I have a video that I wish to display on my webpage, everything is working except the controls are not showing up. I had an issue with displaying the video in my desired width and height so I used a little javascript hack to make it so. The autoplay attribute works but when applying the controls attribute it does not seem to work. Any ideas?
Here is my HTML
<canvas id="canvas" height="500" width="1300">
<video id="video" controls>
<source src="videos/Trailer.mp4" type="video/mp4">
</video>
</canvas>
and the Javascript
function updateVideo( ) {
var canvas = document.getElementById( 'canvas' );
var ctx = canvas.getContext( '2d' );
var myVideo = document.getElementById( 'video' );
ctx.drawImage( myVideo, 0, 0, 1300, 500 );
}
setInterval ( updateVideo, 24 );
The problem you're having by placing a canvas over the video is blocking the built in html video controls. My suggestion is to implement your own video controls (play, pause, volume, seeker, etc.) using html and javascript calling the video API. You can probably even make it prettier then the ugly built in controls. Your controls can be contained in a layer above the overlaid canvas, and thus the video will be shown, above it the overlay and above it your control set.
You can read a little about implementing your own controls here or here
Hope this helps :)
Related
I have a folder with several hundred mp4 files of 2sec duration each.
I would like to play them one after the other without any glitch between them.
I have tried what is advised in Playing videos one after another in html5 but this does not solve the glitch problem between video transitions.
<video width="256" height="192" id="myVideo" controls autoplay>
<source src="../uploads/VID_190923141334_20190923_141336.mp4" id="mp4Source" type="video/mp4">
Your browser does not support the video tag.
</video>
<script type='text/javascript'>
var player=document.getElementById('myVideo');
var mp4Vid = document.getElementById('mp4Source');
player.addEventListener('ended',myHandler_ended,false);
function myHandler_ended(e)
{
mp4Vid.src = "../uploads/VID_190923141334_20190923_141338.mp4";
player.load();
player.play();
}
</script>
Can anyone point me to the right direction in order to eliminate the glitch in each video transition?
The "2 players 1 hidden" method is not stable: it does not work on mobile devices, and it will lag on older/slower computers when switching one player to another. I wanted to create a live stream with this method, but it's an ugly DIY, don't do that.
There is an HTTP Live Streaming (HLS) standard and with it you can continuously play small m3u8 (.ts) chunks (it is supported by videoJS and OBS also has m3u8 recording support).
I made live streams on Sia Skynet, which is a static (non-modifiable) decentralized storage for files (like IPFS, but different). Here you can find some demos & the source code: https://github.com/DaWe35/Skylive
One approach is to have two video elements and players on your page - this approach is often used for pre, mid and post roll adverts, which are often from a different source than the main video itself.
The two video elements are in the same place on the page, one over the other.
You play the first video and when you are near the end of it preload and then pause the second video but keep the player hidden.
At the point where the first video ends, you hide the first player and show and start the second player.
You then again preload and pause the next video in the player you have just hidden and it becomes the one ready to start when the one now playing is finished.
The snippet below hides the second video until the first has ended and then plays the second one hiding the first. This is just a rough outline you can play with where you cue the movies to etc. If you leave your pointer over the video you can watch the timeline - films fade in and out so it may not be obvious it is playing.
Hover over the video ion the snippet while it is playing to see the time as it switches from one to the other.
var vid1 = document.getElementById("MyVid1");
var vid2 = document.getElementById("MyVid2");
vid2.style.display = "none"
vid1.onloadeddata = function() {
vid1.currentTime = 872;
vid1.play()
};
vid2.onloadeddata = function() {
vid2.currentTime = 10; //Just to illusrate as begining is black screen
vid2.pause()
};
vid1.onended = function() {
vid2.play()
vid1.style.display = "none"
vid2.style.display = "block"
};
<video id="MyVid1" width="320" height="176" controls preload="auto">
<source src="http://peach.themazzone.com/durian/movies/sintel-1024-surround.mp4" type="video/mp4">
Your browser does not support this video format
</video>
<video id="MyVid2" width="320" height="176" controls preload="auto">
<source src="http://ftp.nluug.nl/pub/graphics/blender/demo/movies/ToS/tears_of_steel_720p.mov" type="video/mp4">
Your browser does not support this video format
</video>
I've a problem with the scroll control of video. I took this code : http://codepen.io/ollieRogers/pen/lfeLc/.
