requestAnimationFrame(animate);
}
} else {
// Decrease mask radius on mouseover and repeat until initial state is reached
maskRadius -= Math.max(((maskRadius-initialMaskRadius)/ease) * speed, 0.5);
if(maskRadius <= initialMaskRadius) {
// Target radius has been reached
maskRadius = initialMaskRadius;
} else {
// Target radius hasn't been reached yet -> repeat animation
mask.setAttributeNS(null,'r', maskRadius);
requestAnimationFrame(animate);
}
}
}
function positionMask() {
// Center mask inside element
maskRadius = initialMaskRadius = parseInt(mask.getAttributeNS(null, 'r'), 10);
var maskWidth = maskRadius * 2,
xCoordinate = (svgWidth - maskWidth) / 2 + maskRadius,
yCoordinate = (svgHeight - maskWidth) / 2 + maskRadius;
mask.setAttributeNS(null,'cx', xCoordinate);
mask.setAttributeNS(null,'cy', yCoordinate);
}
Okke, I fixed all your code, and that was not an easy task to work with your code. Please declare all variables which you use, and not use in function global variables as your own private variables, because you can re-write existing global variable.
Now about fixed code:
CSS: no changes.
HTML: removed inline handlers (onmouseover and onmouseout)
Javascript:
When document is ready each svg element with class dday is initializing: downloading image for that svg if variable index exists (loading logic didn't changed almost), then centering mask, declaring function for animation, then adding handler for rect element in a element in initializing svg element.
All settings has been exported to variable settings
All private variables for svg is stored in {svgElement}.svgData object.
Demo: jsFiddle
P.S. By the way, this code is also not good enougt, need more time for clean code, but this code works.
HTML:
<svg class="dday sector-sports normal" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" data-image="http://img1.wikia.nocookie.net/__cb20130511205806/epicrapbattlesofhistory/images/9/94/Vaderrotj.jpg">
<image height="196" width="250" />
<a class="overlay" xlink:href="/svg/index.html" target="_top">
<rect x="0" y="0" width="288" height="288" style="mask: url(#mask1)" />
</a>
<mask id="mask1">
<rect x="0" y="0" width="288" height="288" fill="#fff" />
<circle cx="125" cy="125" r="25" />
</mask>
</svg>
<svg class="dday sector-sports normal" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" data-image="http://static.comicvine.com/uploads/original/11111/111116692/3213841-7948839370-yoda..jpg">
<image height="196" width="250" />
<a class="overlay" xlink:href="/svg/index.html" target="_top">
<rect x="0" y="0" width="288" height="288" style="mask: url(#mask2)" />
</a>
<mask id="mask2">
<rect x="0" y="0" width="288" height="288" fill="#fff" />
<circle cx="125" cy="125" r="25" />
</mask>
</svg>
Javascript: (used jQuery 1.11 library)
$(document).ready(function () {
var settings = {
imageWidthMax: 250,
imageHeightMax: 196,
ease: 50,
speed: 12,
maskRadiusMax: 100
};
var maskElements = [];
$('svg.dday').each(function (index) {
if (maskElements.indexOf(this) < 0) {
maskElements.push(this);
var sd = {};
this.svgData = sd;
sd.svg = $(this);
sd.svgWidth = sd.svg.width();
sd.svgHeight = sd.svg.height();
sd.mask = sd.svg.find('circle')[0];
// On page load there is a index provided to load the images for each element
if (typeof index !== 'undefined') {
var img = new Image();
img.image = $('image')[index];
img.onload = function () {
var m_scale_width = settings.imageWidthMax / this.width;
var m_scale_height = settings.imageHeightMax / this.height;
var m_scale = Math.min(m_scale_width, m_scale_height);
sd.imgWidth = this.width * m_scale;
sd.imgHeight = this.height * m_scale;
var m_x = (sd.svgWidth - sd.imgWidth) / 2;
var m_y = (sd.svgHeight - sd.imgHeight) / 2;
this.image.setAttributeNS('http://www.w3.org/1999/xlink', 'href', sd.svg.data('image'));
this.image.setAttributeNS(null, 'width', sd.imgWidth);
