Hi I am a newbie in javascript and was trying to program a Tic Tac Toe game using pure javascript..I have implemented most of the part,but am getting stuck up while trying to figure out the winning combination..
I want to check the innerHtml after player has clicked on the element and want check if the sequence matches,So that I can declare a winner..
In doing so I have failed..The below is the code I have written:-
var tile = function(r,c){
this.row = r;
this.col = c;
};
var player = function(name, sign){
this.name = name;
this.sign = sign
};
var players =[];
players[0]= new player('Surya','X');
players[1]= new player('Darshan','0');
var playerCounter=0;
var board = function(){
this.tiles =[];
//create tic and toe tile array
this.init = function(){
for(var i = 0; i<3; i++)
for(var j=0; j<3; j++)
this.tiles.push(new tile(i,j));
};
//Draw the tic tac toc board
this.drawBoard = function(){
var boardDiv = document.createElement('div');
boardDiv.className = 'board';
boardDiv.setAttribute('id','board');
var row=0;
var rowDiv= [];
for(var i = 0; i<3; i++)
{
rowDiv[i] = document.createElement('div');
rowDiv[i].className = 'row';
}
//9 tiles
for(var i = 0; i<this.tiles.length; i++)
{
var tileDiv = document.createElement('span');
tileDiv.className = 'tile';
tileDiv.setAttribute('id','tile['+i+']');
tileDiv.setAttribute('data-row',this.tiles[i].row);
tileDiv.setAttribute('data-col',this.tiles[i].col);
tileDiv.addEventListener('click',function(){
this.innerHTML = players[playerCounter].sign;
playerCounter= 1- playerCounter;
});
rowDiv[row].appendChild(tileDiv);
if(i==2 || i==5 || i==8)
row++;
}
for(var i = 0; i<3; i++)
{
boardDiv.appendChild(rowDiv[i]);
}
document.body.appendChild(boardDiv);
this.checkWinner = function(tile,players){
for(var z=0;z<=1;z++){
if(tile[0].innerHTML == players[z].sign && <------ Getting Error Here
tile[1].innerHTML == players[z].sign &&
tile[2].innerHTML == players[z].sign)
return true;
if(tile[3].innerHTML == players[z].sign &&
tile[4].innerHTML == players[z].sign &&
tile[5].innerHTML == players[z].sign)
return true;
if(tile[6].innerHTML == players[z].sign &&
tile[7].innerHTML == players[z].sign &&
tile[8].innerHTML == players[z].sign)
return true;
if(tile[0].innerHTML == players[z].sign &&
tile[3].innerHTML == players[z].sign &&
tile[6].innerHTML == players[z].sign)
return true;
if(tile[1].innerHTML == players[z].sign &&
tile[4].innerHTML == players[z].sign &&
tile[7].innerHTML == players[z].sign)
return true;
if(tile[2].innerHTML == players[z].sign &&
tile[5].innerHTML == players[z].sign &&
tile[8].innerHTML == players[z].sign)
return true;
if(tile[0].innerHTML == players[z].sign &&
tile[4].innerHTML == players[z].sign &&
tile[8].innerHTML == players[z].sign)
return true;
if(tile[2].innerHTML == players[z].sign &&
tile[4].innerHTML == players[z].sign &&
tile[7].innerHTML == players[z].sign)
return true;
else
console.log("outside");
}
};
isGameOver = this.checkWinner(2,1);
console.log(isGameOver)
};
};
var myBoard = new board();
myBoard.init();
myBoard.drawBoard();
myBoard.checkWinner();
I have pointed out where I am getting the error.When trying to find the value of innerHtml am getting error..which is Cannot read property 'sign' of undefined
Please help me out
You have to pass the parameters to the function checkWinner: tile, players when you call the function.
