Unable to get the Zoom Effect in D3.js - javascript

I Had Create some rectangle and want to zoom it.
function zoomed() {
console.log(d3.event.translate);
console.log(d3.event.scale);
g.attr("transform", "translate(" + d3.event.translate + ")scale(" + d3.event.scale + ")");
}
when I use the zoom effect, d3.event.translate changed properly, but its not transformed.
[enter image description here][1]
Script
var zoom = d3.behavior.zoom()
.scaleExtent([1, 10])
.on("zoom", zoomed);
var svg = wrap.append("svg")
.attr("width", width + margin.left + margin.right)
.attr("height", height + margin.bottom + margin.top)
.style("margin-left", -margin.left + "px")
.style("margin-right", -margin.right + "px")
.classed('network-svg', true)
.attr("transform", "translate(" + margin.left + "," + margin.top + ")")
.style("shape-rendering", "crispEdges")
.call(zoom);
var g = svg.append('g');
function zoomed() {
console.log(d3.event.translate);
console.log(d3.event.scale);
g.attr("transform", "translate(" + d3.event.translate + ")scale(" + d3.event.scale + ")");
}
var drawRectangle = function(rect) {
svg.append("rect")
.style("fill", "none")
.style("stroke", "blue")
.style("stroke-width", "2")
.attr("x", rect.x)
.attr("y", rect.y)
.attr("width", rect.width)
.attr("height", rect.height);
};

Your rectangle is not in the g you are zooming...
var drawRectangle = function(rect) {
g.append("rect") //<-- append it to the g you are zooming
.style("fill", "none")
.style("stroke", "blue")
.style("stroke-width", "2")
.attr("x", rect.x)
.attr("y", rect.y)
.attr("width", rect.width)
.attr("height", rect.height);
};
Working example:
<!DOCTYPE html>
<html>
<head>
<script data-require="d3#3.5.3" data-semver="3.5.3" src="//cdnjs.cloudflare.com/ajax/libs/d3/3.5.3/d3.js"></script>
<link rel="stylesheet" href="style.css" />
<script src="script.js"></script>
</head>
<body>
<script>
var width = 500,
height = 500,
margin = {left: 10, top: 10, right: 10, bottom: 10};
var zoom = d3.behavior.zoom()
.scaleExtent([1, 10])
.on("zoom", zoomed);
var svg = d3.select('body').append("svg")
.attr("width", width + margin.left + margin.right)
.attr("height", height + margin.bottom + margin.top)
.style("margin-left", -margin.left + "px")
.style("margin-right", -margin.right + "px")
.classed('network-svg', true)
.attr("transform", "translate(" + margin.left + "," + margin.top + ")")
.style("shape-rendering", "crispEdges")
.call(zoom);
var g = svg.append('g');
function zoomed() {
console.log(d3.event.translate);
console.log(d3.event.scale);
g.attr("transform", "translate(" + d3.event.translate + ")scale(" + d3.event.scale + ")");
}
var drawRectangle = function(rect) {
g.append("rect")
.style("fill", "none")
.style("stroke", "blue")
.style("stroke-width", "2")
.attr("x", rect.x)
.attr("y", rect.y)
.attr("width", rect.width)
.attr("height", rect.height);
};
drawRectangle({x: 100, y: 100, width: 100, height: 100})
</script>
</body>
</html>

