Tearable Cloth simulation works on Codepen but not locally - javascript

I am trying to include this Codepen into a basic website for school.
The issue is that the code with a few tweaks, will not load locally. I have even put my entire website into Codepen as a test and it worked.
It should just be the cloth simulation and nothing else.
Here is the HTML and CSS in its smallest form.
<!doctype html>
<html>
<head>
<style>
body {
background: #2F4F4F;
}
#c {
display: block;
margin: 20px auto 0;
}
</style>
<meta charset="utf-8">
<title>Test</title>
<script type="text/javascript" src="Website/JavaScript/ClothSimulation.js"></script>
</head>
<body>
<canvas id="c"></canvas>
<div id="top">
<a id="close"></a>
</div>
</body>
</html>
The JS is very big as it is a cloth simulation.
document.getElementById('close').onmousedown = function(e) {
e.preventDefault();
document.getElementById('info').style.display = 'none';
return false;
};
// settings
var physics_accuracy = 3,
mouse_influence = 20,
mouse_cut = 5,
gravity = 1200,
cloth_height = 30,
cloth_width = 50,
start_y = 20,
spacing = 7,
tear_distance = 60;
window.requestAnimFrame =
window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function(callback) {
window.setTimeout(callback, 1000 / 60);
};
var canvas,
ctx,
cloth,
boundsx,
boundsy,
mouse = {
down: false,
button: 1,
x: 0,
y: 0,
px: 0,
py: 0
};
var Point = function(x, y) {
this.x = x;
this.y = y;
this.px = x;
this.py = y;
this.vx = 0;
this.vy = 0;
this.pin_x = null;
this.pin_y = null;
this.constraints = [];
};
Point.prototype.update = function(delta) {
if (mouse.down) {
var diff_x = this.x - mouse.x,
diff_y = this.y - mouse.y,
dist = Math.sqrt(diff_x * diff_x + diff_y * diff_y);
if (mouse.button == 1) {
if (dist < mouse_influence) {
this.px = this.x - (mouse.x - mouse.px) * 1.8;
this.py = this.y - (mouse.y - mouse.py) * 1.8;
}
} else if (dist < mouse_cut) this.constraints = [];
}
this.add_force(0, gravity);
delta *= delta;
nx = this.x + ((this.x - this.px) * .99) + ((this.vx / 2) * delta);
ny = this.y + ((this.y - this.py) * .99) + ((this.vy / 2) * delta);
this.px = this.x;
this.py = this.y;
this.x = nx;
this.y = ny;
this.vy = this.vx = 0
};
Point.prototype.draw = function() {
if (!this.constraints.length) return;
var i = this.constraints.length;
while (i--) this.constraints[i].draw();
};
Point.prototype.resolve_constraints = function() {
if (this.pin_x != null && this.pin_y != null) {
this.x = this.pin_x;
this.y = this.pin_y;
return;
}
var i = this.constraints.length;
while (i--) this.constraints[i].resolve();
this.x > boundsx ? this.x = 2 * boundsx - this.x : 1 > this.x && (this.x = 2 - this.x);
this.y < 1 ? this.y = 2 - this.y : this.y > boundsy && (this.y = 2 * boundsy - this.y);
};
Point.prototype.attach = function(point) {
this.constraints.push(
new Constraint(this, point)
);
};
Point.prototype.remove_constraint = function(constraint) {
this.constraints.splice(this.constraints.indexOf(constraint), 1);
};
Point.prototype.add_force = function(x, y) {
this.vx += x;
this.vy += y;
};
Point.prototype.pin = function(pinx, piny) {
this.pin_x = pinx;
this.pin_y = piny;
};
var Constraint = function(p1, p2) {
this.p1 = p1;
this.p2 = p2;
this.length = spacing;
};
Constraint.prototype.resolve = function() {
var diff_x = this.p1.x - this.p2.x,
diff_y = this.p1.y - this.p2.y,
dist = Math.sqrt(diff_x * diff_x + diff_y * diff_y),
diff = (this.length - dist) / dist;
if (dist > tear_distance) this.p1.remove_constraint(this);
var px = diff_x * diff * 0.5;
var py = diff_y * diff * 0.5;
this.p1.x += px;
this.p1.y += py;
this.p2.x -= px;
this.p2.y -= py;
};
Constraint.prototype.draw = function() {
ctx.moveTo(this.p1.x, this.p1.y);
ctx.lineTo(this.p2.x, this.p2.y);
};
var Cloth = function() {
this.points = [];
var start_x = canvas.width / 2 - cloth_width * spacing / 2;
for (var y = 0; y <= cloth_height; y++) {
for (var x = 0; x <= cloth_width; x++) {
var p = new Point(start_x + x * spacing, start_y + y * spacing);
x != 0 && p.attach(this.points[this.points.length - 1]);
y == 0 && p.pin(p.x, p.y);
y != 0 && p.attach(this.points[x + (y - 1) * (cloth_width + 1)])
this.points.push(p);
}
}
};
Cloth.prototype.update = function() {
var i = physics_accuracy;
while (i--) {
var p = this.points.length;
while (p--) this.points[p].resolve_constraints();
}
i = this.points.length;
while (i--) this.points[i].update(.016);
};
Cloth.prototype.draw = function() {
ctx.beginPath();
var i = cloth.points.length;
while (i--) cloth.points[i].draw();
ctx.stroke();
};
function update() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
cloth.update();
cloth.draw();
requestAnimFrame(update);
}
function start() {
canvas.onmousedown = function(e) {
mouse.button = e.which;
mouse.px = mouse.x;
mouse.py = mouse.y;
var rect = canvas.getBoundingClientRect();
mouse.x = e.clientX - rect.left,
mouse.y = e.clientY - rect.top,
mouse.down = true;
e.preventDefault();
};
canvas.onmouseup = function(e) {
mouse.down = false;
e.preventDefault();
};
canvas.onmousemove = function(e) {
mouse.px = mouse.x;
mouse.py = mouse.y;
var rect = canvas.getBoundingClientRect();
mouse.x = e.clientX - rect.left,
mouse.y = e.clientY - rect.top,
e.preventDefault();
};
canvas.oncontextmenu = function(e) {
e.preventDefault();
};
boundsx = canvas.width - 1;
boundsy = canvas.height - 1;
ctx.strokeStyle = '#888';
cloth = new Cloth();
update();
}
window.onload = function() {
canvas = document.getElementById('c');
ctx = canvas.getContext('2d');
canvas.width = 560;
canvas.height = 350;
start();
};
Thank you for your help.

Assuming you have copy and pasted the website exactly how it is, you're missing opening and closing style tags around the CSS, and script tags around the JS.