var tile = new Tile(0,1);
var player = new player('jiraya','X');
var myBoard = new board();
myBoard.init();
myBoard.drawBoard();
myBoard.checkWinner(tile, player);
Related
I'm making a snake clone, and I've got the head to the second segment working. The rest of the body checks should run through automatically, but it cuts off the body at the second segment without going through the rest of the segments, despite the fact that it should. My code is as follows:
var pixels = document.getElementsByClassName('pixel'); // 0 to 95
var dir = 'right';
var foodEat = true;
var dead = true;
var snakeLong = 1;
var headPos;
var foodPix;
var foodMake = function(){ // Create Food pixel (Not On Snake)
var tempnum = Math.ceil(Math.random() * (95 - 5) + 5);
var pixstate = window.getComputedStyle(pixels[tempnum]).getPropertyValue('--state');
if (pixstate == 'snake' || pixstate == 'snakeHead' || pixstate == 'snakeEnd'){
console.log('Repeating');
foodMake();
} else {
console.log('Food Made!');
$(pixels[tempnum]).css('--state','food');
}
}
var directSend = function(reference,direction){
if (direction == 'left'){
reference -=1;
return reference;
} else if (direction == 'up'){
reference -=12;
return reference;
} else if (direction == 'right'){
reference +=1;
return reference;
} else if (direction == 'down'){
reference +=12;
return reference;
}
}
var snakeMake = function(refer,tsnakel){ // Continue To Form Snake
if (tsnakel > 0){
var tempdir = $(pixels[refer]).css('--goFrom');
console.log(directSend(refer,tempdir));
if (tsnakel = 1){
$(pixels[directSend(refer,tempdir)]).css('--state','empty');
} else {
refer = directSend(refer,tempdir);
}
tsnakel -= 1;
snakeMake(refer,tsnakel);
}
}
var snakeHEF = function(){ // Form First Sections of Snake
var Pheadpos;
var tdir;
if (dir == 'left'){ // Previous Segment Position
Pheadpos = 1;
tdir = 'right';
} else if (dir == 'up'){
Pheadpos = 12;
tdir = 'down';
} else if (dir == 'right'){
Pheadpos = -1;
tdir = 'left';
} else if (dir == 'down'){
Pheadpos = -12;
tdir = 'up';
}
$(pixels[headPos]).css('--state','snakeHead');
$(pixels[headPos]).css('--snakePos','1');
$(pixels[headPos]).css('--goFrom',tdir);
if (snakeLong == 1){ // No Food Eaten
$(pixels[headPos+Pheadpos]).css('--state','empty');
}
if (snakeLong >= 2){ // One Food Eaten
var send;
$(pixels[headPos+Pheadpos]).css('--state','snake');
$(pixels[headPos+Pheadpos]).css('--snakePos','2');
var temppos = $(pixels[headPos+Pheadpos]).css('--goFrom');
if (temppos == 'left'){
$(pixels[headPos+Pheadpos-1]).css('--state','empty');
send = headPos+Pheadpos-1;
} else if (temppos == 'up'){
$(pixels[headPos+Pheadpos-12]).css('--state','empty');
send = headPos+Pheadpos-12;
} else if (temppos == 'right'){
$(pixels[headPos+Pheadpos+1]).css('--state','empty');
send = headPos+Pheadpos+1;
} else if (temppos == 'down'){
$(pixels[headPos+Pheadpos+12]).css('--state','empty');
send = headPos+Pheadpos+12;
}
if (snakeLong > 2){ // More Than 1 Food Eaten
snakeMake(send,snakeLong-2);
}
}
}
var Game = setInterval(function(){
$(document).keydown(function(keyPressed){
