I need to implement an image gallery with the following spec:
images need to have a max height and width. they keep their aspect ratio within these bounds.
based on the final size of the images after the max size constraints, order them on the page in a way that reduces empty blank spaces.
as the container scrolls down, load more images.
libraries I have researched such as masonry and this lay load lib
all expect width and height to be known ahead of time.
It seems that I may need to resort to loading the images in an invisible state in order to get the width and height params before positioning them on the page.
this will help with the 'masonry' aspect, but contradict the lazy load mechanism.
I would appreciate any pointers in the right direction.
I'm using Masonry right now and I think that it fits to your needs. I have different width&height images and I load with a fixed max-width (with a fixed width or a relative to the page one) and then, the layouts reorders to avoid blank spaces and keep aspect ratio of the images. When I reach the bottom of the page, I ('manually') load more items. This is my code
//Load the first page
loadMore(1);
function loadMore(page){
var div = "";
var html = "";
var item_num = 1 + ((page-1)*10);
$('.loader').show();
$('#container').hide();
$.post( "loadMore.php", {'page':page }, function( data ) {
data=JSON.parse(data);
$.each(data, function (key,value) {
//here create the div with the data
html = html + div;
item_num++;
});
$("#container").append(html).each(function(){
$('#container').masonry().masonry('reloadItems');
});
var $container = $('#container');
$container.imagesLoaded(function(){
$('#container').masonry();
});
$('.loader').fadeOut('fast',function(){
$(this).remove().delay( 1500 );
});
$('#container').show();
});
}
//On bottom page, load more images
$(window).scroll(function () {
if (ready && $(document).height() <= $(window).scrollTop() + $(window).height()) {
ready = false; //Set the flag here
setTimeout(function(){
loadMore(page);
page++;
},1000);
ready = true; //Set the flag here
}
});
You can check the result at http://pintevent.com (is a beta page)
Then, is easy to add LazyLoad to all images, here is a working example:
http://jsfiddle.net/nathando/s3KPn/4/ (extracted from a similar question: Combining LazyLoad and Jquery Masonry )
Also, if it not works for you, here's a bunch of jquery LazyLoad libraries for galleries you could check: http://www.jqueryrain.com/demo/jquery-lazy-load/
Hope it helps to you!
DEMO
FULL Screen DEMO
Masonry is not filling small gaps even if there is space.
Example :
Main Container width : 896px;
beside the first container with the orange background, there is a gap where Masonry could add one more container (Orange BG 2nd container), which is not happening. I'm not sure where I'm wrong. :-(
You need to maximize the window to see the issue.
JS :
jQuery(window).load(function() {
/* var container = document.querySelector('.masonry-container');
var msnry = new Masonry(container, {
itemSelector: '.itemMas',
columnWidth: 15,
gutter: 1,
isFitWidth: true
});
*/
$ = jQuery;
var $container = $('.masonry-container').masonry();
var msnry;
$container.imagesLoaded( function(){
msnry = new Masonry( $container[0], {
itemSelector : '.itemMas',
isAnimated: true,
isFitWidth: true
});
})
});
Masonry will not change the order of the elements in the document. It simply packs elements left-to-right as tightly as it can.
If you need to pack items by rearranging their layout, you want to use another library, such as Isotope (made by the same author). It features a bin-packing mode in which items can be rearranged to fit gaps.
Thanks for reporting this issue. This is how Masonry works. It may leave gaps. You should look at Packery, which was specifically designed to fill gaps.
We can't figure our why there are large extra spaces in the Work section layout. Can anyone help?
http://new-had.herrmanneasyeditdemo.com/#work
To fix the loading issue with your div's showing before your images, you need to load your images using imagesLoaded. This prevents just the div's from showing before isotope is called. Since you are using isotope v1.56, not v2, it is included in that version of isotope. Change your custom.js (at line 107) isotope call to this:
var $container = $('#portfolio-container');
$container.imagesLoaded( function(){
$container.isotope({
resizable: false,
itemSelector : ".item",
masonry : {
columnWidth : 1,
gutterWidth: 1,
}
});
});
To fix your layout issue is more complicated since I'm not sure you can fit all your images in a seamless grid using isotope v1.56 and masonry ( most often you need to rearrange them for sizes to fit without white space). You would need to update to isotope v2 and load the packery layout option after isotope and then set your code up as so, for them to fit together.
var $container = $('#portfolio-container');
$container.imagesLoaded( function(){
$container.isotope({
layoutMode: 'packery',
itemSelector: '.item'
});
});
You will also have to change line 349:
$(window).resize(function(){
$('#portfolio-container').isotope('layout');
});
I know there are lots of answers to this on here, but none of them are working for me.