var frameNumber = 0, // start video at frame 0
// lower numbers = faster playback
playbackConst = 500,
// get page height from video duration
setHeight = document.getElementById("set-height"),
// select video element
vid = document.getElementById('v0');
// var vid = $('#v0')[0]; // jquery option
// dynamically set the page height according to video length
vid.addEventListener('loadedmetadata', function() {
setHeight.style.height = Math.floor(vid.duration) * playbackConst + "px";
});
// Use requestAnimationFrame for smooth playback
function scrollPlay(){
var frameNumber = window.pageYOffset/playbackConst;
vid.currentTime = frameNumber;
window.requestAnimationFrame(scrollPlay);
}
window.requestAnimationFrame(scrollPlay);
And it work in all browsers with the video of codepen but when I put my test video, it's not smooth, I try a lot of differents codecs or formats (example with my test video : http://www.dugautiertheo.fr/videoscroll/).
I don't know why but it work fine and very smooth on Safari only.
Can you help me ?
Thank you
Per the first comment listed, it does appear to be something with the video. However, one additional thing to try would be to supply multiple video source files per the code provided in codepen.io this way you let the browser decide what is the best video type/codec to use. As shown below:
<video id="v0" tabindex="0" autobuffer="autobuffer" preload="preload">
<source type="video/webm; codecs="vp8, vorbis"" src="http://www.html5rocks.com/tutorials/video/basics/Chrome_ImF.webm"></source>
<source type="video/ogg; codecs="theora, vorbis"" src="http://www.html5rocks.com/tutorials/video/basics/Chrome_ImF.ogv"></source>
<source type="video/mp4; codecs="avc1.42E01E, mp4a.40.2"" src="http://www.html5rocks.com/tutorials/video/basics/Chrome_ImF.mp4"></source>
<p>Sorry, your browser does not support the <video> element.</p>
</video>
Problems arise, when grabing single frames in an highly compressed video container format like .mp4 etc with js. Our solution was to provide the video as a .json in a lottie animation:
scroll video example
You can check the source code.
How do you make a player similar to whats vine use using HTML 5 tags
<video width="600" height="600" loop preload="auto" video poster="img.jpg" controls>
<source src="my-video-file.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
What i want to do is following
Remove control bar
Add a volume button like in vine player (on hover)
Overlay div on the bottom to show info (on hover)
Example vine player
https://vine.co/v/h7tUrqaWuTB/embed
If anyone can give me tip or a tell me place i can get some info on how to do this highly appreciated. Thanks and advance.
For the on hover div, you would need javascript. The div should be hidden by default using CSS.
var divToShow = document.getElementById('divToShow');
var video = document.querySelector('video'); //gets the video element
video.addEventListener('mouseover', function(element) {
divToShow.style.display = 'block'; //show the div (block could be replaced with any of the display options)
});
video.addEventListener('mouseout', function(element) {
divToShow.style.display = 'none'; //hide the div
});
The New Boston has an HTML5 tutorial that includes four or five videos on video tag customizations using the javascript video api. They may help you with your other issues.
The New Boston HTML5 Tutorial
I have a video playing in a video element in my main window. I would like to display the video in a cavas in a window I open() with JavaScript. (The original video element will be hidden, but it will still be responsble for playing the sound.)
I'm doing it like this.
<video id='video' style='display: none;' autoplay>
<source src="http://media.w3.org/2010/05/sintel/trailer.mp4" type='video/mp4' />
<source src="http://media.w3.org/2010/05/sintel/trailer.webm" type='video/webm' />
<source src="http://media.w3.org/2010/05/sintel/trailer.ogv" type='video/ogg' />
</video>
I open a new window and create a canvas element. Then I add a callback for each timeupdate event of the video in the main window. When this runs I copy the current frame of video to the canvas.
video.addEventListener("play", function() {
var child = open("/echo/html/", "width=" + video.videoWidth + ",height=" + video.videoHeight);
child.addEventListener("load", function() {
var canvas = child.document.createElement("canvas"),
g2d = canvas.getContext("2d");
canvas.width = video.videoWidth;
canvas.height = video.videoHeight;
child.document.body.appendChild(canvas);
video.addEventListener("timeupdate", function() {
g2d.drawImage(video, 0, 0, video.videoWidth, video.videoHeight);
});
});
});
You can see this working here on jsfiddle but it doesn't run smoothly. It seems like the function for timeupdate will not be called every time the frame changes. It is called less often.