if (keyPressed.keyCode == 88){ // Reset Game [x]
for (s = 0; s < 96; s++){
var pixstate = $(pixels[s]).css('--state');
if (pixstate == 'food'){
$(pixels[s]).css('--state','empty');
}
if (pixstate == 'snake' || pixstate == 'snakeHead' || pixstate == 'snakeEnd'){
$(pixels[s]).css('--state','empty');
$(pixels[s]).css('--snakePos','not');
$(pixels[s]).css('--goFrom','none');
}
}
foodEat = true;
$(pixels[0]).css('--state','snakeHead');
$(pixels[0]).css('--snakePos','1');
$(pixels[0]).css('--goFrom','left');
dead = false;
snakeLong = 1;
headPos = 0;
dir = 'right';
} // Movement Set
if (keyPressed.keyCode == 37 && dir !== 'right'){ // [<-]
dir = 'left';
} else if (keyPressed.keyCode == 38 && dir !== 'down'){ // [^^]
dir = 'up';
} else if (keyPressed.keyCode == 39 && dir !== 'left'){ // [->]
dir = 'right';
} else if (keyPressed.keyCode == 40 && dir !== 'up'){ // [vv]
dir = 'down';
}
});
if (dead == false){ //Dead Check Then Do Game Calculations
if (dir == 'left'){ // Move Head
for (s = 0; s < 8; s++){
if (headPos == 0+(12*s)){
dead = true;
}
}
if (dead == false){
headPos -= 1;
if (foodPix == headPos){
snakeLong += 1;
foodEat = true;
}
snakeHEF();
}
} else if (dir == 'up'){
if (headPos < 12){
dead = true;
}
if (dead == false){
headPos -= 12;
if (foodPix == headPos){
snakeLong += 1;
foodEat = true;
}
snakeHEF();
}
} else if (dir == 'right'){
for (s = 0; s < 8; s++){
if (headPos == 11+(12*s)){
dead = true;
}
}
if (dead == false){
headPos += 1;
if (foodPix == headPos){
snakeLong += 1;
foodEat = true;
}
snakeHEF();
}
} else if (dir == 'down'){
if (headPos > 83){
dead = true;
}
if (dead == false){
headPos += 12;
if (foodPix == headPos){
snakeLong += 1;
foodEat = true;
}
snakeHEF();
}
}
if (foodEat == true){ // Food generator
foodMake();
foodEat = false;
}
for (s = 0; s < 96; s++){
var tpixstate = $(pixels[s]).css('--state');
if (tpixstate == 'food'){
foodPix = s;
}
}
}
for (s = 0; s < 96; s++){ // Pixel Update
var pixstate = $(pixels[s]).css('--state');
if (pixstate == 'snake' || pixstate == 'snakeHead' || pixstate == 'snakeEnd'){
$(pixels[s]).css('background-color','rgb(0,170,0)');
} else if (pixstate == 'food'){
$(pixels[s]).css('background-color','rgb(270,0,0)');
} else if (pixstate == 'empty'){
$(pixels[s]).css('background-color','rgb(68,68,68)');
}
}
},750);
Edit: To reduce confusion, I have now given the entire code.
As it turns out, I was calling the code to remove the third body segment every time, (lines 76 thru 88) even when the body was supposed to be longer.(I changed it to one '--state' changer, in an if statement checking for a body length of 2) Additionally, an if statement (line 40) was using = instead of ==, causing it to count as true each time, cutting off the fourth body segment.
In cognos 10.2, the js script below was working well for hide/show functionalities, but after migrating to cognos 11.0.12, it's not working fine.
I replaced
node.onpropertychange=ShowOrHide; with node.addEventListener("change", function(){ShowOrHide();}); and it only worked when I changed the radio button values, not on running the report.
