I'm combining some jQuery: Flexslider and Masonry.
Flexslider is triggered by global.js:
$(window).load(function() {
// Banner FlexSlider
$('#side-slider').flexslider({
animation: 'slide',
slideshow: true,
smoothHeight: false,
controlNav: false,
directionNav: false,
slideshowSpeed: 5000,
controlsContainer: ".flexslider-container",
});
}); // End on window load
The masonry is trigger in nwmasonry_init.js:
jQuery(document).on('ready', function() {
var $ = jQuery;
//Masonry
var container = document.querySelector('.overzicht');
var msnry = new Masonry(container, {
itemSelector: '.bedrijven',
gutter: '.gutter-sizer',
transitionDuration: 0,
});
});
On initial pageload, like can be seen here http://nieuws.ditisonzewijk.nl/category/brandevoort/ the slider on the top in the middle overlaps with another content block.
As soon as you resize the window, the slider resizes it's width and therefore the height of the slider is corrected.
Anybody have an idea on how to get the heigth of the slider right on the initial load?
You need to use imagesloaded.js. Overlapping is caused by masonry firing before all the images are loaded. Load the imagesloaded script and try this code:
jQuery(document).on('ready', function() {
var $ = jQuery;
//Masonry
var container = document.querySelector('.overzicht');
imagesLoaded(container, function() {
var msnry = new Masonry(container, {
itemSelector: '.bedrijven',
gutter: '.gutter-sizer',
transitionDuration: 0,
});
});
});
I've found a fix for this, even though it isn't pretty. I've put a delay on the masonry init.
function loadMasonry() {
***fire masonry***
}
setTimeout(loadMasonry, 500);
Now it's working correctly. Anybody an idea on how to fix this properly?
Related
So here's what I'm trying to do. I have a grid with a lot of images, so I'm using the imagesLoaded library along with masonry.
Here's my CSS:
.grid {
opacity:0;
}
And HTML:
<div class="grid">
<div class="grid-sizer"></div>
<div class="gutter-sizer"></div>
<div class="item">image</div>
<div class="item">image</div>
<div class="item">image</div>
</div>
And here's my JS:
var $container = $('.grid');
// initialize Masonry after all images have loaded
$container.imagesLoaded( function() {
$container.masonry({
columnWidth: '.grid-sizer',
itemSelector: '.item',
gutter: '.gutter-sizer'
});
$container.masonry('on', 'layoutComplete', function(){
console.log('got here');
$container.animate({'opacity':1});
});
});
My goal is to have the grid hidden until all images are load and the layout is complete, and then fade it in. For some reason in my code above, it's never getting into the on layoutComplete block.
If I move that block outside of imagesLoaded, $container.masonry is undefined that point.
Any ideas?
FIDDLE HERE
If you change the grid opacity to 1 you can see everything is getting laid out fine. Just trying to figure out how to get the layoutComplete to call to set the opacity to 1.
You don't need to use the layoutComplete event on masonry. As you can just add your animation code under the masonry initialization .
When all images are loaded, the imageLoaded function will execute. You can then create the masonry object and animate right away like so:
var $grid = $('.grid').imagesLoaded( function() {
// init Masonry after all images have loaded
$grid.masonry({
columnWidth: 200,
itemSelector: '.item',
gutter: 10
});
console.log('got here');
$('.grid').animate({'opacity':1});
});
Here is a jsfiddle that demonstrate that
jQuery(document).ready(function($){
var wdm_wait = function(){
jQuery("body").find("img").each(function(i) {
if(!this.complete)
{
return false;
}
});
// when code reaches here Its assured that all the images are loaded
clearInterval(waiting);
console.log('got here');
var $container = $('.grid');
// initialize Masonry after all images have loaded
$container.masonry({
columnWidth: 100,
itemSelector: '.item',
gutter: 10
});
$container.animate({'opacity':1});
}
waiting = setInterval(wdm_wait,100);
});
This would certainly assure that your js code executes only after all the images have been loaded (rendered)
Hope this helps! :)
have you ever try this one, I think this is your answer
var $container = $('.grid').masonry({
columnWidth: 200,
itemSelector: '.item',
gutter: 10
});
$container.masonry( 'on', 'layoutComplete', function() {
$container.animate({'opacity':1});
});
$container.masonry();
I'm using iDangerous Swiper library to display a mobile swipe touch gallery in conjunction with Jquery Mobile framework.
It works fine except that if I leave the index page (where the gallery is) and then come back, the pagination widget doesn't work properly. It still appears (I can see the bullets), and it's still clickable, i.e. if I "touch" a bullet the gallery swipes to the correspondent slide and the bullet becomes "active", but it doesn't work the reverse way, in other words it doesn't respond to slide changes: if I swipe through the slides the current active bullet does not update.
this is the initialization code:
$( document ).on( "pageshow", "#index-page", function( event ) {
var mySwiper = new Swiper('.swiper-container',{
pagination: '.pagination',
paginationClickable: true,
slidesPerView: 'auto'
});
});
The page are linked with jquery mobile's data-ajax="true" attribute to preserve the global scope.
It help me pagination swiper idangerous jquery mobile
$(document).one("pageshow", "#page1", function (e) {
var swiper = new Swiper('.swiper-container', {
paginationClickable: true,
hashnav: true,
pagination: '.swiper-pagination',
hashnav: true });
function reinitSwiper(swiper) {
setTimeout(function () {
swiper.reInit();
}, 500);
}
});
Issue:
Initializing the swiper twice.
Solution:
Define a global variable "swiper" outside the "pageshow" event. The global variable "swiper" will be "undefined" on loading the gallery first time. When you leave the page and come back, global variable "swiper" will not be "undefined". Then do not initialize again.
