Hi guys how can i convert a image to object in this code for example:
var img = $('<img id="dynamic">');
img.attr('src', 'http://macreationdentreprise.fr/wp-content/uploads/2012/06/ouvrir-un-restaurant.jpeg');
var obj=img.ConvertToObject();
// so i can now use obj.filename; and obj.data;
The reason to do that is if i wan't to upload this image automatically if the input file isn't set:
<input id="picture_zone_upload_input_ID" type="file" name="picture_zone_upload_input" class="picture_zone_upload_input" multiple title="Choose a file to upload"/>
EDIT
function configure_zone_upload() {
$("#picture_zone_upload_input_ID").change(function (event) {
$.each(event.target.files, function (index, file) {
var reader = new FileReader();
reader.onload = function (event) {
object = {};
object.filename = file.name;
object.data = event.target.result;
//alert("index: " + index);
upload_img_count++;
configure_upload_img(object.data, upload_img_count);
files.push(object);
};
reader.readAsDataURL(file);
});
var files = event.target.files;
for (var x = 0; x < files.length; x++) {
data.append(x, files[x]);
}
//alert(files.length);
AJAX_upload_Profile(data, upload_img_count);
});
}
If there isn't a input file how can i set the my default image to send it with ajax ??
EDIT2
If event.target.files; is null how can i set file from new image:
var files = event.target.files;
for (var x = 0; x < files.length; x++) {
data.append(x, files[x]);
}
//alert(files.length);
AJAX_upload_Profile(data, upload_img_count);
I guess you can do this:
object.filename = file.name || defaultImg;
where defaultImg is a variable which contains a default img with src.
somthing like:
reader.onload = function (event) {
object = {};
object.defaultImg = $('<img>',{"src" : "defaultImg/path/img.jpeg"}); // <--declare here
object.filename = file.name
object.data = event.target.result || object.defaultImg; //<---use it here;
//alert("index: " + index);
upload_img_count++;
configure_upload_img(object.data, upload_img_count);
files.push(object);
};
Related
i currently have the ff code my goal is to remove the extra filreader loop? is it possible to maybe chain the readAsArrayBuffer and readAsDataURL or load them both?
var images = [];
var files = dt.files.length;
for (i = 0; i < files; i++) {
var reader = new FileReader();
reader.fileId = i;
reader.onload = function (){
images[this.fileId].is_valid = true / false; // checks mime type
}
reader.readAsArrayBuffer(dt.files[i]);
for (i = 0; i < files; i++) {
var reader = new FileReader();
reader.fileId = i;
reader.onload = function (){
//load image
if(image[i].is_valid){
// do this
}else {
// do this
}
}
reader.readAsDataURL(dt.files[i]);
The function successfully creates N image elements with a class of new-avatar-picture, however, it only adds SRC property to the first image. I'm not getting any errors in the console either.
function displayInputImage(input) {
var files = input.files;
for (var i = 0; i < files.length; i++) {
var file = files[i];
var reader = new FileReader();
var x = document.createElement("img");
reader.onload = function(e) {
x.setAttribute("src", e.target.result);
}
reader.readAsDataURL(file);
x.className = "new-avatar-picture";
$('.upload-btn-wrapper').append(x);
}
}
The issue with your logic is due to the fact that onload() of the reader fires after the loop completes, so x will refer to the last element in the set. Hence that single element gets its src set N times.
To fix this you could use a closure:
function displayInputImage(input) {
for (var i = 0; i < input.files.length; i++) {
var $img = $("<img />");
(function($imgElement) {
var reader = new FileReader();
reader.onload = function(e) {
$imgElement.prop("src", e.target.result);
}
reader.readAsDataURL(input.files[i]);
$imgElement.addClass("new-avatar-picture");
$('.upload-btn-wrapper').append($imgElement);
}($img));
}
}
Alternatively you could create the new img elements only after the content of the file is read:
function displayInputImage(input) {
for (var i = 0; i < input.files.length; i++) {
var reader = new FileReader();
reader.onload = function(e) {
$('<img />').addClass('new-avatar-picture').prop('src', e.target.result).appendTo('.upload-btn-wrapper');
}
reader.readAsDataURL(input.files[i]);
}
}
One way to do that is to give each image a new property, I call it temp_src so that the browser will not try to load the images right away.
Then in the .onload event, loop through all images that you have created and give each of them the proper src value, by copying it from its temp_src property.