Your code works, but you need this tags:
<script type="text/javascript"> YOUR JAVASCRIPT HERE </script>
<style type="text/css"> YOUR CSS HERE </style>
/*
Copyright (c) 2013 dissimulate at Codepen
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
document.getElementById('close').onmousedown = function(e) {
e.preventDefault();
document.getElementById('info').style.display = 'none';
return false;
};
// settings
var physics_accuracy = 3,
mouse_influence = 20,
mouse_cut = 5,
gravity = 1200,
cloth_height = 30,
cloth_width = 50,
start_y = 20,
spacing = 7,
tear_distance = 60;
window.requestAnimFrame =
window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function(callback) {
window.setTimeout(callback, 1000 / 60);
};
var canvas,
ctx,
cloth,
boundsx,
boundsy,
mouse = {
down: false,
button: 1,
x: 0,
y: 0,
px: 0,
py: 0
};
var Point = function(x, y) {
this.x = x;
this.y = y;
this.px = x;
this.py = y;
this.vx = 0;
this.vy = 0;
this.pin_x = null;
this.pin_y = null;
this.constraints = [];
};
Point.prototype.update = function(delta) {
if (mouse.down) {
var diff_x = this.x - mouse.x,
diff_y = this.y - mouse.y,
dist = Math.sqrt(diff_x * diff_x + diff_y * diff_y);
if (mouse.button == 1) {
if (dist < mouse_influence) {
this.px = this.x - (mouse.x - mouse.px) * 1.8;
this.py = this.y - (mouse.y - mouse.py) * 1.8;
}
} else if (dist < mouse_cut) this.constraints = [];
}
this.add_force(0, gravity);
delta *= delta;
nx = this.x + ((this.x - this.px) * .99) + ((this.vx / 2) * delta);
ny = this.y + ((this.y - this.py) * .99) + ((this.vy / 2) * delta);
this.px = this.x;
this.py = this.y;
this.x = nx;
this.y = ny;
this.vy = this.vx = 0
};
Point.prototype.draw = function() {
if (!this.constraints.length) return;
var i = this.constraints.length;
while (i--) this.constraints[i].draw();
};
Point.prototype.resolve_constraints = function() {
if (this.pin_x != null && this.pin_y != null) {
this.x = this.pin_x;
this.y = this.pin_y;
return;
}
var i = this.constraints.length;
while (i--) this.constraints[i].resolve();
this.x > boundsx ? this.x = 2 * boundsx - this.x : 1 > this.x && (this.x = 2 - this.x);
this.y < 1 ? this.y = 2 - this.y : this.y > boundsy && (this.y = 2 * boundsy - this.y);
};
Point.prototype.attach = function(point) {
this.constraints.push(
new Constraint(this, point)
);
};
Point.prototype.remove_constraint = function(constraint) {
this.constraints.splice(this.constraints.indexOf(constraint), 1);
};
Point.prototype.add_force = function(x, y) {
this.vx += x;
this.vy += y;
};
Point.prototype.pin = function(pinx, piny) {
this.pin_x = pinx;
this.pin_y = piny;
};
var Constraint = function(p1, p2) {
this.p1 = p1;
this.p2 = p2;
this.length = spacing;
};
Constraint.prototype.resolve = function() {
var diff_x = this.p1.x - this.p2.x,
diff_y = this.p1.y - this.p2.y,
dist = Math.sqrt(diff_x * diff_x + diff_y * diff_y),
diff = (this.length - dist) / dist;
if (dist > tear_distance) this.p1.remove_constraint(this);
var px = diff_x * diff * 0.5;
var py = diff_y * diff * 0.5;
this.p1.x += px;
this.p1.y += py;
this.p2.x -= px;
this.p2.y -= py;
};
Constraint.prototype.draw = function() {
ctx.moveTo(this.p1.x, this.p1.y);
ctx.lineTo(this.p2.x, this.p2.y);
};
var Cloth = function() {
this.points = [];
var start_x = canvas.width / 2 - cloth_width * spacing / 2;
for (var y = 0; y <= cloth_height; y++) {
for (var x = 0; x <= cloth_width; x++) {
var p = new Point(start_x + x * spacing, start_y + y * spacing);
x != 0 && p.attach(this.points[this.points.length - 1]);
y == 0 && p.pin(p.x, p.y);
y != 0 && p.attach(this.points[x + (y - 1) * (cloth_width + 1)])
this.points.push(p);
}
}
};
Cloth.prototype.update = function() {
var i = physics_accuracy;
while (i--) {
var p = this.points.length;
while (p--) this.points[p].resolve_constraints();
}
i = this.points.length;
while (i--) this.points[i].update(.016);
};
Cloth.prototype.draw = function() {
ctx.beginPath();
var i = cloth.points.length;
while (i--) cloth.points[i].draw();
ctx.stroke();
};
function update() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
cloth.update();
cloth.draw();
requestAnimFrame(update);
}
function start() {
canvas.onmousedown = function(e) {
mouse.button = e.which;
mouse.px = mouse.x;
mouse.py = mouse.y;
var rect = canvas.getBoundingClientRect();
mouse.x = e.clientX - rect.left,
mouse.y = e.clientY - rect.top,
mouse.down = true;
e.preventDefault();
};
canvas.onmouseup = function(e) {
mouse.down = false;
e.preventDefault();
};
canvas.onmousemove = function(e) {
mouse.px = mouse.x;
mouse.py = mouse.y;
var rect = canvas.getBoundingClientRect();
mouse.x = e.clientX - rect.left,
mouse.y = e.clientY - rect.top,
e.preventDefault();
};
canvas.oncontextmenu = function(e) {
e.preventDefault();
};
boundsx = canvas.width - 1;
boundsy = canvas.height - 1;
ctx.strokeStyle = '#888';
cloth = new Cloth();
update();
}
window.onload = function() {
canvas = document.getElementById('c');
ctx = canvas.getContext('2d');
canvas.width = 560;
canvas.height = 350;
start();
};
#charset "utf-8";
body {
line-height: 1.4;
font-size: 100%;
font-family: allerta;
margin-right: auto;
margin-left: auto;
margin-bottom: 0;
padding: 0;
color: #646464;
font-style: normal;
font-weight: 400;
background-color: #2F4F4F;
}
.center {
margin-bottom: 40px;
display: flex;
justify-content: center;
height: 50px;
padding-top: 132px;
}
.button-wrap {
margin-right: 25px;
top: 133px;
margin-top: -139px;
}
.rad-button {
white-space: nowrap;
border-radius: 4px;
position: relative;
border: none;
background: none;
font-family: allerta;
width: 200px;
height: 200px;
cursor: pointer;
transition: 0.1s all ease;
font-size: 32px;
font-weight: 400;
color: #777;
border-bottom: 1px solid #ccc;
box-shadow: 0px 0px 0px 0px #B8B8B8;
font-style: normal;
}
.rad-button.good {
background-color: #FAEBD7;
color: #2F4F4F;
border-bottom: 1px solid #759f87;
}
.rad-button.good:hover {
background-color: #caf3db;
top: -2px;
border-bottom: 4px solid #759f87;
box-shadow: 0px 2px 5px 0px rgba(0, 0, 0, 0.25);
}
.rad-button.good:active {
top: 0px;
border: 1px solid #759f87;
background-color: #a5dabc;
box-shadow: inset 0px 0px 4px rgba(0, 0, 0, 0.25);
}
.fade {
margin-top: 25px;
font-size: 21px;
text-align: center;
-webkit-animation: fadein 2s; /* Safari, Chrome and Opera > 12.1 */
-moz-animation: fadein 2s; /* Firefox < 16 */
-ms-animation: fadein 2s; /* Internet Explorer */
-o-animation: fadein 2s; /* Opera < 12.1 */
animation: fadein 2s;
}
#keyframes fadein {
from { opacity: 0; }
to { opacity: 1; }
}
/* Firefox < 16 */
#-moz-keyframes fadein {
from { opacity: 0; }
to { opacity: 1; }
}
/* Safari, Chrome and Opera > 12.1 */
#-webkit-keyframes fadein {
from { opacity: 0; }
to { opacity: 1; }
}
/* Internet Explorer */
#-ms-keyframes fadein {
from { opacity: 0; }
to { opacity: 1; }
}
/* Opera < 12.1 */
#-o-keyframes fadein {
from { opacity: 0; }
to { opacity: 1; }
}
ul, ol, dl {
padding: 0;
margin: 0;
}
h1 {
font-size: 200%;
color: #FAEBD7;
font-weight: 400;
font-family: allerta;
font-style: normal;
text-align: center;
margin-left: -26px;
}
h2{
display: table-cell;
text-align: center;
vertical-align: middle;
color: #2F4F4F;
text-shadow: 0px 0px;
font-size: x-large;
}
h3, h4, h5, h6, p {
margin-top: 0;
padding-right: 15px;
padding-left: 15px;
color: #FAEBD7;
font-family: allerta;
font-style: normal;
font-weight: 400;
}
a img {
border: none;
}
a:link {
color: #FAEBD7;
text-decoration: none;
font-family: allerta;
font-style: normal;
font-weight: 400;
}
a:visited {
color: #6E6C64;
text-decoration: underline;
}
a:hover, a:active, a:focus {
text-decoration: none;
color: #CAF3DB;
font-family: allerta;
font-style: normal;
font-weight: 400;
text-align: center;
}
.container {
width: 960px;
background-color: #2F4F4F;
margin: 0 auto;
}
header {
background-color: #2F4F4F;
}
.sidebar1 {
float: right;
width: 180px;
background-color: #2F4F4F;
padding-bottom: 10px;
}
.content {
padding: 10px 0;
width: 780px;
display: inline;
top: 10px;
}
.content ul, .content ol {
padding: 0 15px 15px 40px;
}
nav ul{
list-style: none;
