CSS help: Autoplay 6 images in a loop - javascript

I know this has been asked many times before, and I tried to look at the answers and follow them. But I just can't seem to figure out how to apply those answers with my specific code and now i'm stuck. If anyone could look over it and help me it would be very appreciated.
Simply, I just want to make an autoplay feature that plays those 6 images and can also play and pause. Ideally with one button. That's all.
[JSfiddle link. Though it has no pictures. Maybe it helps?][1]
window.onload = function() {
function show1() {
document.getElementById("showingImage").src = "images/.jpg";
}
function show2() {
document.getElementById("showingImage").src = "images/2.jpg";
}
function show3() {
document.getElementById("showingImage").src = "images/3.jpg";
}
function show4() {
document.getElementById("showingImage").src = "images/4.jpg";
}
function show5() {
document.getElementById("showingImage").src = "images/5.jpg";
}
function show6() {
document.getElementById("showingImage").src = "images/6.jpg";
}
var one = document.getElementById("one");
one.onmouseover = show1;
var two = document.getElementById("two");
two.onmouseover = show2;
var three = document.getElementById("three");
three.onmouseover = show3;
var four = document.getElementById("four");
four.onmouseover = show4;
var five = document.getElementById("five");
five.onmouseover = show5;
var six = document.getElementById("six");
six.onmouseover = show6;
}
#container {
width: 800px;
margin: 0 auto;
background-color: red;
}
#showingImage {
width: 800px;
height: 400px;
}
#thumbnail {
max-height: 50px;
margin: 10 auto 10 10;
text-align: center;
}
HTML:
<body>
<div id="container">
<div>
<img id="showingImage" src="images/1.jpg">
</div>
<div id="thumbnail">
<span id="one"><img id="thumbnail" src="images/1.jpg"></span>
<span id="two"><img id="thumbnail" src="images/2.jpg"></span>
<span id="three"><img id="thumbnail" src="images/3.jpg"></span>
<span id="four"><img id="thumbnail" src="images/4.jpg"></span>
<span id="five"><img id="thumbnail" src="images/5.jpg"></span>
<span id="six"><img id="thumbnail" src="images/6.jpg"></span>
</div>
</div>
</body>
Bonus points if you could explain how apply the Jquery fadeIn to the mouseover part and the autoplay.

Here you go. I refactored the show and mouseover functions into a single function apiece; the show() function uses jQuery's fadeIn and fadeOut effects. The button starts and stops the slideshow. I also changed your CSS a bit so that the images have unique ids and thumbnail is a class.
window.onload = function() {
var playing;
var currentImage = 1;
// show an image with 200ms fade in/out effects
function show(img) {
$("#showingImage").fadeOut(200, function() {
$("#showingImage").attr("src", "https://dl.dropboxusercontent.com/u/76726218/images/" + img + ".jpg").fadeIn(200);
});
}
// initialze the mouseover
$("img.thumbnail").mouseover(function() {
console.log($(this));
show($(this).attr("id"));
});
// start autoplay with 1s per image
function play() {
if (!playing) {
playing = setInterval(function() {
show(currentImage + 1);
currentImage++;
currentImage %= 6;
}, 1000);
}
}
// pause autoplay
function pause() {
clearInterval(playing);
playing = false;
}
// set up the button to toggle between play & pause
$("#playPauseButton").click(function(e) {
if (playing) {
pause();
$("#playPauseButton").html("Play");
} else {
play();
$("#playPauseButton").html("Pause");
}
});
// start autoplay
play();
}
#container {
width: 800px;
margin: 0 auto;
background-color: red;
text-align: center;
}
#showingImage {
width: 800px;
height: 400px;
}
.thumbnail {
max-height: 50px;
margin: 10 auto 10 10;
text-align: center;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="container">
<div>
<img id="showingImage" src="https://dl.dropboxusercontent.com/u/76726218/images/1.jpg">
</div>
<div class="thumbnail">
<span><img id="1" class="thumbnail" src="https://dl.dropboxusercontent.com/u/76726218/images/1.jpg"></span>
<span><img id="2" class="thumbnail" src="https://dl.dropboxusercontent.com/u/76726218/images/2.jpg"></span>
<span><img id="3" class="thumbnail" src="https://dl.dropboxusercontent.com/u/76726218/images/3.jpg"></span>
<span><img id="4" class="thumbnail" src="https://dl.dropboxusercontent.com/u/76726218/images/4.jpg"></span>
<span><img id="5" class="thumbnail" src="https://dl.dropboxusercontent.com/u/76726218/images/5.jpg"></span>
<span><img id="6" class="thumbnail" src="https://dl.dropboxusercontent.com/u/76726218/images/6.jpg"></span>
</div>
<button id="playPauseButton">Pause</button>
</div>

Related

How to create Image slideshow with slide left/right animation using javascript only?

