Mousewheel and transition incompatibility - javascript

SCENARIO
I have developed a function with jQuery which listens to the user's mouse input (based on the mousewheel plugin).
I analyze the user's input with a function, and alter the default behavior of the mouse, so that it scrolls a given px value with an animation.
PROBLEM
There are div containers in the webpage that transform its size when hovered.
This causes my original mousewheel animation to delay its action for a little time (more or less, half a second). If a div is hovered, and quickly afterwards the mousewheel is rolled, the effect won't run 100% smoothly (it will cause a little lag while the scroll animation is executing, and right afterwards, it will show the animation, which was already running).
If I delete the transition in the containers, the problem is solved. However, I would like to keep the original CSS intact, and run my original animation smoothly.
How can I accomplish this?
JSFIDDLE
http://jsfiddle.net/kouk/z7p0vxpg/
JS CODE
$(function () {
function wheel($div, deltaY) {
if (deltaY == -1) {
var dest = ($(document).scrollTop()+500);
$('html,body').animate({scrollTop: dest}, 1000);
return false;
} else if (deltaY == 1) {
var dest = ($(document).scrollTop()-500);
$('html,body').animate({scrollTop: dest}, 1000);
return false;
}
}
$('html').bind('mousewheel', function (event, delta, deltaX, deltaY) {
if ($('html,body').is(":animated")){
return false;
}
if ( (delta > -2) && (delta < 2) ) {
wheel($(this), deltaY);
event.preventDefault();
console.log(delta);
}
});
});

This is a common problem with the animate() function. The previous animations are in the queue and lagging behind. You should empty the animation queue before starting the next animation to avoid the "lag" feeling.
There are two functions which let you do that : finish() and stop() . I recommend using finish as it will stop the running animation )and remove all queued animations. This was you can immediately start your latest animation.
A user doesn't necessarily want to wait for his previous animation which he has already started a new action.
Here's some sample code:
$('html,body').dequeue().animate({scrollTop: dest}, 1000);
See if the behavior is as your expected now.
And your code (updated with finish()) - http://jsfiddle.net/z7p0vxpg/15/

Related

How to create forced scrolling to anchors on a website on scroll

I have a site where I have each section as 100vh so it fills the height of the screen perfectly. The next step I wanted to implement was disabling the regular scrolling, and on scroll force the screen to jump smoothly to the top of the next 100vh section. Here is the example of this animation / feature:
https://www.quay.com.au/
I was having a hard time finding any answers for this as most things just deal with smooth scrolling when clicking on anchors, not actually forcing div relocation when the user scrolls up / down.
I just wanted to know what code I would need do this...
Thanks, been using stack overflow for a while but first post, let me know if there is anything I can do to make this more clear.
disclaimer: this solution needs some testing and probably a bit of improvements, but works for me
if you don't want to use a plugin and prefer a vanilla JavaScript solution I hacked together a small example how this can be achieved with JS features in the following codepen:
https://codepen.io/lehnerchristian/pen/QYPBbX
but the main part is:
function(e) {
console.log(e);
const delta = e.deltaY;
// check which direction we should scroll
if (delta > 0 && currentlyVisible.nextElementSibling) {
// scroll downwards
currentlyVisible = currentlyVisible.nextElementSibling;
} else if (delta < 0 && currentlyVisible.previousElementSibling) {
// scroll upwards
currentlyVisible = currentlyVisible.previousElementSibling;
} else {
return false;
}
// perform scroll
currentlyVisible.scrollIntoView({ behavior: 'smooth' });
e.preventDefault();
e.stopPropagation();
}
what it does is that it listens for the wheel event and then calls the callback, which intercepts the scroll event. inside the callback the direction is determined and then Element.scrollIntoView() is called to let the browser do the actual scrolling
check https://caniuse.com/#search=scrollintoview for browser support, if you're going for this solution