I'm trying to load images with a fixed width, but the images have varying heights.
I'm using the Jquery Masonry with imagesLoaded js but I still can't get it to work. If I set the width and height in css to a pixel size it works fine, but if I change height to auto it fails and all the images load the same height.
This is the javascript I'm using to initialise (I have tried many variations of this!)
var container = document.querySelector('#container');
var msnry;
// initialize Masonry after all images have loaded
imagesLoaded( container, function() {
msnry = new Masonry( container, {
// options
columnWidth: 390,
itemSelector: '.item'
} );
});
And this is the css
img {display:block; height:auto; width:390px;}
I've been hacking around with this for days now, somebody must know the answer!
Hopefully this will help a few people in the future.
The only thing I could get up with was to wait until the page was fully loaded for those heights to set and THEN grab those heights afterwards.
For this I used window.load. Maybe there is a better way but this worked for me.
$(window).load(function(){
$('.someDiv').each(function () {
var $this = $(this);
var someDivHeight = $this.height();
console.log(someDivHeight);
});
});
I am setting up a site for a photographer. It should be built using the Bootstrap 3 framework, and he wants to have a masonry with over 400 images on one page. For this to work LazyLoad is a must. I have now spent several days trying to get LazyLoad to work with Desandros Masonry but with no success..
I've tried all of the examples that one finds googling, but most posts/sites/forums just redirects you, or have copied this stackoverflow answer:
Combining LazyLoad and Jquery Masonry
I've tried both methods but unfortunately I get nothing but grey hair..... :(
Here is a simplified live version of the page im working on:
http://nr.x10.mx
In this example I have added a fade-in on page-load, but left the LazyLoad out since I can get it to work.
And here you have a FIDDLE of the following
var container = document.querySelector('#ms-container');
imagesLoaded( container, function()
{
var msnry = new Masonry(container,
{ itemSelector: '.ms-item',
columnWidth: '.ms-item',});
});
You can also download the whole pack here, including the jquery.lazyload.js HERE
Any help would be highly appreciated
UPDATE
Here you can have 4 different examples of the different problems that occur.
I also found to my joy that the Bootstrap .img-responsive class is interfering with LazyLoad.
1 - Masonry without LazyLoad
2 - Masonry and Lazyload - Masonry breaks down and LazyLoad has no effect
3 - LazyLoad without Masonry - LazyLoad has no effect
4 - LazyLoad without Masonry and Bootsrap "img-responsive" removed
5 - Masonry & LazyLoad using first method of SO answer mentioned above
6 - Masonry & LazyLoad using second method of SO answer mentioned above Both of the last ones gives the following error: [Error] TypeError: 'undefined' is not a function (evaluating '$container.imagesLoaded')
global code (5.html, line 110)
Updated zip HERE
Again, any asisstance would be highly appreciated, thank you
I made your 5.html work by using the javascript files of the fiddle present on the SO link you posted, answered by Nathan Do. So you probably just had bad versions of the scripts.
The scripts linked on that page are: http://cdn.jsdelivr.net/masonry/2.1.08/jquery.masonry.min.js and http://cdn.jsdelivr.net/jquery.lazyload/1.8.4/jquery.lazyload.js
Here's your original fiddle updated with that page's method: http://jsfiddle.net/L9RLe/
In your case, though you are creating masonry and adding lazyload effect, the images get overlapped.
You need to follow steps as :
Create Dynamic HTML structure for images along with their respective aspect ratio height and width. Note: images should have the required attributes for applying lazy load effect i.e. class="lazy" data-original="actual image url" and src="dummy imageurl".
Apply lazy load effect.
Then create Masonry.