I am working on simple solution which requires image slider.
Right now it is just fading in and out. i would like to add some slide animation
I can simply do it using jquery but i don't want to use any external libraries.
var counter = 0;
var slideImgs = [
"http://placesforkidsct.com/wp-content/uploads/2016/07/300x250.png",
"https://abbs.edu.in/wp-content/uploads/2018/01/self-development-300x140.jpg",
"https://abbs.edu.in/wp-content/uploads/2018/01/self-development-300x140.jpg"
]
var imgelm = document.getElementById("300x250_Image");
var inst = setInterval(change, 1500);
function change() {
// elem.innerHTML = text[counter];
imgelm.src = slideImgs[counter];
counter++;
if (counter >= slideImgs.length) {
counter = 0;
// clearInterval(inst); // uncomment this if you want to stop refreshing after one cycle
}
}
change();
<div class="300x250_section_3" style="float: left;margin-top: 13px;">
<div class="300x250_center_img" style="
width: 300px;
height:140px;
float: left;
">
<img src="http://placesforkidsct.com/wp-content/uploads/2016/07/300x250.png" style="width: 300px;text-align: center;display: block; margin:auto; max-height:140px;
" id="300x250_Image" class="slide_1">
</div>
</div>

Showing an element for 5 seconds, then hide and show next element

This is what I've tried so far, but it just shows all the elements at once:
i1 = document.getElementById('img_1');
i2 = document.getElementById('img_2');
i3 = document.getElementById('img_3');
i4 = document.getElementById('img_4');
i5 = document.getElementById('img_5');
myarr = [i1,i2,i3,i4,i5];
for (i=0; i<myarr.length;i++) {
$(myarr[i]).show().delay(5000).fadeOut();
}
I assume you are trying to achieve an endless loop.
I think you should use interval in that case, and do fadeOut/fadeIn of elements.
i1 = document.getElementById('img_1');
i2 = document.getElementById('img_2');
i3 = document.getElementById('img_3');
i4 = document.getElementById('img_4');
i5 = document.getElementById('img_5');
let myarr = [i1, i2, i3, i4, i5];
let active = 1;
setInterval(() => {
$(myarr[active - 1]).fadeOut(500)
if (active >= myarr.length) {
active = 0
}
setTimeout(() => {
$(myarr[active]).fadeIn(500);
active = active + 1;
}, 500)
}, 5000)
What this does, is updates elements every 5 sec to next element, if it reached the end, it resets it to zero.
Checkout this fiddle
You can use async and await.
Another this you can improve is that. You can add same class to all images you want to show in series. If you want to select all by id you can use Attribute Selectors.
const myarr = document.querySelectorAll('img[id^=img]');
I have used same class rather than id
const arr = [...document.querySelectorAll('.test')];
(async function(){
for (let i=0; i<arr.length;i++) {
await new Promise(res => {
setTimeout(() => {
$(arr[i]).show().fadeOut();
res();
},2000)
})
}
})()
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div class="test">Test 1</div>
<div class="test">Test 2</div>