The js script is as below:
<script type="text/javascript">
try
{
var cntlName;
var eleTarget1 = document.getElementById('DateRadPrompt');
var node_listDB = eleTarget1.getElementsByTagName('input');
var eleTarget11 = document.getElementById('divGreyOut');
var fW = (typeof getFormWarpRequest == "function" ? getFormWarpRequest() : document.forms["formWarpRequest"]);
if ( !fW || fW == undefined) {
fW = ( formWarpRequest_THIS_ ? formWarpRequest_THIS_ : formWarpRequest_NS_ );}
var list = fW._oLstChoicestodate;
for (var i = 0; i < node_listDB.length; i++)
{
var node = node_listDB[i];
if (node.getAttribute('type') == 'radio')
{
node.addEventListener("change", function(){ShowOrHide();});
}
}
function ShowOrHide()
{
console.log('welcomeShowOrHide');
var DateRadPrompt = document.getElementById('DateRadPrompt');
var eleSource11 = event.srcElement;
if(eleSource11.checked)
{
if (eleSource11.value == 'most_qtr'|| eleSource11.value == 'most_mon1'|| eleSource11.value == 'most_mon2' || eleSource11.value == 'most_mon3' || eleSource11.value == 'cal_prompt' || eleSource11.value == 'most_fsc_yr' || eleSource11.value == 'most_mon12' || eleSource11.value == 'most_qtr4' || eleSource11.value == 'cal_prompt1')
{
eleTarget11.style.display ='none';
}
else
{
eleTarget11.style.display ='block';
}
}
}
list.remove(1);
list.remove(0);
list.removeAttribute("hasLabel");
for (var i=0; i<=node_listDB.length;1++)
{
var nodeDB = node_listDB[i];
if(nodeDB.options[i].selected == true)
{
null
}
else
{
nodeDB.options[0].selected = true
}
}
if (list.options.length==1)
{
eleTarget1.style.display='none';
}
canSubmitPrompt();
}
catch(e)
{
}
</script>`
I'm working on minimax part of a tic tac toe game, and I keep getting "max call stack size exceeded" error. I isolated the bug to line # 110 which is emptyIndexies(board) function. But I don't see anything wrong with the function. I tested it on the console, and the board seems to update when I click on it; however, the computer turn don't work. Here's the code
var board = [0, 1, 2, 3, 4, 5, 6, 7, 8];
var player, sqrId, user, computer, row, col;
const ARR_LENGTH = 9;
$(document).ready(function() {
//1 checkbox event listener
$(".checkBox").click(function() {
if($(this).is(":checked")) {
user = $(this).val();
player = user;
computer = (user == 'X') ? 'O' : 'X';
}
});
//2 square even listener
$(".square").click(function() {
sqrId = $(this).attr("id");
playerMove();
minimax(board);
if(checkWinner(board, turn)) {
alert(turn+" Wins the game!");
resetBoard();
}
if(!checkDraw()) {
alert("It's a draw!");
}
player = (player == user) ? computer : user;
});
//reset board
$(".reset").click(function() {
resetBoard();
})
});
//player move
function playerMove() {
if($("#"+sqrId).text() == "") {
$("#"+sqrId).text(player);
board[sqrId] = player;
console.log(board);
}
else {
alert("Wrong move");
}
}
/* computer AI generate random number between 0 - 8 */
function computerAI() {
var random;
var min = 0, max = 8;
do {
random = Math.floor(Math.random() * (max + min));
}while($("#"+random).text() != "")
$("#"+random).text(computer);
row = getRow();
col = getCol();
board[row][col] = computer;
}
//getting row number
function getRow() {
return Math.floor(sqrId / ARR_LENGTH);
}
//getting col number
function getCol() {
return sqrId % ARR_LENGTH;
}
/* checking for winner */
// winning combinations using the board indexies
function winning(board){
if (
(board[0] == player && board[1] == player && board[2] == player) ||
(board[3] == player && board[4] == player && board[5] == player) ||
(board[6] == player && board[7] == player && board[8] == player) ||
(board[0] == player && board[3] == player && board[6] == player) ||
(board[1] == player && board[4] == player && board[7] == player) ||
(board[2] == player && board[5] == player && board[8] == player) ||