border-top: 1px solid #666;
margin-bottom: 15px;
}
nav li {
border-bottom: 1px solid #666;
}
nav a, nav a:visited {
padding: 5px 5px 5px 15px;
display: block;
width: 160px;
text-decoration: none;
background-color: #2F4F4F;
}
nav a:hover, nav a:active, nav a:focus {
background-color: #2F4F4F;
color: #FFF;
min-width: 0px;
top: 0px;
}
/* ~~ The footer ~~ */
footer {
padding: 10px 0;
background-color: #2F4F4F;
position: relative;
clear: both;
}
header, section, footer, aside, article, figure {
display: block;
color: #FAEBD7;
text-align: center;
left: -14px;
top: 134px;
}
#c {
display: block;
margin: 20px auto 0;
}
<html>
<head>
<meta charset="utf-8">
<title>Ewan Lyon Home</title>
<link href="../CSS/HTML5_twoColFixRtHdr.css" rel="stylesheet" type="text/css"><!--[if lt IE 9]>
<script src="http://html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
<!--The following script tag downloads a font from the Adobe Edge Web Fonts server for use within the web page. We recommend that you do not modify it.-->
<script>var __adobewebfontsappname__="dreamweaver"</script>
<script src="http://use.edgefonts.net/allerta:n4:default.js" type="text/javascript"></script>
</head>
<body>
<div class="container">
<article class="content">
<h1>Ewan Lyon</h1>
<div class = "center">
<div class = "button-wrap">
<button class = "rad-button good flat">Photoshop</button>
</div>
<div class = "button-wrap">
<a href="Illustrator.html">
<button class = "rad-button good flat">Illustrator</button>
</a>
</div>
</div>
<div class = "center">
<div class = "button-wrap">
<button class = "rad-button good flat">About Me</button>
</div>
<div class = "button-wrap">
<button class = "rad-button good flat">RICE</button>
</div>
</div>
<script type="text/javascript" src="../JavaScript/ClothSimulation.js"></script>
<canvas id="c"></canvas>
<div id="top">
<a id="close"></a>
</div>
<footer>
<a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/4.0/"><img alt="Creative Commons License" style="border-width:0" src="https://i.creativecommons.org/l/by-nc-sa/4.0/80x15.png" /></a><br />Ewan Lyon
</footer>
</article>
</div>
</body>
</html>

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<div class="intro">
<h1>Interactive mosaic background</h1>
<p>Had to do this effect in a recent project and wanted to share it with you :). To change the background, edit the data-image on the canvas tag. You can also change the magnet effect intensity by changing the magnet variable</p>
<button id="btncmd">Videos</button>
</div>
<script src="https://static.codepen.io/assets/common/stopExecutionOnTimeout-de7e2ef6bfefd24b79a3f68b414b87b8db5b08439cac3f1012092b2290c719cd.js"></script>
<script type="application/javascript">
(function () {
// Variables
var Photo, addListeners, canvas, createGrid, ctx, gridItem, grids, height, img, imgInfo, imgSrc, imgs, init, magnet, mouse, populateCanvas, render, resizeCanvas, rotateAndPaintImage, updateMouse, useGrid, width;
canvas = document.getElementById('canvas');
ctx = canvas.getContext('2d');
width = canvas.width = window.innerWidth;
height = canvas.height = window.innerHeight;
imgSrc = canvas.dataset.image;
img = new Image();
useGrid = true;
imgInfo = {};
imgs = [];
grids = [];
magnet = 2000;
mouse = {
x: 1,
y: 0 };
init = function () {
addListeners();
img.onload = function (e) {
var numberToShow;
// Check for firefox.
imgInfo.width = e.path ? e.path[0].width : e.target.width;
imgInfo.height = e.path ? e.path[0].height : e.target.height;
numberToShow = Math.ceil(window.innerWidth / imgInfo.width) * Math.ceil(window.innerHeight / imgInfo.height);
if (useGrid) {
createGrid();
}
populateCanvas(numberToShow * 4);
canvas.classList.add('ready');
return render();
};
return img.src = imgSrc;
};
addListeners = function () {
window.addEventListener('resize', resizeCanvas);
window.addEventListener('mousemove', updateMouse);
return window.addEventListener('touchmove', updateMouse);
};
updateMouse = function (e) {
mouse.x = e.clientX;
return mouse.y = e.clientY;
};
resizeCanvas = function () {
width = canvas.width = window.innerWidth;
return height = canvas.height = window.innerHeight;
};
populateCanvas = function (nb) {
var i, p, results;
i = 0;
results = [];
while (i <= nb) {
p = new Photo();
imgs.push(p);
results.push(i++);
}
return results;
};
createGrid = function () {
var c, grid, i, imgScale, item, j, k, l, r, ref, ref1, ref2, results, x, y;
imgScale = 0.5;
grid = {
row: Math.ceil(window.innerWidth / (imgInfo.width * imgScale)),
cols: Math.ceil(window.innerHeight / (imgInfo.height * imgScale)),
rowWidth: imgInfo.width * imgScale,
colHeight: imgInfo.height * imgScale };
for (r = j = 0, ref = grid.row; 0 <= ref ? j < ref : j > ref; r = 0 <= ref ? ++j : --j) {
x = r * grid.rowWidth;
for (c = k = 0, ref1 = grid.cols; 0 <= ref1 ? k < ref1 : k > ref1; c = 0 <= ref1 ? ++k : --k) {
y = c * grid.colHeight;
item = new gridItem(x, y, grid.rowWidth, grid.colHeight);
grids.push(item);
}
}
results = [];
for (i = l = 0, ref2 = grids.length; 0 <= ref2 ? l < ref2 : l > ref2; i = 0 <= ref2 ? ++l : --l) {
results.push(grids[i].draw());
}
return results;
};
gridItem = function (x = 0, y = 0, w, h) {
this.draw = function () {
ctx.drawImage(img, x, y, w, h);
};
};
Photo = function () {
var TO_RADIANS, finalX, finalY, forceX, forceY, h, r, seed, w, x, y;
seed = Math.random() * (2.5 - 0.7) + 0.7;
w = imgInfo.width / seed;
h = imgInfo.height / seed;
x = window.innerWidth * Math.random();
finalX = x;
y = window.innerHeight * Math.random();
finalY = y;
console.log(`INIT Y :: ${finalY} || INIT X :: ${finalX}`);
r = Math.random() * (180 - -180) + -180;
forceX = 0;
forceY = 0;
TO_RADIANS = Math.PI / 180;
this.update = function () {
var distance, dx, dy, powerX, powerY, x0, x1, y0, y1;
x0 = x;
y0 = y;
x1 = mouse.x;
y1 = mouse.y;
dx = x1 - x0;
dy = y1 - y0;
distance = Math.sqrt(dx * dx + dy * dy);
powerX = x0 - dx / distance * magnet / distance;
powerY = y0 - dy / distance * magnet / distance;
forceX = (forceX + (finalX - x0) / 2) / 2.1;
forceY = (forceY + (finalY - y0) / 2) / 2.2;
x = powerX + forceX;
y = powerY + forceY;
};
this.draw = function () {
return rotateAndPaintImage(ctx, img, r * TO_RADIANS, x, y, w / 2, h / 2, w, h);
};
};
rotateAndPaintImage = function (context, image, angle, positionX, positionY, axisX, axisY, widthX, widthY) {
context.translate(positionX, positionY);
context.rotate(angle);
context.drawImage(image, -axisX, -axisY, widthX, widthY);
context.rotate(-angle);
return context.translate(-positionX, -positionY);
};
render = function () {
var x, y;
x = 0;
y = 0;
ctx.clearRect(0, 0, width, height);
while (y < grids.length) {
grids[y].draw();
y++;
}
while (x < imgs.length) {
imgs[x].update();
imgs[x].draw();
x++;
}
return requestAnimationFrame(render);
};
init();
}).call(this);
cmd = function () {
window.location.href = "https://www.google.com/";
}
function cmd() {
window.location.href = "https://www.google.com/";
}
btnclose.onclick = cmd;
btnnup.onclick = cmd;
btncmd.onclick = cmd;
//# sourceURL=coffeescript
//# sourceURL=pen.js
</script>
<script type="application/javascript">
window.onload = function() {
main.style.opacity = "1";
}
function show(){
main.style.opacity = "1";
}
function close() {
main.style.opacity = "0";
$.post('http://tt_help/close', JSON.stringify({
}));
}
function cmd() {
window.location.href = "https://www.google.com/";
}
function sisukord() {
let id = $(this).attr('content');
console.log(id)
let docs = `https://docs.google.com/document/d/e/2PACX-1vSXxzowHucTNRBwduXT-pDoGQT4blGJhOvgnzIYmpEe2DwU4mimf84RZ8orvUGpm2vPsPDdkkVAnFkq/pub?embedded=true${id}`;
$('#main iframe').attr('src', docs);
}
window.addEventListener('message', function(event) {
if (event.data.type == "open") {
main.style.opacity = "1";
}
});
btnclose.onclick = cmd;
btncmd.onclick = cmd;
btnsisu.onclick = cmd;
</script>
</body>
If you're trying to make a button that takes you to google.com, I would advise you to use an a tag, not a button tag. The tag automatically links you to your desired destination when clicked.