<div class="test">Test 3</div>
let count = 1;
setInterval(()=>{
document.querySelectorAll("*[id*='img_']").forEach((elem)=> elem.style.display="none");
document.getElementById(`img_${count}`).style.display="";
if(count<4) count++;
else count = 1;
},1000)
<div id="img_1">Image 1</div>
<div id="img_2" style="display:none">Image 2</div>
<div id="img_3" style="display:none">Image 3</div>
<div id="img_4" style="display:none">Image 4</div>
Vanilla Javascript solution!
You forgot to show your element after fadeOut. Here you can achieve it:
// show first element
$('img').eq(0).show();
$('img').each(function () {
// your delay
$('img').delay(5000).fadeOut();
// make sure next element is image
if ($(this).next()[0].tagName === 'IMG') {
// show next element
$(this).next().fadeIn();
}
});
img {
display: none;
position: absolute;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<img src="https://picsum.photos/id/5/50" />
<img src="https://picsum.photos/id/10/50" />
<img src="https://picsum.photos/id/30/50" />
<img src="https://picsum.photos/id/0/50" />
<img src="https://picsum.photos/id/150/50" />
<img src="https://picsum.photos/id/1000/50" />
var basicVal =0;
$(document).ready(function(){
$('.wrapper img').eq( basicVal ).show();
var setTime =setInterval(function(){
if( basicVal < $('.wrapper img').length - 1){
$('.wrapper img').eq(basicVal ).hide();
basicVal++;
$('.wrapper img').eq(basicVal).show();
}else{
clearTimeout(setTime);
}
console.log();
}, 5000);
});
.wrapper{
width: 100%;
float: left;
}
.wrapper img{
width: 50%;
height: 300px;
object-fit: cover;
display: none;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div class="wrapper">
<img src="https://images.pexels.com/photos/34950/pexels-photo.jpg?auto=compress&cs=tinysrgb&dpr=1&w=500" alt="">
<img src="http://www.desktopwallpaperhd.net/wallpapers/0/4/landscapes-wallpaper-fengguangbizhi-fengjingbizhi-picture-image-1316.jpg" alt="">
<img src="http://trustbanksuriname.com/wp-content/uploads/2019/04/pony-picture-guide-to-native-pony-breeds-little-pony-cartoon-pictures.jpg" alt="">
<img src="https://www.bigfoto.com/stones-background.jpg" alt="">
<img src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQulscf1nNOpaI1tElZgKTTSAl_ZcL_i1VwLDojgKzqjSTMofsqPw" alt="">
</div>
check this out I use some little bit of jquery and setInterval function to change in every 5000ms
You may use setTimeout for achieving this effect.
<div id="container">
<div class="block" id="img_1"></div>
<div class="block" id="img_2"></div>
<div class="block" id="img_3"></div>
<div class="block" id="img_4"></div>
<div class="block" id="img_5"></div>
</div>
.block{
width:100px;
height:100px;
display: inline-block;
margin:10px;
background: lightblue;
visibility: hidden;
}
And then,
$('.block').each(function(index, value) {
setTimeout(function() {
$(value).css("visibility", "visible");
$(value).show().delay(1000).fadeOut();
}, 2000 * (index + 1));
});