(board[0] == player && board[4] == player && board[8] == player) ||
(board[2] == player && board[4] == player && board[6] == player)
) {
return true;
} else {
return false;
}
}
function resetBoard() {
$(".square").text("");
$(".checkBox").prop("checked", false);
user = "";
turn = "";
computer = "";
for(var i = 0; i < ARR_LENGTH; i++) {
board[i] = "";
}
}
// returns list of the indexes of empty spots on the board
function emptyIndexies(board){
return board.filter(s => s != "O" && s != "X");
}
// the main minimax function
function minimax(newBoard, player){
//available spots
var availSpots = emptyIndexies(newBoard);
// checks for the terminal states such as win, lose, and tie
//and returning a value accordingly
if (winning(newBoard, user)){
return {score:-10};
}
else if (winning(newBoard, computer)){
return {score:10};
}
else if (availSpots.length === 0){
return {score:0};
}
// an array to collect all the objects
var moves = [];
// loop through available spots
for (var i = 0; i < availSpots.length; i++){
//create an object for each and store the index of that spot
var move = {};
move.index = newBoard[availSpots[i]];
// set the empty spot to the current player
newBoard[availSpots[i]] = player;
/*collect the score resulted from calling minimax
on the opponent of the current player*/
if (player == computer){
var result = minimax(newBoard, user);
move.score = result.score;
}
else{
var result = minimax(newBoard, computer);
move.score = result.score;
}
// reset the spot to empty
newBoard[availSpots[i]] = move.index;
// push the object to the array
moves.push(move);
}
// if it is the computer's turn loop over the moves and choose the move with the highest score
var bestMove;
if(player === computer){
var bestScore = -10000;
for(var i = 0; i < moves.length; i++){
if(moves[i].score > bestScore){
bestScore = moves[i].score;
bestMove = i;
}
}
}else{
// else loop over the moves and choose the move with the lowest score
var bestScore = 10000;
for(var i = 0; i < moves.length; i++){
if(moves[i].score < bestScore){
bestScore = moves[i].score;
bestMove = i;
}
}
}
// return the chosen move (object) from the moves array
return moves[bestMove];
}
I have an extremely complex page that uses dynamic information to generate a layout with the correct and relevant information.
I am storing the data as an object. I have essentially 15 objects with multiple fields of user-submitted data.
Everything is stored and output correctly on the page, however now I am trying to validate and the information when the user tries to edit it from the edit page. The information is all being generated and laid out correctly, however I keep getting the same errors on the validation of the information.
The validation should go through and determine if a field was filled out correctly, and if it was not record a variable and add it to an alert variable. Then once it i done running the validation function it should pop up an alert with what fields still need to be filled in.
I keep receiving an error when it runs through the for loop toward the bottom. It says 'Uncaught TypeError' Cannot read property 'questionNumber' of undefined.
Above the code below I store the object and the properties, but this function is where everything is going awry. Note that there are also 15 arrays in the qtest object, but for the sake of simplification I removed all but a few.
I have gotten this to work on smaller, simpler forms, however because of the complexity and storage method I think this may be missing something or I might not be accessing something correctly. The code is very long and below, I've scaled back as much as possible. Please, if you have any insight or help you can provide I would be extremely grateful. Thank you!