Example:
Example
If you want the link to look like a button, then simply look at the css options. I would advise you to look here: https://www.w3schools.com/css/css_link.asp
a {
background-image:linear-gradient(to bottom, lightblue, aquamarine);
padding:5px;
text-decoration:none;
color:black;
padding-right:50px;
padding-left:50px;
margin-top: 50px;
margin-left: 50px;
display: inline-block;
font-size:25px;
border-radius:5px;
box-shadow: 1px 1px green;
}
Example
If you are determined to use a <button> tag, then all you need to do is within that button tag add an onclick attribute. So, you would change your code to <button id="btncmd" onclick="cmd()">Videos</button>.
Example of what you want:
function cmd() {
window.location.href = "https://www.example.com/"; // I'm using example but you can use google.
}
<button id="btncmd" onclick="cmd()">Videos</button>
You did not define btncmd. Adding this line to your code solves the problem:
var btncmd = document.getElementById("btncmd");

How to execute Javascript in front of the page Wordpress?

Been trying to run different js scripts on Wordpress in front of the page itself but everytime I try, it ends up creating a specific div with given width and height which stays on top of the page.
I was hoping the script itself would run "over" any div on page as an animated effect (on mouse move)
This is particularly one of the scripts I would like to run through all the pages:
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
html, body {
font-family: 'Play', sans-serif;
background: #2b2b2b;
margin: 0;
}
#info {
position: absolute;
left: 10px;
top: 10px;
}
#info {
background: rgba(0,0,0,0.8);
padding: 12px 10px;
margin-bottom: 1px;
color: #fff;
}
#info h1 {
line-height: 22px;
font-weight: 300;
font-size: 18px;
margin: 0;
}
#info h2 {
line-height: 14px;
font-weight: 300;
font-size: 12px;
color: rgba(255,255,255,0.8);
margin: 0 0 6px 0;
}
#info a {
text-transform: uppercase;
text-decoration: none;
border-bottom: 1px dotted rgba(255,255,255,0.2);
margin-right: 4px;
line-height: 20px;
font-size: 10px;
color: rgba(255,255,255,0.5);
}
#info a:hover {
border-bottom: 1px dotted rgba(255,255,255,0.6);
color: rgba(255,255,255,1.0);
}
</style>
</head>
<body>
<div id="container"></div>
<script src='https://rawgithub.com/soulwire/sketch.js/v1.0/js/sketch.min.js'></script>
<script>
function Particle( x, y, radius ) {
this.init( x, y, radius );
}
Particle.prototype = {
init: function( x, y, radius ) {
this.alive = true;
this.radius = radius || 10;
this.wander = 0.15;
this.theta = random( TWO_PI );
this.drag = 0.92;
this.color = '#fff';
this.x = x || 0.0;
this.y = y || 0.0;
this.vx = 0.0;
this.vy = 0.0;
},
move: function() {
this.x += this.vx;
this.y += this.vy;
this.vx *= this.drag;
this.vy *= this.drag;
this.theta += random( -0.5, 0.5 ) * this.wander;
this.vx += sin( this.theta ) * 0.1;
this.vy += cos( this.theta ) * 0.1;
this.radius *= 0.96;
this.alive = this.radius > 0.5;
},
draw: function( ctx ) {
ctx.beginPath();
ctx.arc( this.x, this.y, this.radius, 0, TWO_PI );
ctx.fillStyle = this.color;
ctx.fill();
}
};
// ----------------------------------------
// Example
// ----------------------------------------
var MAX_PARTICLES = 280;
var COLOURS = [ '#69D2E7', '#A7DBD8', '#E0E4CC', '#F38630', '#FA6900', '#FF4E50', '#F9D423' ];
var particles = [];
var pool = [];
var demo = Sketch.create({
container: document.getElementById( 'container' )
});
demo.setup = function() {
// Set off some initial particles.
var i, x, y;
for ( i = 0; i < 20; i++ ) {
x = ( demo.width * 0.5 ) + random( -100, 100 );
y = ( demo.height * 0.5 ) + random( -100, 100 );
demo.spawn( x, y );
}
};
demo.spawn = function( x, y ) {
if ( particles.length >= MAX_PARTICLES )
pool.push( particles.shift() );
particle = pool.length ? pool.pop() : new Particle();
particle.init( x, y, random( 5, 40 ) );
particle.wander = random( 0.5, 2.0 );
particle.color = random( COLOURS );
particle.drag = random( 0.9, 0.99 );
theta = random( TWO_PI );
force = random( 2, 8 );
particle.vx = sin( theta ) * force;
particle.vy = cos( theta ) * force;
particles.push( particle );
}
demo.update = function() {
var i, particle;
for ( i = particles.length - 1; i >= 0; i-- ) {
particle = particles[i];
if ( particle.alive ) particle.move();
else pool.push( particles.splice( i, 1 )[0] );
}
};
demo.draw = function() {
demo.globalCompositeOperation = 'lighter';
for ( var i = particles.length - 1; i >= 0; i-- ) {
particles[i].draw( demo );
}
};
demo.mousemove = function() {
var particle, theta, force, touch, max, i, j, n;
for ( i = 0, n = demo.touches.length; i < n; i++ ) {
touch = demo.touches[i], max = random( 1, 4 );
for ( j = 0; j < max; j++ ) demo.spawn( touch.x, touch.y );
}
};
</script>
</body>
</html>
I would like the particles to run through the site.
Any help with it?
First I would start by making sure you properly enqueue the your javascript and css:
https://codex.wordpress.org/Plugin_API/Action_Reference/wp_enqueue_scripts
wp_enqueue_scripts is the proper hook to use when enqueuing items that
are meant to appear on the front end.

Trying to run one function after the other using JS

I've been having some trouble running one function that slowly displays a message, waits, then fades out. However, you'll notice when the button is clicked to drop the confetti and display the message, the confetti doesn't stop.
I'm still learning Javascript, and am not that experienced with it yet. But I pieced this together to get what I'm looking for as an end result.
What I'd like to happen is when the button is clicked, the message fades in, confetti falls, message fades and confetti stops falling but allows the last bit of confetti to fall until its off screen...
It's probably because I don't understand Javascript to this level yet, but I'm having a really hard time getting the JS to do what I'm wanting...
Can anyone give me some pointers in my code to help guide me in the right direction?
Thanks!!
