Fade In only; not Fade Out - pure Javascript - javascript

I have the following code that fades in and out three objects, as see here...
http://ryanspahn.com/movies/testing.html
The code that drives that animation is pure JS and is seen below. Though I do not want it to cycle through and only want each object to fade in/stay visible on the page. Any idea how to change the below to do that?
var feedArr = Array("<img src='https://thingiverse-production-new.s3.amazonaws.com/renders/16/04/2d/b5/ed/smiley_face_thumb_small.jpg'>","<img src='http://www.mpaart.org/wp-content/uploads/2015/07/twitter-logo-round-50x50.png'>");
var tweetCount = 0;
function fadeOut(id,val){
if(isNaN(val)){ val = 9;}
document.getElementById(id).style.opacity='0.'+val;
//For IE
document.getElementById(id).style.filter='alpha(opacity='+val+'0)';
if(val>0){
val--;
setTimeout('fadeOut("'+id+'",'+val+')',90);
}else{return;}
}
function fadeIn(id,val){
if(isNaN(val)){ val = 0;}
document.getElementById(id).style.opacity='0.'+val;
//For IE
document.getElementById(id).style.filter='alpha(opacity='+val+'0)';
if(val<9){
val++;
setTimeout('fadeIn("'+id+'",'+val+')',90);
}else{return;}
}
function toogleFeeds(interval,val){
var realIntravel=interval
if(isNaN(val)){ val = 0;}
if(val == 0){
fadeOut('twitterFeed');
val=1;
realIntravel=1000;
}else{
document.getElementById('twitterFeed').innerHTML = feedArr[tweetCount];
tweetCount++;
if(tweetCount >= feedArr.length){ tweetCount = 0;}
fadeIn('twitterFeed');
val=0;
}
setTimeout('toogleFeeds("'+interval+'",'+val+')',realIntravel);
}

You can do something like this-
Of course this is only for 1 element, you can use same technique for multiple elements using class selectors or whatever.
The JS will look like this:
var val = 0;
var myInterval
function fadeIn() {
var id = "fadeInOnly";
var ele = document.getElementById(id);
ele.style.opacity = '0.' + val;
//For IE
ele.style.filter = 'alpha(opacity=' + val + '0)';
if (val < 9) {
val++;
} else {
clearInterval(myInterval);
return;
}
}
function setFade(){
myInterval = setInterval(fadeIn, 50);
}
The HTML:
<body onload="setFade();">
<div id="feedWrapper">
<img id="fadeInOnly" src='https://thingiverse-production-new.s3.amazonaws.com/renders/16/04/2d/b5/ed/smiley_face_thumb_small.jpg'>
</div>
fiddle example

Related

JavaScript image fade out and in (using only JavaScript, no jQuery)

I am trying to make an image to fade out and then in. The problem is that when I use two functions, the image doesn't fade out but it immediately disappears. Is there anyone with amazing JavaScript skills to solve my problem?
Please do not tell me about jQuery because I already know how to do it using it, I only need to improve my JavaScript skills.
PS: I need also to understand why it doesn't work and how to make it work with as much details please.
Here is my code:
var el = document.getElementById("img1");
el.addEventListener("click", function() {
function fadeOut() {
el.style.opacity = 1;
function fade(){
var val = el.style.opacity;
if ((val -= .01) > 0){
el.style.opacity = val;
requestAnimationFrame(fade);
}
}
fade();
};
function fadeIn() {
el.style.opacity = 0;
function fade1() {
var val = el.style.opacity;
if ((val += .01) < 1){
el.style.opacity = val;
requestAnimationFrame(fade1);
}
}
fade1();
};
fadeIn();
fadeOut();
});
Thank you!
Still not the prettiest, but I have made just the minimum changes to your code to make it work: http://codepen.io/rlouie/pen/BzjZmK
First, you're assigning the opacity value back and forth repeatedly for no reason, which makes the code confusing to follow and also results in string concatenation instead of addition or subtraction, I have simplified this. Second, the functions were named the opposite of what they did, also confusing and fixed by me here. Finally, you ran both functions one after the other, so the second function set opacity to zero and then broke. Instead, I use a promise in your first function and resolve it when the animation completes.
That way the second function does not run until after the first one has completed animating.
var el = document.getElementById("img1");
el.addEventListener("click", function() {
function fadeOut() {
return new Promise(function (resolve, reject) {
let opacity = 1;
function fade(){
if ((opacity -= .01) > 0){
el.style.opacity = opacity;
requestAnimationFrame(fade);
} else {
resolve();
}
}
fade();
});
};
function fadeIn() {
let opacity = 0;
function fade1() {
if ((opacity += .01) < 1){
el.style.opacity = opacity;
requestAnimationFrame(fade1);
}
}
fade1();
};
fadeOut().then(fadeIn);
});
My proposal is:
start animation with fadein
when fadein finishes start the fadeout
var el = null;
function fadeIn(timestamp) {
var val = (+el.style.opacity == 0) ? 1 : +el.style.opacity;
if ((val -= .005) > 0) {
el.style.opacity = val;
window.requestAnimationFrame(fadeIn);
} else {
window.requestAnimationFrame(fadeOut);
}
}
function fadeOut(timestamp) {
var val = (+el.style.opacity == 0) ? 1 : +el.style.opacity;
if ((val += .005) < 1) {
el.style.opacity = val;
window.requestAnimationFrame(fadeOut);
}
};
window.onload = function () {
el = document.getElementById('img1');
el.addEventListener('click', function(e) {
window.requestAnimationFrame(fadeIn);
});
}
<img id="img1" src="http://www.loc.gov/pictures/static/data/highsm/banner.jpg">
Voor de fade in:
Function FadeIn() {
var milli = 3000; //duration
el = yourelement;
el.style.opacity = 1;
var a = 1 / (milli / 1000 * 16); //the -x
FadeIn_loop(a);
}
Function FadeIn_loop(a) {
if (el.style.opacity > 0.01) {
el.style.opacity = el.style.opacity - a;
setTimeout("FadeIn(" + el + ")", 16); //about 1/60 a second
} else {
el.style.opacity = 0;
}
}
Same thing for fade out, succes!
In your code are many things that does'nt seem to be right. First of get all those functions out of each other otherwise requestAnimationframe cant find the functions.