<script>
var swiper;
$(document).on("pageshow", "#page1", function (e) {
if (swiper == undefined) {
swiper = new Swiper('.swiper-container', {
pagination: '.pagination',
paginationClickable: true,
slidesPerView: 'auto'
});
}
});
</script>
I want to use flexslider with mousewheel here is the my example
$('#slider').flexslider({
animation: "slide",
mousewheel: true,
direction: "vertical",
slideshow: false
});
http://jsfiddle.net/VC4L3/
it's working but too fast. I'm using magic mouse by the way I'm trying touchpad too when I scroll down it's moving 2,3 sliders. I need each scrol down move 1 slide. How can I do that?
I couldn't find a simple solution for this so i have changed the source code of the flexslider, to disable scroll once the animation is started, here is what i did:
change bind for mousewheel to be like this.
slider.bind('mousewheel', function (event, delta, deltaX, deltaY) {
if (!slider.startedMouseWheel) {
slider.startedMouseWheel = true;
event.preventDefault();
var target = (delta < 0) ? slider.getTarget('next') : slider.getTarget('prev');
slider.flexAnimate(target, slider.vars.pauseOnAction);
}
});
find call of the vars after function
and insert this code before it:
slider.startedMouseWheel = false;
to have
slider.startedMouseWheel = false;
slider.vars.after(slider); //This is call of the vars after function
this way you will disable triggering new events on mouse scroll until animation is finnished.
Try adding animationSpeed into the flexslider.
Demo: http://jsfiddle.net/lotusgodkk/VC4L3/1/
$('#slider').flexslider({
animation: "slide",
mousewheel: true,
direction: "vertical",
slideshow: false,
animationSpeed: 4000,
});
So I have a site that has 2 containers #container and #container2. I use jquery to append content that is of a certain size to one container, and the others to the other. Here is that code:
$(document).ready(function() {
$('.entry').each(function() {
if ($(this).height() > 200) {
$('#container2').append(this);
}
else {
$('#container').append(this);
}
});
});
So my issue is that with the infinite scroll and masonry, when the new content becomes available, the jquery does not run again in order to append the content to the right container. What can I add so that it will be able to append the content to the correct container?
Note: Each container can have tens of thousands of images.
Update:
Here is my masonry code:
$(window).load(function() {
var $wall = $('#container');
$wall.imagesLoaded(function() {
$wall.masonry({
itemSelector: '.entry, .entry_photo',
isAnimated: false
});
});
$wall.infinitescroll({
navSelector: '#page-nav',
nextSelector: '#page-nav a',
itemSelector: '.entry, .entry_photo',
bufferPx: 2000,
debug: false,
errorCallback: function() {
$('#infscr-loading').fadeOut('normal');
}},
function(newElements) {
var $newElems = $(newElements);
$newElems.hide();
$newElems.imagesLoaded(function() {
$wall.masonry('appended', $newElems, {isAnimated: false}, function() {
$newElems.fadeIn('slow');
});
});
});
$('#container').show(500);
});
So what happens is that the next posts when they load, all load into #container regardless of their height. This clearly shows that masonry is working fine, but it's just not calling the jquery again when they load. Is there any way to insure that it calls the jquery I need? How do I do that?
I think you have to initialize masonry plugin after adding your content in containers
like,
$(document).ready(function(){
$('.entry').each(function(){
if($(this).height()>200){
$('#container2').append(this);
}
else{
$('#container').append(this);
}
});
// masonry plugin initialization after adding content to div
});
I want:
autoplay: false when is width>900 in window size and ,
autoplay: true when is width<900 & width>701 in window size and ,
autoplay: false when is width<701 in window size
with jQuery flowslideshow and when the window is resized run this code
but notworking.
$(window).resize(function () {
var width = $(window).width();
if (width > 900) {
$(function () {
$(".slidetabs").tabs(".images > div", {
// enable "cross-fading" effect
effect: 'fade',
fadeOutSpeed: "slow",
// start from the beginning after the last tab
rotate: true,
showMultiple: 5
// use the slideshow plugin. It accepts its own configuration
}).slideshow({ **autoplay: false**, clickable: false });
});
}
else if (width < 900 & width > 701) {
$(function () {
$(".slidetabs").tabs(".images > div", {
// enable "cross-fading" effect
effect: 'fade',
fadeOutSpeed: "slow",
// start from the beginning after the last tab
rotate: true,
showMultiple: 5
// use the slideshow plugin. It accepts its own configuration
}).slideshow({ **autoplay: true**, clickable: false });
});
}
else (width < 701)
{
$(function () {
$(".slidetabs").tabs(".images > div", {
// enable "cross-fading" effect
effect: 'fade',
fadeOutSpeed: "slow",
// start from the beginning after the last tab
rotate: true,
showMultiple: 5
// use the slideshow plugin. It accepts its own configuration
}).slideshow({ **autoplay: false**, clickable: false });
});
} });
The onResize event of the window does not always fire on page load, so the slideshow wouldn't autoplay in that case. It does appear to fire on page load in ie9.
Also, this code would recreate the slideshow every time the page is resized - which is probably not what you want either.
You might be better binding the slideshow on page load, and then binding an event to resize that pauses / resumes the slide behaviour. Like this:
jQuery(function($) {
// detect window size and init slideshow here
$(window).on('resize', function () {
// detect window size and pause or resume the slideshow
});
});
Without seeing the docs for the slideshow you're using I can't point you in the direction of exactly how to modify the slideshow after it's initialised, but it should be possible if you follow the principle above.
(On a side note, to check the resize event is being triggered correctly, you could console.log($(window).width()))
If you need more help, consider posting a Fiddle with the full example in it, and link to the docs for the slideshow plugin you're using.