(function() {
// globals
var canvas;
var ctx;
var W;
var H;
var mp = 200; //max particles
var particles = [];
var angle = 0;
var tiltAngle = 0;
var confettiActive = false;
var animationComplete = true;
var deactivationTimerHandler;
var reactivationTimerHandler;
var animationHandler;
// objects
var particleColors = {
colorOptions: ["Aqua", "Aquamarine ", "DarkViolet", "DodgerBlue", "Lime", "Yellow", "DeepPink", "SlateBlue", "AliceBlue", "Fuchsia", "PaleGreen", "SteelBlue", "SandyBrown", "Chocolate", "Crimson"],
colorIndex: 0,
colorIncrementer: 0,
colorThreshold: 10,
getColor: function() {
if (this.colorIncrementer >= 10) {
this.colorIncrementer = 0;
this.colorIndex++;
if (this.colorIndex >= this.colorOptions.length) {
this.colorIndex = 0;
}
}
this.colorIncrementer++;
return this.colorOptions[this.colorIndex];
}
}
function confettiParticle(color) {
this.x = Math.random() * W; // x-coordinate
this.y = (Math.random() * H) - H; //y-coordinate
this.r = RandomFromTo(10, 30); //radius;
this.d = (Math.random() * mp) + 10; //density;
this.color = color;
this.tilt = Math.floor(Math.random() * 10) - 10;
this.tiltAngleIncremental = (Math.random() * 0.07) + .05;
this.tiltAngle = 0;
this.draw = function() {
ctx.beginPath();
ctx.lineWidth = this.r / 2;
ctx.strokeStyle = this.color;
ctx.moveTo(this.x + this.tilt + (this.r / 4), this.y);
ctx.lineTo(this.x + this.tilt, this.y + this.tilt + (this.r / 4));
return ctx.stroke();
}
}
$(document).ready(function() {
SetGlobals();
InitializeButton();
$(window).resize(function() {
W = window.innerWidth;
H = window.innerHeight;
canvas.width = W;
canvas.height = H;
});
});
function InitializeButton() {
$('#stopButton').click(DeactivateConfetti);
$('#startButton').click(RestartConfetti);
}
function SetGlobals() {
canvas = document.getElementById("canvas");
ctx = canvas.getContext("2d");
W = window.innerWidth;
H = window.innerHeight;
canvas.width = W;
canvas.height = H;
}
function InitializeConfetti() {
particles = [];
animationComplete = false;
for (var i = 0; i < mp; i++) {
var particleColor = particleColors.getColor();
particles.push(new confettiParticle(particleColor));
}
StartConfetti();
}
function Draw() {
ctx.clearRect(0, 0, W, H);
var results = [];
for (var i = 0; i < mp; i++) {
(function(j) {
results.push(particles[j].draw());
})(i);
}
Update();
return results;
}
function RandomFromTo(from, to) {
return Math.floor(Math.random() * (to - from + 1) + from);
}
function Update() {
var remainingFlakes = 0;
var particle;
angle += 0.01;
tiltAngle += 0.1;
for (var i = 0; i < mp; i++) {
particle = particles[i];
if (animationComplete) return;
if (!confettiActive && particle.y < -15) {
particle.y = H + 100;
continue;
}
stepParticle(particle, i);
if (particle.y <= H) {
remainingFlakes++;
}
CheckForReposition(particle, i);
}
if (remainingFlakes === 0) {
StopConfetti();
}
}
function CheckForReposition(particle, index) {
if ((particle.x > W + 20 || particle.x < -20 || particle.y > H) && confettiActive) {
if (index % 5 > 0 || index % 2 == 0) //66.67% of the flakes
{
repositionParticle(particle, Math.random() * W, -10, Math.floor(Math.random() * 10) - 10);
} else {
if (Math.sin(angle) > 0) {
//Enter from the left
repositionParticle(particle, -5, Math.random() * H, Math.floor(Math.random() * 10) - 10);
} else {
//Enter from the right
repositionParticle(particle, W + 5, Math.random() * H, Math.floor(Math.random() * 10) - 10);
}
}
}
}
function stepParticle(particle, particleIndex) {
particle.tiltAngle += particle.tiltAngleIncremental;
particle.y += (Math.cos(angle + particle.d) + 3 + particle.r / 2) / 2;
particle.x += Math.sin(angle);
particle.tilt = (Math.sin(particle.tiltAngle - (particleIndex / 3))) * 15;
}
function repositionParticle(particle, xCoordinate, yCoordinate, tilt) {
particle.x = xCoordinate;
particle.y = yCoordinate;
particle.tilt = tilt;
}
function StartConfetti() {
W = window.innerWidth;
H = window.innerHeight;
canvas.width = W;
canvas.height = H;
(function animloop() {
if (animationComplete) return null;
animationHandler = requestAnimFrame(animloop);
return Draw();
})();
}
function ClearTimers() {
clearTimeout(reactivationTimerHandler);
clearTimeout(animationHandler);
}
function DeactivateConfetti() {
confettiActive = false;
ClearTimers();
}
function StopConfetti() {
animationComplete = true;
}
function RestartConfetti() {
ClearTimers();
StopConfetti();
reactivationTimerHandler = setTimeout(function() {
confettiActive = true;
animationComplete = false;
InitializeConfetti();
}, 100);
}
window.requestAnimFrame = (function() {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function(callback) {
return window.setTimeout(callback, 1000 / 60);
};
})();
})();
/* Styles go here */
html,
body,
canvas {
height: 100%;
width: 100%;
margin: 0;
background-color: #1a1a1a;
}
canvas {
display: block;
position: relative;
zindex: 1;
pointer-events: none;
}
button {
padding: 5px 10px;
font-size: 20px;
}
.scene {
display: flex;
position: relative;
width: 100%;
height: 100%;
align-items: center;
justify-content: center;
}
.scene>canvas {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
}
.scene-content {
position: relative;
text-align: center;
width: auto;
height: auto;
font-size: 10rem;
font-family: Roboto;
font-weight: 200;
color: hsla(255, 50%, 100%, 1);
animation: hue-shift 2s infinite linear;
}
.scene-content1 {
position: relative;
text-align: center;
width: auto;
height: auto;
font-size: 10rem;
font-family: Roboto;
font-weight: 200;
color: hsla(255, 50%, 100%, 1);
animation: hue-shift 2s infinite linear;
}
.scene-content2 {
position: relative;
text-align: center;
width: auto;
height: auto;
font-size: 6rem;
font-family: Roboto;
font-weight: 100;
color: hsla(255, 50%, 50%, 1);
animation: hue-shift 2s infinite linear;
}
.devices {
margin-left: auto;
margin-right: auto;
text-align: center;
color: hsla(255, 50%, 100%, 1);
animation: hue-shift 2s infinite linear;
}
#keyframes hue-shift {
0% {
color: hsla(0, 80%, 80%, 1);
}
25% {
color: hsla(120, 80%, 80%, 1);
}
75% {
color: hsla(240, 80%, 80%, 1);
}
100% {
color: hsla(360, 80%, 80%, 1);
}
}
.buttonContainer {
display: inline-block;
}
button {
padding: 5px 10px;
font-size: 20px;
}
.clicker+.circle {
-webkit-animation: rotor 1.5s linear 0s infinite normal;
-mox-animation: rotor 1.5s linear 0s infinite normal;
-o-animation: rotor 1.5s linear 0s infinite normal;
animation: rotor 1.5s linear 0s infinite normal;
}
.paused {
-webkit-animation-play-state: paused !important;
-moz-animation-play-state: paused !important;
-o-animation-play-state: paused !important;
animation-play-state: paused !important;
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<link href='http://fonts.googleapis.com/css?family=Roboto:400,100,300,500,700,900' rel='stylesheet'>
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css">
<link href="https://unpkg.com/ionicons#4.2.0/dist/css/ionicons.min.css" rel="stylesheet">
<link rel="stylesheet" href="https://use.fontawesome.com/releases/v5.1.0/css/all.css" integrity="sha384-lKuwvrZot6UHsBSfcMvOkWwlCMgc0TaWr+30HWe3a4ltaBwTZhyTEggF5tJv8tbt" crossorigin="anonymous">
<link rel="stylesheet" href="css/style.css">
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<script src="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/js/bootstrap.min.js"></script>
</head>
<body>
<audio id="bubble_pop">
<source src="mp3/pop.mp3" type="audio/mp3">
Your browser does not support the audio element.