this.image.setAttributeNS(null, 'height', sd.imgHeight);
this.image.setAttributeNS(null, 'x', m_x);
this.image.setAttributeNS(null, 'y', m_y);
};
img.src = sd.svg.data('image');
}
//Center mask inside element
sd.maskRadiusInit = parseInt(sd.mask.getAttributeNS(null, 'r'), 10);
sd.maskRadius = sd.maskRadiusInit;
sd.maskWidth = sd.maskRadius * 2;
sd.maskX = (sd.svgWidth - sd.maskWidth) / 2 + sd.maskRadius;
sd.maskY = (sd.svgHeight - sd.maskWidth) / 2 + sd.maskRadius;
sd.mask.setAttributeNS(null, 'cx', sd.maskX);
sd.mask.setAttributeNS(null, 'cy', sd.maskY);
var animate = function () {
var m_addToRadius = Math.round(Math.max(((settings.maskRadiusMax - sd.maskRadius) / settings.ease) * settings.speed, 0.5));
if (sd.eventType === 'mouseover') {
sd.maskRadius += m_addToRadius;
if (sd.maskRadius > settings.maskRadiusMax) {
sd.maskRadius = settings.maskRadiusMax;
sd.mask.setAttributeNS(null, 'r', sd.maskRadius);
} else {
sd.mask.setAttributeNS(null, 'r', sd.maskRadius);
requestAnimationFrame(animate);
}
} else {
sd.maskRadius -= Math.round(Math.max(m_addToRadius, 0.5));
if (sd.maskRadius <= sd.maskRadiusInit) {
sd.maskRadius = sd.maskRadiusInit;
sd.mask.setAttributeNS(null, 'r', sd.maskRadius);
} else {
sd.mask.setAttributeNS(null, 'r', sd.maskRadius);
requestAnimationFrame(animate);
}
}
};
$('a>rect', this).on('mouseover mouseleave', function (evt) {
sd.eventType = evt.type;
requestAnimationFrame(animate);
});
}
});
});
Demo: jsFiddle
Below is an example of a Javascript animate object, AnimateJS It works cross-browser.
The example shows a quadratic hover effect for either an svg element or elements contained ing a <g>. Give it a try with your app.
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>Example: Hover Over Element - Quadratic</title>
<script type="text/javascript" src="../bowser.js"></script>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
</head>
<body style='padding:10px;font-family:arial'>
<center>
<h4>Example: Hover Over Element - Quadratic</h4>
<div style='width:90%;background-color:gainsboro;text-align:justify;padding:10px;border-radius:6px;'>
When the cursor moves over the element its size is increased. This works on both transfomed and non-transformed elements, contained in a <g>, or as individual elements. Uses <b>getBBox</b> to determine scale reference point.
The previous hover size increase is reduced to its original size.
</div>
<table><tr>
<td>
<table>
<tr><td colspan=2><b>Animation Settings:</b></td></tr>
<tr><td>1. Smoothness</td><td>100 frames per second</td></tr>
<tr><td>2. Duration</td><td>200 - runtime in ms</td></tr>
<tr><td>3. Range</td><td> increase scale .5</td></tr>
<tr><td>4. Output Equation</td><td><span style=color:blue>function</span> quad(p){return Math.pow(p, 2)}</td></tr>
<tr><td>6. Application Output </td><td>element transform</td></tr>
</table><br />
<i>There are 2 hover functions: <b>hoverOverG(evt)</b> for <g> elements,<br />and <b>hoverOverE(evt)</b> for individual elements.</i>
</td>
<td>
<div id="svgDiv" style='background-color:lightgreen;'>
<svg version="1.1" id="mySVG" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="400" height="400" overflow="hidden" >
<g id="CircleStar1" onmouseover="hoverOverG(evt)" transform="translate(100 100)" ><polygon fill="crimson" stroke="none" points="15,-1.37091e-006 14.2658,-4.63527 12.1353,-8.81679 8.81679,-12.1353 4.63524,-14.2659 -1.37091e-006,-15 -4.63527,-14.2659 -8.81679,-12.1353 -12.1353,-8.81679 -14.2659,-4.63527 -15,-1.37091e-006 -14.2659,4.63524 -12.1353,8.81679 -8.81679,12.1353 -4.63527,14.2658 -1.37091e-006,15 4.63524,14.2658 8.81679,12.1353 12.1353,8.81679 14.2658,4.63524" /><polygon fill="dodgerblue" stroke="none" points="6.2319,3.59799 14.392,-1.37091e-006 6.2319,-3.59799 7.19598,-12.4638 -1.37091e-006,-7.19598 -7.19598,-12.4638 -6.2319,-3.59799 -14.392,-1.37091e-006 -6.2319,3.59799 -7.19598,12.4638 -1.37091e-006,7.19598 7.19598,12.4638" /></g>