JavaScript - periodically change "active" image

I have 4 pictures and want them to periodically change class (I have .active class, which is similar to hover).
.active,
.pic:hover{
position: absolute;
border: 1px solid black;
transform: scale(1.1);
transition: transform .2s;
}
Basically I need the first picture to have the class active and after some time change it so the next picture has the class and the first one lose it.
Is something like that even possible?
Picture in HTML:
<div class="products">
<a href="http://example.com/produkt1">
<img class="pic" src="image.jpg" alt="image" width="75" height="75">
</a>
</div>
and JS:
productIndex = 0;
slideshow();
function slideshow(){
var i;
var pic = document.getElementsByClassName("pic");
for(i = 0; i < pic.length; i++){
pic[i].className = pic[i].className.replace("active", "");
}
productIndex++;
if(productIndex > pic.length){
productIndex = 1;
}
pic[productIndex-1].className += active;
setInterval(slideshow, 2000);
}
You can use setInterval to run a function periodically that will change the active class. Something like this (psuedo-code):
var imageArray = [];
var activeIndex = 0;
setInterval(function(){
imageArray[activeIndex].removeClass('active');
activeIndex++;
activeIndex %= 4;
imageArray[activeIndex].addClass('active');
}, 5000);
The number value passed in as a parameter is how many milliseconds to wait before running the function again. In this example, 5 seconds will pass between the classes are changed.
setInterval Reference
This is ugly but it could work for super basic ... You just need to update the div blocks with images if necessary. Uses jquery...
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width">
<title>JS Bin</title>
<script src="https://code.jquery.com/jquery-3.1.0.js"></script>
<style>
div {
width:50px;
height:50px;
background-color: black;
margin-bottom:10px;
}
.active {
background-color: red;
}
</style>
</head>
<body>
<div id="pic1"></div>
<div id="pic2"></div>
<div id="pic3"></div>
<div id="pic4"></div>
<script>
let lastActive = 0;
setInterval(()=>{
$('div').removeClass('active');
if(lastActive === 0){
$('#pic1').addClass('active');
lastActive = 1;
}
else if(lastActive === 1){
$('#pic2').addClass('active');
lastActive = 2;
}
else if(lastActive === 2){
$('#pic3').addClass('active');
lastActive = 3;
}
else if(lastActive === 3){
$('#pic3').addClass('active');
lastActive = 4;
}
else if(lastActive === 4){
$('#pic1').addClass('active');
lastActive = 1;
}
}, 500)
</script>
</body>
</html>
Matt L. has a good point here. Your code has the setInterval inside your slideshow function, otherwise it's fine.
productIndex = 0;
slideshow();
function slideshow(){
var i;
var pic = document.getElementsByClassName("pic");
for(i = 0; i < pic.length; i++){
pic[i].className = pic[i].className.replace("active", "");
}
productIndex++;
if(productIndex > pic.length){
productIndex = 1;
}
pic[productIndex-1].className += active;
}
setInterval(slideshow, 2000);
could probably work. Matt's answer is a lot better, and I came up with something similar, which is testable on jsfiddle.
You could do it like this for example:
$(document).ready(function() {
setInterval(function() {
var active = $('.active');
active.nextOrFirst().addClass('active');
active.removeClass('active');
}, 3000);
});
$.fn.nextOrFirst = function(selector)
{
var next = this.next(selector);
return (next.length) ? next : this.prevAll(selector).last();
};
.active,
.pic:hover{
border: 1px solid black;
}
.pic {
width: 150px;
margin: 10px;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div class="image-container">
<img class="pic active" src="https://via.placeholder.com/350x150">
<img class="pic" src="https://via.placeholder.com/350x150">
<img class="pic" src="https://via.placeholder.com/350x150">
<img class="pic" src="https://via.placeholder.com/350x150">
</div>
Edit:
This, instead of most other solutions, will work with any amount of items. To use it only on pictures just specify via selector in the function.
Checkout this working example. I've made use of a combination of setInterval and setTimeout.
$(window).ready(()=>{
// get all the images inside the image-container div
let $images = $('.image-container').find('.image');
let currImage = 0;
// execute this code every 2 seconds
window.setInterval(()=>{
// add the active class to the current image
$($images[currImage]).addClass('active');
setTimeout(()=>{
// execute the code here after 1.5 seconds
// remove the active class from the previous image
$($images[currImage-1]).removeClass('active');
}, 1500);
// make sure we don't go over the number of elements in the collection
currImage = currImage >= $images.length ? 0 : currImage + 1;
}, 2000);
});
.image.active {
border: thin solid blue;
}
<script src="https://code.jquery.com/jquery-3.3.1.slim.min.js" integrity="sha384-q8i/X+965DzO0rT7abK41JStQIAqVgRVzpbzo5smXKp4YfRvH+8abtTE1Pi6jizo" crossorigin="anonymous"></script>
<div class="image-container" class="">
<img src="https://via.placeholder.com/200x200" class="image active">
<img src="https://via.placeholder.com/200x200" class="image">
<img src="https://via.placeholder.com/200x200" class="image">
<img src="https://via.placeholder.com/200x200" class="image">
</div>
Do make sure that the code in setTimeout will execute before the next interval. Meaning, the time set for setTimeout is always less than setInterval's :)
Yes it is possible:
function carousel() {
var images = document.querySelectorAll(".container img");
for(var i = 0; i < images.length; i++) {
if(images[i].classList.contains("active")) {
images[i].classList.remove("active");
if(i == images.length - 1) {
images[0].classList.add("active");
} else {
images[i + 1].classList.add("active");
}
break;
}
}
}
setInterval(carousel,1000);
img {
width: 100px;
margin-left: 10px;
transition: .2s;
}
.active {
transform: scale(1.1);
}
<div class="container">
<img src="https://i.stack.imgur.com/cb20A.png" class="active"/>
<img src="https://i.stack.imgur.com/cb20A.png"/>
<img src="https://i.stack.imgur.com/cb20A.png"/>
<img src="https://i.stack.imgur.com/cb20A.png"/>
</div>
You can then replace the .active class by whatever you want.