</audio>
<div class="scene">
<canvas id="canvas"></canvas>
<div class="scene-content">
<div class="devices">
<i class="icon ion-ios-phone-portrait" style="font-size: 1.8em;"></i>
<i class="icon ion-ios-watch" style="font-size: 1.6em;"></i>
</div>
<p class="scene-content1">Success!</p>
<p class="scene-content2">Way to go! You can now use your device!</p>
</div>
<!--Hiding the message on initial page load-->
<script type="text/javascript">
$('.scene-content').hide();
</script>
</div>
<p>
<button id="stopButton">Stop</button>
<button id="startButton" onclick="playAudio();">Drop it like its hot</button>
</p>
</body>
<script>
var pop = document.getElementById("bubble_pop");
function playAudio() {
pop.play();
}
document.getElementById('startButton').addEventListener('click', function() {
function complete() {
$("<div>").text(this.class).appendTo(".scene-content");
}
$(".scene-content").fadeIn(500).delay(2500).fadeOut(500, "linear", function() {});
});
</script>
</html>
The fadeOut() has one callback where you pass what should happen when animation is over.You must have tried this but reason why it didn't work is that most of your js code is in a self executing function which forms a different scope so you cannot call any method inside this scope from outside.I have moved the stuff inside now it works.Not much change there just changed a few lines; marked with NEWLY ADDED
(function() {
// globals
var canvas;
var ctx;
var W;
var H;
var mp = 200; //max particles
var particles = [];
var angle = 0;
var tiltAngle = 0;
var confettiActive = false;
var animationComplete = true;
var deactivationTimerHandler;
var reactivationTimerHandler;
var animationHandler;
// objects
var particleColors = {
colorOptions: ["Aqua", "Aquamarine ", "DarkViolet", "DodgerBlue", "Lime", "Yellow", "DeepPink", "SlateBlue", "AliceBlue", "Fuchsia", "PaleGreen", "SteelBlue", "SandyBrown", "Chocolate", "Crimson"],
colorIndex: 0,
colorIncrementer: 0,
colorThreshold: 10,
getColor: function() {
if (this.colorIncrementer >= 10) {
this.colorIncrementer = 0;
this.colorIndex++;
if (this.colorIndex >= this.colorOptions.length) {
this.colorIndex = 0;
}
}
this.colorIncrementer++;
return this.colorOptions[this.colorIndex];
}
}
function confettiParticle(color) {
this.x = Math.random() * W; // x-coordinate
this.y = (Math.random() * H) - H; //y-coordinate
this.r = RandomFromTo(10, 30); //radius;
this.d = (Math.random() * mp) + 10; //density;
this.color = color;
this.tilt = Math.floor(Math.random() * 10) - 10;
this.tiltAngleIncremental = (Math.random() * 0.07) + .05;
this.tiltAngle = 0;
this.draw = function() {
ctx.beginPath();
ctx.lineWidth = this.r / 2;
ctx.strokeStyle = this.color;
ctx.moveTo(this.x + this.tilt + (this.r / 4), this.y);
ctx.lineTo(this.x + this.tilt, this.y + this.tilt + (this.r / 4));
return ctx.stroke();
}
}
$(document).ready(function() {
SetGlobals();
InitializeButton();
$(window).resize(function() {
W = window.innerWidth;
H = window.innerHeight;
canvas.width = W;
canvas.height = H;
});
});
function InitializeButton() {
$('#stopButton').click(DeactivateConfetti);
$('#startButton').click(RestartConfetti);
}
function SetGlobals() {
canvas = document.getElementById("canvas");
ctx = canvas.getContext("2d");
W = window.innerWidth;
H = window.innerHeight;
canvas.width = W;
canvas.height = H;
}
function InitializeConfetti() {
particles = [];
animationComplete = false;
for (var i = 0; i < mp; i++) {
var particleColor = particleColors.getColor();
particles.push(new confettiParticle(particleColor));
}
StartConfetti();
}
function Draw() {
ctx.clearRect(0, 0, W, H);
var results = [];
for (var i = 0; i < mp; i++) {
(function(j) {
results.push(particles[j].draw());
})(i);
}
Update();
return results;
}
function RandomFromTo(from, to) {
return Math.floor(Math.random() * (to - from + 1) + from);
}
function Update() {
var remainingFlakes = 0;
var particle;
angle += 0.01;
tiltAngle += 0.1;
for (var i = 0; i < mp; i++) {
particle = particles[i];
if (animationComplete) return;
if (!confettiActive && particle.y < -15) {
particle.y = H + 100;
continue;
}
stepParticle(particle, i);
if (particle.y <= H) {
remainingFlakes++;
}
CheckForReposition(particle, i);
}
if (remainingFlakes === 0) {
StopConfetti();
}
}
function CheckForReposition(particle, index) {
if ((particle.x > W + 20 || particle.x < -20 || particle.y > H) && confettiActive) {
if (index % 5 > 0 || index % 2 == 0) //66.67% of the flakes
{
repositionParticle(particle, Math.random() * W, -10, Math.floor(Math.random() * 10) - 10);
} else {
if (Math.sin(angle) > 0) {
//Enter from the left
repositionParticle(particle, -5, Math.random() * H, Math.floor(Math.random() * 10) - 10);
} else {
//Enter from the right
repositionParticle(particle, W + 5, Math.random() * H, Math.floor(Math.random() * 10) - 10);
}
}
}
}
function stepParticle(particle, particleIndex) {
particle.tiltAngle += particle.tiltAngleIncremental;
particle.y += (Math.cos(angle + particle.d) + 3 + particle.r / 2) / 2;
particle.x += Math.sin(angle);
particle.tilt = (Math.sin(particle.tiltAngle - (particleIndex / 3))) * 15;
}
function repositionParticle(particle, xCoordinate, yCoordinate, tilt) {
particle.x = xCoordinate;
particle.y = yCoordinate;
particle.tilt = tilt;
}
function StartConfetti() {
W = window.innerWidth;
H = window.innerHeight;
canvas.width = W;
canvas.height = H;
(function animloop() {
if (animationComplete) return null;
animationHandler = requestAnimFrame(animloop);
return Draw();
})();
}
function ClearTimers() {
clearTimeout(reactivationTimerHandler);
clearTimeout(animationHandler);
}
function DeactivateConfetti() {
confettiActive = false;
ClearTimers();
}
function StopConfetti() {
animationComplete = true;
}
function RestartConfetti() {
playAudio(); // <-- NEWLY ADDED
ClearTimers();
StopConfetti();
reactivationTimerHandler = setTimeout(function() {
confettiActive = true;
animationComplete = false;
InitializeConfetti();
}, 100);
}
window.requestAnimFrame = (function() {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function(callback) {
return window.setTimeout(callback, 1000 / 60);
};
})();
/**** NEWLY ADDED ****/
var pop = document.getElementById("bubble_pop");
function playAudio() {
pop.play();
}
document.getElementById('startButton').addEventListener('click', function() {
function complete() {
$("<div>").text(this.class).appendTo(".scene-content");
}
$(".scene-content").fadeIn(500).delay(2500).fadeOut(500, "linear", function() { DeactivateConfetti(); });
});
/**** *********** ****/
})();
/* Styles go here */
html,
body,
canvas {
height: 100%;
width: 100%;
margin: 0;
background-color: #1a1a1a;
}
canvas {
display: block;
position: relative;
zindex: 1;
pointer-events: none;
}
button {
padding: 5px 10px;
font-size: 20px;
}
.scene {
display: flex;
position: relative;
width: 100%;
height: 100%;
align-items: center;
justify-content: center;
}
.scene>canvas {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
}
.scene-content {
position: relative;
text-align: center;
width: auto;
height: auto;
font-size: 10rem;
font-family: Roboto;
font-weight: 200;
color: hsla(255, 50%, 100%, 1);
animation: hue-shift 2s infinite linear;
}
.scene-content1 {
position: relative;
text-align: center;
width: auto;
height: auto;
font-size: 10rem;
font-family: Roboto;
font-weight: 200;
color: hsla(255, 50%, 100%, 1);
animation: hue-shift 2s infinite linear;
}
.scene-content2 {
position: relative;
text-align: center;
width: auto;
height: auto;
font-size: 6rem;
font-family: Roboto;
font-weight: 100;
color: hsla(255, 50%, 50%, 1);
animation: hue-shift 2s infinite linear;
}
.devices {
margin-left: auto;
margin-right: auto;
text-align: center;
color: hsla(255, 50%, 100%, 1);
animation: hue-shift 2s infinite linear;
}
#keyframes hue-shift {
0% {
color: hsla(0, 80%, 80%, 1);
}
25% {
color: hsla(120, 80%, 80%, 1);
}
75% {
color: hsla(240, 80%, 80%, 1);
}
100% {
color: hsla(360, 80%, 80%, 1);
}
}
.buttonContainer {
display: inline-block;
}
button {
padding: 5px 10px;
font-size: 20px;
}
.clicker+.circle {
-webkit-animation: rotor 1.5s linear 0s infinite normal;
-mox-animation: rotor 1.5s linear 0s infinite normal;
-o-animation: rotor 1.5s linear 0s infinite normal;
animation: rotor 1.5s linear 0s infinite normal;
}
.paused {
-webkit-animation-play-state: paused !important;
-moz-animation-play-state: paused !important;
-o-animation-play-state: paused !important;
animation-play-state: paused !important;
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<link href='http://fonts.googleapis.com/css?family=Roboto:400,100,300,500,700,900' rel='stylesheet'>
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css">
<link href="https://unpkg.com/ionicons#4.2.0/dist/css/ionicons.min.css" rel="stylesheet">
<link rel="stylesheet" href="https://use.fontawesome.com/releases/v5.1.0/css/all.css" integrity="sha384-lKuwvrZot6UHsBSfcMvOkWwlCMgc0TaWr+30HWe3a4ltaBwTZhyTEggF5tJv8tbt" crossorigin="anonymous">
<link rel="stylesheet" href="css/style.css">
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<script src="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/js/bootstrap.min.js"></script>
</head>
<body>
<audio id="bubble_pop">
<source src="mp3/pop.mp3" type="audio/mp3">
Your browser does not support the audio element.