Javascript div fade in not working using setInterval

I'm trying to make a div containing a number of pictures to fade in but its not working and I don't know why. I believe that the inverval is not even being called. The div's opacity is set to 0.0 This is the code:
var movies = getElementById("movies");
var apparence = function(){
if(movies.style.opacity < 1.0){
movies.style.opacity = movies.style.opacity + 0.1;
} else { clearInterval(timer);
}
}
var timer = window.setInterval(apparence, 1000);
Thank you very much.
To set your movies var, you need to call:
document.getElementById('movies');
The way you are attempting to increment opacity didn't work, so I've updated your example.
New Code:
var movies = document.getElementById("movies");
var opacity = 0.1;
var apparence = function(){
if(opacity <= 1.0) {
movies.style.opacity = opacity;
} else {
clearInterval(timer);
}
opacity += 0.1;
}
var timer = window.setInterval(apparence, 1000);
JS Fiddle:
http://jsfiddle.net/onov6cq4/1/
Here is your problem
Problem1:
If you have defined your css using
#movies {
opacity: 0.0;
}
then document.getElementById().style.opacity is empty since it takes from inline style i.e. <div id="movies" style="opacity: 0.0">
Problem 2:
movies.style.opacity = movies.style.opacity + 0.1;
movies.style.opacity returns a string so you are basically appending string which results in 0.10.1 and so on. You need to do parseFloat! The attached fiddle will solve your problem
Code:
var moviesOp = document.getElementById('movies').style.opacity;
function apparence(){
console.log('interval called with op = ' + moviesOp);
if(moviesOp < 1.0){
moviesOp = parseFloat(moviesOp, 10) + 0.1;
} else {
clearInterval(timer);
}
}
var timer = setInterval(apparence, 1000);
<div id="movies" style="opacity: 0.0">
JSBin With Inline Style
If you want to use in css and not inline then use getComputedStyle. This i tried and works as u wanted
var movies = document.getElementById('movies');
function apparence(){
var moviesOp = getComputedStyle(movies).getPropertyValue('opacity');
console.log('interval called with op = ' + moviesOp);
if(moviesOp < 1.0){
movies.style.opacity = parseFloat(moviesOp, 10) + 0.1;
} else {
clearInterval(timer);
}
}
var timer = setInterval(apparence, 1000);
Non Inline jsBin