Changing Iframes HTML

I need a script to change the iframes src every certain amount of seconds. The time between the change is different between each one.
Example:
Page Loads
Google.com is loaded.
15 seconds later
Yahoo.com is loaded.
37 seconds later
Ask.com is loaded.
12 seconds later
Dogpile.com is loaded.
and so on and so forth.
I've tried that:
<html>
<head>
<meta charset="utf-8" />
<title>Monitor PresidĂȘncia</title>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/semantic-ui/1.11.8/semantic.min.css" />
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/semantic-ui/1.11.8/semantic.min.js"></script>
</head>
<body>
<div style="width: 100%; display: flex;">
<div class="ui teal progress" data-percent="0" id="example1" style="width: 90%;margin-bottom: 0px">
<div class="bar"></div>
</div>
<div class="ui icon buttons" style="width: 10%">
<button class="ui button" style="width: 25%" onclick="menos_um()">
<i class="left chevron icon"></i>
</button>
<button class="ui button " style="width: 25%" onclick="inicia()">
<i class="play icon"></i>
</button>
<button class="ui button" style="width: 25%" onclick="para_aplicacao()">
<i class="pause icon"></i>
</button>
<button class="ui button" style="width: 25%" onclick="mais_um()">
<i class="right chevron icon"></i>
</button>
</div>
</div>
<iframe id="envase" class="frame_mon" style="width: 100%;height: 100%;" src="www.google.com.br"></iframe>
<iframe id="frete_hl" class="frame_mon" style="width: 100%;height: 100%;display: none;" src="www.yahoo.com.br"></iframe>
<iframe id="frete_hl_acum" class="frame_mon" style="width: 100%;height: 100%;display: none;" src="www.terra.com.br"></iframe>
</body>
<script>
var arr_monitores = ["envase", "frete_hl", "frete_hl_acum"];
var num_monitor = 0;
var progresso = 0;
var myVar;
var setintervalatualizaframe;
function mais_um() {
/* if (num_monitor === 2) {
num_monitor = 0;
} else {
num_monitor++;
}
$('.frame_mon').css('display', 'none');
document.getElementById(arr_monitores[num_monitor]).style.display = "";*/
progresso = 100;
myStopFunction();
inicia();
/* if (num_monitor === 2) {
num_monitor = 0;
} else {
num_monitor++;
}*/
};
function menos_um() {
//progresso = 100;
if (num_monitor === 0) {
num_monitor = 2;
} else {
num_monitor--;
}
$('.frame_mon').css('display', 'none');
document.getElementById(arr_monitores[num_monitor]).style.display = "";
progresso = 0;
myStopFunction();
inicia();
};
function inicia() {
clearInterval(setintervalatualizaframe);
myStopFunction();
myVar = setInterval(function () {
if (progresso === 100) {
progresso = 0;
if (num_monitor === 2) {
location.reload();
//num_monitor = 0;
} else {
num_monitor++;
}
$('.frame_mon').css('display', 'none')
document.getElementById(arr_monitores[num_monitor]).style.display = "";
};
progresso++;
progresso++;
$('#example1').data('percent', progresso);
$('#example1').progress();
}, 3800);
}
function myStopFunction() {
clearInterval(myVar);
//atualiza_frame();
}
inicia();
function para_aplicacao(){
clearInterval(myVar);
atualiza_frame();
}
function atualiza_frame() {
clearInterval(setintervalatualizaframe);
setintervalatualizaframe = setInterval(function () {
document.getElementById(arr_monitores[num_monitor]).src=document.getElementById(arr_monitores[num_monitor]).src;
},1);
}
</script>
</html>
The way you are using setInterval and setTimeout is not properly
handled, as it creates a timer id to schedule execution. 0
A much more efficient way is to use the Promises async library, which is displayed below. 1
For websites that won't work, they are using a response header that won't allow their pages to be framed. You can work around this with some back-end program, where the server loads the web files then forwards them. 2
<!DOCTYPE html>
<html>
<head>
<title> Hello </title>
<style>
iframe {
display: block;
width: 1000px;
height: 500px;
margin-left: auto;
margin-right: auto;
}
iframe:focus {
outline: none;
}
button {
display: block;
margin: auto auto;
}
label {
display: block;
margin-left: auto;
margin-right: auto;
}
input {
display: block;
margin: auto auto;
}
</style>
</head>
<body>
<div id='main'>
<button id='wait' onclick='wait()'>Wait</button>
<label>Seconds</label>
<input type='number' id='seconds' placeholder='milliseconds'>
<button id='switching' onclick='webSwitch()'>Switch sites</button>
<iframe id='switchMe' src='https://codepen.io'></iframe>
</div>
<script>
//Array of webpages
var webList = ["https://www.bing.com", "https://www.walmart.com","https://www.codepen.io"];
//For tracking position in array
var count = 0;
//Function to be ran by event
function webSwitch() {
console.log('I have been called');
if (count >= webList.length) {
count = 0;
}
//Setting new URL
document.getElementById('switchMe').src = webList[count];
//Make sure to use next URL
count++;
}
function wait() {
console.log('Click!');
var numMS = document.getElementById('seconds').value;
sleep(numMS).then(() => {
webSwitch();
})
}
function sleep (time) {
return new Promise((resolve) => setTimeout(resolve, time));
}
</script>
</body>
</html>