Get scrollTop when scrolling fast

I'm trying to do a specific task when the user scrolls into a particular area.
The issue I'm having is, when the user scrolls at a normal speed, I can capture the current scrollTop position, and trigger the desired function.
If, however, the user scrolls faster, scrollTop seems to only to be captured when the scrolling has slowed down back to a normal speed - meaning the user is able to completely scroll past the area where I want the function to trigger.
I need some way of being updated with every scrollTop position at every scroll speed.
I'm simply using:
$('body').scroll(function(e)
{
intScrollPoint = $(body).scrollTop();
});
Any ideas?
Throttle can solve your problem,
window.addEventListener('scroll', throttle(callback, 1));
function throttle(fn, wait) {
var time = Date.now();
return function() {
if ((time + wait - Date.now()) < 0) {
fn();
time = Date.now();
}
}
}
function callback() {
// do something,
}
For more details, check this link

jQuery Animation is delayed on scroll

I have it set to a div's width increases when I scroll past it with the following code. Now I do this same thing except with .fadeIn() and it works fine. But when I use the .animate() i'll scroll to that location and nothing will happen, but like randomly 30-40 seconds later it will just decide to animate without me even touching/moving anything. Any reason why that is?
HTML
<div>
2500px of CONTENT
</div>
<div class="statbar"></div>
CSS
.statbar {
width:100px;
height:30px;
background-color:#ff4200;
}
jQuery
$(document).scroll(function () {
var y = $(this).scrollTop();
if (y > 2500) {
$('.statbar').animate({width:'200px'}, 300);
} else {
$('.statbar').animate({width:'10px'}, 300);
}
});
Here's a JSFiddle example: https://jsfiddle.net/kr4yeyw3/2/
If you wait like 30 seconds at the div, you'll see the animation will take place (need it to happen instantly like the fadeIn() does.
EDIT: It works when I change those 300 to zeros, but it doesn't animate! Just changes width instantly without "sliding" it over.
EDIT2: Finally figured it out for anyone who one day scrolls across this page looking for a similar answer.
Adding clearQueue(), stop() and easing seemed to do the trick
$('.statbar').clearQueue().stop().animate({width:'75%'}, { "duration": 400, "easing": "linear" });
clearQueue or Stop will do fix the animation, but it doesn't address the real problem with your code. In your else statement, which is hit like 2000 times as you scroll to the bottom of the page, you are starting an animation with a duration of 400 milliseconds.
jQuery animate puts all animations into a queue and calls them one after the other so it creates a huge delay before the animation you actually want to see. api.jquery.com/animate/
Here's how I think you should rework your code:
var isExpanded = false;
$(document).scroll(function () {
var y = $(this).scrollTop();
if (y > 2500) {
$('.statbar').animate({width:'200px'}, 300);
isExpanded = true;
} else if(isExpanded) {
$('.statbar').animate({width:'10px'}, 300);
isExpanded = false;
}
});
Here I use a flag to determine if the animation needs to be run and just toggle it as we switch display modes.