Sequentially highlighting divs using javascript

I'm trying to create kind of runway of lights and here's what it looks like now
http://jsfiddle.net/7NQvq/
var divs = document.querySelectorAll('div');
var index = 0;
setInterval(function(){
if(index > divs.length+20){
index = 0;
}
if(divs[index-1]){
divs[index-1].className = '';
}
if(divs[index]){
divs[index].className = 'active';
}
index++;
}, 50);
What I don't like about it is that it's completely inflexible and hard to adjust. Furthermore it also runs additional 20 empty cycles which is wrong. Is there a better way to achieve it (preferrably pure JS)?
It seemes that there must be some combination of setInterval and setTimeout but I just can't make it work.
I've made some adjustments to use a CSS animation rather than messing around with transitions and class toggling.
Updated Fiddle
All the JavaScript does now is define the animation delay for each dot.
You can adjust:
The animation delay - I just have i/10, but you could make it i/5, i/20... experiment!
The animation duration - it's set to 1s in my Fiddle, but try shorter and longer to see what happens
The 50% that indicates when the light has faded out
How about
function cycle(selector, cssClass, interval) {
var elems = document.querySelectorAll(selector),
prev = elems[0],
index = 0,
cssClassRe = new RegExp("\\s*\\b" + cssClass + "\\b");
if (elems.length === 0) return;
return setInterval(function () {
if (prev) prev.className = prev.className.replace(cssClassRe, "");
index %= elems.length;
elems[index].className += " " + cssClass;
prev = elems[index++];
}, interval);
}
and
var runwayIntval = cycle("div", "active", 100);
and at some point
clearInterval(runwayIntval);
See: http://jsfiddle.net/arNY8/1/
Of course you could argue that toggling a CSS class is a little limited. You could work with two callback functions instead: one to switch on a freely definable effect, one to switch it off:
function cycle(elems, enable, disable, interval) {
var prev = elems[0], index = 0;
if (elems.length === 0) return;
return setInterval(function () {
index %= elems.length;
if (prev) disable.call(prev);
enable.call(elems[index]);
prev = elems[index++];
}, interval);
}
and
var cycleIntval = cycle(
document.querySelectorAll("div"),
function () {
this.className += " active";
},
function () {
this.className = this.className.replace(/\s*\bactive\b/, "");
},
100
);

How to make getElementsByClassName work instead of getElementById? [duplicate]

This question already has answers here:
What do querySelectorAll and getElementsBy* methods return?
(12 answers)
Closed 8 years ago.
I need to make it work for all elements: JSFiddle
First element
<p id="tweet1">First long text displayed fully on hover</p>
works through
var tweet = document.getElementById('tweet1');
The second and third element doesn't work:
<span class="tweet1">Second long text displayed fully on hover</span>
<span class="tweet1">Third long text displayed fully on hover</span>
JavaScript:
var tweet = document.getElementById('tweet1');
tweet.id = 'tweet1';
tweet.className = 'hiding';
var slide_timer,
max = tweet.scrollWidth,
slide = function () {
tweet.scrollLeft += 2;
if (tweet.scrollLeft < max) {
slide_timer = setTimeout(slide, 40);
}
};
tweet.onmouseover = tweet.onmouseout = function (e) {
e = e || window.event;
e = e.type === 'mouseover';
clearTimeout(slide_timer);
tweet.className = e ? '' : 'hiding';
if (e) {
slide();
} else {
tweet.scrollLeft = 0;
}
};
CSS
#tweet1 {
overflow:hidden;
white-space:nowrap;
width:120px;
}
.hiding {
text-overflow:ellipsis;
}
When i change in HTML <p id="tweet1"> to <p class="tweet1">,
in CSS #tweet1 to .tweet1 and in JS var tweet = document.getElementById('tweet1'); to var tweet = document.gelElementsByClassName('tweet1');
nothing happens, first element stops to work.
gelElementsByClassName gives you a list ..
You would need to iterate over the list and assign the same functionality to each of the elements in the HTML collection.
var tweets = document.getElementsByClassName('tweet1');
for (var i = 0; i < tweets.length; i++) {
var tweet = tweets[i];
tweet.className = 'hiding';
var slide_timer,
max = tweet.scrollWidth,
slide = function () {
tweet.scrollLeft += 2;
if (tweet.scrollLeft < max) {
slide_timer = setTimeout(slide, 40);
}
};
tweet.onmouseover = tweet.onmouseout = function (e) {
e = e || window.event;
e = e.type === 'mouseover';
clearTimeout(slide_timer);
tweet.className = e ? '' : 'hiding';
if (e) {
slide();
} else {
tweet.scrollLeft = 0;
}
}
}
It is a better idea to extract the contents of the for loop into a separate function.
Updated Fiddle
HTML
First long text displayed fully on hover
<p class="tweet1">Second long text displayed fully on hover</p>
<p class="tweet1">Third long text displayed fully on hover</p>
CSS
.tweet1 {
overflow:hidden;
white-space:nowrap;
width:120px;
}
.hiding {
text-overflow:ellipsis;
}
jQuery/Javascript
$('.tweet1').addClass('hiding');
var slide_timer,
slide = function (element) {
element.scrollLeft += 2;
if (element.scrollLeft < element.scrollWidth) {
slide_timer = setTimeout(function(){slide(element);}, 40);
}
};
$('.tweet1').mouseover(function () {
clearTimeout(slide_timer);
$(this).removeClass('hiding');
slide(this);
});
$('.tweet1').mouseout(function () {
clearTimeout(slide_timer);
$(this).addClass('hiding');
$(this)[0].scrollLeft = 0;
});
To see it in action check out this jsFiddle