Related

Legend and label not rendering on svg

I am creating a visualisation using d3.js and svg images in PowerBi (this uses version 3 of d3).
I have got my visual working, however my legend is not rendering. I tested this in a browser, and the legend items appear in the elements of the page, but just aren't showing up.
My code for the legend items are
var pbi = {
width:1108,
height:636,
colors:[
"#A70240",
"#4A2366",
"#009A44",
"#A0D081",
"#01B5BB",
"#137B88",
"#5D6771",
"#CDC8C1"
]
var margin = {top: 20, right: 30, bottom: 30, left: 140},
width = pbi.width - margin.left - margin.right,
height = pbi.height - margin.top - margin.bottom,
legendleft = pbi.width - margin.right;
var ly = d3.scale.ordinal() // For legend
.rangeRoundBands([0, height], barPad, barOuterPad);
var svg = d3.select("#chart")
.attr("width", width + margin.left + margin.right)
.attr("height", height + margin.top + margin.bottom)
.append("g")
.attr("transform", "translate(" + margin.left + "," + margin.top + ")");
----
ly.domain(rData.map(function(d) { return d.milestone; })); // Legend
var milestoneMap = {}; // Maps years to colours
var legendArray = []; // For legend
rData.forEach(function (d) {
var entry = d.year;
var rowEntry = {
entry: entry, // Axis label
milestone: d.milestone, // For colour lookup
date: d.date, // For X position of points
y: y(entry)
}
if (!(d.milestone in milestoneMap)) {
// First occurrence of each year saved to legend
legendArray.push({milestone: d.milestone});
rowArray.push(rowEntry);
var legend = svg.append("g").attr("id", "legend")
.attr("transform", "translate(" + legendleft + "," + margin.top + ")").selectAll(null)
.data(legendArray)
.enter();
// Legend agency labels
legend.append("text")
.attr("class", "milestoneLabel")
.attr("x", 25)
.attr("y", function(d) { return ly(d.milestone)+5; })
.style("stroke", "black")
.style("stroke-width", .3)
.text(function(d) { return d.milestone; });
legend.append("circle")
.attr("class", "legend")
.attr("cx", 12)
.attr("cy", function(d) { return ly(d.milestone); })
.attr("r", 8)
.style("stroke", "black")
.style("stroke-width", 1)
.style("fill", function(d, i) { return milestoneMap[d.milestone]; });
This is omitting code that calculates all other elements.
Why is it that the legend circle and label is appearing as an element on the page but isn't rendering anything?
Thanks
Turns out, I just needed to add my legend left to my svg.
From
var svg = d3.select("#chart")
.attr("width", width + margin.left + margin.right)
.attr("height", height + margin.top + margin.bottom)
.append("g")
.attr("transform", "translate(" + margin.left + "," + margin.top + ")");
to
var svg = d3.select("#chart")
.attr("width", width + margin.left + margin.right + legendleft)
.attr("height", height + margin.top + margin.bottom)
.append("g")
.attr("transform", "translate(" + margin.left + "," + margin.top + ")");

Give spacing between the group elements of SVG and prevent overlapping of Groups

I have groups(svg groups) of different height, I want these groups of svg not to overlap each other and have uniform spacing between them.
Following is a link to my jsfiddle.
https://jsfiddle.net/3jxqgjcL/1/
var margin = { top: 10, right: 10, bottom: 30, left: 10 },
width = 500 - margin.left - margin.right,
height = 500 - margin.top - margin.bottom
distance = 0, barHeight = 75, i = 0;
function yAxis() {
if (i == 0) {
i++;
return 2;
} else {
distance = parseInt(barHeight) * i;
i++;
return distance;
}
}
var rectangles = d3.range(5).map(function() {
return {
x: 5,
y: Math.round(yAxis())
};
});
var color = d3.scaleOrdinal(d3.schemeCategory20);
var svg = d3.select("body").append("svg")
.attr("width", width + margin.left + margin.right)
.attr("height", height + margin.top + margin.bottom)
.append("g")
.attr("transform", "translate(" + margin.left + "," + margin.top + ")")
var group = svg.selectAll('g')
.data(rectangles)
.enter().append("g")
.attr("class", "groups")
.attr("transform", function(d) {
return "translate(" + d.x + "," + d.y + ")"
})
.call(d3.drag()
.on("start", dragstarted)
.on("drag", dragged)
.on("end", dragended));
group.append("rect")
.attr("height", function(d,i){return Math.round(Math.random() * 100)})
.attr("width", 360)
.style("fill", function(d, i) {
return color(i);
});
var getheight = d3.select('g').node();
console.log("getheight"+ getheight.getBoundingClientRect().height);
group.append("text")
.attr("text-anchor", "start")
.style("fill", "steelblue")
.text("Close");
function dragstarted(d) {
d3.select(this).raise().classed("active", true);
}
function dragged(d) {
d3.select(this).attr("transform", "translate(" + margin.left / 2 + "," + (d.y = d3.event.y) + ")");
}
function dragended(d) {
d3.select(this).classed("active", false);
var theseGroups = svg.selectAll(".groups").sort(function(a, b) {
return d3.ascending(a.y, b.y);
});
theseGroups.attr("transform", function(d, i) {
return "translate(" + margin.left / 2 + "," + (d.y = barHeight * i) + ")";
})
}

