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var x = document.getElementsByClassName("farm_icon_c");
for(var i=0;i<x.length;i++){
x[i].click();
setInterval(function () {}, 1000);
};
var w=frames.main||self, d=w.document, b=d.links[0].href.match(/(village=)(\d+)/);
w.location.href=w.location.href.replace(/&*village=[pnj]?\d+&*/g, '&').replace(/&+$/,"")+'&'+b[1]+'n'+b[2];
void(0);
see this script works but waaaaay too fast.. This interval function isnt working
I think you want something like
var x = document.getElementsByClassName("farm_icon_c"),
(function f(i) {
if(i < x.length) {
x[i].click();
setTimeout(function() { f(i+1); }, 1e3); // Run next "iteration" in 1 second
} else {
// This code will run at "the end of the loop"
}
})(0); // Run first "iteration" immediately
Related
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Please help me for change data of var element with JavaScript. I can't. I need If check.innerText changed to need change phone number.
function call(){
var check = document.getElementById("locinfo").innerText;
var tellnum = "tel:+998951441000";
if (check=="Катартал") {
tellnum = "tel:+998998047911";
}
else if (check=="Куйлик") {
tellnum = "tel:+998951440010";
} }
window.location.href = tellnum;
}
It's seem like you have one spare },
this should work.
function call(){
var check = document.getElementById("locinfo").innerText;
var tellnum = "tel:+998951441000";
if (check=="Катартал") {
tellnum = "tel:+998998047911";
}
else if (check=="Куйлик") {
tellnum = "tel:+998951440010";
}
window.location.href = tellnum;
}
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Closed 3 years ago.
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<script>
/* 1st API*/
$.getJSON("http://cricapi.com/api/matches/?apikey=6aP8B4MImxSNxI6fevBmC2ZshO42",function(data){
var len = data.matches.length;
for(i=0;i<len;i++){
id = data.matches[i].unique_id;
ms = data.matches[i].matchStarted;
x = data.matches[i].date;
team_1 = data.matches[i]['team-1']
/* 2nd API*/
$.getJSON("https://cricapi.com/api/cricketScore/?apikey=6aP8B4MImxSNxI6fevBmC2ZshO42&unique_id="+id,function(data1){
console.log(team_1);
});
}
});
why i cannot get the team_1 of each match in second getJSON(). It is giving the output of same team name multiple times please help me to get the team names of each match. Appreciate any help!!
This "bug" is caused by hoisting.
Index i is stored as var, and it isn't in local for loop scope, so, when the index has gained its final value, the same value is used.
You can use let keyword:
for(let i=0;i<len;i++){ ..
so the variable will be loop scoped
Also Check out this link
function getScore(id, callback) {
$.getJSON("https://cricapi.com/api/cricketScore/?apikey=6aP8B4MImxSNxI6fevBmC2ZshO42&unique_id="+id, function(data1) {
callback(data1);
});
}
$( document ).ready(function() {
$.getJSON("http://cricapi.com/api/matches/?apikey=6aP8B4MImxSNxI6fevBmC2ZshO42",function(data){
var len = data.matches.length;
for(i=0;i<len;i++){
id = data.matches[i].unique_id;
ms = data.matches[i].matchStarted;
x = data.matches[i].date;
team_1 = data.matches[i]['team-1']
/* 2nd API*/
getScore(id, function(data1) {
console.log(data1);
});
}
});
});
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How to write a function that returns a line from file with nodeJS? The program runs in the loop, and each time you call the function should return a new string. And if the file ends begins again, with the first line.
This function takes randomly, how to do consistently?
var fs = require('fs');
// Get random line from file
function getRandSocks() {
var socks = fs.readFileSync('socks.txt').toString().split("\n");
var randsock = socks[Math.floor(Math.random()*socks.length)];
return randsock.split(':');
}
function loop() {
// ...
var socks = getRandSocks();
console.log('host: '+socks[0]+'port :'+socks[1]);
//...
loop();
}
Perhaps this would help. This gets the next line and wraps back to the start. It is based on the given getRandSocks function with minimal change.
var current_line = 0;
function getNextLines() {
var socks = fs.readFileSync('socks.txt').toString().split("\n");
var randsock = socks[current_line % socks.length];
current_line = (current_line + 1) % socks.length
return randsock.split(':');
}
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Closed 8 years ago.
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I am creating just a little test game type thing, and for part of it, I need a function to be randomly selected.
I have 2 altogether, and I just need to create maybe a 'random generator' somehow, which I can call, and it runs one of the 2 functions.
function function1() {
........code.........
}
function function2() {
........code.........
}
function generator() {
...random function selector...
}
Maybe something like that ^
Thanks in advance!
Yes, you can do that.
var myFuncArr = ["function1","function2"];
function generator(){
window[myFuncArr[Math.random() * (myFuncArr.length - 0) + 0]]();
}
JavaScript has an eval function that evaluates a string and executes it as code:
function generator(){
min = 1;
max = 5;
random = Math.floor(Math.random() * (max - min + 1)) + min;
param = "myParam";
eval("function"+random+"('"+param+"')");
}
Do you expecting like this
function method1(){
document.getElementById("sampleDiv").style.color = "red";
}
function method2(){
document.getElementById("sampleDiv").style.color = "yellow";
}
function method3(){
document.getElementById("sampleDiv").style.color = "orange";
}
function generator(id) {
eval("method"+id+"()")
}
function randomIntFromInterval(min,max)
{
return Math.floor(Math.random()*(max-min+1)+min);
}
setInterval(function(){generator(randomIntFromInterval(1,3))},3000);
Demo:
http://jsfiddle.net/hcmY9/3/
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Closed 9 years ago.
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I used this code but it's not repeat
it increase the value but don't get to the initial value 0
please help
i=0;
function loading()
{
text=["Loading.","Loading..","Loading...","Loading...."];
window.setInterval(wr(),500)
}
function wr()
{
if(i<4)
{
wr='document.getElementById("text").innerHTML=text[i]';
alert(i);
}
else
i=0;
return wr;
}
Your code is way to complicated. Define a simple function which you pass to setInterval and make sure you increase the counter variable:
var i = 0; // initialize counter
var textElement = document.getElementById("text");
setInterval(function() {
i = i % 4; // make sure `i` is at max 3 and reset to 0
var text = 'Loading';
for (var j = i; j--; ) {
text += '.'; // add the correct number of periods
}
textElement.innerHTML = text; // set text
i++; // increase counter
}, 500);
DEMO
Here's a slight modification of a similar answer I gave a while back.
var i = 0;
setInterval(function() {
i = ++i % 4;
document.getElementById('text').innerHTML = "Loading"+Array(i+1).join(".");
}, 500);