</audio>
<div class="scene">
<canvas id="canvas"></canvas>
<div class="scene-content">
<div class="devices">
<i class="icon ion-ios-phone-portrait" style="font-size: 1.8em;"></i>
<i class="icon ion-ios-watch" style="font-size: 1.6em;"></i>
</div>
<p class="scene-content1">Success!</p>
<p class="scene-content2">Way to go! You can now use your device!</p>
</div>
<!--Hiding the message on initial page load-->
<script type="text/javascript">
$('.scene-content').hide();
</script>
</div>
<p>
<button id="stopButton">Stop</button>
<button id="startButton">Drop it like its hot</button>
</p>
</body>
<script>
</script>
</html>

I have a issue in my canvas. i want to change the color of particles. currently they are in black color. How i can change..?

I have a issue in my canvas. i want to change the color of particles. currently they are in black color. How i can change..?
here is my code please let me know if u have any solution.
I have a issue in my canvas. i want to change the color of particles. currently they are in black color. How i can change..?
here is my code please let me know if u have any solution. http://jsfiddle.net/gbcL0uks/
<head>
<title>
Text Particles
</title>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/4.7.0/css/font-awesome.css" />
<link rel="stylesheet" href="https://cdn.bootcss.com/hover.css/2.3.1/css/hover-min.css">
<meta property="og:title" content="Text Particles" />
<meta property="og:description" content="Some cool canvas pixel manipulation" />
<meta property="og:image" content="http://william.hoza.us/images/text-small.png" />
<style>
#import url('https://fonts.googleapis.com/css?family=Bree+Serif');
body {
font-family: 'Bree Serif', serif;
}
.float {
position: absolute;
left: 20px;
}
.menu {
position: absolute;
top: 20px;
right: 20px;
cursor: pointer;
}
.fa-bars {
font-size: 24px;
border: 2px solid #333333;
padding: 12px;
transition: .4s;
}
.fa-bars:hover {
background: #333333;
color: #f7d600;
}
.overlay {
height: 100%;
width: 100%;
position: fixed;
z-index: 1;
top: 0;
left: -100%;
background-color: rgb(0, 0, 0);
background-color: rgba(0, 0, 0, 0.9);
overflow-x: hidden;
transition: 0.5s;
}
.overlay-content {
position: relative;
top: 50%;
width: 100%;
text-align: center;
margin-top: 30px;
transform: translate(0, -100%);
}
.overlay a {
padding: 8px;
text-decoration: none;
font-size: 6rem;
color: #818181;
display: inline-block;
transition: 0.3s;
margin: 0 3rem;
}
.overlay a:hover,
.overlay a:focus {
color: #f1f1f1;
}
.overlay .closebtn {
position: absolute;
top: 20px;
right: 0;
font-size: 60px;
}
#media screen and (max-height: 450px) {
.overlay a {
font-size: 20px
}
.overlay .closebtn {
font-size: 40px;
top: 15px;
right: 0;
}
}
</style>
</head>
<body style="margin:0px; background:#f7d600;">
<div class="float">
<h1>Herbialis</h1>
</div>
<!-- <div class="menu">
<i class="fa fa-bars"></i>
</div> -->
<div id="myNav" class="overlay">
×
<div class="overlay-content">
About
Products
Contact
</div>
</div>
<div class="menu">
<i class="fa fa-bars" onclick="openNav()"></i>
</div>
<canvas id="canv" onmousemove="canv_mousemove(event);" onmouseout="mx=-1;my=-1;">
you need a canvas-enabled browser, such as Google Chrome
</canvas>
<canvas id="wordCanv" width="500px" height="500px" style="border:1px solid black;display:none;">
</canvas>
<textarea id="wordsTxt" style="position:absolute;left:-100;top:-100;" onblur="init();" onkeyup="init();" onclick="init();"></textarea>
<script type="text/javascript">
var l = document.location + "";
l = l.replace(/%20/g, " ");
var index = l.indexOf('?t=');
if (index == -1) document.location = l + "?t=Hello world";
var pixels = new Array();
var canv = $('canv');
var ctx = canv.getContext('2d');
var wordCanv = $('wordCanv');
var wordCtx = wordCanv.getContext('2d');
var mx = -1;
var my = -1;
var words = "";
var txt = new Array();
var cw = 0;
var ch = 0;
var resolution = 1;
var n = 0;
var timerRunning = false;
var resHalfFloor = 0;
var resHalfCeil = 0;
function canv_mousemove(evt) {
mx = evt.clientX - canv.offsetLeft;
my = evt.clientY - canv.offsetTop;
}
function Pixel(homeX, homeY) {
this.homeX = homeX;
this.homeY = homeY;
this.x = Math.random() * cw;
this.y = Math.random() * ch;
//tmp
this.xVelocity = Math.random() * 10 - 5;
this.yVelocity = Math.random() * 10 - 5;
}
Pixel.prototype.move = function () {
var homeDX = this.homeX - this.x;
var homeDY = this.homeY - this.y;
var homeDistance = Math.sqrt(Math.pow(homeDX, 2) + Math.pow(homeDY, 2));
var homeForce = homeDistance * 0.01;
var homeAngle = Math.atan2(homeDY, homeDX);
var cursorForce = 0;
var cursorAngle = 0;
if (mx >= 0) {
var cursorDX = this.x - mx;
var cursorDY = this.y - my;
var cursorDistanceSquared = Math.pow(cursorDX, 2) + Math.pow(cursorDY, 2);
cursorForce = Math.min(10000 / cursorDistanceSquared, 10000);
cursorAngle = Math.atan2(cursorDY, cursorDX);
} else {
cursorForce = 0;
cursorAngle = 0;
}
this.xVelocity += homeForce * Math.cos(homeAngle) + cursorForce * Math.cos(cursorAngle);
this.yVelocity += homeForce * Math.sin(homeAngle) + cursorForce * Math.sin(cursorAngle);
this.xVelocity *= 0.92;
this.yVelocity *= 0.92;
this.x += this.xVelocity;
this.y += this.yVelocity;
}
function $(id) {
return document.getElementById(id);
}
function timer() {
if (!timerRunning) {
timerRunning = true;
setTimeout(timer, 33);
for (var i = 0; i < pixels.length; i++) {
pixels[i].move();
}
drawPixels();
wordsTxt.focus();
n++;
if (n % 10 == 0 && (cw != document.body.clientWidth || ch != document.body.clientHeight)) body_resize();
timerRunning = false;
} else {
setTimeout(timer, 10);
}
}
function drawPixels() {
var imageData = ctx.createImageData(cw, ch);
var actualData = imageData.data;
var index;
var goodX;
var goodY;
var realX;
var realY;
for (var i = 0; i < pixels.length; i++) {
goodX = Math.floor(pixels[i].x);
goodY = Math.floor(pixels[i].y);
for (realX = goodX - resHalfFloor; realX <= goodX + resHalfCeil && realX >= 0 && realX < cw; realX++) {
for (realY = goodY - resHalfFloor; realY <= goodY + resHalfCeil && realY >= 0 && realY < ch; realY++) {
index = (realY * imageData.width + realX) * 4;
actualData[index + 3] = 255;
}
}
}