d3 timeline update issue

I got this piece of code in which the timeline updates his value by sliding(manually). Problem is That I got an error saying that projection is not a code. Can someone help me please.
Setting the size of the slider.
var margin = {
top: 50,
right: 90,
bottom: 50,
left: 50
},
width = 1000 - margin.left - margin.right,
height = 300 - margin.bottom - margin.top;
// scale function
var timeScale = d3.time.scale()
.domain([new Date('2016-01-01'), new Date('2016-12-31')])
.range([0, width])
.clamp(true);
// initial value
var startValue = timeScale(new Date('2012-03-20'));
startingValue = new Date('2016-08-12');
//////////
defines brush
var brush = d3.svg.brush()
.x(timeScale)
.extent([startingValue, startingValue])
.on("brush", brushed);
var svg = d3.select("body").append("svg")
.attr("width", width + margin.left + margin.right)
.attr("height", height + margin.top + margin.bottom)
.append("g")
// classic transform to position g
.attr("transform", "translate(" + margin.left + "," + margin.top + ")");
svg.append("g")
.attr("class", "x axis")
// put in middle of screen
.attr("transform", "translate(0," + height / 2 + ")")
// inroduce axis
.call(d3.svg.axis()
.scale(timeScale)
.orient("bottom")
.tickFormat(function(d) {
return formatDate(d);
})
.tickSize(0)
.tickPadding(12)
.tickValues([timeScale.domain()[0], timeScale.domain()[1]]))
.select(".domain")
.select(function() {
console.log(this);
return this.parentNode.appendChild(this.cloneNode(true));
})
.attr("class", "halo");
var slider = svg.append("g")
.attr("class", "slider")
.call(brush);
slider.selectAll(".extent,.resize")
.remove();
slider.select(".background")
.attr("height", height);
var handle = slider.append("g")
.attr("class", "handle")
handle.append("path")
.attr("transform", "translate(0," + height / 2 + ")")
.attr("d", "M 0 -20 V 20")
handle.append('text')
.text(startingValue)
.attr("transform", "translate(" + (-18) + " ," + (height / 2 - 25) + ")");
slider
.call(brush.event)
Sets the canvas with the projection.
var width = 1280;
var height = 900;
var projection = d3.geo.mercator()
.scale(200000)
.center([4.9, 52.36])
.translate([width / 2, height / 2]);
var canvas = d3.select("body").append("svg")
.attr("width", width)
.attr("height", height)
.call(d3.behavior.zoom().on("zoom", function () {
canvas.attr("transform", "translate(" + d3.event.translate + ")" + " scale(" + d3.event.scale + ")")
}))
.append("g")
Logs the events of the day and the coordinates to the console.
function brushed() {
var value = brush.extent()[0];
console.log()
if (d3.event.sourceEvent) { // not a programmatic event
value = timeScale.invert(d3.mouse(this)[0]);
brush.extent([value, value]);
}
handle.attr("transform", "translate(" + timeScale(value) + ",0)");
handle.select('text').text(formatDate(value));
slidedate = (formatDate(value));
console.log(slidedate)
console.log("dit is datum" + slidedate)
dataCsv.forEach(function(d) {
//console.log("datum is" + slidedate)
if (slidedate == d.Datepattern_startdate) {
console.log(slidedate)
console.log(d.Title)
coords = projection([+d["Longitude"],+d["Latitude"]]);
console.log(coords);
var circle = canvas.append("circle")
.attr("cx", coords[0] )
.attr("cy", coords[1] )
.attr("r", "6px")
.attr("fill", "orange")
.style("opacity", .6)
.append("title")
.text(function(dataCsv) {return d.Title})
} else {
//console.log(" Werkt niet")
}
});
Error = mapm.html:272 Uncaught TypeError: projection is not a function.