<g id="CircleStar2" onmouseover="hoverOverG(evt)" transform="translate(200 200)" ><polygon fill="crimson" stroke="none" points="15,-1.37091e-006 14.2658,-4.63527 12.1353,-8.81679 8.81679,-12.1353 4.63524,-14.2659 -1.37091e-006,-15 -4.63527,-14.2659 -8.81679,-12.1353 -12.1353,-8.81679 -14.2659,-4.63527 -15,-1.37091e-006 -14.2659,4.63524 -12.1353,8.81679 -8.81679,12.1353 -4.63527,14.2658 -1.37091e-006,15 4.63524,14.2658 8.81679,12.1353 12.1353,8.81679 14.2658,4.63524" /><polygon fill="dodgerblue" stroke="none" points="6.2319,3.59799 14.392,-1.37091e-006 6.2319,-3.59799 7.19598,-12.4638 -1.37091e-006,-7.19598 -7.19598,-12.4638 -6.2319,-3.59799 -14.392,-1.37091e-006 -6.2319,3.59799 -7.19598,12.4638 -1.37091e-006,7.19598 7.19598,12.4638" /></g>
<g id="CircleStar3" onmouseover="hoverOverG(evt)" transform="translate(300 300)" ><polygon fill="crimson" stroke="none" points="15,-1.37091e-006 14.2658,-4.63527 12.1353,-8.81679 8.81679,-12.1353 4.63524,-14.2659 -1.37091e-006,-15 -4.63527,-14.2659 -8.81679,-12.1353 -12.1353,-8.81679 -14.2659,-4.63527 -15,-1.37091e-006 -14.2659,4.63524 -12.1353,8.81679 -8.81679,12.1353 -4.63527,14.2658 -1.37091e-006,15 4.63524,14.2658 8.81679,12.1353 12.1353,8.81679 14.2658,4.63524" /><polygon fill="dodgerblue" stroke="none" points="6.2319,3.59799 14.392,-1.37091e-006 6.2319,-3.59799 7.19598,-12.4638 -1.37091e-006,-7.19598 -7.19598,-12.4638 -6.2319,-3.59799 -14.392,-1.37091e-006 -6.2319,3.59799 -7.19598,12.4638 -1.37091e-006,7.19598 7.19598,12.4638" /></g>
<g id=rectEllipse transform="translate(330 20)scale(.5)" onmouseover="hoverOverG(evt)">
<rect x=50 y=200 width=60 height=50 fill=orange />
<ellipse cx=80 cy=227 rx=25 ry=15 fill=blue />
</g>
<g id=rectEllipseTransform transform="translate(130 120)scale(.5)" onmouseover="hoverOverG(evt)">
<rect x=50 y=200 width=60 height=50 fill=orange />
<ellipse cx=80 cy=227 rx=25 ry=15 fill=blue />
</g>
<g id=hoverElements >
<circle onmouseover="hoverOverE(evt)" cx=250 cy=150 r=10 fill=blue />
<circle onmouseover="hoverOverE(evt)" cx=150 cy=150 r=10 fill=blue />
<circle onmouseover="hoverOverE(evt)" cx=350 cy=350 r=10 fill=blue />
<circle transform="translate(110 40)" onmouseover="hoverOverE(evt)" cx=150 cy=150 r=10 fill=maroon />
<circle transform="translate(220 80)" onmouseover="hoverOverE(evt)" cx=150 cy=150 r=10 fill=maroon />
<circle transform="translate(220 80)" onmouseover="hoverOverE(evt)" cx=-10 cy=-10 r=10 fill=red />
<circle transform="translate(80 320)scale(.8)" onmouseover="hoverOverE(evt)" cx=-10 cy=-10 r=10 fill=red />
</g>
</svg>
</div>
</td>
</tr> </table>
<br />SVG Source:<br />
<textarea id=svgSourceValue style='font-size:110%;font-family:lucida console;width:90%;height:200px'></textarea>
<br />Javascript:<br />
<textarea id=jsValue style='border-radius:26px;font-size:110%;font-weight:bold;color:midnightblue;padding:16px;background-color:beige;border-width:0px;font-size:100%;font-family:lucida console;width:90%;height:400px'></textarea>
</center>
<div id='browserDiv' style='padding:5px;position:absolute;top:5px;left:5px;background-color:gainsboro;'>OK in:IE11/CH32/FF23<br /></div>
<script id=myScript>
/*---generalized animate core function
Allows progress/output to follow a specific/customized equation(delta)
Inspired by: Ilya Kantor - http://javascript.info/tutorial/animation
*/
var AnimateJS=function(options){
this.options=options
var start = new Date
var iT = setInterval(
function(){
var timePassed = new Date - start
var progress = timePassed / options.duration
if (progress > 1) progress = 1
this.progress=progress
var delta = options.delta(progress)
options.output(delta)
if (progress == 1)clearInterval(iT);
},options.delay)
}
/*
provide options:
1) range(end value)
2) frames per second(delay = 1000/frames per second)
3) duration in ms
4) delta: equation(linear,etc.)