var validateQ = function(qTextID, qAnswerType, TFID, MCID, MCText1, MCText2, MCText3, MCText4, VisRef, Youtube, Vimeo, ImgID) {
if (document.getElementById('ItemName').value == "") {
var quizName = true;
};
if (jQuery('select[name="CAT_Custom_14"]').val() == 'Quiz') {
if (jQuery(qTextID).val() == "") {
var qText = true;
};
if (jQuery('CAT_Custom_249').val() == " ") {
var quizscore1 = true;
};
if (jQuery(qAnswerType).val() == " ") {
var answertype = true;
} else if (jQuery(qAnswerType).val() == 'True/False') {
if (!jQuery(TFID).is(':checked')) {
var tfanswer = true;
var mcanswer = false;
};
} else if (jQuery(qAnswerType).val() == 'Multiple Choice') {
if (!jQuery(MCID).is(':checked')) {
var mcanswer = true;
var tfanswer = false;
};
if (jQuery(MCText1).val() == "" || jQuery(MCText2).val() == "" || jQuery(MCText3).val() == "" || jQuery(MCText4).val() == "") {
var mcTextfields = true;
} else {
mcTextfields = false;
};
};
} else if (jQuery('select[name="CAT_Custom_14"]').val() == 'Survey') {
if (jQuery(qTextID).val() == "") {
var qText = true;
};
if (!jQuery(sAnswers1).is(':checked')) {
var surveyAnswers1 = true;
} else {
surveyAnswers1 = false;
};
};
if (jQuery(VisRef).val() != " ") {
if (jQuery(VisRef).val() == "Youtube Video" && jQuery(Youtube).val() == "") {
var youtubeVal = true;
} else if (jQuery(VisRef).val() == "Vimeo Video" && jQuery(Vimeo).val() == "") {
var vimeoVal = true;
} else {
// validateImage(ImgID);
};
} else {
youtubeVal = false;
vimeoVal = false;
var tempImgCheck = false;
};
if (numCheck == 15) {
numCheck = 16;
};
var qName = "- Quiz or Survey Name\n";
var shortDescription = "- A short description of the Quiz/Survey\n";
var scoreMessage = "- A required passing score\n";
var QTextMessage = "- Question text\n";
var answerTMessage = "- An answer type\n";
var mcFields = "- The Multiple Choice answer fields\n";
var mcMessage = "- The correct Multiple Choice Answer\n"
var tfMessage = "- The correct True/False answer\n";
var vimMessage = "- A Vimeo Video code\n";
var ytMessage = "- A Youtube Video code\n";
var imgMessage = "- A reference image\n";
var surveyMessage = "- An answer type\n";
if (quizName == true || quizscore1 == true || qText == true || answertype == true || tfanswer == true || mcanswer == true || mcTextfields == true || youtubeVal == true || vimeoVal == true || tempImgCheck == true || surveyAnswers1 == true) {
var alertText = "It appears that you have not finished completing question" + question[i].questionNumber + ". Please ensure that you have completed the following question fields.\n";
if (quizName == true) {
alertText = alertText + qName;
};
if (quizscore1 == true) {
alertText = alertText + scoreMessage;
};
if (qText == true) {
alertText = alertText + QTextMessage;
};
if (answertype == true) {
alertText = alertText + answerTMessage;
};
if (tfanswer == true) {
alertText = alertText + tfMessage;
};
if (mcanswer == true) {
alertText = alertText + mcMessage;
};
if (mcTextfields == true) {
alertText = alertText + mcFields;
};
if (youtubeVal == true) {
alertText = alertText + ytMessage;
};
if (vimeoVal == true) {
alertText = alertText + vimMessage;
};
if (tempImgCheck == true) {
alertText = alertText + imgMessage;
};
if (surveyAnswers1 == true) {
alertText = alertText + surveyMessage;
};
if (quizscore1 == true) {
alertText = alertText + scoreMessage;
};
confirm(alertText);
};
};
var numCheck = 1;
var checkQuizQ = function() {
for (j = 1; j<= qtest.length; j++) {
numCheck = numCheck + 1;
if (qtest[j].questionNumber == "1") {
validateQ("CAT_Custom_3", "CAT_Custom_8", "CAT_Custom_19", "CAT_Custom_18", "CAT_Custom_4", "CAT_Custom_5", "CAT_Custom_6", "CAT_Custom_7", "CAT_Custom_9", "CAT_Custom_10", "CAT_Custom_11", "CAT_Custom_12", "CAT_Custom_230");
} else if (qtest[j].questionNumber == "2") {
validateQ("CAT_Custom_20", "CAT_Custom_21", "CAT_Custom_29", "CAT_Custom_26", "CAT_Custom_22", "CAT_Custom_23", "CAT_Custom_24", "CAT_Custom_25", "CAT_Custom_30", "CAT_Custom_31", "CAT_Custom_32", "CAT_Custom_33", "CAT_Custom_231");
} else if (qtest[j].questionNumber == "3") {
validateQ("CAT_Custom_35", "CAT_Custom_36", "CAT_Custom_37", "CAT_Custom_40", "CAT_Custom_41", "CAT_Custom_42", "CAT_Custom_43", "CAT_Custom_44", "CAT_Custom_45", "CAT_Custom_46", "CAT_Custom_47", "CAT_Custom_48", "CAT_Custom_232");
} else if (qtest[j].questionNumber == "4") {
};
};
document.getElementById('catcustomcontentbutton').style.display = "block";
document.getElementById("qsValidate").style.display = "none";
};
Since qtest looks like an array, its index starts from 0 to length - 1 so when j is length the value of qtest[j] will be undefined.