How to zoom with d3

I'm drawing a simple bar chart with d3, and I have an x axis setup and have the brush setup so that I can brush to "select" a group of the bars. I would like to then drill down and scale the chart to contain only these bars. The following code works and the colors of the bars inside and touched by the brush turn the right color, but I can't make the thing zoom.
I have looked at this: http://bl.ocks.org/mbostock/1667367 and a bunch of other stuff and just cannot figure it out.
Here is a fiddle, can someone show me how to simply zoom the darn thing?
var brush;
function go3()
{
var dataset = [];
var m = 40;
var count = 500;
dataset.push(m);
for (var i = 0; i < 150; i++) { //Loop 25 times
var newNumber = Math.random() * m; //New random number (0-30)
dataset.push(newNumber); //Add new number to array
}
margin = {top: 10, right: 10, bottom: 30, left: 10},
width = 960 - margin.left - margin.right,
height = 500 - margin.top - margin.bottom
w = width;
h = height;
yScale = d3.scale.linear().domain([0, d3.max(dataset)]).range([0, h * .95]);
xScale = d3.scale.linear()
.range([0, w])
.domain([0, w]);
var xAxis = d3.svg.axis().scale(xScale).orient("bottom");
console.log("Max: " + d3.max(dataset));
svg = d3.select("body")
.append("svg")
.attr("width", w + margin.left + margin.right)
.attr("height", h + margin.top + margin.bottom)
;
svg.append("rect")
.attr("stroke", "grey")
.attr("stroke-width", 1)
.attr("width", w + margin.left + margin.right)
.attr("height", h + margin.top + margin.bottom)
.attr("fill", "#FFFFFF")
.classed("main-container", true);
svg.append("rect")
.attr("width", w)
.attr("height", h)
.attr("stroke", "grey")
.attr("stroke-width", 0)
.attr("fill", "#EEFFEE")
.attr("x", margin.left)
.attr("y", margin.top)
.classed("brushable-container", true)
;
xAxisGroup = svg.append("g")
.attr("transform", "translate(" + margin.left + "," + (h + margin.top) + ")")
.call(xAxis)
padding=2;
rects = svg.append("g").selectAll(".brushable")
.data(dataset)
.enter()
.append("rect")
.classed("brushable", true);
brush = d3.svg.brush()
.x(xScale)
.on("brush", brushmove)
.on("brushend", brushend);
context = svg.append("g")
.attr("class", "context")
.attr("transform", "translate(" + margin.left + "," + margin.top + ")")
.attr("class", "brush")
.call(brush)
.selectAll('rect')
.attr('height', h);
barWidth = w / dataset.length;
console.log("Width: " + barWidth);
rects
.attr("width", 4)
.attr("height", function(d, i){ return yScale(d)})
.attr("stroke", "yellow")
.attr("stroke-width", .3)
.attr("x", function(d, i){ return (i * barWidth + margin.left) })
.attr("y", function(d, i){ return h - yScale(d) + margin.top} )
;
}
function brushend(){
var extent = brush.extent();
var min = extent[0] >= extent[1] ? extent[1] : extent[0];
var max = extent[0] >= extent[1] ? extent[0] : extent[1];
var lolobb = d3.selectAll("rect.brushable");
var lob = lolobb[0];
console.log(min + " - " + max);
var i = 0;
while( i < lob.length ){
var bbb = lob[i];
try {
var p = parseFloat(bbb.attributes.x.value);
if(min <= p && max >= p) {
d3.select(bbb).attr("fill", "#00FF00");
} else {
d3.select(bbb).attr("fill", "#000000");
}
i++;
} catch(r) {
console.log("BBB");
console.log(bbb);
console.log("Error with " + i);
console.log(typeof(bbb));
console.log(r);
}
}
console.log(min + " - " + max);
console.log(lolobb);
}
function brushmove() {
var extent = brush.extent();
}
You can do this by adding calling a zoom function on "body", you can do so by doing:
svg = d3.select("body")
.append("svg")
.attr("width", w + margin.left + margin.right)
.attr("height", h + margin.top + margin.bottom)
.append("g")
.call(d3.behavior.zoom().scaleExtent([1, 8]).on("zoom", zoom))
;
The zooming part is:
.append("g")
.call(d3.behavior.zoom().scaleExtent([1, 8]).on("zoom", zoom))
Then add the zoom() function:
function zoom() {
svg.attr("transform", "translate(" + d3.event.translate + ")scale(" + d3.event.scale + ")");
}
Here is a Fiddle Example. Use the scroll wheel to zoom.