imageData.data = actualData;
ctx.putImageData(imageData, 0, 0);
}
function readWords() {
words = $('wordsTxt').value;
txt = words.split('\n');
}
function init() {
readWords();
var fontSize = 200;
var wordWidth = 0;
do {
wordWidth = 0;
fontSize -= 5;
wordCtx.font = fontSize + "px sans-serif";
for (var i = 0; i < txt.length; i++) {
var w = wordCtx.measureText(txt[i]).width;
if (w > wordWidth) wordWidth = w;
}
} while (wordWidth > cw - 50 || fontSize * txt.length > ch - 50)
wordCtx.clearRect(0, 0, cw, ch);
wordCtx.textAlign = "center";
wordCtx.textBaseline = "middle";
for (var i = 0; i < txt.length; i++) {
wordCtx.fillText(txt[i], cw / 2, ch / 2 - fontSize * (txt.length / 2 - (i + 0.5)));
}
var index = 0;
var imageData = wordCtx.getImageData(0, 0, cw, ch);
for (var x = 0; x < imageData.width; x += resolution) //var i=0;i<imageData.data.length;i+=4)
{
for (var y = 0; y < imageData.height; y += resolution) {
i = (y * imageData.width + x) * 4;
if (imageData.data[i + 3] > 128) {
if (index >= pixels.length) {
pixels[index] = new Pixel(x, y);
} else {
pixels[index].homeX = x;
pixels[index].homeY = y;
}
index++;
}
}
}
pixels.splice(index, pixels.length - index);
}
function body_resize() {
cw = document.body.clientWidth;
ch = document.body.clientHeight;
canv.width = cw;
canv.height = ch;
wordCanv.width = cw;
wordCanv.height = ch;
init();
}
wordsTxt.focus();
wordsTxt.value = l.substring(index + 3);
resHalfFloor = Math.floor(resolution / 2);
resHalfCeil = Math.ceil(resolution / 2);
body_resize();
timer();
</script>
<script>
function openNav() {
document.getElementById("myNav").style.left = "0";
}
function closeNav() {
document.getElementById("myNav").style.left = "-100%";
}
</script>
</body>
</html>
Add 3 color components to image data. For example, for orange color:
for (realX = goodX - resHalfFloor; realX <= goodX + resHalfCeil && realX >= 0 && realX < cw; realX++) {
for (realY = goodY - resHalfFloor; realY <= goodY + resHalfCeil && realY >= 0 && realY < ch; realY++) {
index = (realY * imageData.width + realX) * 4;
actualData[index + 0] = 253; // Red component
actualData[index + 1] = 106; // Green component
actualData[index + 2] = 2; // Blue component
actualData[index + 3] = 255;
}
}

Canvas responsive scroll

I use sketch.js plugin in my website but If I use it will be not responsive and the horizontal scroll will be appear I don't need to depend on body { overflow: hidden }so what is the solution:
Here my code:
// ----------------------------------------
// Particle
// ----------------------------------------
function Particle(x, y, radius) {
this.init(x, y, radius);
}
Particle.prototype = {
init: function (x, y, radius) {
this.alive = true;
this.radius = radius || 10;
this.wander = 0.15;
this.theta = random(TWO_PI);
this.drag = 0.92;
this.color = '#fff';
this.x = x || 0.0;
this.y = y || 0.0;
this.vx = 0.0;
this.vy = 0.0;
},
move: function () {
this.x += this.vx;
this.y += this.vy;
this.vx *= this.drag;
this.vy *= this.drag;
this.theta += random(-0.5, 0.5) * this.wander;
this.vx += sin(this.theta) * 0.1;
this.vy += cos(this.theta) * 0.1;
this.radius *= 0.96;
this.alive = this.radius > 0.5;
},
draw: function (ctx) {
ctx.beginPath();
ctx.arc(this.x, this.y, this.radius, 0, TWO_PI);
ctx.fillStyle = this.color;
ctx.fill();
}
};
// ----------------------------------------
// Example
// ----------------------------------------
var MAX_PARTICLES = 280;
var COLOURS = ['#69D2E7', '#A7DBD8', '#E0E4CC', '#F38630', '#FA6900', '#FF4E50', '#F9D423'];
var particles = [];
var pool = [];
var demo = Sketch.create({
container: document.getElementById('particles'),
retina: 'auto'
});
demo.setup = function () {
// Set off some initial particles.
var i, x, y;
for (i = 0; i < 20; i++) {
x = (demo.width * 0.5) + random(-100, 100);
y = (demo.height * 0.5) + random(-100, 100);
demo.spawn(x, y);
}
};
demo.spawn = function (x, y) {
var particle, theta, force;
if (particles.length >= MAX_PARTICLES)
pool.push(particles.shift());
particle = pool.length ? pool.pop() : new Particle();
particle.init(x, y, random(5, 40));
particle.wander = random(0.5, 2.0);
particle.color = random(COLOURS);
particle.drag = random(0.9, 0.99);
theta = random(TWO_PI);
force = random(2, 8);
particle.vx = sin(theta) * force;
particle.vy = cos(theta) * force;
particles.push(particle);
};
demo.update = function () {
var i, particle;
for (i = particles.length - 1; i >= 0; i--) {
particle = particles[i];
if (particle.alive) particle.move();
else pool.push(particles.splice(i, 1)[0]);
}
};
demo.draw = function () {
demo.globalCompositeOperation = 'lighter';
for (var i = particles.length - 1; i >= 0; i--) {
particles[i].draw(demo);
}
};
demo.mousemove = function () {
var particle, theta, force, touch, max, i, j, n;
for (i = 0, n = demo.touches.length; i < n; i++) {
touch = demo.touches[i], max = random(1, 4);
for (j = 0; j < max; j++) {
demo.spawn(touch.x, touch.y);
}
}
};
html, body{
height:100%;
}
ul{
margin:0;
padding:0;
}
section {
padding: 50px 0;
}
#home {
width: 100%;
height:100%;
position: relative;
padding: 50px;
background-image: url(../images/cover1.jpg);
background-position:center center;
background-size: cover;
}
#home #particles {
width: 100%;
height: 100%;
position: absolute;
top: 0;
left:0;
background-color:#333333;
}
#home .overlay {
position: absolute;
width: 100%;
height: 100%;
top: 0;
left: 0;
background-color: rgba(0, 0, 0, 0.60);
}
#home .text-content {
width: 65%;
margin: auto;
padding: 10px;
position: absolute;
top: 50%;
right: 0;
left: 0;
-moz-transform: translateY(-50%);
-ms-transform: translateY(-50%);
-o-transform: translateY(-50%);
-webkit-transform: translateY(-50%);
transform: translateY(-50%);
color:#ffffff;
text-align: center;
}
<script src="http://soulwire.github.io/sketch.js/js/sketch.js"></script>
<section id="home" >
<div class="overlay">
<div id="particles">
</div>
<div class="text-content">
content
</div>
</div>
</section>
Please run code snippet in full screen
try this, I fixed it with negative margin on canvas
#particles canvas{
margin:-15px -15px 0 0;
}
https://jsfiddle.net/mkdizajn/pLohsbnu/

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