Lets have an example :
Suppose I am having a javascript array with some image related data as,
var gallery_itemList= [
{url: "images/example1.jpg", width:"1170", height:"460"},
{url: "images/example2.jpg", width:"800", height:"320"},
{url: "images/example3.jpg", width:"1200", height:"870"}];
And below prototype for creating dynamic html, applying lazyload effect and creating Masonry effect as :
var masonryGallery = {
gallery :'', // gallery to create
genarateGallery : function() {
// generate each item html
var inHTML="", i;
for(i=0;i<gallery_itemList.length;i++){
var iWidth, iHeight, fHeight=0;
iWidth=parseInt(gallery_itemList[i].width);
iHeight=parseInt(gallery_itemList[i].height);
fHeight = Math.round((iHeight*300)/iWidth);
inHTML+='<div class="item" style="height:'+fHeight+'px">';
inHTML+='<img class="lazy" src="images/loading.gif" data-original="'+gallery_itemList[i].url+'"/>';
inHTML+='</div>';
}
//add generated html to gallery
$(masonryGallery.gallery).append(inHTML);
},
applyLazyload : function(){
$("img.lazy").lazyload();
},
createMasonry : function(){
// create Masonry
$(masonryGallery.gallery).masonry({
columnWidth: 350,
itemSelector: '.item',
isFitWidth: true,
isAnimated: !Modernizr.csstransitions
}).imagesLoaded(function() {
$(this).masonry('reload');
});
},
init : function(givenGallery) {
masonryGallery.gallery = givenGallery; // set gallery
masonryGallery.genarateGallery(); // generate gallery html
masonryGallery.applyLazyload(); // apply lazyload effect
masonryGallery.createMasonry(); // apply masonry effect
}
};
/* Gallery Intialisation */
(function(){masonryGallery.init('div#content');})();
If you have the problem images get overlapped, I found the solution at the site below, although it is in Japanese.
http://www.webdesignleaves.com/wp/jquery/1340/
The point is use following;
$('img.lazy').load(function(){ ... })
HTML
<div id="works_list">
<div class="work_item">
<img class="lazy" src="images/dummy.gif" data-original="images/works/thumb/001.jpg" alt="">
<p>title 1</p>
</div><!-- end of .work_item-->
<div class="work_item">
<img class="lazy" src="images/dummy.gif" data-original="images/works/thumb/002.jpg" alt="">
<p>title 2</p>
</div><!-- end of .work_item-->
....
</div><!-- end of #works_list -->
jQuery
$("img.lazy").lazyload({
effect: 'fadeIn',
effectspeed: 1000,
threshold: 200
});
$('img.lazy').load(function() {
masonry_update();
});
function masonry_update() {
var $works_list = $('#works_list');
$works_list.imagesLoaded(function(){
$works_list.masonry({
itemSelector: '.work_item',
isFitWidth: true,
columnWidth: 160
});
});
}
Just want to contribute my solution to this thorny problem.
Basically you need to call masonry's layout() function every time an image is lazyloaded, because that's when you know what it's dimensions are going to be. So you setup lazyload's load() function to call masonry.layout(). This can cause a new problem, because on your initial page load, all of your images will have a zero or near-zero height (depending on your css), and thus stack up in the top of the viewport. When you initialize lazyload, it will see all these images in the viewport, and try to load them all at once. This causes you to download tons of images, and even worse, calls masonry dozens or hundreds of times. Not very speedy.
My solution is to force a minimum height on unloaded images until they are lazyloaded. This restricts the number of images that will be found in the viewport initially, limiting the number of lazyload and masonry calls to a reasonable amount.
Once an image is loaded, you remove the .unloaded class in order to deconstrict the height and allow it to conform to the height of the image.
HTML
<div id="masonry-container">
<div class="masonry-item unloaded"><img class="lazy" data-original="image.jpg"></div>
<!-- Repeat as needed -->
</div>
CSS
.masonry-item {
width: 33.3%; // I'm doing a 3-column masonry layout
}
.unloaded {
min-height: 200px;
// set a minimum default height for image containers
// this prevents too many images from appearing in the viewport
// thus causing lazy load to load too many images at once
// we will use the lazyload .load() callback to remove this fixed
}
JS
$( document ).ready(function() {
// Initialize Masonry
var container = document.querySelector('#masonry-container');
var msnry = new Masonry( container, { transitionDuration: 0 } );
msnry.layout(); // run masonry for first time
function doMasonry() { msnry.layout(); } // gives us a function handler to call later with window.setTimeout()
// Initialize lazyload
$("img.lazy").lazyload({
effect : "fadeIn", // optional
load : function() {
$(this).parent().removeClass("unloaded"); // select the div containing the image and remove the "unloaded" class, thus deconstricting the min-height
window.setTimeout(doMasonry,100); // trigger masonry again with a 100 ms delay, if we do it too soon, the image may not have loaded, and masonry will layout with the wrong image dimensions (this might be a bit of a hacky way to do it)
}
});
});