5) output: This application's output function
*/
var HoverSizeIncrease=.5 //---the element's size increased by 50%--
var FinishedOver=true
var StartTrans=null
var PrevTarget=null
//--onmouseover g symbol---
function hoverOverG(evt)
{
if(FinishedOver==true && (evt.target.parentNode!=PrevTarget)) //--allows initial run---
{
if(PrevTarget)
extractHover(PrevTarget)
var target=evt.target.parentNode
PrevTarget=target
FinishedOver=false
var scaleBegin=1
var range=HoverSizeIncrease //---scale increase
var FPS=100 //---frames per second---
var duration=200 //---ms,.2 seconds---
//---quadratic formula in nth degree---
var delta=function quad(p){return Math.pow(p,2)}
if(target.getAttribute("transform"))
{
StartTrans=target.getAttribute("transform")
var myTrans=StartTrans
}
else
{
StartTrans=null
var myTrans=""
}
var bb=target.getBBox()
var bbx=bb.x
var bby=bb.y
var bbw=bb.width
var bbh=bb.height
var cx=bbx+.5*bbw
var cy=bby+.5*bbh
//----core animation function---
new AnimateJS(
{
delay: 1000/FPS,
duration: duration,
delta: delta, //---quadratic---
output: function(delta)
{
var scale=scaleBegin+delta*range
target.setAttribute("transform",myTrans+"translate("+(cx)+" "+(cy)+")scale("+scale+")translate("+(-cx)+" "+(-cy)+")")
//---finished---
if(progress==1)
onFinish()
}
})
}
}
//--onmouseover element---
function hoverOverE(evt)
{
if(FinishedOver==true && (evt.target!=PrevTarget)) //--allows initial run---
{
if(PrevTarget)
extractHover(PrevTarget)
var target=evt.target
PrevTarget=target
FinishedOver=false
var scaleBegin=1
var range=HoverSizeIncrease //---scale increase
var FPS=100 //---frames per second---
var duration=200 //---ms,.2 seconds---
//---quadratic formula in nth degree---
var delta=function quad(p){return Math.pow(p,2)}
if(target.getAttribute("transform"))
{
StartTrans=target.getAttribute("transform")
var myTrans=StartTrans
}
else
{
StartTrans=null
var myTrans=""
}
var bb=target.getBBox()
var bbx=bb.x
var bby=bb.y
var bbw=bb.width
var bbh=bb.height
var cx=bbx+.5*bbw
var cy=bby+.5*bbh
//----core animation function---
new AnimateJS(
{
delay: 1000/FPS,
duration: duration,
delta: delta, //---quadratic---
output: function(delta)
{
var scale=scaleBegin+delta*range
target.setAttribute("transform",myTrans+"translate("+(cx)+" "+(cy)+")scale("+scale+")translate("+(-cx)+" "+(-cy)+")")
//---finished---
if(progress==1)
onFinish()
}
})
}
}
var FinishedExtract=true
var ExtractTarget
var ExtractTrans
function extractHover(PrevTarget)
{
if(FinishedExtract==true) //--allows initial run---
{
ExtractTarget=PrevTarget
if(StartTrans)
ExtractTrans=StartTrans
else
ExtractTrans=""
FinishedExtract=false
var scaleBegin=1+HoverSizeIncrease
var range=HoverSizeIncrease //---scale decrease
var FPS=100 //---frames per second---
var duration=200 //---ms,.2 seconds---
//---quadratic formula in nth degree---
var delta=function quad(p){return Math.pow(p,2)}
var bb=ExtractTarget.getBBox()
var bbx=bb.x
var bby=bb.y
var bbw=bb.width
var bbh=bb.height
var cx=bbx+.5*bbw
var cy=bby+.5*bbh
//----core animation function---
new AnimateJS(
{
delay: 1000/FPS,
duration: duration,
delta: delta, //---quadratic---
output: function(delta)
{
var scale=scaleBegin-delta*range
ExtractTarget.setAttribute("transform",ExtractTrans+"translate("+(cx)+" "+(cy)+")scale("+scale+")translate("+(-cx)+" "+(-cy)+")")
if (progress == 1) // --- finished---
extractFinish();
}
})
}
}
//---this example animation: loop finished---
function onFinish()
{
FinishedOver=true
}
//---this example animation: loop finished---
function extractFinish()
{
FinishedExtract=true
if(ExtractTrans!="")
ExtractTarget.setAttribute("transform",ExtractTrans)
else
ExtractTarget.removeAttribute("transform")
}
</script>
<script>
document.addEventListener("onload",init(),false)
function init()
{
jsValue.value=myScript.text
svgSourceValue.value=svgDiv.innerHTML
}
</script>
</body>
</html>
Try to do this using very simple way. I've not applied any animation. I think you'll figure out how to do that.
Remove mouse event from inline
JS
$('svg')
.mouseenter(function(ev) {
console.log($(this).find('circle').attr('r',40));
})
.mouseleave(function(ev) {
console.log($(this).find('circle').attr('r',25));
});
CHECK JSFiddle

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