So change the loop as
for (j = 0; j< qtest.length; j++) {
//
}
I am trying to turn this code into a correct for loop statement, so that I can save my repetitions. I have tried my best to get it done, but I just don't know how I can write it correctly:
function myProg() {
var luckyNumber = 3;
var luckyNumber2 = 5;
var luckyNumber3 = 8;
var firstInput = document.luckForm.numberBox.value;
var secondInput = document.luckForm.numberBox2.value;
var thirdInput = document.luckForm.numberBox3.value;
var temp = '';
if (firstInput == luckyNumber && secondInput == luckyNumber2 && thirdInput == luckyNumber3 || firstInput == luckyNumber && secondInput == luckyNumber3 && thirdInput == luckyNumber2 || firstInput == luckyNumber2 && secondInput == luckyNumber3 && thirdInput == luckyNumber || firstInput == luckyNumber2 && secondInput == luckyNumber && thirdInput == luckyNumber3 || firstInput == luckyNumber3 && secondInput == luckyNumber && thirdInput == luckyNumber2 || firstInput == luckyNumber3 && secondInput == luckyNumber2 && thirdInput == luckyNumber)
{
alert('Congratulations! You got all 3 numbers correct. You\'ve won £1000!');
}
}
try something like this:
Array.prototype.getDuplicates = function() {
var cache = {}, results = [], that = this;
that.forEach(function(item, index) {
if(!cache.hasOwnProperty(item) && that.lastIndexOf(item) > index) {
results.push(item);
}
cache[item] = true;
});
return results;
}
var answers = [luckyNumber, luckyNumber2, luckyNumber3];
var indexes = [answers.indexOf(firstInput), answers.indexOf(secondInput), answers.indexOf(thirdInput)];
if(indexes.indexOf(-1) === -1 && indexes.getDuplicates().length === 0) {
// alert("Whatever");
}
Here's an example without using array. Input check was added.
function myProg() {
var numbersToMatch = 3;
var luckyNumbers = {n1: 3, n2: 5, n3: 8};
var firstInput = parseInt(document.luckForm.numberBox.value);
var secondInput = parseInt(document.luckForm.numberBox2.value);
var thirdInput = parseInt(document.luckForm.numberBox3.value);
if (isNaN(firstInput) || isNaN(secondInput) || isNaN(thirdInput)) {
alert('All inputs must be numbers!');
return;
}
var inputs = {n1: firstInput, n2: secondInput, n3: thirdInput};
var matches = {n1: false, n2: false, n3: false};
for (var i in inputs) {
for (var j in luckyNumbers) {
if ((!matches[j]) && (luckyNumbers[j] == inputs[i])) {
matches[j] = true;
numbersToMatch--;
break;
}
}
}
if (numbersToMatch == 0) {
alert('Congratulations! You got all 3 numbers correct. You\'ve won £1000!');
}
}