How can I display the video in the external window at its full quality?
timeupdate() is designed for displaying video run-time and indeed may not run for every frame.
To have smooth animation loop, animate it using requestAnimationFrame() loop on the consumer side
https://developer.mozilla.org/en-US/docs/DOM/window.requestAnimationFrame
For each requestAnimationFrame call pull over the new video frame.
Along with the poster image I want a loader image(an animated gif) to be displayed while the video is being downloaded. How is it possible ?
A cheap way could be to use an animated GIF in the poster attribute which will be replaced when the video begins to play. Example:
<video poster="loading.gif" preload="auto" controls autoplay>
<source type="video/mp4" src="video.mp4"/>
</video>
Here is my solution for this problem since pixelearth's answer doesn't seem to work on firefox (probably a problem with the fake poster)
HTML
<video id="video1" height="236" preload="auto" controls>
<source src="yourVideo.mp4">
Your browser does not support HTML5 video.
</video>
JS
$('#video1').on('loadstart', function (event) {
$(this).addClass('background');
$(this).attr("poster", "/your/loading.gif");
});
$('#video1').on('canplay', function (event) {
$(this).removeClass('background');
$(this).removeAttr("poster");
});
CSS
video.background {
background: black
}
With this answer you don't have to mess around with fake poster or abuse attributes for purposes that they were not made for. Hope this helps.
P.S. You could of course add some more events to add the poster attribute e.g. if it can't play further in the middle of the video and needs more buffering
You can find a jsfiddle which shows my code here
It took me a way too long to actually figure out how to do this, but I'm going to share it here because I FINALLY found a way! Which is ridiculous when you think about it, because loading is something that all videos have to do. You'd think they would have taken this into account when creating the html5 video standard.
My original theory that I thought should have worked (but wouldn't) was this
Add loading bg image to video when loading via js and css
Remove when ready to play
Simple, right? The problem was that I couldn't get the background image to show when the source elements were set, or the video.src attribute was set. The final stroke of genius/luck was to find out (through experimentation) that the background-image will not disappear if the poster is set to something. I'm using a fake poster image, but I imagine it would work as well with a transparent 1x1 image (but why worry about having another image). So this makes this probably a kind of hack, but it works and I don't have to add extra markup to my code, which means it will work across all my projects using html5 video.
HTML
<video controls="" poster="data:image/gif,AAAA">
<source src="yourvid.mp4"
</video>
CSS (loading class applied to video with JS)
video.loading {
background: black url(/images/loader.gif) center center no-repeat;
}
JS
$('#video_id').on('loadstart', function (event) {
$(this).addClass('loading')
});
$('#video_id').on('canplay', function (event) {
$(this).removeClass('loading')
});
This works perfectly for me but only tested in chrome and safari on mac. Let me know if anyone finds bugs and or improvements!
You could attach a listener to the video's loadstart event and use it to overlay an animated GIF on top of the video element, then hide the loading overlay once the loadeddata event fires. See The W3C's media events draft for a list of events you can hook into.
They also have a demo page for media events.
This is quite complicated, you must listen to various video events to show/hide & update width of the loader image correctly. Those events include (but may not limited to): loadstart, progress, loadeddata, waiting, seeking, seeked. You can use a certain open source player (e.g. jPlayer) or download its source to examine further.
<video
id="mainVideo"
width="100%"
style="max-width: 100%; max-height: 100%;"
preload="auto"
autoplay="autoplay"
(loadeddata)= "checkVideoLoaded()"
>
<source [src]="assets?.video?.urlMP4" type="{{videoType}}">
</video>
on isVideoLoaded flag show and hide loader
this.isVideoLoaded = false;
checkVideoLoaded(){
this.isVideoLoaded = true;
}