Specify view for zoomable heatmap in D3

I am doing a heatmap with zoom and pan functionalities, and realized that the data points is showing up on the left side of the y-axis when zooming and panning, after I increased the space to the left of the heatmap, in order to make space for the y-axis (See picture). How can I avoid this? A code sample is provided in below.
var zoom = d3.behavior.zoom()
.scaleExtent([dotWidth, dotHeight])
.x(xScale)
.on("zoom", zoomHandler);
var svg = d3.select("body")
.append("svg")
.attr("width", width + margin.left + margin.right)
.attr("height", height + margin.top + margin.bottom)
.call(zoom)
.append("g")
.attr("transform", "translate(" + margin.left + "," + margin.top + ")");
function zoomHandler() {
var t = zoom.translate(),
tx = t[0],
ty = t[1];
tx = Math.min(tx, 0); // tx < 0
tx = Math.max(tx, -1000); //
zoom.translate([tx, ty]);
svg.select(".x.axis").call(xAxis);
svg.selectAll("ellipse")
.attr("cx", function(d) { return xScale(d.day); })
.attr("cy", function(d) { return yScale(d.hour); })
.attr("rx", function(d) { return (dotWidth * d3.event.scale); });
}
svg.selectAll("ellipse")
.data(dataset)
.enter()
.append("ellipse")
.attr("cx", function(d) { return xScale(d.day); })
.attr("cy", function(d) { return yScale(d.hour); })
.attr("rx", dotWidth)
.attr("ry", dotHeight)
.attr("fill", function(d) { return "rgba(100, 200, 200, " + colorScale(d.tOutC) + ")"; });
Zoom and pan image using manual scaling for CanvasRenderingContext2D.drawImage with d3. Preserves aspect ratio of the image
http://bl.ocks.org/robnagler/e245b69c473da73dfb85
or this one
http://www.d3noob.org/2014/02/generate-heatmap-with-leafletheat-and.html
I figured out that the solution was to create a clipping path. I used the clipping method from this example: http://bl.ocks.org/mbostock/4248145. Basically I added the following code:
svg.append("clipPath")
.attr("id", "clip")
.append("rect")
.attr("class", "mesh")
.attr("width", width)
.attr("height", height);
svg.append("g")
.attr("clip-path", "url(#clip)")
.selectAll(".hexagon")
.data(hexbin(points))
.enter().append("path")
.attr("class", "hexagon")
.attr("d", hexbin.hexagon())
.attr("transform", function(d) { return "translate(" + d.x + "," + d.y + ")"; })
.style("fill", function(d) { return color(d.length); });
The code works fine with zooming features as well. Just call the zoom function when creating the your svg canvas. Like this:
// SVG canvas
var svg = d3.select("#chart")
.append("svg")
.attr("width", width + margin.left + margin.right)
.attr("height", height + margin.top + margin.bottom)
.call(zoom)
.append("g")
.attr("transform", "translate(" + margin.left + "," + margin.top + ")");

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