javascript countdown with showing milliseconds

I want to do a count down and want to show like format as Minutes:Seconds:Milliseconds. I made a count down with jquery plug-in countdown but it shows just Minutes:Seconds format.
Is there any way to make it right?
Many Thanks!
Hi guys I have developed a code for my self use the following code
counter for 20 seconds
var _STOP =0;
var value=1999;
function settimer()
{
var svalue = value.toString();
if(svalue.length == 3)
svalue = '0'+svalue;
else if(svalue.length == 2)
svalue = '00'+svalue;
else if(svalue.length == 1)
svalue = '000'+svalue;
else if(value == 0)
svalue = '0000';
document.getElementById('cn1').innerHTML = svalue[0];
document.getElementById('cn2').innerHTML = svalue[1];
document.getElementById('cn3').innerHTML = svalue[2];
document.getElementById('cn4').innerHTML = svalue[3];
value--;
if (_STOP==0 && value>=0) setTimeout("settimer();", 10);
}
setTimeout("settimer()", 10);
Try this: http://jsfiddle.net/aamir/TaHtz/76/
HTML:
<div id="timer"></div>
​
JS:
var el = document.getElementById('timer');
var milliSecondsTime = 10000;
var timer;
el.innerHTML = milliSecondsTime/1000;
timer = setInterval(function(){
milliSecondsTime = milliSecondsTime - 1000;
if(milliSecondsTime/1000 == 0) {
clearTimeout(timer);
el.innerHTML = 'BOOOOM';
}
else {
el.innerHTML = milliSecondsTime/1000;
}
},1000);
​
If you want to make your own timer.
read this earlier question
How to create a JQuery Clock / Timer
Try setting the format parameter - http://keith-wood.name/countdownRef.html#format
On further reading, this plugin doesn't do milliseconds. At this point, you either have to edit the actual plugin code or find a new plugin.
I completely agree with #Matt Ball's comment.It may also cause the browser to crash.
Why don't you try this solution instead
jQuery 1 minute countdown with milliseconds and callback
I did it like this (generic counter from N to X (X > N)):
var dynamicCounterAddNewValue = 20;
var currentDynamicUpdater;
function dynamicCounterForValueForControlUpdater(_updaterData) {
_updaterData.from += dynamicCounterAddNewValue;
if (_updaterData.from > _updaterData.to) {
_updaterData.from = _updaterData.to;
}
_updaterData.c.html(_updaterData.from.toString());
if (_updaterData.from < _updaterData.to) {
currentDynamicUpdater = setTimeout(
dynamicCounterForValueForControlUpdater,
10,
{
c: _updaterData.c,
from: _updaterData.from,
to: _updaterData.to
}
);
}
else {
clearTimeout(currentDynamicUpdater);
}
return;
}
// _c -> jQuery object (div,span)
// _from -> starting number
// _to -> ending number
function dynamicCounterForValueForControl(_c, _from, _to) {
clearTimeout(currentDynamicUpdater);
dynamicCounterForValueForControlUpdater(
{
c: _c,
from: _from,
to: _to
}
);
return;
}
EDIT: Updated version (more flexible - for N elements one after another):
(input element is Array of elements for making them dynamic-counts)
var dynamicCounterTimeout = 10;
var currentDynamicUpdater;
function odcArray(_odca) {
this.odca = _odca;
return;
}
function odc(_c, _from, _to) {
this.c = _c; // $('#control_id')
this.from = _from; // e.g. N
this.to = _to; // e.g. M => (M >= N)
var di = parseInt(_to / 45, 10);
if (di < 1) {
di = 1;
}
this.dynamicInc = di;
return;
}
function dynamicCounterForValueForControlUpdater(_odca) {
if (
_odca.odca === null
||
!_odca.odca.length
) {
clearTimeout(currentDynamicUpdater);
return;
}
var o = _odca.odca[0];
o.from += o.dynamicInc;
if (o.from > o.to) {
o.from = o.to;
_odca.odca.shift(); // Remove first element
}
o.c.html(o.from.toString());
currentDynamicUpdater = setTimeout(
dynamicCounterForValueForControlUpdater,
dynamicCounterTimeout,
_odca
);
return;
}
function dynamicCounterForValueForControl(_odca) {
clearTimeout(currentDynamicUpdater);
// SETUP all counters to default
for (var i = 0; i < _odca.odca.length; i++) {
_odca.odca[i].c.html(_odca.odca[i].from.toString());
}
dynamicCounterForValueForControlUpdater(
_odca
);
return;
}

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