Scroll fires after jquery scrollTop animate completed

Why does another scroll event get called after a scrollTop animation fires its complete callback?
Click Handler:
var lock = false;
$('#id').click(function(event) {
var pos;
if (lock) {
return;
}
lock = true;
pos = 150;
console.log("jump start");
$(jQuery.browser.webkit ? "body": "html").animate({ scrollTop: pos }, 150, function () {
lock = false;
console.log("jump end");
});
});
Scroll Handler:
$(window).scroll(function (e) {
console.log("scrolling");
if (!lock){
alert('1');
}
});
Log:
jump start
scrolling
jump end
scrolling
demo on jsfiddle
Background
jQuery scrollTop() uses scrollTo() which is a fire and forget event. There is no stopped event for scrolling. The scroll events occur out of band from scrollTo. scrollTo means 'start scroll', a scroll event means 'scrolled (some position)'. scrollTo just initiates the starting of the scroll, it doesn't guarantee that scrolling finished when it returns. So, jQuery animation completes before final scroll (there could even be multiple scrolls backed up). The alternative would be for jQuery to wait for the position of the scroll to be what it requested (per my soln), but it does not do this
It would be nice if there was a specification that we could point to describing this, but it is just one of the Level 0 dom elements without a spec, see here. I think it makes sense the way that it works, which is why all browsers seem to implement it this way.
Why is this happening
The following occurs on the last scroll of the animation:
jquery: 'Window please scroll this last bit'
Window: 'I got this message from jquery to scroll I will start that now'
jquery: 'woohoo I am finished the animation, I will complete'
Your code: lock = false;console.log("jump end");
Window: 'I have scrolled' call scroll event handlers.'
Your code: $(window).scroll(function (e) { 'Why is this happening?'
As you can see jquery does not wait for the final scroll step of the animation to complete before completing the animation (going on to step 4). Partly this is because there is no stopped event for scrolling and partly this is because jquery does not wait for the scroll position to reach the position that was requested. We can detect when we have reached the destination position as described below.
Solutions
There is no stopped event for when scrolling completes. See here. It makes sense that there is no stopped event because the user could start scrolling again at any point, so there is no point where scrolling has really stopped - the user might just have paused for a fraction of a second.
User scrolling: For user scrolling, the normal approach is to wait some amount of time to see if scrolling is complete as described in the answer of the referenced question (bearing in mind that the user could start scrolling again).
scrollTop: However, since we know the position that we are scrolling to we can do better.
See this fiddle.
The crux of it is that since we know where we are scrolling to, we can store that position. When we reach that position we know that we are done.
The output is now:
jump start
scroll animation
jump end
The code is (note that this is based off your fiddle rather than the code in the edited question):
var scrollingTo = 0;
$('#id').click(function(event) {
if (scrollingTo) {
return;
}
console.log("jump start");
scrollingTo = 150;
$(jQuery.browser.webkit ? "body": "html").animate({ scrollTop: scrollingTo }, 150, function () {
});
});
function handleScroll()
{
if( scrollingTo !== 0 && $(window).scrollTop() == scrollingTo)
{
scrollingTo = 0;
console.log("jump end");
}
}
$(window).scroll(function (e) {
if (!scrollingTo){
console.log('user scroll');
} else {
console.log("scroll animation");
}
handleScroll();
});
I believe that at the time the animation ends and the callback function is called, the event has not reached the window yet, so it is not re-called, it just hasn't been fired yet.

JQuery Animate : Change the destination of a prop during the animation

I made a image scrolling with the mouse.
The image scroll to a position based on the mouse position percentage of the window height.
$(imageContainer).mouseenter(function(e){
var scrollingTo = ((e.pageY/$(this).height())-.083) * ( $(imageContainer).prop('scrollHeight') - $(imageContainer).height() );
hijacked = true;
$(imageContainer).animate({scrollTop:scrollingTo},300,function(){hijacked=false;});
}).mousemove(function(e){
if(hijacked) return;
var scrollingTo = ((e.pageY/$(this).height())-.083) * ( $(imageContainer).prop('scrollHeight') - $(imageContainer).height() );
$(imageContainer).scrollTop(scrollingTo);
});
So. in that line
$(imageContainer).animate({scrollTop:scrollingTo},300,function(){hijacked=false;});
I want that scrollingTo change. Because during the animation, the user can move the mouse, changing the scrollingTo variable.
Alright, I managed to cook together a hacky way of dynamically altering an animation. My understanding of the internal animation queue for jQuery is not great, but as far as I know there's no way to alter a queued animation, other than to make it stop. Anyway, here's the key code for an example that alters position, which should be adaptable to scrolling (in fiddle form):
$(document).ready(function () {
var last_update = 0;
$(document).on("mousemove", function (e) {
if (Date.now() - last_update > 50) {
$mover = $("#mover");
$mover.stop();
$mover.animate({ left: e.pageX, top: e.pageY}, 200, "linear");
last_update = Date.now();
}
});
});
There were a couple of tricks to make it work, I'll go through them and try to explain how I believe they could be adapted to scrolling:
The main idea is that on mousemove, the prior event is cancelled, and a new one is started.
I don't believe this will require any changes for scrolling.
Some forms of animation accelerate/decelerate over the course of the animation - it's too hard to preserve this in a constantly changing animation (at least without writing a custom animation function), so the animation easing is set to "linear".
rapidly changing animations takes time (especially for an event as common as mousemove), so there's a limit on how often the animation can change. Before a change to the animation is made, it's ensured that no changes have been made in the last .05 seconds (this is done with "last_update").
I believe if you just swap out the animation properties for your own (scrollTop), this should do what you're looking for.

Categories