jQuery animation with setInterval()

I am confused about the pauses and the seemingly erratic behaviour of the animations. The pauses are way longer than 2000ms and the animation jumps way farther then I want it to.
function myFunction() {
myVar = setInterval(slideit, 2000);
}
I want to run a sequence of animations every 2 seconds (or 6 seconds rather, but for testing I'll go with 2) but the result seems kind of weird.
What am I doing wrong?
I am aware that I do not need callbacks for animations but the whole thing went out of sync when the window was minimized then, so I hoped that using callbacks could prevent that.
var myVar;
var countit;
countit = 1;
function myFunction() {
myVar = setInterval(slideit, 2000);
}
function slideit() {
$(".bannertext").animate({ // Text out
opacity: 0,
"left": "-200px"
}, 500, function() {
$(".imgcontainer").animate({ // Next Image
"top": -($(".imgcontainer").height() * countit)
}, 500, function() {
$(".bannertext").animate({ // Text in
opacity: 1,
"left": "-20px"
}, 500);
});
});
countit = countit + 1;
if (countit == $(".imgcontainer").length) {
countit = 1;
}
}
myFunction();
#banner {
background: url(img/rauch-klein.jpg);
overflow: hidden;
height: 350px;
background-size: cover;
}
#subbanner {
width: 800px;
margin: 0 auto;
}
#banner .imgcontainer {
position: relative;
text-align: left;
height: 350px;
}
#banner img {
height: 100%;
vertical-align: middle;
position: absolute;
left: 400px;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<div id="banner">
<div id="subbanner">
<div class="imgcontainer">
<div class="bannertext">Absaugarm 150mm</div>
<img src="img/units/absaugarm.png" style="vertical-align:middle;">
</div>
</div>
<div id="subbanner">
<div class="imgcontainer">
<div class="bannertext">Absaugarm 200mm</div>
<img src="img/units/absaugarm-200mm.png">
</div>
</div>
<div id="subbanner">
<div class="imgcontainer">
<div class="bannertext">Absaugkran</div>
<img src="img/units/absaugkran.png">
</div>
</div>
<div id="subbanner">
<div class="imgcontainer">
<div class="bannertext">Absaugtisch</div>
<img src="img/units/absaugtisch.png">
</div>
</div>
<div id="subbanner">
<div class="imgcontainer">
<div class="bannertext">AIRTECH P10</div>
<img src="img/units/Airtech_P10.png">
</div>
</div>
<div id="subbanner">
<div class="imgcontainer">
<div class="bannertext">AIRTECH P30</div>
<img src="img/units/Airtech_P30.png">
</div>
</div>
<div id="subbanner">
<div class="imgcontainer">
<div class="bannertext">BlowTec</div>
<img src="img/units/BlowTec.png">
</div>
</div>
From the Jquery docs:
If multiple elements are animated, the callback is executed once per
matched element, not once for the animation as a whole
That means the complete function is called for each bannertext class element. If you don't want to fadeout only specific elements, the quickest solution is referring to this inside the callback function.
function slideit() {
var cnt = countit;
$(".bannertext").animate({ // Text out
opacity: 0,
"left": "-200px"
}, 500, function() {
$(this).parent().animate({ // Next Image
"top": -($(".imgcontainer").height() * cnt)
}, 500, function() {
$(this).children(".bannertext").animate({ // Text in
opacity: 1,
"left": "-20px"
}, 500);
});
});
countit = countit + 1;
if (countit == $(".imgcontainer").length) {
countit = 1;
}
}
jsfiddle example.
(Another side effect was that countit was increased right away. In normal execution it would have been increased before the first complete callback was executed. That's why a temp variable cnt is used as well)

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