Something like:
var reader = new FileReader();
function displayInputImage(input) {
var files = input.files;
for (var i = 0; i < files.length; i++) {
var file = files[i];
var x = document.createElement("img");
x.setAttribute("class", "temp_img");
x.setAttribute("temp_src", file);
reader.readAsDataURL(file);
x.className = "new-avatar-picture";
$('.upload-btn-wrapper').append(x);
}
}
reader.onload = function(e) {
var images = document.getElementsByClassName("tmp_img");
images.forEach(function(img) {
img.setAttribute("src", img.temp_src);
});
}
Hello I have the following code
function fileValidation() {
var fileInput = document.getElementById('filech');
var filePath = fileInput.value;
var allowedExtensions = /(\.jpg|\.jpeg|\.png|\.gif)$/i;
if (!allowedExtensions.exec(filePath)) {
alert('error .jpeg/.jpg/.png/.gif ');
fileInput.value = '';
return false;
} else {
//Image preview
if (fileInput.files && fileInput.files[0]) {
var reader = new FileReader();
reader.onload = function(e) {
document.getElementById('imagePreview').innerHTML = '<img src="' + e.target.result + '"/>';
};
reader.readAsDataURL(fileInput.files[0]);
}
}
}
<input id="filech" type="file" name="file_img[]" multiple onchange="return fileValidation()" />
<div id="imagePreview"></div>
To upload photos by
<input id="filech" type="file" name="file_img[]" multiple onchange="return fileValidation()" />
then show
<div id="imagePreview"></div>
I want to show all the pictures and not one
How to use the loop here and thank all
Well as you said you will need a loop, the easiest way would be to use a for loop, like this:
for (var i = 0; i < fileInput.files.length; i++) {
if (fileInput.files && fileInput.files[i]) {
var reader = new FileReader();
reader.onload = function(e) {
document.getElementById('imagePreview').innerHTML += '<img src="' + e.target.result + '"/>';
};
reader.readAsDataURL(fileInput.files[i]);
}
}
Note:
Note that I changed it to document.getElementById('imagePreview').innerHTML +=, so it keep printing all the iterated images, otherwise it will just override the preview with the last image content.
But the best practice is to create an img element on each iteration and append it to the preview div:
for (var i = 0; i < fileInput.files.length; i++) {
if (fileInput.files && fileInput.files[i]) {
var reader = new FileReader();
reader.onload = function(e) {
var img = document.createElement("img");
img.src = e.target.result;
document.getElementById('imagePreview').appendChild(img);
};
reader.readAsDataURL(fileInput.files[i]);
}
}
Demo:
function fileValidation() {
var fileInput = document.getElementById('filech');
var filePath = fileInput.value;
var allowedExtensions = /(\.jpg|\.jpeg|\.png|\.gif)$/i;
if (!allowedExtensions.exec(filePath)) {
alert('error .jpeg/.jpg/.png/.gif ');
fileInput.value = '';
return false;
} else {
//Image preview
for (var i = 0; i < fileInput.files.length; i++) {
if (fileInput.files && fileInput.files[i]) {
var reader = new FileReader();
reader.onload = function(e) {
var img = document.createElement("img");
img.src = e.target.result;
document.getElementById('imagePreview').appendChild(img);
};
reader.readAsDataURL(fileInput.files[i]);
}
}
}
}
<input id="filech" type="file" name="file_img[]" multiple onchange="return fileValidation()" />
<div id="imagePreview"></div>
I have tried to pass the uploaded files value to apex method but facing some issues in javascript logic.
I have added alert after reader.onload = function(e) but didn't get any alert when I'm hitting this javascript function.
HTML CODE
function SponsorshipLetter() {
var files = document.getElementById('fileUpload');
var appId = getCookie('apex__app');
var fileName = 'Passport';
var reader = new FileReader();
reader.file = files[0];
reader.onload = function(e) {
alert('Hello 1' + document.getElementById('fileUpload').value);
var att = new sforce.SObject("Attachment");
att = fileName;
att.ContentType = this.file.type;
var binary = "";
var bytes = new Uint8Array(e.target.result);
var length = bytes.byteLength;
for (var i = 0; i < length; i++) {
binary += String.fromCharCode(bytes[i]);
}
att.Body = (new sforce.Base64Binary(binary)).toString();
alert('attt');
PAP_Finances.sponsorFileUpload(att.Name, att.Body, att.ContentType, appId,
function(result, event) {
return 'Success';
});
}
reader.readAsDataURL(e.target.files[0]);
}
So I'm doing a simple multiple image upload script using javascript, but socket.io has to be used in order to get the image into the database. In order to run previews I have been taking event.target.result and putting it as the image src on a div. Is there any way I can store the this in an array for each image so that I can transfer it over the socket, and have it load on the other side? When I try to load it into an array, it's always undefined.
for (var i = 0; file = files[i]; i++) {
name[i] = files[i].name;
// if the file is not an image, continue
if (!file.type.match('image.*')) {
continue;
}
reader = new FileReader();
reader.onload = (function (tFile) {
return function (evt) {
var div = document.createElement('div');
var miniDiv = document.createElement('div');
div.id = "photoDiv";
div.innerHTML = '<img style="width: 120px; height: auto;" src="' + evt.target.result + '" />';
div.className = "photos";
var data = evt.target.result;
picture[i] = data;
document.getElementById('filesInfo').appendChild(div);
document.getElementById('previewDiv').appendChild(document.getElementById('filesInfo'));
};
}(file));
reader.readAsDataURL(file);
}
uploadFiles();
}
Don't make functions within a loop like that, it can lead to unexpected things.
I would suggest using JSHint, it's very helpful.
You made two mistakes:
1) You should pass i variable to your closure together with file.
2) The most important: reader.onload is a function that will be called not immediately, but in some delay, and as a result it will be called after uploadFiles() call. That's why you get an empty picture.
Try to rewrite your code as follows:
var done = 0;
var picture = [];
for (var i = 0; file = files[i]; i++) {
name[i] = files[i].name;
// if the file is not an image, continue
if (!file.type.match('image.*')) {
if (++done === files.length) {
uploadFiles();
}
continue;
}
reader = new FileReader();
reader.onload = (function (tFile, index) {
return function (evt) {
//[...]
picture[index] = data;
//[...]
if (++done === files.length) {
//the last image has been loaded
uploadFiles();
}
};
}(file, i));
reader.readAsDataURL(file);
}